Technically Art Technically Art: Issue 124 (9.09.2022) By Harry Alisavakis on Friday, September 9, 2022 Getting back to Face Normals! The next Customizing Normals video will be about using Surface Gradients to combine multiple sets of Normals. Also check out what our clean transferred UV map lets us do to create a clean base shape. We'll stack more details on it!#b3d #bnpr pic.twitter.com/QG6jDh7Tt7— aVersionOfReality (@AversionReality) August 29, 2022 Some sort of sewer pic.twitter.com/tDrJbcnOdr— Aurora (looking for work) (@AuroraPLZ) August 31, 2022 Stylized environment finished & published, flubbed my formatting on the previous posthttps://t.co/hVeFSpM22kSoftware: Maya, Blender, Substance Painter & DesignerEngine: UE5@UnrealEngine @Substance3D pic.twitter.com/uz1tAoKQIa— Ron Seaman (@So_Sselkcer) August 30, 2022 The last watchtower ⌛🏰✨This month's submission to @HarryAlisavakis's #TechnicallyAChallenge (Theme: Castle/Sand).#unity3d #madewithunity #realtimevfx #screenshotsaturday #shaders #b3d pic.twitter.com/kMt2vOXWL4— ChronicBite (@chronicbite) September 3, 2022 Another Sail Drone test for the Chibi part of the game. No idea why, but I'm starting to like the drone, even in its unfinished state.#gamedev | #screenshotsaturday | #indiegame | #rpg pic.twitter.com/dVydnSaHOM— Forlorn Alex I アレックス (@ForlornAlex) September 3, 2022 荒いけどひとまず完成.FF14のボス戦を見ててやっと何作ってたか思い出した次第。中規模AOEを想定してます。I finally remembered what I was trying to make when I saw a boss battle in FFXIV. I assume mid-scale AOE.#UE5 #Niagara #gamedev #realtimevfx pic.twitter.com/3dUKaYh6Pu— Wataru Ikeda (@WataruVFX) September 4, 2022 IMPORTANT UPDATE: the Dagger now backstabs for critical damage. Take it out for a spin. 🌪️🗡️#pixelart #indiedev pic.twitter.com/n654R22F8j— Rune Fencer Illyia – Wishlist on Steam and Epic! (@NootboxGames) September 4, 2022 Little vfx trick to make particles less cardboardy👀Make a heigthmap for your particle and use it as an offset for the soft particle feature. This makes the particle look like it actually has more depth!✨#gamedev #unity3d #shaders #madewithunity #zelda #bellsarietta #vfx pic.twitter.com/T2yItnvdSE— FLOGELZ❄️ (@flogelz) September 4, 2022 Just fixed up the volumetric lighting code and improved a bunch of things✨Short quick tip -> Using blue noise as offset for UVs on a texture read works like a cheap but effective blur! Try it, it's awesome! #gamedev #unity3d #shaders #madewithunity pic.twitter.com/itIdN4jUEd— FLOGELZ❄️ (@flogelz) August 21, 2022 glslViewer + LYGIA it's getting serious by allowing foward raster rendering and post-processing raymarching effects pic.twitter.com/7kFjvpOn64— Patricio Gonzalez Vivo (he/him) (@patriciogv) September 3, 2022 Same element, different vibes uwu pic.twitter.com/PmrUxGpAVE— ✨Rafles✨ (@SrRafles) September 5, 2022 Made a post breaking down the lightning particles effect.How to make the Texture, Shader, and setting up the Particle System 🙂Link to post and files in first reply!#gamedev #unity3d pic.twitter.com/lOMFLRTaG2— Joyce[MinionsArt] (@minionsart) September 3, 2022 A combination of CPU and GPU physics: CPU for the falling capsules and collision with terrain (Bullet physics), and custom GPU colliders for colliding with grass particle system. pic.twitter.com/OERHUPQyi9— János Turánszki (@turanszkij) September 6, 2022 #TechnicallyAChallenge – Sand Castle✨#unity3D #madewithunity #shaders pic.twitter.com/lBFHcxgvDb— Cyan ✨ (@Cyanilux) September 6, 2022 Put a hair tie on it~✨Free update !#b3d #blender #geometrynodes pic.twitter.com/KtvlgtV8OK— Carlsu~ 🤍 (@carls3d) August 31, 2022 Finished this temple diorama made in Unreal Engine 5! I had so much fun making this, so I really hope you enjoy it! It turned out so much better than I could have hopedYou can check out the full Artstation post here https://t.co/KFMGiTSGWnConcept art is in the replies <3 pic.twitter.com/FCTqtADYTe— Victoria 👀 (@V_Zeilenga) August 30, 2022 Been painting some generic and reusable terrain chunks for the first world, and making the last little gimmick for this area, which are certain objects that can only be activated by "spinning" into them, among other things!#screenshotsaturday #indiegame #madewithunity #gamedev pic.twitter.com/3z8G597cE9— CornflowerBlue (@Cornf_Blue) August 27, 2022 Soft tofu🍃! A couple of months late but here is my @HarryAlisavakis 's #TechnicallyAChallenge food theme entry 😅! I've been wanting for a long time to do something with tofu and softbodies so this was the perfect chance c:#shaders #madewithunity #urp #houdini pic.twitter.com/FYazr0hgKp— José Hojaverde (@JoseHojaverde) September 7, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)