Technically Art Technically Art: Issue 13 (12.04.2019) By Harry Alisavakis on Friday, April 12, 2019 Tech arrow for #VFXFriday #gamedev #UnrealEngine #realtimeVFX pic.twitter.com/BDn0QleAem— Niels Dewitte (@Niels_Dewitte) April 5, 2019 Simple Slash VFX. Made with Unity#Slash #VFX #Effect #Trail #Attack #Unity #RealtimeVFX pic.twitter.com/eznQyPQk2M— ErbGameArt (@ErbGameArt) April 4, 2019 Say hello to my little friends Clyde, Pinky, Inky and Blinky. A product of me trying to create a liquid shader this week in Unity but it became something completely else… a happy accident! Still a WIP though! #VFXFriday #RealTimeVFX #MadeWithUnity #VFX #Shader #PacMan pic.twitter.com/I19k7fbkkI— Kasra Kalami (@kasrakalami) April 5, 2019 Iteration of Legendary Loot Beam. Using standard #Unity Line Renderers and Particles.#MadeWithUnity #Shader #ShaderGraph #VFX #RealtimeVFX #Gamedev #VFXfriday pic.twitter.com/fNNX3G8HGN— Garrexus (@Garrexus) April 5, 2019 Sword slash shaders for #VFXFriday! pic.twitter.com/1KM9cW2aIY— Jacob Stenberg (@DaydeeTV) April 5, 2019 Sneakily working on the mood/feeel of something very small and very new inspired by the works of @vaguilov and @Crap_Weasel which you should def check out. #indiedev #gamedev #pixelart pic.twitter.com/BPeNzPNRz2— August Hรฅkansson (@HakanssonAugust) April 5, 2019 Don't be fooled! It's just an unlit, static quad!This is gonna be the core-block in my 'Contained' game.It's done with UV-gradients and lerps, not a single texture involved. I'll share some nodes below ๐#vfx #realtimevfx #gamedev #unity3d #shaders pic.twitter.com/zdDUPOBpXB— Rody Muijrers (@Fakirgnome) April 4, 2019 "Waiter, there's something floating in my soup!" ~ Bowl of the Beyond ~ @Beyond_FX #RealtimeVFX #VFXFriday #VFX #UnrealEngine #unity3d #Shader pic.twitter.com/wpkzSrDLBP— Veer (@veerFX) April 5, 2019 Heya friends! Ive been doing a lot of @Unity3D UI work recently and hooking up references to controls is boring, so i made a little tool to automate it – Property Drawers are HYPER powerful, and great to learn about๐ #UnityTipsyou can grab the code here https://t.co/yXvfWAdFdc pic.twitter.com/bjwj5G0z3o— Lotte 'just an idiot' May ๐๐๐๐น๐ฎโ๐ซ๐ฉ (@LotteMakesStuff) April 5, 2019 Edge Breakup Image Effect using stable but also screen-constant size noise is finally fully working! So happy.Big thank you to @bgolus for the last few missing pieces.I hope it shows properly in this small gif. Proper write-up incoming. pic.twitter.com/xqOhD3M2JE— Edward del Villar (@Ed_dV) April 7, 2019 I've finally built my absolute dream music software.Here's #ORCฮ(livecoding language) & PILOT(Synthesizer).https://t.co/GCLJM0ZvONhttps://t.co/aiGQ8YlAmi pic.twitter.com/AQy9ezBGu1— Devine Lu Linvega (@neauoire) April 7, 2019 Using #shaders to make this dimensional portal ๐๐Made in collaboration with @_khymeia_. Also big thanks to @enemyhideout for some of the math (https://t.co/iYantAsSNY).#unityTips #gamedev #shader #madewithunity #unity3D #indiegame #gameart pic.twitter.com/0IfHLFYYmG— Couch Game Crafters (@CouchGameCraft) April 8, 2019 New tech art practice based on one of @gorosart 's amazing quillustrations. Worked on the snow deformation shader and some nice screen-based tinted shadows. It's just so relaxing to run in the snow with this little doggy (put the SOUNDS ON) ๐๐ถ #gamedev #indiedev #3dart pic.twitter.com/QZMrFq23p0— RenD (@rend1720) March 30, 2019 Toon shading with @unity3d shader graph? It's possible with custom nodes! I wrote a tutorial here. ๐ณ๐ง https://t.co/GMj4cjPGbI #madewithunity #unitytips pic.twitter.com/0JUKI0x68y— Alexander Ameye (@alexanderameye) April 8, 2019 Setting up some a creepy location today,. 10/10 would not recommend visiting ๐#gamedev #indiedev #madewithunity pic.twitter.com/Q4XlTwVkn4— ๐๐๐๐๐๐๐๐๐ โฃ ๐๐๐๐ ๐ (@VPestilenZ) April 7, 2019 SDFr is an open source Signed Distance Field baker for Unity that I just released, get it here: https://t.co/Au9qtPf4VR #madewithunity #unity3d #gamedev #shader #vfx pic.twitter.com/5zhVelNFeI— ๏ฝ๏ฝ๏ฝ (@xra) April 6, 2019 Made my own little line of loot beams today, been wanting to do it for a while but finally got around to it. I dare you to ping your #Mozambiques on these badboys.#vfx #gamedev #IndieGameDev #gamefx #loot pic.twitter.com/IDnEDJE3MV— // Kevo // ๐ค๐ค (@KevWic) April 8, 2019 I need to share my home project with you : Ocean Invaders.It's about preventing boats from reaching the new world with godly powers.We started the project a while ago, so if you want to catch up head to https://t.co/bnspCZHlDK and scroll down. pic.twitter.com/gyiUm5Ru4v— Loumiskme (@bernould) April 9, 2019 Building out the old Adventure theme in #dotbigbang#voxelart #IndieGameDev #gamedev #voxel pic.twitter.com/hkaHFCixob— Voxeleus (@voxeleus) April 8, 2019 Another cheap trick for #unitytips tuesday. If you cannot effort volumetric lighting. Fake it ๐ Better image of the #shadergraph in the thread.#madewithunity #gamedev #unity3d pic.twitter.com/WMRVvNpF6V— Jan Lรถhr (@_janloehr) April 9, 2019 Ruins,shrine,Ironclad gunship, busy testing the meshes by the way the great big 'things' are going to be puzzels. I have two weeks of vacations so that means plenty of dev time! #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle pic.twitter.com/n5ItHLxXjA— Houari Abdelkarim (@howareyi) April 10, 2019 The trailer for our latest #VR game Shadow Point is now available to watch.๐๐ Find out more about #ShadowPoint:https://t.co/nepWJs6eZX pic.twitter.com/UzCBjlQQbz— Coatsink (@Coatsink) April 9, 2019 Hi Everyone! Hereโs another look at how we combine tools and techniques to support the unique aesthetic and art direction of Jenny LeClue.Sing it with me: โLetโs go ma-king wa-ter-fallsโ ๐ง๐ง๐ง1/4#madewithunity #AdventureGameFriday #gamedev #indiedev pic.twitter.com/PtwDaI7NoS— Ben Tillett (@VoiceOfBen) April 5, 2019 Hello #PortfolioDay I am a freelance 3D artist. Lately my work has mostly consisted of stylized fx, but I also do the occasional character art.Portfolio: https://t.co/IxcuIumq0nInsta: https://t.co/eEOLO9PMdK pic.twitter.com/UlK1DdRg9u— Cody Winchester (@CodyWinch) April 11, 2019 pic.twitter.com/TNTgSGIJ5r— keeps (@keepeetron) April 11, 2019 Here's a simple effect to use in your game.You could use it to show players which objects are pickable, interactive and more!>Shader in the first reply ๐#gamedev #tutorial #unity3d #indiedev #madewithunity pic.twitter.com/VXY7RZqElC— Febucci (@febucci) April 11, 2019 Some people asked me about a breakdown of the fire pew pewHere it is! ๐ Feel free to answer <3https://t.co/WrNArA6FyD pic.twitter.com/XfLjjKgSvD— Rafles (@SrRafles) April 11, 2019 Ay, Twitter! Check it out! Starting a progress thread on this WIP personal project!๐๐๐ The God Hunter ๐๐๐Based on the incredible work by @CbotmeThe goal is to accurately recreate their 2D style in real-time 3D #gameart #AmplifyShaderEditor #Unity #shaders pic.twitter.com/8Co6ZfgmKw— Steve Z (@ZappForThat) July 2, 2018 Working on this months #realtimeVFX's sketch challenge, Black & white! I've decided to make a bunch of circular portals. Still a WIP, I'm sketching these shaders as I go. I'll write up a blogpost soon about them all too! #vfx #unity3d #gamedev pic.twitter.com/tV2AnB5L6v— Rody Muijrers (@Fakirgnome) April 11, 2019 #toonshading and screenspace-textures. #madewithunity #madewithblocks pic.twitter.com/mY3ikBfETU— Durk (@DurkatWork) April 10, 2019 WIP on a "Wormhole" shader effect, using @AmplifyCreates inside @unity3d. Based on this technique: https://t.co/fMRyyd1OWJIs this because of the recent #BlackHole picture? Who knows… #unity3d #gamedev #shaders #vfx pic.twitter.com/xlSK8R4l9K— The C.reator (@cayou66) April 11, 2019 I have been working with Procedurally Generated Cities in @unity3d lately and thought I'd share a little preview for the next video. #madewithunity #Unity3D pic.twitter.com/IvrBhKyRU4— Kristin Stock (@itsKristinSrsly) April 11, 2019 UI Guides for #UnityDownload for Free ๐https://t.co/H5vghPUmpjA free asset to make simple UI guides (like in Photoshop). I use this asset to align objects in scene or UI elements.#madewithunity #gamedev #indiedev #igdev pic.twitter.com/MIvSJdAeoL— Alexey Kalinin (@_alexeykalinin) April 11, 2019 What day is it? Only the BEST day. It's #AdventureGameFriday!Thanks to @tweetingwoods for hosting last week. If you're making an #indiedev adventure game and would like it shared with the world, reply with a GIF/description & include #AdventureGameFriday. ๐ถ@KestrelPi pic.twitter.com/39PZWufozd— Temmy (@Hi_ImTemmy) April 12, 2019 Octopus Rock. This was fun to make, and I'm pretty pleased with how it turned out. #gamedevelopment #gamedev #indiedev #Blender3D #unity3d #Gameart #conceptart pic.twitter.com/KZJdJyea1W— Graham Denney (@carpetcrocodile) April 11, 2019 Scientists have obtained the first image of a black hole, using Event Horizon Telescope observations of the center of the galaxy M87. The image shows a bright ring formed as light bends in the intense gravity around a black hole that is 6.5 billion times more massive than the Sun pic.twitter.com/AymXilKhKe— Event Horizon 'Scope (@ehtelescope) April 10, 2019 3d art cg game development gameart gamedev graphics graphics programming indie indiedev madewithunity madewithunreal programming shader shaders technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)