Technically Art Technically Art: Issue 135 (25.11.2022) By Harry Alisavakis on Friday, November 25, 2022 Bubble test #b3d #geometrynodes pic.twitter.com/YyssG3mSFA— Cartesian Caramel (Bbbn19) (@Bbbn192) November 18, 2022 Since it seems to be a bit unstable here …Please consider following me on Instagram in case things go bad 🙂https://t.co/b9tEnV5jRyHere is some more real-time #GI inside Unity!#madewithunity #gamedev #indiedev pic.twitter.com/Jn2EpLySMQ— OMYOG (@omeletteandyog1) November 18, 2022 It's #vfxfriday and I don't have any new GIFs, but here's an explosion I made a few months back!#gamedev #indiedev #vfx pic.twitter.com/PA441Fc8PF— Archanor✨ (@Archanor) November 18, 2022 Testing out some energetic and animated UI stylings for a mock game concept #unity2d #madewithunity pic.twitter.com/IozlbMQFlV— Scott™ (@cronobreak) November 19, 2022 The Brute Force – Sand Shader is here!here's the link for those curious -> https://t.co/DVKyOLebUkPlease share this around @AssetStore 🙏 #gamedev #madewithunity pic.twitter.com/vBXVKkZP7x— Brute Force (@BruteForceGame) November 18, 2022 Coming next week to Marketplace, the 2.0 update of Ocean System for Rendered Cinematics! Translucency (via SLW)Simple Shore FoamScatteringAbsorption#UnrealEngine #UE5 #UnrealEngine5 #Gamedev #Cinematic #Shader pic.twitter.com/zWwFl22xkK— Dylan Browne (@DylserX) November 17, 2022 Working on a custom cloth simulator in Unity, using findings from my last one in 2020. No collisions yet but getting much more stable results with no undesired stretching.#gamedev #madewithunity #unity3d pic.twitter.com/sBK2ggLiaq— Matusson (@Matussson) November 7, 2022 Last few weeks struggled a lot with creating a custom terrain system from scratch. It`s so much work to do if you want to implement all fancy solutions from other AAA games. Here is WIP showcase of non-destructive stamps workflow. #gamedev #madewithunity pic.twitter.com/MHXfL9HYvD— Kacper Szwajka (@SzwajkaKacper) November 20, 2022 Another quick sketch <3#VFX #MadewithUnity pic.twitter.com/Zgd5CHbA6K— 🌸✨ ~Shine~ ✨🌸 (@ShiiineShiiine) November 20, 2022 last summer i found this field of olive trees near assos, turkey – and made some scans of the incredibly twisted trunks, then added some leaves and added to the game. more photos down below pic.twitter.com/UAUUimHba7— ali eser (@ali3ser) November 21, 2022 Extreme Hardcore Procedural Texturing in #Houdini using MaterialX I finally learnt how to make proper youtube thumbnails 😀https://t.co/cw1nu2Cfbc— Rohan Dalvi (@RohanCreates) November 21, 2022 I created this reimagined Pokémon Scarlet/Violet Shader using the base shader that I made during my genshin impact research. I hope you like it.Cartoon style in pokemon is the right way 🙏🙏HD: https://t.co/GsEoeNKQPd#Pokemon #PokemonScarletViolet #VFX #unity3D #unity #shader pic.twitter.com/v6xIWVUROR— Adrian Mendez VFX (@AdrianMendezzG) November 19, 2022 I've finished writing the text version of the ice wall tutorial!You can find it here: https://t.co/K0kuy2RqFhOriginal video tutorial: https://t.co/U6WjiqzOpe#gamedev #indiedev #godot #godotengine #tutorial #vfx #valorant pic.twitter.com/ScXKZis1cJ— Nagi (@NagiDev) November 21, 2022 Looking to work on any cool project you've got going on. Gfx/tools/art/audio… or just to glitch-ify things a bit? DMs are open so HMU 👋 pic.twitter.com/8BLjcWJo8W— Owen Deery (@owendeery) November 21, 2022 Even small slopes can give you a ton of momentum #screenshotsaturday #gamedev pic.twitter.com/flfHlqp9km— Morgan K. (@MorganLaK) November 20, 2022 VFX Sketch#vfx #realtimevfx #unity #unity3d #effect #gamedev pic.twitter.com/qnYFNlZ7s4— Yu Akutagawa (@akutagawa1538) November 22, 2022 Can't have a fireplace without a fire… so I wrote a fire shader for @BotanyManor 🙂💛🔥 #techart #gamedev pic.twitter.com/9PkkkfaEcM— Laure (@Laure_DeMey) November 22, 2022 I woke him up… 😳#indiedev #sidescroller #return #pixelart #indiegame #gamemaker pic.twitter.com/ed2gGI9yAd— Jesse Eisenbart **WISHLIST RETURN** (@DeadUnicornYYC) November 22, 2022 Felted Sunflowers.#b3d #geometrynodes pic.twitter.com/SDEm57tv6Q— Simon Lee (@simonxxoo) November 22, 2022 volumetric planet#b3d pic.twitter.com/cS70MTLKFv— Rui Huang (@RuiHuang_art) November 18, 2022 For my first time trying Blender I've made this 3D model of a Ramen Bowl🍜Awesome concept made by: @StacyFrantsek Hope you like it!💛Check it out on artstation: https://t.co/VQfrdL0LXW#3dmodeling #handpainting #Food pic.twitter.com/B6XduEqzjn— Gloria Casañ (@lionqueenm) November 23, 2022 Star Lightning SlashHQ: https://t.co/Mjax2gdYZ0#ROBLOX #RobloxDev pic.twitter.com/HGkeS6v6qu— CarinaCaxtez (@floppaforever) November 22, 2022 My entry for #TechnicallyAChallenge from @HarryAlisavakis's Discord server, this time the challenge theme is Ink🖋️The style is a mixed between the games Bendy and Splatoon.#madewithunity #unity3d #gamedev #indiedev #shaders #VFX pic.twitter.com/B6ObvUa6nf— Anthelme (@anthelme_dumont) November 23, 2022 I've been working on some new round blocks for my city generator pic.twitter.com/Hadu2puG2g— Marian (@marian42_) November 22, 2022 How does ROLLBACK NETCODE work, and why is it so difficult to program? A whirlwind tour of different solutions #pixelart #gamedevThe setup: you have a video game with couch co-op (pictured) and want to add online multiplayer. Easy, right…?(thread) pic.twitter.com/rGuXYBxnZ2— Muno (@munosnail) November 23, 2022 still experimenting with that simulation "hack" for geometry nodes lol pic.twitter.com/P8Q1Gh59UO— Late as usual (@lateasusual_) November 24, 2022 Some behind the scenes early tech tests we did for the Kraken movement.#madewithunity #proceduralanimation #gamedev pic.twitter.com/voxkVhCk5t— Ed – GameDev 🦈 (@SniperED007) November 24, 2022 just added support for running simulations in my video editor, so that not everything has to be 100% deterministicso hell yea rollercoasters! 🎢it's a one-liner in my animation code:s.Simulate( duration, () => thing.SetInitialCondition(), dt => thing.Step(dt)); pic.twitter.com/EMWADKG2Tw— Freya Holmér (@FreyaHolmer) November 24, 2022 modelled some chunky swirly lava rocks pic.twitter.com/IEldkmVPeY— Rosie Jarvis (@rosiejarvisart) November 24, 2022 Hi Everyone! I did a little breakdown of my Fluffy Cloud VFX. Feedback is very well received, its my first "tutorial" If you find it useful please RT and share, and show me your results! ✨☁️Shoutout to @KenneyNL particles textures!#UE5 #realtimevfx #UnrealEngine5 #TechArt pic.twitter.com/XAFic6NT70— Valentino (@ValenZacarias) November 24, 2022 Something weird I'm working on. #b3d pic.twitter.com/teMnnB1gAq— Karl Poyzer (@Karl_poyzer) November 25, 2022 here's an implementation of quaternion swizzling for super cheap 180° rotations in Unity, enjoy ❤https://t.co/Wn9JYWirQW pic.twitter.com/HfswQFWp6b— Freya Holmér (@FreyaHolmer) November 25, 2022 Worked on this sparkling water simulation the past few weeks. what do you think? #cinema4D #redshift #houdini #sidefx #cgi #render #NFT #digitalart pic.twitter.com/xuiR66g2OD— Max Schwugier (@MSchwugier) October 16, 2022 塗りメイキング(作業時間8hくらい) pic.twitter.com/11NEnDu5MH— 秋月すいれん (@aksuiren) November 25, 2022 made a dither/pixel light shader #gamedev #madewithunity pic.twitter.com/Cb0s5BYpfL— KevKev (@Der_Kevin) November 25, 2022 My #gamedev's entry for #VFXFriday:Just released a small #RealtimeVFX tutorial for "burst like" flames using a "kaleidoscope-like shader" #madewithunity #shadergraph!Check on My Arstation profile:https://t.co/lXvk5JeZUg pic.twitter.com/lcpQMHFAuT— Ivan Garcia Filho (@ivangarciafilho) November 25, 2022 Hey 👋For the last @HarryAlisavakis' #TechnicallyAChallenge with the theme Underwater 🐟I went for a small diorama with a Kraken defending its lake from the humans 🦑This was made in 5 hours ⌛️Thanks @BettiniKrisp for the water tutorial 💪RT & ♥️🙏#b3d pic.twitter.com/ePKkyijh6d— rikoo (@KubiakErik) November 25, 2022 After a rough night at sea, it's the sight of a sunrise that makes everything seem okay 🌅 pic.twitter.com/tp8ranJgYN— DREDGE (@BSG_DREDGE) November 25, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)