Technically Art Technically Art: Issue 126 (23.09.2022) By Harry Alisavakis on Friday, September 23, 2022 How to make smoke.#indiedev #gamedev #madewithunity pic.twitter.com/QK984gkKCB— Sørb (@SoerbGames) September 16, 2022 How to make lightning.#indiedev #gamedev #VFX pic.twitter.com/7B3Rtafbjq— Sørb (@SoerbGames) September 1, 2022 mais um estudo pic.twitter.com/2KzAEj9nrW— Thiago Richau (@ThiagoRichau) September 16, 2022 🌿 to be alone in nature 🌿 pic.twitter.com/SWWC1tXFc4— Justin Donaldson (@JDonaldson_art) September 16, 2022 She's done!🌿🍃🌊Finally wrapped up this project, my senior thesis*, once and for all! I learned a lot about set dressing, foliage painting, and cool stuffs in Designer with this one, and it was a fun playground to practice what I've been learning.Artstation:⬇️In Description⬇️ pic.twitter.com/aG2LwXtIx3— Daphne Fiato (@invaderroxas) September 17, 2022 Getting a feel for how I want the graphics and game/ level design to be laid out! 😄 Trying not to go too crazy with the foliage so everything is still visible. This clip is meant to show a more vertical section. ⛰️#screenshotsaturday #indiegame #madewithunity #gamedev pic.twitter.com/7eIzhGsmC5— CornflowerBlue (@Cornf_Blue) September 17, 2022 Share realistic decal in my previous vfx.I used parallax occlusion mapping node in material editor.Feel free to get my textures below!👇👇👇#VFX #UnrealEngine #Shader pic.twitter.com/gf3yOCnjXD— Yuqing Shi (@Lasphir) September 17, 2022 Ancient Plateau in my game Mail Tail #gamedev #indiedev #madewithunreal @IndieGameLover pic.twitter.com/kkxa1PCHGp— Robin Le Heist (@RobinLeHeist) August 14, 2022 this shows cloud cover and fog linked to each otheryou can see it in the skybox when the sun gets obscured as weather and time changes pic.twitter.com/iN1OcBJmsx— mike🌵 (@kurtruslfanclub) September 19, 2022 I've implemented my first path tracer in #scenerygen. Bugs are not always easy to spot as you can have nice looking results even if the lighting is partly wrong … 4K textures here (slower, but worth it) pic.twitter.com/ifhTrGFHST— Gil Damoiseaux (@Gaxil) September 20, 2022 Latest look at my dynamic skybox.Gradients, fog, and object rotation map blend toward their targets for various hours of the day. You can see the skybox objects following the camera around in the top half. #gamedevelopment #indiedev pic.twitter.com/ne8GedYIYJ— oldmanofthefire (@oldmanofthefire) September 20, 2022 A bit more Sanguine exploration: The Quarry#gamedev #indiedev #madewithunity pic.twitter.com/iuH8woXC6k— Nick Carver (@NickDCarver) September 20, 2022 #EmberGen internal build with emissive particles pic.twitter.com/GysdmosDV2— Jason Key (@key_vfx) June 9, 2022 A quick preview of the parallax and self shadowing tech that I've developed for my upcoming impostor addon:No hidden mesh, just shader trickery 🪄 pic.twitter.com/2b8FqaGJlr— Nugget 🏳️🌈 (@HotdogNugget) September 21, 2022 #gamedev #gamedevs #IndieGameDev #indiegame#Steam #patreoncreator #madewithunity My indie game – Airtight City 2.0do you like this fighting style? pic.twitter.com/6vL36KitLl— DXH (@DuiXiaoHe) September 20, 2022 Local Volumetric Fog in #UnrealEngine #Reverie pic.twitter.com/h3XjdLfBaE— Alex Leiva (@aviel08) September 20, 2022 📢About Optimization & PerformancesHere is a preview of the C++ version running at a rock-solid 120fps during an intense fight, we are actively working on it and it will be released in 2022, thanks for your patience! pic.twitter.com/GPNcke2gVk— Astral Ascent – New Update Available! (@HibernianWS) September 21, 2022 Processing……#b3d pic.twitter.com/w2edl5IADU— Dyzi&liz (@Dyzinliz) September 21, 2022 Made a design for theme Topiary. 🍁🍂#b3d #gamedev #indiedev #swordtember pic.twitter.com/UhxO3KU3dQ— Farrukh Abdur (@FarrukhAbdur) September 21, 2022 really amped about initial sword results in the controller! lots of respect for inertia through transitions that aren't in the mocap data. tons of work to do though!#gamedev #indiedev #unity3d #madewithunity #indiegamedev pic.twitter.com/1k3gFv12Pb— The Milk Lake (@TheMilkLake) September 21, 2022 #UnrealEngine #UE4 #UE5Busy busy working on this minimap system 🙂 Reworked the entire thing from scratch, much more happy with how things are done. Feeling way more confident about releasing this soon and then I'll work on an improved CPP version for my own game 🙂 pic.twitter.com/tZSS9GZoOj— Ghislain Girardot (@GhislainGir) September 22, 2022 Here are the shots of the Forest Relic environment, close ones + the main. Planning on making a project breakdown blog this week—stay tuned! ✨ pic.twitter.com/EiQgMPQt6q— Josh 🌿 (@heyitsjosh3D) September 21, 2022 Back to #UE5 stuff with a new test of Geometry Scripting 🙂#UnrealEngine5 #UnrealEngine #gamedev pic.twitter.com/nCKCSd1fIW— Elhoussine Mehnik (@HoussineMehnik) September 21, 2022 pic.twitter.com/eESZ0169rO— Aender Lara 🍩 (@AenderLara) September 21, 2022 yes, Unpacking was built in Unity, or as we like to say, by ~secretly using the third dimension~ pic.twitter.com/mVPCqcUmzF— Unpacking 📦 (@UnpackingALife) September 21, 2022 Did some very cozy animation/programming practice these last couple of days👶 pic.twitter.com/csNDgNgkP5— Erik Skog (@erikskog_) July 30, 2022 trying to push details w/ 156M voxels.4K: https://t.co/nkCf1SwqSR pic.twitter.com/ULfO9SHRpt— Jason Key (@key_vfx) September 21, 2022 An easy and cool way to animate tails if you are new to animation 🙂 Added more examples so you can see how it works! pic.twitter.com/M4v9nxZH2u— 🍂🥖 Kéké 🥖 🍂 (@Kekeflipnote) September 22, 2022 Hero landing effect! Still work in progress…#gamedev #indiedev #indiegame #pixelart pic.twitter.com/owtUccYm5f— Marcel (@usermarcel) January 20, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)
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