JellyCar, its shadow, and its particle physics reality #wishlistwednesday #gamedev #indiedev #madewithunity pic.twitter.com/HqhKqbWZjc
— JellyCar dev! (@walaber) October 27, 2022
A painted version~
— Simon Lee (@simonxxoo) October 28, 2022
Highly inspired by @specoolar 's River Generator:https://t.co/m172JLAhh0
And thanks for @MatterCg 's tutorial: https://t.co/xSzGIMZYW3
and also @峰峰居士 : https://t.co/omtc6Hew7g#b3d #geometrynodes pic.twitter.com/kbuF4mBgi5
Inspired by The Last of Us #unrealengine5 #Lumen
— pasquale scionti (@scionti_design) October 28, 2022
Physical Based Lighting Values
Sun/Sky with Vol Clouds and Fog
4k YThttps://t.co/0KKSZKAEGR
More details on Artstationhttps://t.co/FHOcbxSZTQ#TheLastofUs #ue5 #quixel @UnrealEngine @quixeltools @Naughty_Dog @80Level pic.twitter.com/wBqk0zLx1t
Spent a LONG time getting the first pass of this meltable wall but pretty happy with it so far!#TechArt #ScreenshotSaturday#AmplifyShader#VFX pic.twitter.com/rxBxMcgde9
— Jamie D – making a retroFPS with a rearview mirror (@uk_resistant) October 29, 2022
dreamy overgrown #b3d pic.twitter.com/zstgZ9fl2Q
— jie 🌸 (@jiehananana) October 29, 2022
Daily #Blender Tip: Previously we’ve explored using Alpha textures to sculpt details, and how to make such textures yourself. But what if you want to add intricate details to a curved or even cylindrical surface where you can’t use a texture stencil? #b3d pic.twitter.com/k9iuJykUwl
— Jan van den Hemel (@JanvandenHemel) October 28, 2022
GN-tip: Randomize seed by object's position.
— Pavel Oliva (@Pavel_Oliva) October 29, 2022
In #b3d 3.4+ you will be able use Self Object node that will make it even easier as you won't have to select the object manually each time.
Flowers are from @Blender_Kit #gntips #geometrynodes pic.twitter.com/teEQkqXrd4
Thrm-EX from Arknights. modeling with blender.
— HoldimProvae (@HoldimProvae) October 27, 2022
I detonated him to practice the ue real-time explosion effect.
Maybe he wanted to explode, too.https://t.co/KH1s2RLyZW#fx #vfxfriday #unrealengine #ue #niagara #realtimevfx #ArknightsFanArt #Arknights #明日方舟 #アークナイツ pic.twitter.com/ODchQieGih
A few days before #Unite2022, it is the right time to announce that, on top of the URP, Aura3 for @unity will support the High Definition Render Pipeline.
— Raphael Ernaelsten (@RaphErnaelsten) October 28, 2022
As always, no hassle, best quality.
Stay tuned!#unity3d #madewithunity #gamedev #gamedevelopment #urp #hdrp @AssetStore pic.twitter.com/FKGgNPVtgw
A demonstration of different types of engines, all synthesized in one #metasound patch.
— Joel Blanco Berg (@lydoel) October 28, 2022
Except for that gear whine on the inline 4, the only difference between them is the amount of cylinders and the firing order #UnrealEngine5 pic.twitter.com/k2TpZgpjE0
⚡️Electric Post⚡️
— Bernardet Thomas (@ThomasBe_VFX) October 29, 2022
What's up everyone ? I wanted to show you this Electric/Magical thing i did, inspired by @Alex_Redfish and @JulienPingault .
I'm learning by myself so all feedbacks are welcome ! #VFX #2dfx #2danimation #Procreate #arcane #Practice pic.twitter.com/n5Opb6HD1b
They Came at Dusk. 🕷
— 1000 Orks (@1000orks) October 28, 2022
Watch our dynamic fog get blown away by explosions! 💥🌫#screenshotsaturday #pixelart #ドット絵 #indiedev pic.twitter.com/PM4l1l24ds
Word on the street is that the fire in my art is out.
— Greebles (@Stretegly) October 28, 2022
I'm sure you've heard it all before, but I never really had the clout.
I don't believe that anybody feels the way I do ’bout fire now. #fire #2dfx #vfx #animation #xketch pic.twitter.com/wtuG6gM0fo
Hey, it's time to shake off the dust and post something.
— Catherine (@KateJoyraise) October 30, 2022
Here's Phoenix Explosion for Project F4E
more details here – https://t.co/47dBDTAR5d#unity #unityvfx #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/gJTyYhcQ31
I do not dream of labor, instead I make scripts to do the job for me #gamedev #indiedev pic.twitter.com/MMBRPljfvV
— elvis (@elvismdd) October 30, 2022
A quick one here with a fun snippet
— joyrok (@joyrok) October 30, 2022
https://t.co/ypDyyqYTwH
Trying my hand at step by step bite size videos. We shall see if they are useful for folks. pic.twitter.com/2kasc5Gyo9
#everyday 242: Moved noise func to world space, fixed black hole depth render and sort order. Better sense of direction, locus moves thru and distorts the noise field now, instead of dragging it with, altho not as radial as before.#realtimevfx #vfx #creativecoding #madewithunity pic.twitter.com/B19gEvDXX4
— Duncan Fewkes (@duncanfewkes) October 30, 2022
— MacoDev (@DevMaco) October 30, 2022
Early morning/ Late night voxel shader work! I got progressive building, dynamic dirt and TELEPORTATION effects working. 😀 Likely you wouldn't see the build effects on a tank, but it was neat to try! #madeinUnity pic.twitter.com/Clkg7l1CXu
— Howie Day (@howieeday) October 30, 2022
Happy Halloween 💀 pic.twitter.com/efvY6sGgy4
— Jason Key (@key_vfx) October 31, 2022
#UE5.1 Geometry Script is soooo fast! Here I take a spline drawn by the user, then snaps it to the ground, matching the scene. It took me 1 hour to make.
— Oskar Świerad (@TechArtAid) October 30, 2022
Full tutorial on Patreon: https://t.co/6T7z9RfFlG pic.twitter.com/fOw3f0RUzO
After starting this in @Anya_The_Artist's workshop last year, I've finally finished this cozy diorama 🍃✨
— Jacky🌼 (@defaultbrush) October 30, 2022
I've learned so much in this course and throughout finalizing this! Detailled breakdown on my artstation: https://t.co/kGIBsCqr26#ue5 #b3d pic.twitter.com/7uQc43UzGn
I had some time off recently and I decided to work on a small personal project over about a week or so. I wanted to try out a bit more stylized foliage work. Made in @UnrealEngine in #UE5
— Leah Augustine (@Leah_Augustine) November 1, 2022
Higher res images on Artstation: https://t.co/yC3JYzuV0R pic.twitter.com/BPQBcYiP0M
Making my computer worse at displaying images, on purpose, for fun pic.twitter.com/noekmfOQSK
— Thew (@AmazingThew) October 30, 2022
uwu
— ✨Rafles✨ (@SrRafles) November 2, 2022
finally non water pic.twitter.com/u4kWFcmsoI
If you have elements of a material that you don't want casting shadows you can use the Shadow Pass Switch! This allows you to separate the instructions for the shadow and the standard material. #UETips pic.twitter.com/bpSP74AnPY
— Chris Murphy (@HighlySpammable) November 2, 2022
I had no idea, that you can draw anything you like in PS and save it as EXR file (32 bit) and then use it as the light source in 3D 🥹 All objects are just 100% reflective. pic.twitter.com/dprKZIzmPt
— Anton Repponen (@repponen) November 2, 2022
✨It's time to dive… BENEATH ORESA!✨
— Broken Spear – Beneath Oresa Out Now! ⚔️ (@BrokenSpear3) November 3, 2022
Beneath Oresa launches on to @Steam Early Access RIGHT NOW! 🥳
We're thrilled to finally get to see you all experience the game. ️💜
⚔️Buy the game: https://t.co/csgCcBVjGW ⚔️#IndieGames #Deckbuilder #AvailableNow pic.twitter.com/BJNUTVy5Qg
Unity Drawing VFX Class – ArtFX Student VFX 02https://t.co/qriC5k1Ehc
— FX102 (@KyeonghoonM) October 31, 2022
Unfortunately, this course is only for Koreans, conducted offline.
For the foreigner-only course using Unreal 4, please refer to this link.https://t.co/yixZaSqmFM#Unity #unity3d #vfx #realtimevfx pic.twitter.com/4i85foihDA
顔面のエニメーション
— オギノ (@giwono0708) October 30, 2022
フルコマでもええやんええやん
線の入り抜きいれるとチラついちゃうな//// pic.twitter.com/zgwrNk7cu3
Bubble Ult#VFX #ue4 #gamedev pic.twitter.com/e6YzEilHge
— Rustam Ryaboy (@RustamRyaboy) October 3, 2022
My apologies to arachnophobes for this VFX😄#vfxfriday #unity #unityvfx #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/xhdGyqfyX6
— Catherine (@KateJoyraise) November 4, 2022