Technically Art Technically Art: Issue 132 (04.11.2022) By Harry Alisavakis on Friday, November 4, 2022 JellyCar, its shadow, and its particle physics reality #wishlistwednesday #gamedev #indiedev #madewithunity pic.twitter.com/HqhKqbWZjc— JellyCar dev! (@walaber) October 27, 2022 A painted version~Highly inspired by @specoolar 's River Generator:https://t.co/m172JLAhh0And thanks for @MatterCg 's tutorial: https://t.co/xSzGIMZYW3and also @峰峰居士 : https://t.co/omtc6Hew7g#b3d #geometrynodes pic.twitter.com/kbuF4mBgi5— Simon Lee (@simonxxoo) October 28, 2022 Inspired by The Last of Us #unrealengine5 #Lumen Physical Based Lighting Values Sun/Sky with Vol Clouds and Fog4k YThttps://t.co/0KKSZKAEGRMore details on Artstationhttps://t.co/FHOcbxSZTQ#TheLastofUs #ue5 #quixel @UnrealEngine @quixeltools @Naughty_Dog @80Level pic.twitter.com/wBqk0zLx1t— pasquale scionti (@scionti_design) October 28, 2022 Spent a LONG time getting the first pass of this meltable wall but pretty happy with it so far!#TechArt #ScreenshotSaturday#AmplifyShader#VFX pic.twitter.com/rxBxMcgde9— Jamie D – making a retroFPS with a rearview mirror (@uk_resistant) October 29, 2022 dreamy overgrown #b3d pic.twitter.com/zstgZ9fl2Q— jie 🌸 (@jiehananana) October 29, 2022 Daily #Blender Tip: Previously we’ve explored using Alpha textures to sculpt details, and how to make such textures yourself. But what if you want to add intricate details to a curved or even cylindrical surface where you can’t use a texture stencil? #b3d pic.twitter.com/k9iuJykUwl— Jan van den Hemel (@JanvandenHemel) October 28, 2022 GN-tip: Randomize seed by object's position.In #b3d 3.4+ you will be able use Self Object node that will make it even easier as you won't have to select the object manually each time. Flowers are from @Blender_Kit #gntips #geometrynodes pic.twitter.com/teEQkqXrd4— Pavel Oliva (@Pavel_Oliva) October 29, 2022 Thrm-EX from Arknights. modeling with blender.I detonated him to practice the ue real-time explosion effect.Maybe he wanted to explode, too.https://t.co/KH1s2RLyZW#fx #vfxfriday #unrealengine #ue #niagara #realtimevfx #ArknightsFanArt #Arknights #明日方舟 #アークナイツ pic.twitter.com/ODchQieGih— HoldimProvae (@HoldimProvae) October 27, 2022 A few days before #Unite2022, it is the right time to announce that, on top of the URP, Aura3 for @unity will support the High Definition Render Pipeline.As always, no hassle, best quality.Stay tuned!#unity3d #madewithunity #gamedev #gamedevelopment #urp #hdrp @AssetStore pic.twitter.com/FKGgNPVtgw— Raphael Ernaelsten (@RaphErnaelsten) October 28, 2022 A demonstration of different types of engines, all synthesized in one #metasound patch.Except for that gear whine on the inline 4, the only difference between them is the amount of cylinders and the firing order #UnrealEngine5 pic.twitter.com/k2TpZgpjE0— Joel Blanco Berg (@lydoel) October 28, 2022 ⚡️Electric Post⚡️What's up everyone ? I wanted to show you this Electric/Magical thing i did, inspired by @Alex_Redfish and @JulienPingault . I'm learning by myself so all feedbacks are welcome ! #VFX #2dfx #2danimation #Procreate #arcane #Practice pic.twitter.com/n5Opb6HD1b— Bernardet Thomas (@ThomasBe_VFX) October 29, 2022 They Came at Dusk. 🕷Watch our dynamic fog get blown away by explosions! 💥🌫#screenshotsaturday #pixelart #ドット絵 #indiedev pic.twitter.com/PM4l1l24ds— 1000 Orks (@1000orks) October 28, 2022 Word on the street is that the fire in my art is out.I'm sure you've heard it all before, but I never really had the clout.I don't believe that anybody feels the way I do ’bout fire now. #fire #2dfx #vfx #animation #xketch pic.twitter.com/wtuG6gM0fo— Greebles (@Stretegly) October 28, 2022 Hey, it's time to shake off the dust and post something.Here's Phoenix Explosion for Project F4Emore details here – https://t.co/47dBDTAR5d#unity #unityvfx #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/gJTyYhcQ31— Catherine (@KateJoyraise) October 30, 2022 I do not dream of labor, instead I make scripts to do the job for me #gamedev #indiedev pic.twitter.com/MMBRPljfvV— elvis (@elvismdd) October 30, 2022 A quick one here with a fun snippet https://t.co/ypDyyqYTwHTrying my hand at step by step bite size videos. We shall see if they are useful for folks. pic.twitter.com/2kasc5Gyo9— joyrok (@joyrok) October 30, 2022 #everyday 242: Moved noise func to world space, fixed black hole depth render and sort order. Better sense of direction, locus moves thru and distorts the noise field now, instead of dragging it with, altho not as radial as before.#realtimevfx #vfx #creativecoding #madewithunity pic.twitter.com/B19gEvDXX4— Duncan Fewkes (@duncanfewkes) October 30, 2022 😌 pic.twitter.com/05mFHZsgFp— MacoDev (@DevMaco) October 30, 2022 Early morning/ Late night voxel shader work! I got progressive building, dynamic dirt and TELEPORTATION effects working. 😀 Likely you wouldn't see the build effects on a tank, but it was neat to try! #madeinUnity pic.twitter.com/Clkg7l1CXu— Howie Day (@howieeday) October 30, 2022 Happy Halloween 💀 pic.twitter.com/efvY6sGgy4— Jason Key (@key_vfx) October 31, 2022 #UE5.1 Geometry Script is soooo fast! Here I take a spline drawn by the user, then snaps it to the ground, matching the scene. It took me 1 hour to make.Full tutorial on Patreon: https://t.co/6T7z9RfFlG pic.twitter.com/fOw3f0RUzO— Oskar Świerad (@TechArtAid) October 30, 2022 After starting this in @Anya_The_Artist's workshop last year, I've finally finished this cozy diorama 🍃✨I've learned so much in this course and throughout finalizing this! Detailled breakdown on my artstation: https://t.co/kGIBsCqr26#ue5 #b3d pic.twitter.com/7uQc43UzGn— Jacky🌼 (@defaultbrush) October 30, 2022 I had some time off recently and I decided to work on a small personal project over about a week or so. I wanted to try out a bit more stylized foliage work. Made in @UnrealEngine in #UE5 Higher res images on Artstation: https://t.co/yC3JYzuV0R pic.twitter.com/BPQBcYiP0M— Leah Augustine (@Leah_Augustine) November 1, 2022 Making my computer worse at displaying images, on purpose, for fun pic.twitter.com/noekmfOQSK— Thew (@AmazingThew) October 30, 2022 uwufinally non water pic.twitter.com/u4kWFcmsoI— ✨Rafles✨ (@SrRafles) November 2, 2022 If you have elements of a material that you don't want casting shadows you can use the Shadow Pass Switch! This allows you to separate the instructions for the shadow and the standard material. #UETips pic.twitter.com/bpSP74AnPY— Chris Murphy (@HighlySpammable) November 2, 2022 I had no idea, that you can draw anything you like in PS and save it as EXR file (32 bit) and then use it as the light source in 3D 🥹 All objects are just 100% reflective. pic.twitter.com/dprKZIzmPt— Anton Repponen (@repponen) November 2, 2022 ✨It's time to dive… BENEATH ORESA!✨ Beneath Oresa launches on to @Steam Early Access RIGHT NOW! 🥳 We're thrilled to finally get to see you all experience the game. ️💜⚔️Buy the game: https://t.co/csgCcBVjGW ⚔️#IndieGames #Deckbuilder #AvailableNow pic.twitter.com/BJNUTVy5Qg— Broken Spear – Beneath Oresa Out Now! ⚔️ (@BrokenSpear3) November 3, 2022 Unity Drawing VFX Class – ArtFX Student VFX 02https://t.co/qriC5k1EhcUnfortunately, this course is only for Koreans, conducted offline.For the foreigner-only course using Unreal 4, please refer to this link.https://t.co/yixZaSqmFM#Unity #unity3d #vfx #realtimevfx pic.twitter.com/4i85foihDA— FX102 (@KyeonghoonM) October 31, 2022 顔面のエニメーションフルコマでもええやんええやん線の入り抜きいれるとチラついちゃうな//// pic.twitter.com/zgwrNk7cu3— オギノ (@giwono0708) October 30, 2022 Bubble Ult#VFX #ue4 #gamedev pic.twitter.com/e6YzEilHge— Rustam Ryaboy (@RustamRyaboy) October 3, 2022 My apologies to arachnophobes for this VFX😄#vfxfriday #unity #unityvfx #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/xhdGyqfyX6— Catherine (@KateJoyraise) November 4, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)