Technically Art Technically Art: Issue 128 (07.10.2022) By Harry Alisavakis on Friday, October 7, 2022 Just finished my entry for the #ArtStation #VFX Challenge https://t.co/EShtaynT0e#madewihtunity pic.twitter.com/pVR83A9dCs— .Ilya (@Heavy_2021) September 29, 2022 quick bush trail with mirror modifier#gamedev #indiedev #madewithunity pic.twitter.com/JorpGnDBmB— elvis (@elvismdd) September 30, 2022 Well well, two against one?Looks like I'll need to take on one demon at a time.#gamedev #indiedev pic.twitter.com/afXEIGjHrU— The Last Case of Benedict Fox (@BenFoxGame) September 29, 2022 The theme for the current #TechnicallyAChallenge is Glitch! ๐โจ #unity3D #shaders(I've been replaying Horizon Zero Dawn, so used the focus highlight as inspiration!) pic.twitter.com/BYNspkyiDI— Cyan โจ (@Cyanilux) September 30, 2022 uploading pic.twitter.com/QvzhpAXR8p— Late as usual (@lateasusual_) September 30, 2022 Some fast relight of the current scene. Not sure which I like more, but that one defiantly have some potential. Clock is ticking to finish the dragon ! #artstationchallenge pic.twitter.com/6v4uVVRBqp— Sergei Panin (@Speed3DP) September 27, 2022 #swordtember #swordtember2022 Day 15 – SinLustful LureA cursed sword that infects its victim with a maddening infectious love and lust.Hi-Res images and Stats are available on my Patreon pic.twitter.com/YqFWuRymZo— Sinlaire (@MukhlisNur) October 2, 2022 Made a little waterfall ๐#indiegame #screenshotsaturday pic.twitter.com/yYMZqZkgiA— Fabi Smith (@Just_Game_Dev) October 2, 2022 I did it – here's my completed first Artstation Challenge! Considering this still a WIP, but I'm so happy with how far I got. Now I sleep for a week!Concept by Li-feng Zhu ๐ pic.twitter.com/UPTs7Viyye— Jacky๐ผ (@defaultbrush) October 2, 2022 #Effekseer#ใใใใฉ#vfx ๆกใ่ใใๅทๆฐใฎๅฎฟใใๆใฎๅ pic.twitter.com/pIgzi1yB2c— Material Forward๏ผใใใใฉ๏ผๅ ฌๅผ (@Mate_Fo) October 3, 2022 Finished my forest relic scene! I'm very glad to have had the time to dive deep over the past few weeks. Learned a bunch about foliage, lighting, and rendering using UE5.#UnrealEngine #gameart pic.twitter.com/GsxaoqAPez— Josh ๐ (@heyitsjosh3D) September 20, 2022 ๐ง Stylized Water in UE5 Breakdown ๐ฆAfter I posted my latest scene, there were a few people who reached out to me about the water! While I'm working to finalize the complete project breakdown, here's a ๐งตon the material:#UnrealEngine #gameart #VFX pic.twitter.com/t8tRnfslcn— Josh ๐ (@heyitsjosh3D) September 30, 2022 Can't believe I actually finished the whole of #swordtember2022๐ Thank you all for the support and kind messages, they motivated me to continue each day ๐ โค๏ธโค๏ธI hope you stick around to see what else I'll cook up in #blender3dHere's all 30 days of the #swordtember swords: pic.twitter.com/1vKq2cQVF9— Kay ๐จ (@KayLousberg) October 1, 2022 Godot version ๐ pic.twitter.com/yQEsrzy0AB— Late as usual (@lateasusual_) October 1, 2022 My entry for the Dragon's Rise: The Forgotten Realms Artstation Challenge!๐๐จhttps://t.co/57j1vx46sa pic.twitter.com/UK4XRaEqg9— Mart๐ฃ@ looking for work! (@eggsthetic) October 3, 2022 So somehow I managed to finish my Artstation Challenge! I was super sick, so I only had a week or so to be able to work on it, but its dragons.. ๐We do anything for our dragon overlords. pic.twitter.com/pVJnug6m4G— Tabz ๐บ๐ (@catkitsu) October 3, 2022 suspension works great ๐ #gamedev #indiedev #madewithunity pic.twitter.com/HPkwNGQDpu— Ultimate Panzer (@UltimatePanzer) June 12, 2022 Another approach for my top down tree animation: Instead of a sinusoidal movement I use a noise texture. The side of the tree facing the wind is shifted more and pushed inward.#godotengine #indegames #indiedev pic.twitter.com/MuqA9UMoGW— Might of Merchants (@MightofMe) October 3, 2022 Goshhhh…. FINALLY !!!3rd attempt to fluid simulations ๐ซ Big thanks to @IRCSS for detailed explenation of GPU fluids simulation and @_kzr for clean and simple implementation ( Links in thread )#madewithunity #gamedevelopment pic.twitter.com/BJGbbhtNwn— Kacper Szwajka (@SzwajkaKacper) October 3, 2022 Some people wondered about the UV warping I used in the flesh creature. It's a very simple bit of code. I found this method a while ago on shadertoy explained as the approximate method used in old games like Quake for water effects. pic.twitter.com/uIjYdf8P25— Kasper Arnklit Frandsen (@KasperArnklit) October 4, 2022 Tried to make my own Geometry Nodes rain setup, is not as complex and realistic as the others I've seen but it works for me ๐ค ๐ (sorry for the lag at the end)#geometrynodes #b3d #blender #3d #cgi pic.twitter.com/eZ5XjCpOHb— Ness (@MadNess_Lab) September 22, 2022 Day 3: Herb garden๐ฟ#froggyfall #b3d #blender3d #3dmodeling pic.twitter.com/wsWGeS1XoU— Nicole ๐ COMMISSIONS OPEN ๐ (@nicky_blender) October 3, 2022 After months of work, I'm proud to announce that my new impostor addon is now OUT!Introducing… Instant Impostors!Effortlessly generate optimized impostors of any object, massively improving performance in any large scene!(Download link in replies) pic.twitter.com/H6oKUewFCs— Nugget ๐ณ๏ธโ๐ (@HotdogNugget) October 4, 2022 there seems to be quite a bit of interest for this so thought Iโd do a small breakdown:) https://t.co/vhbG6Hk5ZM— Guillaume Boissรฉ (@guitio2002) October 5, 2022 Flipbooktober 07- ShatteredSuper happy with this one pic.twitter.com/xASVk8H72I— โจRaflesโจ (@SrRafles) October 6, 2022 Here is a unique look at what SDFGI does internally. It maintains a voxelized (SDFd) cascaded version of the world in real-time, which takes about 2ms to update. All GI and rough reflections are computed by sphere tracing into it. pic.twitter.com/NoTOxJK9SI— Juan Linietsky (@reduzio) January 20, 2021 Things getting serious … Helicopter is done ๐Implemented outward forces to wind simulation. I'm still amazed about the amount of reaction to the last post ๐#gamedevelopment #madewithunity pic.twitter.com/vCRbvT0gCk— Kacper Szwajka (@SzwajkaKacper) October 5, 2022 Getting a bit back into #Blender3d #GeometryNodes a bit by making a version of the uneven bricks algorithm. pic.twitter.com/f8sSU4OgEz— Kasper Arnklit Frandsen (@KasperArnklit) October 6, 2022 3D Blur is out a day early!I've got a lot more planned and I hope you all enjoy!Grab it here:https://t.co/lBFT8dFGP3#MadeWithSubstance #SubstancePainter pic.twitter.com/eeJTndgOZl— ๐โโฌ Witchy Cat ๐ณ๏ธโโง๏ธ๐ธ (@ActionDawg) October 6, 2022 Crunchy pixels.#shader #madewithunity #vfx pic.twitter.com/pKMkj8qAoO— Sรธrb (@SoerbGames) October 6, 2022 Been a bit busy lately, but I've added some foliage to the forest level!(You still play as a doggo though. It just defaults to the cat when I level skip) pic.twitter.com/fV1Ge0L9aN— cocefi ๐ (@chickysprout) October 7, 2022 Quick thread of all my DEEP stuff so far. (not much to be fair!) pic.twitter.com/TqGpmqrMkR— Darren Bartley (@fightpunch) October 7, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)