Technically Art Technically Art: Issue 139 (16.04.2023) By Harry Alisavakis on Sunday, April 16, 2023 My mobile Rain Simulator app.Initially started as an anti-stress app.But currently I am not sure what to do with this project. FPS drops are mainly due to the screen recorder.Still there is room for optimization.#madewithunity #unity #rain #antistress #mobile pic.twitter.com/PPpjWPCmMY— Shahzod Boyhonov (@specoolar) January 16, 2023 I implemented Dual Kawase Blur described in SIGGRAPH 2015 by Marius Bjørge in Unity URP! You can find the repository here: https://t.co/sgZHBo0hhl#unity3d #madewithunity #gamedev #shader pic.twitter.com/tEGNjRXKQJ— Baedrick (@baedrick) January 17, 2023 Water Splash VFX.#realtimevfx #effect #gamedev #unity #クリアカ pic.twitter.com/j4QUmB77MF— GAKU MORIYA (@gakumoriya) January 21, 2023 Starting a new side project : a small sailing game, that I'm documenting with devlogs on youtube. 🎮⚓️First episode, about the ocean system, is out !https://t.co/sebv3YSWwp Next one is going to be about procedural generation 🏔️#indiegame #indiedev #devlog #madewithunity pic.twitter.com/OhH9J4N59J— Mona 🌒 (@ABeginnersDevB1) January 21, 2023 Some new parry animations. I wonder how dynamic can we make a fully controllable camera? pic.twitter.com/PgnOXz5JIo— Martin (@TuxedoPato) January 21, 2023 Daily #Blender Tip: Creating realistic clothing for characters in Blender is easy with the Cloth sim's Sewing function. This tutorial video will show you how to use the right settings to achieve the best results and bring your characters to life with believable clothing. #B3D pic.twitter.com/RFJpPx3uon— Jan van den Hemel (@JanvandenHemel) January 23, 2023 Made a shader that renders fancy PBR from a single grayscale texture, including normals and parallax.https://t.co/8ba8XE7O14#opensource #rendering #shader #unity #madewithunity #IndieDevs #gamedevs pic.twitter.com/8jyCgjkZEW— Neonage (@_neonage) January 23, 2023 Thanks a lot for your interest for the slash #VFX ! 😃 As promised, here's a little breakdown and additional information 1/3#gamedev #shader #unity3d pic.twitter.com/dDsP6QJzxN— Matt Ostertag (@matt_ostertag) January 26, 2023 Stylized dissolve in #Houdini YouTube link below 👇 pic.twitter.com/dgKmMcVjzX— jason harmon (@what_i_found) January 23, 2023 #UnityTips You can create your own project-specific script templates in Unity: pic.twitter.com/kLYDSm2MOj— CaballolDev (@CaballolD) January 24, 2023 Added box shape support to my world position effects shader ! Makes for some cool reality tears 😀#gamedev #unity3d pic.twitter.com/5zmw5vytTF— Joyce〔MinionsArt〕 (@minionsart) January 24, 2023 Update#UE4 #VFX #realtimeVFX #UnrealEngine #Niagara #gamedev pic.twitter.com/LLOkHCctPo— Yuqing Shi (@Lasphir) January 25, 2023 Something I love in #gamedev is the amount of crazy tricks you need to create behind the scene to produce an effect as simple as: make foes dance around you as in a Jackie Chan movie. Yellow dots are "dancing spots", Green ones are "melee". Follow me for more about this rogue-fu pic.twitter.com/5vBY9nLhqU— Deepnight Games (@deepnightfr) January 27, 2023 Clean 10×10 grid #UVmap! Made with UV transfer.– Snap a grid to the face– Snap the face to that grid (shrinkwrap, project, etc)– Tweak with shapekey– Transfer UVs from the grid to that face– Transfer from that face to the original– Apply, clean by hand if needed#b3d #bnpr pic.twitter.com/7caTVgAymM— aVersionOfReality (@AversionReality) January 28, 2023 #UnrealEngine Once again I let my brain go loose and ended up with quite a bizarre technique to create a landscape fx overlay so I thought I'd share:At first I added that wind blowing effect (green debug view) directly in the landscape material. pic.twitter.com/GsN3CisLwk— Ghislain Girardot (@GhislainGir) January 30, 2023 I made a cosy, cluttered interactive diorama inspired by Seiji Yoshida's houses. Will post a video soon! #madewithunity #gamedev #indiedev pic.twitter.com/SrwYS0YqLk— Nick Carver (@NickDCarver) January 30, 2023 A night in Paris pic.twitter.com/RZ5vfyOYNo— 🐁⚡ Lucie 🔪 "Lumia" ⚡(🐀) (@LucieLescuyer) February 1, 2023 Tree, bush builder. #pixelart #pixelcomposer(ps. using an image as a distribution map will be in version 1.12.) pic.twitter.com/kPfRIlZRUk— Mr. Makham (@Makham_dev) February 1, 2023 Remade the paint effect with curved brush strokes and paint mixing using MixBoxJust geometry nodes and shaders in Blender pic.twitter.com/AMJvHQ4lA3— ✨Kris~ (@BettiniKrisp) February 1, 2023 finally found a use for Quaternion.FromToRotation pic.twitter.com/hZDRpLSQVV— @seandick@mastodon.gamedev.place (@seandick) February 2, 2023 Updated streams shader to create waves! pic.twitter.com/KY2DYoq8UA— HiWarp (@HiWarp) February 6, 2023 wrote a little animation retrargeting tool so i can copy animations from one generic rig to another with different bone structures and additional bones #gamedev pic.twitter.com/VID5OxLtNF— KevKev (@Der_Kevin) February 6, 2023 optimized damage numbers done in shader with uv shifting, animated with ecs + burst compiler. 150k instances at 60fps pic.twitter.com/BlKIEQYVef— Danny Wynne (@dwtw) February 5, 2023 Hey 👋Here is my submission for @HarryAlisavakis #TechnicallyAChallenge with the theme Vine/Ivy 🌱So here is a chill game where I did everything (except sound) 😄 Some inspiration from the great @TommasoRomano_ 💪Feel free to play it ⬇️#madewithunity #indiedev #shader pic.twitter.com/1Fb4ejQo55— rikoo (@KubiakErik) February 7, 2023 Made some of those wind waker style stencil fake lights because someone asked about it on the discord.Kinda love the look 🙂 pic.twitter.com/KWcSzPkGFk— Joyce〔MinionsArt〕 (@minionsart) February 9, 2023 「岸」- Seagulls/🟦#indie_anime #b3d #Blender3d pic.twitter.com/W6eHcTBNkZ— Dyzi&liz (@Dyzinliz) February 12, 2023 using geometry nodes and #gooengine to have an unlimited number of mini point lights :3 pic.twitter.com/DtOrXTKNH8— Late as usual (@lateasusual_) February 13, 2023 Here is my indiegame EAVES update video~I decided to use Chinese painting shader during build mode and switch back to normal shader in roaming mode~ Do you guys like it?#indiegame #indiegamedev #gamedesign #townscaper pic.twitter.com/TzoHBi4yVu— KakaBobi Studio (@kakabobi_33) February 15, 2023 playing around with settings cause I cant stop! Slow melt towards more realistic option. pic.twitter.com/Gmo9NrauOS— Miettinen Jesse (@JesseMiettinen) February 15, 2023 破壊!#UE5 #Indiegame pic.twitter.com/aebqU0t4EO— HaLu (@halu_vfx) February 15, 2023 Guess I can finally share this! A spider shader I made for Tomb Rainder Reloaded. It uses world position, sine waves and vertex colors to animate the spider, all done on the vertex shader. Those are projectiles so they had to be cheap and not skinned. #VFX #madewithunity pic.twitter.com/2lfGiTLmqb— Gregory Oliveira (@godsgreg) February 15, 2023 Working up to wave function collapse in #UE5, I needed some tools to help me with creating tile sets, quickly build example scenes, and automate the recording of adjacency rules. Here's a little thread going over some stuff I did over the last two nights: 🧵 pic.twitter.com/B7NUv0JOa6— Christian Sparks (@hippowombat) February 17, 2023 "Screen Space Fog Scattering" is now completely compatible with unreal's Height Fog, so the blend is really nice! On/Off at the end of the video, so you can see the difference.Also used Sky Creator to quickly setup the lighting.#UE5 #gamedev #shaders #fog pic.twitter.com/koIpAVgUNX— Dmitry Karpukhin (@skx_doom) February 16, 2023 Goofing around with some depth of field experiments. 2.5D point and clickery. (Not final scale of bokeh 🧐) But a hint of this does add to the feeling of the spaces being awesome 3D. #IndieGameDev #madewithunity #shipit #Bloopers pic.twitter.com/GHS7jxjzXm— Jussi Kemppainen (@JussiKemppainen) February 20, 2023 Here in Azoria swimming with the fishes is a good thing! Nothing beats these crystal clear waters 🌊 🐟 pic.twitter.com/enfwHZFx01— Holly 🌱 | Fae Farm (@FaeFarm) February 20, 2023 Here comes the Magical GUUUN !!! 💖💥I wanted to learn VFX, Animation and character modeling for FPS games. There was a lot of constraint to manage but it was a really cool and fun exercise 👀Artstation : https://t.co/JXaEc3YBhg#UnrealEngine #VFX #gamedev #gameart pic.twitter.com/Ik0j0MJIXx— Julien Delaunay (@JulienDelauna19) February 27, 2023 Here is another one with a wallpaper.Blender, Geometry Nodes, (simulation nodes)#b3d #blender #geometrynodes pic.twitter.com/u3LQmE92v4— Shahzod Boyhonov (@specoolar) February 27, 2023 Reflect a gradient around an arbitrary point with this kind of a setup. Useful for fine tunning your shapes and blending between states! #realtimeVFX #UnrealEngine #gamedev pic.twitter.com/KXD4iHfLz2— TUATARA (@Tuatara_Games) February 28, 2023 One of The Old Sanguine Lords by @PanelPerDay, now cutting men down in three dimensions. https://t.co/9owxIV1Exf pic.twitter.com/jkFlxcd1vT— nHedron (@nhedron) March 4, 2023 3D Anime Scene in Blender – recreated Weathering with You Breakdown with music in my YouTube:YouTube: https://t.co/Txuj5g3VOvInstagram: https://t.co/LLRGXBiZsw pic.twitter.com/WGJ4gSQ3uY— TadayoshiCG (@TadayoshiCG) March 5, 2023 A little demo of our custom terrain editor and other world-building tools ⛰ #madewithunity #IndieGameDev #indiegamedeveloper #unity3d pic.twitter.com/wkHRFwePCq— Canopy (@canopy_studio) March 7, 2023 Made a huge tutorial on how to make a water shader in Unity 💦 This took a while to make and I put in almost everything I know about stylized water shaders. #madewithunity pic.twitter.com/hZV34BxqIA— Alex Ameye (@alexanderameye) March 9, 2023 Another WIP effect for personal practice 🙂 Embrace the ctulhu :D, still lots to do but I'm quiet happy with it so far so I like to share it with my socials! #Gamedev #VFXFriday #VFX #RealtimeVFX #Tentacles #Water pic.twitter.com/HP31PQZswZ— Kees Klop (@SmearKees) March 3, 2023 In the next series we'll look at some UV manipulation techniques, starting with bulging the UVs. This is a great way to add more volume and shape to panning textures! #realtimeVFX #UnrealEngine #gamedev pic.twitter.com/gnsZmya2ul— TUATARA (@Tuatara_Games) March 9, 2023 Ocean sunrise/set🌅⛅️🌊#unity3D #madewithunity #shaders pic.twitter.com/1PF7LiVUlD— Cyan ✨ (@Cyanilux) March 10, 2023 some progress on this! I have no specific goal except I want to make a cool looking ship go brrrrrr pic.twitter.com/j1JwjTCBZM— Alex Strook (@AlexStrook) March 10, 2023 Best served hot… flaming hot. Continuing the adventures, this time, straight up revenge mode.Used some substance, thingiverse assets and mixamo anims…#b3d #blender3d #visdev #stylized #adventures #longtail #revenge #burning pic.twitter.com/XhxBEEuxnF— Andrzej Sykut (@AndrzejSykut) March 1, 2023 This is the final version I made for Dragon's Rise: The forgotten Realms Pavo's Fury , and added some of my own ideas.Huge thanks to all the people who gave me advice.Big thanks to Inès Djezzar for the amazing VFX art concept.Hope u guys like it !!#UnrealEngine #vfx #realtimeVFX pic.twitter.com/DoeQ4gVTV9— Sen (@Sen06233) March 18, 2023 らんま、コロス!#b3d pic.twitter.com/yAoSpP9NI1— オギノ (@giwono0708) March 18, 2023 For efficiency's sake I've been playing a bit with WPO based ability markers. Works great being able to animate the radii and angles etc through material params.TSR doesn't play all that great w/ it, but that might be more of a problem with my grid line material tbh pic.twitter.com/BRFQlIWvXd— Nick (@user_nikc) March 19, 2023 Here's a look at Polar UVs. Essential teqhnique for any VFX artist, great way to achieve more with tiling textures! #realtimeVFX #UnrealEngine #gamedev pic.twitter.com/HiiZbdDARS— TUATARA (@Tuatara_Games) March 23, 2023 I took a stab at recreating the spatially aware smoke from the Counter Strike 2 trailer in #UE5. Full-res video available here: https://t.co/FDqu2DyOji pic.twitter.com/N1EEVcQrDn— Christian Sparks (@hippowombat) March 24, 2023 I've seen a few people recreating the new smoke from #counterstrike2 in Unreal engine and Unity and I thought:How about making it in #GodotEngine too? 😅 pic.twitter.com/caYsFHM4BQ— HungryProton (@HungryProton) March 25, 2023 landscape heigh wind wave pic.twitter.com/HstWblvbh6— Eris snail (@Erisdraw3D) March 27, 2023 A better look at our fast-paced fighting system with the ability to target, evade, and counter-attack enemies #IndieGameDev #gamedev #gamedesign #indiegame pic.twitter.com/foUtqtjcXf— Canopy (@canopy_studio) March 27, 2023 Trying again to recreate game mechanics as a way to improve my gamedev skills! This time I experimented recreating the basic gameplay from The Pathless!#madewithunity #gamedev #mixandjam pic.twitter.com/yE88FTp5e7— André Cardoso (@andre_mc) March 29, 2023 slowly piecing together a little environment #indiedev #gamedev pic.twitter.com/1cJbX1aCJG— thomas ⛰ vandenberg (@noio_games) April 1, 2023 I recently tried coding a simple path tracer, which was a lot of fun! I made a video about the process here: https://t.co/S5YJAtFnV9 pic.twitter.com/2p2aOn7Ie8— Sebastian Lague (@SebastianLague) April 1, 2023 👀🛹🎮 pic.twitter.com/qpDXE4YObZ— KevKev (@Der_Kevin) April 4, 2023 map generator #MaterialMaker pic.twitter.com/Ay07LCU12S— celestialmaze (@cmzw_) April 5, 2023 This is the final version I made for the vfx concept "Healing Cosmos" designed by Inès Djezzar, this is a big challenge for me.Huge thanks to @dragonartemia for the amazing VFX art concept, and @SilenceMoon_Yue @Lasphir who gave me advice.#UnrealEngine #VFX #Niagara #realtime pic.twitter.com/b6sbgNIT5z— Sen (@Sen06233) April 8, 2023 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Related Posts Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022) Technically Art Technically Art: Issue 136 (03.12.2022)