Technically Art Technically Art: Issue 130 (21.10.2022) By Harry Alisavakis on Friday, October 21, 2022 Cursed 🌪️ #b3d #geometrynodes pic.twitter.com/ZxHzhEJMdf— celestialmaze (@cmzw_) October 14, 2022 #UnrealEngine #indiedev #gamedev #lowpoly #fantasy #indiegames #art #Selfloss #boat #adventureSpend almost all week for tweaking boat movement and animations. And it's better now!🚣♂️ pic.twitter.com/am3jt0O7To— Alex Goodwin (@AlexGoodwinDev) October 13, 2022 This #Blocktober, I am sharing the techniques I use to levels in #Blender!Enjoy the thread 🧵 (I will be updating throughout October!)#Leveldesign#mapping #b3d#Blocktober22 pic.twitter.com/QM9HaP3bHc— Jamie D – RetroFPS with a rear-view mirror (@uk_resistant) October 4, 2022 My first animated eye sequence! 👀 #3dart #photorealism #animation #cgi #vfx #3dportrait #digitalhuman #maya #arnoldrender pic.twitter.com/QBp0JTN48H— Şefki Ibrahim (@sefkiibrahim) October 14, 2022 Been experimenting with Gerstner Waves, very happy with the result!✨Water shaders are the best~ 🌊🛟#unity3D #madewithunity #shaders #vfx pic.twitter.com/F3NLLzccMO— Cyan ✨ (@Cyanilux) October 15, 2022 Realistic Lava Lamp using Ray Marching in Unity HDRPHD: https://t.co/2HAPzEIMcM#unity3d #madewithunity #VFX #realtimevfx #Gamedev #shader #glsl #shaders #raymarching #graphics pic.twitter.com/yQlyUf83ka— Adrian Mendez VFX (@AdrianMendezzG) October 7, 2022 “Morning”Details below 🥞#b3d #Blender3d pic.twitter.com/rNfUcdEsda— Mia Boas (@miaboaz) May 6, 2022 “Constant” level of detail for texture, regardless of distance, based on @XorDev’s shader #unity pic.twitter.com/vjx4AjfclD— Anton (@antonkudin) October 15, 2022 One could say it's mostly Unreal and going too deep with gradient mapping… But this is only part 1 of a one day part 2 or 3 series. Gradient mapping is very useful and fun ways to do it. I wrote this over a year ago and might as well ship it.⛵https://t.co/9dKc0Bqdrd pic.twitter.com/bnSFumowgE— joyrok (@joyrok) October 16, 2022 Riot announced new agent few days ago, so I've made this fanart in #b3d using #geometrynodes and #materialmaker for textures. Hats off to the Valorant VFX team.If you are interested, grab a blend file here https://t.co/BCxQfvbMiF#VALORANTfanart pic.twitter.com/bQeStLLG6r— Pavel Oliva (@Pavel_Oliva) October 15, 2022 Needle Engine recently added support for networked screen- and videosharing? 📷Here is a sneak peak video. Will share more details about it the next few days!🌵 @NeedleTools #madewithneedle @threejs #webgl #webxr #webdevelopment #collabtober #threejs pic.twitter.com/zt3PQvPmKp— 🌵 Marcel (@marcel_wiessler) October 16, 2022 Pipes suck! pic.twitter.com/fBZ3k1elms— Jan "zworp" Rigerl 🕹 📦 (@zworp) October 15, 2022 Testing a procedural creature design, is it too freakish? Look at those little hands😂 #gamedev #indiegame #indiedev #madewithunity #gameart pic.twitter.com/TpDGy2fPLW— Alexis Bacot (@SpicyLoop) October 16, 2022 Researching particle based destructible soft bodies(not PDB yet)The approaches differ quite a lot from MPM-MLS, but the core idea is still the same – to track the deformation. In this case I track the deformation explicitly, by storing the original particle positions. pic.twitter.com/dB1pRfQKgH— Mykhailo Moroz (@Michael_Moroz_) October 16, 2022 More experiments of using this cool fluid sim for vfxhttps://t.co/fkKb4ORRHn#shader #realtimevfx #gamedev #unity3d #VFX #amplifyshader pic.twitter.com/k4bJXT2O9S— Rensei (@TheRensei) October 16, 2022 Hi! Here is a general overview of how I implemented The Last of Us style attack and finisher animations in Unreal. pic.twitter.com/1aPVniLtLt— Jude Morey (@jude_morey) October 16, 2022 Sediment deposit with talus limits and wind simulation in #scenerygen. pic.twitter.com/182M0qgXbB— Gil Damoiseaux (@Gaxil) October 17, 2022 some locomotion and cloth physics work for the player character, the model is only the blockout – working on the sculpt next. pic.twitter.com/Ib0WA9zCxj— ali eser (@ali3ser) October 17, 2022 Ribbons for Hologram in #Niagara#UE5 #gamedev #RealtimeVFX pic.twitter.com/MDDbcu4Jk5— Niels Dewitte ニルス (@Niels_Dewitte) October 16, 2022 Create #pixelart by clicking stuff really really fast pic.twitter.com/XS1Ka1EBjv— Richard Lems ☕ (@rilemtwit) October 17, 2022 Frustum Culling, Stream compaction, GPU sorting … my brain will not dispatch for a while 😶🌫️Last week I were struggling a lot with understanding exactly how to implement all this fancy stuff ( more in Thread ) #madewithunity #gamedev pic.twitter.com/jrxKiekH2y— Kacper Szwajka (@SzwajkaKacper) October 16, 2022 Let's have a short thread to discuss the memory locality optimization in my Claybook GPU particle simulator (2018).This is the optimization that made my L1$ hit ratio improve from 60% to 90%. We are using atomics to plot particles in a buffer. Nanite & MM Dreams style 🙂 https://t.co/dPnHVuiDh1— Sebastian Aaltonen (@SebAaltonen) October 13, 2022 Belle de Jour 🌸- Made with #MarvelousDesigner, #MayaCreative and #SubstanceDesigner https://t.co/ayZ3HXayMu pic.twitter.com/vxRo4KeKKK— Pauline Boiteux 💙 (@JappLuz) October 17, 2022 球状爆発とりあえずひと段落#UE4 #niagara #vfx #realtimeVFX pic.twitter.com/QSyl1iyedb— メジアン VFX (@median_ky) October 16, 2022 110 FPS on GTX 1070, River test#FluidNinja #UE4 #UE5 #realtimeVFX #VFX #gamedev pic.twitter.com/0B5ZQgSu8C— Andras Ketzer (@FluidNinjaLIVE) October 17, 2022 I continue experiments with stylized foliage. And now I made pines. New tutorial soon!) 😉 pic.twitter.com/0WbsxvV6vk— Victoria Zavhorodnia 🇺🇦 (@akbutea) October 17, 2022 🔊 https://t.co/zvvQGjBT72🔥 https://t.co/Dmo6WnGJcG🌊 https://t.co/k8dtb23Izd pic.twitter.com/cqsaI28Yn0— Leon Denise (@leondenise) October 18, 2022 Little snippet to make a rigidbody land facing the ground normal pic.twitter.com/8tO7uN81QY— t3ssel8r (@t3ssel8r) October 18, 2022 Have you seen such a stump?#indiegames #gamedev #unity #IndieGameDev #games #topdownshooter #ScreenshotSaturday #sillypollybeast pic.twitter.com/tB0KES1e5K— Fury Turn – available on Steam! (@AnjiGames) October 17, 2022 Here's a little tool we built in @unitygames to help us make the bubbly ground for our hand-drawn adventure A Winding Path, to be released on #NintendoSwitch next week! Sprite Shape, negative gravity and custom circle packing go brrrr 🤩#unity2d#madewithunity #indiegamedev pic.twitter.com/fGSWmu1CXF— Three Eyed Games 🎮 SWITCH LAUNCH OCT 27! 🥳 (@ThreeEyedGames) October 18, 2022 I had a silly idea that probably wouldn't work due to performance overhead. But it's still interesting. Doing randomization of tiling meshes in the shader. Each "brick" here just uses a little 256×256 texture that I then randomly rotate and hsv adjust as well. #GodotEngine pic.twitter.com/81Rn2RSQPT— Kasper Arnklit Frandsen (@KasperArnklit) October 18, 2022 “Served Hot, Ramen”, the process & the result. pic.twitter.com/G8QcJipYpi— r͎i͎f͎q͎i͎ ¯`•.,¸¸,.•´ (@rubahitam) October 9, 2022 there is something in the ̴̹̚m̷͉̿ḭ̴̢͘̚ṛ̸̪̌r̷̭͋o̶͈͆r̶͙̍#shader #realtimevfx #gamedev #unity3d #VFX #amplifyshader pic.twitter.com/rhRFc5bBKB— Rensei (@TheRensei) October 9, 2022 Sparse textures on terrain surface. Chunks close to the camera use up to 16k * 16k texture resolution (1 chunk = 64*64 meters). But the texture memory usage is reduced (< 256 MB), because only those parts are allocated which the GPU uses. pic.twitter.com/5egTPLeb9o— János Turánszki (@turanszkij) October 18, 2022 I made a custom datamosh pass in #unity3d HDRP for the current #TechnicallyAChallenge the theme was #glitch also I did a quick pass at the audio processing. pic.twitter.com/aeyrr6MhIR— Alex Epton (@alexxxchange) October 18, 2022 Animated waterfalls are such a pleasure to look at, but such a pain to animate. Here's some fully tileable ones I made for Tiny Thor. pic.twitter.com/diYgwx6uHF— Nauris (@Namatnieks) October 18, 2022 It’s finally time to hop aboard the Sally!🐸 The Kickstarter campaign is now LIVE and you can go check it out here:https://t.co/lY5VepDWbl pic.twitter.com/pL7N2I9dc0— Sally's Kickstarter is LIVE! – Lucid Tales (@cooplucidtales) October 18, 2022 Would you play a horror game that feels like this? 👻🔊#gamedev #indiedev #madewithunity pic.twitter.com/JcHkHoPSZ4— Snowtail Games (@SnowtailGames) October 18, 2022 BUBBLES | First Houdini animation in a minute! Rendered with Octane Render Blender edition #Houdini #OctaneRender pic.twitter.com/CXn6W0eVPr— Maren Pan (@paarsec) October 18, 2022 Welcome to the Features Thread for✨🔥 Empyrean Pyke 🔥✨As always, let's start with his Dance~ pic.twitter.com/VTpZSZHP0v— 🔥 Empyrean Sirhaian 🔥 (@Sirhaian) October 18, 2022 Some of the Character Weapons I rigged, prototyped (animation) and integrated for #AssassinsCreedValhalla Extended Experience are finally out!Full renders & credits: https://t.co/CUlALQXdf4More stuff to share soon! ✨#gamedev #techart #animation pic.twitter.com/sy2hIm1t9B— Charli (@charlenesville) October 7, 2022 Some progress on this project. Added scene-based masking and scene-based 3-tiered bloom effects, using groundprojections for the environment. Getting closer.#threejs #webgl pic.twitter.com/CxwKHevRG5— Carlos G. Notario (@carlosgnotario) October 19, 2022 Finally PBR lighting model working as expected in @p5xjs thanks to LYGIA. Give it! https://t.co/OFDN9jTeBN pic.twitter.com/of7ITpyV5U— Patricio Gonzalez Vivo (@patriciogv) October 19, 2022 I'm seeing if my light volume approach can work with point lights too. The low resolution is noticeable for sure. Especially when you move em around like this. But if you keep em big and soft and somewhat still I think it's gonna be good. pic.twitter.com/Qq625aCNOU— Oskar Stålberg (@OskSta) October 19, 2022 braaaaaaaaaaah pic.twitter.com/HbDftHW7SS— Kristof Dedene (@KDedeneArt) October 19, 2022 むにむに pic.twitter.com/7LLinVSW4Y— 千葉章人 (@chiba_akihito) October 18, 2022 Having a bit of fun with this thing 😀 pic.twitter.com/G4SXEMlKx6— Mrmo Tarius (@MrmoTarius) October 20, 2022 #UnrealEngine #UE4 #UE5Cute simplistic trees are available as a Tier 2 reward on my Patreon 🙂 Have a look at the thread below to see how they were made ⬇️ pic.twitter.com/2BmsIlI6Su— Ghislain Girardot (@GhislainGir) October 20, 2022 Here's what a flame looks like in ascii 🔥 pic.twitter.com/ev2w00CHPS— Sørb (@SoerbGames) October 20, 2022 Tie Fighter crash from Empire Strikes Back recreated in Unity #HDRP using #EmberGen and #vfxgraph with Timeline and Cinemachine.#madewithunity #unity3d #gamedev #realtimeVFX #VFX #techart #tflow #AmplifyShaderEditor #starwars pic.twitter.com/UFE6cmtNts— -=HACKMANS=- (@_hackmans_) July 7, 2022 Making a game in #Unity3d and need a 3rd Person camera? Look no further than #Cinemachine!You can learn how to use the "Free Look Camera" in this new tutorial explaining EVERY property!Attain knowledge here: https://t.co/r13dzDwZNF#unityTips #gamedev #indiedev #madewithunity pic.twitter.com/dzUMV3QtFw— Nicky B ✈️ Unity Unite (Montreal) (@NickyBoccuzzi) August 9, 2022 This is so satisfying to watch100% @Substance3D Designer pic.twitter.com/XnpDEmiYKf— Rick 🌱 Freelance 3D Artist (@tinyruin) October 18, 2022 Back working on this water shader, it is time to dive into FFT for gradwork.😁 pic.twitter.com/rM57734v08— Hicham Ouchan (@HichamOuchan3d) October 20, 2022 A lot of progress has been done on the game. It feels like I started the project yesterday!🧡 🥲 #gamedev #pixelart #indiedev #throwbackthursday pic.twitter.com/B5nqjKorIa— studiowedman (@studiowedman) October 20, 2022 Greetings! It's #PortfolioDay again!Im a Senior Environment 3D Artist, currently snowed under with work visa process to relocate to the UK for my new game art journey.https://t.co/auEgjIyi8J pic.twitter.com/lsZ9TQNygy— Go'Rim (@_PaulGorim_) October 11, 2022 Spooky Portal | UE4.#realtimevfx #VFX #unreal pic.twitter.com/8o0X0oUt4E— Jose Manuel (@Coilerdk) October 13, 2022 Tunic’s been out for a while now, sooooo…Let’s talk about audio secrets! pic.twitter.com/efjtNw7RDZ— Kevin Regamey (@regameyk) October 20, 2022 It's done! 4 months and 100-whatever models later pic.twitter.com/t9Coohvi5E— Ioana Oprisan (@IoanaOprisan) October 20, 2022 Test #Unity real-time Lumen👌 pic.twitter.com/oidLbvfIWo— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) October 20, 2022 NEW "Fractal Texturing" tutorial:https://t.co/RJfC1jr5hkThis is the technique I used to detail terrain in my latest project.ShaderToy Demo: https://t.co/9K7F5aytgq pic.twitter.com/jk4T7AWwse— Xor (@XorDev) October 15, 2022 I made a kind of music visualizer https://t.co/upUTiZzORw pic.twitter.com/9aCpXR11Qw— Etienne Jacob (@etiennejcb) October 15, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)