Technically Art Technically Art: Issue 19 (24.05.2019) By Harry Alisavakis on Friday, May 24, 2019 Over the Rainbow is playing in my head while I picking colors for the skies #gamedev #madewithunity pic.twitter.com/SvuhZFLBWR— Alexey 'cptnsigh' (@cptnsigh) May 17, 2019 NEW TRAILER: We're thrilled to announce that #Necrobarista will release for PC on August 8, 2019.The end of the line is in sight. Thank you, everyone, for your support. πβWishlist us on Steam: https://t.co/pMwhhXGGAt#indiedev #madewithunity pic.twitter.com/fk1lwWHdVk— ROUTE 59 GAMES πβ (@route59games) May 16, 2019 The Toon Smoke Breakdown, a combination of traditional animation and a simple shader trick#Gamedev #MadeWithUnity #RealtimeVFX pic.twitter.com/YCr69Xhf1h— Rafles (@SrRafles) May 18, 2019 To continue with seasonal shaders, here's an ice cube using parallax mapping & normal distortion, done with #AmplifyShaderEditor #madewithunity #gamedev #shaders pic.twitter.com/fA3F7SOiSq— Gil Damoiseaux (@Gaxil) January 24, 2018 prototyping some new enemies for Aerobatno graphics yet but vast amounts of ππππππππππππ pic.twitter.com/oDTvJXcThm— Thew (@AmazingThew) May 18, 2019 Cooking something new these days! #gameart #gamedev #3dart #b3d #Blender3d #cyberpunk #scifi pic.twitter.com/pwxoSWG5Sw— Carlos Cavalcante (@carlos_ccfh) May 19, 2019 Simple Mesh decal… not sure if is the right name?!custom shader to get the surface texture render, no matter the number of maps#Unity #AmplifyShaderEditor #indiedev #VR #gamedevs #madewithunity @unity3d @AmplifyCreates pic.twitter.com/kUVVLMqDQL— Patrick Haraguti (@Patrickd3) May 18, 2019 Pixel Tree + Radiosity in real-time. #TouchDesigner #GLSL pic.twitter.com/ZCWB3Olj7S— David Braun (@DoItRealTime) May 18, 2019 My new realtime raymarching-based path tracer implementation with reprojection based converging, Disney BRDF+BSDF, physical camera model (sensor size, focal length, flange focal distance, focal plane distance, f-number, etc.), etc. https://t.co/2Dc95fmPOs— Benjamin Rosseaux (@coder) May 18, 2019 Hey Internetpeople!I've made a Tutorial about Jelly Mesh Deformation in @unity3d !Check out the full Video – https://t.co/WOA6rplRUD#madewithunity #unity3d #gamedev pic.twitter.com/FXo3HqWMFS— Kristin Stock (@itsKristinSrsly) May 20, 2019 Playing with the idea of a boxing dungeon crawler π€#madewithunity #indiedev #gamedev #screenshotsaturday pic.twitter.com/ZBVQyCDfZs— Constantin LiΓ©tard (@screenshakes) May 18, 2019 #screenshotsaturday a shader I'm working on pic.twitter.com/1hXM94wOWB— like, a hundred bears (@like100bears) May 18, 2019 After over a year of development, I'm finally homing in on the v1.0.0 release of my post effect pack! Longest change list so far, including this refined dithering effect, which now allows for various patterns (showing stripes here) #gamedev #unity3d #madewithunity pic.twitter.com/blFu5m5QOU— Staggart Creations π± (@_staggart_) May 17, 2019 Weekend grass rendering experiments! #madewithunity #gamedev info & project here: https://t.co/bwqy5S0xCr pic.twitter.com/xgiKh51zfK— Philippe St-Amand (@PhilippeStA) May 20, 2019 Super busy couple of weeks but I managed to finish this. https://t.co/dqPr8PJq9G#nintendo #gameboy #gameart #polycount #artstation pic.twitter.com/OtvvXT09Vx— Angelo Tsiflas (@cubosaur) May 20, 2019 Bakery can now optionally ignore self-shadowing on selected meshes by biasing the ray slightly towards the light source (per-LMGroup setting). Resulting shadowmask can be used for cheap translucency shaders π pic.twitter.com/XRjkL6hNi1— Mr F (@guycalledfrank) May 17, 2019 Spent a couple of days this week seeing if I could make an event log that wasn't too ugly to read. Made it smooth and coloured and let you drag to scroll it, and thanks to @jwindr it even erases events when you rewind. #screenshotsaturday pic.twitter.com/bEhyU56ieR— Tactical Breach Wizards (@BreachWizards) May 11, 2019 My blog now has a breakdown of this hologram shader! π(Including it's distortion/glitching effects too) #unity3d #shaders #shadergraph https://t.co/wuteOuB5yh— Cyan (@Cyanilux) May 20, 2019 Hey! Been playing around with #shadergraph and polar coordinates more and made a stylised whirlpool shader! ππI'll be writing this up on my blog soon(ish)! #unity3D #madewithunity #shaders #VFX #VFXFriday #gamedev pic.twitter.com/czsoRNmltA— Cyan (@Cyanilux) May 24, 2019 hey peeps ! we are ramram and we're making this #30birds game thing with rad visuals and a strange cubic setup (kinda #FEZ like but not ortho) – peace#indiedev #indiegame #madewithunity #MondayMotivation #persianminiature pic.twitter.com/ilQ508KeBq— Ram Ram Dev (@RamRamGames) May 20, 2019 // A memory that isn't yours,// A dark place of twinkling crystal, // [REDACTED]// The feeling of homeAll animation done in shader~~~#indiedev #gameart #gamedev #art #animation #MadeWithUnity #amplify #DeepSea #MarineLife #b3d #Blender3d pic.twitter.com/g6iEM7Ajyn— Steve Z (@ZappForThat) May 21, 2019 Rants about node networks that belong in loops in custom nodeshttps://t.co/jnJqIA3GXS pic.twitter.com/yCeJPwi3wM— Matt McDonald (@lord_zargon) May 21, 2019 I'm amazed by the rat / light mechanic of #APlagueTale so I decided to make my own version using #unity and dots. π#madewithunity #gamedev #indiedev #unity3d pic.twitter.com/HyqDfpcwP6— Anthelme (@anthelme_dumont) May 21, 2019 The apparent choice to leave. pic.twitter.com/Bx2SoSXCtC— οΌ€ο½ ο½ο½ (@Crap_Weasel) May 22, 2019 #WednesdayShareday – 05 – Moving on! Explore the second batch from my #MaterialMarathonhttps://t.co/6a2a8hZbjzTell your friends, and let me know if you make cool stuff with it!#material #gameart #substanceAlchemist #freebie #indiedev #substance— Nikola Damjanov (@damjanmx) May 22, 2019 Made an art station page https://t.co/H4Ns3zBL9D— Austin Schaeffer (@SchaefferAustin) May 22, 2019 I am in a great euphoria to give you a little teaser of #NeonEntropy Driving is going to be an important part in this world. Stay tuned for more. Thanks! https://t.co/LJgVD4QoST#gamedev #madewithunity pic.twitter.com/OFkgy7YDpA— Moshe Linke (@moshelinke) May 23, 2019 Noodling with a lo-fi aesthetic in #unity3d pic.twitter.com/DvJFasrlRG— Nick Gunn (@Gunn3D) May 23, 2019 I was prototyping holographic-wall shader and turn into the wrong way for sure. Here material on the plane mesh.#Unity #MadeWithUnity #Shader #AmplifyShader #VFX #RealtimeVFX #GalaxyBrawl #Gamedev pic.twitter.com/xVGcLkKzMO— Garrexus (@Garrexus) May 19, 2019 Sketchbook tour! βΆοΈ Here is a flip-through of the pages in one of my sketchbooks β¨More exciting news about this little mixed media #sketchbook coming soon! πππ pic.twitter.com/Eas8pNCJHk— Vanessa Lemen (@vanessalemen) May 22, 2019 Exploveion?It's a heart attack!#gamedev #realtimeVFX #VFXFriday #UnrealEngine pic.twitter.com/R2OQV33jzX— Niels Dewitte (@Niels_Dewitte) May 24, 2019 More edge detection tests.With a weird sculpture. That's probably cursed.#VFXFriday #indiedev pic.twitter.com/iJxW0cEKRh— brine (@thebrineydepths) May 24, 2019 trying out the hdrp – inspired by @Dilmerv 's post here's an audioreactive cloth ball π #madewithunity pic.twitter.com/SgQAW149Ks— Stephen Mangiat (@smangiat) May 23, 2019 #VFXFriday Checkout the chimes and shrines that we're creating for Soulstealer Bard, WIP… Credits to @Thijsbruineman for the cool chime and shrine models :D! #LeagueOfLegends #FanArt #RealtimeVFX #SoulstealerBard #madewithunity pic.twitter.com/5FKd1zB6Rl— SmearKees (@SmearKees) May 24, 2019 cg game development gameart gamedev graphics graphics programming madewithunity madewithunreal programming shader shaders technical art ue4 unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)