Technically Art Technically Art: Issue 122 (01.04.2022) By Harry Alisavakis on Friday, April 1, 2022 I've spent the past month bringing color (and grass!) to my tiny building game 🌿🏰 It's still very early, but starting to get somewhere 🙌😌#screenshotsaturday #gamedev #indiegamedev #rustlang 🦀 #opengl #bevyengine #procgen pic.twitter.com/cmsuAcq5xN— Anastasia Opara (@anastasiaopara) March 5, 2022 I was a little reluctant, to rework this to use tiles, but I'm super happy with the results. It allows me to add much nicer details to the houses. Especially the ground floors were something I didn't like working on, but it's super easy and fast now.#indiedev #procgen pic.twitter.com/9gy6TECI76— All City, Kitty! (@AllCityKitty) February 13, 2022 Using Blender geometry nodes to make animated point clouds, Could probably make some pretty nice nebulas with this. #blender #b3d #cycles #blendercycles #blender3d #render #geonodes #blender3d #geometrynodes #cyclesrender pic.twitter.com/RIkUNI2f5X— Derek Barker (@LawdOdin) February 13, 2022 Simple parallax shader for cool "depthy" VRChat billboards!✨ pic.twitter.com/hSZfRkMC1v— wunk (@Wunkolo) September 3, 2021 Ray marching magic orbs in Unreal Engine. Breakdowns in the thread 👇 pic.twitter.com/VZHR3MJ4Qd— Kristóf Lovas (@TheKristofLovas) February 15, 2022 Feels good to finally put an end to a project. Check it out at https://t.co/ZOtGUJN6EVMade in @UnrealEngine pic.twitter.com/utgaGfLif7— Adrian Drott (@AdrianDrott) February 13, 2022 Made my first breakdown! This is pretty much everything I did covered in less than 60 seconds. All you really need is a plane ✨🏝️✈️ #b3d #blender3d #procedural https://t.co/1Ou6Efa2Dt pic.twitter.com/paRa9b2qz3— celestialmaze (@cmzw_) February 17, 2022 Finally made a Cool Thing at work that I can show off!Subsurface scattering in Unity/URP, using image-based diffusion profiles pic.twitter.com/Tv350oIZR7— Thew (@AmazingThew) February 17, 2022 Slapped together a cube made of slices to visualize some distance function testing, creating a volumetric cone mask capable of translation, rotation & scaling. #UE4 pic.twitter.com/0O4S1Enmut— Christian Sparks (@hippowombat) February 4, 2022 It's been far too long since I let this project lie around without sharing it. So here is one of my old @HarryAlisavakis' Tech Art Challenge.#madewithunity #unity3D #shaders #techart #gamedev #indiedev pic.twitter.com/vJqKMPxdkK— Samuel Jemine (@SamTechArt) February 19, 2022 #geometrynodes cottage generator now available! #b3d https://t.co/Y9TRrSt3kx pic.twitter.com/PqpTeuWLBQ— Miettinen Jesse / Blenderesse (@JesseMiettinen) February 19, 2022 quick illustration of how the snake path gets built out#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev pic.twitter.com/pWbuZHZx9l— The Milk Lake (@TheMilkLake) February 19, 2022 A tiny breakdown of my recent toony crystal shader#gamedev #indiedev #madewithunity pic.twitter.com/magditiG82— Sørb (@SoerbGames) February 19, 2022 its coming along !! added in some temporary sounds to keep myself entertained. i am having fun pic.twitter.com/ekyd2duUN9— rob 💜💖💙 (@bobacupcake) February 20, 2022 Used some vertex painting to roughen up the edges of the wallpaper. pic.twitter.com/J9lNiQ9WcA— Ian Smith (@iansmithartist) February 22, 2022 The first part of the bigger collab project to come o/My attempt at Cara Delevigne in the game ready version 🙂https://t.co/3CeabTbPuw pic.twitter.com/SQxYbu7Ftl— Natalia Stolarz (@natalia_stolarz) February 22, 2022 too much jiggle?#gamedev #indiegame #indiegamedev #devlog #godot #godotengine #gamedevelopment #gamedeveloper #gdscript pic.twitter.com/xgQ13lPvti— Brothers Make Games (@brosmakegames) February 23, 2022 I've been working on some pixel art shaders #madewithunity and i made this piece to test them! #ScreenshotSunday #gameart #gamedev #shaders #pixelart #stylized #pokemon #unity3d @GameDevHQ pic.twitter.com/691o8FhZG8— Dervish (@_josueor) February 20, 2022 In #UE5 the Material Editor DBufferTexture node lets you manually handle decal responses on a given surface. Here I blend the.. uhh.. tomato soup decal into the cracks before I cover the left surface. Make sure you *disable* receives decals on the custom surface first! #UETips pic.twitter.com/X99sVDqRfX— Chris Murphy (@HighlySpammable) February 25, 2022 Tests that never shipped. First time I was experimenting with Dithered Masked mats and motion blur for water. Tests for a character made entirely of water we were planning… pic.twitter.com/ODAzwW5Mkk— Tim Elek (@MrElek) February 27, 2022 The quest for raytraced shadows in URP inches forward! Got temporal filtering working to some extend, but only halfway there. TIL denoising is a whole field of research, and I'm only skimming the surface 😆 #unity3d pic.twitter.com/9R3hCqf7UF— Staggart Creations (@_staggart_) February 27, 2022 Can't sleep. Made a sail with some cylinders & a subdivided plane. #UE4 pic.twitter.com/K8KxAwB3GN— Christian Sparks (@hippowombat) February 28, 2022 Working really hard to make a good video game.#gamedev #indiedev #screenshotsaturday #UE4 #UnrealEngine #roguelike pic.twitter.com/KrYYWajXmN— JG 🍊 is making Galaia! (@JgDoesThings) February 26, 2022 This is a small breakdown of the full Genshin Impact character shader that I made in Unity [URP].#unity #unity3d #shader #vfx #genshinimpactHDhttps://t.co/WDyVzNMYAoMore Info:https://t.co/uO36fSlgO1 pic.twitter.com/476ScscybJ— Adrian Mendez VFX (@AdrianMendezzG) February 27, 2022 Created a little utility for easy converting #GeometryNodes generated attributes to built-in attributes, so they can be exported and used in game engines: https://t.co/hYEFEosr3Z #b3d pic.twitter.com/w9sRpjpboS— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) February 28, 2022 Some more work on an advanced interactive grass shader in #GodotEngine. Quite a bit more stable now. pic.twitter.com/X99FvIrydM— Kasper Arnklit Frandsen (@KasperArnklit) March 15, 2022 Added color variation to the repo for the fully procedural trees made with geometry nodes #b3dThe trees are now lower poly, denser, and have procedural materials for woods and leaves pic.twitter.com/UJDxAgfSZy— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) March 1, 2022 Yes, the basic of VFX, a fireball from the sky🌠. #UE5 #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials #fire pic.twitter.com/4LL094DNcJ— Yue.J (@SilenceMoon_Yue) March 1, 2022 Working on a VanGogh style generator —— Almond BlossomsI got a super reuseable nodes from @MaxEdge420 's Lightning tutorial: https://t.co/3waLsEs15zAgain, I love the blender community and all the tutorial creators!!!!!!!!!!!#blender #b3d #blender3d #geometrynodes #WIP pic.twitter.com/MaEdWcTRqN— Simon Lee (@simonxxoo) February 23, 2022 made a forget-me-not generator using geonode.or should i call it forget-me-node? 💙💙😆#b3d #geometrynodes #blender pic.twitter.com/VNiFK1zzeb— jie 🌸 (@jiehananana) March 2, 2022 Let’s continue sharing tips about tech art, shaders and vfx ✨Here’s Tech Art Toolbox 🧰🛠️ Episode 2 about Remapping !This is a huge topic, I tried cover it as much as I could.Sound On 🎵#vfx #shader #unity3d #ue4 #gamedev pic.twitter.com/zcXUQDDyDg— Matt Ostertag (@matt_ostertag) March 3, 2022 VFX Breakdown!#UE4 #UE4Study #VFX #realtimeVFX #indiedev #indiegame pic.twitter.com/mAGJRf2wV8— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) March 3, 2022 So I had this idea for an improvement to the way I render lines in Mars First Logistics. I've had a lot of people ask about how that works, so here's a (somewhat technical) thread about it and the improvement I recently made. pic.twitter.com/B1FUJvoZk9— Ian MacLarty (@ianmaclarty) March 3, 2022 Some more advanced Geometry Script mesh processing – you can create a BVH for a mesh, cast rays, do SDF-based topological closure, smooth the result, and simplify it. The BVH also supports nearest-point-on-surface and point inside-outside query (using Fast Winding Number) pic.twitter.com/DWUP6BcyXa— Ryan Schmidt (@rms80) March 4, 2022 I can finally start showing some of the tech I made for #TheGunk at @Thunderfulgames. 😃 This is the non-destructive workflow for adding blobs of gunk to a scene. Brush actors generate voxels + raymarched SDF.#screenshotsaturday #gamedev #UnrealEngine #UE4 #xbox #procgen pic.twitter.com/Z1Q5LltU5W— Jarl Larsson (@Bytegrove) March 5, 2022 update on my Slime game💚You call it exploring a dungeon. I call it food delivery.#UE5 #gamedev #techart #vfx #realtimevfx pic.twitter.com/9c7VTh1ht3— Asher Zhu (@Vuthric) March 7, 2022 My first tweet fx pic.twitter.com/kwOxuR8lNR— yofernandezvfx (@Yofernandezvfx) March 6, 2022 #b3d #geometrynode #npr かながわおきなみうら神奈川冲浪里 pic.twitter.com/OEqBFIjSew— 五天晴 (@Zhihao12291552) March 7, 2022 #UnrealEngine #UE4 #UE5For my tropical diorama scene I baked a tiling FFT ocean simulation into a flipbook. Later I toyed with the idea of baking the height data into a datatable using a python script so I could sample the height in BP and derive a normal for buoyancy stuff… pic.twitter.com/6kEZNhjeTA— Ghislain Girardot (@GhislainGir) March 8, 2022 Procedural twisted trunk.Fast remaking of Clément Morin artwork by Blender GeometryNodes.#b3d #blender #blender3d #gcubee #blendercommunity #nature #procedural #proceduralmodeling #motiondesign pic.twitter.com/DmhO5jD4q4— Maisam Hosaini (@maisam_hosaini) March 8, 2022 Oh just playin' around with smoke simulations. pic.twitter.com/xf1rbCIqA8— Brandon (@Gutbutton) March 9, 2022 Officially the SEXIEST thing I've ever created👀And it's just a level switch animation. So fun to make, lets make more!WISHLIST: https://t.co/Ry5q9Q8bzF #games #gaming #indiegame #indiegame #Steam #IndieGameDev #indiedev #madewithunity #unity3d pic.twitter.com/bELpXQiSqf— Ariel Jurkowski 🛠️ Please Fix The Road (@ArielJurkowski) March 11, 2022 #procedural sky and landscape using microdisplacement + #geometrynodesStill shot: https://t.co/dxjiAK4GuE#b3d #Blender3d pic.twitter.com/g79YV7V5WV— Val Barashkov (@ValeraBarashkov) March 10, 2022 The road generator can also spawn so called 'decoration items'. These items can spawn around the track! Here I visualized the position the objects will take when they spawn!#gamedevelopment #unity3d #Racing #IndieGameDev #procedural pic.twitter.com/tk7cC19vMR— ItsOnMax (@mcrkersten) March 11, 2022 making a lil water shader/sim for some installation stuff that @im_carney is doing pic.twitter.com/Q6sG8tCDXs— 2DArray (@2DArray) March 11, 2022 🥸🥸 Added logic that ADAPTS to different heights and automatically generates reasonably stable building structures even if the Cube model is pulled around. Based on Geometry Nodes. #b3d #Blender3d #3d pic.twitter.com/MNoXIQ80Nx— Sen Zh (@SenZh4) March 15, 2022 It's been a long time I've shown the map creation side of #MindVenture so here is some ruins emerging from the ocean.#screenshotsaturday #madewithunity #unity3d #gamedev #indiedev #solodev pic.twitter.com/oqGDw5q4cO— Vhalenn🐶MindVenture (@Vhalenn_) March 12, 2022 Downward raycasts against SDF isosurface from the sphere. Contacts & normals visualized by the box. No GPU readback. Most core SDF evaluation re-implemented on the CPU. BVH optimization, jobification, Burst-compiled, all the good stuff. #MudBun #MadeWithUnity #GameDev #VFX pic.twitter.com/5BlhFsfdN0— Ming-Lun “Allen” Chou (@TheAllenChou) March 13, 2022 Added frustum culling to my grass 🙂 Getting the feeling that tweaking grass shaders never ends 😅#gamedev #unity3d pic.twitter.com/PZBPTqeUGt— Joyce[MinionsArt] (@minionsart) March 8, 2022 Racoonland in progress! Small tool, that iteratively scatters objects around objects and randomizes them based on position. It has more features that I need to expose like scattering angle (it can be used for scattering around walls/corners).#geometrynodes #b3d #projectminititan pic.twitter.com/q3DTs0Hh0p— Pavel Oliva (@Pavel_Oliva) March 13, 2022 Simple wireframe effect: a quick tutorial#b3d #blender3d #geometrynodes pic.twitter.com/BNBRThKnY7— celestialmaze (@cmzw_) March 15, 2022 Made a lot of improvements to make the Heavy Knight more intelligent. It's pretty fun now! pic.twitter.com/txWUWethXi— Martin (@TuxedoPato) March 15, 2022 how to preserve the bloom? 🧊🧊🧊#b3d #blender ...👀 side note, you can now play with my forget-me-node. links below 💙 pic.twitter.com/KDZAouPRMS— jie 🌸 (@jiehananana) March 15, 2022 パイプが描けるペン#b3d #3DCG #geometrynodes pic.twitter.com/mC5cCou4io— Ray Wakui / 涌井嶺 (@Ray_T6L) March 16, 2022 I've written a tutorial on the shader part of my newest skybox🌞🌚Be sure to check it out and share the word:https://t.co/tD7mpaEB6N#madewithunity #shaders #VFX #tutorial #unitytips pic.twitter.com/yH09Bn4079— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) March 17, 2022 I'm sharing a free #madewithunity caustics shader today! 🌈☀️Use it for your games/projects/VFX 👇 pic.twitter.com/d65ERLb6Yp— Alex Ameye (@alexanderameye) March 21, 2022 I tried to create a Waterfall in the past few days so… happy #screenshotsaturday 🌊#UnrealEngine5 #VFXFriday pic.twitter.com/GRnL4umKy0— Dennsi 🍂🌲 (@dennsi_b) March 19, 2022 Loving this add-on to drop stuff on blender really quickly pic.twitter.com/eKg64DxgZA— Aender Lara 🍩 (@AenderLara) March 15, 2022 Here is a simple project with some examples of Lit Smoke Shaders for #Unity Universal RP, with 6-Way lighting, Normal-based lighting and a workflow that separates flames from smoke.All shadergraphs work for #VFXGraph and Shuriken🔗: https://t.co/zlEib6ya6Q#realtimeVFX pic.twitter.com/xAWic26lwL— Thomas Iché (@peeweekVFX) March 19, 2022 As requested, here's a basic #debug view of my #pixelart car. There are 9 sprites in the car body (blue), plus another 2 for the wheels (yellow). This is not 3d, just 2d sprite stacking.#gamedev #retrogaming #Flutter pic.twitter.com/zrMeapOUEs— David Donze (@MissionCTRLGame) March 21, 2022 the mesh / the texture pic.twitter.com/ysqA2k4t0g— Maximilien Vert (@MaximilienVert) March 20, 2022 Working on the hexagonal water for this little procedural world tonight pic.twitter.com/h2nk8SkiSB— Simeon (@twolivesleft) March 21, 2022 Little by little, this level area is progressing. #ScreenshotSaturday #WIP #gamedev #indiedev #lowpoly #game pic.twitter.com/vMhvp4aLsP— Rafael Martín (@HyperMegaPixel) March 19, 2022 It's done! Koi pond, a personal project made in Unreal. Reminds me of summer days ☀️🦋More shots & breakdowns on my artstation: https://t.co/QRvZhfuvFE#gameart #madewithsubstance #UE4 pic.twitter.com/UVX6rpLdvr— Nina Klos 🐟 (@nina_m_klos) March 21, 2022 ✨QUICK little tutorial thread! ✨this is just a quick little thread on how I use Maya Live Surfaces and NURBS curves to create Vines and other quick spline meshes. Great for dressing environments, props or making simple meshes for VFX/animating #gamedev (1/11) pic.twitter.com/6HmmfLqjdD— Chris Sayers (He/Him) (@NotSoLittleC) March 20, 2022 Anisotropic Shader for Unity 3D URPhttps://t.co/ME079cqqQO#Unity3D #madewithunity #VFX #AmplifyShaderEditor pic.twitter.com/He5j4kHK1w— Egni (@EgniGar) March 8, 2022 DarkTornadoのブレイクダウンです😈🌪️#UE4 #UE4Study #VFX #realtimeVFX #Niagara #indiedev #indiegame pic.twitter.com/QxTxtMh420— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) March 23, 2022 WIP of the particle system unification in #Embergen. Lots of new features to come, including : substepping, injection of smoke, fuel, flame or temperature from millions of particles, improved physics and rendering … pic.twitter.com/L6JzyaMRLf— Gil Damoiseaux (@Gaxil) March 23, 2022 👀 a little teaser for the mystery Possum game that @Friedemann_A and I are working on..for a chance to play an early build, come to @indieshowcasenl 🕹 (on Saturday the 2nd of April)🍕 we'll be there showing it and handing out pizza #madeWithUnity #indiedev pic.twitter.com/X9nfj5yrPr— thomas ⛰ vandenberg (@noio_games) March 25, 2022 I've released my geometry shader grass for anyone who'd like to take a look or use it for their own projects.Hopefully it's an useful resource or reference for others, it's been a fun project!https://t.co/AVBSltshRa#gamedev #unity3d #madewithunity #shaders #techart #gameart pic.twitter.com/uqQt08Nfpo— Skiph (@CephalopodSalad) March 28, 2022 Working on grass and animations in geo nodes #b3d pic.twitter.com/4uLQnNZZTs— Rob Tuytel (@blenderpedia) March 18, 2022 dont mind me just out here paintin with light#SubstancePainter #Substance3DPainter pic.twitter.com/rpcaPTGdB0— Action Dawg 🏳️⚧️ (@ActionDawg) March 29, 2022 Realised I never showed off this real time illustration styled look dev prototype!So I'm just gonna share a ton of neat images and info about how this project was done👀 pic.twitter.com/LEXWi7ePMo— John O'Really 💜🟣🟪 (@John_O_Really) March 29, 2022 After a long break we are back with a new 2 part tutorial series!How to make an Arcane Style character in Blender!Check out part 1 here, and stay tuned for part 2 real soon :https://t.co/RYkv7BoyvT#b3d #bnpr #3d pic.twitter.com/Uz3rglwtsB— LightningBoyStudio (@LightningBoySt1) March 28, 2022 My free comic shader library for #Unity3d is now live! As always, everything you see is included and CC0 for any use. Download here https://t.co/V3HNoe2Qsj. Examples and breakdown notes in the thread. 🧵👇 #madewithunity #gamedev pic.twitter.com/WPtdlOOGh2— Christopher Sims (@csims314) March 29, 2022 pic.twitter.com/3DqsqyYxh0— rémi (@ok_remi_ok) March 19, 2022 Tech Art tip ✨ Want a transparent refractive opaque material ? 🤔Just use a reflection probe and sample it like this in your shader. Using #unity3d URP.Bonus : caustics made with an emissive decal.#gamedev #VFX #shader pic.twitter.com/f7ZdgE0ib0— Matt Ostertag (@matt_ostertag) March 31, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)