How to make smoke.#indiedev #gamedev #madewithunity pic.twitter.com/QK984gkKCB
— Sørb (@SoerbGames) September 16, 2022
How to make lightning.#indiedev #gamedev #VFX pic.twitter.com/7B3Rtafbjq
— Sørb (@SoerbGames) September 1, 2022
mais um estudo pic.twitter.com/2KzAEj9nrW
— Thiago Richau (@ThiagoRichau) September 16, 2022
🌿 to be alone in nature 🌿 pic.twitter.com/SWWC1tXFc4
— Justin Donaldson (@JDonaldson_art) September 16, 2022
She's done!🌿🍃🌊
— Daphne Fiato (@invaderroxas) September 17, 2022
Finally wrapped up this project, my senior thesis*, once and for all! I learned a lot about set dressing, foliage painting, and cool stuffs in Designer with this one, and it was a fun playground to practice what I've been learning.
Artstation:⬇️In Description⬇️ pic.twitter.com/aG2LwXtIx3
Getting a feel for how I want the graphics and game/ level design to be laid out! 😄 Trying not to go too crazy with the foliage so everything is still visible. This clip is meant to show a more vertical section. ⛰️#screenshotsaturday #indiegame #madewithunity #gamedev pic.twitter.com/7eIzhGsmC5
— CornflowerBlue (@Cornf_Blue) September 17, 2022
Share realistic decal in my previous vfx.
— Yuqing Shi (@Lasphir) September 17, 2022
I used parallax occlusion mapping node in material editor.
Feel free to get my textures below!👇👇👇#VFX #UnrealEngine #Shader pic.twitter.com/gf3yOCnjXD
Ancient Plateau in my game Mail Tail #gamedev #indiedev #madewithunreal @IndieGameLover pic.twitter.com/kkxa1PCHGp
— Robin Le Heist (@RobinLeHeist) August 14, 2022
this shows cloud cover and fog linked to each other
— mike🌵 (@kurtruslfanclub) September 19, 2022
you can see it in the skybox when the sun gets obscured as weather and time changes pic.twitter.com/iN1OcBJmsx
I've implemented my first path tracer in #scenerygen. Bugs are not always easy to spot as you can have nice looking results even if the lighting is partly wrong … 4K textures here (slower, but worth it) pic.twitter.com/ifhTrGFHST
— Gil Damoiseaux (@Gaxil) September 20, 2022
Latest look at my dynamic skybox.
— oldmanofthefire (@oldmanofthefire) September 20, 2022
Gradients, fog, and object rotation map blend toward their targets for various hours of the day. You can see the skybox objects following the camera around in the top half. #gamedevelopment #indiedev pic.twitter.com/ne8GedYIYJ
A bit more Sanguine exploration: The Quarry#gamedev #indiedev #madewithunity pic.twitter.com/iuH8woXC6k
— Nick Carver (@NickDCarver) September 20, 2022
#EmberGen internal build with emissive particles pic.twitter.com/GysdmosDV2
— Jason Key (@key_vfx) June 9, 2022
A quick preview of the parallax and self shadowing tech that I've developed for my upcoming impostor addon:
— Nugget 🏳️🌈 (@HotdogNugget) September 21, 2022
No hidden mesh, just shader trickery 🪄 pic.twitter.com/2b8FqaGJlr
#gamedev #gamedevs #IndieGameDev #indiegame#Steam #patreoncreator #madewithunity
— DXH (@DuiXiaoHe) September 20, 2022
My indie game – Airtight City 2.0
do you like this fighting style? pic.twitter.com/6vL36KitLl
Local Volumetric Fog in #UnrealEngine #Reverie pic.twitter.com/h3XjdLfBaE
— Alex Leiva (@aviel08) September 20, 2022
📢About Optimization & Performances
— Astral Ascent – New Update Available! (@HibernianWS) September 21, 2022
Here is a preview of the C++ version running at a rock-solid 120fps during an intense fight, we are actively working on it and it will be released in 2022, thanks for your patience! pic.twitter.com/GPNcke2gVk
Processing……#b3d pic.twitter.com/w2edl5IADU
— Dyzi&liz (@Dyzinliz) September 21, 2022
Made a design for theme Topiary. 🍁🍂#b3d #gamedev #indiedev #swordtember pic.twitter.com/UhxO3KU3dQ
— Farrukh Abdur (@FarrukhAbdur) September 21, 2022
really amped about initial sword results in the controller!
— The Milk Lake (@TheMilkLake) September 21, 2022
lots of respect for inertia through transitions that aren't in the mocap data. tons of work to do though!#gamedev #indiedev #unity3d #madewithunity #indiegamedev pic.twitter.com/1k3gFv12Pb
#UnrealEngine #UE4 #UE5
— Ghislain Girardot (@GhislainGir) September 22, 2022
Busy busy working on this minimap system 🙂 Reworked the entire thing from scratch, much more happy with how things are done. Feeling way more confident about releasing this soon and then I'll work on an improved CPP version for my own game 🙂 pic.twitter.com/tZSS9GZoOj
Here are the shots of the Forest Relic environment, close ones + the main. Planning on making a project breakdown blog this week—stay tuned! ✨ pic.twitter.com/EiQgMPQt6q
— Josh 🌿 (@heyitsjosh3D) September 21, 2022
Back to #UE5 stuff with a new test of Geometry Scripting 🙂#UnrealEngine5 #UnrealEngine #gamedev pic.twitter.com/nCKCSd1fIW
— Elhoussine Mehnik (@HoussineMehnik) September 21, 2022
— Aender Lara 🍩 (@AenderLara) September 21, 2022
yes, Unpacking was built in Unity, or as we like to say, by ~secretly using the third dimension~ pic.twitter.com/mVPCqcUmzF
— Unpacking 📦 (@UnpackingALife) September 21, 2022
Did some very cozy animation/programming practice these last couple of days👶 pic.twitter.com/csNDgNgkP5
— Erik Skog (@erikskog_) July 30, 2022
trying to push details w/ 156M voxels.
— Jason Key (@key_vfx) September 21, 2022
4K: https://t.co/nkCf1SwqSR pic.twitter.com/ULfO9SHRpt
An easy and cool way to animate tails if you are new to animation 🙂
— 🍂🥖 Kéké 🥖 🍂 (@Kekeflipnote) September 22, 2022
Added more examples so you can see how it works! pic.twitter.com/M4v9nxZH2u
Hero landing effect! Still work in progress…#gamedev #indiedev #indiegame #pixelart pic.twitter.com/owtUccYm5f
— Marcel (@usermarcel) January 20, 2022
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