🐉 Our newest game Springblades is out now!! ⚔️
— Sokpop Collective (@sokpopco) November 25, 2022
It's a funny Action-RPG🔥https://t.co/SXM6JQxiin pic.twitter.com/VDcgEA4ROd
Stop looking at me, I'm just walking. #ScreenshotSaturday #gamedev #indiedev #characterdesign #games pic.twitter.com/BoMARVPUpQ
— Rafael Martín (@HyperMegaPixel) November 26, 2022
Hey 👋
— rikoo (@KubiakErik) November 26, 2022
I had an idea yesterday for @HarryAlisavakis ' #TechnicallyAChallenge with the theme Ink, what about a Medieval Drawing Post Processing ⚔️
So here is my today result, that's not perfect but I may get back to it later 😄#madewithunity #IndieDevs pic.twitter.com/sLaD2dFuGe
Test bugs simulation with #geometrynodes simulation branch, blender 3.5, #Blender3d #b3d #blender pic.twitter.com/wQt4oml8zF
— Shahzod Boyhonov (@specoolar) November 26, 2022
real time fluid sims with fluid ninja live! @FluidNinjaLIVE #UnrealEngine5 pic.twitter.com/ziAvVjDXzb
— ali eser (@ali3ser) November 26, 2022
Started out with a bouncing ball and what came out was this#2d #2DFX #gamedev #madewithanimatecc #vfxfriday #vfx #gamedevelopment #vfxartist pic.twitter.com/GlIFTBkLu4
— Earl Genesis Sagayno (@EarlSagayno) June 19, 2022
Aiming at simulating handwriting, I'm currently prototyping a custom font format based on strokes (rather than outlines) to achieve effects like this in real time. pic.twitter.com/W6zMKbJ4uT
— Valentin (@val_sagrario) November 27, 2022
Testing more puppet action… #UE5 #RealTime #puppets pic.twitter.com/teWC7a2o1K
— Ryan Corniel (@DukeGunston) November 26, 2022
It’s finally done! #mjolnir #thor #vfx #realtimevfx #gamedev #unity3d pic.twitter.com/jlWo0J5v7C
— Robin Wouters (@RobinVFXlabs) November 26, 2022
Couldn't help myself after the credit roll. Here's a little love letter to the Huddle from Inside. Might have stolen some tech from a certain game under development. pic.twitter.com/E3FXAvMhCf
— Jakob Wahlberg (@Jakob_Wahlberg) November 27, 2022
Development progress for proper wave foam #UnrealEngine #UnrealEngine5 #UE5 #GameDev #Cinematic pic.twitter.com/PviliM15iV
— Dylan Browne (@DylserX) November 27, 2022
How I added obstacle avoidance to my game!
— Lente ⛵ game dev on a boat (@LenteGameDev) November 28, 2022
A thread🧵#gamedev #indiegame #pixelart pic.twitter.com/3o5w36qh3H
All flowmaps and shader bugs in #Waterways for #GodotEngine 4.0 have been fixed I think. pic.twitter.com/neKlXOaFnk
— Kasper Arnklit Frandsen (@KasperArnklit) November 29, 2022
testing some full-band combos#gamedev #indiegame #indie pic.twitter.com/lzYbZlA1It
— GENOKIDS (@nukefist) November 29, 2022
なるほど https://t.co/3op1Ui0m6Q pic.twitter.com/WdhusQ0lxt
— くろさわ (@kurosaurus) November 29, 2022
Recently updated with some new water VFX #madewithunity #indiedev #indiegamedev #vfx pic.twitter.com/icPm7fFYcm
— Robert – Lifetap Studios (@LifetapRob) November 28, 2022
apple and woodplank study 💜#b3d pic.twitter.com/o7oMMrtqQo
— jie 🌸 (@jiehananana) December 1, 2022
Small blockout test…#indiedev #gamedev #indiegame #madewithunity #unity3d pic.twitter.com/2tOhSIp02b
— Charlie Morel (@CharlieMrl_) November 30, 2022
RTVFX Sketch#55 theme was Fanart, so I made FX fanart for Library of Ruina, Consta Action.https://t.co/cFT3UQ7Zpihttps://t.co/hRvwaadPa1#vfxfriday #realtimevfx #vfx #gameeffect #UnrealEngine #ue #VFXSketch #fx #라오루 #Library_of_Ruina #라이브러리오브루이나 pic.twitter.com/ZR6tG1o22O
— HoldimProvae (@HoldimProvae) December 1, 2022
Using Substance Painter Smart Materials to create complex effects is awesome! Reusable across projects. Here is a rust effect I created by linking multiple layers. #substance3d #substance3dpainter #adobe pic.twitter.com/lvZniPIeoA
— Wes McDermott (@The3DNinja) December 2, 2022
#UnrealEngine #UE4 #UE5 #UETips
— Ghislain Girardot (@GhislainGir) December 1, 2022
One potential cheap way of handling grass occlusion when things get uncomfortably close to the🎦⬇️ pic.twitter.com/A8SHGnMxfB
Update our big friend #gamedev #indiedev #IndieGameDev #indiegames #madewithunity pic.twitter.com/5bHmz1nee9
— SummerClip (@ClipSummer) November 29, 2022
mountain range doodler pic.twitter.com/rPd9B6Yg1T
— Late as usual (@lateasusual_) December 2, 2022
Quick 30mins sketch for fun, I've always seen people going "No you can't paint the normals or fix it with painting" There, I painted it all then, will try to do that properly on some tileable this weekend. pic.twitter.com/vf1KZyeuhy
— Romain Durand (🔨⛰️🌲 @ Airship Syndicate) (@RDurandArt) December 2, 2022