My whirlpool shader attempt, from @Cyanilux tutorial, with inner waves (thanks tessellation). What do you guys think? (tutorial here: https://t.co/lW1yR5p0QZ) #unity3d #madewithunity #shaders pic.twitter.com/MIPo2PiB3O
— The C.reator (@cayou66) May 31, 2019
I've got a quick description of the Scene Color and Scene Depth nodes on my blog (https://t.co/Q2Xd7dRc4i), as well as a new page for 'Resources & Useful Links' on the right if anyone's interested. π
— Cyan (@Cyanilux) June 1, 2019
Just finished the first pass on this. Why would you want to read outside of a bubble ever again? π¬#screenshotsaturday #ue4 #gamedev pic.twitter.com/83gttENSXg
— Rob Potter π¦ (@Rob_Potter) June 1, 2019
Test 405 Speech recognition #madewithunity #unity3d #generative #creativecoding #procedural #realtime pic.twitter.com/cdwbhYYUIb
— Wenzy (@ziyangwen) May 31, 2019
We're testing out our dispenser in game- Gotta be careful not to spill too much!! What's your favorite kind of milk?π₯#screenshotsaturday #indiegame #gamedev pic.twitter.com/4zYmxVMz2R
— Marshmellow Day Spa (@MarshmellowSpa) June 1, 2019
Nerdy Tech Art Thread Disclaimer! So i have been playing @VoidBastards this weekend and i really like the art style and in turn particle style they use. So i made this as a quick test. Below will be how i did it #madewithunity #gameart #gamedev pic.twitter.com/4Q5O9iUfqs
— BruceSlater (@RadForgeBruce) June 1, 2019
#UE4 #screenshotsaturday #unrealdev #UE4 #indegame #UnrealEngine #epicgames #EpicFriday #gamedev #gamedesign
— Alain (@majdalani_alain) June 2, 2019
Mid and Heavy melee hits, all directions pic.twitter.com/Rf1rMU4sKZ
sΜΜΝ¦Μ½Μ pΜΝ§ΝΝ¨ l i tΝ€π»π¦ #screenshotsaturday #madewithunity #indiedev pic.twitter.com/Hua1Yn5Caz
— Sarah Doukakos ποΈ π (@TheSarahChimera) June 1, 2019
YESSS it works! Individual pivots stored in UVs, single mesh, one vertex shader #UE4 #VFX #Shaders #Blender #Houdini
— Jun (@sifavfx) June 2, 2019
Now, to actually make something pretty out of this π
Apologies for bad gif quality, size limitations. pic.twitter.com/sor4UmXnhV
Imma just use real-life locomotion for here on out.#MadeWithUnity #ScreenshotSaturday #MadeinVR #MadeWIthBlocks #OculusQuest pic.twitter.com/Y1PXHSzA1U
— naam (@_naam) June 2, 2019
im back in business! wire up instructions to the number cruncher, number cruncher to the register file, and ink well, and away we go~ pic.twitter.com/VXA5AhmCwM
— Kelly MacNeill (@pyromuffin) June 3, 2019
Optimized my #VisualEffectGraph effect's compute shader code/threading, now it runs quite a lot faster! 8192 points with 6 potential connections in this testπ. #unity #madewithunity #gamedev #RealtimeVFX #indiedev pic.twitter.com/CZTWB81lP9
— Olli Sorjonen (@Olmirad) June 1, 2019
After WAY too many hours I have finally finished the most disgusting shader I have ever made: the emoji filter. Will post a breakdown tomorrow, might make a video depending on how many people are interested in this cursed knowledge #RealtimeVFX #Unity #Gamedev pic.twitter.com/gzCIo8KC40
— Xara π³οΈβπ (@Xarathoss) June 2, 2019
Working on this new caustics shader for realtime lights in #Unity3D. You can get some really pretty results with stylized colours (and proper shadow casting, etc.)! π₯³ Tutorial coming soon? #MadeWithUnity #VFX #Shaders #AmplifyShaderEditor #GameDev pic.twitter.com/0P2dtVMxkc
— Mirza Beig (@TheMirzaBeig) June 3, 2019
Equirectangular projection shader 0.1! proof of concept
— Patrick Haraguti (@Patrickd3) June 2, 2019
The Idea is use to cover multiple projection positions to cover better the mesh https://t.co/OsIAJ5zFN1#Unity #AmplifyShaderEditor #indiedev #VR #gamedevs #madewithunity @unity3d @AmplifyCreates
"Gold" material *reflective* – playing around with #reactiondiffusion, #threejs, and generative textures pic.twitter.com/5w83La4TGY
— Colin Duffy (@tomorrowevening) June 3, 2019
Concept/illustration I did to coincide with the announcement of Coherence, a new multiplayer platform technology. You can see the full-size image on their website:https://t.co/ytQZEC6FxP
— Nick Carver (@NickDCarver) June 3, 2019
And there are some extra design bits for it on my Artstation: https://t.co/cEqG17IQdT pic.twitter.com/00EPofPtIc
Inspired by very useful "Cracked Ice" tutorial by @BinaryImpactG https://t.co/ZyBfqGzd2N
— Phoenix_58 (@58_phoenix) June 3, 2019
and very cool model by SineVFX https://t.co/dgwIIGOEB2 #unity3d #shadergraph #madewithunity #hdrp #vfx #crystal pic.twitter.com/K1yiQIOL66
Working on a little space portal thing that will shoot something, Any thoughts? Critique welcome :). #VFX #RealtimeVFX #VFXFriday #Unity #Unity3d #Space pic.twitter.com/7fkTlvfWZZ
— Juane Gray (@JuaneGray) June 4, 2019
Personal Black ICE W.I.P. #gamedev #BINARY_ pic.twitter.com/VvRowFl3Z2
— 40 (@dr40san) May 31, 2019
Finally, my 12th (!!) game for game-a-month:
— adam pype (@adampi) June 3, 2019
DON'T LOOK AWAY β¬οΈ
β¬οΈ FROM THE COLORS
~10-15min playtime
play for free, in browser:https://t.co/mm82O16Fhc#release #gamedev #Puzzle pic.twitter.com/UbhEep9Y8K
β‘οΈ β#battleSage Development log.β by @howareyi
— Houari Abdelkarim (@howareyi) June 4, 2019
A collection of all my work on Battlesage. https://t.co/BLK3XuyMaC#indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle
Unity custom comic shader ver. 0.11. Made with ASE. #unity #madewithunity #AmplifyShaderEditor pic.twitter.com/UJdjps5JJ4
— AaronMeng (@Aaronmeng5896) June 1, 2019
I think i have completed my grass material for now. Bending ,wind ,gust,force ,multi object interaction all done in world position offset(no physics at all) and spent alot of time optimizing it . Time to move on! (The great weed journey is done).#UE4 #indiedev pic.twitter.com/CvsHGzKdrk
— Abdulaziz Alnaghmoosh (@Abdulazizalnag) June 4, 2019
A glitch from those damn Stallions meant our last #NaritaBoy trailer wasnβt posted. Feast your eyes on our upcoming futuristic #PixelArt adventure! pic.twitter.com/WL0uFY53Yz
— Studio Koba (@studiokobaGAME) June 4, 2019
Hologram shader, with screenspace UV following the object world space, based on @Ed_dV technique https://t.co/oiaC3YNBcZ #unity3d #madewithunity #shaders #gamedev pic.twitter.com/pY16T1RnzR
— The C.reator (@cayou66) June 5, 2019
The slides from my talk, "Stories That Pay: An Introduction To Narrative Design", are now LIVE on my website. I'll add the video as soon as it becomes available. Enjoy!https://t.co/E9qcNsHKox pic.twitter.com/WoxOxjODy7
— Sarah Longthorne (@sarahlongthorne) June 4, 2019
Need a break? The sun makes you wish you weren't swamped with work?
— Bokida (@BokidaGame) June 5, 2019
Indulge in a little Bokida vacation with an 80% discount ποΈβοΈRelax and explore… escaping has never been so easy!https://t.co/wGsIXRwT5P
#WednesdayShareday – 07 – Batch #4 from my #MaterialMarathonhttps://t.co/fV4DdPmocZ
— Nikola Damjanov (@damjanmx) June 5, 2019
Shout it from the rooftops and let me know if you make something nice.#material #gameart #substanceAlchemist #freebie #indiedev #substance #texture #free #gamedev
— Zennyan (@in_the_RGB) June 4, 2019
Bakery v1.6 is out!
— Mr F (@guycalledfrank) June 5, 2019
Network baking, xatlas integration, subtractive lighting support, AO-only baking option, updated HDRP/LWRP support, fixed bugs and other stuff.https://t.co/TxTY45CpzK
Bakery now has a Wiki! https://t.co/pJVt2SrlGt
Many games are already shipped π #gamedev pic.twitter.com/hdhJnJLXhY
When you know you have a destiny to fulfill.. (WIP)#madewithunity #SongOfTheWind #gamedev #indiedev pic.twitter.com/nAcz9id2Mi
— Cutedevil (@CuteDevil_Inc) May 21, 2019
Combining the long jump + running + well timed grenades and you can cross these rooms real fast!#unsighted #indiegame #vacaroxa #pixelart #indie #gamedev #gaming #animation #unity #unity3d #madewithunity #speedrun pic.twitter.com/3BY9rXXI48
— Tiani Pixel (@TianiPixel) June 6, 2019
Did some work on my wireframe util and fixed a few bugs, so I decided to do another render with #VisualEffectGraph. Slightly reminiscent of the 80s Escape from New York 3D map view π. Glitches and RGB trail effects were created in VEG too. #madewithunity #gamedev #RealtimeVFX pic.twitter.com/hHz8tmpe0O
— Olli Sorjonen (@Olmirad) June 6, 2019
Heeeey People!
— itsKristinSrsly (@itsKristinSrsly) June 6, 2019
Quite a few of you were interested in the building system I made in @unity3d
So – here it is!
Watch the full tutorial on YouTube:https://t.co/SnAsVXpORP#MadeWithUnity #unitytips #gamedev pic.twitter.com/n7FKeDdPt1
Lunchtime project: made a Wolfenstein 3D-inspired path tracer. Works entirely in a single shader with *no* renderers in the scene, all runs off 2D colliders. Currently just toying with normals for other post FX. pic.twitter.com/Z4dcbwIlJV
— Matt McDonald (@lord_zargon) June 6, 2019
At last! Here's the trailer for my thesis film "Portrait of a Lady", a dreamy story about the son of a painter and his journey to find his mother's ghost; a tribute to Filipino artist Juan Luna and the legends surrounding his work. π»πΌοΈπͺ
— kenny (@kenesu) June 5, 2019
See more here! https://t.co/eQ0wb30giq pic.twitter.com/Hvt9RFpkdE
Well that escalated a bit? π€π€ – Post Process fun.#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/kMaTSBKdoo
— Bertram Raahauge Jensen (@MrB_Jensen) June 6, 2019
Starting work on the Alien Temple map #2 – by @shuallorente for #BulletVille // #indiedev #gamedev #gaming #UE4 #MadeWithUnreal #screenshotsaturday pic.twitter.com/mkiBJ9Qxyp
— NOWWA (@NowwaCorp) June 7, 2019
Friday morning #VisualEffectGraph blobβοΈ Procedurally created sphere shape with some deformations and an after glow effect I made.#unity #madewithunity #hdrp #gamedev #vfxfriday #RealtimeVFX #vfx pic.twitter.com/3iFfEQyIPe
— Olli Sorjonen (@Olmirad) June 7, 2019
LOW-FI
— Blair Renaud (@Anticleric) June 7, 2019
Realtime #VR #cyberpunk @madewithunity pic.twitter.com/nYKTudnEoo
Poor man's metaballs. I should be working on game systems but I'm making some new tech AGAIN. Hoping to use this for a new enemy type #unity3d #gamedev #indiedev pic.twitter.com/XmF4fXi9uM
— Klemen (@klemen_lozar) June 6, 2019
Here's the follow up to our pupper picture a while back! A pure, good boy who helps Faye in her Descend.
— Twinspell Studio (@TwinspellS) June 6, 2019
βοΈ #stylizedart #stylized #game #UE4 #maya r #indie #indiegame #characterdesign #characterart #characterartist #cuteanimals #pup #twinspellstudio #creature #creatureart pic.twitter.com/hl8mxkuqxj
Hey! This week I've been making Jellyfish, animated using vertex displacement in the shader. Inspired by the amazing work by @ZappForThat! π€© #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/NQH2wb5X3O
— Cyan (@Cyanilux) June 7, 2019
Been working on implementing some new SFX and ambient noises that @Fat_Bard made for #Totem#gamedev #indiedev #pixelart pic.twitter.com/9KHlUoe1js
— Matt Lawford (Totem) (@totem_dev) June 7, 2019
The #VFX Master Shader trilogy/saga begins!
— Harry π¬ (@HarryAlisavakis) June 4, 2019
The first part of the tutorial is out and public for everyone to read!
I only cover half of the shader's effects, and you can already create so much stuff with it! π
π: https://t.co/6WJmVzBZ05#gamedev #unitytips #madewithunity pic.twitter.com/G6bv5LC0e5