How I wrote my own 3D game engine and shipped a game with it in 20 months: https://t.co/RONYFxJnW9 #gamedev #indiedev pic.twitter.com/HXU7IQwBQR
β KEYREAL (@kircode) October 15, 2017
My CUDA accelerated version of @peter_shirley‘s Ray Tracing in One Weekend is finished. π You can also build the CPU-only version, I plan on keeping both versions alive in one source, see https://t.co/4otgVHWEbW. See video at: https://t.co/ZpDA2T2vqX pic.twitter.com/Ev3uEVFGg5
β EnikΕ BirΓ³ (@EnikoBiro) January 20, 2019
Reworked the lens flare effect to do its magic entirely through a vertex shader. Can now be added to any object or light. Also sunk a few too many hours in a snazzy preview window! #unity3d #gamedev #indiedev #screenshotsaturday pic.twitter.com/u869TkPqrj
β Staggart Creations (@_staggart_) January 20, 2019
New post – Gaussian blur with Unity’s Post FX v2 #unity3d #gamedev https://t.co/HqZVnO972R
β Alex Vanden Abeele (@alexvdabeele) January 20, 2019
A belated shader stream but a great one nonetheless!
β Miss Gender π (@willkirkby) January 19, 2019
Giving an aesthetic from an earlier episode a new lease of life:https://t.co/4YQGNQgpFl pic.twitter.com/AEe4nBYP2J
I’m back with new tutorials! In this one I explain how to use the position of the pixel on the screen as a texture coordinate.https://t.co/J5CqlpLOft
β Ronja (@totallyRonja) January 20, 2019
If you want to support me, you can do that on patreonπ https://t.co/UCOycyxc96 #gamedev #unitytips pic.twitter.com/Kc156fcah7
Parkour and Knights#gamedev #screenshotsaturday pic.twitter.com/MX3sJuhdrX
β Alexey ‘cptnsigh’ (@cptnsigh) January 19, 2019
One of the tools Iβve built for #Ordia is this grass system. Each sprite interacts with the players movement, all rendered in a single draw call. Supports thousands on screen thanks to the new job system in Unity. #madewithunity #screenshotsaturday #indiedev #gamedev pic.twitter.com/ogMNSPLW8z
β Luke Holland (@luke161) January 19, 2019
I wanted to have a animation curve data on for a shader, I ended up making a tool inside Unity that will convert a animationcurve to a gradient texture. It’s an editor window (Tools>Shaders). Grab it, it’s free π https://t.co/aP2M6OZTCO #unity3d #tips #shaders pic.twitter.com/FRYg1hkv5I
β The C.reator (@cayou66) January 19, 2019
Also working on a title/menu screen… most of my time has been trying to learn how to program the menu, sound component etc, but also lots of fun fiddling with shaders and stuff π
β Powerhoof (@Powerhoof) January 16, 2019
The audio is a bit crummy, but it’s THERE haha so my sound setup at least functions! pic.twitter.com/b1T90dpVLT
Was asked about more time lapses, so here are some I haven’t posted yet. I get self-conscious when they’re all over the placeβ like this first one where I smudged it 10,000 times until it I didn’t hate it π
β β¨Sarah Carmodyβ¨ (@sarahcarmody) January 20, 2019
But hey, not everything is 0-100 and that’s probably good to see too π pic.twitter.com/KpC8OudsC9
ErbGameArtβs Sketchbook https://t.co/w0acqJWuMT pic.twitter.com/vP9neSRZ78
β Real-Time VFX (@realtimevfx) January 20, 2019
We now have a rough implementation of some of the basic battle mechanics! βοΈ#LoafTheGame #indiedev #gamedev #UE4 #screenshotsaturday pic.twitter.com/WbMt6VdqAO
β WildArts (@wildartsdevs) January 19, 2019
strange dream #abstract #art pic.twitter.com/HJ5krDV8u5
β Sebastian Schulz (@puzzledPolygon) January 20, 2019
WIP of a sequence I’m working on, just testing general timing/feel. Next series of breakdowns will focus on a lot of cool mesh based techniques. Coming soonish. #UE4 #realtimevfx #vfx #gamedev #indiedev pic.twitter.com/s0fBeJ8Lhe
β Klemen (@klemen_lozar) January 21, 2019
a frame by frame that intended it to be aesthetic
β MooDi Gfx (@MooDiFaTaNaG) January 21, 2019
took more time than you think.
heavily inspired by @nomadastudiobcn #animation #framebyframe #aesthatic pic.twitter.com/DBashzhk98
Working on the final ability in the jumping tech progression – a high powered vertical dash. There will be things in the sky to travel to. High things. Very very high things…#RecompileGame #gamedev #madewithunity pic.twitter.com/zIm1AMHUSZ
β Phi Dinh (@phi6) January 21, 2019
I created a simple to use Pathfinding script for Unity Tilemaps based off @redblobgames‘s A Star implementation.https://t.co/wDiqNmTSe8#gamedev #madewithunity #unitytips #pathfinding #tilemaps pic.twitter.com/Et9cOgSHKv
β Anton (@AntonPantev) January 9, 2019
I made a custom occlusion culling system in Unity. It is rooms and portals based. Rooms are only rendered if their doors are visible and subsequent rooms only if their doors are inside the view frustum of another visible door.#gamedev pic.twitter.com/b9IQmBPZ7v
β Marian (@marian42_) January 15, 2019
Toon Fire Shader in Unity!https://t.co/u7H1XSRJj7
β Edward del Villar (@Ed_dV) January 22, 2019
It’s been a while, but a new video is finally up! I hope some people find it useful.#unity3d #madewithunity #gamedev #indiedev #shader #shaders #AmplifyShaderEditor
HD screenshots of some of the areas shown in the teaser trailer. Can’t wait to show the other areas I’m working on! Slowly but steady. π pic.twitter.com/LrNSrlgCnc
β Europa (@EuropaGame) January 10, 2019
Satellites #unity3d object management #gamedev #tutorial: https://t.co/DYkGYg1u8o
β Jasper Flick (@catlikecoding) January 22, 2019
β carlburton (@carlburton) January 22, 2019
It’s here! almost 2 years of development and reiteration:
β Kumo (@Talesartstudio) January 22, 2019
Kumo is live on #kickstarter π
All support from Retweets, Likes, and everything else are appreciated!
Let’s make Kumo a beautiful story! https://t.co/fH9ptk55kp #indiegame #gamedev #indiedev #UE4 #UnrealEngine pic.twitter.com/EldQAsyxCq
#MadeWithBlocks #MadeWithSubstance #MadeWithUnity pic.twitter.com/pT3Sy6KWzX
β Durk (@DurkatWork) January 23, 2019
Hey folks, thank for all the love and support you’re giving. As a reward I’ve made this shader that I’m using in my swamps available to everyone. (tutorial is on the way)
β The Serpent Rogue (@TheSerpentRogue) January 24, 2019
Grab the project files here (no tier required): https://t.co/twIek5J2NE#madewithunity #gamedev #indiedev pic.twitter.com/HegilLVSqd