Just finished my entry for the #ArtStation #VFX Challenge https://t.co/EShtaynT0e#madewihtunity pic.twitter.com/pVR83A9dCs
— .Ilya (@Heavy_2021) September 29, 2022
quick bush trail with mirror modifier#gamedev #indiedev #madewithunity pic.twitter.com/JorpGnDBmB
— elvis (@elvismdd) September 30, 2022
Well well, two against one?
— The Last Case of Benedict Fox (@BenFoxGame) September 29, 2022
Looks like I'll need to take on one demon at a time.#gamedev #indiedev pic.twitter.com/afXEIGjHrU
The theme for the current #TechnicallyAChallenge is Glitch! ๐โจ #unity3D #shaders
— Cyan โจ (@Cyanilux) September 30, 2022
(I've been replaying Horizon Zero Dawn, so used the focus highlight as inspiration!) pic.twitter.com/BYNspkyiDI
uploading pic.twitter.com/QvzhpAXR8p
— Late as usual (@lateasusual_) September 30, 2022
Some fast relight of the current scene. Not sure which I like more, but that one defiantly have some potential. Clock is ticking to finish the dragon ! #artstationchallenge pic.twitter.com/6v4uVVRBqp
— Sergei Panin (@Speed3DP) September 27, 2022
#swordtember #swordtember2022
— Sinlaire (@MukhlisNur) October 2, 2022
Day 15 – Sin
Lustful Lure
A cursed sword that infects its victim with a maddening infectious love and lust.
Hi-Res images and Stats are available on my Patreon pic.twitter.com/YqFWuRymZo
Made a little waterfall ๐#indiegame #screenshotsaturday pic.twitter.com/yYMZqZkgiA
— Fabi Smith (@Just_Game_Dev) October 2, 2022
I did it – here's my completed first Artstation Challenge! Considering this still a WIP, but I'm so happy with how far I got. Now I sleep for a week!
— Jacky๐ผ (@defaultbrush) October 2, 2022
Concept by Li-feng Zhu ๐ pic.twitter.com/UPTs7Viyye
#Effekseer#ใใใใฉ#vfx
— Material Forward๏ผใใใใฉ๏ผๅ ฌๅผ (@Mate_Fo) October 3, 2022
ๆกใ่ใใๅทๆฐใฎๅฎฟใใๆใฎๅ pic.twitter.com/pIgzi1yB2c
Finished my forest relic scene! I'm very glad to have had the time to dive deep over the past few weeks. Learned a bunch about foliage, lighting, and rendering using UE5.#UnrealEngine #gameart pic.twitter.com/GsxaoqAPez
— Josh ๐ (@heyitsjosh3D) September 20, 2022
๐ง Stylized Water in UE5 Breakdown ๐ฆ
— Josh ๐ (@heyitsjosh3D) September 30, 2022
After I posted my latest scene, there were a few people who reached out to me about the water! While I'm working to finalize the complete project breakdown, here's a ๐งตon the material:#UnrealEngine #gameart #VFX pic.twitter.com/t8tRnfslcn
Can't believe I actually finished the whole of #swordtember2022๐
— Kay ๐จ (@KayLousberg) October 1, 2022
Thank you all for the support and kind messages, they motivated me to continue each day ๐ โค๏ธโค๏ธ
I hope you stick around to see what else I'll cook up in #blender3d
Here's all 30 days of the #swordtember swords: pic.twitter.com/1vKq2cQVF9
Godot version ๐ pic.twitter.com/yQEsrzy0AB
— Late as usual (@lateasusual_) October 1, 2022
My entry for the Dragon's Rise: The Forgotten Realms Artstation Challenge!๐
— Mart๐ฃ@ looking for work! (@eggsthetic) October 3, 2022
๐จhttps://t.co/57j1vx46sa pic.twitter.com/UK4XRaEqg9
So somehow I managed to finish my Artstation Challenge! I was super sick, so I only had a week or so to be able to work on it, but its dragons.. ๐We do anything for our dragon overlords. pic.twitter.com/pVJnug6m4G
— Tabz ๐บ๐ (@catkitsu) October 3, 2022
suspension works great ๐ #gamedev #indiedev #madewithunity pic.twitter.com/HPkwNGQDpu
— Ultimate Panzer (@UltimatePanzer) June 12, 2022
Another approach for my top down tree animation: Instead of a sinusoidal movement I use a noise texture. The side of the tree facing the wind is shifted more and pushed inward.#godotengine #indegames #indiedev pic.twitter.com/MuqA9UMoGW
— Might of Merchants (@MightofMe) October 3, 2022
Goshhhh…. FINALLY !!!
— Kacper Szwajka (@SzwajkaKacper) October 3, 2022
3rd attempt to fluid simulations ๐ซ
Big thanks to @IRCSS for detailed explenation of GPU fluids simulation and @_kzr for clean and simple implementation ( Links in thread )#madewithunity #gamedevelopment pic.twitter.com/BJGbbhtNwn
Some people wondered about the UV warping I used in the flesh creature. It's a very simple bit of code. I found this method a while ago on shadertoy explained as the approximate method used in old games like Quake for water effects. pic.twitter.com/uIjYdf8P25
— Kasper Arnklit Frandsen (@KasperArnklit) October 4, 2022
Tried to make my own Geometry Nodes rain setup, is not as complex and realistic as the others I've seen but it works for me ๐ค ๐ (sorry for the lag at the end)#geometrynodes #b3d #blender #3d #cgi pic.twitter.com/eZ5XjCpOHb
— Ness (@MadNess_Lab) September 22, 2022
Day 3: Herb garden๐ฟ#froggyfall #b3d #blender3d #3dmodeling pic.twitter.com/wsWGeS1XoU
— Nicole ๐ COMMISSIONS OPEN ๐ (@nicky_blender) October 3, 2022
After months of work, I'm proud to announce that my new impostor addon is now OUT!
— Nugget ๐ณ๏ธโ๐ (@HotdogNugget) October 4, 2022
Introducing… Instant Impostors!
Effortlessly generate optimized impostors of any object, massively improving performance in any large scene!
(Download link in replies) pic.twitter.com/H6oKUewFCs
there seems to be quite a bit of interest for this so thought Iโd do a small breakdown:) https://t.co/vhbG6Hk5ZM
— Guillaume Boissรฉ (@guitio2002) October 5, 2022
Flipbooktober 07- Shattered
— โจRaflesโจ (@SrRafles) October 6, 2022
Super happy with this one pic.twitter.com/xASVk8H72I
Here is a unique look at what SDFGI does internally. It maintains a voxelized (SDFd) cascaded version of the world in real-time, which takes about 2ms to update. All GI and rough reflections are computed by sphere tracing into it. pic.twitter.com/NoTOxJK9SI
— Juan Linietsky (@reduzio) January 20, 2021
Things getting serious … Helicopter is done ๐
— Kacper Szwajka (@SzwajkaKacper) October 5, 2022
Implemented outward forces to wind simulation. I'm still amazed about the amount of reaction to the last post ๐#gamedevelopment #madewithunity pic.twitter.com/vCRbvT0gCk
Getting a bit back into #Blender3d #GeometryNodes a bit by making a version of the uneven bricks algorithm. pic.twitter.com/f8sSU4OgEz
— Kasper Arnklit Frandsen (@KasperArnklit) October 6, 2022
3D Blur is out a day early!
— ๐โโฌ Witchy Cat ๐ณ๏ธโโง๏ธ๐ธ (@ActionDawg) October 6, 2022
I've got a lot more planned and I hope you all enjoy!
Grab it here:https://t.co/lBFT8dFGP3#MadeWithSubstance #SubstancePainter pic.twitter.com/eeJTndgOZl
Crunchy pixels.#shader #madewithunity #vfx pic.twitter.com/pKMkj8qAoO
— Sรธrb (@SoerbGames) October 6, 2022
Been a bit busy lately, but I've added some foliage to the forest level!
— cocefi ๐ (@chickysprout) October 7, 2022
(You still play as a doggo though. It just defaults to the cat when I level skip) pic.twitter.com/fV1Ge0L9aN
Quick thread of all my DEEP stuff so far. (not much to be fair!) pic.twitter.com/TqGpmqrMkR
— Darren Bartley (@fightpunch) October 7, 2022