Technically Art Technically Art: Issue 137 (09.12.2022) By Harry Alisavakis on Friday, December 9, 2022 Winter has come ❄️#unityvfx #gamedev #VFX #realtimeVFX pic.twitter.com/TPsyvjLpVu— Catherine (@KateJoyraise) December 1, 2022 npcs now have a primitive yet effective technique to avoid projectiles pic.twitter.com/PrQISWwgs5— rémi (@ok_remi_ok) December 3, 2022 Another recent experiment – proc-gen castles in Unity + quick paintover in PS. #madewithunity #gamedev #indiedev pic.twitter.com/GxmbujGrYG— Nick Carver (@NickDCarver) December 3, 2022 can we make a game inspired by Zelda Wind Waker in Unity? well, we start with a nice water shader 🌊#indiegame #gamedev #screenshotsaturday pic.twitter.com/kMAg1H7eez— Abraham Cozar (@abraham_cozar) December 3, 2022 Had to make an impact frame effect real quick cuz I just can't stop thinking about it! pic.twitter.com/AJd1hATiTZ— Lez (@leztusi) December 3, 2022 Houdini + #UE5 WIP pic.twitter.com/QGSJgNs8Ec— Jonathon Gregory Bick 🦑 (@JonBick0) December 3, 2022 My next video explains Tangent Normal Mapping math. Here we have Tangent Normals from a mesh patch transferred in UV space to the head and applied with custom Normals+Tangent from a simplified face mask. Should be able to record next week, job allowing! #b3d #bnpr #geometrynodes pic.twitter.com/B4idUzhnzm— aVersionOfReality (@AversionReality) December 4, 2022 Final shot on this one, instead of using tesselation, I tried POM with a handpainted Height Map, feeling like this all process could allow for a cool art direction! Tileable could be converted in a tileable mesh with Nanite in UE5 pic.twitter.com/nTicBPfH89— Romain Durand (🔨⛰️🌲 @ Airship Syndicate) (@RDurandArt) December 4, 2022 Today Lumen Global Illumination and Reflections ship in Fortnite Chapter 4 on next gen consoles and PC. This is a huge milestone for Lumen, as it's the first time we've shipped it in a real game, with foliage, and running at 60fps.https://t.co/E8pknlbDdD pic.twitter.com/LVVhZQ21Gx— Daniel Wright (@EpicShaders) December 4, 2022 Particle occlusion using scene depth from a cubemap. This is basically the same idea as how you would do shadows for a point light. Breakdown in the thread. 👇#UnrealEngine #UE4 #UE5 pic.twitter.com/VVwoPZoAyl— Kristóf Lovas (@TheKristofLovas) December 4, 2022 Ran into that thing where I’m trying to move my game in a certain direction, but it “wants” to go in a different one. I’ve seen other devs mention this in the past, but never quite got it until now.Anyway, to celebrate my game becoming annoying, enjoy some screenshots! #gamedev pic.twitter.com/6kdLtoH9lb— @jonikorpi@mastodon.gamedev.place (@jonikorpi) November 15, 2022 This 3D model was realized for the purpose of my portfolio ( https://t.co/o6rTV09zv8 ). It was built and texturized in #blender and light effects were added in #threejs with custom shaders. https://t.co/Rw7Xmbnb94 pic.twitter.com/i3gVXGinvD— Emilie Gauvin (@EmilieGauvin_) December 4, 2022 ✨🕰️tick tock🕰️✨Want to go back in time? Have a glimpse at the 18th marvels by visiting my latest portfolio piece ☺️It's all #MadewithSubstance and full of tips and tricks! 👉https://t.co/Yo1dKDWdRc pic.twitter.com/N02hs9g0O7— Vipère (@troglodette) December 5, 2022 After 17 months of hard work and trial & error, I’m now at the point where I can finally start working on the first levels of the game! 🎶Here’s a summary of the game’s development from the beginning… 🕰———————————#gamedev #b3d #indiegame pic.twitter.com/IWR2NGpmlN— SWORD OF SYMPHONY 🎶 (@SWORDOFSYMPHONY) December 4, 2022 #UnrealEngine #UE4 #UE5My fade/occlusion system got a small face lift!I fixed a bug that appeared with UE5 and also implemented visibility/occlusion on the CPU to let you do linetraces on interiors and use the system for point & click applications. pic.twitter.com/jy7dJ2k0PR— Ghislain Girardot (@GhislainGir) December 4, 2022 I wrote a water line in unity3d用unity3d写个吃水线效果#unity3d #makewithunity #shaders #realtimevfx #gamedev #vfx #realtime #visualart #Simulation pic.twitter.com/Q22A0yt7um— Fair (@realFairyan) December 6, 2022 3D animation test.Made purely in Blender 3D. It is very slowly getting there. pic.twitter.com/1ElqM9mEhj— THEᛜHIENA (@thehienaart) December 6, 2022 Hello everyone! It's a beautiful day to share some visual improvements we've made on the game 🌄🌷 What do you think?#indiegames #wishlistwednesday #gamedev pic.twitter.com/5AZz2ySkuy— A New Leaf (@aNewLeafgame) December 7, 2022 You are here.🟥⛩#gamedev #indiedevhour #madewithunity pic.twitter.com/2p1rBC0ebi— FalseBracket (@FalseBracket) December 7, 2022 The Continuity of Splines is now on YouTube!!it has been a year in the making, goodness ;-;🎉 I hope you'll like it ❤❱ https://t.co/Xa6L3stY99 pic.twitter.com/Q4RLOmpl5Y— Freya Holmér (@FreyaHolmer) December 7, 2022 Fiery, liquid-y sort of particles using CC Time Blend FX, some CC Vector Blur and CC Toner+ for the vibrant colours! #aftereffects pic.twitter.com/al7JxPmLOh— AECartographer (@AeCartographer) December 7, 2022 #UE4こちらのエフェクト最近ひっそりと着手再開中…効果音つけました… pic.twitter.com/mvsFL6fMMh— moyasi@マテフォの中の人 (@torisutamoyasi) December 8, 2022 #2dfx #wave pic.twitter.com/HsXqWOSi3b— Sahil Yadav (@sahilartfusionn) December 8, 2022 here's some random thing I made ages ago for doing laser shots through waternever got around to making it animate in a good way though :/ pic.twitter.com/wssmpUvJF6— Late as usual (@lateasusual_) December 8, 2022 Finally, I finished writing my (huge) tutorial about shading models and Gbuffer for #UE5.1 in epic dev community :https://t.co/NTlzuRnEFW#UnrealEngine pic.twitter.com/5XgE4IkRqf— OneEYE (@OneEYE_Lucas) December 8, 2022 Waterfalls were probably the most popular suggestion by players & they were one of my favourite items to add to the game 🌟 The water falls in all directions, so you can block each side to customise how they look 💧https://t.co/gL8RYLxJ3z#gamedev #madewithunity pic.twitter.com/AYxm3VMWfk— Anneka Tran (@annekatran) December 8, 2022 Uncut edit of the fight against the human boss #gamedev #indiedev #UE4 pic.twitter.com/dDDNQa41qi— Assault Spy (@Assault_Spy) December 8, 2022 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 136 (03.12.2022)