Cursed 🌪️ #b3d #geometrynodes pic.twitter.com/ZxHzhEJMdf
— celestialmaze (@cmzw_) October 14, 2022
#UnrealEngine #indiedev #gamedev #lowpoly #fantasy #indiegames #art #Selfloss #boat #adventure
— Alex Goodwin (@AlexGoodwinDev) October 13, 2022
Spend almost all week for tweaking boat movement and animations. And it's better now!🚣♂️ pic.twitter.com/am3jt0O7To
This #Blocktober, I am sharing the techniques I use to levels in #Blender!
— Jamie D – RetroFPS with a rear-view mirror (@uk_resistant) October 4, 2022
Enjoy the thread 🧵 (I will be updating throughout October!)#Leveldesign#mapping #b3d#Blocktober22 pic.twitter.com/QM9HaP3bHc
My first animated eye sequence! 👀 #3dart #photorealism #animation #cgi #vfx #3dportrait #digitalhuman #maya #arnoldrender pic.twitter.com/QBp0JTN48H
— Şefki Ibrahim (@sefkiibrahim) October 14, 2022
Been experimenting with Gerstner Waves, very happy with the result!✨
— Cyan ✨ (@Cyanilux) October 15, 2022
Water shaders are the best~ 🌊🛟#unity3D #madewithunity #shaders #vfx pic.twitter.com/F3NLLzccMO
Realistic Lava Lamp using Ray Marching in Unity HDRP
— Adrian Mendez VFX (@AdrianMendezzG) October 7, 2022
HD: https://t.co/2HAPzEIMcM#unity3d #madewithunity #VFX #realtimevfx #Gamedev #shader #glsl #shaders #raymarching #graphics pic.twitter.com/yQlyUf83ka
“Morning”
— Mia Boas (@miaboaz) May 6, 2022
Details below 🥞#b3d #Blender3d pic.twitter.com/rNfUcdEsda
“Constant” level of detail for texture, regardless of distance, based on @XorDev’s shader #unity pic.twitter.com/vjx4AjfclD
— Anton (@antonkudin) October 15, 2022
One could say it's mostly Unreal and going too deep with gradient mapping… But this is only part 1 of a one day part 2 or 3 series.
— joyrok (@joyrok) October 16, 2022
Gradient mapping is very useful and fun ways to do it.
I wrote this over a year ago and might as well ship it.⛵https://t.co/9dKc0Bqdrd pic.twitter.com/bnSFumowgE
Riot announced new agent few days ago, so I've made this fanart in #b3d using #geometrynodes and #materialmaker for textures. Hats off to the Valorant VFX team.
— Pavel Oliva (@Pavel_Oliva) October 15, 2022
If you are interested, grab a blend file here https://t.co/BCxQfvbMiF#VALORANTfanart pic.twitter.com/bQeStLLG6r
Needle Engine recently added support for networked screen- and videosharing? 📷
— 🌵 Marcel (@marcel_wiessler) October 16, 2022
Here is a sneak peak video. Will share more details about it the next few days!
🌵 @NeedleTools #madewithneedle @threejs #webgl #webxr #webdevelopment #collabtober #threejs pic.twitter.com/zt3PQvPmKp
Pipes suck! pic.twitter.com/fBZ3k1elms
— Jan "zworp" Rigerl 🕹 📦 (@zworp) October 15, 2022
Testing a procedural creature design, is it too freakish? Look at those little hands😂 #gamedev #indiegame #indiedev #madewithunity #gameart pic.twitter.com/TpDGy2fPLW
— Alexis Bacot (@SpicyLoop) October 16, 2022
Researching particle based destructible soft bodies(not PDB yet)
— Mykhailo Moroz (@Michael_Moroz_) October 16, 2022
The approaches differ quite a lot from MPM-MLS, but the core idea is still the same – to track the deformation. In this case I track the deformation explicitly, by storing the original particle positions. pic.twitter.com/dB1pRfQKgH
More experiments of using this cool fluid sim for vfxhttps://t.co/fkKb4ORRHn#shader #realtimevfx #gamedev #unity3d #VFX #amplifyshader pic.twitter.com/k4bJXT2O9S
— Rensei (@TheRensei) October 16, 2022
Hi! Here is a general overview of how I implemented The Last of Us style attack and finisher animations in Unreal. pic.twitter.com/1aPVniLtLt
— Jude Morey (@jude_morey) October 16, 2022
Sediment deposit with talus limits and wind simulation in #scenerygen. pic.twitter.com/182M0qgXbB
— Gil Damoiseaux (@Gaxil) October 17, 2022
some locomotion and cloth physics work for the player character, the model is only the blockout – working on the sculpt next. pic.twitter.com/Ib0WA9zCxj
— ali eser (@ali3ser) October 17, 2022
Ribbons for Hologram in #Niagara#UE5 #gamedev #RealtimeVFX pic.twitter.com/MDDbcu4Jk5
— Niels Dewitte ニルス (@Niels_Dewitte) October 16, 2022
Create #pixelart by clicking stuff really really fast pic.twitter.com/XS1Ka1EBjv
— Richard Lems ☕ (@rilemtwit) October 17, 2022
Frustum Culling, Stream compaction, GPU sorting … my brain will not dispatch for a while 😶🌫️
— Kacper Szwajka (@SzwajkaKacper) October 16, 2022
Last week I were struggling a lot with understanding exactly how to implement all this fancy stuff ( more in Thread ) #madewithunity #gamedev pic.twitter.com/jrxKiekH2y
Let's have a short thread to discuss the memory locality optimization in my Claybook GPU particle simulator (2018).
— Sebastian Aaltonen (@SebAaltonen) October 13, 2022
This is the optimization that made my L1$ hit ratio improve from 60% to 90%. We are using atomics to plot particles in a buffer. Nanite & MM Dreams style 🙂 https://t.co/dPnHVuiDh1
Belle de Jour 🌸- Made with #MarvelousDesigner, #MayaCreative and #SubstanceDesigner https://t.co/ayZ3HXayMu pic.twitter.com/vxRo4KeKKK
— Pauline Boiteux 💙 (@JappLuz) October 17, 2022
球状爆発
— メジアン VFX (@median_ky) October 16, 2022
とりあえずひと段落#UE4 #niagara #vfx #realtimeVFX pic.twitter.com/QSyl1iyedb
110 FPS on GTX 1070, River test#FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev pic.twitter.com/0B5ZQgSu8C
— Andras Ketzer (@FluidNinjaLIVE) October 17, 2022
I continue experiments with stylized foliage. And now I made pines. New tutorial soon!) 😉 pic.twitter.com/0WbsxvV6vk
— Victoria Zavhorodnia 🇺🇦 (@akbutea) October 17, 2022
🔊 https://t.co/zvvQGjBT72
— Leon Denise (@leondenise) October 18, 2022
🔥 https://t.co/Dmo6WnGJcG
🌊 https://t.co/k8dtb23Izd pic.twitter.com/cqsaI28Yn0
Little snippet to make a rigidbody land facing the ground normal pic.twitter.com/8tO7uN81QY
— t3ssel8r (@t3ssel8r) October 18, 2022
Have you seen such a stump?#indiegames #gamedev #unity #IndieGameDev #games #topdownshooter #ScreenshotSaturday #sillypollybeast pic.twitter.com/tB0KES1e5K
— Fury Turn – available on Steam! (@AnjiGames) October 17, 2022
Here's a little tool we built in @unitygames to help us make the bubbly ground for our hand-drawn adventure A Winding Path, to be released on #NintendoSwitch next week! Sprite Shape, negative gravity and custom circle packing go brrrr 🤩#unity2d#madewithunity #indiegamedev pic.twitter.com/fGSWmu1CXF
— Three Eyed Games 🎮 SWITCH LAUNCH OCT 27! 🥳 (@ThreeEyedGames) October 18, 2022
I had a silly idea that probably wouldn't work due to performance overhead. But it's still interesting. Doing randomization of tiling meshes in the shader. Each "brick" here just uses a little 256×256 texture that I then randomly rotate and hsv adjust as well. #GodotEngine pic.twitter.com/81Rn2RSQPT
— Kasper Arnklit Frandsen (@KasperArnklit) October 18, 2022
“Served Hot, Ramen”, the process & the result. pic.twitter.com/G8QcJipYpi
— r͎i͎f͎q͎i͎ ¯`•.,¸¸,.•´ (@rubahitam) October 9, 2022
there is something in the ̴̹̚m̷͉̿ḭ̴̢͘̚ṛ̸̪̌r̷̭͋o̶͈͆r̶͙̍#shader #realtimevfx #gamedev #unity3d #VFX #amplifyshader pic.twitter.com/rhRFc5bBKB
— Rensei (@TheRensei) October 9, 2022
Sparse textures on terrain surface. Chunks close to the camera use up to 16k * 16k texture resolution (1 chunk = 64*64 meters). But the texture memory usage is reduced (< 256 MB), because only those parts are allocated which the GPU uses. pic.twitter.com/5egTPLeb9o
— János Turánszki (@turanszkij) October 18, 2022
I made a custom datamosh pass in #unity3d HDRP for the current #TechnicallyAChallenge the theme was #glitch also I did a quick pass at the audio processing. pic.twitter.com/aeyrr6MhIR
— Alex Epton (@alexxxchange) October 18, 2022
Animated waterfalls are such a pleasure to look at, but such a pain to animate. Here's some fully tileable ones I made for Tiny Thor. pic.twitter.com/diYgwx6uHF
— Nauris (@Namatnieks) October 18, 2022
It’s finally time to hop aboard the Sally!🐸 The Kickstarter campaign is now LIVE and you can go check it out here:https://t.co/lY5VepDWbl pic.twitter.com/pL7N2I9dc0
— Sally's Kickstarter is LIVE! – Lucid Tales (@cooplucidtales) October 18, 2022
Would you play a horror game that feels like this? 👻
— Snowtail Games (@SnowtailGames) October 18, 2022
🔊#gamedev #indiedev #madewithunity pic.twitter.com/JcHkHoPSZ4
BUBBLES | First Houdini animation in a minute! Rendered with Octane Render Blender edition #Houdini #OctaneRender pic.twitter.com/CXn6W0eVPr
— Maren Pan (@paarsec) October 18, 2022
Welcome to the Features Thread for
— 🔥 Empyrean Sirhaian 🔥 (@Sirhaian) October 18, 2022
✨🔥 Empyrean Pyke 🔥✨
As always, let's start with his Dance~ pic.twitter.com/VTpZSZHP0v
Some of the Character Weapons I rigged, prototyped (animation) and integrated for #AssassinsCreedValhalla Extended Experience are finally out!
— Charli (@charlenesville) October 7, 2022
Full renders & credits: https://t.co/CUlALQXdf4
More stuff to share soon! ✨#gamedev #techart #animation pic.twitter.com/sy2hIm1t9B
Some progress on this project. Added scene-based masking and scene-based 3-tiered bloom effects, using groundprojections for the environment. Getting closer.#threejs #webgl pic.twitter.com/CxwKHevRG5
— Carlos G. Notario (@carlosgnotario) October 19, 2022
Finally PBR lighting model working as expected in @p5xjs thanks to LYGIA. Give it! https://t.co/OFDN9jTeBN pic.twitter.com/of7ITpyV5U
— Patricio Gonzalez Vivo (@patriciogv) October 19, 2022
I'm seeing if my light volume approach can work with point lights too. The low resolution is noticeable for sure. Especially when you move em around like this. But if you keep em big and soft and somewhat still I think it's gonna be good. pic.twitter.com/Qq625aCNOU
— Oskar Stålberg (@OskSta) October 19, 2022
braaaaaaaaaaah pic.twitter.com/HbDftHW7SS
— Kristof Dedene (@KDedeneArt) October 19, 2022
むにむに pic.twitter.com/7LLinVSW4Y
— 千葉章人 (@chiba_akihito) October 18, 2022
Having a bit of fun with this thing 😀 pic.twitter.com/G4SXEMlKx6
— Mrmo Tarius (@MrmoTarius) October 20, 2022
#UnrealEngine #UE4 #UE5
— Ghislain Girardot (@GhislainGir) October 20, 2022
Cute simplistic trees are available as a Tier 2 reward on my Patreon 🙂 Have a look at the thread below to see how they were made ⬇️ pic.twitter.com/2BmsIlI6Su
Here's what a flame looks like in ascii 🔥 pic.twitter.com/ev2w00CHPS
— Sørb (@SoerbGames) October 20, 2022
Tie Fighter crash from Empire Strikes Back recreated in Unity #HDRP using #EmberGen and #vfxgraph with Timeline and Cinemachine.#madewithunity #unity3d #gamedev #realtimeVFX #VFX #techart #tflow #AmplifyShaderEditor #starwars pic.twitter.com/UFE6cmtNts
— -=HACKMANS=- (@_hackmans_) July 7, 2022
Making a game in #Unity3d and need a 3rd Person camera? Look no further than #Cinemachine!
— Nicky B ✈️ Unity Unite (Montreal) (@NickyBoccuzzi) August 9, 2022
You can learn how to use the "Free Look Camera" in this new tutorial explaining EVERY property!
Attain knowledge here: https://t.co/r13dzDwZNF#unityTips #gamedev #indiedev #madewithunity pic.twitter.com/dzUMV3QtFw
This is so satisfying to watch
— Rick 🌱 Freelance 3D Artist (@tinyruin) October 18, 2022
100% @Substance3D Designer pic.twitter.com/XnpDEmiYKf
Back working on this water shader, it is time to dive into FFT for gradwork.😁 pic.twitter.com/rM57734v08
— Hicham Ouchan (@HichamOuchan3d) October 20, 2022
A lot of progress has been done on the game. It feels like I started the project yesterday!🧡 🥲 #gamedev #pixelart #indiedev #throwbackthursday pic.twitter.com/B5nqjKorIa
— studiowedman (@studiowedman) October 20, 2022
Greetings! It's #PortfolioDay again!
— Go'Rim (@_PaulGorim_) October 11, 2022
Im a Senior Environment 3D Artist, currently snowed under with work visa process to relocate to the UK for my new game art journey.https://t.co/auEgjIyi8J pic.twitter.com/lsZ9TQNygy
Spooky Portal | UE4.#realtimevfx #VFX #unreal pic.twitter.com/8o0X0oUt4E
— Jose Manuel (@Coilerdk) October 13, 2022
Tunic’s been out for a while now, sooooo…
— Kevin Regamey (@regameyk) October 20, 2022
Let’s talk about audio secrets! pic.twitter.com/efjtNw7RDZ
It's done! 4 months and 100-whatever models later pic.twitter.com/t9Coohvi5E
— Ioana Oprisan (@IoanaOprisan) October 20, 2022
Test #Unity real-time Lumen👌 pic.twitter.com/oidLbvfIWo
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 20, 2022
NEW "Fractal Texturing" tutorial:https://t.co/RJfC1jr5hk
— Xor (@XorDev) October 15, 2022
This is the technique I used to detail terrain in my latest project.
ShaderToy Demo: https://t.co/9K7F5aytgq pic.twitter.com/jk4T7AWwse
I made a kind of music visualizer https://t.co/upUTiZzORw pic.twitter.com/9aCpXR11Qw
— Etienne Jacob (@etiennejcb) October 15, 2022