Technically Art Technically Art: Issue 133 (11.11.2022) By Harry Alisavakis on Friday, November 11, 2022 I finished up this Water Ball Summon VFX!Inspired by Nunu's E ability from League and a bunch of water based VFX I saw recently on artstation :3#madewithunity #vfx #VFXFriday pic.twitter.com/FKQxZy7mNd— Erdei Benjámin (@reckl0l) November 4, 2022 G̸l̴i̶t̶c̷h̵ #TechnicallyAChallenge#UnrealEngine #shader #gamedev pic.twitter.com/r2otK5YKWY— Matteo Simonetti ✨ (@KannoArt) October 7, 2022 i made this chromatic refracted smoke effect and have absolutely zero idea what im gonna use it for pic.twitter.com/WfDIFObVpf— sam eng (@bysameng) November 4, 2022 rabbits pic.twitter.com/OpmWnCuIDq— rémi (@ok_remi_ok) November 4, 2022 More voxel side-project progress! Got lighting and shadowing working, and I really like how its looking! I've got to get the custom shadow casters for the animated voxel meshes working, and there's some oddness with the camera angle and the terrain voxels… but I like it! pic.twitter.com/6P8kdH4AVy— Howie Day (@howieeday) November 4, 2022 aaah! finally figured out this 🤬🤬🤬 mirror matrices pic.twitter.com/jA0Rdn6Nbq— Jaume Sanchez Elias 🇺🇦 (@thespite) November 5, 2022 Fun editor tools help me a lot to stay motivated!#gamedev #indiedev #madewithunity #simulation pic.twitter.com/gBmdSiwwjI— OMYOG (@omeletteandyog1) November 4, 2022 Here we go, a new tutorial on my Patreon. This time will be a Houdini simulation. I had to do a lot of R&D before getting this final version and I am really happy how it turned out! #Houdini #Patreon #Redshift3d pic.twitter.com/vz2iFPSNtr— Romain Guillon (@GnRomain) November 5, 2022 Battling modes can be switched on the fly, but it is up to you which way you want to go. Our first look at combat in Photogeist. #gamedev #screenshotsaturday #indiedev #indiegame #WIP #lowpoly #IndieGameDe pic.twitter.com/J12txbXvhN— Photogeist (@Photogeist_dev) November 5, 2022 Jin is taking a rest from journey. Isn't it beautiful?I hope you friends have a good time, too:)#gamedev #IndieGameDev #indie #IndieDevs #gamedevelopment #screenshotsaturday pic.twitter.com/mHKAagKgvk— Minami (@iamdreamist) November 5, 2022 NEW tutorial on noise algorithms for shaders:https://t.co/YlarVtcMFtShaderToy Demo: https://t.co/GGuOngicAL pic.twitter.com/G3n1pe8yRl— Xor (@XorDev) November 4, 2022 Double 🪵 swap shenanigans(courtesy of Hectic / Trollops) pic.twitter.com/TIpWucFo4d— Samurai Gunn 2 (@SamuraiGunn) November 5, 2022 Oh gross I just found a human 🤮 crawling around my sweet fortress!! pic.twitter.com/r1m6ctNLLR— Djörk 🐀 (@WillKoehler3D) November 5, 2022 Unity版、炎竜巻🔥#unity #unity3d #madewithunity #VFX #realtimeVFX pic.twitter.com/PYux82tj8m— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) November 6, 2022 Nodevember days 5-6: oceanic wonder#nodevember #nodevember2022 #b3d #geometrynodes pic.twitter.com/hLmutdlJS0— crossmod (@crossm0d) November 6, 2022 Sword slash vfxI've actually never made one before. I had few hours spare today so thought I'll make something quick________Follow me on https://t.co/kQ9svo5WOY @Rensei@mastodon.art#shader #realtimevfx #gamedev #unity3d #VFX #amplifyshader pic.twitter.com/czrhosLVi8— Rensei (@TheRensei) November 6, 2022 What do you think about this fog effect? It took us some time to make it dynamic, but now we are getting close to its final look.#screenshotsaturday #indiegames #indiedev #gamedev pic.twitter.com/r0dqthxLgK— Bosorka (@BosorkaGame) November 5, 2022 Implemented image-based dome light. UI is still rough. Still don't have a file dialog window… So, I used undo/redo to quickly swap the hdri files while recording this clip. pic.twitter.com/cjBE2SnIfB— Max Liani (@maxliani) November 5, 2022 Unity Drawing VFX Class – ArtFX Student VFX 03https://t.co/qriC5kjfFMUnfortunately, this course is only for Koreans, conducted offline.For the foreigner-only course using Unreal 4, please refer to this link.https://t.co/yixZaS8LOe#Unity #unity3d #vfx #realtimevfx pic.twitter.com/eOzCCgAYj1— FX102 (@KyeonghoonM) November 7, 2022 Working with some Vertex Offset by each frame, I want to explore more depth in the colors I want to keep the values and colors super controled and fancy here pic.twitter.com/IhMAw8gypH— ✨Rafles✨ (@SrRafles) November 7, 2022 work in progress#houdini #cinema4d #boiling #water #redshift #brucelee pic.twitter.com/cfOQkv6V0X— Max Schwugier (@MSchwugier) November 1, 2022 Hi #artistsontwitter I'm Jonas and make mainly things that wobble apparently 💫 pic.twitter.com/rIPeWN0254— Polygonas 🌱 Pfeiffer (@gttrfnk) November 7, 2022 Water shader #UnrealEngine #VFX pic.twitter.com/22urR5q04U— Khena B (@Khena_B) November 7, 2022 More Alba odds and ends! This sorta abstract duckweed + pond setup just feels good to play with. pic.twitter.com/GiUBn3fqmS— Max van der Merwe (@Maxvandm) November 7, 2022 暗黒爆発のブレイクダウン#unity #unity3d #madewithunity #VFX #realtimeVFX pic.twitter.com/Eawny0o2HZ— 𝙒𝙊𝙇𝙁𝙂𝘼𝙈𝙀𝙎 (@wolf_games_vfx) November 8, 2022 hi #artistsontwitter !! im rob and im a tech artist/gamedev . i like. colorful rocks pic.twitter.com/YjDvtwfwCD— rob 💜💖💙 (@bobacupcake) November 7, 2022 Making some models for the next Scatter update.Soon, you too could be procedurally placing dumb props everywhere 😛#GodotEngine pic.twitter.com/en9hcI8q11— HungryProton (@HungryProton) November 8, 2022 Did some improvements to the WebGL water caustics. Now I compute the derivatives in texture space(with a precomputed texture), instead of ddx/ddy. It produces waaay smoother results, on top of that I also use a 512^2 caustic mesh, which looks really pretty. pic.twitter.com/NzYM5lsBtW— Mykhailo Moroz (@Michael_Moroz_) November 8, 2022 Maxed budget Sandbox Hiking Sim! #PS5Share, #Dreams, #MadeInDreams, #MadeInDreams pic.twitter.com/DQcL0HbGQW— Ian Henderson (@paintedwater) November 8, 2022 Japanese city rendered in the Unity game engine.#madewithunity #unity3d #gamedev #indiedev pic.twitter.com/nltWWRQeAt— Sherman Waffle Studios (@WaffleSherman) November 6, 2022 here's some crystals from a while back that I've updated to unreal 5 pic.twitter.com/0EXk0dBfcq— Makkon (@makkon_art) November 9, 2022 A holographic projection shader late entry for #TechnicallyAChallenge #glitch #madewithunity #shadergraph #indiedev #indiegame 🤖 pic.twitter.com/OoSccSBwom— Mona 🌒 (@ABeginnersDevB1) November 9, 2022 okay im done with this now!! added some lil lily pads, water ripples and some leaves 🍃 pic.twitter.com/3VXpqQKTFn— Chris Sayers (He/Him) (@NotSoLittleC) November 7, 2022 The combination of realistic and cartoon~【2】🥳#Unity #realtime #shader #VFX pic.twitter.com/GafMJVEROA— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) November 9, 2022 Geometry projection using UVs and Geometry Nodes =)It's really usefull to project patern on curved shapes.#blender #b3d #geometrynodes pic.twitter.com/Fx3muD7XgX— Bagattini Antoine (@BagattiniAntoi1) November 8, 2022 Also revisiting my old liquid shader, fixed a few issues with it, behaves a bit nicer now with different shapes 🙂#gamedev #madewithunity pic.twitter.com/DAgAtGjKQ1— Joyce〔MinionsArt〕 (@minionsart) November 9, 2022 Rift beam for Project F4E. The game is still in development#unity #unityvfx #gamedev #indiedev #VFX #realtimeVFX pic.twitter.com/Vcgg1iORXi— Catherine (@KateJoyraise) November 10, 2022 I got inspired for spooky season and made this #JunjiIto 's #uzumaki thing by transforming a #vroid model using a bunch of shaders and a lot of black magic ✨💀🧙♂️ 🌀 #shader #shaders #techart #3dart #houdinifx #Houdini #madewithunity #gamedev pic.twitter.com/2CDKcDEyYQ— José Hojaverde (@JoseHojaverde) October 31, 2022 Scrolling a noise texture is great for wind effects, but you cannot rotate the wind direction as that will just move the texture in a giant circle creating artifacts. I had the idea to interpolate between different directions of noise instead to work around this. #GodotEngine pic.twitter.com/DGqa9aAw0M— Kasper Arnklit Frandsen (@KasperArnklit) November 10, 2022 Since a lot of you were interested in the last asset I posted, I decided to release it for free on my Gumroad. Feel free to grab it and tell me what you think ! 😁https://t.co/i1FZACoC6v pic.twitter.com/cYQSTGBQDY— Rei (@Reipart_) November 7, 2022 In our latest dev log we talk about the active ragdoll tech at the heart of Bare Butt Boxing! #indiedev #gamedev Check it out on @Steam:https://t.co/Sk0p6vTMl8 pic.twitter.com/AZ88KQcP0O— BareButtBoxing (@BareButtBoxing) November 9, 2022 Some decal experiments #TechnicallyAChallenge – "Ink"🖋️(inspired a little by the game "The Unfinished Swan")#unity3D #shaders #vfx pic.twitter.com/vyumqgeno6— Cyan ✨ (@Cyanilux) November 10, 2022 Some leg correctives made using ActionPoser. A handful of bones can do wonders to the silhouette. Under the hood the pose reading is done using drivers, which are triggering action constraints on bones.https://t.co/JhzajzDTpF#b3d #gamedev #techart #animation #UE5 pic.twitter.com/hvNVJ2gD8z— Armin Halac (@ArminHalac) November 10, 2022 I’ve just released mesh-to-sdf for Unity!A light and fast real-time SDF generator, primarily for animated characters.The dynamic SDF output can be used for all sorts of VFX 💥 It also enables hair-to-character collisions in the new hair package.https://t.co/03eUZ54Jh9 pic.twitter.com/i99LQqPNgs— rob cupisz (@robcupisz) November 11, 2022 #UnrealEngine #videogame #indiedev #gamedev #lowpoly #fantasy #art #Selfloss #adventure #vfx In this game you can be kinda like Harry potter and Gandalf at the same time😏 pic.twitter.com/DBtLHC7YOw— Alex Goodwin (@AlexGoodwinDev) November 10, 2022 📢Awesome sound design from Clothilde Schulz, based on Mona's presentation video !By the way, last day to vote for Mona in the French Indie Game Cup https://t.co/or5qH25OPt 🏆Thanks to everyone who helped ! 😊#screenshotsaturday #indiedev #indiegame #madewithunity #unity3D pic.twitter.com/FfFB02Tdrv— Mona 🌒 (@ABeginnersDevB1) July 30, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)