I've spent the past month bringing color (and grass!) to my tiny building game 🌿🏰 It's still very early, but starting to get somewhere 🙌😌#screenshotsaturday #gamedev #indiegamedev #rustlang 🦀 #opengl #bevyengine #procgen pic.twitter.com/cmsuAcq5xN
— Anastasia Opara (@anastasiaopara) March 5, 2022
I was a little reluctant, to rework this to use tiles, but I'm super happy with the results. It allows me to add much nicer details to the houses. Especially the ground floors were something I didn't like working on, but it's super easy and fast now.#indiedev #procgen pic.twitter.com/9gy6TECI76
— All City, Kitty! (@AllCityKitty) February 13, 2022
Using Blender geometry nodes to make animated point clouds, Could probably make some pretty nice nebulas with this. #blender #b3d #cycles #blendercycles #blender3d #render #geonodes #blender3d #geometrynodes #cyclesrender pic.twitter.com/RIkUNI2f5X
— Derek Barker (@LawdOdin) February 13, 2022
Simple parallax shader for cool "depthy" VRChat billboards!✨ pic.twitter.com/hSZfRkMC1v
— wunk (@Wunkolo) September 3, 2021
Ray marching magic orbs in Unreal Engine. Breakdowns in the thread 👇 pic.twitter.com/VZHR3MJ4Qd
— Kristóf Lovas (@TheKristofLovas) February 15, 2022
Feels good to finally put an end to a project. Check it out at https://t.co/ZOtGUJN6EV
— Adrian Drott (@AdrianDrott) February 13, 2022
Made in @UnrealEngine pic.twitter.com/utgaGfLif7
Made my first breakdown! This is pretty much everything I did covered in less than 60 seconds. All you really need is a plane ✨🏝️✈️ #b3d #blender3d #procedural https://t.co/1Ou6Efa2Dt pic.twitter.com/paRa9b2qz3
— celestialmaze (@cmzw_) February 17, 2022
Finally made a Cool Thing at work that I can show off!
— Thew (@AmazingThew) February 17, 2022
Subsurface scattering in Unity/URP, using image-based diffusion profiles pic.twitter.com/Tv350oIZR7
Slapped together a cube made of slices to visualize some distance function testing, creating a volumetric cone mask capable of translation, rotation & scaling. #UE4 pic.twitter.com/0O4S1Enmut
— Christian Sparks (@hippowombat) February 4, 2022
It's been far too long since I let this project lie around without sharing it. So here is one of my old @HarryAlisavakis' Tech Art Challenge.#madewithunity #unity3D #shaders #techart #gamedev #indiedev pic.twitter.com/vJqKMPxdkK
— Samuel Jemine (@SamTechArt) February 19, 2022
#geometrynodes cottage generator now available! #b3d https://t.co/Y9TRrSt3kx pic.twitter.com/PqpTeuWLBQ
— Miettinen Jesse / Blenderesse (@JesseMiettinen) February 19, 2022
quick illustration of how the snake path gets built out#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity #indiegamedev pic.twitter.com/pWbuZHZx9l
— The Milk Lake (@TheMilkLake) February 19, 2022
A tiny breakdown of my recent toony crystal shader#gamedev #indiedev #madewithunity pic.twitter.com/magditiG82
— Sørb (@SoerbGames) February 19, 2022
its coming along !! added in some temporary sounds to keep myself entertained. i am having fun pic.twitter.com/ekyd2duUN9
— rob 💜💖💙 (@bobacupcake) February 20, 2022
Used some vertex painting to roughen up the edges of the wallpaper. pic.twitter.com/J9lNiQ9WcA
— Ian Smith (@iansmithartist) February 22, 2022
The first part of the bigger collab project to come o/
— Natalia Stolarz (@natalia_stolarz) February 22, 2022
My attempt at Cara Delevigne in the game ready version 🙂https://t.co/3CeabTbPuw pic.twitter.com/SQxYbu7Ftl
too much jiggle?#gamedev #indiegame #indiegamedev #devlog #godot #godotengine #gamedevelopment #gamedeveloper #gdscript pic.twitter.com/xgQ13lPvti
— Brothers Make Games (@brosmakegames) February 23, 2022
I've been working on some pixel art shaders #madewithunity and i made this piece to test them! #ScreenshotSunday #gameart #gamedev #shaders #pixelart #stylized #pokemon #unity3d @GameDevHQ pic.twitter.com/691o8FhZG8
— Dervish (@_josueor) February 20, 2022
In #UE5 the Material Editor DBufferTexture node lets you manually handle decal responses on a given surface. Here I blend the.. uhh.. tomato soup decal into the cracks before I cover the left surface. Make sure you *disable* receives decals on the custom surface first! #UETips pic.twitter.com/X99sVDqRfX
— Chris Murphy (@HighlySpammable) February 25, 2022
Tests that never shipped. First time I was experimenting with Dithered Masked mats and motion blur for water. Tests for a character made entirely of water we were planning… pic.twitter.com/ODAzwW5Mkk
— Tim Elek (@MrElek) February 27, 2022
The quest for raytraced shadows in URP inches forward! Got temporal filtering working to some extend, but only halfway there. TIL denoising is a whole field of research, and I'm only skimming the surface 😆 #unity3d pic.twitter.com/9R3hCqf7UF
— Staggart Creations (@_staggart_) February 27, 2022
Can't sleep. Made a sail with some cylinders & a subdivided plane. #UE4 pic.twitter.com/K8KxAwB3GN
— Christian Sparks (@hippowombat) February 28, 2022
Working really hard to make a good video game.#gamedev #indiedev #screenshotsaturday #UE4 #UnrealEngine #roguelike pic.twitter.com/KrYYWajXmN
— JG 🍊 is making Galaia! (@JgDoesThings) February 26, 2022
This is a small breakdown of the full Genshin Impact character shader that I made in Unity [URP].#unity #unity3d #shader #vfx #genshinimpact
— Adrian Mendez VFX (@AdrianMendezzG) February 27, 2022
HDhttps://t.co/WDyVzNMYAo
More Info:https://t.co/uO36fSlgO1 pic.twitter.com/476ScscybJ
Created a little utility for easy converting #GeometryNodes generated attributes to built-in attributes, so they can be exported and used in game engines: https://t.co/hYEFEosr3Z #b3d pic.twitter.com/w9sRpjpboS
— 😷 Ivan 🌲🏎️💨🌲 (@Nothke) February 28, 2022
Some more work on an advanced interactive grass shader in #GodotEngine. Quite a bit more stable now. pic.twitter.com/X99FvIrydM
— Kasper Arnklit Frandsen (@KasperArnklit) March 15, 2022
Added color variation to the repo for the fully procedural trees made with geometry nodes #b3d
— Shahriar Shahrabi | شهریار شهرابی (@IRCSS) March 1, 2022
The trees are now lower poly, denser, and have procedural materials for woods and leaves pic.twitter.com/UJDxAgfSZy
Yes, the basic of VFX, a fireball from the sky🌠. #UE5 #UE4 #UE4Niagara #RealTimeVFX #UnrealEngine #Techart #VFX #materials #fire pic.twitter.com/4LL094DNcJ
— Yue.J (@SilenceMoon_Yue) March 1, 2022
Working on a VanGogh style generator —— Almond Blossoms
— Simon Lee (@simonxxoo) February 23, 2022
I got a super reuseable nodes from @MaxEdge420 's Lightning tutorial: https://t.co/3waLsEs15z
Again, I love the blender community and all the tutorial creators!!!!!!!!!!!#blender #b3d #blender3d #geometrynodes #WIP pic.twitter.com/MaEdWcTRqN
made a forget-me-not generator using geonode.
— jie 🌸 (@jiehananana) March 2, 2022
or should i call it forget-me-node? 💙💙😆#b3d #geometrynodes #blender pic.twitter.com/VNiFK1zzeb
Let’s continue sharing tips about tech art, shaders and vfx ✨
— Matt Ostertag (@matt_ostertag) March 3, 2022
Here’s Tech Art Toolbox 🧰🛠️ Episode 2 about Remapping !
This is a huge topic, I tried cover it as much as I could.
Sound On 🎵#vfx #shader #unity3d #ue4 #gamedev pic.twitter.com/zcXUQDDyDg
VFX Breakdown!#UE4 #UE4Study #VFX #realtimeVFX #indiedev #indiegame pic.twitter.com/mAGJRf2wV8
— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) March 3, 2022
So I had this idea for an improvement to the way I render lines in Mars First Logistics. I've had a lot of people ask about how that works, so here's a (somewhat technical) thread about it and the improvement I recently made. pic.twitter.com/B1FUJvoZk9
— Ian MacLarty (@ianmaclarty) March 3, 2022
Some more advanced Geometry Script mesh processing – you can create a BVH for a mesh, cast rays, do SDF-based topological closure, smooth the result, and simplify it. The BVH also supports nearest-point-on-surface and point inside-outside query (using Fast Winding Number) pic.twitter.com/DWUP6BcyXa
— Ryan Schmidt (@rms80) March 4, 2022
I can finally start showing some of the tech I made for #TheGunk at @Thunderfulgames. 😃 This is the non-destructive workflow for adding blobs of gunk to a scene. Brush actors generate voxels + raymarched SDF.#screenshotsaturday #gamedev #UnrealEngine #UE4 #xbox #procgen pic.twitter.com/Z1Q5LltU5W
— Jarl Larsson (@Bytegrove) March 5, 2022
update on my Slime game💚
— Asher Zhu (@Vuthric) March 7, 2022
You call it exploring a dungeon. I call it food delivery.#UE5 #gamedev #techart #vfx #realtimevfx pic.twitter.com/9c7VTh1ht3
My first tweet fx pic.twitter.com/kwOxuR8lNR
— yofernandezvfx (@Yofernandezvfx) March 6, 2022
#b3d #geometrynode #npr
— 五天晴 (@Zhihao12291552) March 7, 2022
かながわおきなみうら
神奈川冲浪里 pic.twitter.com/OEqBFIjSew
#UnrealEngine #UE4 #UE5
— Ghislain Girardot (@GhislainGir) March 8, 2022
For my tropical diorama scene I baked a tiling FFT ocean simulation into a flipbook. Later I toyed with the idea of baking the height data into a datatable using a python script so I could sample the height in BP and derive a normal for buoyancy stuff… pic.twitter.com/6kEZNhjeTA
Procedural twisted trunk.
— Maisam Hosaini (@maisam_hosaini) March 8, 2022
Fast remaking of Clément Morin artwork by Blender GeometryNodes.#b3d #blender #blender3d #gcubee #blendercommunity #nature #procedural #proceduralmodeling #motiondesign pic.twitter.com/DmhO5jD4q4
Oh just playin' around with smoke simulations. pic.twitter.com/xf1rbCIqA8
— Brandon (@Gutbutton) March 9, 2022
Officially the SEXIEST thing I've ever created👀And it's just a level switch animation. So fun to make, lets make more!
— Ariel Jurkowski 🛠️ Please Fix The Road (@ArielJurkowski) March 11, 2022
WISHLIST: https://t.co/Ry5q9Q8bzF #games #gaming #indiegame #indiegame #Steam #IndieGameDev #indiedev #madewithunity #unity3d pic.twitter.com/bELpXQiSqf
#procedural sky and landscape using microdisplacement + #geometrynodes
— Val Barashkov (@ValeraBarashkov) March 10, 2022
Still shot: https://t.co/dxjiAK4GuE#b3d #Blender3d pic.twitter.com/g79YV7V5WV
The road generator can also spawn so called 'decoration items'. These items can spawn around the track! Here I visualized the position the objects will take when they spawn!#gamedevelopment #unity3d #Racing #IndieGameDev #procedural pic.twitter.com/tk7cC19vMR
— ItsOnMax (@mcrkersten) March 11, 2022
making a lil water shader/sim for some installation stuff that @im_carney is doing pic.twitter.com/Q6sG8tCDXs
— 2DArray (@2DArray) March 11, 2022
🥸🥸 Added logic that ADAPTS to different heights and automatically generates reasonably stable building structures even if the Cube model is pulled around. Based on Geometry Nodes. #b3d #Blender3d #3d pic.twitter.com/MNoXIQ80Nx
— Sen Zh (@SenZh4) March 15, 2022
It's been a long time I've shown the map creation side of #MindVenture so here is some ruins emerging from the ocean.#screenshotsaturday #madewithunity #unity3d #gamedev #indiedev #solodev pic.twitter.com/oqGDw5q4cO
— Vhalenn🐶MindVenture (@Vhalenn_) March 12, 2022
Downward raycasts against SDF isosurface from the sphere. Contacts & normals visualized by the box. No GPU readback. Most core SDF evaluation re-implemented on the CPU. BVH optimization, jobification, Burst-compiled, all the good stuff. #MudBun #MadeWithUnity #GameDev #VFX pic.twitter.com/5BlhFsfdN0
— Ming-Lun “Allen” Chou (@TheAllenChou) March 13, 2022
Added frustum culling to my grass 🙂 Getting the feeling that tweaking grass shaders never ends 😅#gamedev #unity3d pic.twitter.com/PZBPTqeUGt
— Joyce[MinionsArt] (@minionsart) March 8, 2022
Racoonland in progress! Small tool, that iteratively scatters objects around objects and randomizes them based on position. It has more features that I need to expose like scattering angle (it can be used for scattering around walls/corners).#geometrynodes #b3d #projectminititan pic.twitter.com/q3DTs0Hh0p
— Pavel Oliva (@Pavel_Oliva) March 13, 2022
Simple wireframe effect: a quick tutorial#b3d #blender3d #geometrynodes pic.twitter.com/BNBRThKnY7
— celestialmaze (@cmzw_) March 15, 2022
Made a lot of improvements to make the Heavy Knight more intelligent. It's pretty fun now! pic.twitter.com/txWUWethXi
— Martin (@TuxedoPato) March 15, 2022
how to preserve the bloom?
— jie 🌸 (@jiehananana) March 15, 2022
🧊🧊🧊#b3d #blender
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👀 side note, you can now play with my forget-me-node. links below 💙 pic.twitter.com/KDZAouPRMS
パイプが描けるペン#b3d #3DCG #geometrynodes pic.twitter.com/mC5cCou4io
— Ray Wakui / 涌井嶺 (@Ray_T6L) March 16, 2022
I've written a tutorial on the shader part of my newest skybox🌞🌚
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) March 17, 2022
Be sure to check it out and share the word:https://t.co/tD7mpaEB6N#madewithunity #shaders #VFX #tutorial #unitytips pic.twitter.com/yH09Bn4079
I'm sharing a free #madewithunity caustics shader today! 🌈☀️
— Alex Ameye (@alexanderameye) March 21, 2022
Use it for your games/projects/VFX 👇 pic.twitter.com/d65ERLb6Yp
I tried to create a Waterfall in the past few days so… happy #screenshotsaturday 🌊#UnrealEngine5 #VFXFriday pic.twitter.com/GRnL4umKy0
— Dennsi 🍂🌲 (@dennsi_b) March 19, 2022
Loving this add-on to drop stuff on blender really quickly pic.twitter.com/eKg64DxgZA
— Aender Lara 🍩 (@AenderLara) March 15, 2022
Here is a simple project with some examples of Lit Smoke Shaders for #Unity Universal RP, with 6-Way lighting, Normal-based lighting and a workflow that separates flames from smoke.
— Thomas Iché (@peeweekVFX) March 19, 2022
All shadergraphs work for #VFXGraph and Shuriken
🔗: https://t.co/zlEib6ya6Q#realtimeVFX pic.twitter.com/xAWic26lwL
As requested, here's a basic #debug view of my #pixelart car. There are 9 sprites in the car body (blue), plus another 2 for the wheels (yellow). This is not 3d, just 2d sprite stacking.#gamedev #retrogaming #Flutter pic.twitter.com/zrMeapOUEs
— David Donze (@MissionCTRLGame) March 21, 2022
the mesh / the texture pic.twitter.com/ysqA2k4t0g
— Maximilien Vert (@MaximilienVert) March 20, 2022
Working on the hexagonal water for this little procedural world tonight pic.twitter.com/h2nk8SkiSB
— Simeon (@twolivesleft) March 21, 2022
Little by little, this level area is progressing. #ScreenshotSaturday #WIP #gamedev #indiedev #lowpoly #game pic.twitter.com/vMhvp4aLsP
— Rafael Martín (@HyperMegaPixel) March 19, 2022
It's done! Koi pond, a personal project made in Unreal. Reminds me of summer days ☀️🦋
— Nina Klos 🐟 (@nina_m_klos) March 21, 2022
More shots & breakdowns on my artstation: https://t.co/QRvZhfuvFE#gameart #madewithsubstance #UE4 pic.twitter.com/UVX6rpLdvr
✨QUICK little tutorial thread! ✨
— Chris Sayers (He/Him) (@NotSoLittleC) March 20, 2022
this is just a quick little thread on how I use Maya Live Surfaces and NURBS curves to create Vines and other quick spline meshes. Great for dressing environments, props or making simple meshes for VFX/animating #gamedev
(1/11) pic.twitter.com/6HmmfLqjdD
Anisotropic Shader for Unity 3D URPhttps://t.co/ME079cqqQO#Unity3D #madewithunity #VFX #AmplifyShaderEditor pic.twitter.com/He5j4kHK1w
— Egni (@EgniGar) March 8, 2022
DarkTornadoのブレイクダウンです😈🌪️#UE4 #UE4Study #VFX #realtimeVFX #Niagara #indiedev #indiegame pic.twitter.com/QxTxtMh420
— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) March 23, 2022
WIP of the particle system unification in #Embergen. Lots of new features to come, including : substepping, injection of smoke, fuel, flame or temperature from millions of particles, improved physics and rendering … pic.twitter.com/L6JzyaMRLf
— Gil Damoiseaux (@Gaxil) March 23, 2022
👀 a little teaser for the mystery Possum game that @Friedemann_A and I are working on..
— thomas ⛰ vandenberg (@noio_games) March 25, 2022
for a chance to play an early build, come to @indieshowcasenl 🕹 (on Saturday the 2nd of April)
🍕 we'll be there showing it and handing out pizza #madeWithUnity #indiedev pic.twitter.com/X9nfj5yrPr
I've released my geometry shader grass for anyone who'd like to take a look or use it for their own projects.
— Skiph (@CephalopodSalad) March 28, 2022
Hopefully it's an useful resource or reference for others, it's been a fun project!https://t.co/AVBSltshRa#gamedev #unity3d #madewithunity #shaders #techart #gameart pic.twitter.com/uqQt08Nfpo
Working on grass and animations in geo nodes #b3d pic.twitter.com/4uLQnNZZTs
— Rob Tuytel (@blenderpedia) March 18, 2022
dont mind me just out here paintin with light#SubstancePainter #Substance3DPainter pic.twitter.com/rpcaPTGdB0
— Action Dawg 🏳️⚧️ (@ActionDawg) March 29, 2022
Realised I never showed off this real time illustration styled look dev prototype!
— John O'Really 💜🟣🟪 (@John_O_Really) March 29, 2022
So I'm just gonna share a ton of neat images and info about how this project was done👀 pic.twitter.com/LEXWi7ePMo
After a long break we are back with a new 2 part tutorial series!
— LightningBoyStudio (@LightningBoySt1) March 28, 2022
How to make an Arcane Style character in Blender!
Check out part 1 here, and stay tuned for part 2 real soon :https://t.co/RYkv7BoyvT#b3d #bnpr #3d pic.twitter.com/Uz3rglwtsB
My free comic shader library for #Unity3d is now live! As always, everything you see is included and CC0 for any use. Download here https://t.co/V3HNoe2Qsj. Examples and breakdown notes in the thread. 🧵👇 #madewithunity #gamedev pic.twitter.com/WPtdlOOGh2
— Christopher Sims (@csims314) March 29, 2022
— rémi (@ok_remi_ok) March 19, 2022
Tech Art tip ✨
— Matt Ostertag (@matt_ostertag) March 31, 2022
Want a transparent refractive opaque material ? 🤔
Just use a reflection probe and sample it like this in your shader. Using #unity3d URP.
Bonus : caustics made with an emissive decal.#gamedev #VFX #shader pic.twitter.com/f7ZdgE0ib0