Getting some pretty decent results for a procedural painterly effect in blender (shader based)#b3d pic.twitter.com/22YhK11tBU
— Simon Thommes (@simonthommes) May 10, 2019
For #VFXFriday I'm updating one of my older effects from a while ago. Still have some things to tweak, but I'm almost done! #VFX #gamedev #UnrealEngine pic.twitter.com/2EkQ3zZAVR
— Alex Cortes @ Sleep (@ACortes2018) May 10, 2019
Trying uploading some stuf for #VFXFriday for the first time. Here are some of Chibi Janus' basic attacks. following up with his other abilities pic.twitter.com/b4frGvgBA0
— Austin Widmyer (@AustinWidmyer) May 10, 2019
I wanted to do something special for this #VFXFriday, and since I've been playing BotW quite a bit lately I recreated the shrine cage shader in #Unity3D. Might go for the full explosion later!#Shaders #VFX #RealTimeVFX #Gamedev pic.twitter.com/1V0ua2gKqm
— Guillermo Angel (@ved_adultlink) May 10, 2019
played too many sword fighting games recently.
— K̸e̵v̶K̵e̷v̶ 🔜 NGC (@Der_Kevin) May 10, 2019
bought a sword fight animation pack – now i cant stop anymore.. help! pic.twitter.com/6rIjQ5JGIG
— Dlareme (@elmdare) May 10, 2019
Heal Effect for #VFXFriday #VFX #UE4 pic.twitter.com/dfXHhtzY90
— Daniel Collins (@DGCAlphawolf) May 10, 2019
Riot Blade#CitadelDeep#IndieDev#GameDev#ScreenshotSaturday#madewithunity pic.twitter.com/ib2bwvwNpa
— Steel Blooded Slayer (@CultureAttack) May 11, 2019
Ported my smearing effect (inspired by @chriswade__) over to the new character shader! Trying to keep it very subtle ☺️#Arbiter #MadeWithUnity #IndieDev #GameDev pic.twitter.com/Kpix86FPdT
— 【 JORDY 】 (@jordy_j_s) May 11, 2019
I'm writing a little baking tool that brings together some really great open source: filament, embree, cgltf, xatlas, stb, and imgui.
— Philip Rideout (@prideout) May 9, 2019
Each does one thing and does it well. pic.twitter.com/6maPhc24U2
Starting to put together some post FX to go with my weather system. #UE4 #gamedev #VFXFriday pic.twitter.com/KxDejcLaTw
— Taizyd Korambayil (@DeepSpaceBanana) May 11, 2019
For #screenshotsaturday I wanted to share a quick breakdown of the shield vfx i made this week.
— juanantonioCGI (@CgiJuanantonio) May 11, 2019
I used some of amazing free noise texture made by @pmargacz
#VFX #unity3d #MadeWithUnity #indiegame #Tutorial #indiegamedev #indiedev #b3d @madewithunity #shadergraph pic.twitter.com/oBKHKRlEBq
Hi ! My work progress about my mini game project just for the fun in #UE4 #indiedev #screenshotsaturday #gamedev pic.twitter.com/hxpB5GMPu7
— DZak (Isaac) (@SchartierD) May 11, 2019
Tower Defense: Enemies #unity3d #gamedev #tutorial: https://t.co/QWLZf1BisV
— Jasper Flick (@catlikecoding) May 11, 2019
Literally non one:
— Christian Sparks (@hippowombat) May 11, 2019
Ricky:#screenshotsaturday #ue4 pic.twitter.com/qoVciFBX9M
Since a few people asked, here's a *really* simple 30s video tutorial for fading opaque objects with dithering using #AmplifyShaderEditor in #Unity3D. A "full" written tutorial is also available here: https://t.co/Qn6Ii3NzGy. #GameDev #MadeWithUnity #VFX #Shaders 🙂 pic.twitter.com/4jkkEghaFR
— Mirza Beig (@TheMirzaBeig) May 12, 2019
Ohh lookie what i found on the staging UPM repository, an early preview build of the UIElements visual editor!! "UI Builder lets you visually create and edit UI using UIElements, UXML, and USS" – This is going to be hyper useful for making editor tools with UIElements 💖👩💻 pic.twitter.com/syOKOIukVK
— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) May 12, 2019
I haven't posted much on #techart lately cause I've been working on some not really sexy (but pretty cool) pure #gamedev stuffs. So here's a glimpse at a stylized screen-space hatching shader that I'll be using for my next study. Enjoy 😌 pic.twitter.com/OKQuCyMrLy
— RenD (@rend1720) May 12, 2019
Here are some aesthetics improvements for Hockey Hockey Club:
— RenD (@rend1720) May 16, 2019
– hand painted props
– wobbly physics
– stylized snow with deformation
It's a joy to be able to put my shaders to good use 🐻🐻#gamedev #indiedev #indiegame pic.twitter.com/pbrdWuCdH8
I’ve open sourced some hand related code that I've been using for prototyping, along with several UI designs: https://t.co/SGM9HvYPxO pic.twitter.com/G4DLD9KPgj
— Eugene Krivoruchko (@crookookoo) May 12, 2019
Creature in the Well by @avolkertron @bohdon @flightschoolHQ is coming to #NintendoSwitch and PC this summer!
— Creature in the Well (@CreatureWell) March 20, 2019
🤖 Play pinball with swords. ⚔
Wishlist: https://t.co/Xpfh5LyhK3
Newsletter: https://t.co/k7JH3kvevz
Discord: https://t.co/UXwpFpvsmB pic.twitter.com/2CqaD4di3C
Graphics Programming weekly – Issue 84 — May 12, 2019 https://t.co/pLRbxNctrk pic.twitter.com/u47oAuauuT
— jendrik illner (@jendrikillner) May 13, 2019
I have a couple new blog posts explaining polar coordinates and (most of) this shader. 🙂🌀#unity3D #shaders #shadergraph https://t.co/IHw6heNHB2
— Cyan (@Cyanilux) May 13, 2019
It's finally finished. 😊
— Lettier (@lettier) May 12, 2019
3D Game Shaders For Beginners
Learn how to implement SSAO, depth of field, posterization, normal mapping, and more. Comes with a working demo and full source code. #gamedev #indiedev #shaders
👉 https://t.co/OYW2kD9opY@LoonarForge @jendrikillner pic.twitter.com/EYtN58yZ0Y
Finally found the time to do a quick write up on the deformation matrices I was using before on some of the @realities_io meshes. Here you find the explanation as well as a link to the shaders @unity3d #unitytips #madewithunity https://t.co/U6piNKhheB pic.twitter.com/S95ReJajFN
— Shahriar Shahrabi (@IRCSS) May 13, 2019
You can fake more shades of a value than you're able display with dithering. Heres the basics of it and how to use it to fade objects away near the camera.https://t.co/70jkgXaEDv
— ✨Ronja✨ (@totallyRonja) May 13, 2019
You can support my tutorial making on patreon💖https://t.co/UCOycyxc96 #gamedev #unitytips pic.twitter.com/XB9XRezABN
Away Trailer 2https://t.co/OIVzTT1gRu pic.twitter.com/OHLZ0QPWmW
— Gints Zilbalodis (@gintszilbalodis) May 13, 2019
I was reflecting this morning on what an incredible art form games are. They are sculpture, landscape painting, portraiture, film, engineering, creative writing all at once. What an excellent time to be alive and creating things!#indiedev #gamedev #indiegame pic.twitter.com/XnnbfN4WFm
— oldmanofthefire (@oldmanofthefire) April 15, 2019
Awesome 30 minutes read. Everything you ever wanted to know about Triplanar mapping for normal maps written by @bgolus . #unitytips https://t.co/JM3odPUG7E
— Shahriar Shahrabi (@IRCSS) May 14, 2019
Can't stop playing with the look!#gamedev pic.twitter.com/FXM0sMRg23
— Riku Tamminen (@reinkout) May 13, 2019
Using here #Unity3d particles force field with sphere type component. It can easily create interesting results realtime instantly. #madewithunity#artistsontwitter #gamedev #indiedev #realtimevfx #vfx #unitytips pic.twitter.com/QmiDL3ro52
— Farrukh Abdur (@FarrukhAbdur) May 14, 2019
Hi guys! This is a cyberpunk sci-fi room, I’m working to an fps project but before, I want to be sure to be really cool . This is an example level, tell me what you think.@unity3d #madewithunity
— TheLaba (@TheLabaOfficial) May 14, 2019
.#game #indiegame #games #videogame #gameplay #cyberpunk #gamedev pic.twitter.com/gLYIdZryer
I recently made a website https://t.co/EjzYc1G9iB with several Unity tutorials. Topics range from ocean waves to toon shading. Be sure to check it out! #madewithunity #unitytips pic.twitter.com/scG8QU7dpP
— Alexander Ameye (@alexanderameye) May 15, 2019
Some experiments with handpainted dissolves and textures to create interesting cartoony effects without spritesheets c: pic.twitter.com/rXr9wD9OVH
— Rafles (@SrRafles) May 15, 2019
New #mixandjam video is out right now!!
— André Cardoso (@andre_mc) May 15, 2019
today's project is based on #BreathoftheWild's Stasis Rune! https://t.co/v17HYLsO1f#madewithunity #unity3d #gamedev #gamedevelopment
Studying raymarching and honestly kinda baffled by what you can do with just 20 lines of code. pic.twitter.com/hvSdO7xnJV
— Xara (@Xarathoss) May 15, 2019
Loving the #Houdini + #UnrealEngine power! Created a houdini tool to help generate some grass. #gameart #UE4 #gamedev pic.twitter.com/4OnoZHvze7
— Brian Merrill (@bamimages) May 16, 2019
The finished render + a render with the camera in a higher position + an idea I wanted to try out #blender #b3d pic.twitter.com/hvKNwRq5JY
— Mohamed Chahin (@beastochahin) May 16, 2019
I've made a Video about Procedurally Generated Cities in @unity3d .#madewithunity #unitytips #unity3d https://t.co/Ah3UdoYIsK pic.twitter.com/cLuDfUG4VS
— Kristin Stock (@itsKristinSrsly) May 16, 2019
ZERO-G #madewithunity #unity3d #HDRP
— Adam Samson (@adamshmamshon) May 16, 2019
Playing with some ideas for movement and lighting for an upcoming project with @marshmallowlf pic.twitter.com/NrzGIyTfa8
Here's a simple Fire Shader that you can use in your games.
— Febucci (@febucci) May 17, 2019
> Shader here (available for all!): https://t.co/E2QAnqm3ZX#gamedev #tutorial #indiedev #vfx #madewithunity pic.twitter.com/BHvYznVVxZ
#gamedev pic.twitter.com/NkkjU1cFVO
— санёк 🌿 sad3d (@alexandre_igntv) May 17, 2019
#madewithunity pic.twitter.com/5ZkHyfO2f2
— Durk (@DurkatWork) May 17, 2019
Working on "Slime" shader. First step is to have a convincing refraction effect, using surface normal in addition with a texture normal. Added also some chroma aberration where the distortion is heavy. #unity3d #shaders #madewithunity pic.twitter.com/mcbFK59XPX
— The C.reator (@cayou66) May 17, 2019