Technically Art Technically Art: Issue 129 (14.10.2022) By Harry Alisavakis on Friday, October 14, 2022 And the current high rez shot 😊#UnrealEngine #ue5 #gamedev #Blender3d pic.twitter.com/hRF9gt2Gdx— Sam G🧸🎏 (@SamFbrumby) October 5, 2022 #b3d 🍐 pic.twitter.com/bnySs5bEgX— Lettier (@lettier) October 7, 2022 Posting this again because I love replaying old games and recreating random shots from them.#blender #gba #snes #b3d pic.twitter.com/4I4PZKwbXd— Mohamed Chahin (@beastochahin) October 7, 2022 Weave through enemies, dodge their attacks, and utilize a range of randomly generated power-ups in order to survive and finish your run!#Roguelikes have never felt so good.Don't forget to check us out during #SteamNextFest, our demo is available now!#ScreenshotSaturday pic.twitter.com/PQH89D71jj— Crunchy Leaf Games (@CrunchyLeafGame) October 8, 2022 📽️Render static 3D scene with #godotengineI wonder why I never thought of doing this, but now I can render high resolution image directly inside godot#screenshotsaturday #gaming #gamedev #indiedev #madewithgodot pic.twitter.com/WW3vuUoWhD— Tan Jian Ping (@imjp94) October 8, 2022 灼熱地獄のブレイクダウンです😈🔥#UE5 #UE5Study #VFX #realtimeVFX #Niagara #indiedev #indiegame pic.twitter.com/m6v3il8Xaa— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) October 8, 2022 You might be wondering how we’re doing the cool, organic looking grid in How To Say Goodbye! Here’s a super simple breakdown of how we achieve it 😊 #screenshotsaturday pic.twitter.com/uC6tQ6KDqf— flo veltman (@FlorianVltmn) October 8, 2022 05 – Ethereal#flipbooktober #2dfx #vfx pic.twitter.com/S8rPcvgmFY— 🇺🇦Sonia! (@sonia_firsova) October 5, 2022 Proof of concept for a per-line preview for text based shaders in @UnityforGames, similar to what you'd get with a node editor.Imagining the end goal as a VS plugin with a dockable window that updates the preview based on your cursor position.#techart pic.twitter.com/srqRBrBCVC— Roystan (@roystanhonks) October 8, 2022 i made a shorts/tiktok version of the FK vs IK segment! the thumbnail came out really cute, converting everything to vertical was surprisingly fun pic.twitter.com/sME9uRaCiR— david oneacre 🌠 (@davidoneacre) October 8, 2022 Personal challenge "Water October"#2dfx #VFX #2danimation #ToonBoom #animation #animation2d pic.twitter.com/c5zU7HIo42— Nordic-Waffle (@NordyckiW) October 9, 2022 Some details ~#Unity #gamedev #shader #realtime pic.twitter.com/9j1q3nNNS1— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 9, 2022 Unreal5.1を味見。Naniteが進化して木の葉っぱみたいな細かいオブジェクトもいけるようになった。使ってるのは300万ポリゴンくらいのハイポリの木。これはすごい・・#UnrealEngine5 #UE5 pic.twitter.com/h9fDe9crtI— Yota Tasaki/田崎陽太🇷🇴 (@tasaki_yota) October 8, 2022 im gonna play Final Fantasy XIII (2009)widely regarded as The Last One They Made Before The Roman Numerals Got Too Big For Anyone To Remember How Roman Numerals Work pic.twitter.com/pAy5Hb41yj— Thew (@AmazingThew) October 6, 2022 グリペン立体イラスト #blender3d #greasepencil #立体絵画 pic.twitter.com/TGJD5KSxT3— GAKU (@Gakutadar) October 10, 2022 I created a Compute Shader to get animated cloud shadows. Somewhat satisfied with the result. Sped it up for you guys, so you don't have to sit here for hours! 👍#gamedev #madewithunity #pixelart pic.twitter.com/RYXpGRKTlT— studiowedman (@studiowedman) October 11, 2022 sunshade is a free little turn-based roguelike for android which i've been working on for the last month☀️explore randomly generated worlds and defeat enemies using lots of different items, upgrades and unlockable characters!(itch🔗in the tweet below) #indiegame pic.twitter.com/x8SAwQW2A3— elosociu (@elosociu) September 14, 2022 More Realtime 3d Pixelart experiments in unity! Now I've got custom shadow dithering on various materials (vertically elongated on the grass to give the impression of grass blades) and the start of something I'm calling "Roy Ruins". If he sees this, he'll know what I'm on about. pic.twitter.com/EubZ3ZLdh8— Howie Day (@howieeday) July 27, 2022 The Epic gods have done it again… Lumen and Nanite in #UnrealEngine #VirtualReality using #UE5-main (5.2). This is by far the most detail and realism I have ever seen in #VR. pic.twitter.com/KE9aYboJTE— Hiroyan (@H1R0Y4N) October 9, 2022 Hi #PortfolioDay I am a Tech-Artist and SoloDev working at Ubi Paris and on my game project MindVenture : a game to encourage creation ! 🌟 pic.twitter.com/M5cJ2xpMOO— Vhalenn🐶MindVenture (@Vhalenn_) October 11, 2022 Hey #portfolioday, I’m a material artist based in Chicago, & I like making rocks & dirt 🧟♂️https://t.co/aJXRFnNYuW pic.twitter.com/RpYVQcFfxf— Chris Vasquez (@3xChris) April 13, 2022 Hi! I'm Jack, I'm an environment & prop artist currently working as a Jr 3D Artist @RipstoneGames 🎮Love all things game art related & nature! 🎨🌲💼: https://t.co/mhzunJBaZe✉️: jack.shergold@hotmail.com#PortfolioDay #artist #gamedev #gameart #portfolio #environmentart pic.twitter.com/fJ2uETT4wK— 🎃Jack Shergold🎃 (@shergold_jack) October 11, 2022 Hey ya 👋I am Erik Kubiak, a developer/Tech Artist who is increasing his skills in art 🎨I am always open to some freelance Tech Art contracts 😉#PortfolioDay #b3d #madewithunity #shader pic.twitter.com/ezZB5haJQg— rikoo (@KubiakErik) October 11, 2022 Hiii #PortfolioDay !I'm Marie, a French character artist into semi-realistic/cartonish style✨Currently looking for a job or an internship ! ✨https://t.co/3doB2jx3Wn✨gourvil.mariearia.pro@gmail.com pic.twitter.com/dNrRpCLVKb— Udykarii (@GourvilMarie) October 11, 2022 greetings #PortfolioDay !!!i'm lisa maeda, a 2D harmony animator & designer! please reach out if seeking remote studio hires OR an attentive freelance artist to work with you on a project 🌻🌱 lisa.m.maeda@gmail.com🌱 https://t.co/jf9GzCmqTN pic.twitter.com/F9gn6gb2CK— 前田 lisa 🌱 (@midorifield) April 13, 2021 Flair up!#pixelart #animation pic.twitter.com/xhUql9GMDE— Yudou (@Yudou) October 11, 2022 Some fun with denoising of clear coat and car lights in my gpu path tracer pic.twitter.com/RcnBwQRCPh— Vladimir Komarov (@VrKomarov) October 11, 2022 Making progress every day🦾#videogames #indiegame #tuesdayvibe pic.twitter.com/Rrd5hY1HKJ— Gripper (@Gripper_action) October 11, 2022 Hello There! I'm George, a 3D Hard Surface and Texture Artist looking for a career change into the Game Industry. Remote, Full-time work is preferable but I'm open to options.💼: https://t.co/BwoMKBhatY📧: grico316@gmail.com#PortfolioDay #artistsontwitter🎞 Cam Pans (1/3) pic.twitter.com/Me3I1mKK66— 🧊 grico316 🎨 (@grico316) October 11, 2022 #PortfolioDay Makin’ games and takin’ names pic.twitter.com/vw0EYrl0UD— Mack (@EricSmack) October 12, 2022 Clipboard prop I made for @FlipAliveGames Animation was imported into Unity via Shapekeys 🙂 pic.twitter.com/pKTZeEfCzD— Rick 🌱 Freelance 3D Artist (@tinyruin) October 12, 2022 ‘an unexpected visit’ ☀️#Blender3d #b3d #3dart pic.twitter.com/OHQM0sEayu— sasha @ CozyBara ( ̄(工) ̄) (@s_kxznetsovadev) September 18, 2022 Hi #PortfolioDay, I’m Jon, and I like creating 3D Stylized Environments! I'm in my last semester of University and I'm looking to enter the Games Industry. I've added some completed pieces and the current WIP project🎨https://t.co/UrPOrOQrYu💼https://t.co/KiZUjsDub4 pic.twitter.com/yRCiKxVB0F— Jonathan Ma (@JonMa3D) October 11, 2022 Interactive foliage system: player interaction pic.twitter.com/ijmx1EZhjW— VMontyᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ (@VMonty) October 12, 2022 Back on the grass system, fixed some culling bugs and added option for quads with textures instead of bladesStill W.I.P. Want to add more options 🙂#gamedev #unity3d pic.twitter.com/DaHgO6zsDa— Joyce[MinionsArt] (@minionsart) October 12, 2022 pic.twitter.com/lzONtFmZdf— Glass Revolver (@glass__revolver) September 29, 2022 Minecraft the Eye of Ender Unreal Engine 5 Fan Art#UnrealEngine #UE5 #Minecraft #VFX #shader pic.twitter.com/cjH9cmxqAi— Nadir (@NadirFXX) October 13, 2022 I realised you probably could do skewed versions of the uneven bricks pattern and yes you can, a few more bugs to work out. This was pretty complicated for my shitty shader abilities. pic.twitter.com/PWxVKoOJcr— Kasper Arnklit Frandsen (@KasperArnklit) October 12, 2022 Implemented the Position Based Fluids paper by Miles Macklin et al.🤔Optimizing particle simulations is a true pain, and using groupshared memory is even harder. I needed to sort particles along the Hilbert curve for this to work. 💀Right now I can run 8M particles at ~40fps. pic.twitter.com/UJVqaGf8Nz— Mykhailo Moroz (@Michael_Moroz_) October 12, 2022 Flipbooktober 13- Book pic.twitter.com/nrFd2xOKkI— ✨Rafles✨ (@SrRafles) October 12, 2022 The finished demo scene I made for my Master's project. Combining pixel art with 3D was something new for me, but it's been a very interesting space to explore!#gamedev #indiedev #pixelart pic.twitter.com/sHj9wwljQp— Veeke (@imveeke) October 6, 2022 A quick tip regarding horse leg posing. #animation pic.twitter.com/oEU6XT5fvM— Brendan Body (@brendandjcad) May 8, 2020 This Spear Smash maneuver is just one of several core attacks fish mage Lophi the Lost will be sending your way during his epic boss battle in the #kristalagame ⚔️#indiegamedev #indiegames #darkfantasy #soulslike #madewithunreal pic.twitter.com/H1bp8CjEUA— Astral Clocktower Studios | KRISTALA (@ACS_Games) October 13, 2022 Hi I'm Fabian and I enjoy working on this tiny building game in my freetime – usually I'm a kindergarten teacher but gamedev is my second passion.I constantly have to pinch myself about the support & kind words you lovely people share 🙂We can't wait to get a demo out soon ! pic.twitter.com/FrF5WPDxG7— Fabi Smith (@Just_Game_Dev) October 13, 2022 Simple water shader doodles in cycles Nothing too mathy but I might try making a realtime proprietary render engine for this at some point pic.twitter.com/tMkPZ8z5vm— ✨Kris but scary (@BettiniKrisp) October 13, 2022 I always write my own lighting solutions. I've had some really naive ad hoc color bleeding in my (very fake) GI before, but this is my first decent attempt to actually have the light *bounce* pic.twitter.com/pIwXBBdQc6— Oskar Stålberg (@OskSta) October 14, 2022 How to use #unity to achieve real -time space transformation😊Unity Project Link: https://t.co/Jw2m2rp2Zd pic.twitter.com/jOZtW1ZVBY— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 14, 2022 Voronoi Derivatives #unity3d Pseudorandom Surfaces #gamedev #tutorial: https://t.co/819HcgdGli— Jasper Flick (@catlikecoding) October 14, 2022 Decided to play about with #Godot 4's new Multiplayer Nodes, and before I knew it I had a noddy little prototype I could play with my mates!More details here: https://t.co/Iey1EfwAKU#indiegames #indiegamedev #gamedev #indiedev #screenshotsaturday #madeingodot #GodotEngine pic.twitter.com/RtuXzvVjzc— Crigz (@PixelPunkGames1) October 13, 2022 Vertex Weight Proximityの値をGeometry Nodesを経由してMaterialのAttributeノードから読み込む練習。といつものDisplace遊び。 pic.twitter.com/a9lHncvy2R— 千葉章人 (@chiba_akihito) October 14, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)