Technically Art Technically Art: Issue 134 (18.11.2022) By Harry Alisavakis on Friday, November 18, 2022 Here is a basic implementation of Particle Trails using custom Geometry nodes solver. Trails are generated as curves. All simulations are in Geometry nodes.#geometrynodes #blender #b3d #Blender3d #particles #trails pic.twitter.com/tZVQlx5Cby— Shahzod Boyhonov (@specoolar) November 11, 2022 Jump Flooding advance #shader example w #glslViewer + #lygia on Sponsorware repo https://t.co/TcoONWzjdW https://t.co/L4DmvaeP9Z pic.twitter.com/Rarkz6Erl4— Patricio Gonzalez Vivo (@patriciogv) November 11, 2022 Free update of my thruster pack4 vdb sequence +A shader based thruster#b3d #embergen pic.twitter.com/6xfxzP8TE5— Rui Huang (@RuiHuang_art) October 24, 2022 Fighting among the ruins #madewithunity #IndieGameDev #indiegamedeveloper #indiegames #unity3d pic.twitter.com/Hca65aR6Um— Canopy (@canopy_studio) October 21, 2022 I've written a post on Triplanar Mapping, and a few alternative ways to set it up in #UnrealEngine to make it more efficient.It is great for blending different objects together, learn how to use TAA or biplanar mapping to make it cheaper!https://t.co/JnXB97oWAF1/7 pic.twitter.com/wkNew9a4Ud— @Ryan_DowlingSoka@mastodon.gamedev.place (@RyanDowlingSoka) November 10, 2022 well as long as we're still here, might as well show off some cool graphics work I've been doing at my Actual JobCustom renderer for highly-scattering semitransparent materials in URP. Mainly meant for soft medical plastics, but also handles dirty/rough glass and acrylic nicely pic.twitter.com/OuNgHuRO7A— Thew (@AmazingThew) November 11, 2022 That geometry nodes buffer trick is pretty neat! Can't wait to make more cool custom sims 😀 pic.twitter.com/6wQoH1k7sg— ✨Kris~ (on haitus) (@BettiniKrisp) November 12, 2022 felt inspired to see if i could try to make a “marker drawing” type shader + geometry node setup in blender. —check the vid for my process + below for my inspo ! 🐦💕💾#blender3d #blender #blendernpr #blenderanimation #aftereffects #chippy pic.twitter.com/2WXOzqV9sx— chippy ⭐️ (@petStarChippy) November 12, 2022 Round, loyal, deadly: companion drones WIP#madewithunity #pixelart #indiedev pic.twitter.com/2wCFYvNt5A— Kaldersai (@KaldersaiDev) November 12, 2022 Sunrise #gamedev #screenshotsaturday pic.twitter.com/TTxSZrRqBP— 128 MHz (@128_mhz) November 13, 2022 Made a nice pause menu#gamedev #indie #indiedev #indiegame #adventuregames #madewithunity pic.twitter.com/Y6dW6xViaH— Blamyvog (@drycoughstudio) November 13, 2022 3D Blockout VS Final #b3d #indie_anime pic.twitter.com/Ei2UKd8Dng— エメスザック / EmesZack (@emes_zack) July 1, 2022 Oceanic Wonder 🐠#b3d #geometrynodes #nodevember pic.twitter.com/02BixIYQNl— celestialmaze (@cmzw_) November 13, 2022 pic.twitter.com/OTdxsXcv9Y— Dani (@NostalgiaTree) November 13, 2022 Some of my older VFX (2009/2017) + Breakdowns on two #artstation pages: https://t.co/womSLpfX8uhttps://t.co/2t6MK0E0OIYou can also watch everything directly in this twitter thread 🧵. Hope you like it or find it useful!#realtimevfx #vfx #gamedev @TequilaWorks pic.twitter.com/2MPhGXMqda— @simonschreibt@mastodon.gamedev.place (@simonschreibt) November 12, 2022 fx rkgk reel 2022 pic.twitter.com/4lN6UzZ3lN— 계명진 / kye (@kyekyeeykyk) November 12, 2022 A WIP of a small project I've started. Dungeon lovers/cozy game players, I got you covered with this procedural bridge generator. Materials are from my live #MaterialMaker session I've made some time ago. Need to optimize that ivy asap!#b3d #geometrynodes pic.twitter.com/itoWcSlQUT— Pavel Oliva (@Pavel_Oliva) November 13, 2022 a few people asked last week how I made these slime metaballs in ue4, so super quick thread! pic.twitter.com/eSUrlMMJVl— mike🌵blackney (@kurtruslfanclub) November 14, 2022 Progress implementing a Single-Layer Water (allows translucency & scattering) version of my Ocean shader for the next Marketplace release, basics are working so far! #UnrealEngine #UnrealEngine5 #UE5 #GameDev #Cinematic pic.twitter.com/WJ4nEKm7Yb— Dylan Browne (@DylserX) November 13, 2022 I'm finally happy with how this little scene is turning! 😄#GodotEngine pic.twitter.com/C3ewDwyw9g— HungryProton (@HungryProton) November 14, 2022 10月頃にインターンシップに参加して制作した作品です。#vfx #Effects #UE4 pic.twitter.com/h7W6BrJ4PM— みさき (@vfx_misaki) November 14, 2022 Spherical Elevation #unity3d Pseudorandom Surfaces #gamedev #tutorial: https://t.co/BPy0FQ0Txs— Jasper Flick (@catlikecoding) November 14, 2022 New paint filter I’m working on. Still needs some adjustments, but I’ve been getting some pretty insane effects with it! Better video and images in the comments!#b3d #blender #geometrynodes #paint #painting #filter #shader #illustration @Blender pic.twitter.com/nje4xYiRbS— Alan Wyatt (@AlanWyatt3D) November 13, 2022 look at my goopy spline!!🌊 C2 continuous w. smooth orientation interpolation 😔🙏 pic.twitter.com/DrBG25hyPq— Freya Holmér (@FreyaHolmer) November 14, 2022 ⭐️Scales HDA V 1.0 RELEASE !⭐️YES ! After thousands of hours of work it's finally here, version 1.0 of my Scales HDA ! 🥳😁Check out the trailer and you'll find the link to the product on Gumroad in the comments below 👇 #Houdini #HDA #Scales @sidefx @Sidefx_jp @sidefxlabs pic.twitter.com/KFss3VTuKE— 💙 Wout (@wout_tgh) November 15, 2022 Generating refractive caustics with Geometry Nodes 👀#b3d #geometrynodes pic.twitter.com/fVFiL3TxRR— hemigon (@hemigon) November 14, 2022 Time to flyover bridges in blenderafter inspiration of @Pavel_Oliva 's bridge generator .#geometrynodes #blender pic.twitter.com/lpJ23D9pIf— Rahul patil (@Rahulpa13114660) November 15, 2022 Going from noise texture to properly eroded terrain with #geometrynodes #blender3d #blender #b3d pic.twitter.com/Im2bKyKbiL— Simping geometry nodes (@tman_art) September 25, 2022 Procedural Damaged Wall Effect with OCD add-on.#b3d #blender3d #EnvironmentArt #ocdaddon #Procedural pic.twitter.com/5WI9wcVrf3— VFXGuide (@vfxguide) November 13, 2022 Street Capsule doing #parkour !#indiedev #indiegame #gamedev #madewithunity #unity3d pic.twitter.com/Ppx1p3uUM0— Charlie Morel (@CharlieMrl_) November 14, 2022 Long Weekend Voxel thing update – I re-wrote the shader(s) to work through the deferred pipeline – and added a ton of detail to the voxel models. I also got reflection probes working in a mode that simulates bounce lighting, without having to bake lightmaps! pic.twitter.com/A8WZbW3EWo— Howie Day (@howieeday) November 15, 2022 And of course, the filter works well in image/video input too~~SHOUT-OUT to @AlanWyatt3D again.#b3d #geometrynodes pic.twitter.com/sWPCzuOjJ0— Simon Lee (@simonxxoo) November 15, 2022 03 – Water#flipbooktober #2dfx #vfx pic.twitter.com/V6wr4DB7VO— 🇺🇦Sonia! (@sonia_firsova) October 3, 2022 400 fps when light is still. Less when light changed, so in order to keep good framerate, a runtime light change like day/light cycle should be limited, or have to find workaround.#gamedev #IndieGameDev pic.twitter.com/Xe6pCcdhWA— =꒪꒫꒪= Spikebor (@iamspikebor) November 15, 2022 Unity real-time raytracing👌#Unity #RealTime #VFX #Shader pic.twitter.com/zTfNLfEH9b— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) November 15, 2022 Interactive Sand Shader for #unity3d will release tomorrow (I hope)#gamedev #madewithunity pic.twitter.com/YSFKjfaVQb— Brute Force (@BruteForceGame) November 14, 2022 Learn how to easily animate a Run cycle in Blender!Oh and by the way, I'm also on Mastodon now. https://t.co/jM5c7d5aTi#gamedev #tutorial #b3d pic.twitter.com/N5JN6PitQK— Quaternius (@quaternius) November 15, 2022 Procedural Sand. I pushed the sparkles a bit more. Looks a bit better now. #SanctusLibrary #b3d #blender3d pic.twitter.com/BpjWm9N4a8— Sanctus (@Sanctus_Art) November 16, 2022 made a little smash bros guy with a full set of attacks!! im 1000% sticking with a "do the art later" philosophy aha pic.twitter.com/rPSxcJ85kj— Toffee 🎃🍁🍂🥀🎀 (@toffeethedev) November 16, 2022 My Unity shader book is OUT NOW! It's a 700 page chonk covering all render pipelines, HLSL shader code, Shader Graph, maths, textures, depth, transparency, lighting and shadows, post processing, compute, tessellation, and so much more! Check it out with the links below! ⬇ pic.twitter.com/eCV8fWxumF— Daniel Ilett 🏳️🌈 (@daniel_ilett) November 16, 2022 Felt like working on a SUPER 8 shader#indiedev pic.twitter.com/HgeCARoony— Christoph Frey (@chrstphfr) November 16, 2022 #geometrynodes to create few details for long distance shots. #b3d pic.twitter.com/eyLZKBYOwN— Miettinen Jesse / Blenderesse (@JesseMiettinen) November 16, 2022 Clean render // Final render 🍄#b3d #blender3d #3dmodeling pic.twitter.com/ICAkIEzGQG— Nicole 🍄 COMMISSIONS OPEN 🍄 (@nicky_blender) November 17, 2022 Misread 🍂#voxelart #magicavoxel pic.twitter.com/BAjrjjpnJv— Andreaska (@andreaska__) November 15, 2022 I'm working on an FX tool for #unity3d to help create some nice fluid VFX. Both for real-time and pre-baked flipbooks. #assetStoreunity3d #techart #gamedev #indiedev #vfx pic.twitter.com/FXXPEx9YV1— Jamie Niman (@jamieniman) November 17, 2022 Water effect using polar coordinates.#hackoftheday #webgl #threejs #r3fhttps://t.co/Oj7kG5K11b pic.twitter.com/SyYnJhCNKn— 14islands (@14islands) November 17, 2022 #blender #geometrynodes #b3dsome update!https://t.co/wNXWvnOVyS pic.twitter.com/t8WlLTzMzT— 五天晴 (@wutianqing_) November 18, 2022 pic.twitter.com/5vBYrP3J3b— Glass Revolver (@glass__revolver) November 14, 2022 My #gamedev's entry for #VFXFriday:Just released a small #RealtimeVFX tutorial for "fluid like" flames #madewithunity #shadergraph!https://t.co/DzRMW1U4bF pic.twitter.com/5p6DSRdFoI— Ivan Garcia Filho (@ivangarciafilho) November 18, 2022 After six months of intense work, WATER PACK IS OUT!Featuring over 55 flipbook, tons of Unity Examples, some small tutorials!Use RELEASE_20 in both webs to get a 20%.Thanks a lot for your support! 🐳💕Artstation: https://t.co/66LWrLHQf2Gumroad: https://t.co/cfkPExrP4p pic.twitter.com/hrcAohNmD6— ✨Rafles✨ (@SrRafles) November 17, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)