Here is a basic implementation of Particle Trails using custom Geometry nodes solver.
— Shahzod Boyhonov (@specoolar) November 11, 2022
Trails are generated as curves. All simulations are in Geometry nodes.#geometrynodes #blender #b3d #Blender3d #particles #trails pic.twitter.com/tZVQlx5Cby
Jump Flooding advance #shader example w #glslViewer + #lygia on Sponsorware repo https://t.co/TcoONWzjdW https://t.co/L4DmvaeP9Z pic.twitter.com/Rarkz6Erl4
— Patricio Gonzalez Vivo (@patriciogv) November 11, 2022
Free update of my thruster pack
— Rui Huang (@RuiHuang_art) October 24, 2022
4 vdb sequence +A shader based thruster#b3d #embergen pic.twitter.com/6xfxzP8TE5
Fighting among the ruins #madewithunity #IndieGameDev #indiegamedeveloper #indiegames #unity3d pic.twitter.com/Hca65aR6Um
— Canopy (@canopy_studio) October 21, 2022
I've written a post on Triplanar Mapping, and a few alternative ways to set it up in #UnrealEngine to make it more efficient.
— @Ryan_DowlingSoka@mastodon.gamedev.place (@RyanDowlingSoka) November 10, 2022
It is great for blending different objects together, learn how to use TAA or biplanar mapping to make it cheaper!https://t.co/JnXB97oWAF
1/7 pic.twitter.com/wkNew9a4Ud
well as long as we're still here, might as well show off some cool graphics work I've been doing at my Actual Job
— Thew (@AmazingThew) November 11, 2022
Custom renderer for highly-scattering semitransparent materials in URP. Mainly meant for soft medical plastics, but also handles dirty/rough glass and acrylic nicely pic.twitter.com/OuNgHuRO7A
That geometry nodes buffer trick is pretty neat! Can't wait to make more cool custom sims 😀 pic.twitter.com/6wQoH1k7sg
— ✨Kris~ (on haitus) (@BettiniKrisp) November 12, 2022
felt inspired to see if i could try to make a “marker drawing” type shader + geometry node setup in blender. —check the vid for my process + below for my inspo ! 🐦💕💾#blender3d #blender #blendernpr #blenderanimation #aftereffects #chippy pic.twitter.com/2WXOzqV9sx
— chippy ⭐️ (@petStarChippy) November 12, 2022
Round, loyal, deadly: companion drones WIP#madewithunity #pixelart #indiedev pic.twitter.com/2wCFYvNt5A
— Kaldersai (@KaldersaiDev) November 12, 2022
Sunrise #gamedev #screenshotsaturday pic.twitter.com/TTxSZrRqBP
— 128 MHz (@128_mhz) November 13, 2022
Made a nice pause menu#gamedev #indie #indiedev #indiegame #adventuregames #madewithunity pic.twitter.com/Y6dW6xViaH
— Blamyvog (@drycoughstudio) November 13, 2022
3D Blockout VS Final #b3d #indie_anime pic.twitter.com/Ei2UKd8Dng
— エメスザック / EmesZack (@emes_zack) July 1, 2022
Oceanic Wonder 🐠#b3d #geometrynodes #nodevember pic.twitter.com/02BixIYQNl
— celestialmaze (@cmzw_) November 13, 2022
— Dani (@NostalgiaTree) November 13, 2022
Some of my older VFX (2009/2017) + Breakdowns on two #artstation pages: https://t.co/womSLpfX8uhttps://t.co/2t6MK0E0OI
— @simonschreibt@mastodon.gamedev.place (@simonschreibt) November 12, 2022
You can also watch everything directly in this twitter thread 🧵. Hope you like it or find it useful!#realtimevfx #vfx #gamedev @TequilaWorks pic.twitter.com/2MPhGXMqda
fx rkgk reel 2022 pic.twitter.com/4lN6UzZ3lN
— 계명진 / kye (@kyekyeeykyk) November 12, 2022
A WIP of a small project I've started. Dungeon lovers/cozy game players, I got you covered with this procedural bridge generator. Materials are from my live #MaterialMaker session I've made some time ago. Need to optimize that ivy asap!#b3d #geometrynodes pic.twitter.com/itoWcSlQUT
— Pavel Oliva (@Pavel_Oliva) November 13, 2022
a few people asked last week how I made these slime metaballs in ue4, so super quick thread! pic.twitter.com/eSUrlMMJVl
— mike🌵blackney (@kurtruslfanclub) November 14, 2022
Progress implementing a Single-Layer Water (allows translucency & scattering) version of my Ocean shader for the next Marketplace release, basics are working so far! #UnrealEngine #UnrealEngine5 #UE5 #GameDev #Cinematic pic.twitter.com/WJ4nEKm7Yb
— Dylan Browne (@DylserX) November 13, 2022
I'm finally happy with how this little scene is turning! 😄#GodotEngine pic.twitter.com/C3ewDwyw9g
— HungryProton (@HungryProton) November 14, 2022
10月頃にインターンシップに参加して制作した作品です。#vfx #Effects #UE4 pic.twitter.com/h7W6BrJ4PM
— みさき (@vfx_misaki) November 14, 2022
Spherical Elevation #unity3d Pseudorandom Surfaces #gamedev #tutorial: https://t.co/BPy0FQ0Txs
— Jasper Flick (@catlikecoding) November 14, 2022
New paint filter I’m working on. Still needs some adjustments, but I’ve been getting some pretty insane effects with it! Better video and images in the comments!#b3d #blender #geometrynodes #paint #painting #filter #shader #illustration @Blender pic.twitter.com/nje4xYiRbS
— Alan Wyatt (@AlanWyatt3D) November 13, 2022
look at my goopy spline!!🌊 C2 continuous w. smooth orientation interpolation 😔🙏 pic.twitter.com/DrBG25hyPq
— Freya Holmér (@FreyaHolmer) November 14, 2022
⭐️Scales HDA V 1.0 RELEASE !⭐️
— 💙 Wout (@wout_tgh) November 15, 2022
YES ! After thousands of hours of work it's finally here, version 1.0 of my Scales HDA ! 🥳😁
Check out the trailer and you'll find the link to the product on Gumroad in the comments below 👇 #Houdini #HDA #Scales @sidefx @Sidefx_jp @sidefxlabs pic.twitter.com/KFss3VTuKE
Generating refractive caustics with Geometry Nodes 👀#b3d #geometrynodes pic.twitter.com/fVFiL3TxRR
— hemigon (@hemigon) November 14, 2022
Time to flyover bridges in blender
— Rahul patil (@Rahulpa13114660) November 15, 2022
after inspiration of @Pavel_Oliva 's bridge generator .#geometrynodes #blender pic.twitter.com/lpJ23D9pIf
Going from noise texture to properly eroded terrain with #geometrynodes #blender3d #blender #b3d pic.twitter.com/Im2bKyKbiL
— Simping geometry nodes (@tman_art) September 25, 2022
Procedural Damaged Wall Effect with OCD add-on.#b3d #blender3d #EnvironmentArt #ocdaddon #Procedural pic.twitter.com/5WI9wcVrf3
— VFXGuide (@vfxguide) November 13, 2022
Street Capsule doing #parkour !#indiedev #indiegame #gamedev #madewithunity #unity3d pic.twitter.com/Ppx1p3uUM0
— Charlie Morel (@CharlieMrl_) November 14, 2022
Long Weekend Voxel thing update – I re-wrote the shader(s) to work through the deferred pipeline – and added a ton of detail to the voxel models. I also got reflection probes working in a mode that simulates bounce lighting, without having to bake lightmaps! pic.twitter.com/A8WZbW3EWo
— Howie Day (@howieeday) November 15, 2022
And of course, the filter works well in image/video input too~~
— Simon Lee (@simonxxoo) November 15, 2022
SHOUT-OUT to @AlanWyatt3D again.#b3d #geometrynodes pic.twitter.com/sWPCzuOjJ0
03 – Water#flipbooktober #2dfx #vfx pic.twitter.com/V6wr4DB7VO
— 🇺🇦Sonia! (@sonia_firsova) October 3, 2022
400 fps when light is still. Less when light changed, so in order to keep good framerate, a runtime light change like day/light cycle should be limited, or have to find workaround.#gamedev #IndieGameDev pic.twitter.com/Xe6pCcdhWA
— =꒪꒫꒪= Spikebor (@iamspikebor) November 15, 2022
Unity real-time raytracing👌#Unity #RealTime #VFX #Shader pic.twitter.com/zTfNLfEH9b
— Sakura Rabbit 樱花兔 (@Sakura_Rabbiter) November 15, 2022
Interactive Sand Shader for #unity3d will release tomorrow (I hope)#gamedev #madewithunity pic.twitter.com/YSFKjfaVQb
— Brute Force (@BruteForceGame) November 14, 2022
Learn how to easily animate a Run cycle in Blender!
— Quaternius (@quaternius) November 15, 2022
Oh and by the way, I'm also on Mastodon now. https://t.co/jM5c7d5aTi#gamedev #tutorial #b3d pic.twitter.com/N5JN6PitQK
Procedural Sand. I pushed the sparkles a bit more. Looks a bit better now. #SanctusLibrary #b3d #blender3d pic.twitter.com/BpjWm9N4a8
— Sanctus (@Sanctus_Art) November 16, 2022
made a little smash bros guy with a full set of attacks!! im 1000% sticking with a "do the art later" philosophy aha pic.twitter.com/rPSxcJ85kj
— Toffee 🎃🍁🍂🥀🎀 (@toffeethedev) November 16, 2022
My Unity shader book is OUT NOW! It's a 700 page chonk covering all render pipelines, HLSL shader code, Shader Graph, maths, textures, depth, transparency, lighting and shadows, post processing, compute, tessellation, and so much more! Check it out with the links below! ⬇ pic.twitter.com/eCV8fWxumF
— Daniel Ilett 🏳️🌈 (@daniel_ilett) November 16, 2022
Felt like working on a SUPER 8 shader#indiedev pic.twitter.com/HgeCARoony
— Christoph Frey (@chrstphfr) November 16, 2022
#geometrynodes to create few details for long distance shots. #b3d pic.twitter.com/eyLZKBYOwN
— Miettinen Jesse / Blenderesse (@JesseMiettinen) November 16, 2022
Clean render // Final render 🍄#b3d #blender3d #3dmodeling pic.twitter.com/ICAkIEzGQG
— Nicole 🍄 COMMISSIONS OPEN 🍄 (@nicky_blender) November 17, 2022
Misread 🍂#voxelart #magicavoxel pic.twitter.com/BAjrjjpnJv
— Andreaska (@andreaska__) November 15, 2022
I'm working on an FX tool for #unity3d to help create some nice fluid VFX. Both for real-time and pre-baked flipbooks. #assetStoreunity3d #techart #gamedev #indiedev #vfx pic.twitter.com/FXXPEx9YV1
— Jamie Niman (@jamieniman) November 17, 2022
Water effect using polar coordinates.#hackoftheday #webgl #threejs #r3fhttps://t.co/Oj7kG5K11b pic.twitter.com/SyYnJhCNKn
— 14islands (@14islands) November 17, 2022
#blender #geometrynodes #b3d
— 五天晴 (@wutianqing_) November 18, 2022
some update!https://t.co/wNXWvnOVyS pic.twitter.com/t8WlLTzMzT
— Glass Revolver (@glass__revolver) November 14, 2022
My #gamedev's entry for #VFXFriday:
— Ivan Garcia Filho (@ivangarciafilho) November 18, 2022
Just released a small #RealtimeVFX tutorial for "fluid like" flames #madewithunity #shadergraph!https://t.co/DzRMW1U4bF pic.twitter.com/5p6DSRdFoI
After six months of intense work, WATER PACK IS OUT!
— ✨Rafles✨ (@SrRafles) November 17, 2022
Featuring over 55 flipbook, tons of Unity Examples, some small tutorials!
Use RELEASE_20 in both webs to get a 20%.
Thanks a lot for your support! 🐳💕
Artstation: https://t.co/66LWrLHQf2
Gumroad: https://t.co/cfkPExrP4p pic.twitter.com/hrcAohNmD6