For some scenes in Neon Entropy i had to use 2 cameras with 2 different render distances. One for normal distance (~500m) and one for extreme far range (~200000m) . The terrains are huge and waiting to be explored by you. #NeonEntropy #EntropyThursdayhttps://t.co/0zafbLFbvL pic.twitter.com/7tggYBbLtk
— Moshe Linke (@moshelinke) May 2, 2019
THE THINGS WE LOST IN THE FLOOD#gamedev #indiegames #pixelart pic.twitter.com/5SQzD7CvB2
— Dean (@Crap_Weasel) May 2, 2019
I just published my tiny flame sandbox here: https://t.co/KJYjMUXv4M
— Sørb (@SoerbGames) May 3, 2019
I added some more filter options (including ascii-art shader) and added an option to hide the UI.
Have fun playing around with it and consider a retweet or like!#madewithunity #indiedev #gamedev pic.twitter.com/4LdiLy881n
Post Processing effect (so shader agnostic) to control shadow/rim colour and saturation. I tweaked the shader replacement setup I created previously for that edge breakup effect, to instead output a mask around shadow edges.
— Edward del Villar (@Ed_dV) May 4, 2019
Shader replacement render textures are my new BFF <3 pic.twitter.com/hYUkkH2lSX
👋 So this weekend I created a game called "This is your life now" in 48 hours for #LDJAM44.
— Renaud Forestié (@Reuno) April 30, 2019
Live an entire life in 5 minutes or so, do tough choices and experience something unique. What's your life gonna be like?
🎮 Play it for free at https://t.co/s8E6x0682B pic.twitter.com/Y3nEB3XZDG
Working on a new prototype in my spare time. No idea what it's going to be about, but the flight mechanics are coming along nicely! #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/ngn2B4p8lY
— Mate Cziner (@MateCziner) May 4, 2019
Played around with some looping stylized water, and it ended up looking very close to this; https://t.co/ePRNqiQl0c. (added lily pads to enhance the resemblance 🙃)#madewithunity #VFX #RealtimeVFX #gamedev #shaderforge #indiedev #unity3d pic.twitter.com/VTjJDf3uRU
— Bertram Raahauge Jensen (@MrB_Jensen) May 4, 2019
We've been a little bit absent lately, but for good reasons. Working hard in the desert level for Scarf. We'll show more soon!!#screenshotsaturday #gamedev pic.twitter.com/ilLiAy0ZU1
— Uprising Studios (@UprisingWorks) May 4, 2019
というわけで今月進捗。
— Cerva (@Cerva_saiki) May 5, 2019
blenderでメッシュを作って炎竜巻パーティクル
>色を変えてみよう
>球体でやってみよう。
という流れでできたものがこちらになります。 pic.twitter.com/V21qWgE1NJ
More fractal flames stills pic.twitter.com/1qR4EbYIwW
— SHELTRON (@Sheltron3030) May 4, 2019
More fun with my volumetric parallax shader. Thinking with Gordles! pic.twitter.com/JmoxCM5bsi
— Zach Tsiakalis-Brown (@MrZulubo) May 5, 2019
这算是我第一次接触shader代码,使用stencil实现了遮罩效果。最开始我是想制作一个凹陷的冰窟窿,结果走偏了做出了次元裂缝😼也感谢@PiaoEffect_cn 的指点,让我接触了这个神奇的效果!#shader #unity3d pic.twitter.com/C4PPDNHMdU
— 你是不是飒 (@ColerLi) May 6, 2019
A new coding adventure, this time on marching cubes: https://t.co/gUlX6Im37k#gamedev #madewithunity #unity3D pic.twitter.com/81T6E8MTDG
— Sebastian Lague (@SebastianLague) May 6, 2019
Finally started porting Newshe over! #Arbiter #MadeWithUnity #IndieDev #Gamedev pic.twitter.com/ZLjBfnWiNO
— 【 JORDY 】 (@jordy_j_s) May 5, 2019
some vfx sketch… because i'm getting rusty from doing other stuffs…
— Lez Tusi (@lestertusi) May 6, 2019
also because i need to lol let's see how it goes with CT pic.twitter.com/rnJxcxuoXc
Thanks for waiting everyone! The tutorial for my fully volumetric Stylized Fire in Blender 2.8 is here: https://t.co/ZcBSN31JdP #VFX #blender #b3d #blender3d #3dblender #b2d pic.twitter.com/VD0s2He6P8
— Graham Wiebe (@Eavin7) May 6, 2019
Graphics Programming weekly – Issue 83 — May 5, 2019 https://t.co/uug0Y9ZayY pic.twitter.com/X1V1KA4Qe5
— jendrik illner (@jendrikillner) May 6, 2019
To counterbalance every hour playing #MK11, I've made a blood drops shader, where the splat is different every time and the droplet collapses smoothly to a nice directional splat. #madewithunity #amplifyshader #shaders #gamedev #VFX #realtimeVFX pic.twitter.com/GomYq7HhxJ
— Gil Damoiseaux (@Gaxil) May 6, 2019
Still experimenting with raytracing but in realtime now always using #unity3d (BVH, Variable Penumbra, Ambient Occlusion and Global Illumination) So much fun to play with 🙂#gamedev #indiedev pic.twitter.com/INiCBbpKsz
— Matthieu Ostertag (@blackfirestu) May 6, 2019
Hey! I've started a blog to explain the shader effects I make in more detail. I've got a write-up of the liquid shader I did on there and will post more soon!
— Cyan (@Cyanilux) May 6, 2019
(Retweets super appreciated!) #unity3d #gamedev #shaders #shadergraph
> https://t.co/fIUlrMQcnN < 🤩🎉
Created a Hologram shader (in #shadergraph). It's really simple but I love this effect. 😍🌐#unity3D #madewithunity #shaders #VFX #VFXFriday pic.twitter.com/DgrhZv9l1w
— Cyan (@Cyanilux) May 10, 2019
2D realtime ray traced lighting rendered in @unity3d . Inspired by @hxLexie 's system. Generates distance field and casts rays using compute shaders. #gamedev #madewithunity pic.twitter.com/pncIBUZ5J7
— Teemu Väisänen (@TeemuVaisanen) May 6, 2019
#pixelart #ドット絵 #art pic.twitter.com/GRYIc0WhNT
— Dani (@NostalgiaTree) May 6, 2019
More tests with the cracks system pic.twitter.com/lrAcl45uEf
— Rafles (@SrRafles) May 6, 2019
For the #VFXFriday
— Rafles (@SrRafles) May 10, 2019
I'm still inspired by the Battle Academia skins
Hope you like it c:#MadeWithUnity #RealtimeVFX #Gamedev pic.twitter.com/mgzkDQH9qq
Here's a remake of an Hyper Light Drifter's image, from #@HeartMachineZ (image #2 ). Made in Magica Voxel, giant robots and hero have been modelised and imported as OBJ, then painted in MV, finally background clouds were added in post. Hope you'll like it!! 🙂 pic.twitter.com/XHF8fEJZQw
— Christophe Tritz (@TritzChristophe) May 7, 2019
I rescued this VFX study from a while ago and polished it a bit#madewithunity #vfx #realtimevfx #shaders #particles #unity #gamedev pic.twitter.com/ASbC2YqU84
— Marc Sureda 🚀 (@msureda) May 7, 2019
And heres a twitter friendly version. pic.twitter.com/OFnMyOpbvH
— iZac (@Riot_iZac) April 30, 2019
You can use Animation Curves to create cool effects for your objects via code.
— Febucci (@febucci) May 7, 2019
> More tips here: https://t.co/XBVspMFUiX #gamedev #indiedev #unitytips #unity3d pic.twitter.com/iV9Q2rB4si
🚨 Here's an experiment: talking about losing confidence and feeling lost while developing games and how I overcome it.
— Febucci (@febucci) May 9, 2019
> Read it here: https://t.co/zKEup9hCoK
P.s. since it's an experiment, feedback is highly appreciated! Cheers!#gamedev #indiedev pic.twitter.com/LjvVHU3cgM
#unitytips Part three in the series about Cracked Ice Material. This #tutorial shows how to create a custom node in #unity #shadergraph and use it to make the repetative part of the graph more compact. #shader #texture #gameart #madewithunityhttps://t.co/nCZAZyySrW pic.twitter.com/mvjnipdSss
— Binary Impact (@BinaryImpactG) May 7, 2019
Paper shading – light transmission so you see the internal grain and writing on the other side. Illustration has full light+shadow with hatching patterns mapped to the meshes.
— Mike Ferraro (@MFerrar0) May 7, 2019
full vid: https://t.co/2LZ28aypxv #madewithunity #gamedev pic.twitter.com/mZeCGUd78U
Extending/finishing combos using guns = good feeling pic.twitter.com/sEWe1VJOmr
— Erik Skog (@erikskog_) May 8, 2019
Inspired by @HarryAlisavakis marble rendering technique I reworked my planetary cloud renderer to use raymarched texture lookups for a volumetric effect. The result is subtle unless you're looking for it but its a big improvement over a flat cloud noise texture. #procgen #gamedev pic.twitter.com/0XFeJ8eQam
— Glenn Conner (@mr_sharpoblunto) May 8, 2019
jump off of projectiles pic.twitter.com/LWVHGDtkm4
— ◈ Diamond Tio ◈ (@TijmenTio) May 7, 2019
I've been having a lot of fun for the past year or so learning about ray-tracing and @rustlang by porting PBRT (https://t.co/Zu8e1e5l5I) to #Rust. Still lots to do, but pretty happy with where I'm at: https://t.co/Ze16bvz0Fn pic.twitter.com/dwreoXACv8
— Antoine Büsch (@a_busch) November 19, 2017
Improving at shaders 💪
— Cogno [Marco] (@Cogno_Sama) May 7, 2019
Quick thing to start with, maybe for future stuff too….#gamedev #gamedeveloper #indiedev #IndieGameDev #madewithunity #shadermagic pic.twitter.com/16XnwJuFHY
Zap zap!#RealtimeVFX #WIPWednesday #VFX #Gamedev pic.twitter.com/W8Mzcl6vUT
— Guillermo Angel (@ved_adultlink) May 8, 2019
Just finished a quick relighting of the 'City Subway Train' #UE4 Environment. I sleep now. https://t.co/pPe3kfS9fu #UnrealEngine #lighting #gamedev pic.twitter.com/evCygf7M8G
— Ellen Shelley (@artofel) May 9, 2019
"Hmm, I have an hour left in my schedule before cooking since most things on my schedule take 2 hours or more and doggo-care messed up plans.. more #VFX it is" pic.twitter.com/DDxhiqePK6
— Yoeri Vleer (@Luos_83) May 9, 2019
Prop placement using spawners that spawn other spawners that use ray tracers to find suitable positions on the ground. Creates an fairly organic distribution I think.#gamedev #indiedev #indiegame #madewithunity #unity3d pic.twitter.com/HBHQS6RI5f
— Leif Stroman (@LeifStroman) May 9, 2019
Testing out GitHub’s new feature that allows a custom header image when shared on social media. Also a plug for my very side-projecty engine for spatial computing prototyping. https://t.co/W37pLgi0KP
— Dimitri Diakopoulos (@ddiakopoulos) May 9, 2019
Little dialogue mockup test. Ricky is pleased. pic.twitter.com/12GLKS3tvW
— Christian Sparks (@hippowombat) May 10, 2019
Stretching effect practice…#madewithunity #VFXFriday #unity3d pic.twitter.com/Yye4fuiTE4
— Piao_3DEffect (@PiaoEffect_cn) May 10, 2019
In the wake of #SubstanceDays Shanghai I would like to share something nice with you – I will share my entire #MaterialMarathon library for FREE! Cool? 🙂
— Nikola Damjanov (@damjanmx) May 10, 2019
I will share what I can, and that is 2k maps, all channels. pic.twitter.com/sbZQJUzwDT
Check out a new dropout system that we are currently prototyping. In a pretty gentle way you can place items precisely where you want them to be.
— The Serpent Rogue (@TheSerpentRogue) May 10, 2019
(also we will add ability to drop them out in a quick way if you're in hurry)#madewithunity #gamedev #unity3d #indiedev pic.twitter.com/t40Oq2kT8K
Militant Mage discipline #effect I made for @CrowfallGame#VFXFriday #VFX #RealtimeVFX #gamedev #Unity @PopcornFX pic.twitter.com/bOwZenfcwL
— Greg Tapper #vfx #comedy (@gtapper) May 10, 2019