Technically Art Technically Art: Issue 121 (11.02.2022) By Harry Alisavakis on Friday, February 11, 2022 Started working on a new tech art challange. The theme is 'Frost'#vfx #gamedev #madewithunity #shader #amplifyshadereditor pic.twitter.com/L18IOMBsQ7— Rensei (@TheRensei) January 29, 2022 I helped my friend a bit with a small fx animation. Sort of a tiny collab. 😄 I love how she draws characters. You can find her on instagram @ yokeora pic.twitter.com/j5fulw1Jgj— Lightsoul (@Lightsoul_fx) January 29, 2022 Working on a fluorescent light shader that works on a flat plane. It's all fake! pic.twitter.com/jiNLP10CVm— Andrew Quist | Anemoiapolis dev (@andrewmanq) January 29, 2022 Playing with Point Cache + VFX Graph for the grass, wind and speed tree.#madewithunity #unity3d #vfx pic.twitter.com/qHj5XyUjEr— Luis (@RealtimeLuis) January 23, 2022 Also did I ever show the 3rd version of the aura effect at the shrine lift? I think I'm pretty close to the original now. #gamedev #unity3d #madewithunity #shaders pic.twitter.com/5gn1GyqaHc— FLOGELZ❄️ (@flogelz) January 30, 2022 Hey everyone 👋A new tool I wrote for a game 😄 with this we can easily set up conditions -> bonus for our game 🙂As always it is pretty extensible, for a new filter or bonus, we need only two classes (gameplay & ui)So I am sure there will be ton of new filters ! pic.twitter.com/xFVAoGe5oW— rikoo (@KubiakErik) January 30, 2022 pic.twitter.com/7Q9WY4aaUH— Chandana එක Ekanayake (@Ekanaut) January 29, 2022 Some flashy 2DFX from Wild Rift's cinematic trailer "Immobilize"!Happy that I managed to sneak in some chromatic-flash-frames in here (very dangerous at 30 fps, don't try this at home!⚠️☠️⚡)Animation directed by @JasonHendrich #LeagueOfLegends #RiotGames pic.twitter.com/aWowJ0hRxJ— Nicola Nikolaos Finizio (@Nik_olaos) January 30, 2022 I finally finished the second 3D VFX from the @VFXApprentice course: Whispy Boom: https://t.co/VXl2Ywik86On my @ArtStationHQ page you'll find a Breakdown + Project Files and my WIP Thread. ⭐️❤️#vfx #realtimevfx #gamedev #stylized pic.twitter.com/oZglGeEBtI— Simon (@simonschreibt) January 30, 2022 Perspective Projection applied to GameMaker #gamedev #indiedev #pixelart #screenshotsaturday #gamemaker pic.twitter.com/skgnP1OsrA— nickmuse (@nickmuse) January 30, 2022 Love Diary 💜#wip #b3d #Blender3d pic.twitter.com/GNy3zbtOT0— 🅱eatriz (@banana_grill) January 30, 2022 while tweaking the lighting code I accidentally made something kind of kickass?? pic.twitter.com/IVr0u5rGEf— t3ssel8r (@t3ssel8r) January 31, 2022 Virulent gust was the first effect I created for Temtem. Looking back at the result im really happy with how it turned out! Concept art in the comments! #VFX #RealtimeVFX #Temtem #Unity #Madewithunity #Conceptart pic.twitter.com/jBJbOPF1ef— SmearKees (@SmearKees) January 31, 2022 Atreus: You're giving me your axe?Kratos: I'm letting you HOLD my axe🪓The latest #TechnicallyAChallenge from @HarryAlisavakis's discord has my suggested theme of "Frost" 🧊. I thought it was a cool idea to improve my leviathan axe from previous posts.#madewithunity #VFX pic.twitter.com/GhkgnFcROj— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) January 31, 2022 Finally got the dynamic chat bubble positioning working sufficiently to never overlap important parts of the screen. woo 💬 pic.twitter.com/9boXlsailz— Matt T. Wood🐌 (@matttwood) January 30, 2022 For massive maps like this, riding mechs is an essential feature#madewithunity #unity3d #indiedev #indiegamedeveloper #gamedevelopment #gamedev #Developers pic.twitter.com/7AZUkEbCTd— Pyro Lith (@LithPyro) January 31, 2022 Redoing my foliage shader from scratch. #WIP #gamedev #indiedev #madewithunity #lowpoly pic.twitter.com/TBFVqz0LM2— Rafael Martín (@HyperMegaPixel) January 31, 2022 pic.twitter.com/yyFUaQeIYV— Danny Park (@devpachi) January 31, 2022 Hooked on #PokemonLegendsArceus !! I managed to make this little fanart before going to bed. Can't wait to play more 😊 #madewithunity #realtimevfx pic.twitter.com/5eK2WL1Euj— Laura Nadal 🧙♀️ (@mmem1m) January 31, 2022 #b3d #geometrynodes事前分割無し、が一応いけたね。割れ始めるまで境界線ゴミが出ていない…! pic.twitter.com/i1cciXmwk9— Q@スタジオぽぷり (@popqjp) February 1, 2022 Some chairs and the bottles again but both unlit because I kinda like the colour maps! #gameart #handpainted #ff9 pic.twitter.com/Rtn1lH8Isv— Grizzlewood (@GrizzlewoodArt) February 1, 2022 Starting a new thing around tech art, shaders and vfx called Tech Art Toolbox 🧰🛠️Around 1 min video with concepts, quick examples and use-cases heavily inspired by @PaulEsteves28 awesome videos.Here's the first episode about Erosion !Sound On🎵#vfx #shader #unity3d #ue4 pic.twitter.com/DGL49jGehq— Matt Ostertag (@matt_ostertag) February 1, 2022 I had something like this stuck in my head pic.twitter.com/3lXLSJr7dJ— Late as usual (@lateasusual_) February 1, 2022 Meet our latest adventure: Gibbon: Beyond the Trees, a hopeful game about the beauty of wilderness and the destructive force of human civilization. pic.twitter.com/e6pTcyI6Zl— Broken Rules (@brokenrules) February 1, 2022 speed distortion shader breakdown!#unitytips https://t.co/t5ciUiP89g pic.twitter.com/MW2N5f9xEA— André Cardoso (@andre_mc) January 20, 2022 starting to mess around with level design ideas.does this look fun?#gamedev #indiedev pic.twitter.com/ABhpqOLgaz— rootpilot (@rootpilot) January 30, 2022 Got busy this month and wasn't able to complete the @TheClubDiscord #TheClubsRockingNewYear but here are some of the ones i was able to do ! Hopefully next year ill be able to complete the entire month. #zbrush #blender #rawks pic.twitter.com/7SkIFoepAF— J.Garcia (@artbymarv) February 1, 2022 pic.twitter.com/Q0LeFxU1eF— Glass Revolver (@glass__revolver) February 1, 2022 I decided it was finally time to properly learn blender, so I used it to make some assets for a little forest scene in Unity ✨ pic.twitter.com/VafpOyQKl5— Carl Peters ✨ (@jc_ptrs) February 1, 2022 just added fireflies and wispy wind and I feel like a god 😭💕 I AM OBSESSED#SFAS22 #gameart #UE4 #gamedev pic.twitter.com/2itPRSF4g0— 🌼 Jay 💕 (@Sophee_Jay) February 1, 2022 Flamethrower feeling mighty good… 🔥 #madewithunity #indiegame #gamedev #vfx #realtimevfx #zombies pic.twitter.com/5vye9x2P6L— Mika Mobile (@MikaMobile) January 31, 2022 Sin City-style colour isolation image processing shader experiment. I can choose any colour to highlight/isolate. Red roses are beautiful. Something about that deep red is so delicate. 🌹#unity3d #madewithunity #realtimevfx #vfx #shader #gamedev #indiedev pic.twitter.com/1PdWBOZcEE— Mirza Beig (@TheMirzaBeig) February 2, 2022 WIP! Update on my hybrid animation system, made with #Blender3d #greasepencil . I will upload the project files + instructions on my Tipeee page soon, if u wanna support my work and play with this 🙂 🌸🙏.(music : A trick of the light – Villagers) pic.twitter.com/SH0bq7OVPb— Dedouze 🧢 Andry (@dedouze_) February 1, 2022 What is the best way to describe the sound of a campfire ?I start.*crepete crepete* I tried in google translate and it worked.(this is my entry for the✨RTVFX ✨challenge btw, wish me luck 🔥)#VFXSketch pic.twitter.com/bwgzyKCYoD— Guillaume Gardella (@Golembok) February 1, 2022 hey ! Here's a new personal work 🍀✨ pic.twitter.com/XUy4kUgY0y— Joris Sanchez Art (@SanchezJoris) February 2, 2022 Petroll are large, toxic minions that work in the Industrial Pollution Department of Death Inc. 🏭Watch out for their extended reach! pic.twitter.com/BSC7LU7FSa— Have a Nice Death (@JoinDeathInc) February 2, 2022 rain/fog/water/lighting interactions, screen-space water reflections, volumetrics, HDR in #unity3d with #pixelart aesthetic in mind pic.twitter.com/8JymVeR0Pj— t3ssel8r (@t3ssel8r) February 2, 2022 Edge Damage with Blender Geometry Nodes. This should work better on arbitrary geometry than most examples I've seen. Graph in the thread. Free download on Gumroad (my first ever!) https://t.co/j8CV0cgrQ0 #b3d #gamedev #unity3d #UnrealEngine pic.twitter.com/QMZRWzm9nr— Christopher Sims (@csims314) February 2, 2022 Sculpt, script, test, repeat. #madeWithUnity + HDRP + #clayxels pic.twitter.com/1JLlQ391Ea— Andre Int (@andreintg) February 3, 2022 Made a lil campfire effect for @realtimevfx' monthly sketch, in #UnrealEngine, using #EmberGen! pic.twitter.com/4IGFUw8noi— Bruno Afonseca (@3dBrunoVFX) February 3, 2022 025.#xketch Fire is my favorite. If you can lock down 8 frames of fire you can fan the frames of any fire in your future.#vfx #2DFX #procreate #fire pic.twitter.com/VPdqkegwzJ— Greebles (@DevlynJD) February 3, 2022 Get Beamed on pic.twitter.com/xAPWYFvjJl— 🪀Joppe (@JoppeMin) February 3, 2022 I'm making this procedural mesh tool that can generate like 90% of the meshes I usually use on my effects. I think I'll call it the Soalercoaster pic.twitter.com/ZpAPgmW9Ui— Gregory Oliveira (@godsgreg) February 3, 2022 Stampede of the Ohmu recreated in Unity.🐛@unitygames #madewithunity #gamedev #indiedev #nausicaa #風の谷のナウシカ #unity3d pic.twitter.com/coWBbIgS6S— Nils Koster (@NilsKoster) February 3, 2022 sketchy thing i've made today pic.twitter.com/Pkg1FpE6sR— ✨Rafles✨ (@SrRafles) February 4, 2022 Some new screenshots from Our Lady of Sorrow.Hoping to have this ready to go by the end of the month.#gamedev #indiedev #horrorgames #horror #hauntedps1 pic.twitter.com/ZoSfWHOMoN— 💀Dan McGrath🔪 (@DanInFiction) February 4, 2022 Dipper and Mabel's room from Gravity Falls. pic.twitter.com/6jxM1mDZAQ— Saiif (@Saiif_ish) February 4, 2022 I wanted to post a small update on the effect I am working on #VFXFriday (Don't ask me why that small circle pops in for a split second it just wants to :c ) #UnrealEngine5 pic.twitter.com/S2U3m3ZG3y— Dennsi 🍂🌲 (@dennsi_b) February 5, 2022 Got an idea to create procedural VFX using #geometrynodes and apparently it's possible. Cone spell settings from 0 to 360 degree, 0 particle systems included. Splash texture made with #MaterialMaker#VFX #screenshotsaturday #b3d #Blender3d #RealTime pic.twitter.com/axR20TnXoz— Pavel Oliva (@Pavel_Oliva) February 5, 2022 pic.twitter.com/QMo2CtT76f— Sea of Stars (@seaofstarsgame) February 5, 2022 Testing my evading skills!#gamedev #indiedev #indiegame #unrealengine #screenshotsaturday #ue4 #ue5 #fantasy #rpg #gaming #art pic.twitter.com/aUNgflNx7I— Path To Etinway (@PathToEtinway) February 5, 2022 Glowing eyes😶#unity3d #unity #madewithunity #shader pic.twitter.com/6MLAivh9hp— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) February 5, 2022 I’m happy to share this in-engine screenshot of our game today. Since I shared a mock up last year, it has been such a pleasure bringing this world to life.😊#screenshotsaturday #indiegame #gamedev #madewithunity pic.twitter.com/P0C2wHkRM1— Anne Ballaran (@anneballaran) February 5, 2022 Whee, they're done! #vfx #rainbows #nyancat pic.twitter.com/YDjFVH1cKe— Katie (@armor_hedgie) February 8, 2022 thinking about that @arcaneshow inspiration today and wanted to make something 2d/3d mix #VFX #UE4 #realtimeVFX #gamedev #arcane pic.twitter.com/OpUVAq0RfZ— Chris Sayers (He/Him) (@NotSoLittleC) February 5, 2022 Exploring new areas of the island 🏝️#screenshotsaturday #indiedev #indiegame #madewithunity pic.twitter.com/tBAdowFvee— Half Past Yellow (@halfpastyellow) February 5, 2022 The weight of a weapon affects the character's hand (with procedural animation)#madewithunity #indiedev #pixelart pic.twitter.com/Zi8tDjqELR— Kaldersai (@KaldersaiDev) February 6, 2022 Twitter is gonna merk the post processing, I just know it. pic.twitter.com/tp8SrK2VGt— Dean (@Crap_Weasel) February 5, 2022 When a shader turns out much better than you expected,It's crazy what's possible with @UnrealEngine! pic.twitter.com/8XAwcwarZY— Dylan Browne (@DylserX) February 5, 2022 boing swim swim 🐸💦#screenshotsaturday pic.twitter.com/y5bHYYfwmI— A Frog's Tale (@AFrogsTaleGame) February 5, 2022 WIP pic.twitter.com/uTZuRtXOpt— Lettier (@lettier) February 6, 2022 Depending on their training and alertness, enemies in #AscentOfAshes can execute dynamic responses to common ambushes. Here, a remnant of the Planetary Defense Force responds to a grenade attack with an efficient drill. #screenshotsaturday #madewithunity #indiedev pic.twitter.com/1CLC0bnHrt— VividStormInteractive (@VividStormGames) February 5, 2022 I heard it's #ScreenshotSunday cause I missed #screenshotsaturday and I definitely don't have a screenshot but a video 😂✨😌woopsi I would say pic.twitter.com/mDYBlBv7xq— Dennsi 🍂🌲 (@dennsi_b) February 6, 2022 2D FX Dustwaves – I have a lot of generic 2D FX like these that I animated years ago and wanted to collect them in a free-to-download archive with CC license (free to use for personal/not-commercial projects)Would you be interested in something like that? pic.twitter.com/evk3uTt8mH— Nicola Nikolaos Finizio (@Nik_olaos) February 6, 2022 Some lightning practices pic.twitter.com/Uurbrhm0Xt— ✨Rafles✨ (@SrRafles) February 6, 2022 My attempt at a chains/jigglebones system that: A. doesn't require a flattened parent-child hierarchyB. doesn't require rigidbodiesC. doesn't give a shit about the initial roll/orientation of your bones pic.twitter.com/r9icOVXLwO— Mr. Thee wants u 2 wishlist Warp Soldier on Steam (@PhillipWitz) February 6, 2022 Made some frost blast as part of @HarryAlisavakis 's #TechnicallyAChallenge, the theme was : "frost". So I decided to experiment with post process impact effects, and global shader variables ! Hope you like it ! #VFX #madewithunity #shaders #RealtimeVFX pic.twitter.com/3r9DDlQdkM— Raph ☄️🌊 (@Raph_iuk) February 7, 2022 Experimenting with some glitchy effects#gamedev #unity3d pic.twitter.com/rJB61ZKs95— Joyce[MinionsArt] (@minionsart) February 7, 2022 Playing with lights that ignore normals near the source and have a falloff colour gradient, because realistic lighting is boring. pic.twitter.com/h0IERKIBIf— Edward del Villar (@Ed_dV) February 6, 2022 Made a Decal Shader for URP 11.0 for my Final Year Project. Created with reference from @totallyRonja 's decal projection for Unity's Bult-In Renderpipeline. URP is a pain :((#AmplifyShaderEditor #unity3d #gamedev #Technicallyart #URP pic.twitter.com/CoeFj69s5C— Baedrick (@baedrick) February 7, 2022 Rinban UE4 SkyDestruction FX Part1https://t.co/lv4KFVevl9#UE4 #Gamedev #Effect #realtimevfx #madewithunreal #UnrealEngine #UE4Study #UnREAL #UnrealEngine5 pic.twitter.com/ATBSTNhVnL— FX102 (@KyeonghoonM) February 7, 2022 Okay sooooo I added some little modular wall building blocks to the Unreal Engine project last night.🌱👀 Still need to get better noise masks on the moss blend buuuuuuuuut its a start. Next is roofs and floors! pic.twitter.com/y6GJhysdR8— Tai 🌱 (@PraxisPixels) February 7, 2022 Sometimes I just want to shoot some robots#gamedev #indiedev #UE4 pic.twitter.com/dpNwGAdql0— Alex Grade (@alxgrade) February 7, 2022 I had fun testing different colors.#UnrealEngine5 #3dart pic.twitter.com/TgyaRORmI3— Alloart3d (@AllardJulien) February 7, 2022 WIP Lighthouse scene. I finished flowers and trees. Still working on scene composition. I decided to add a flock of sheep to this grassy field) 🐏🐏 pic.twitter.com/kTE32Gla2T— Victoria Zavhorodnia (@akbutea) February 7, 2022 I am ready to finally join the distance field blob shoreline water shader secret society pic.twitter.com/Zb6S6ztOsT— Hristo Enchev (@MrTapa) February 8, 2022 Beta 3, set in the french alps, available to download for the next two weeks! download link on discord, get on ittt pic.twitter.com/MzoVTJYTxR— Lushfoil Photography Sim (@cavesrd) February 8, 2022 As part of a course on advanced shaders : Verlet ropes attached to a skinmesh in #Unity, 5 segments simulated with ground collisions, 24 segments rendered using Catmull ROM, Kajiya & Key shading. #realtimeVFX #madewithunity #techart pic.twitter.com/U7NT82SAGb— Gil Damoiseaux (@Gaxil) February 8, 2022 後期制作作品⑤#UE4 #realtimeVFX #gamedev pic.twitter.com/FelnRWOEeT— 扇楓 (@Kaede_Oogi) February 7, 2022 I want to try and add some old cobwebs to my scene, so I'm trying to make some in #Houdini that I'll then be able to bake to a plane. pic.twitter.com/MHICByKIyO— Ian Smith (@iansmithartist) February 7, 2022 Here is a snippet of Morbid Metal's first official trailer! Please let me know what you think 😅Check out the full trailer on Steam: https://t.co/dczihfqCNk#gamedev #indiegame #madewithunity pic.twitter.com/HIGGSd1N3y— Felix Schade – Morbid Metal SoloDev (@PHO3LIX_) February 8, 2022 A quick way to fake the coloured glass: Use a environment texture.#b3d #blender #blender3d pic.twitter.com/Jlq0piZqqy— Simon Lee (@simonxxoo) February 9, 2022 Things have been crazy recently but I made some wind lines based on how #lozwindwaker does themBig things are hard to get done right now sadly but I’m expecting to get back to it soon#gamedev #indiegamedev #indiegames #zelda #ghibli #madewithunity pic.twitter.com/xCebe7MjDM— Isaiah Toth 🇭🇺 (@IsaiahToth_Dev) February 9, 2022 Coming up more ideas about the ice VFX, how about let them FLY!? #UE5 #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials #ice pic.twitter.com/139C1dODxO— Yue.J (@SilenceMoon_Yue) February 8, 2022 Added two classic spells to #loneruin. Chain Lightning and Black Hole. Feels really good to play with, and hough the fx are first pass, the new colors really inject some life into the game 🙂#gamedev #indiedev #pixelart #madewithunity pic.twitter.com/KcNoNZQ8y4— Hannes Rahm – Working on Lone Ruin! (@kebabskal) February 9, 2022 Happy to finally announce that Rift World has an official release date. This Saturday, February 12th! I'm hyped. Please help me spread the word! #indieGame #indieGames #games #lowpoly #indiegaming #gamedev #indiedevCheck out Rift World on Steam here: https://t.co/X1Onbue4DZ pic.twitter.com/efbggIPQFY— Nick Paladino (@Paladino954) February 8, 2022 some people asked have me for a breakdown of this effect, so here goes! (1/6)#VFX #UE4 #realtimeVFX #gamedev #Arcane https://t.co/Iln9lzqOBn pic.twitter.com/E1soieAoF5— Chris Sayers (He/Him) (@NotSoLittleC) February 6, 2022 WIP#gamedev #indiedev #UnrealEngine pic.twitter.com/mv3j4yNU1g— JG 🍊 is making Galaia! (@JgDoesThings) February 9, 2022 Cliffs are no problem for the wandering trader! He'll find a way to share his wares with you.A sneak peek at the next update which is almost done!#indiegame #wishlistwednesday #gamedev #gaming #indiegaming #UE4 pic.twitter.com/ThLSmy0s65— Kainga – OUT NOW 🛖✨ (@KaingaGame) February 9, 2022 Hello! Most recent piece and definitely one of the most complicated/time consuming. Made based on my bosses' AdamDawidowicz concept art. A mockup of a somewhat dream game of mine.#pixelart #ドット絵 #illustrationart pic.twitter.com/4JcVOf4ck0— Łukasz Frączek (@BaldPixelArtist) February 10, 2022 A new tweet that looks better when RT-ed:Hey fellow #ue4 #ue5 #gamedev and #vfx artists, the (256 textures) noise pack is now available on the marketplace!Grab it here: https://t.co/xLb4CBx6Gs For those who don't use Unreal here is a gumroad link:https://t.co/yzm7s71nT2 pic.twitter.com/u7St7VCSRg— Yoeri -Luos- Vleer (@Luos_83) February 10, 2022 there it is, thethe grass shader pic.twitter.com/pkFAnu6Dw5— Late as usual (@lateasusual_) February 10, 2022 Trying out some third-person action-platforming gameplay for my next project. Going for a mix of Mario 64 movement with the action combat system of Final Fantasy games.Basically Kingdom Hearts gameplay 😆#madewithunreal #UnrealEngine #kingdomhearts pic.twitter.com/6qdtX09uzI— Yahya Danboos (@YahyaDanboos) February 10, 2022 tuto unity3d vfx with baked sdf mesh(is it readable with video compression though?) pic.twitter.com/ydzxG3FyZy— Leon Denise (@leondenise) February 1, 2022 Hey, I made goopy goop!#geometrynodes #blender #Blender3d #vfx pic.twitter.com/Tt5aK1ZbtV— Max Edge (@MaxEdge420) February 10, 2022 New progress for the garden game. Added player pet interaction. 🌿#gamedev #indiedev #b3d #madewithunity #unity3d pic.twitter.com/Grgz9DEie0— Farrukh Abdur (@FarrukhAbdur) February 11, 2022 So I lost time a bit and spend 8 minutes making a little city. Seems it's already got a little meat to it. (sped it up 4x so twitter would accept the video)Note: this a prototype for an unannounced Falconeer spinoff builder/RTS, controls are gamepad atm. pic.twitter.com/yDGBnznKbg— Tomas Sala🔜GDC (@FalconeerDev) February 10, 2022 Blender changes the geometry nodes from attribute to fields in 3.0 It took a while to get used to, but it is working great! Here are some flowers. pic.twitter.com/VuVZA9VFrJ— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) February 10, 2022 Some people wanted to see the mechanical eye wireframe pic.twitter.com/EJshaXdRF6— Ali Aljuboury 🛰 🌏 (@SplatterSpree) February 11, 2022 Wrote a post-processing effect to completely fake the dappled sunlight coming into the forest.#madewithunity #indiedev #gamedev pic.twitter.com/viBUlJwCIo— Alex K Dixon (@AlexKentDixon) February 11, 2022 Made a toony crystal shader!#madewithunity #indiedev pic.twitter.com/wVXqBI8lzC— Sørb (@SoerbGames) February 11, 2022 🌳🐮🍓 pic.twitter.com/lQTBZJysEe— 💖 Lily 💖 (@fluffnestart) February 11, 2022 More water? Of course🌊 pic.twitter.com/KkNvAXi03v— IraEfre (@IraEfre) February 10, 2022 Made a scene from "Laputa: Castle in the Sky" in Unreal Engine 5 during my Free Fridays at @BYG_Vancouver! #UnrealEngine5 pic.twitter.com/JZwxRZ3DZz— Antoine Lendrevie (@Sir_carma) February 11, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)