Bubble test #b3d #geometrynodes pic.twitter.com/YyssG3mSFA
— Cartesian Caramel (Bbbn19) (@Bbbn192) November 18, 2022
Since it seems to be a bit unstable here …
— OMYOG (@omeletteandyog1) November 18, 2022
Please consider following me on Instagram in case things go bad 🙂https://t.co/b9tEnV5jRy
Here is some more real-time #GI inside Unity!#madewithunity #gamedev #indiedev pic.twitter.com/Jn2EpLySMQ
It's #vfxfriday and I don't have any new GIFs, but here's an explosion I made a few months back!#gamedev #indiedev #vfx pic.twitter.com/PA441Fc8PF
— Archanor✨ (@Archanor) November 18, 2022
Testing out some energetic and animated UI stylings for a mock game concept #unity2d #madewithunity pic.twitter.com/IozlbMQFlV
— Scott™ (@cronobreak) November 19, 2022
The Brute Force – Sand Shader is here!
— Brute Force (@BruteForceGame) November 18, 2022
here's the link for those curious -> https://t.co/DVKyOLebUk
Please share this around @AssetStore 🙏 #gamedev #madewithunity pic.twitter.com/vBXVKkZP7x
Coming next week to Marketplace, the 2.0 update of Ocean System for Rendered Cinematics!
— Dylan Browne (@DylserX) November 17, 2022
Translucency (via SLW)
Simple Shore Foam
Scattering
Absorption#UnrealEngine #UE5 #UnrealEngine5 #Gamedev #Cinematic #Shader pic.twitter.com/zWwFl22xkK
Working on a custom cloth simulator in Unity, using findings from my last one in 2020. No collisions yet but getting much more stable results with no undesired stretching.#gamedev #madewithunity #unity3d pic.twitter.com/sBK2ggLiaq
— Matusson (@Matussson) November 7, 2022
Last few weeks struggled a lot with creating a custom terrain system from scratch. It`s so much work to do if you want to implement all fancy solutions from other AAA games.
— Kacper Szwajka (@SzwajkaKacper) November 20, 2022
Here is WIP showcase of non-destructive stamps workflow. #gamedev #madewithunity pic.twitter.com/MHXfL9HYvD
Another quick sketch <3#VFX #MadewithUnity pic.twitter.com/Zgd5CHbA6K
— 🌸✨ ~Shine~ ✨🌸 (@ShiiineShiiine) November 20, 2022
last summer i found this field of olive trees near assos, turkey – and made some scans of the incredibly twisted trunks, then added some leaves and added to the game. more photos down below pic.twitter.com/UAUUimHba7
— ali eser (@ali3ser) November 21, 2022
Extreme Hardcore Procedural Texturing in #Houdini using MaterialX
— Rohan Dalvi (@RohanCreates) November 21, 2022
I finally learnt how to make proper youtube thumbnails 😀https://t.co/cw1nu2Cfbc
I created this reimagined Pokémon Scarlet/Violet Shader using the base shader that I made during my genshin impact research. I hope you like it.
— Adrian Mendez VFX (@AdrianMendezzG) November 19, 2022
Cartoon style in pokemon is the right way 🙏🙏
HD: https://t.co/GsEoeNKQPd#Pokemon #PokemonScarletViolet #VFX #unity3D #unity #shader pic.twitter.com/v6xIWVUROR
I've finished writing the text version of the ice wall tutorial!
— Nagi (@NagiDev) November 21, 2022
You can find it here: https://t.co/K0kuy2RqFh
Original video tutorial: https://t.co/U6WjiqzOpe#gamedev #indiedev #godot #godotengine #tutorial #vfx #valorant pic.twitter.com/ScXKZis1cJ
Looking to work on any cool project you've got going on. Gfx/tools/art/audio… or just to glitch-ify things a bit? DMs are open so HMU 👋 pic.twitter.com/8BLjcWJo8W
— Owen Deery (@owendeery) November 21, 2022
Even small slopes can give you a ton of momentum #screenshotsaturday #gamedev pic.twitter.com/flfHlqp9km
— Morgan K. (@MorganLaK) November 20, 2022
VFX Sketch#vfx #realtimevfx #unity #unity3d #effect #gamedev pic.twitter.com/qnYFNlZ7s4
— Yu Akutagawa (@akutagawa1538) November 22, 2022
Can't have a fireplace without a fire… so I wrote a fire shader for @BotanyManor 🙂💛🔥 #techart #gamedev pic.twitter.com/9PkkkfaEcM
— Laure (@Laure_DeMey) November 22, 2022
I woke him up… 😳#indiedev #sidescroller #return #pixelart #indiegame #gamemaker pic.twitter.com/ed2gGI9yAd
— Jesse Eisenbart **WISHLIST RETURN** (@DeadUnicornYYC) November 22, 2022
Felted Sunflowers.#b3d #geometrynodes pic.twitter.com/SDEm57tv6Q
— Simon Lee (@simonxxoo) November 22, 2022
volumetric planet#b3d pic.twitter.com/cS70MTLKFv
— Rui Huang (@RuiHuang_art) November 18, 2022
For my first time trying Blender I've made this 3D model of a Ramen Bowl🍜
— Gloria Casañ (@lionqueenm) November 23, 2022
Awesome concept made by: @StacyFrantsek
Hope you like it!💛Check it out on artstation: https://t.co/VQfrdL0LXW#3dmodeling #handpainting #Food pic.twitter.com/B6XduEqzjn
Star Lightning Slash
— CarinaCaxtez (@floppaforever) November 22, 2022
HQ: https://t.co/Mjax2gdYZ0#ROBLOX #RobloxDev pic.twitter.com/HGkeS6v6qu
My entry for #TechnicallyAChallenge from @HarryAlisavakis's Discord server, this time the challenge theme is Ink🖋️
— Anthelme (@anthelme_dumont) November 23, 2022
The style is a mixed between the games Bendy and Splatoon.#madewithunity #unity3d #gamedev #indiedev #shaders #VFX pic.twitter.com/B6ObvUa6nf
I've been working on some new round blocks for my city generator pic.twitter.com/Hadu2puG2g
— Marian (@marian42_) November 22, 2022
How does ROLLBACK NETCODE work, and why is it so difficult to program? A whirlwind tour of different solutions #pixelart #gamedev
— Muno (@munosnail) November 23, 2022
The setup: you have a video game with couch co-op (pictured) and want to add online multiplayer. Easy, right…?
(thread) pic.twitter.com/rGuXYBxnZ2
still experimenting with that simulation "hack" for geometry nodes lol pic.twitter.com/P8Q1Gh59UO
— Late as usual (@lateasusual_) November 24, 2022
Some behind the scenes early tech tests we did for the Kraken movement.#madewithunity #proceduralanimation #gamedev pic.twitter.com/voxkVhCk5t
— Ed – GameDev 🦈 (@SniperED007) November 24, 2022
just added support for running simulations in my video editor, so that not everything has to be 100% deterministic
— Freya Holmér (@FreyaHolmer) November 24, 2022
so hell yea rollercoasters! 🎢
it's a one-liner in my animation code:
s.Simulate(
duration,
() => thing.SetInitialCondition(),
dt => thing.Step(dt)
); pic.twitter.com/EMWADKG2Tw
modelled some chunky swirly lava rocks pic.twitter.com/IEldkmVPeY
— Rosie Jarvis (@rosiejarvisart) November 24, 2022
Hi Everyone! I did a little breakdown of my Fluffy Cloud VFX. Feedback is very well received, its my first "tutorial"
— Valentino (@ValenZacarias) November 24, 2022
If you find it useful please RT and share, and show me your results! ✨☁️
Shoutout to @KenneyNL particles textures!#UE5 #realtimevfx #UnrealEngine5 #TechArt pic.twitter.com/XAFic6NT70
Something weird I'm working on. #b3d pic.twitter.com/teMnnB1gAq
— Karl Poyzer (@Karl_poyzer) November 25, 2022
here's an implementation of quaternion swizzling for super cheap 180° rotations in Unity, enjoy ❤https://t.co/Wn9JYWirQW pic.twitter.com/HfswQFWp6b
— Freya Holmér (@FreyaHolmer) November 25, 2022
Worked on this sparkling water simulation the past few weeks. what do you think? #cinema4D #redshift #houdini #sidefx #cgi #render #NFT #digitalart pic.twitter.com/xuiR66g2OD
— Max Schwugier (@MSchwugier) October 16, 2022
塗りメイキング(作業時間8hくらい) pic.twitter.com/11NEnDu5MH
— 秋月すいれん (@aksuiren) November 25, 2022
made a dither/pixel light shader #gamedev #madewithunity pic.twitter.com/Cb0s5BYpfL
— KevKev (@Der_Kevin) November 25, 2022
My #gamedev's entry for #VFXFriday:
— Ivan Garcia Filho (@ivangarciafilho) November 25, 2022
Just released a small #RealtimeVFX tutorial for "burst like" flames using a "kaleidoscope-like shader" #madewithunity #shadergraph!
Check on My Arstation profile:https://t.co/lXvk5JeZUg pic.twitter.com/lcpQMHFAuT
Hey 👋
— rikoo (@KubiakErik) November 25, 2022
For the last @HarryAlisavakis' #TechnicallyAChallenge with the theme Underwater 🐟
I went for a small diorama with a Kraken defending its lake from the humans 🦑
This was made in 5 hours ⌛️
Thanks @BettiniKrisp for the water tutorial 💪
RT & ♥️🙏#b3d pic.twitter.com/ePKkyijh6d
After a rough night at sea, it's the sight of a sunrise that makes everything seem okay 🌅 pic.twitter.com/tp8ranJgYN
— DREDGE (@BSG_DREDGE) November 25, 2022