Started working on a new tech art challange. The theme is 'Frost'#vfx #gamedev #madewithunity #shader #amplifyshadereditor pic.twitter.com/L18IOMBsQ7
— Rensei (@TheRensei) January 29, 2022
I helped my friend a bit with a small fx animation. Sort of a tiny collab. 😄 I love how she draws characters. You can find her on instagram @ yokeora pic.twitter.com/j5fulw1Jgj
— Lightsoul (@Lightsoul_fx) January 29, 2022
Working on a fluorescent light shader that works on a flat plane. It's all fake! pic.twitter.com/jiNLP10CVm
— Andrew Quist | Anemoiapolis dev (@andrewmanq) January 29, 2022
Playing with Point Cache + VFX Graph for the grass, wind and speed tree.#madewithunity #unity3d #vfx pic.twitter.com/qHj5XyUjEr
— Luis (@RealtimeLuis) January 23, 2022
Also did I ever show the 3rd version of the aura effect at the shrine lift? I think I'm pretty close to the original now. #gamedev #unity3d #madewithunity #shaders pic.twitter.com/5gn1GyqaHc
— FLOGELZ❄️ (@flogelz) January 30, 2022
Hey everyone 👋
— rikoo (@KubiakErik) January 30, 2022
A new tool I wrote for a game 😄 with this we can easily set up conditions -> bonus for our game 🙂
As always it is pretty extensible, for a new filter or bonus, we need only two classes (gameplay & ui)
So I am sure there will be ton of new filters ! pic.twitter.com/xFVAoGe5oW
— Chandana එක Ekanayake (@Ekanaut) January 29, 2022
Some flashy 2DFX from Wild Rift's cinematic trailer "Immobilize"!
— Nicola Nikolaos Finizio (@Nik_olaos) January 30, 2022
Happy that I managed to sneak in some chromatic-flash-frames in here (very dangerous at 30 fps, don't try this at home!⚠️☠️⚡)
Animation directed by @JasonHendrich
#LeagueOfLegends #RiotGames pic.twitter.com/aWowJ0hRxJ
I finally finished the second 3D VFX from the @VFXApprentice course: Whispy Boom: https://t.co/VXl2Ywik86
— Simon (@simonschreibt) January 30, 2022
On my @ArtStationHQ page you'll find a Breakdown + Project Files and my WIP Thread. ⭐️❤️#vfx #realtimevfx #gamedev #stylized pic.twitter.com/oZglGeEBtI
Perspective Projection applied to GameMaker #gamedev #indiedev #pixelart #screenshotsaturday #gamemaker pic.twitter.com/skgnP1OsrA
— nickmuse (@nickmuse) January 30, 2022
Love Diary 💜#wip #b3d #Blender3d pic.twitter.com/GNy3zbtOT0
— 🅱eatriz (@banana_grill) January 30, 2022
while tweaking the lighting code I accidentally made something kind of kickass?? pic.twitter.com/IVr0u5rGEf
— t3ssel8r (@t3ssel8r) January 31, 2022
Virulent gust was the first effect I created for Temtem. Looking back at the result im really happy with how it turned out!
— SmearKees (@SmearKees) January 31, 2022
Concept art in the comments! #VFX #RealtimeVFX #Temtem #Unity #Madewithunity #Conceptart pic.twitter.com/jBJbOPF1ef
Atreus: You're giving me your axe?
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) January 31, 2022
Kratos: I'm letting you HOLD my axe🪓
The latest #TechnicallyAChallenge from @HarryAlisavakis's discord has my suggested theme of "Frost" 🧊. I thought it was a cool idea to improve my leviathan axe from previous posts.#madewithunity #VFX pic.twitter.com/GhkgnFcROj
Finally got the dynamic chat bubble positioning working sufficiently to never overlap important parts of the screen. woo 💬 pic.twitter.com/9boXlsailz
— Matt T. Wood🐌 (@matttwood) January 30, 2022
For massive maps like this, riding mechs is an essential feature#madewithunity #unity3d #indiedev #indiegamedeveloper #gamedevelopment #gamedev #Developers pic.twitter.com/7AZUkEbCTd
— Pyro Lith (@LithPyro) January 31, 2022
Redoing my foliage shader from scratch. #WIP #gamedev #indiedev #madewithunity #lowpoly pic.twitter.com/TBFVqz0LM2
— Rafael Martín (@HyperMegaPixel) January 31, 2022
— Danny Park (@devpachi) January 31, 2022
Hooked on #PokemonLegendsArceus !! I managed to make this little fanart before going to bed. Can't wait to play more 😊 #madewithunity #realtimevfx pic.twitter.com/5eK2WL1Euj
— Laura Nadal 🧙♀️ (@mmem1m) January 31, 2022
#b3d #geometrynodes
— Q@スタジオぽぷり (@popqjp) February 1, 2022
事前分割無し、が一応いけたね。
割れ始めるまで境界線ゴミが出ていない…! pic.twitter.com/i1cciXmwk9
Some chairs and the bottles again but both unlit because I kinda like the colour maps! #gameart #handpainted #ff9 pic.twitter.com/Rtn1lH8Isv
— Grizzlewood (@GrizzlewoodArt) February 1, 2022
Starting a new thing around tech art, shaders and vfx called Tech Art Toolbox 🧰🛠️
— Matt Ostertag (@matt_ostertag) February 1, 2022
Around 1 min video with concepts, quick examples and use-cases heavily inspired by @PaulEsteves28 awesome videos.
Here's the first episode about Erosion !
Sound On🎵#vfx #shader #unity3d #ue4 pic.twitter.com/DGL49jGehq
I had something like this stuck in my head pic.twitter.com/3lXLSJr7dJ
— Late as usual (@lateasusual_) February 1, 2022
Meet our latest adventure: Gibbon: Beyond the Trees, a hopeful game about the beauty of wilderness and the destructive force of human civilization. pic.twitter.com/e6pTcyI6Zl
— Broken Rules (@brokenrules) February 1, 2022
speed distortion shader breakdown!#unitytips https://t.co/t5ciUiP89g pic.twitter.com/MW2N5f9xEA
— André Cardoso (@andre_mc) January 20, 2022
starting to mess around with level design ideas.
— rootpilot (@rootpilot) January 30, 2022
does this look fun?#gamedev #indiedev pic.twitter.com/ABhpqOLgaz
Got busy this month and wasn't able to complete the @TheClubDiscord #TheClubsRockingNewYear but here are some of the ones i was able to do ! Hopefully next year ill be able to complete the entire month. #zbrush #blender #rawks pic.twitter.com/7SkIFoepAF
— J.Garcia (@artbymarv) February 1, 2022
— Glass Revolver (@glass__revolver) February 1, 2022
I decided it was finally time to properly learn blender, so I used it to make some assets for a little forest scene in Unity ✨ pic.twitter.com/VafpOyQKl5
— Carl Peters ✨ (@jc_ptrs) February 1, 2022
just added fireflies and wispy wind and I feel like a god 😭💕 I AM OBSESSED#SFAS22 #gameart #UE4 #gamedev pic.twitter.com/2itPRSF4g0
— 🌼 Jay 💕 (@Sophee_Jay) February 1, 2022
Flamethrower feeling mighty good… 🔥 #madewithunity #indiegame #gamedev #vfx #realtimevfx #zombies pic.twitter.com/5vye9x2P6L
— Mika Mobile (@MikaMobile) January 31, 2022
Sin City-style colour isolation image processing shader experiment. I can choose any colour to highlight/isolate.
— Mirza Beig (@TheMirzaBeig) February 2, 2022
Red roses are beautiful. Something about that deep red is so delicate. 🌹#unity3d #madewithunity #realtimevfx #vfx #shader #gamedev #indiedev pic.twitter.com/1PdWBOZcEE
WIP! Update on my hybrid animation system, made with #Blender3d #greasepencil . I will upload the project files + instructions on my Tipeee page soon, if u wanna support my work and play with this 🙂 🌸🙏.
— Dedouze 🧢 Andry (@dedouze_) February 1, 2022
(music : A trick of the light – Villagers) pic.twitter.com/SH0bq7OVPb
What is the best way to describe the sound of a campfire ?
— Guillaume Gardella (@Golembok) February 1, 2022
I start.
*crepete crepete*
I tried in google translate and it worked.
(this is my entry for the✨RTVFX ✨challenge btw, wish me luck 🔥)#VFXSketch pic.twitter.com/bwgzyKCYoD
hey ! Here's a new personal work 🍀✨ pic.twitter.com/XUy4kUgY0y
— Joris Sanchez Art (@SanchezJoris) February 2, 2022
Petroll are large, toxic minions that work in the Industrial Pollution Department of Death Inc. 🏭
— Have a Nice Death (@JoinDeathInc) February 2, 2022
Watch out for their extended reach! pic.twitter.com/BSC7LU7FSa
rain/fog/water/lighting interactions, screen-space water reflections, volumetrics, HDR in #unity3d with #pixelart aesthetic in mind pic.twitter.com/8JymVeR0Pj
— t3ssel8r (@t3ssel8r) February 2, 2022
Edge Damage with Blender Geometry Nodes. This should work better on arbitrary geometry than most examples I've seen. Graph in the thread. Free download on Gumroad (my first ever!) https://t.co/j8CV0cgrQ0 #b3d #gamedev #unity3d #UnrealEngine pic.twitter.com/QMZRWzm9nr
— Christopher Sims (@csims314) February 2, 2022
Sculpt, script, test, repeat. #madeWithUnity + HDRP + #clayxels pic.twitter.com/1JLlQ391Ea
— Andre Int (@andreintg) February 3, 2022
Made a lil campfire effect for @realtimevfx' monthly sketch, in #UnrealEngine, using #EmberGen! pic.twitter.com/4IGFUw8noi
— Bruno Afonseca (@3dBrunoVFX) February 3, 2022
025.#xketch Fire is my favorite. If you can lock down 8 frames of fire you can fan the frames of any fire in your future.#vfx #2DFX #procreate #fire pic.twitter.com/VPdqkegwzJ
— Greebles (@DevlynJD) February 3, 2022
Get Beamed on pic.twitter.com/xAPWYFvjJl
— 🪀Joppe (@JoppeMin) February 3, 2022
I'm making this procedural mesh tool that can generate like 90% of the meshes I usually use on my effects. I think I'll call it the Soalercoaster pic.twitter.com/ZpAPgmW9Ui
— Gregory Oliveira (@godsgreg) February 3, 2022
Stampede of the Ohmu recreated in Unity.
— Nils Koster (@NilsKoster) February 3, 2022
🐛@unitygames #madewithunity #gamedev #indiedev #nausicaa #風の谷のナウシカ #unity3d pic.twitter.com/coWBbIgS6S
sketchy thing i've made today pic.twitter.com/Pkg1FpE6sR
— ✨Rafles✨ (@SrRafles) February 4, 2022
Some new screenshots from Our Lady of Sorrow.
— 💀Dan McGrath🔪 (@DanInFiction) February 4, 2022
Hoping to have this ready to go by the end of the month.#gamedev #indiedev #horrorgames #horror #hauntedps1 pic.twitter.com/ZoSfWHOMoN
Dipper and Mabel's room from Gravity Falls. pic.twitter.com/6jxM1mDZAQ
— Saiif (@Saiif_ish) February 4, 2022
I wanted to post a small update on the effect I am working on #VFXFriday
— Dennsi 🍂🌲 (@dennsi_b) February 5, 2022
(Don't ask me why that small circle pops in for a split second it just wants to :c ) #UnrealEngine5 pic.twitter.com/S2U3m3ZG3y
Got an idea to create procedural VFX using #geometrynodes and apparently it's possible. Cone spell settings from 0 to 360 degree, 0 particle systems included. Splash texture made with #MaterialMaker#VFX #screenshotsaturday #b3d #Blender3d #RealTime pic.twitter.com/axR20TnXoz
— Pavel Oliva (@Pavel_Oliva) February 5, 2022
— Sea of Stars (@seaofstarsgame) February 5, 2022
Testing my evading skills!#gamedev #indiedev #indiegame #unrealengine #screenshotsaturday #ue4 #ue5 #fantasy #rpg #gaming #art pic.twitter.com/aUNgflNx7I
— Path To Etinway (@PathToEtinway) February 5, 2022
Glowing eyes😶#unity3d #unity #madewithunity #shader pic.twitter.com/6MLAivh9hp
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) February 5, 2022
I’m happy to share this in-engine screenshot of our game today. Since I shared a mock up last year, it has been such a pleasure bringing this world to life.😊#screenshotsaturday #indiegame #gamedev #madewithunity pic.twitter.com/P0C2wHkRM1
— Anne Ballaran (@anneballaran) February 5, 2022
Whee, they're done! #vfx #rainbows #nyancat pic.twitter.com/YDjFVH1cKe
— Katie (@armor_hedgie) February 8, 2022
thinking about that @arcaneshow inspiration today and wanted to make something 2d/3d mix #VFX #UE4 #realtimeVFX #gamedev #arcane pic.twitter.com/OpUVAq0RfZ
— Chris Sayers (He/Him) (@NotSoLittleC) February 5, 2022
Exploring new areas of the island 🏝️#screenshotsaturday #indiedev #indiegame #madewithunity pic.twitter.com/tBAdowFvee
— Half Past Yellow (@halfpastyellow) February 5, 2022
The weight of a weapon affects the character's hand (with procedural animation)#madewithunity #indiedev #pixelart pic.twitter.com/Zi8tDjqELR
— Kaldersai (@KaldersaiDev) February 6, 2022
Twitter is gonna merk the post processing, I just know it. pic.twitter.com/tp8SrK2VGt
— Dean (@Crap_Weasel) February 5, 2022
When a shader turns out much better than you expected,
— Dylan Browne (@DylserX) February 5, 2022
It's crazy what's possible with @UnrealEngine! pic.twitter.com/8XAwcwarZY
boing swim swim 🐸💦#screenshotsaturday pic.twitter.com/y5bHYYfwmI
— A Frog's Tale (@AFrogsTaleGame) February 5, 2022
WIP pic.twitter.com/uTZuRtXOpt
— Lettier (@lettier) February 6, 2022
Depending on their training and alertness, enemies in #AscentOfAshes can execute dynamic responses to common ambushes. Here, a remnant of the Planetary Defense Force responds to a grenade attack with an efficient drill. #screenshotsaturday #madewithunity #indiedev pic.twitter.com/1CLC0bnHrt
— VividStormInteractive (@VividStormGames) February 5, 2022
I heard it's #ScreenshotSunday cause I missed #screenshotsaturday and I definitely don't have a screenshot but a video 😂✨😌woopsi I would say pic.twitter.com/mDYBlBv7xq
— Dennsi 🍂🌲 (@dennsi_b) February 6, 2022
2D FX Dustwaves – I have a lot of generic 2D FX like these that I animated years ago and wanted to collect them in a free-to-download archive with CC license (free to use for personal/not-commercial projects)
— Nicola Nikolaos Finizio (@Nik_olaos) February 6, 2022
Would you be interested in something like that? pic.twitter.com/evk3uTt8mH
Some lightning practices pic.twitter.com/Uurbrhm0Xt
— ✨Rafles✨ (@SrRafles) February 6, 2022
My attempt at a chains/jigglebones system that:
— Mr. Thee wants u 2 wishlist Warp Soldier on Steam (@PhillipWitz) February 6, 2022
A. doesn't require a flattened parent-child hierarchy
B. doesn't require rigidbodies
C. doesn't give a shit about the initial roll/orientation of your bones pic.twitter.com/r9icOVXLwO
Made some frost blast as part of @HarryAlisavakis 's #TechnicallyAChallenge, the theme was : "frost". So I decided to experiment with post process impact effects, and global shader variables ! Hope you like it ! #VFX #madewithunity #shaders #RealtimeVFX pic.twitter.com/3r9DDlQdkM
— Raph ☄️🌊 (@Raph_iuk) February 7, 2022
Experimenting with some glitchy effects#gamedev #unity3d pic.twitter.com/rJB61ZKs95
— Joyce[MinionsArt] (@minionsart) February 7, 2022
Playing with lights that ignore normals near the source and have a falloff colour gradient, because realistic lighting is boring. pic.twitter.com/h0IERKIBIf
— Edward del Villar (@Ed_dV) February 6, 2022
Made a Decal Shader for URP 11.0 for my Final Year Project. Created with reference from @totallyRonja 's decal projection for Unity's Bult-In Renderpipeline. URP is a pain :((#AmplifyShaderEditor #unity3d #gamedev #Technicallyart #URP pic.twitter.com/CoeFj69s5C
— Baedrick (@baedrick) February 7, 2022
Rinban UE4 SkyDestruction FX Part1https://t.co/lv4KFVevl9#UE4 #Gamedev #Effect #realtimevfx #madewithunreal #UnrealEngine #UE4Study #UnREAL #UnrealEngine5 pic.twitter.com/ATBSTNhVnL
— FX102 (@KyeonghoonM) February 7, 2022
Okay sooooo I added some little modular wall building blocks to the Unreal Engine project last night.🌱👀 Still need to get better noise masks on the moss blend buuuuuuuuut its a start. Next is roofs and floors! pic.twitter.com/y6GJhysdR8
— Tai 🌱 (@PraxisPixels) February 7, 2022
Sometimes I just want to shoot some robots#gamedev #indiedev #UE4 pic.twitter.com/dpNwGAdql0
— Alex Grade (@alxgrade) February 7, 2022
I had fun testing different colors.#UnrealEngine5 #3dart pic.twitter.com/TgyaRORmI3
— Alloart3d (@AllardJulien) February 7, 2022
WIP Lighthouse scene. I finished flowers and trees. Still working on scene composition. I decided to add a flock of sheep to this grassy field) 🐏🐏 pic.twitter.com/kTE32Gla2T
— Victoria Zavhorodnia (@akbutea) February 7, 2022
I am ready to finally join the distance field blob shoreline water shader secret society pic.twitter.com/Zb6S6ztOsT
— Hristo Enchev (@MrTapa) February 8, 2022
Beta 3, set in the french alps, available to download for the next two weeks! download link on discord, get on ittt pic.twitter.com/MzoVTJYTxR
— Lushfoil Photography Sim (@cavesrd) February 8, 2022
As part of a course on advanced shaders : Verlet ropes attached to a skinmesh in #Unity, 5 segments simulated with ground collisions, 24 segments rendered using Catmull ROM, Kajiya & Key shading. #realtimeVFX #madewithunity #techart pic.twitter.com/U7NT82SAGb
— Gil Damoiseaux (@Gaxil) February 8, 2022
後期制作作品⑤#UE4 #realtimeVFX #gamedev pic.twitter.com/FelnRWOEeT
— 扇楓 (@Kaede_Oogi) February 7, 2022
I want to try and add some old cobwebs to my scene, so I'm trying to make some in #Houdini that I'll then be able to bake to a plane. pic.twitter.com/MHICByKIyO
— Ian Smith (@iansmithartist) February 7, 2022
Here is a snippet of Morbid Metal's first official trailer!
— Felix Schade – Morbid Metal SoloDev (@PHO3LIX_) February 8, 2022
Please let me know what you think 😅
Check out the full trailer on Steam: https://t.co/dczihfqCNk#gamedev #indiegame #madewithunity pic.twitter.com/HIGGSd1N3y
A quick way to fake the coloured glass: Use a environment texture.#b3d #blender #blender3d pic.twitter.com/Jlq0piZqqy
— Simon Lee (@simonxxoo) February 9, 2022
Things have been crazy recently but I made some wind lines based on how #lozwindwaker does them
— Isaiah Toth 🇭🇺 (@IsaiahToth_Dev) February 9, 2022
Big things are hard to get done right now sadly but I’m expecting to get back to it soon#gamedev #indiegamedev #indiegames #zelda #ghibli #madewithunity pic.twitter.com/xCebe7MjDM
Coming up more ideas about the ice VFX, how about let them FLY!? #UE5 #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials #ice pic.twitter.com/139C1dODxO
— Yue.J (@SilenceMoon_Yue) February 8, 2022
Added two classic spells to #loneruin. Chain Lightning and Black Hole. Feels really good to play with, and hough the fx are first pass, the new colors really inject some life into the game 🙂#gamedev #indiedev #pixelart #madewithunity pic.twitter.com/KcNoNZQ8y4
— Hannes Rahm – Working on Lone Ruin! (@kebabskal) February 9, 2022
Happy to finally announce that Rift World has an official release date. This Saturday, February 12th! I'm hyped. Please help me spread the word! #indieGame #indieGames #games #lowpoly #indiegaming #gamedev #indiedev
— Nick Paladino (@Paladino954) February 8, 2022
Check out Rift World on Steam here: https://t.co/X1Onbue4DZ pic.twitter.com/efbggIPQFY
some people asked have me for a breakdown of this effect, so here goes! (1/6)#VFX #UE4 #realtimeVFX #gamedev #Arcane https://t.co/Iln9lzqOBn pic.twitter.com/E1soieAoF5
— Chris Sayers (He/Him) (@NotSoLittleC) February 6, 2022
WIP#gamedev #indiedev #UnrealEngine pic.twitter.com/mv3j4yNU1g
— JG 🍊 is making Galaia! (@JgDoesThings) February 9, 2022
Cliffs are no problem for the wandering trader! He'll find a way to share his wares with you.
— Kainga – OUT NOW 🛖✨ (@KaingaGame) February 9, 2022
A sneak peek at the next update which is almost done!#indiegame #wishlistwednesday #gamedev #gaming #indiegaming #UE4 pic.twitter.com/ThLSmy0s65
Hello! Most recent piece and definitely one of the most complicated/time consuming. Made based on my bosses' AdamDawidowicz concept art. A mockup of a somewhat dream game of mine.#pixelart #ドット絵 #illustrationart pic.twitter.com/4JcVOf4ck0
— Łukasz Frączek (@BaldPixelArtist) February 10, 2022
A new tweet that looks better when RT-ed:
— Yoeri -Luos- Vleer (@Luos_83) February 10, 2022
Hey fellow #ue4 #ue5 #gamedev and #vfx artists, the (256 textures) noise pack is now available on the marketplace!
Grab it here: https://t.co/xLb4CBx6Gs
For those who don't use Unreal here is a gumroad link:https://t.co/yzm7s71nT2 pic.twitter.com/u7St7VCSRg
there it is, the
— Late as usual (@lateasusual_) February 10, 2022
the grass shader pic.twitter.com/pkFAnu6Dw5
Trying out some third-person action-platforming gameplay for my next project.
— Yahya Danboos (@YahyaDanboos) February 10, 2022
Going for a mix of Mario 64 movement with the action combat system of Final Fantasy games.
Basically Kingdom Hearts gameplay 😆#madewithunreal #UnrealEngine #kingdomhearts pic.twitter.com/6qdtX09uzI
tuto unity3d vfx with baked sdf mesh
— Leon Denise (@leondenise) February 1, 2022
(is it readable with video compression though?) pic.twitter.com/ydzxG3FyZy
Hey, I made goopy goop!#geometrynodes #blender #Blender3d #vfx pic.twitter.com/Tt5aK1ZbtV
— Max Edge (@MaxEdge420) February 10, 2022
New progress for the garden game. Added player pet interaction. 🌿#gamedev #indiedev #b3d #madewithunity #unity3d pic.twitter.com/Grgz9DEie0
— Farrukh Abdur (@FarrukhAbdur) February 11, 2022
So I lost time a bit and spend 8 minutes making a little city. Seems it's already got a little meat to it.
— Tomas Sala🔜GDC (@FalconeerDev) February 10, 2022
(sped it up 4x so twitter would accept the video)
Note: this a prototype for an unannounced Falconeer spinoff builder/RTS, controls are gamepad atm. pic.twitter.com/yDGBnznKbg
Blender changes the geometry nodes from attribute to fields in 3.0
— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) February 10, 2022
It took a while to get used to, but it is working great! Here are some flowers. pic.twitter.com/VuVZA9VFrJ
Some people wanted to see the mechanical eye wireframe pic.twitter.com/EJshaXdRF6
— Ali Aljuboury 🛰 🌏 (@SplatterSpree) February 11, 2022
Wrote a post-processing effect to completely fake the dappled sunlight coming into the forest.#madewithunity #indiedev #gamedev pic.twitter.com/viBUlJwCIo
— Alex K Dixon (@AlexKentDixon) February 11, 2022
Made a toony crystal shader!#madewithunity #indiedev pic.twitter.com/wVXqBI8lzC
— Sørb (@SoerbGames) February 11, 2022
🌳🐮🍓 pic.twitter.com/lQTBZJysEe
— 💖 Lily 💖 (@fluffnestart) February 11, 2022
More water? Of course🌊 pic.twitter.com/KkNvAXi03v
— IraEfre (@IraEfre) February 10, 2022
Made a scene from "Laputa: Castle in the Sky" in Unreal Engine 5 during my Free Fridays at @BYG_Vancouver! #UnrealEngine5 pic.twitter.com/JZwxRZ3DZz
— Antoine Lendrevie (@Sir_carma) February 11, 2022