Technically Art Technically Art: Issue 136 (03.12.2022) By Harry Alisavakis on Saturday, December 3, 2022 🐉 Our newest game Springblades is out now!! ⚔️It's a funny Action-RPG🔥https://t.co/SXM6JQxiin pic.twitter.com/VDcgEA4ROd— Sokpop Collective (@sokpopco) November 25, 2022 Stop looking at me, I'm just walking. #ScreenshotSaturday #gamedev #indiedev #characterdesign #games pic.twitter.com/BoMARVPUpQ— Rafael Martín (@HyperMegaPixel) November 26, 2022 Hey 👋I had an idea yesterday for @HarryAlisavakis ' #TechnicallyAChallenge with the theme Ink, what about a Medieval Drawing Post Processing ⚔️So here is my today result, that's not perfect but I may get back to it later 😄#madewithunity #IndieDevs pic.twitter.com/sLaD2dFuGe— rikoo (@KubiakErik) November 26, 2022 Test bugs simulation with #geometrynodes simulation branch, blender 3.5, #Blender3d #b3d #blender pic.twitter.com/wQt4oml8zF— Shahzod Boyhonov (@specoolar) November 26, 2022 real time fluid sims with fluid ninja live! @FluidNinjaLIVE #UnrealEngine5 pic.twitter.com/ziAvVjDXzb— ali eser (@ali3ser) November 26, 2022 Started out with a bouncing ball and what came out was this#2d #2DFX #gamedev #madewithanimatecc #vfxfriday #vfx #gamedevelopment #vfxartist pic.twitter.com/GlIFTBkLu4— Earl Genesis Sagayno (@EarlSagayno) June 19, 2022 Aiming at simulating handwriting, I'm currently prototyping a custom font format based on strokes (rather than outlines) to achieve effects like this in real time. pic.twitter.com/W6zMKbJ4uT— Valentin (@val_sagrario) November 27, 2022 Testing more puppet action… #UE5 #RealTime #puppets pic.twitter.com/teWC7a2o1K— Ryan Corniel (@DukeGunston) November 26, 2022 It’s finally done! #mjolnir #thor #vfx #realtimevfx #gamedev #unity3d pic.twitter.com/jlWo0J5v7C— Robin Wouters (@RobinVFXlabs) November 26, 2022 Couldn't help myself after the credit roll. Here's a little love letter to the Huddle from Inside. Might have stolen some tech from a certain game under development. pic.twitter.com/E3FXAvMhCf— Jakob Wahlberg (@Jakob_Wahlberg) November 27, 2022 Development progress for proper wave foam #UnrealEngine #UnrealEngine5 #UE5 #GameDev #Cinematic pic.twitter.com/PviliM15iV— Dylan Browne (@DylserX) November 27, 2022 How I added obstacle avoidance to my game!A thread🧵#gamedev #indiegame #pixelart pic.twitter.com/3o5w36qh3H— Lente ⛵ game dev on a boat (@LenteGameDev) November 28, 2022 All flowmaps and shader bugs in #Waterways for #GodotEngine 4.0 have been fixed I think. pic.twitter.com/neKlXOaFnk— Kasper Arnklit Frandsen (@KasperArnklit) November 29, 2022 testing some full-band combos#gamedev #indiegame #indie pic.twitter.com/lzYbZlA1It— GENOKIDS (@nukefist) November 29, 2022 なるほど https://t.co/3op1Ui0m6Q pic.twitter.com/WdhusQ0lxt— くろさわ (@kurosaurus) November 29, 2022 Recently updated with some new water VFX #madewithunity #indiedev #indiegamedev #vfx pic.twitter.com/icPm7fFYcm— Robert – Lifetap Studios (@LifetapRob) November 28, 2022 apple and woodplank study 💜#b3d pic.twitter.com/o7oMMrtqQo— jie 🌸 (@jiehananana) December 1, 2022 Small blockout test…#indiedev #gamedev #indiegame #madewithunity #unity3d pic.twitter.com/2tOhSIp02b— Charlie Morel (@CharlieMrl_) November 30, 2022 RTVFX Sketch#55 theme was Fanart, so I made FX fanart for Library of Ruina, Consta Action.https://t.co/cFT3UQ7Zpihttps://t.co/hRvwaadPa1#vfxfriday #realtimevfx #vfx #gameeffect #UnrealEngine #ue #VFXSketch #fx #라오루 #Library_of_Ruina #라이브러리오브루이나 pic.twitter.com/ZR6tG1o22O— HoldimProvae (@HoldimProvae) December 1, 2022 Using Substance Painter Smart Materials to create complex effects is awesome! Reusable across projects. Here is a rust effect I created by linking multiple layers. #substance3d #substance3dpainter #adobe pic.twitter.com/lvZniPIeoA— Wes McDermott (@The3DNinja) December 2, 2022 #UnrealEngine #UE4 #UE5 #UETipsOne potential cheap way of handling grass occlusion when things get uncomfortably close to the🎦⬇️ pic.twitter.com/A8SHGnMxfB— Ghislain Girardot (@GhislainGir) December 1, 2022 Update our big friend #gamedev #indiedev #IndieGameDev #indiegames #madewithunity pic.twitter.com/5bHmz1nee9— SummerClip (@ClipSummer) November 29, 2022 mountain range doodler pic.twitter.com/rPd9B6Yg1T— Late as usual (@lateasusual_) December 2, 2022 Quick 30mins sketch for fun, I've always seen people going "No you can't paint the normals or fix it with painting" There, I painted it all then, will try to do that properly on some tileable this weekend. pic.twitter.com/vf1KZyeuhy— Romain Durand (🔨⛰️🌲 @ Airship Syndicate) (@RDurandArt) December 2, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)