Here's the process of our rope mechanic. Hoping it will help some devs out there 🦝#Delight #indiedev #gamedev #unity3d #gameprogramming #madewithunity #unitytips pic.twitter.com/j9SsfM267A
— Delight (@Thunder_Raccoon) July 11, 2022
Project F4E – Forest Ranger ability
— Catherine (@KateJoyraise) July 14, 2022
The game is currently in development by BetaDwarf.
Details: https://t.co/RMAvjgCBNe#unity #unityvfx #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/ohWeWdmqO6
realized I never posted the finished version of the URP skin rendering tech I was working on
— Thew (@AmazingThew) July 18, 2022
here's the end result: pic.twitter.com/kCzLbiGPD8
First time participating in #TechnicallyAChallenge by @HarryAlisavakis (Theme: Food)
— ChronicBite (@chronicbite) July 19, 2022
Strawberry Ice Cream🍨🍓🤗#madewithunity #unity3d #shadergraph #Shaders pic.twitter.com/eI1aaOLWpe
Thanks for all the kinds words – it's really heartening to see that this project is resonating with people! Here's the animated version of the scene. #madewithunity #indiedev #gamedev pic.twitter.com/Tehpdbe52T
— Nick Carver (@NickDCarver) July 20, 2022
Another rain puddle test. Refined the ripples a bit more and worked on the rain particles. Presentation is inspired by @Koola_UE4 https://t.co/B4VCD477yR #gameart #UE5 #UnrealEngine5 pic.twitter.com/r3Sd0TD4tE
— Maarten Hof (@maartenjhof) July 20, 2022
You can ride the dragon now!#indiedev #gamedev #madewithunity pic.twitter.com/LZjHdOaLV7
— Sørb (@SoerbGames) July 21, 2022
Personal Blender rig im working on, inspired by Chris Jones👀 pic.twitter.com/7acLMUV3LW
— Brayan Garcia 🇲🇽 (@BrayanWoosh) July 21, 2022
part2. assemble!
— 腱鞘炎と戦うデザイナー (@kensyouen_Y) July 22, 2022
髪の毛ができるまで~
前回の顔の続きです。体と衣装は引き続き分解アニメーション中😌#3DCG #Mayahttps://t.co/493U3ZjlyL pic.twitter.com/cyzCeZVgci
Some tips and tricks I learned while making my latest VFX:🧵
— geodraws (@geodraws_art) July 22, 2022
1/3. Instead of making a flipbook to get the jagged timing of electricity, I panned a tiling lightning texture in steps to achieve it without painting frame by frame. pic.twitter.com/1LonmRYDne
The geometry nodes hexmap generator (based on @stavridisc's work) is now available for free via gumroad https://t.co/OUzxAQjzco #b3d #blender #geometrynodes pic.twitter.com/ialGSjYaIp
— celestialmaze (@cmzw_) July 22, 2022
Finally getting to incorporate some of the backgrounds painted by the wonderful @tenayalena#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/axuIXF6Ncb
— Alex K Dixon (@AlexKentDixon) June 11, 2021
Continuing the update of my VAT to VFX binding tools for @unitygames to support VAT3.0. Today I've implemented the Rigidbody system 😉 pic.twitter.com/bIboQ3GaG7
— Alexandre Rivaux (@AlexR4) July 23, 2022
I'm happy to share my latest environment, A New Generation. Creating a stylized scene was a refreshing change for me and I loved crafting a little narrative alongside it. Breakdowns and additional screenshots on @ArtStationHQ. @UnrealEngine @Substance3D https://t.co/uXn3oaqfeQ pic.twitter.com/31SHlBnUQt
— Kyle (@KyleSteward) July 23, 2022
feel like this shader is in a place where i can actually share it now, a lot of the features i want in it are not there just yet but the main internal effect is ^_^ pic.twitter.com/97zFuEHk2L
— SomeWan (@SomeoneLew) July 22, 2022
— rémi (@ok_remi_ok) July 25, 2022
#UnrealEngine #UE4 #UE5
— Ghislain Girardot (@GhislainGir) July 22, 2022
🌊splish splosh the water!🌊
Worked a bit more on the Niagara particles and foam. Also moved all 128 Gerstner waves computation to vertex shader and used a high-density geo to still have somewhat decent looking normals. ~90FPS on a 970gtx, not too bad. pic.twitter.com/z3OAaQX5fy
You can rotate objects with just the material editor when using the “RotateAboutAxis” node, you don’t need to animate anything! In this example I also used the “Object Position” node to create random rotation speeds based on position in the level. #gameart #UE5 #UnrealEngine5 pic.twitter.com/2tEVB3DUXw
— Maarten Hof (@maartenjhof) July 22, 2022
My OC character, Barrelhead is back🌊
— Asher Zhu (@Vuthric) July 26, 2022
Check out my VFX breakdown for the full 3D fluidsim.
I talked about all my rendering tricks and sorcery:https://t.co/NWsAO9VgNn#UE5 #gamedev #techart #vfx #realtimevfx pic.twitter.com/GWjT3NlhEC
I gave a Tech Art Class today and the project + project files is now available. It's one shader used for many different VFX materials. Download + More details: https://t.co/uHOCJsPF1B
— Simonschreibt (@simonschreibt) August 8, 2022
I've used noise textures from @Luos_83 & @Niels_Dewitte #gamedev #realtimevfx #vfx pic.twitter.com/oSh80zcvBi
Check out all of the tutorials I've made so far!
— Quaternius (@quaternius) July 27, 2022
Which topic would you like me to cover next?#tutorial #gamedev #b3d pic.twitter.com/GXpy2xUK4Z
Surface Elevation #unity3d Pseudorandom Surfaces #gamedev #tutorial: https://t.co/BaB9RU2XXd
— Jasper Flick (@catlikecoding) July 28, 2022
Learn how to apply a halftone effect to objects to use them in games with a cartoon style in this tutorial (see first reply)! Would love to see what people create with this (it looks best at native resolution): #UnityTips #madewithunity pic.twitter.com/TQFDcmTCE8
— Daniel Ilett 🏳️🌈 (@daniel_ilett) July 28, 2022
環境を変えてみた#UE5 #Niagara #VFXFriday #realtimevfx pic.twitter.com/4ZB9gwv07p
— Nakatani (@gld_huehelC4) July 31, 2022
Made a post about using custom meshes in the UI, can do some fun stuff for effects with them 🙂
— Joyce[MinionsArt] (@minionsart) August 1, 2022
Script and example shaders/meshes in the link!https://t.co/zy6MIm57j1#unitytips #gamedev pic.twitter.com/xZlUf8LriJ
Been working on a Village Generator. It randomly generates buildings and a street along a single curve. Each building is completely random in shape and size. #blender #b3d #generativeart #geometrynodes #buildings #medieval #stylized pic.twitter.com/MlkJgG4pdI
— Alan Wyatt (@AlanWyatt3D) August 3, 2022
Wanna learn how I did these ripples and foam using "fake" decals? Might be a long thread but gunna go through it step by steps. There's a few things to cover first before we get to the COOL bits though! #gamedev #unrealengine #gameart
— Dylan Meville (@DMeville) August 4, 2022
🧵Below! pic.twitter.com/Pvajd5df5Z
Made a #houdini neon sign generator today, inspired by #Stray
— Nikola Damjanov (@damjanmx) August 5, 2022
It takes two vector files as inputs – one for shape around neon, second for neon tubes. Rest is parametric or procedural.
It generates all the cables, supports, construction, breaks the neon into pieces….etc. pic.twitter.com/nMh4cs6049
Testing a thing 🙂 pic.twitter.com/fhzpLsQfPM
— Mrmo Tarius (@MrmoTarius) August 9, 2022
Procedural Hard Surface Design With #Houdini
— Akira Saito (@a_saito) August 8, 2022
pighead氏 pic.twitter.com/1VV0RnHPfI
Been working on some ✨custom tech✨to recreate Shinkai anime scenes in 3D as practice for upcoming projects 🧐#b3d #anime #KimiNoNawa 🎵
— DillonGoo Studios (@dillongoostudio) July 23, 2022
No painting or projection mapping was used for this shot! All shaders are dynamic, procedural, and realtime pic.twitter.com/MrXxnIhx2H
If you leave an offering, the jelly ghost spirits might come visit in the night ✨🐠
— Nina Klos 🐟 🔜 EGX (@nina_m_klos) August 8, 2022
It's done! I had so much fun making the jellies & all the effects, and I hope you all like it too😄
See full artstation post here: https://t.co/N1Sx30N0Ul pic.twitter.com/eHjMeEAtix
Currently developing a #b3d addon for generating low-poly impostors of any model✨
— Nugget 🏳️🌈 (@HotdogNugget) August 10, 2022
This shader-based approach allows for the realtime rendering of thousands of detailed 3D objects. pic.twitter.com/HJQIfYx2nM
I have returned once again to make you jealous with Big Hops tools: pic.twitter.com/Qg1L7Ot59p
— Chris Wade 🌭🐸 (@chriswade__) August 11, 2022
TerrainDecorator, rule-based terrain texturing tool for @unitygames is open source now. https://t.co/tKSpjR0NzB
— emrecan (@EmrecanCubukcu) August 10, 2022
I couldn't find any time to finish it because of my workload 🙁 I hope someone continues ❤️#madewithunity #gamedev #indiedev #opensource pic.twitter.com/FuUfnnkOZq
As there are no docs for Compute Shaders at the moment, I figured it would be helpful to make public all the little things I find while exploring, so here's how you can update constants in glsl from GDScript ✨ pic.twitter.com/9hPWoeMj3T
— Bramwell (@bramreth) August 11, 2022
What’s your breathing style? 🔥💧💨⚡️
— Desohunter (@desohunter) August 14, 2022
Augment your weapons with a variety of elemental enhancements. #screenshotsaturday #indiedev pic.twitter.com/k7LL73Iqej
testing a thing. I dunno how to record stuff properly in unreal yet =3=
— Rensei (@TheRensei) August 15, 2022
got my vfx shader to work and tried some new displacement map thingie #shader #realtimevfx #gamedev #VFX #ue5 #UnrealEngine pic.twitter.com/LOv7BOoZEv
STILL JUST A 2D IMAGE PLANE.
— SamHatesUnicorns (@Un1cornHuntrSam) August 15, 2022
But with a depth map for parallax and realistic shadows, all completely shader based.#b3d pic.twitter.com/IwXYrHafT7
Sakura-shield sketch for this month's https://t.co/7ZWTanl3d5 challenge #shader #realtimevfx #gamedev #unity3d #VFX #amplifyshader pic.twitter.com/xPr3JnQq4F
— Rensei (@TheRensei) July 30, 2022
Made a train for the station scene! 🚉#b3d #blender3d #gamedev #indiedev pic.twitter.com/lZrdBWrzPT
— Farrukh Abdur (@FarrukhAbdur) August 18, 2022
Revisiting my #UE5 fog painting plugin (game ready) to create some thick fluffy mist
— Asher Zhu (@Vuthric) August 17, 2022
when your game is too hard, add soft volumetrics#gamedev #techart #vfx #realtimevfx pic.twitter.com/wRZbcBggm0
Daily #Blender Tip: In this two-part tutorial, we'll create some damaged concrete pillars with rusted rebar sticking out. Using photographic textures, we quickly get a photorealistic result and using some procedural textures and booleans we can create the damage. #b3d pic.twitter.com/0Z5NIp3aan
— Jan van den Hemel (@JanvandenHemel) August 18, 2022
I added a new path guiding integrator to my realtime lightmapper hobby project! Each lightmap texel progressively "learns" its surrounding lighting environment, and uses that information to do importance sampling (as opposed to e.g. cosine weighted sampling). pic.twitter.com/zS26Xr4Ejl
— Rasmus Rønn Nielsen (@raroni86) August 19, 2022
I've added trees 🌳 and flowers! 🌼 and there is a forest around! Suddenly it feels that much more real 🤩🥰
— Anastasia Opara (@anastasiaopara) August 19, 2022
As usual, more details in the thread 🧵🤓#indiegamedev #rustlang 🦀 #opengl #bevyengine #procgen pic.twitter.com/wKYa6qGlxy
#UnrealEngine #indiedev #gamedev #lowpoly #fantasy #indiegames #art #Selfloss #boat
— Alex Goodwin (@AlexGoodwinDev) August 18, 2022
Check out this water box fx and verticality of the gameplay! pic.twitter.com/GTKpDhwQFT
#UnrealEngine #UE4 #UE5
— Ghislain Girardot (@GhislainGir) August 7, 2022
Quick Sunday Niagara experiment. The idea of being able to do pretty much anything on GPU on a per grass instance basis sounded too fancy to not give it a quick try😁 pic.twitter.com/9bs0KsqvvP
This week's @HarryAlisavakis #TechnicallyAChallenge themes were Sand and Castle.
— Horion Raphaël (@HorionRaphael) August 22, 2022
I wanted to reproduce one of my favorite childhood activities !
Making sandcastles on the beach and watching them dissolve in the sea : a breakdown thread 🧵 #MadeWithUnity #VFX #Shader #unity3d pic.twitter.com/jXLJc8Yjkq
Making sure different movement systems work in sync.#gamedev #indiedev #madewithunity pic.twitter.com/01Is6lg5Be
— Pyro Lith (@LithPyro) August 22, 2022
Sofa Generator :p
— Bagattini Antoine (@BagattiniAntoi1) August 23, 2022
Made with #geometrynodes #b3d #blender pic.twitter.com/acSeZdiItk
Procedural Crystal in Blender Geometry-Nodes.
— Alex Martinelli (@5agado) August 23, 2022
Get it for FREE on Gumroad: https://t.co/D2GrFYIFIQ#b3d #geometrynodes #crystal pic.twitter.com/kbOfmeCabZ
A sneak peek for the storm clouds and cloud-aware lightning system for the upcoming update of "Sky Creator" plugin.
— Dmitry Karpukhin (@skx_doom) August 24, 2022
Worked quite silently for a few months, so I just decided to show something what's gonna be possible.#UE4 #UE5 #vfx #gamedev #volumetric #clouds #lightning pic.twitter.com/jFZR2Lyy1w
Have been working on a #Unity3D tool to bake #shaders to a texture, using the model UVs. Might be useful…? pic.twitter.com/xyDpzg9JWu
— Cyan ✨ (@Cyanilux) August 29, 2022
All the other Cool TechArt Kids On Twitter were doing it, so I had to as well – Spent a couple hours implementing Morten Mikkelsen's "Hex Tiling" in @UnrealEngine and it's pretty dope. Not sure I'm ready to say I'd Ship It in a game until we do some perf tests, but OoohEeee! pic.twitter.com/W9qDtxEccj
— Eric A Anderson (@edoublea) August 28, 2022
Run Olle run, as fast as you can!
— Bramble: The Mountain King (@bramble_game) August 30, 2022
A short section of gameplay from Bramble: The Mountain King.#indiegame #gamedev pic.twitter.com/bMCRUEyQTf
Sometimes it's nice to do Axial DeadZones – it creates a feel of a "snap" around your stick's cardinal directions. Good for grid navigation.
— Aubrey Hesselgren (@HilariousCow) August 30, 2022
But if you're doing an isometric game, you probably want to rotate the axes so that aiming down a corridor snaps to those 45 degree angles pic.twitter.com/mDEC0YCgdp
making a boolean-cutout feature for Big Hops pic.twitter.com/0OtHOePR12
— 2DArray (@2DArray) September 1, 2022
Water projectile VFX — WIP #vfx #2dvfx #animation pic.twitter.com/SjVcwQMbnN
— Zeph (Lee Parks) (@Zeph_VFX) August 31, 2022
Hole in a quad. Using alpha clipping, and parallax to fake thickness! 🕳️✨#unity3D #shaders pic.twitter.com/NdaAmtlRN6
— Cyan ✨ (@Cyanilux) September 1, 2022