Technically Art Technically Art: Issue 14 (19.04.2019) By Harry Alisavakis on Friday, April 19, 2019 激光特效练习,赶一赶周5发,没做完!。a WIP Laser Effect … #VFXFriday #VFX #madewithunity #raeltimeVFX #Unity3D #gamedev pic.twitter.com/MIAKPAwohW— Piao_3DEffect (@PiaoEffect_cn) April 12, 2019 The practice of this week,I did a black hole effect…Try to make post-screen some effects and dig a hole again…#VFXFriday #VFX #madewithunity #raeltimeVFX #Unity3D #gamedev HD in artstation… pic.twitter.com/HTPcWrII50— Piao_3DEffect (@PiaoEffect_cn) April 19, 2019 I managed this on time #VFXFriday Magic projectiles#RealtimeVFX #gamedev pic.twitter.com/FthA0Ng2Cq— Robin_ (@_R0i3in) April 5, 2019 It's finally here! Ill be posting my first tutorial / walk through on creating this anime style electricity effect in blender 2.8 tomorrow! Thanks for waiting everyone, I'm super excited! #VFXFriday #VFX #blender #b3d #blender3d #3dblender #b2d pic.twitter.com/CIKe3O2qmr— Graham Wiebe (@Eavin7) April 6, 2019 I've got something for #VFXFriday I've been working on for @UntilYouFallVR!!This WIP portal has been challenging but REALLY fun to figure out. #untilyoufall #gamedev #madewithunity #RealtimeVFX #doitwithswords pic.twitter.com/HCaFbTM9OT— Kwamé Babb (@Akimba) April 6, 2019 Here is some of my VFX work #PortfolioDay #VFXFriday #RealtimeVFX #VFX #UE4 #houdinifx pic.twitter.com/a09rcCB8tK— V (@VMonty) April 11, 2019 Volumetric sky, clouds, lighting, weather and more. OverCloud for @unity3d has been RELEASED! Get it at: https://t.co/8UQnceKzzMTrailer: https://t.co/KE5anCAV4i#gamedev #madewithunity #clouds #vr pic.twitter.com/ly7FT4eatP— Felix Westin (@FewesW) April 12, 2019 New tutorial is out! https://t.co/2MTKhS2t9r #gamedev #gameart #ue4 pic.twitter.com/O36pVgGObb— Polygon Academy (@polygon_academy) April 12, 2019 "Our dreams feel real while we're in them. It's only when we wake we realize things were strange" #screenshotsaturday #gamedev #ue4 pic.twitter.com/YSWfGX5Hog— revoider (@revoider) April 13, 2019 New combat footage!I removed unnecessary actions from the previous update then added multiple enemy strikes in one math attack, and it made everything smooth and dynamic! and the launch/aerial attacks feels so much better 🙂#CognitioTerra #MadeWithUnity #Gamedev pic.twitter.com/SFAw9jNa9T— Lez Tusi (@lestertusi) April 13, 2019 #knightmarelands #niagara #vfx #realtimevfx #UnrealEngine #UE4 #flashfx pic.twitter.com/KSnOH8yNBn— balaganvfx (@balaganvfx) April 13, 2019 Welcome to the Health Institute. #theshattering #screenshotsaturday #indiegame #gamedev #madewithunity #videogames #gamedesign #hospitalenvironment #feelfreetopass pic.twitter.com/vbi0CTZADD— The Shattering Game (@shatteringgame) April 13, 2019 ☀️🌥️#gamedev #indiedev #indiegame #madewithunity #gamedevelopment pic.twitter.com/SMCdzwW4WQ— Dan (@daaandev) April 14, 2019 Through the combination of attacks, you can fully control your combat!#ChronoSword #gamedev #indiedev #pixelart #madewithunity #screenshotsaturday pic.twitter.com/aSqRmJnC2J— SpaceDuck (@DavidSpaceDuck) April 14, 2019 playing with lots of walkers in autoplay. Recorded on the phone pic.twitter.com/DvkJedmyNI— Pavel Dobryakov (@PavelDoGreat) April 14, 2019 The Wanderer:#Frankenstein's creature is in the official selection of @ImagineAFFF ! About the game 👉👉 https://t.co/Km357jxaYk #indiedev #gamedev pic.twitter.com/KxLEkXp79X— La Belle Games (@LaBelleGames) April 15, 2019 Made a little breakdown video of the aurora effect! #gamedev pic.twitter.com/heJmKHRQKD— Max Gittel (@maxSigma_) October 17, 2018 Gas giant – Inspired by the surface of Jupiter.The fluid simulation is a compute shader running on the GPU. Additionally, a visual shader adds more structure to the surface. Most complex shader I've made so far. Took about 40h to learn/ make.#gamedev #unity3d #shader pic.twitter.com/OqajErpGEb— Max Gittel (@maxSigma_) April 18, 2019 Something soft and starry is getting ready for #UnrealEngine #Marketplace ✨🌌⚡️#gamedev #indiedev #handpainted #3d #particles #BRAiNBOX3D pic.twitter.com/ItRiPa7D3J— LucieT (@LucyTvar) April 14, 2019 Glad people enjoyed the last #shadergraph tweet, been playing around more. I don't know what this effect is called, but it's like a crystal ball, peering into another world… That world is just a test cubemap though. 😅🔮#unity3D #madewithunity #shaders #gamedev pic.twitter.com/YKADXIQTk0— Cyan (@Cyanilux) April 15, 2019 C++ developer Philippe Groarke offers an index of cross-platform, (mostly) open-source alternatives to well-known GUI toolkits like Qt or wxWidgets. The list spans both recent projects and ones of historic note. https://t.co/ju5WL0EAaE pic.twitter.com/eI7PujvSSr— Mean Squared Error (@non_manifold) April 15, 2019 ♟️model🎥view📽️projection; part 2 (of 4ish?) of my collection of 3d/gfx math notes & sketches. really dig how the projection viz turned out 😬https://t.co/TuzvBFm0wo pic.twitter.com/JyyBI8tF6F— jordan santell (@jsantell) April 15, 2019 #UnityTips This is how you can convert your metallic roughness workflow in #substance designer to a #unity3d compatible #texture export. #gamedev #indiedev pic.twitter.com/R8ApoFqKlN— Binary Impact (@BinaryImpactG) April 16, 2019 The Edge Breakup effect can also be used to distort the outline mask, to make funky jittery lines that are object-stable (no swimming or extra jitter when the camera or object moves) and also maintains screen-consistent size at different zoom levels. pic.twitter.com/DsoabeYp2C— Edward del Villar (@Ed_dV) April 16, 2019 Progress! #VFX #UnrealEngine pic.twitter.com/PnNOE9zkxs— Tailmonkey (@tailmonkey) April 16, 2019 GIF pic.twitter.com/KJCPFiCVxi— TatsuyaM™ (@TatsuyaBot) April 16, 2019 Working on #uidesign animation with shaders. #madewithunity #gamedev #IndieGameDev pic.twitter.com/KAW9ct5lUv— Greg Lord (@Gregory_N_Lord) April 16, 2019 Ive just made a fully #pixealart #animation #tutorial showing my #artprocess for #gamedev and nongamedev. You can find a "pausable" version of it on vimeo! link for it on my instagram profile: https://t.co/Tyc9voQiO6 (sempre quis fazer igual o saquinhodelixo e falar LINK NA BIO) pic.twitter.com/NYJRnI7Tg5— Fernando Finamore (@petaurodoacucar) April 17, 2019 100% magic projectiles. Made in UnityMini-tutorial how to make trails here: https://t.co/8ErbUdAPXP#Magic #Projectiles #VFX #Effect #RealTimeVFX #Trails pic.twitter.com/Y3R4ZwGq7H— ErbGameArt (@ErbGameArt) April 17, 2019 If you want a DOODLE EFFECT for your sprites in @unity3d, look no further! ✏https://t.co/uZX83AJGjkThis online course covers everything, from theory to practice. Code is included, and it works with lit and unlit materials. ✨#tutorial #madewithunity pic.twitter.com/UnD0fR8pWp— Alan Zucconi (@AlanZucconi) April 17, 2019 A stylized water guide is published! I'll be writing trees and grass guides when I get time. https://t.co/2OWK36a5iV#gamedev #unrealengine #indiedev pic.twitter.com/jqYWFldE1o— Inasa🌻 (@Inasa_Fujio) April 17, 2019 Just something for fun! But still WIP. Not sure what could be done to make the deformation a bit more accurate. But I still want to make this a little more interesting. #vfx #VFX #realtimevfx #UE4 pic.twitter.com/yAcFJqwHOY— Sjors DL (@Madamadamado) April 18, 2019 Little project update. Working on some blockout textures and water. #wipwednesday #gameart #ue4 #unrealengine #polycount pic.twitter.com/tdOxKFl2fl— Anya 'TheArtist' Elvidge (@Anya_The_Artist) April 17, 2019 I posted a little breakdown of the fluffy little clouds on my sketchbook.https://t.co/ZbEb2WreAv#RealTimeVFX #gamedev #UnrealEngine pic.twitter.com/sIXH9sOzr5— Niels Dewitte (@Niels_Dewitte) April 18, 2019 A smoke shader with variables.https://t.co/Yt2jtbvLfj#generative #shader #3d pic.twitter.com/cMeBLRVsxb— Liam Egan (@liamegan) April 17, 2019 Published my #VFX/ #techart portfolio today!https://t.co/OcuuL1iZkE#gamedev #realtimeVFX pic.twitter.com/2A3JPamCC9— Banton Lindgren (@Bantonlindgren) April 17, 2019 Some vector fields for GPU particles #PROZE #vfx #UnrealEngine #UE4 #cascade #realtimevfx #gamedev #houdini pic.twitter.com/oj4oi4SKmi— balaganvfx (@balaganvfx) April 18, 2019 Ok I'll stop now. Loving this new shader.. pic.twitter.com/cFMfk9mbrF— Durk (@DurkatWork) April 12, 2019 Took some feedback and improved upon the explosion!#gamedev #VFX #madewithunity pic.twitter.com/rPxcUSAETN— Alex Cortes @ Sleep (@ACortes2018) April 18, 2019 the key to a successful startup is hiring rockstar employees🎸https://t.co/OJyEyorZlW pic.twitter.com/mxQjWD3lEA— AGGRO💢🦀CRAB (@AggroCrabGames) April 19, 2019 Added support for some simple external physical bodies to the sim.So of course I made it rain as many meteorites as possible, as soon as possible, can't really have a proper god-game without them.#gamedev #indiegamedev pic.twitter.com/JrfFrzLqqK— BioGrid (@BioGridGame) April 19, 2019 Had a concept stuck in my head since yesterday night and I'm pretty happy this worked as well as it did! It's basically raymarching, but I'm using that layered parallax technique from my blog post.So here, have some magical marbles! ✨#gamedev #VFX #madewithunity pic.twitter.com/L0D8fqsZQ9— Harry 💬 (@HarryAlisavakis) April 17, 2019 game development gamedev graphics graphics programming indie indiedev madewithunity madewithunreal shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)