My mobile Rain Simulator app.
— Shahzod Boyhonov (@specoolar) January 16, 2023
Initially started as an anti-stress app.
But currently I am not sure what to do with this project.
FPS drops are mainly due to the screen recorder.
Still there is room for optimization.#madewithunity #unity #rain #antistress #mobile pic.twitter.com/PPpjWPCmMY
I implemented Dual Kawase Blur described in SIGGRAPH 2015 by Marius Bjørge in Unity URP! You can find the repository here: https://t.co/sgZHBo0hhl#unity3d #madewithunity #gamedev #shader pic.twitter.com/tEGNjRXKQJ
— Baedrick (@baedrick) January 17, 2023
Water Splash VFX.#realtimevfx #effect #gamedev #unity #クリアカ pic.twitter.com/j4QUmB77MF
— GAKU MORIYA (@gakumoriya) January 21, 2023
Starting a new side project : a small sailing game, that I'm documenting with devlogs on youtube. 🎮⚓️
— Mona 🌒 (@ABeginnersDevB1) January 21, 2023
First episode, about the ocean system, is out !https://t.co/sebv3YSWwp
Next one is going to be about procedural generation 🏔️#indiegame #indiedev #devlog #madewithunity pic.twitter.com/OhH9J4N59J
Some new parry animations. I wonder how dynamic can we make a fully controllable camera? pic.twitter.com/PgnOXz5JIo
— Martin (@TuxedoPato) January 21, 2023
Daily #Blender Tip: Creating realistic clothing for characters in Blender is easy with the Cloth sim's Sewing function. This tutorial video will show you how to use the right settings to achieve the best results and bring your characters to life with believable clothing. #B3D pic.twitter.com/RFJpPx3uon
— Jan van den Hemel (@JanvandenHemel) January 23, 2023
Made a shader that renders fancy PBR from a single grayscale texture, including normals and parallax.https://t.co/8ba8XE7O14#opensource #rendering #shader #unity #madewithunity #IndieDevs #gamedevs pic.twitter.com/8jyCgjkZEW
— Neonage (@_neonage) January 23, 2023
Thanks a lot for your interest for the slash #VFX ! 😃 As promised, here's a little breakdown and additional information 1/3#gamedev #shader #unity3d pic.twitter.com/dDsP6QJzxN
— Matt Ostertag (@matt_ostertag) January 26, 2023
Stylized dissolve in #Houdini
— jason harmon (@what_i_found) January 23, 2023
YouTube link below 👇 pic.twitter.com/dgKmMcVjzX
#UnityTips You can create your own project-specific script templates in Unity: pic.twitter.com/kLYDSm2MOj
— CaballolDev (@CaballolD) January 24, 2023
Added box shape support to my world position effects shader ! Makes for some cool reality tears 😀#gamedev #unity3d pic.twitter.com/5zmw5vytTF
— Joyce〔MinionsArt〕 (@minionsart) January 24, 2023
Update#UE4 #VFX #realtimeVFX #UnrealEngine #Niagara #gamedev pic.twitter.com/LLOkHCctPo
— Yuqing Shi (@Lasphir) January 25, 2023
Something I love in #gamedev is the amount of crazy tricks you need to create behind the scene to produce an effect as simple as: make foes dance around you as in a Jackie Chan movie. Yellow dots are "dancing spots", Green ones are "melee". Follow me for more about this rogue-fu pic.twitter.com/5vBY9nLhqU
— Deepnight Games (@deepnightfr) January 27, 2023
Clean 10×10 grid #UVmap! Made with UV transfer.
— aVersionOfReality (@AversionReality) January 28, 2023
– Snap a grid to the face
– Snap the face to that grid (shrinkwrap, project, etc)
– Tweak with shapekey
– Transfer UVs from the grid to that face
– Transfer from that face to the original
– Apply, clean by hand if needed#b3d #bnpr pic.twitter.com/7caTVgAymM
#UnrealEngine
— Ghislain Girardot (@GhislainGir) January 30, 2023
Once again I let my brain go loose and ended up with quite a bizarre technique to create a landscape fx overlay so I thought I'd share:
At first I added that wind blowing effect (green debug view) directly in the landscape material. pic.twitter.com/GsN3CisLwk
I made a cosy, cluttered interactive diorama inspired by Seiji Yoshida's houses. Will post a video soon! #madewithunity #gamedev #indiedev pic.twitter.com/SrwYS0YqLk
— Nick Carver (@NickDCarver) January 30, 2023
A night in Paris pic.twitter.com/RZ5vfyOYNo
— 🐁⚡ Lucie 🔪 "Lumia" ⚡(🐀) (@LucieLescuyer) February 1, 2023
Tree, bush builder. #pixelart #pixelcomposer
— Mr. Makham (@Makham_dev) February 1, 2023
(ps. using an image as a distribution map will be in version 1.12.) pic.twitter.com/kPfRIlZRUk
Remade the paint effect with curved brush strokes and paint mixing using MixBox
— ✨Kris~ (@BettiniKrisp) February 1, 2023
Just geometry nodes and shaders in Blender pic.twitter.com/AMJvHQ4lA3
finally found a use for Quaternion.FromToRotation pic.twitter.com/hZDRpLSQVV
— @seandick@mastodon.gamedev.place (@seandick) February 2, 2023
Updated streams shader to create waves! pic.twitter.com/KY2DYoq8UA
— HiWarp (@HiWarp) February 6, 2023
wrote a little animation retrargeting tool so i can copy animations from one generic rig to another with different bone structures and additional bones #gamedev pic.twitter.com/VID5OxLtNF
— KevKev (@Der_Kevin) February 6, 2023
optimized damage numbers done in shader with uv shifting, animated with ecs + burst compiler. 150k instances at 60fps pic.twitter.com/BlKIEQYVef
— Danny Wynne (@dwtw) February 5, 2023
Hey 👋
— rikoo (@KubiakErik) February 7, 2023
Here is my submission for @HarryAlisavakis #TechnicallyAChallenge with the theme Vine/Ivy 🌱
So here is a chill game where I did everything (except sound) 😄
Some inspiration from the great @TommasoRomano_ 💪
Feel free to play it ⬇️#madewithunity #indiedev #shader pic.twitter.com/1Fb4ejQo55
Made some of those wind waker style stencil fake lights because someone asked about it on the discord.
— Joyce〔MinionsArt〕 (@minionsart) February 9, 2023
Kinda love the look 🙂 pic.twitter.com/KWcSzPkGFk
「岸」- Seagulls/🟦#indie_anime #b3d #Blender3d pic.twitter.com/W6eHcTBNkZ
— Dyzi&liz (@Dyzinliz) February 12, 2023
using geometry nodes and #gooengine to have an unlimited number of mini point lights :3 pic.twitter.com/DtOrXTKNH8
— Late as usual (@lateasusual_) February 13, 2023
Here is my indiegame EAVES update video~
— KakaBobi Studio (@kakabobi_33) February 15, 2023
I decided to use Chinese painting shader during build mode and switch back to normal shader in roaming mode~ Do you guys like it?#indiegame #indiegamedev #gamedesign #townscaper pic.twitter.com/TzoHBi4yVu
playing around with settings cause I cant stop! Slow melt towards more realistic option. pic.twitter.com/Gmo9NrauOS
— Miettinen Jesse (@JesseMiettinen) February 15, 2023
破壊!#UE5 #Indiegame pic.twitter.com/aebqU0t4EO
— HaLu (@halu_vfx) February 15, 2023
Guess I can finally share this! A spider shader I made for Tomb Rainder Reloaded. It uses world position, sine waves and vertex colors to animate the spider, all done on the vertex shader. Those are projectiles so they had to be cheap and not skinned. #VFX #madewithunity pic.twitter.com/2lfGiTLmqb
— Gregory Oliveira (@godsgreg) February 15, 2023
Working up to wave function collapse in #UE5, I needed some tools to help me with creating tile sets, quickly build example scenes, and automate the recording of adjacency rules. Here's a little thread going over some stuff I did over the last two nights: 🧵 pic.twitter.com/B7NUv0JOa6
— Christian Sparks (@hippowombat) February 17, 2023
"Screen Space Fog Scattering" is now completely compatible with unreal's Height Fog, so the blend is really nice!
— Dmitry Karpukhin (@skx_doom) February 16, 2023
On/Off at the end of the video, so you can see the difference.
Also used Sky Creator to quickly setup the lighting.#UE5 #gamedev #shaders #fog pic.twitter.com/koIpAVgUNX
Goofing around with some depth of field experiments. 2.5D point and clickery. (Not final scale of bokeh 🧐) But a hint of this does add to the feeling of the spaces being awesome 3D. #IndieGameDev #madewithunity #shipit #Bloopers pic.twitter.com/GHS7jxjzXm
— Jussi Kemppainen (@JussiKemppainen) February 20, 2023
Here in Azoria swimming with the fishes is a good thing! Nothing beats these crystal clear waters 🌊 🐟 pic.twitter.com/enfwHZFx01
— Holly 🌱 | Fae Farm (@FaeFarm) February 20, 2023
Here comes the Magical GUUUN !!! 💖💥
— Julien Delaunay (@JulienDelauna19) February 27, 2023
I wanted to learn VFX, Animation and character modeling for FPS games. There was a lot of constraint to manage but it was a really cool and fun exercise 👀
Artstation : https://t.co/JXaEc3YBhg#UnrealEngine #VFX #gamedev #gameart pic.twitter.com/Ik0j0MJIXx
Here is another one with a wallpaper.
— Shahzod Boyhonov (@specoolar) February 27, 2023
Blender, Geometry Nodes, (simulation nodes)#b3d #blender #geometrynodes pic.twitter.com/u3LQmE92v4
Reflect a gradient around an arbitrary point with this kind of a setup. Useful for fine tunning your shapes and blending between states! #realtimeVFX #UnrealEngine #gamedev pic.twitter.com/KXD4iHfLz2
— TUATARA (@Tuatara_Games) February 28, 2023
One of The Old Sanguine Lords by @PanelPerDay, now cutting men down in three dimensions. https://t.co/9owxIV1Exf pic.twitter.com/jkFlxcd1vT
— nHedron (@nhedron) March 4, 2023
3D Anime Scene in Blender – recreated Weathering with You
— TadayoshiCG (@TadayoshiCG) March 5, 2023
Breakdown with music in my YouTube:
YouTube: https://t.co/Txuj5g3VOv
Instagram: https://t.co/LLRGXBiZsw pic.twitter.com/WGJ4gSQ3uY
A little demo of our custom terrain editor and other world-building tools ⛰ #madewithunity #IndieGameDev #indiegamedeveloper #unity3d pic.twitter.com/wkHRFwePCq
— Canopy (@canopy_studio) March 7, 2023
Made a huge tutorial on how to make a water shader in Unity 💦
— Alex Ameye (@alexanderameye) March 9, 2023
This took a while to make and I put in almost everything I know about stylized water shaders. #madewithunity pic.twitter.com/hZV34BxqIA
Another WIP effect for personal practice 🙂
— Kees Klop (@SmearKees) March 3, 2023
Embrace the ctulhu :D, still lots to do but I'm quiet happy with it so far so I like to share it with my socials! #Gamedev #VFXFriday #VFX #RealtimeVFX #Tentacles #Water pic.twitter.com/HP31PQZswZ
In the next series we'll look at some UV manipulation techniques, starting with bulging the UVs. This is a great way to add more volume and shape to panning textures! #realtimeVFX #UnrealEngine #gamedev pic.twitter.com/gnsZmya2ul
— TUATARA (@Tuatara_Games) March 9, 2023
Ocean sunrise/set🌅⛅️🌊#unity3D #madewithunity #shaders pic.twitter.com/1PF7LiVUlD
— Cyan ✨ (@Cyanilux) March 10, 2023
some progress on this!
— Alex Strook (@AlexStrook) March 10, 2023
I have no specific goal except I want to make a cool looking ship go brrrrrr pic.twitter.com/j1JwjTCBZM
Best served hot… flaming hot. Continuing the adventures, this time, straight up revenge mode.
— Andrzej Sykut (@AndrzejSykut) March 1, 2023
Used some substance, thingiverse assets and mixamo anims…#b3d #blender3d #visdev #stylized #adventures #longtail #revenge #burning pic.twitter.com/XhxBEEuxnF
This is the final version I made for Dragon's Rise: The forgotten Realms Pavo's Fury , and added some of my own ideas.Huge thanks to all the people who gave me advice.Big thanks to Inès Djezzar for the amazing VFX art concept.Hope u guys like it !!#UnrealEngine #vfx #realtimeVFX pic.twitter.com/DoeQ4gVTV9
— Sen (@Sen06233) March 18, 2023
らんま、コロス!#b3d pic.twitter.com/yAoSpP9NI1
— オギノ (@giwono0708) March 18, 2023
For efficiency's sake I've been playing a bit with WPO based ability markers. Works great being able to animate the radii and angles etc through material params.
— Nick (@user_nikc) March 19, 2023
TSR doesn't play all that great w/ it, but that might be more of a problem with my grid line material tbh pic.twitter.com/BRFQlIWvXd
Here's a look at Polar UVs. Essential teqhnique for any VFX artist, great way to achieve more with tiling textures! #realtimeVFX #UnrealEngine #gamedev pic.twitter.com/HiiZbdDARS
— TUATARA (@Tuatara_Games) March 23, 2023
I took a stab at recreating the spatially aware smoke from the Counter Strike 2 trailer in #UE5. Full-res video available here: https://t.co/FDqu2DyOji pic.twitter.com/N1EEVcQrDn
— Christian Sparks (@hippowombat) March 24, 2023
I've seen a few people recreating the new smoke from #counterstrike2 in Unreal engine and Unity and I thought:
— HungryProton (@HungryProton) March 25, 2023
How about making it in #GodotEngine too? 😅 pic.twitter.com/caYsFHM4BQ
landscape heigh wind wave pic.twitter.com/HstWblvbh6
— Eris snail (@Erisdraw3D) March 27, 2023
A better look at our fast-paced fighting system with the ability to target, evade, and counter-attack enemies #IndieGameDev #gamedev #gamedesign #indiegame pic.twitter.com/foUtqtjcXf
— Canopy (@canopy_studio) March 27, 2023
Trying again to recreate game mechanics as a way to improve my gamedev skills! This time I experimented recreating the basic gameplay from The Pathless!#madewithunity #gamedev #mixandjam pic.twitter.com/yE88FTp5e7
— André Cardoso (@andre_mc) March 29, 2023
slowly piecing together a little environment #indiedev #gamedev pic.twitter.com/1cJbX1aCJG
— thomas ⛰ vandenberg (@noio_games) April 1, 2023
I recently tried coding a simple path tracer, which was a lot of fun! I made a video about the process here: https://t.co/S5YJAtFnV9 pic.twitter.com/2p2aOn7Ie8
— Sebastian Lague (@SebastianLague) April 1, 2023
👀🛹🎮 pic.twitter.com/qpDXE4YObZ
— KevKev (@Der_Kevin) April 4, 2023
map generator #MaterialMaker pic.twitter.com/Ay07LCU12S
— celestialmaze (@cmzw_) April 5, 2023
This is the final version I made for the vfx concept "Healing Cosmos" designed by Inès Djezzar, this is a big challenge for me.Huge thanks to @dragonartemia for the amazing VFX art concept, and @SilenceMoon_Yue @Lasphir who gave me advice.#UnrealEngine #VFX #Niagara #realtime pic.twitter.com/b6sbgNIT5z
— Sen (@Sen06233) April 8, 2023