Over the Rainbow is playing in my head while I picking colors for the skies #gamedev #madewithunity pic.twitter.com/SvuhZFLBWR
— Alexey 'cptnsigh' (@cptnsigh) May 17, 2019
NEW TRAILER: We're thrilled to announce that #Necrobarista will release for PC on August 8, 2019.
— ROUTE 59 GAMES πβ (@route59games) May 16, 2019
The end of the line is in sight. Thank you, everyone, for your support. πβ
Wishlist us on Steam: https://t.co/pMwhhXGGAt#indiedev #madewithunity pic.twitter.com/fk1lwWHdVk
The Toon Smoke Breakdown, a combination of traditional animation and a simple shader trick#Gamedev #MadeWithUnity #RealtimeVFX pic.twitter.com/YCr69Xhf1h
— Rafles (@SrRafles) May 18, 2019
To continue with seasonal shaders, here's an ice cube using parallax mapping & normal distortion, done with #AmplifyShaderEditor #madewithunity #gamedev #shaders pic.twitter.com/fA3F7SOiSq
— Gil Damoiseaux (@Gaxil) January 24, 2018
prototyping some new enemies for Aerobat
— Thew (@AmazingThew) May 18, 2019
no graphics yet but vast amounts of ππππππππππππ pic.twitter.com/oDTvJXcThm
Cooking something new these days! #gameart #gamedev #3dart #b3d #Blender3d #cyberpunk #scifi pic.twitter.com/pwxoSWG5Sw
— Carlos Cavalcante (@carlos_ccfh) May 19, 2019
Simple Mesh decal… not sure if is the right name?!
— Patrick Haraguti (@Patrickd3) May 18, 2019
custom shader to get the surface texture render, no matter the number of maps#Unity #AmplifyShaderEditor #indiedev #VR #gamedevs #madewithunity @unity3d @AmplifyCreates pic.twitter.com/kUVVLMqDQL
Pixel Tree + Radiosity in real-time. #TouchDesigner #GLSL pic.twitter.com/ZCWB3Olj7S
— David Braun (@DoItRealTime) May 18, 2019
My new realtime raymarching-based path tracer implementation with reprojection based converging, Disney BRDF+BSDF, physical camera model (sensor size, focal length, flange focal distance, focal plane distance, f-number, etc.), etc. https://t.co/2Dc95fmPOs
— Benjamin Rosseaux (@coder) May 18, 2019
Hey Internetpeople!
— Kristin Stock (@itsKristinSrsly) May 20, 2019
I've made a Tutorial about Jelly Mesh Deformation in @unity3d !
Check out the full Video – https://t.co/WOA6rplRUD#madewithunity #unity3d #gamedev pic.twitter.com/FXo3HqWMFS
Playing with the idea of a boxing dungeon crawler π€#madewithunity #indiedev #gamedev #screenshotsaturday pic.twitter.com/ZBVQyCDfZs
— Constantin LiΓ©tard (@screenshakes) May 18, 2019
#screenshotsaturday a shader I'm working on pic.twitter.com/1hXM94wOWB
— like, a hundred bears (@like100bears) May 18, 2019
After over a year of development, I'm finally homing in on the v1.0.0 release of my post effect pack! Longest change list so far, including this refined dithering effect, which now allows for various patterns (showing stripes here) #gamedev #unity3d #madewithunity pic.twitter.com/blFu5m5QOU
— Staggart Creations π± (@_staggart_) May 17, 2019
Weekend grass rendering experiments! #madewithunity #gamedev
— Philippe St-Amand (@PhilippeStA) May 20, 2019
info & project here: https://t.co/bwqy5S0xCr pic.twitter.com/xgiKh51zfK
Super busy couple of weeks but I managed to finish this. https://t.co/dqPr8PJq9G#nintendo #gameboy #gameart #polycount #artstation pic.twitter.com/OtvvXT09Vx
— Angelo Tsiflas (@cubosaur) May 20, 2019
Bakery can now optionally ignore self-shadowing on selected meshes by biasing the ray slightly towards the light source (per-LMGroup setting). Resulting shadowmask can be used for cheap translucency shaders π pic.twitter.com/XRjkL6hNi1
— Mr F (@guycalledfrank) May 17, 2019
Spent a couple of days this week seeing if I could make an event log that wasn't too ugly to read. Made it smooth and coloured and let you drag to scroll it, and thanks to @jwindr it even erases events when you rewind. #screenshotsaturday pic.twitter.com/bEhyU56ieR
— Tactical Breach Wizards (@BreachWizards) May 11, 2019
My blog now has a breakdown of this hologram shader! π(Including it's distortion/glitching effects too) #unity3d #shaders #shadergraph https://t.co/wuteOuB5yh
— Cyan (@Cyanilux) May 20, 2019
Hey! Been playing around with #shadergraph and polar coordinates more and made a stylised whirlpool shader! ππI'll be writing this up on my blog soon(ish)! #unity3D #madewithunity #shaders #VFX #VFXFriday #gamedev pic.twitter.com/czsoRNmltA
— Cyan (@Cyanilux) May 24, 2019
hey peeps ! we are ramram and we're making this #30birds game thing with rad visuals and a strange cubic setup (kinda #FEZ like but not ortho) – peace#indiedev #indiegame #madewithunity #MondayMotivation #persianminiature pic.twitter.com/ilQ508KeBq
— Ram Ram Dev (@RamRamGames) May 20, 2019
// A memory that isn't yours,
— Steve Z (@ZappForThat) May 21, 2019
// A dark place of twinkling crystal,
// [REDACTED]
// The feeling of home
All animation done in shader~~~#indiedev #gameart #gamedev #art #animation #MadeWithUnity #amplify #DeepSea #MarineLife #b3d #Blender3d pic.twitter.com/g6iEM7Ajyn
Rants about node networks that belong in loops in custom nodeshttps://t.co/jnJqIA3GXS pic.twitter.com/yCeJPwi3wM
— Matt McDonald (@lord_zargon) May 21, 2019
I'm amazed by the rat / light mechanic of #APlagueTale so I decided to make my own version using #unity and dots. π#madewithunity #gamedev #indiedev #unity3d pic.twitter.com/HyqDfpcwP6
— Anthelme (@anthelme_dumont) May 21, 2019
The apparent choice to leave. pic.twitter.com/Bx2SoSXCtC
— οΌ€ο½ ο½ο½ (@Crap_Weasel) May 22, 2019
#WednesdayShareday – 05 – Moving on! Explore the second batch from my #MaterialMarathonhttps://t.co/6a2a8hZbjz
— Nikola Damjanov (@damjanmx) May 22, 2019
Tell your friends, and let me know if you make cool stuff with it!#material #gameart #substanceAlchemist #freebie #indiedev #substance
Made an art station page https://t.co/H4Ns3zBL9D
— Austin Schaeffer (@SchaefferAustin) May 22, 2019
I am in a great euphoria to give you a little teaser of #NeonEntropy
— Moshe Linke (@moshelinke) May 23, 2019
Driving is going to be an important part in this world. Stay tuned for more. Thanks! https://t.co/LJgVD4QoST#gamedev #madewithunity pic.twitter.com/OFkgy7YDpA
Noodling with a lo-fi aesthetic in #unity3d pic.twitter.com/DvJFasrlRG
— Nick Gunn (@Gunn3D) May 23, 2019
I was prototyping holographic-wall shader and turn into the wrong way for sure. Here material on the plane mesh.#Unity #MadeWithUnity #Shader #AmplifyShader #VFX #RealtimeVFX #GalaxyBrawl #Gamedev pic.twitter.com/xVGcLkKzMO
— Garrexus (@Garrexus) May 19, 2019
Sketchbook tour! βΆοΈ Here is a flip-through of the pages in one of my sketchbooks β¨More exciting news about this little mixed media #sketchbook coming soon! πππ pic.twitter.com/Eas8pNCJHk
— Vanessa Lemen (@vanessalemen) May 22, 2019
Exploveion?
— Niels Dewitte (@Niels_Dewitte) May 24, 2019
It's a heart attack!#gamedev #realtimeVFX #VFXFriday #UnrealEngine pic.twitter.com/R2OQV33jzX
More edge detection tests.
— brine (@thebrineydepths) May 24, 2019
With a weird sculpture.
That's probably cursed.#VFXFriday #indiedev pic.twitter.com/iJxW0cEKRh
trying out the hdrp – inspired by @Dilmerv 's post here's an audioreactive cloth ball π #madewithunity pic.twitter.com/SgQAW149Ks
— Stephen Mangiat (@smangiat) May 23, 2019
#VFXFriday Checkout the chimes and shrines that we're creating for Soulstealer Bard, WIP…
— SmearKees (@SmearKees) May 24, 2019
Credits to @Thijsbruineman for the cool chime and shrine models :D! #LeagueOfLegends #FanArt #RealtimeVFX #SoulstealerBard #madewithunity pic.twitter.com/5FKd1zB6Rl