Technically Art Technically Art: Issue 127 (30.09.2022) By Harry Alisavakis on Friday, September 30, 2022 🔥 BURRRRNNN 🔥 Flamethrower exercise from @quentincordonn1's 4th and last chapter of his 2D Fire VFX course ! Great course, I've enjoyed every minute of it 😊 .#VFX #2DFX #Photoshop #fire #Flames #digitalarts #VFXFriday pic.twitter.com/oLncJ7gkqQ— TREVISAN Nicolas (@CoolCatVFX) September 23, 2022 Helloo! #PortfolioDay I'm Raül, a Spanish 3D Artist that loves Technical Art.I currently live in Barcelona and I'm looking for a job in a studio #gamedev I do a little bit of everything, but I enjoy the most doing shaders, #VFX and production tools.https://t.co/JQKndtxE2i pic.twitter.com/q9GPdqtTIU— Raül Pla 🏳️🌈 (@RaulPR1930) September 23, 2022 Made a windy little scene to demo some environment VFX#vfxfriday #vfx #madewithunity #gamedev #indiedev #assetstore #unity3d #unity pic.twitter.com/WhxxN4q9Fb— Archanor✨ (@Archanor) September 23, 2022 This is what 🌸 Spirit Blossom Sett's R 🌸 looked like during development. pic.twitter.com/p2M0xO5dfG— 🌸 Spirit Blossom Sirhaian 🌸 (@Sirhaian) September 23, 2022 got an urge to try another toy octree-terrain renderer pic.twitter.com/4oMMqDtcss— 2DArray (@2DArray) September 22, 2022 𝓢#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity pic.twitter.com/wPaeqAFvJg— The Milk Lake (@TheMilkLake) September 24, 2022 Anime Food made in Blender 2D+3D #blender #b3d #Greasepencil pic.twitter.com/oB52dEXyPR— TadayoshiCG (@TadayoshiCG) September 15, 2022 – How many butterflies should we have?– Yes. 👀🦋🦋🦋🦋🦋🦋#screenshotsaturday #indiegamedev pic.twitter.com/Icbkf3Nx1p— Tomasz Stachowiak (@h3r2tic) September 24, 2022 🌊🌊 (🔊 + 🔄)#screenshotsaturday #indiegame #gamedev #metroidvania #madewithunity pic.twitter.com/GKIFO1yI9p— Mystic Clockwork Studio (@MysticClockwork) September 24, 2022 Hey #LatinxCreate, I’m a environment artist specializing in materials in games. Grateful to be in this industry, but games need more BIPOC representation, let’s break down the walls together. pic.twitter.com/wxY7p6eOYp— Chris Vasquez (@3xChris) September 24, 2022 Months after @HarryAlisavakis's #TechnicallyAJam, I'm finally posting the 2d water shader, water splash vfx and background art I did during the jam. Take a gander#shader #techart pic.twitter.com/WYsdCpuPZx— Mitch M (@MitchJMcClellan) September 25, 2022 「岸」- Buoys / Dolosse#indie_anime #b3d #blender pic.twitter.com/Si36F1OvXY— Dyzi&liz (@Dyzinliz) September 25, 2022 #VFX are a lot of bloody work… #madewithunity #unity3d #3danimation #gamedev pic.twitter.com/uJTeLGwFrq— Yamo Studios (@YamoStudios) September 24, 2022 Improved the stability and performance of the GPU molecular dynamics solver. Around 1.5ms for 1M particles per iteration on a 3070. Not going to lie, this is really fun to play with. I wonder if one can make a game out of this🤔 pic.twitter.com/RW3LsyhCuH— Mykhailo Moroz (@Michael_Moroz_) September 24, 2022 Ooo! Our dynamically driven pizzabot is up and running in engine. All animation driven via Unity animator, with dynamic jiggle bones with collision for secondary motion. 🍕 #screenshotsaturday #animation #rigging pic.twitter.com/qZjrixv6HB— Shot One! 🐟 (@ShotOne_) September 24, 2022 I've been working on river and waterfall materials for the game! 🌊💦 Also setting up easy ways to make more (we love splines).I find it very soothing to just look at everything in motion😌#screenshotsaturday #indiegame #IndieGameDev #UnrealEngine pic.twitter.com/COAIuqjpMG— Saralie (@SaralieWagstrom) September 24, 2022 Added some VFX and SFX to the dragon. Also gave it a dash ability. Feedback always welcomed!#gamedev #unrealengine #3d #animation #dragon #IndieGameDev #blackartist pic.twitter.com/4lcrnTixW1— Charles Cox (@CharlesCoxArt) September 25, 2022 Hello to my 2 followers! This is going to be my first ever rig post, i've been studying rig for some months now, and finished Glenn's full body rig(still working on the facial) pic.twitter.com/fOmSAJJFRy— Vinicius Lobo (@Viniciu30000413) September 25, 2022 サイバー調(デジタル調?)のスラッシュ試作上手くいった部分といかなかった部分が半々くらい#Unity #VFXGraph #realtimeVFX pic.twitter.com/qmuYpbH4Hy— 不連続 (@hurenzoku) September 25, 2022 Some really cool #swordtember entries this year. Wish I could model all of them! Here's @Drawmaevedraw Blade of the Celestial Cartographer. pic.twitter.com/M16b0uzlJf— Djörk (@WillKoehler3D) September 25, 2022 I could waste so much time watching those fishes#gamedev #madewithunity pic.twitter.com/m6Fqg9cqsw— Brute Force (@BruteForceGame) September 23, 2022 I now appreciate bezier curves so much. Thanks to @FreyaHolmer's amazing video. (I'm late to it I know I'm sorry and link below)Also, a weird way to use Target Joint 2D 🤸#madewithunity #indiegames #indiedev #gamedev pic.twitter.com/T6ars2F6Mk— Zizhen Andrew // Pinni and the Lost Voice 🐶 (@zizhen96) September 26, 2022 Hand tracked particle effects, @_kzr + @varjodotcom + @ultraleap pic.twitter.com/Gela0USKfN— Lee Vermeulen (@Alientrap) September 24, 2022 rediscovered my forgotten pipe generator! Next-gen Pipe Mania game..? pic.twitter.com/rb6sqMzVsK— Owen Deery (@owendeery) September 26, 2022 ✨Quiet Town✨i'm VERY excited to finally share with you all the project i've been working on!based on the incredible illustration by @kemineko pic.twitter.com/kOEZI40VW0— Jennifer McGarry (@jenmcgarryart) September 26, 2022 Clovertown Mill, a stylized UE5 environment based on the amazing concept art of @marbmallow! ☺️More renders and breakdown of the scene on my ArtStation. pic.twitter.com/lSywMAXXFW— Baobab 🤡 (@yuba_bao) September 26, 2022 エフェクトつくりましたポケモンのストーンエッジな感じ色々断念したけど完成させたのでよしとします#UE5 #Niagara #realtimeVFX #Houdini pic.twitter.com/VkCgn39Tty— かつら (@RFX000000) September 25, 2022 Heres another cool example of 3D RD with an interactive cross section! It's pretty slow but it's also pretty high resolution for how janky yet elegant this implementation is https://t.co/Rseb4bDIhs pic.twitter.com/safsvI5xTN— ✨Kris (@BettiniKrisp) September 27, 2022 Last public teaser! Little WIP for pack 2 🐟🐟 pic.twitter.com/CGhWYor2SX— ✨Rafles✨ (@SrRafles) September 27, 2022 🌪️finally ported the legacy tornado to fields (minimum 3.1.2), will be releasing the .blend file for free in a day or so#b3d #blender #geometrynodes pic.twitter.com/a7iuDZxVY9— celestialmaze (@cmzw_) September 26, 2022 Saw a few posts about NaN propagation bugs in games, tried making a thing in Godot :3 https://t.co/SVktsoGZY6 pic.twitter.com/tsDwX7N9cK— Late as usual (@lateasusual_) September 26, 2022 ✨🌊WATER BREAKDOWN💦✨A lot of people have been asking about how I've set up the water I showed in my last tweet, so here comes a breakdown of the materials in Unreal Engine 4, a 🧵#indiegame #indiedev #gamedev #UnrealEngine #VFX pic.twitter.com/gxtlu4ozio— Saralie (@SaralieWagstrom) September 27, 2022 Really tried my best not to work on Ooglians this weekend but it was SO HARD!? 😭Today i've worked like 3x as hard to bring u the new juicy PHYSICAL cables with SOUNDS!It's all just silly sounds i made with my mouth, but I might keep them 👀#GameDev #indieDev #madewithUnity pic.twitter.com/f8CVu3F4rJ— Simon Bäckström (@GameDevSimon) September 26, 2022 #Houdini RBD Soft Constraints#sidefx #IndieGameDev #indiedev #goprocedural #gamedevelopment #gamedev #indiegame #gametools #cg #CGI #3dartist #gameart #3D #animation pic.twitter.com/K6hAScWt3P— Blue Bursting Bubble (@BubblePins) September 26, 2022 I’m really happy to announce that the fog renderer is working! All thanks to @occasoftware and his awesome help! Thank you so much! 😊 I highly recommend you go check out his work!#madewithunity #gamedev #indiegamedev #gamedesign #vfx pic.twitter.com/0wdzJ2aELl— Isaiah Toth 🇭🇺 (@IsaiahToth_Dev) September 27, 2022 ngl I didn't think I'd be making worm spies at 23 hahathis is my job???? 🔥 pic.twitter.com/z9OepBh74x— ✨ Kela✨ making Mail Time 💌 (@KelaMakesGames) September 27, 2022 Hey I worked on that 💜 https://t.co/qUsp4SRmOu— Jes (@JessieVanAelst) September 28, 2022 Super excited to say @ustwogames "Desta: The Memories Between" is finally out! Was a pleasure working on the art direction and super proud of the team. It has drama, dream worlds, powers, what more could you want? Out now on @netflix games! pic.twitter.com/vaQtar0IoM— Chris (• ε •) (@paperCaves) September 27, 2022 I am so excited to finally finish this project.😆If you want to know how to import, rig and animate a character in Unreal, check out my course: https://t.co/GGTQPD73ohFor only $60 (personal license)#controlrig #flippednormals #ue5 #rigtip #buzzlightyear pic.twitter.com/YuReFu1nCL— Kamila Bianchi 🇧🇷🇬🇧 (she/her) (@kamilabianchi) September 27, 2022 3D Fan art of the cover of the fantastic graphic novel ''Morgane'' by Stephane Fert ! The story is about Arthur's half sister, Morgane le Fay 🙂#swordtember #swordtember2022 pic.twitter.com/UYJDT1kXw0— Morgane Malville (@MorganeMalville) September 28, 2022 friends, I was suddenly shitcanned, and having just closed on a home, have zero moneys and am in need of work immediately. I am one of the best in the biz for shaders in Unity, esp in deferred. If you need a graphics nerd or technical artist hmu by DM or info@teamdogpit.com pic.twitter.com/R71pL2GWOz— Manuela Malasaña (@ManuelaXibanya) September 28, 2022 I've seen lots of people recreating this dr strange portal, so I gave it a go in #EmberGen #realtimeVFX pic.twitter.com/XQIGAoaxhA— Jason Key (@key_vfx) September 28, 2022 #geometrynodes Offroad Rig Generator v04 is here ! With new DRIFT option 🤩 ! Automated leaning on corners, fake wiggle scaling option and performance improvements ! #b3dhttps://t.co/24QuvQ0quu pic.twitter.com/zMeG7rKdZY— Miettinen Jesse / Blenderesse (@JesseMiettinen) September 28, 2022 Guardrail-grinding#indiegamedev #pixelart #flutter #gamedev #outrun #racing pic.twitter.com/MPrtT1gkPz— David Donze (@MissionCTRLGame) September 20, 2022 Hot animation made in #Cinema4D 2023 and #Redshift3d by Christian Wolff, https://t.co/ZHRJfBSymX @pixellusionvfx pic.twitter.com/DGNMTWpKYX— David McGavran (@dmcgavra) September 28, 2022 evening classroom #blender3d #b3d #photoshop pic.twitter.com/VgqPvSWEJ7— mclelun lee (@mclelun) September 29, 2022 umbrella shader #UE5 pic.twitter.com/32wn2ljTSx— Lushfoil Photography Sim (@cavesrd) August 2, 2022 Quick video on how I made the Clouds in my game.#UE4 #UnrealEngine #IndieDevs #gamedevelopment #Houdini pic.twitter.com/cf1iDGJrXP— Jesper Bergman – Spell Defender (@Ejjben) February 27, 2022 4つできたので一旦まとめ。#animation #2danimation #madewithspine pic.twitter.com/mI3rhR84Ti— おっきい芋🥑 (@imo_dekai) September 26, 2022 I finally found the time to participate to #TechnicallyAChallenge on @HarryAlisavakis's Discord server, the current theme is Glitch and I wanted to make a Pixelizer gun like in the latest Ratchet & Clank game.#RatchetAndClank #madewithunity #unity3d #gamedev #indiedev #shaders pic.twitter.com/145ccGzAGB— Anthelme (@anthelme_dumont) September 29, 2022 Hey 👋Let's have some summer vibes 🏖 just before entering the spooky with my entry for #TechnicallyAChallenge Sand X Castle from @HarryAlisavakis It's a game where you can build a sand castle!Sounds on🎶HQ in Comments.https://t.co/qJ0UozbtUF#madewithunity #indiedev #b3d pic.twitter.com/vBKVjDmuib— rikoo (@KubiakErik) September 30, 2022 #blender #b3d #geometrynodespublish my ink brushhttps://t.co/wNXWvnOVySenjoy~all is free~🤪 pic.twitter.com/Nbi3anIfVm— 五天晴 (@wutianqing_) September 30, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)