Technically Art Technically Art: Issue 16 (03.05.2019) By Harry Alisavakis on Friday, May 3, 2019 WIP – I'm currently working on a shield effect based on the Doctor Strange movie. Can't wait to see #AvengersEndgame soon! 🙂 ✨ #VFXFriday #VFX #RealtimeVFX #UE4 pic.twitter.com/8gXi4OVXqY— Shrimpsykate✨ (@ShrimpsyKate) April 26, 2019 ちまちま進めていた消滅と出現のエフェクト #UE4 #Houdini #realtimeVFX pic.twitter.com/DZR4LQJeIm— Yankee (@effect_simo) April 26, 2019 My dude @Skepsisology absolutely smashing it again with these fiery VFX tests, as well as a sneaky peek at an important entity coming soon to #RecompileGameGoing to be a lot of fun adding these new things to the game!#madewithunity #gamedev pic.twitter.com/PORwgA2TJz— Phi Dinh (@phi6) April 26, 2019 Here you go, a collection of writeups/tutorials/shaders/#UnityTips on how we made Recompile's visuals from the past year of development :-https://t.co/42lX8hC6XK#gamedev #madewithunity pic.twitter.com/BOSyuZ6b6L— Phi Dinh (@phi6) April 29, 2019 Part II in volumetric rendering series : Lighting and Transmittance https://t.co/uY8toyuMef— Sergen Eren (@sergenern) April 26, 2019 Final part (for now) in volumetric path tracing series, "Integrating @nvidia GVDB and future plans" is now online at my blog: https://t.co/LfyXBTCaP5— Sergen Eren (@sergenern) May 2, 2019 Experimenting with shader-generated normal maps for #pixelart using #GodotEngine. Let me know what you think. pic.twitter.com/k16oxmYxPD— Securas (@Securas2010) April 26, 2019 Been dabbling with shaders in my free time.This is real-time raymarching inside glass a sphere.#madewithunity #gamedev #VFX #glass pic.twitter.com/BowXQxPVto— Greg Lord (@Gregory_N_Lord) April 27, 2019 面白いのできたVFXのシェーダーとかで使えるかな#MadeWithSubstance #SubstanceDesigner pic.twitter.com/dJ0ghSK8ir— Ka-punn (@PunnKa) April 27, 2019 Worked on a new Substance material during a mentorship with @bigred3d Was great to get your input and can't wait to use all that new knowledge for future projects! https://t.co/oAEiKz4HJF #gameart #substanceDesigner #madewithsubstance @Allegorithmic pic.twitter.com/kDkE5WhT9t— Tobias Koepp (@TOBSn08) April 27, 2019 I've also made a "manga stripes" shader, without any texture as an input. Number of stripes, speed, color are customisable. #unity3d pic.twitter.com/p1u7tiKwwi— The C.reator (@cayou66) April 28, 2019 I made an extra post with some more Shader Graph/LWRP conversions today because it's my birthday 🎂 and I want to share stuff 😀 #gamedev #unity3dThis time for World Position based effectsGraph files included in the post!Read it here >> https://t.co/5uiTmzlbCt pic.twitter.com/H99uIvh4nJ— Joyce[MinionsArt] (@minionsart) April 29, 2019 Made a magical orb based on a writeup by @HarryAlisavakis, with a few additions of my own! pic.twitter.com/DsF9g6Qc5z— Zach Tsiakalis-Brown (@MrZulubo) April 28, 2019 Been working on this lil guy today, wanted to get some practice in with making fog/smoke while also being obsessed with the idea of "Gold dust" and as always, glitter! ✨✨#VFX #unity #unity3d pic.twitter.com/C1Yae98apj— // Kevo 🌸🧡💤 (@KevWic) April 29, 2019 I felt like I've been slacking off lately so I made something quick with unity and flash last weekend. This is all done without any code, just sub-emitters spawning upon collision plane. #vfx #gamedev #gameart #unity pic.twitter.com/aYx9MxGN4q— Tom Francis (@TomFrancisVFX) April 30, 2019 Global Illumination #unity3d SRP #gamedev #tutorial: https://t.co/zpIVTpqJ80— Jasper Flick (@catlikecoding) April 30, 2019 Prototyping a blazingly fast way to create cities based on terrain color, using connected component labeling on the GPU.I've aptly titled it "Snapshot City". Video is in realtime.#gamedev #madewithunity pic.twitter.com/jsFNJwJHiQ— Felix Westin (@FewesW) April 30, 2019 Custom 3D printed Lego Technic parts#3dprinting #lego #technic pic.twitter.com/iJ8CqkqEjb— Marian (@marian42_) April 30, 2019 LONG LIVE THE ETHEREAL QUEEN! ⛪️The Spiritualists! Designed by my FABULOUS friend @gravitydust! #Arbiter #MadeWithUnity #IndieDev #GameDev #LongLiveTheQueen pic.twitter.com/FSkiaCoqwL— Jordan Scott (@jordy_j_s) April 30, 2019 A great #leveldesign #tip is make sure you understand and work on the metrics for your #game as in the long run will help you build great spaces and stop (hopefully) from redoing work #gamedesign #gamedev #gameart #indiedev #architecture pic.twitter.com/GysF6oz2sy— Max Pears (@MaxPears) April 30, 2019 Made my own potion flask shader using Amplify Shader Editor in #unity3d. It reacts to X/Z movements (could be improved with rotations reaction as well), fully visually customisable. Inspired by @Cyanilux shader! #madewithunity #shaders pic.twitter.com/04YAbkOYBc— The C.reator (@cayou66) May 1, 2019 Fire_FX_1#handdrawnfx #2danimation #2dfx #animationforgames #2dfxanimation #gameart #mobilegames #videogameart #fire #fx pic.twitter.com/2A1Ti8tI5s— Alex_Bluebot (@alex_bluebot) April 25, 2019 Been playing around with polar coordinates a bit. Haven't done much with this yet, but it's good for portal/whirlpool effects. Here's a bunch of different seamless noise textures being sampled, (see thread for info & #shadergraph). #unity3D #madewithunity #shaders pic.twitter.com/rSSuNgHOck— Cyan (@Cyanilux) May 2, 2019 Made a portal/wormhole effect! 🌀#unity3D #madewithunity #shaders #shadergraph #gamedev #VFXFriday pic.twitter.com/8OKtK0pGyz— Cyan (@Cyanilux) May 3, 2019 A thread about how to use a simple post processing shader in #Unity3D to recreate the distinctive art styles of a bunch of different games.Thread! 🧵All these were made with the same shader. I'll show em in more detail, explain the how, and things I would have liked to add 😇 pic.twitter.com/Het8rJA8IK— Hannah Rose (@hannaesthetic) May 1, 2019 poof.Assassin Shadowstep @CrowfallGame#VFXFriday #VFX #RealtimeVFX #gamedev @PopcornFX pic.twitter.com/NWCetOVL41— Greg Tapper #vfx #comedy (@gtapper) May 3, 2019 This is a project I've been working on with @marcel_wiessler, Simon Kirsch and Sebastian Bretthauer. Everything is textured in #substancepainter and #substancedesigner, rendered #realtime in @unity3d for a #vr project #madewithunity #MadeWithSubstance @EightyLevel @polycount pic.twitter.com/eXyRMQHXDU— Alexander Börner (@AlexanderBorner) May 1, 2019 Whooow it's #VFXFriday and it's also my bday :D, celebrating my 22nd year on this world haha!I share with you this awesome Electric AOW attack! #Unity #RealtimeVFX #VFX #Electric #effects pic.twitter.com/ykwQzv6nhy— SmearKees (@SmearKees) May 3, 2019 I just published Making of Newton Protocol https://t.co/o5fukjLKS9— Jerry Ylilammi (@JerryYlilammi) April 29, 2019 improved combat system! I Also added back the cinematic camera finisher to see how it goes with the new combat. It looks great so far!#cognitioterra #madewithunity #gamedev #indiedev pic.twitter.com/8uoyOrgNEj— Lez Tusi (@lestertusi) May 2, 2019 Just posted a new #mixandjam video! Hanzo's Ultimate: Dragonstrike! https://t.co/No9itwAOLT#unity3d #gamedevelopment #Overwatch— André Cardoso (@andre_mc) May 3, 2019 explored a new technique that uses textures to dynamically animate [lerp] different elements based on their coordinates 🌱 pic.twitter.com/GEPTSEi8ui— demi (@idlemurmurs) May 3, 2019 Managed to get in sync with #UnityTips Tuesday and deliver a small writeup on the tornado and explosion #VFX I worked on recently!#gamedev #madewithunity pic.twitter.com/k4vqEfu9UU— Harry 💬 (@HarryAlisavakis) April 30, 2019 cg game development gamedev graphics graphics programming madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)