— Aurora (@AuroraPLZ) January 14, 2022
Closer.. closer! The #DreamsPS4 engine is such a beautiful thing. Due to the flecks that cover everything, even at a granular level, things seem more physical than what I'm used to in other tools or engines. There are no texture resolution differences and no pixelation.#3dart pic.twitter.com/Sj31rgoIap
— Martin Nebelong (@MartinNebelong) January 14, 2022
Perfect edge detection for Unreal & Unity. It's painful adjusting Depth/Normal thresholds and rendering still misses edges or picks up artifacts. The solution is a perfect input map like the colors you see here. Project files in the thread📂🧵👇 #UnrealEngine #unity3d #gamedev pic.twitter.com/4QtePyxwAI
— Christopher Sims (@csims314) January 14, 2022
Another part from the "Late tries to make a character model" series – the shirt!
— Late as usual (@lateasusual_) January 15, 2022
Once again I tried to avoid doing any hand sculpting or texturing, all the details are procedural 🙂 pic.twitter.com/WJQcJwHglT
006. #xketch May your hits be quick and your blurs be quicker. I forgot how fun these are. I need to hit more things. Violence.#vfx #2dfx #animation #procreate #htfx pic.twitter.com/IVI9ekInjF
— Greebles (@DevlynJD) January 15, 2022
Just a random fx I made for the GiJoe game pic.twitter.com/tetiJQyw2Z
— Gregory Oliveira (@godsgreg) January 15, 2022
Cursed skellis ☠🗡 pic.twitter.com/EDFoQuwBug
— Sokpop Collective (@sokpopco) January 15, 2022
#b3d #screenshotsaturday pic.twitter.com/q0K8O0gZy0
— Lettier (@lettier) January 15, 2022
For today I share some BZZZT ZAP ZAPPPPP….
— SmearKees (@SmearKees) January 15, 2022
Electricity is hands down my favourite element ever 😀 #VFX #RealtimeVFX #Effects #Electricity #Temtem #Unity #madewithunity pic.twitter.com/UfqKHcJYqP
Working on another whale shader.#screenshotsaturday #indiedev #gamedev pic.twitter.com/Fyjk3SEBOo
— Alex K Dixon (@AlexKentDixon) January 15, 2022
look! it's snowing! ❄️ #ashortdelivery🚗#screenshotsaturday #indiegames #madewithgodot #lowpoly #pixelart #ドット絵 #픽셀아트 pic.twitter.com/rhA3VyxRTK
— bram is making ashort.delivery (@bram_dingelstad) January 15, 2022
Made another table prop, this time a smaller one, megascans crate on top for quality check. pic.twitter.com/jWFvrn5qrH
— Joe Taylor (@JoeTaylorArt) January 15, 2022
This feels like it's only 40% but I'm stuck so here's a progress update. Feedback more than welcome (and wanted pls help). #VFX pic.twitter.com/N0HheXJdk4
— Sully (@ItMeSully) January 14, 2022
hot dang they're looking better! #vfx #wip pic.twitter.com/iNpFIyZtMU
— Katie (@armor_hedgie) January 16, 2022
Testing #GodotEngine 4.0 global illumination (with SDFGI + SSIL + SSAO), looking great for a realtime GI ! pic.twitter.com/VDP35F8HZE
— Hugo Tini (@Hugo_Tini) January 15, 2022
Some more Codea 4 text improvements:
— John Millard (@johntwolives) January 17, 2022
– Added rich text support (using xml tags)
– Unified text() command for both wrapped and non-wrapped text
– Potential support for adding custom tags in Lua pic.twitter.com/dYgNr7Dmn5
evening stroll pic.twitter.com/GXU1gqD5Va
— Danny Park (@devpachi) January 17, 2022
Made a Tornado as part of @HarryAlisavakis's discord #TechnicallyAChallenge, theme is "wind" 🌪️
— Cyan ✨ (@Cyanilux) January 17, 2022
(A few layers of alpha-clipped scrolling noise w/ vertex displacement & some particle trails)#unity3D #shaders #vfx pic.twitter.com/Xdd53Pre5x
I've written "a bit" about doing outlines, like using inverted shells, render texture blurs, or JFA. But there's one more technique I've alluded to in a few places I wanted to share. Offset multi-pass stencil outlines.https://t.co/My6AHoc1vw pic.twitter.com/i73WpEVpRJ
— Ben Golus (@bgolus) January 16, 2022
今回のも凸ってるけど凹んでる目 pic.twitter.com/b6TsHFOCjG
— 作成参謀 (@sakuseisanbo) January 16, 2022
🪐How I made planets for my game.🪐
— Alex Grade (@alxgrade) January 15, 2022
(links below)#screenshotsaturday #gamedev #indiedev #UE4 pic.twitter.com/RYCg4k7eI5
Rock number 08! Lil late but it's a-okay, completed for #TheClubsRockingNewYear challenge with @TheClubDiscord pic.twitter.com/4XFR4jqJzs
— John Hannon (@JohnJohanHannon) January 17, 2022
More progress on the level generation tool.
— JG 🍊 is making Galaia! (@JgDoesThings) January 16, 2022
With just a few cubes to define the layout, the whole level is generated in a single click.#gamedev #indiedev #ue4 #unrealengine #ProceduralArt pic.twitter.com/PwsgBEgCz4
Sofa generator #geometrynodes
— Sanctus (@Sanctus_Art) January 17, 2022
Tutorial en proceso 😁 pic.twitter.com/OU8JCDuNS9
This impact #vfx uses the technique mentioned below to generate the crater. #gamedev https://t.co/TV8lmeVuGj pic.twitter.com/AKj3Cxrnlq
— Jackson::Simon (@simonjaxon) January 18, 2022
How to make convincing (and fake) caustics in #b3d!
— Nugget (@HotdogNugget) January 18, 2022
🧵#Blender3D #blender pic.twitter.com/pLrbuPz17F
at least half of this scene's development time went into the grass. any game developers think they got better grass? step to this #ue4 pic.twitter.com/blhkDcfdZe
— Lushfoil Photography Sim (@cavesrd) January 18, 2022
Just a super tiny test clip… 😏 pic.twitter.com/pcpaxgKUb9
— Lez (@leztusi) January 12, 2022
Just finished this "Fluid + Lightning" free time study!#2dfx #2danimation #lightning #water #effect #gaming #gameart #motion #vfx #toonboomharmony #aftereffects pic.twitter.com/tTDd8YKH38
— Alessandro "Evilblind" de Oliveira (@EvilBlind) January 18, 2022
Remeber #robes? Yeah. That's still a thing 🙂 #gamedev #indiedev #madewithunity #pixelart pic.twitter.com/EcqlmKUqge
— Hannes Rahm – Working on Lone Ruin! (@kebabskal) January 18, 2022
009. #xketch a small tap reaction tester. I could sit around tapping screens for whole minutes if I got a fun response every time.#vfx #2DFX #animation #procreate pic.twitter.com/CXOoybb4C2
— Greebles (@DevlynJD) January 18, 2022
Boing Kit now supports twist propagation. Surprised it took me this long to notice it missing. Probably because rotation back-propagation based on relative position looked good enough in most cases.
— Ming-Lun “Allen” Chou (@TheAllenChou) January 18, 2022
Asset page: https://t.co/TDszgUzH3V#BoingKit #MadeWithUnity #GameDev #VFX pic.twitter.com/s1YWRhzFA8
Intro to Jobs/Burst/DoD https://t.co/E7zkxYvApT
— Jason Booth (@slipster216) January 17, 2022
Cloth simulation for chickadee's bag and some minor updates #b3d #eevee pic.twitter.com/yXnooCO5ui
— Vincenzo Spina (@spina_vince) January 18, 2022
Hey #unitytips, it's me again. This week I wrote about this weird goopy SDF "drawing tool"! I even made a WebGL demo so you can try it out https://t.co/qFdaEAgfVE pic.twitter.com/YhJF4eOMg9
— Bronson Zgeb BLM (@bzgeb) January 18, 2022
'Danger' – Are you ready? Weapons cleaned, potions refilled and gear repaired? The music quietens and the dungeon entrance stands before you. Press X to Enter. pic.twitter.com/0KBd8PpoWu
— Andrew Porter (@Phandy_Porter) January 18, 2022
The beginnings of hedgerows. Nice to get some smaller scale detail in there. Also obviously a very contextual way of making the tiles more readable.
— Oskar Stålberg (@OskSta) January 18, 2022
I really need some better beaches though. It looks weird when they just trail off like that. pic.twitter.com/fL8JyIxzWg
I have updated the lighting in my URP & BIRP Toon Shaders to work (better) with Point Lights.
— Joyce[MinionsArt] (@minionsart) December 20, 2021
It also now works if you have no Directional Light 🙂#gamedev #unity3d
Grab the files here >> https://t.co/7xCpKILnLJ pic.twitter.com/8Mfvk9jPRy
Welcome, new followers! pic.twitter.com/Qz4FswZHBZ
— JG 🍊 is making Galaia! (@JgDoesThings) January 18, 2022
this easel is mad pic.twitter.com/TYp2OkLcuP
— jayꙮ (@eyes__8) January 19, 2022
First look at Dynamic Diffuse Global Illumination (DDGI) in Wicked Engine:https://t.co/tv0jvSmzcS
— János Turánszki (@turanszkij) January 19, 2022
(DX12, Vulkan, software and hardware raytracing implementations) pic.twitter.com/KXj303u6dZ
Lets make some puffy clouds in Unity! Volumetric Rendering video is up! Watch it in x2 speed because it's a long one!
— Dylan Meville (@DMeville) January 20, 2022
VIDEO TUTORIAL: https://t.co/qVNu36R0lJ #gamedev #unity3d #gameart #madewithunity pic.twitter.com/DWhblX0Umw
Made some improvements in radiance cache for path tracer. Someday i'll get a denoiser 😄 pic.twitter.com/Xg6EDJilzI
— Vladimir Komarov (@VrKomarov) January 20, 2022
I'm looking for a 5 month vfx internship, remote or in the Netherlands. Please RT!
— LuukFX (@LuukFX) January 20, 2022
Portfolio: https://t.co/c93oTHttwf
LinkedIn: https://t.co/dOwTlt6PYK pic.twitter.com/5eNati6vQH
Update.
— Alloart3d (@AllardJulien) January 20, 2022
I will focus on finishing to sculpt more pieces.
And then I will texture and integrate them to the unreal scene.#zbrush #3dart #3D pic.twitter.com/T0iZFZh17r
A nice tip on weighting the normals in a pattern rather than just a straight gradient when scattering surface details like feathers.
— Late as usual (@lateasusual_) January 21, 2022
Here's it on some basic geonodes scattering stuff https://t.co/lHTJTqGQ92 pic.twitter.com/ZhZQymonTX
Was making a venom effect, but ended up with a lava effect #b3d #geometrynodes pic.twitter.com/p7fYmjGyYB
— Bbbn19 (@Bbbn192) January 21, 2022
We continue making I Am Future look even more beautiful! Added dynamic grass tech! #indiegames #indiegame #gamedev #indiedev #videogames pic.twitter.com/LeMt7Pkkwg
— I Am Future | Alpha sign-ups now open (@iamfuturegame) January 21, 2022
Made some progress on the garden game level. 🌿#b3d #gamedev #indiedev #unity3d #madewithunity pic.twitter.com/wJ80v0bIzu
— Farrukh Abdur (@FarrukhAbdur) January 21, 2022
For those following my work on the #GodotEngine Volumetric Cloud demo. Here it is finally! https://t.co/oPOTIhdmiA pic.twitter.com/cXfqxkaWaL
— Clay John (@john_clayjohn) January 22, 2022
I've been massively inspired by @JgDoesThings' temple generation, so I wanted to back into #ProceduralArt.
— Hunterson Studio (@HuntersonStudio) January 22, 2022
I've been working on this #gamedev #IndieDev #lowpoly #madewithunity #unity3d #screenshotsaturday pic.twitter.com/OWD2jIRxFg
A quick breakdown of how I made Deathwing's organic motion FX Without simulations or high frame-count flipbooks.
— Thomas Horwath (@ThomasHorwath) January 21, 2022
The goal with this technique is:
– High fidelity
– Versatile
– Non-repetitive
– Fluid motion#VFXFriday #realtimeVFX #gamedev pic.twitter.com/7UcKShnUKy
Dock ⚓️⛈️#pixelart #ドット絵 #indiegame #gamedev #screenshotsaturday pic.twitter.com/ILqo3Lgsmd
— Sons of Valhalla ⚔️ – NOW ON KICKSTARTER! (@SOV_game) January 22, 2022
お、タイルパターン問題解決したかも。
— Q@スタジオぽぷり (@popqjp) January 22, 2022
今まで向きを散らばらせることはできてたけど、境界が目立つ問題があったのだけど。
境界をさらに使う画像パターン程度のスケールでノイズかけたら、目立たない。 pic.twitter.com/EJF7xVew66
Video explaining how we made the grass move. All the little details going into our game 😀 (Available for wishlist now: https://t.co/vewWz2YUfG)
— Rusted Moss (Wishlist now!) (@RustedMoss) January 22, 2022
Our demo is coming on Feb 4th, stay tuned!#screenshotsaturday #indiedev #gamedev pic.twitter.com/P5Q7ajJBWf
Undercity Ruins 💀 pic.twitter.com/4nfSOE2Gvj
— Billy Wimblett (@BillyWimblett) January 22, 2022
Playing around with wheels#madewithunity #pixelart #indiedev pic.twitter.com/H8H088ErrK
— Kaldersai (@KaldersaiDev) January 23, 2022
Smoooooooth#ぴくせるすけゐらぁ #pixelart pic.twitter.com/TF4pWALyom
— Daniel James Freer (@freerdan) January 23, 2022
Dynamic probe offsets in DDGI: pic.twitter.com/AB3Ub8zIcw
— János Turánszki (@turanszkij) January 23, 2022
Part one of our collaboration for pixel day 2022 ⛅️ #pixelart #pixelday2022 pic.twitter.com/6YVxv1CZY1
— Adam (@adamfergusonart) January 23, 2022
So, how long does it take for you to add these details?#b3d #blender #blendercommunity #3dmodeling #OCDaddon pic.twitter.com/vZ3h5spfTn
— VFXGuide (@vfxguide) January 21, 2022
Just threw some of our Castle Builder exports* into lglTacer by @WebAMV, a path-tracing-in-your-browser renderer for @threejs.
— herbst (@hybridherbst) January 23, 2022
It's awesome to see this kind of rendering quality and speed in a browser.
(*yes, there's export, but not public yet) pic.twitter.com/5H0Y4p61kk
✨ look out, (extreme) pocket sand! ✨
— 💙✨Sarah Carmody✨💙 (@sarahcarmody) January 24, 2022
another weekend personal project, had a lot of fun!
see also, my follow up gif below where I successfully ripped my soul away from just making rainbow smoke for the rest of my life ………….. 😬 pic.twitter.com/kW8EdzKJzQ
I created a vid to showcase my vehicle damage system, but I may have inadvertently created the most violent car destruction video ever…
— Studio Tatsu (@StudioTatsu) January 24, 2022
Full Video on YouTube: https://t.co/PSVlzqvXJW#madeInUnity #indiegame #gamedev #indiegamedev pic.twitter.com/8ngImumK7f
Sunday evening project for @HarryAlisavakis 's wind challenge (recycled from old code😓). 2D low res GPU fluid simulation (256^²), thin volumetric fog, grass bending from velocity field and 3D perlin noise for the wind/fog source. #realtimeVFX #madewithunity #techart pic.twitter.com/sOcjric2cf
— Gil Damoiseaux (@Gaxil) January 24, 2022
Explosion 2D FX for Valorant's Episode 4 cinematic: Warm up!
— Nicola Nikolaos Finizio (@Nik_olaos) January 24, 2022
Raw FX compared with final frames, had a blast working on this one!#VALORANT募集 #RiotGames pic.twitter.com/nkiWBZ8jMy
Stylized fantasy tree generator with #geometrynodes #blender #b3d pic.twitter.com/pkayAP94nF
— RC12 (@Default_Cube) January 24, 2022
Playing around with a procedural shader for placing windows on rough shapes. I want the houses to look pretty cartoonish, so this might work. I still have to figure out how to keep the windows way from corners. Any ideas?#indiedev #lowpoly #shadergraph pic.twitter.com/Ysl19cq0fN
— All City, Kitty! (@AllCityKitty) January 24, 2022
I started working on a procedurally generated #webGL world with #threeJS.
— Bruno Simon (@bruno_simon) January 24, 2022
Classic topic, I know, but I always wanted to do that.
Let’s see where this is going 🤷♂️ pic.twitter.com/Aj1g1H6Loy
Sorta pivoted that other UE4 project into a topdown thingy. Really wanna make a game where I can craft a cute little house among the flowers 🌱🌺 Still slowly chipping away at it pic.twitter.com/MQKnioahNa
— Tai 🌱 (@PraxisPixels) January 24, 2022
🌊 Hello there !! 🌊
— TREVISAN Nicolas (@CoolCatVFX) January 24, 2022
Here's a quick overview of a waterfall environment #VFX made for @NoaraOfficial
💪 Thanks to @Borniol_fx , who created the technical base of the effect (water reflection shader + foam 3D meshes).
You can check it out right here 👇 https://t.co/PVoeGKy9es pic.twitter.com/7Rbr9wVmfL
🔊🔊Here is the Realtime Procedural Audio and Synthesized Piano in @unitygames post I was writing. You can do a lot of cool sounds for your game procedurally, adding endless variations to simple sounds like engines, clicks etc.
— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) January 25, 2022
Post and source code: https://t.co/lpxcoSDlTa pic.twitter.com/h9t022mWpJ
"𝘏𝘮𝘮… 𝘏𝘮𝘮…
— 🐁⚡ Lucie ☄ "Lumia" ⚡🐁 (@LucieLescuyer) January 25, 2022
𝘈𝘩, 𝘰𝘩!
𝘗𝘢𝘳𝘥𝘰𝘯 𝘮𝘦. 𝘐 𝘸𝘢𝘴 𝘢𝘣𝘴𝘰𝘳𝘣𝘦𝘥 𝘪𝘯 𝘵𝘩𝘰𝘶𝘨𝘩𝘵."
– Siegward of Catarina pic.twitter.com/RDYPku9hsJ
With the new first-person arms in @sboxgame, I thought I'd add a tiny thing: the ability to animate the forearm twist helpers ON TOP of the procedural twist. This allows you to tweak the pose, but also to do a very basic, "low-tech" muscle jiggle, like in this quick test anim: pic.twitter.com/pIUhDRqWN0
— Max Lebled (@MaxLebled) January 26, 2022
I think I've gotten my head around dynamic cutscenes in Unity. Lots of back end stuff was figured out like turning off UI elements, removing player input, moving the player to the right location to start the Cutscene, movie bars etc. ONWARDS! #LongGoneGame #IndieGameDev #indiedev pic.twitter.com/SJnwh6WzqF
— Vin・ヴィン (@HillfortGames) January 26, 2022
Here's what the grass shader looks like now, pretty happy with the blending 🙂 #unity3d #gamedev pic.twitter.com/kTPTEqO8G9
— Joyce[MinionsArt] (@minionsart) January 26, 2022
Made this after a long break to warm up! I just have a thing for blue bathrooms^^🥺✨💙 #b3d #Blender3d pic.twitter.com/E1GP8pBwVl
— Vanillain (@vanillai_) January 26, 2022
Post USSR Builder – Blender2.93のGeometry Nodesを活用したUSSR風建物生成シーンが無料公開!https://t.co/hQfts9H2fX#3dnchu #geometrynodes #b3d #blender3d pic.twitter.com/GSbuDsuJ46
— 3D人-3dnchu- CG情報ブログ (@ymt3d) July 5, 2021
Old Shanghai Blocks Generator. More details still need to be added
— Yin (@theianwoo) January 25, 2022
Made based on Alexey Yakovlev's "Post USSR Builder" on gumroad.#b3d #geometrynodes #shanghai pic.twitter.com/0migIjWiPy
Have we talked about farming yet? 🧑🌾✨ #indiegame #puffpalsislandskies pic.twitter.com/2xMrFz0CFc
— 💕 FLUFFNEST! 💕 (@fluffnest) January 26, 2022
A new Unity API allowing you to have GPU-persistent scene data (no need to upload per draw) and submit draws directly from Burst C# jobs. 32 bit integer handles for meshes/materials instead of slow main thread managed C# objects.https://t.co/XlvpeKXExE
— Sebastian Aaltonen (@SebAaltonen) January 26, 2022
The only heavy training is to run in heavy armour
— Tower Princess (@AweKteaM) January 27, 2022
What would you do to get fit to enter the dungeon?#TowerPrincess #indiedev #gamedev #indiegame #UE4 #gamedevelopment pic.twitter.com/UEWNYA1zay
Runtime URP Godray Test #gamedev #madewithunity #URP #graphics pic.twitter.com/WpnPtYJMu5
— Mr. Thee wants u 2 wishlist Warp Soldier on Steam (@PhillipWitz) January 27, 2022
What better way to end a long work week than with a bit of tranquil Dreams scenery. Here's a forest I made last year. Played a bit of Horizon Zero Dawn last evening and oh.. my.. god. What a beautiful and inspiring game ❤️#madeindreams #playstation @mediamolecule pic.twitter.com/8NbTVdEthk
— Martin Nebelong (@MartinNebelong) January 28, 2022
More shot of the temple scene.#UnrealEngine5 #3D #3dart pic.twitter.com/IndXngWuuf
— Alloart3d (@AllardJulien) January 27, 2022
I'm super happy with this pic.twitter.com/4qVu8TQUF9
— ✨Rafles✨ (@SrRafles) January 27, 2022
✨ My #portfolio update is done ! ✨
— TREVISAN Nicolas (@CoolCatVFX) January 28, 2022
Might be a bit late for the #artvsartist2021, but here's some of my best 2021 #VFX work on Noara : The Conspiracy.
– Come take a look ! –
👉 https://t.co/kCQSkMaHxt#Noara #blender #unity3d #stylized #gameart #digitalart #artstation pic.twitter.com/dSxKxcLpEV
Something very un-Foxen related.
— 𝔉𝔬𝔵𝔢𝔫 – In Early Access (@foxenIsland) January 28, 2022
I've wanted to do a superhero impact ripple effect for ages, so here we are 😊
Hope you like it and RTs are always the best, thank you!#vfx #vfxFriday #madewithunity pic.twitter.com/qphnMrSfnR
With this PNG trick, I made a series.#blender #bledner3d pic.twitter.com/Kt8UmBdCks
— Simon Lee (@simonxxoo) January 28, 2022
A very useful and cheap technique for getting fake lighting on 3D meshes is the good old Matcap technique. The basic implementation is to take the view space normals and use the x and y values remapped from -1 .. +1 to 0 .. 1.0. But they have a problem with perspective cameras. pic.twitter.com/KMQhnLoTZv
— Ben Golus (@bgolus) January 29, 2022
Hmmmm 🤔#gamedev #RealtimeVFX #Niagara #UE4 pic.twitter.com/NSo2oNzUsN
— Niels Dewitte (@Niels_Dewitte) January 29, 2022
It's here! Released my FREE "anime speed lines" post-processing shader for Unity. EZ to use/customize, fully procedural, and uses no textures. ⚡️
— Mirza Beig (@TheMirzaBeig) January 29, 2022
Download on GitHub: https://t.co/8DYrx3zFud#unity3d #gamedev #indiedev #madewithunity #gameart #screenshotsaturday #realtimevfx pic.twitter.com/61ZfJtAgyl
the misty meadows are wide and full of terrors#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev pic.twitter.com/xal2LXHZ9g
— The Milk Lake (@TheMilkLake) January 29, 2022
An attempt of some lit smoke in #GodotEngine pic.twitter.com/z5eRpX8KIu
— Kasper Arnklit Frandsen (@KasperArnklit) January 29, 2022
WIP for something I've been developing the past few months – Spy-O-Ramas! It's a puzzle/exploration game set in a series of interactive dioramas chock-full of puzzles, mini-games and secrets.👀#screenshotsaturday #madewithunity #gamedev pic.twitter.com/c1yGhopLaf
— Nick Carver (@NickDCarver) January 29, 2022
Procedural bridge! #screenshotsaturday #madewithunity #gaming #indiedev #indiegame #ProceduralArt pic.twitter.com/W2OAd7REkQ
— Joyen (@smilefr21) January 29, 2022
I continue adding more elements to the map editor so it's possible to create richer environments and tell stories with it.#screenshotsaturday #madewithunity #unity3d #gamedev #indiedev pic.twitter.com/696vvfkZGo
— Vhalenn🐶MindVenture (@Vhalenn_) January 29, 2022
Waterfall-y things #unity3d #gameart #gamedev pic.twitter.com/YFRqCiUrRX
— Dylan Meville (@DMeville) January 29, 2022
#ぴくせるすけゐらぁ
— Dani (@NostalgiaTree) January 29, 2022
A pretty interesting look pic.twitter.com/WAmPyHOUrY
Animated the chest today! Still gotta add the lighting change to blue and the light coming out from the chest.#gamedev #unity3d #gameart #madewithunity #Zelda #BreathoftheWild #screenshotsaturday pic.twitter.com/5kyr8hzkzH
— FLOGELZ❄️ (@flogelz) January 29, 2022