Technically Art Technically Art: Issue 138 (11.02.2023) By Harry Alisavakis on Saturday, February 11, 2023 Curves to Roads (Version 2) #b3d #geometrynodesGumroad: https://t.co/ahJfhKlmCC pic.twitter.com/lquSJzxyEs— Cartesian Caramel (@Bbbn192) December 9, 2022 Playing around with Volumetric Motion Blurhttps://t.co/px3r0UJ2Xh pic.twitter.com/xPyGla3GkH— Johnathon Selstad (@makeshifted) December 9, 2022 A special eye shader ~Come and subscribe to my Fanbox~πLink: https://t.co/Jw2m2r7ZXd#unity #shader #RealTime pic.twitter.com/aUoAjQxrMc— Sakura Rabbit 樱θ±ε (@Sakura_Rabbiter) December 10, 2022 Learn about six different techniques for rendering grass in Unity in my latest tutorial video! Each one works well in different scenarios, so the 'best' method depends on what you're trying to achieve! #madewithunity https://t.co/gNBkVzvwIS— Daniel Ilett π³οΈβπ (@daniel_ilett) December 3, 2022 A little experiment with oil painting style.Based on a pretty painting by Heather.Her insta: https://t.co/09LAgqZ4PyYou can follow me on insta for quickest update! https://t.co/3uFwjuK6ow#b3d #lowpoly #handpainted #bnpr pic.twitter.com/YCFpDFTica— Omar Faruq Tawsif (@FaruqTawsif) December 11, 2022 I improved the VRChat cloth simulation, now it is actually rendered as a mesh and finally can handle self collision for proper folds. Also I moved the simulation to CRTs so it kinda works for non friends(the simulation is on the avatar!). But the collision still requires cameras. pic.twitter.com/OGvsslQwZz— Mykhailo Moroz (@Michael_Moroz_) December 18, 2022 A new blog post, Introduction to Art Direction for Games. A documentation of my journey of venturing into the world of art direction as a programmer. ποΈhttps://t.co/kREITLNDxl pic.twitter.com/tE1Mfs2YTC— Shahriar Shahrabi | Ψ΄ΩΨ±ΫΨ§Ψ± Ψ΄ΩΨ±Ψ§Ψ¨Ϋ (@IRCSS) December 12, 2022 Working a bit on a new skin shader for Ellie! πͺThe cool thing is, this will always be compatible with my basemesh as well, so i can re-use it for the future!Everything is still a WIP, and the rain shader still needs some tweaking. It looks especially weird in the sped up gif pic.twitter.com/oTV9Vi8B4y— Helena Hansen (@HelenaEHHansen) December 12, 2022 lovely new cloak+cap by @biano3d pic.twitter.com/CEyVIKhOsS— Glass Revolver (@glass__revolver) December 13, 2022 Not perfect, but wanted to have a go at a waterline effect to add to my latest stylised ocean shader~π#TechnicallyAChallenge – Underwater#unity3D #madewithunity #shaders pic.twitter.com/nqGAOjZXW7— Cyan β¨ (@Cyanilux) December 14, 2022 Hey everyone πFinally, here is the intro and the first part of the medieval post processing breakdown πRT & β€οΈ is really appreciated πDon't forget to follow for the next parts πhttps://t.co/3P32lwEN9g#madewithunity #shaders #medieval pic.twitter.com/GkOxmJKGQ8— rikoo (@KubiakErik) December 16, 2022 4 texture utilities I'm developing/using right inside of my @unitygames projectβ Blur Filterβ Channel Packerβ Gradient to Textureβ SDF BakerUI Toolkit + compute shaders β€οΈ pic.twitter.com/JsjQ5P6F9V— Alex Ameye (@alexanderameye) December 18, 2022 Finally got a fairly detailed resultTomorrow I'll add some blood.#houdini pic.twitter.com/WHJtM5eFkX— Rohan Dalvi (@RohanCreates) December 20, 2022 I reworked the eyes, face and hair pic.twitter.com/QQNZMIZcuG— Ali Aljuboury π° π (@SplatterSpree) September 14, 2022 Here's a final version of the alien grass effect from Returnal that wakes up and grows when Selene approaches it.Let's have a look at some work in progress versions of this effect along with explanations on the creative choices that were done during it's development. 1/n pic.twitter.com/BJoCKahH0a— Risto Jankkila (@JankkilaRisto) December 22, 2022 pic.twitter.com/fepctEzFpX— γγγΏ / itami (@itami_gomi) December 22, 2022 Now works on curves !β¨https://t.co/R4RNbFDJkH#b3d #blender pic.twitter.com/WuQtMP1otV— Carlsu~ π€ (@carls3d) December 23, 2022 Added Ramp Gradient to Amplify Occlusion in URP!https://t.co/7dP9rO7ETv@AmplifyCreates #unity #madewithunity #gamedev #indiegame #rendering #opensource pic.twitter.com/VuW9F3gWuh— Neonage (@_neonage) December 28, 2022 Sorry for the late update! I added a pixel perfect camera, and the possibility to move it around and rotate it!#Pixelart #pixel #unity #gamedev #indiedev #3d #2d #indiegame #IndieGameDev #madewithunity pic.twitter.com/qVooNV56IH— Lorenzo Morini (@Lore_Morini) December 28, 2022 Using the depth projected cubemaps from my recent posts, more accurate refraction, and rough glasses can be achieved as well.#UnrealEngine pic.twitter.com/m2KcQvqkOC— KristΓ³f Lovas (@TheKristofLovas) December 27, 2022 Ok it's been a bit too long… work in progress scene testing some roads that blend with the terrain.#madewithunity #indiedev #gamedev pic.twitter.com/rNveZPdzzb— Alex K Dixon (@AlexKentDixon) December 30, 2022 Set Anything on FIRE using VFX Graph in Unity (Tut) πhttps://t.co/YbZy1ZlXmF#madewithunity #vfx pic.twitter.com/HYMyQhGtP4— AETuts (@ae_tuts) January 2, 2023 Some more #procedural #geometrynodes dripping RND!#blender #blender3d #b3d #blendercommunity #wip #3Danimation pic.twitter.com/mt46mHg14d— Khamurai | Open for work (@Khamurai3D) January 1, 2023 Following the requests for a personal use non commercial version of #SanctusLibrary at a lower price.. here there you go: https://t.co/hPryF1wx76 you can always update it later for the difference π pic.twitter.com/gNtMcKevS2— Sanctus (@Sanctus_Art) January 4, 2023 #blender #b3d #geometrynodes pic.twitter.com/hJqyvoRElS— aa (@siba19909331) January 3, 2023 I made a chunky simple wall material in Substance Designer, I think Ill keep adding to it and add some carvings in the wall later pic.twitter.com/n1L5viFEqT— Rosie Jarvis (@rosiejarvisart) January 5, 2023 more work on dreis new transmissionmaterial as a direct replacement for THREE.MeshPhysicalMaterial @N8Programs added white noise roughness/blur to it today, it looks so much better than physicals chonk pixel blur! π€©https://t.co/V52lQkSWPa pic.twitter.com/wTQsdVQkgq— βοΈ (@0xca0a) January 5, 2023 Tiny Eye 1.1 β’ Free, Procedural, for Blender β’ Link in bio! pic.twitter.com/CPHju1vRsy— tinynocky β (@tinynocky) January 5, 2023 More work on the global fluid system for my game. Got SDF collisions working with anything in the world. Also added turbulence which removed the need for vorticity. Small perf gain! Follow for more updates soon π#realtimeVFX #ue5 #gamedev #indiedev #UnrealEngine5 pic.twitter.com/QMCrrdox3l— Ryan James Smith (@OverdrawXYZ) January 7, 2023 glitch effect, but it's not a 2D effect: the mesh is rendered glitched pic.twitter.com/QOcFFEWlnQ— Jaume Sanchez Elias πΊπ¦ (@thespite) January 11, 2023 I rig some fire flames in Blender for the stove, also some preview of how the texture looks in unityπ₯#blender3d #b3d #unity3d pic.twitter.com/w5Nd4LWx6s— Aender Lara π© (@AenderLara) January 12, 2023 I've finally settled on a method for rendering grass.I sculpt the terrain, convert it to mesh chunks, and use the geometry to bake blades of grass at each vertex using Compute Shader (pre-runtime).#gamedev #indiedev #indiegame #IndieGameDev #unity3d #madewithunity #shader pic.twitter.com/wDehmoS6pr— Lukas Schneider π³ (@zwitscherluki) January 13, 2023 wip of the meshpaint I've been working on~ ππ#b3d #blender #geometrynodes #vrchat pic.twitter.com/z60jemwSBe— Carlsu~ π€ (@carls3d) January 13, 2023 At some point, I need to do a write up of how I handle volumetric particle fx. This is using a simple Niagara particle system and a fairly inexpensive material that significantly improves interactions between particles and objects in the world. pic.twitter.com/FCvuBq2llt— Ben Golus β οΈ (@bgolus) January 13, 2023 A quick look at how levels are built internally in Littlelands. At 2x speed because I'm slow and I value your time. (βα΅α΄α΅β)#gamedev #leveldesign #indiedev #indiegame pic.twitter.com/9pKNtd9wn9— Rafael MartΓn (@HyperMegaPixel) January 11, 2023 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 137 (09.12.2022) Technically Art Technically Art: Issue 136 (03.12.2022)