Technically Art Technically Art: Issue 17 (10.05.2019) By Harry Alisavakis on Friday, May 10, 2019 For some scenes in Neon Entropy i had to use 2 cameras with 2 different render distances. One for normal distance (~500m) and one for extreme far range (~200000m) . The terrains are huge and waiting to be explored by you. #NeonEntropy #EntropyThursdayhttps://t.co/0zafbLFbvL pic.twitter.com/7tggYBbLtk— Moshe Linke (@moshelinke) May 2, 2019 THE THINGS WE LOST IN THE FLOOD#gamedev #indiegames #pixelart pic.twitter.com/5SQzD7CvB2— Dean (@Crap_Weasel) May 2, 2019 I just published my tiny flame sandbox here: https://t.co/KJYjMUXv4MI added some more filter options (including ascii-art shader) and added an option to hide the UI.Have fun playing around with it and consider a retweet or like!#madewithunity #indiedev #gamedev pic.twitter.com/4LdiLy881n— Sørb (@SoerbGames) May 3, 2019 Post Processing effect (so shader agnostic) to control shadow/rim colour and saturation. I tweaked the shader replacement setup I created previously for that edge breakup effect, to instead output a mask around shadow edges.Shader replacement render textures are my new BFF <3 pic.twitter.com/hYUkkH2lSX— Edward del Villar (@Ed_dV) May 4, 2019 👋 So this weekend I created a game called "This is your life now" in 48 hours for #LDJAM44. Live an entire life in 5 minutes or so, do tough choices and experience something unique. What's your life gonna be like?🎮 Play it for free at https://t.co/s8E6x0682B pic.twitter.com/Y3nEB3XZDG— Renaud Forestié (@Reuno) April 30, 2019 Working on a new prototype in my spare time. No idea what it's going to be about, but the flight mechanics are coming along nicely! #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/ngn2B4p8lY— Mate Cziner (@MateCziner) May 4, 2019 Played around with some looping stylized water, and it ended up looking very close to this; https://t.co/ePRNqiQl0c. (added lily pads to enhance the resemblance 🙃)#madewithunity #VFX #RealtimeVFX #gamedev #shaderforge #indiedev #unity3d pic.twitter.com/VTjJDf3uRU— Bertram Raahauge Jensen (@MrB_Jensen) May 4, 2019 We've been a little bit absent lately, but for good reasons. Working hard in the desert level for Scarf. We'll show more soon!!#screenshotsaturday #gamedev pic.twitter.com/ilLiAy0ZU1— Uprising Studios (@UprisingWorks) May 4, 2019 というわけで今月進捗。 blenderでメッシュを作って炎竜巻パーティクル >色を変えてみよう >球体でやってみよう。 という流れでできたものがこちらになります。 pic.twitter.com/V21qWgE1NJ— Cerva (@Cerva_saiki) May 5, 2019 More fractal flames stills pic.twitter.com/1qR4EbYIwW— SHELTRON (@Sheltron3030) May 4, 2019 More fun with my volumetric parallax shader. Thinking with Gordles! pic.twitter.com/JmoxCM5bsi— Zach Tsiakalis-Brown (@MrZulubo) May 5, 2019 这算是我第一次接触shader代码,使用stencil实现了遮罩效果。最开始我是想制作一个凹陷的冰窟窿,结果走偏了做出了次元裂缝😼也感谢@PiaoEffect_cn 的指点,让我接触了这个神奇的效果!#shader #unity3d pic.twitter.com/C4PPDNHMdU— 你是不是飒 (@ColerLi) May 6, 2019 A new coding adventure, this time on marching cubes: https://t.co/gUlX6Im37k#gamedev #madewithunity #unity3D pic.twitter.com/81T6E8MTDG— Sebastian Lague (@SebastianLague) May 6, 2019 Finally started porting Newshe over! #Arbiter #MadeWithUnity #IndieDev #Gamedev pic.twitter.com/ZLjBfnWiNO— 【 JORDY 】 (@jordy_j_s) May 5, 2019 some vfx sketch… because i'm getting rusty from doing other stuffs…also because i need to lol let's see how it goes with CT pic.twitter.com/rnJxcxuoXc— Lez Tusi (@lestertusi) May 6, 2019 Thanks for waiting everyone! The tutorial for my fully volumetric Stylized Fire in Blender 2.8 is here: https://t.co/ZcBSN31JdP #VFX #blender #b3d #blender3d #3dblender #b2d pic.twitter.com/VD0s2He6P8— Graham Wiebe (@Eavin7) May 6, 2019 Graphics Programming weekly – Issue 83 — May 5, 2019 https://t.co/uug0Y9ZayY pic.twitter.com/X1V1KA4Qe5— jendrik illner (@jendrikillner) May 6, 2019 To counterbalance every hour playing #MK11, I've made a blood drops shader, where the splat is different every time and the droplet collapses smoothly to a nice directional splat. #madewithunity #amplifyshader #shaders #gamedev #VFX #realtimeVFX pic.twitter.com/GomYq7HhxJ— Gil Damoiseaux (@Gaxil) May 6, 2019 Still experimenting with raytracing but in realtime now always using #unity3d (BVH, Variable Penumbra, Ambient Occlusion and Global Illumination) So much fun to play with 🙂#gamedev #indiedev pic.twitter.com/INiCBbpKsz— Matthieu Ostertag (@blackfirestu) May 6, 2019 Hey! I've started a blog to explain the shader effects I make in more detail. I've got a write-up of the liquid shader I did on there and will post more soon!(Retweets super appreciated!) #unity3d #gamedev #shaders #shadergraph> https://t.co/fIUlrMQcnN < 🤩🎉— Cyan (@Cyanilux) May 6, 2019 Created a Hologram shader (in #shadergraph). It's really simple but I love this effect. 😍🌐#unity3D #madewithunity #shaders #VFX #VFXFriday pic.twitter.com/DgrhZv9l1w— Cyan (@Cyanilux) May 10, 2019 2D realtime ray traced lighting rendered in @unity3d . Inspired by @hxLexie 's system. Generates distance field and casts rays using compute shaders. #gamedev #madewithunity pic.twitter.com/pncIBUZ5J7— Teemu Väisänen (@TeemuVaisanen) May 6, 2019 #pixelart #ドット絵 #art pic.twitter.com/GRYIc0WhNT— Dani (@NostalgiaTree) May 6, 2019 More tests with the cracks system pic.twitter.com/lrAcl45uEf— Rafles (@SrRafles) May 6, 2019 For the #VFXFridayI'm still inspired by the Battle Academia skins Hope you like it c:#MadeWithUnity #RealtimeVFX #Gamedev pic.twitter.com/mgzkDQH9qq— Rafles (@SrRafles) May 10, 2019 Here's a remake of an Hyper Light Drifter's image, from #@HeartMachineZ (image #2 ). Made in Magica Voxel, giant robots and hero have been modelised and imported as OBJ, then painted in MV, finally background clouds were added in post. Hope you'll like it!! 🙂 pic.twitter.com/XHF8fEJZQw— Christophe Tritz (@TritzChristophe) May 7, 2019 I rescued this VFX study from a while ago and polished it a bit#madewithunity #vfx #realtimevfx #shaders #particles #unity #gamedev pic.twitter.com/ASbC2YqU84— Marc Sureda 🚀 (@msureda) May 7, 2019 And heres a twitter friendly version. pic.twitter.com/OFnMyOpbvH— iZac (@Riot_iZac) April 30, 2019 You can use Animation Curves to create cool effects for your objects via code.> More tips here: https://t.co/XBVspMFUiX #gamedev #indiedev #unitytips #unity3d pic.twitter.com/iV9Q2rB4si— Febucci (@febucci) May 7, 2019 🚨 Here's an experiment: talking about losing confidence and feeling lost while developing games and how I overcome it.> Read it here: https://t.co/zKEup9hCoKP.s. since it's an experiment, feedback is highly appreciated! Cheers!#gamedev #indiedev pic.twitter.com/LjvVHU3cgM— Febucci (@febucci) May 9, 2019 #unitytips Part three in the series about Cracked Ice Material. This #tutorial shows how to create a custom node in #unity #shadergraph and use it to make the repetative part of the graph more compact. #shader #texture #gameart #madewithunityhttps://t.co/nCZAZyySrW pic.twitter.com/mvjnipdSss— Binary Impact (@BinaryImpactG) May 7, 2019 Paper shading – light transmission so you see the internal grain and writing on the other side. Illustration has full light+shadow with hatching patterns mapped to the meshes.full vid: https://t.co/2LZ28aypxv #madewithunity #gamedev pic.twitter.com/mZeCGUd78U— Mike Ferraro (@MFerrar0) May 7, 2019 Extending/finishing combos using guns = good feeling pic.twitter.com/sEWe1VJOmr— Erik Skog (@erikskog_) May 8, 2019 Inspired by @HarryAlisavakis marble rendering technique I reworked my planetary cloud renderer to use raymarched texture lookups for a volumetric effect. The result is subtle unless you're looking for it but its a big improvement over a flat cloud noise texture. #procgen #gamedev pic.twitter.com/0XFeJ8eQam— Glenn Conner (@mr_sharpoblunto) May 8, 2019 jump off of projectiles pic.twitter.com/LWVHGDtkm4— ◈ Diamond Tio ◈ (@TijmenTio) May 7, 2019 I've been having a lot of fun for the past year or so learning about ray-tracing and @rustlang by porting PBRT (https://t.co/Zu8e1e5l5I) to #Rust. Still lots to do, but pretty happy with where I'm at: https://t.co/Ze16bvz0Fn pic.twitter.com/dwreoXACv8— Antoine Büsch (@a_busch) November 19, 2017 Improving at shaders 💪Quick thing to start with, maybe for future stuff too….#gamedev #gamedeveloper #indiedev #IndieGameDev #madewithunity #shadermagic pic.twitter.com/16XnwJuFHY— Cogno [Marco] (@Cogno_Sama) May 7, 2019 Zap zap!#RealtimeVFX #WIPWednesday #VFX #Gamedev pic.twitter.com/W8Mzcl6vUT— Guillermo Angel (@ved_adultlink) May 8, 2019 Just finished a quick relighting of the 'City Subway Train' #UE4 Environment. I sleep now. https://t.co/pPe3kfS9fu #UnrealEngine #lighting #gamedev pic.twitter.com/evCygf7M8G— Ellen Shelley (@artofel) May 9, 2019 "Hmm, I have an hour left in my schedule before cooking since most things on my schedule take 2 hours or more and doggo-care messed up plans.. more #VFX it is" pic.twitter.com/DDxhiqePK6— Yoeri Vleer (@Luos_83) May 9, 2019 Prop placement using spawners that spawn other spawners that use ray tracers to find suitable positions on the ground. Creates an fairly organic distribution I think.#gamedev #indiedev #indiegame #madewithunity #unity3d pic.twitter.com/HBHQS6RI5f— Leif Stroman (@LeifStroman) May 9, 2019 Testing out GitHub’s new feature that allows a custom header image when shared on social media. Also a plug for my very side-projecty engine for spatial computing prototyping. https://t.co/W37pLgi0KP— Dimitri Diakopoulos (@ddiakopoulos) May 9, 2019 Little dialogue mockup test. Ricky is pleased. pic.twitter.com/12GLKS3tvW— Christian Sparks (@hippowombat) May 10, 2019 Stretching effect practice…#madewithunity #VFXFriday #unity3d pic.twitter.com/Yye4fuiTE4— Piao_3DEffect (@PiaoEffect_cn) May 10, 2019 In the wake of #SubstanceDays Shanghai I would like to share something nice with you – I will share my entire #MaterialMarathon library for FREE! Cool? 🙂I will share what I can, and that is 2k maps, all channels. pic.twitter.com/sbZQJUzwDT— Nikola Damjanov (@damjanmx) May 10, 2019 Check out a new dropout system that we are currently prototyping. In a pretty gentle way you can place items precisely where you want them to be. (also we will add ability to drop them out in a quick way if you're in hurry)#madewithunity #gamedev #unity3d #indiedev pic.twitter.com/t40Oq2kT8K— The Serpent Rogue (@TheSerpentRogue) May 10, 2019 Militant Mage discipline #effect I made for @CrowfallGame#VFXFriday #VFX #RealtimeVFX #gamedev #Unity @PopcornFX pic.twitter.com/bOwZenfcwL— Greg Tapper #vfx #comedy (@gtapper) May 10, 2019 game development gameart gamedev graphics graphics programming indie indiedev madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)