Technically Art Technically Art: Issue 131 (28.10.2022) By Harry Alisavakis on Friday, October 28, 2022 闇爆炎最終形態😈#UE5 #UE5Study #VFX #realtimeVFX #indiedev #indiegame pic.twitter.com/oCcEApe7yF— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) October 21, 2022 ORA ORA ORA ORA ORA!! 🤜💫🤜✨#vfx #madewithunity pic.twitter.com/BemPcemOOv— Erdei Benjámin (@reckl0l) October 19, 2022 Just uploaded a Raspberry #geometrynodes tutorial! If you're interested in how to create procedural raspberries. #blender #b3d https://t.co/lzdhS8OWZJ pic.twitter.com/L3NeahBPVK— Vincenzo Spina 🌱 (@spina_vince) September 28, 2022 This is the VFX that I made when I was studying Unreal Engine earlier this year. I made this effect because I wanted to practice the Vine Growth effect from God of war.https://t.co/p6JarFiBsQhttps://t.co/uyRp1RAvqU #vfx #VFXFriday #gamedev #UE4 pic.twitter.com/bX7PnU57UZ— HoldimProvae (@HoldimProvae) October 20, 2022 Got a request for a resource orb shader, super fun to make, work pretty well with custom shapes too 🙂Will share the code soon!#gamedev #unity3d pic.twitter.com/MNGf8j6FzA— Joyce{MinionsArt}✈️Unity Unite (Montreal) (@minionsart) October 21, 2022 New tutorial about how to make fluffy stylized pines.🌲Youtube: https://t.co/M7atOZI5rBArtstation: https://t.co/ZTzI8jHB5n pic.twitter.com/lScmO9Rviu— Victoria Zavhorodnia 🇺🇦 (@akbutea) October 18, 2022 Interactive sand shader 🏖️#madewithunity #gamedev pic.twitter.com/o5gQlqK5zX— Brute Force (@BruteForceGame) October 21, 2022 I've added 6 textures to the free noise pack (total 30) which you can use in your materials… You can grab the noise pack here -> https://t.co/L98vLN04Dp#gamedev #vfx #realtimeVFX #VFXFriday pic.twitter.com/01z99EqzjO— 1MAFX (@pmargacz) October 21, 2022 🌹🌹🦋#Live2D #Live2dCommissions #Live2DWIP #Vtuber pic.twitter.com/MNPrIvylo7— 不烦_Live2d (@Bufan41) October 21, 2022 I'm trying to make the Letter Carrier Motorcycle drivable for the first demo build. (WIP) 😅#gamedev | #indiegames | #indiegame | #indiedev | #rpg pic.twitter.com/Nyq16XWF6m— Forlorn Alex I アレックス (@ForlornAlex) October 21, 2022 River Generator in Geometry Nodes, Blender.#GeometryNodes #blender #Blender3d #b3d pic.twitter.com/mn0GU6onPE— Shahzod Boyhonov (@specoolar) October 20, 2022 We started doing VFX Sketches as a department on Fridays as a way to get creative and learn from one another! This week, the prompt was a "Ground Wave" Projectile. Time limit was 2 hours. Its been fun to just play around with themes and sketch! #realtimeVFX #VFX pic.twitter.com/OpgVpJvEyz— Kevin Marble 🗡💥✨️ (@Legendary_Mochi) October 22, 2022 Displaced ripples and true refraction. It almost feels like cheating…https://t.co/osPdzl0giY1 plane, 1 material.#b3d #Blender3d #blendercommunity #blender #blendercycles pic.twitter.com/tud0El1saz— OfNodesAndNoodles (@nodesandnoodles) October 22, 2022 Water lapping around the rocks using a heightfield shallow water fluid simulation 🙂#madewithunity #gamedev #indiedev pic.twitter.com/HR0rnQKCc0— OMYOG (@omeletteandyog1) October 21, 2022 I was asked how I made the fog for Ferocious. 90% is just #HDRP default volumetric fog fading into an overcast sky. But for that bit of extra texture, I place quads in the scene that play animated flipbook textures of smoke.#unitytips #madewithunity #indiedev #gamedev pic.twitter.com/O5mpIxhneq— OMYOG (@omeletteandyog1) October 19, 2022 Happy #sceenshotsaturday! Here's a look at the truck model imported into the environment. We are absolutely blessed to have volumetric fog in #GodotEngine, and the ability to turn off the filtering on it gives it a bit of a crunchier look! #indiedev #gamedev pic.twitter.com/BkBRMYSzLa— Logan Makes Games (@LoganMakesGames) October 22, 2022 I made a new account for my #realtimeVFX stuff ^^ pic.twitter.com/8zqerL3rRV— Daniel Kopp (@koppvfx) October 22, 2022 “Beef Kebab Wraps” 3d artwork. Software: Cinema 4D. pic.twitter.com/y5EyC3Ksas— r͎i͎f͎q͎i͎ ¯`•.,¸¸,.•´ (@rubahitam) October 22, 2022 New demo is released!!📢"Plushie from the Sky" is a souls-like RPG in a dream-like worldRT is appreciated💕 Dowload link in comment pic.twitter.com/ObOaMPkGG0— 🐋fishwind🐋 (@FishwindFish) October 23, 2022 🌄#pixelart #screenshotsaturday pic.twitter.com/skRKABO1Er— Sons of Valhalla 💙💛 Wishlist Now! 🔥 (@SOV_game) October 22, 2022 One last tutorial in the never got around to publishing just going over some basic ways to layer images together in materials with lerp!https://t.co/z27WHKdzWl pic.twitter.com/2l1X1yBI66— joyrok (@joyrok) October 23, 2022 wrote up a breakdown of the shaders and effects i made for the dark knight stone !! you can access it for free here https://t.co/9t1ZF7Yfhj pic.twitter.com/iuqbb9eBHc— rob 💜💖💙 (@bobacupcake) October 17, 2022 henyey-greenstein strikes again! https://t.co/MqPh06F9Va pic.twitter.com/Pl7bvuAiFW— Andrea Jörgensen (@AndiJorgensen) October 23, 2022 Autumn Pie 🍂🍁🥧#blender3d #b3d #3dmodeling pic.twitter.com/vZaqa5zF9T— MioLina (@_miolina) October 22, 2022 #UnrealEngine #UE4 #UE5That random book spawner thingy again. Now with randomized book scale, thickness and height. Algorithm I came up is explained in the thread below⬇️ pic.twitter.com/aMmBoTYZzL— Ghislain Girardot (@GhislainGir) October 23, 2022 way down in my whisky… #glsl #wave #genart #generative #shader #whisky pic.twitter.com/78KmMcwkN6— Florian Berger (@flockaroo) October 23, 2022 #Epic 공식인증강사 "린반"님의 언리얼5 나이아가라를 활용한 이펙트 초급반이 12월 모집중입니다.강의정보https://t.co/wHrQSs5XUL강의영상https://t.co/WkQQAMCXGm1:1상담 링크https://t.co/9V7Eb6aGPR#UnrealEngine #VFXFriday #UE #UE5 #UnrealEngine5 #realtimevfx pic.twitter.com/O0NPPb9qcC— FX102 (@KyeonghoonM) October 24, 2022 Rufus in action. I'm really happy how it feels, this one is pretty cheaty and nasty) #gamedev #indiedev #madeWithUnreal #uenrealengine #fightinggame #beatemup pic.twitter.com/ZpZh2Z3Rr8— DAGON 🇺🇦 (@DAGON03848170) October 24, 2022 🟩🟦 pic.twitter.com/kEYMtyvzzX— Dyzi&liz (@Dyzinliz) October 7, 2022 My new enemies definitely have a lot more personality now! #unrealengine #IndieGameDev pic.twitter.com/ln8IYuAUZh— David R. B. (@TheDavidRB) October 24, 2022 this is my another VFX work earlier this year. This was my first UE VFX using Houdini.It is a concept in which a lantern-shaped boss appears at the Boss Arena.https://t.co/7YEtIPInzbhttps://t.co/uyRp1RAvqU #vfx #fx #unrealengine #ue #gamedev #niagara pic.twitter.com/NVDhHjhcEz— HoldimProvae (@HoldimProvae) October 24, 2022 bright mornings at the flower mill ☁️ pic.twitter.com/aqdCfDI5Xj— Anna Hollinrake ⛅ 🔜 MCM LDN (@AnnaHollinrake) October 24, 2022 A chill night in Paris(sound ON 🎶) pic.twitter.com/Hcr5FMsn7Q— 🐁⚡ Lucie 🔪 "Lumia" ⚡🐁 (@LucieLescuyer) October 27, 2022 #UnrealEngine #UE4 #UE5I gave this mesh-to-billboard technique a quick try. Added PDO for extra flufiness. Kinda cool and worth knowing but seems like it's quite expensive to stack quite a high amount of masked cards. Looks kinda cute though 🙂 pic.twitter.com/raugKt2bet— Ghislain Girardot (@GhislainGir) October 25, 2022 pic.twitter.com/9kmdd0EJ6k— heinn | COMMISSIONS OPEN 📌 (@heinn_dev) October 24, 2022 Daily #Blender Tip: Alpha textures are black and white images that can either be used as masks or height maps, to easily sculpt details onto your model. #b3d pic.twitter.com/cLMXw48xsu— Jan van den Hemel (@JanvandenHemel) October 24, 2022 While clearing out an old computer I found some tech art work that I did a few years ago for @WildlifeAlba, and I'm still quite fond of this little ocean shader with lapping waves (that will still run on your grandads old iPad)Technical deets in🧵! 1/5 pic.twitter.com/KkOn5fHMET— Max van der Merwe (@Maxvandm) October 25, 2022 ✨Hello! ✨I've been given the all clear to post the art test that I did whilst applying for Blizzard, so thought I could use it as an opportunity to show how these things can go, what to expect, and how I approached it. Here goes! 🧵#gamedev #art #vfx #gameart #vfxartist pic.twitter.com/FpsOgAmCDz— Chris Sayers (He/Him) (@NotSoLittleC) October 25, 2022 試行錯誤の末に完成#UE5 #UE5Study #VFX #realtimeVFX #Niagara #indiedev #indiegame pic.twitter.com/wNtv6uxmyy— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) October 23, 2022 This is a VFX that I made just before I was hired earlier this year. I tried it out when Embergen was still beta, and it really helped me to sketch explosion quickly.https://t.co/oKDM3M8Tkyhttps://t.co/uyRp1RAvqU #vfx #fx #unrealengine #ue #gamedev #niagara #EmberGen #effect pic.twitter.com/8RfN4vafW1— HoldimProvae (@HoldimProvae) October 26, 2022 Today in Howie's Side Projects of Madness, rendering polygon-meshes as old-style Commanche-terrain-looking voxel clouds. No lighting as of yet, just a simple unlit shader. #madeinUnity pic.twitter.com/BmfL7YWH5S— Howie Day (@howieeday) October 26, 2022 Daily #Blender Tip: When sculpting, knowing the keyboard shortcuts for Voxel and Quad remeshing is quite useful for smoothly working on your mesh without the performance drops that you might experience with Dyntopo. This video shows some tips on remeshing. #b3d pic.twitter.com/WGcpyNTrbn— Jan van den Hemel (@JanvandenHemel) October 22, 2022 I uploaded a small AssetPostProcessor for Unity that bakes AO/curvature data to vertex color channels (it auto-updates if you change the FBX file), mainly intended for mid-poly and procedural workflows. Check it out here if you are interested: https://t.co/07GdiJzBB7 pic.twitter.com/uOKP21idTI— Felix Westin (@FewesW) October 26, 2022 A breakdown thread of how to make a simple sky-occlusion system. I'm using this to block snow/rain from showing up on surfaces inside caves, under trees, in houses. Also can be used to mask particles! #gamedev #unrealengine #gameart pic.twitter.com/2ZMPUub46V— Dylan Meville (@DMeville) October 27, 2022 駆逐系の光輪—— pic.twitter.com/Av8CeIUiZi— Xxuebi @VRChat_雪械重工 (@Xxuebi) October 27, 2022 I was taking a look back at my eva material got it down to 3 SDFs and a little UV warping to get the bubbles pic.twitter.com/u5C9sCCCW0— joyrok (@joyrok) October 27, 2022 [NiloToonURP]Zenless Zone Zero – Unagi renderingYoutube HD: https://t.co/C2bsYRSS9MNiloToonURP: https://t.co/Qw2oGU8bM1 pic.twitter.com/71wGRJDdMC— NiloCat (@NiloCat_Colin) October 27, 2022 This were all the tests i did in the preproduction of my short “the last spitfire” #b3d #blender #2danimation #spitfire pic.twitter.com/1gANz4tj3D— Renato Roldan (@Renato3xl) October 27, 2022 Cave environment lit with SSRT3 GI inside Unity #HDRP #gamedev #indiedev #madewithunity pic.twitter.com/RIePzgmPOh— OMYOG (@omeletteandyog1) October 28, 2022 Another, this time very simple but imo pleasing, tech art flourish from @WildlifeAlba. Using vertex colours to paint emissive and light spill masks on our building meshes, allowed us to trigger cheapo night time city lighting as the time of day hit a certain threshold! pic.twitter.com/HAfpnSFrb7— Max van der Merwe (@Maxvandm) October 28, 2022 sound on friends ❤️ 🔈#gamedev #indiedev #pixelart #madewithunity pic.twitter.com/y6Xq5omFR4— August Håkansson -… . -.– — -. -.. (@HakanssonAugust) October 28, 2022 Since our prototype, all moves have been reworked, cleaned and polished. pic.twitter.com/h3xqnEQllq— Worldless (@worldless_game) October 28, 2022 Made a autumn theme home environment! 🍁🍂#b3d #blender3d #gamedev #indiedev pic.twitter.com/KaiodSVulo— Farrukh Abdur (@FarrukhAbdur) October 28, 2022 ブレンダー使ってセルルックアニメーションとか色々作ってます。#blender #b3dColosoにてチュートリアル講座公開しました。ご興味ある方覗いてみてください。https://t.co/YehzODepxD pic.twitter.com/t8XvwpCWOY— Hiroshi Kanazawa (@8×642) October 28, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)