Technically Art Technically Art: Issue 21 (07.06.2019) By Harry Alisavakis on Friday, June 7, 2019 My whirlpool shader attempt, from @Cyanilux tutorial, with inner waves (thanks tessellation). What do you guys think? (tutorial here: https://t.co/lW1yR5p0QZ) #unity3d #madewithunity #shaders pic.twitter.com/MIPo2PiB3O— The C.reator (@cayou66) May 31, 2019 I've got a quick description of the Scene Color and Scene Depth nodes on my blog (https://t.co/Q2Xd7dRc4i), as well as a new page for 'Resources & Useful Links' on the right if anyone's interested. π— Cyan (@Cyanilux) June 1, 2019 Just finished the first pass on this. Why would you want to read outside of a bubble ever again? π¬#screenshotsaturday #ue4 #gamedev pic.twitter.com/83gttENSXg— Rob Potter π¦ (@Rob_Potter) June 1, 2019 Test 405 Speech recognition #madewithunity #unity3d #generative #creativecoding #procedural #realtime pic.twitter.com/cdwbhYYUIb— Wenzy (@ziyangwen) May 31, 2019 We're testing out our dispenser in game- Gotta be careful not to spill too much!! What's your favorite kind of milk?π₯#screenshotsaturday #indiegame #gamedev pic.twitter.com/4zYmxVMz2R— Marshmellow Day Spa (@MarshmellowSpa) June 1, 2019 Nerdy Tech Art Thread Disclaimer! So i have been playing @VoidBastards this weekend and i really like the art style and in turn particle style they use. So i made this as a quick test. Below will be how i did it #madewithunity #gameart #gamedev pic.twitter.com/4Q5O9iUfqs— BruceSlater (@RadForgeBruce) June 1, 2019 #UE4 #screenshotsaturday #unrealdev #UE4 #indegame #UnrealEngine #epicgames #EpicFriday #gamedev #gamedesign Mid and Heavy melee hits, all directions pic.twitter.com/Rf1rMU4sKZ— Alain (@majdalani_alain) June 2, 2019 sΜΜΝ¦Μ½Μ pΜΝ§ΝΝ¨ l i tΝ€π»π¦ #screenshotsaturday #madewithunity #indiedev pic.twitter.com/Hua1Yn5Caz— Sarah Doukakos ποΈ π (@TheSarahChimera) June 1, 2019 YESSS it works! Individual pivots stored in UVs, single mesh, one vertex shader #UE4 #VFX #Shaders #Blender #HoudiniNow, to actually make something pretty out of this πApologies for bad gif quality, size limitations. pic.twitter.com/sor4UmXnhV— Jun (@sifavfx) June 2, 2019 Imma just use real-life locomotion for here on out.#MadeWithUnity #ScreenshotSaturday #MadeinVR #MadeWIthBlocks #OculusQuest pic.twitter.com/Y1PXHSzA1U— naam (@_naam) June 2, 2019 im back in business! wire up instructions to the number cruncher, number cruncher to the register file, and ink well, and away we go~ pic.twitter.com/VXA5AhmCwM— Kelly MacNeill (@pyromuffin) June 3, 2019 Optimized my #VisualEffectGraph effect's compute shader code/threading, now it runs quite a lot faster! 8192 points with 6 potential connections in this testπ. #unity #madewithunity #gamedev #RealtimeVFX #indiedev pic.twitter.com/CZTWB81lP9— Olli Sorjonen (@Olmirad) June 1, 2019 After WAY too many hours I have finally finished the most disgusting shader I have ever made: the emoji filter. Will post a breakdown tomorrow, might make a video depending on how many people are interested in this cursed knowledge #RealtimeVFX #Unity #Gamedev pic.twitter.com/gzCIo8KC40— Xara π³οΈβπ (@Xarathoss) June 2, 2019 Working on this new caustics shader for realtime lights in #Unity3D. You can get some really pretty results with stylized colours (and proper shadow casting, etc.)! π₯³ Tutorial coming soon? #MadeWithUnity #VFX #Shaders #AmplifyShaderEditor #GameDev pic.twitter.com/0P2dtVMxkc— Mirza Beig (@TheMirzaBeig) June 3, 2019 Equirectangular projection shader 0.1! proof of conceptThe Idea is use to cover multiple projection positions to cover better the mesh https://t.co/OsIAJ5zFN1#Unity #AmplifyShaderEditor #indiedev #VR #gamedevs #madewithunity @unity3d @AmplifyCreates— Patrick Haraguti (@Patrickd3) June 2, 2019 "Gold" material *reflective* – playing around with #reactiondiffusion, #threejs, and generative textures pic.twitter.com/5w83La4TGY— Colin Duffy (@tomorrowevening) June 3, 2019 Concept/illustration I did to coincide with the announcement of Coherence, a new multiplayer platform technology. You can see the full-size image on their website:https://t.co/ytQZEC6FxPAnd there are some extra design bits for it on my Artstation: https://t.co/cEqG17IQdT pic.twitter.com/00EPofPtIc— Nick Carver (@NickDCarver) June 3, 2019 Inspired by very useful "Cracked Ice" tutorial by @BinaryImpactG https://t.co/ZyBfqGzd2N and very cool model by SineVFX https://t.co/dgwIIGOEB2 #unity3d #shadergraph #madewithunity #hdrp #vfx #crystal pic.twitter.com/K1yiQIOL66— Phoenix_58 (@58_phoenix) June 3, 2019 Working on a little space portal thing that will shoot something, Any thoughts? Critique welcome :). #VFX #RealtimeVFX #VFXFriday #Unity #Unity3d #Space pic.twitter.com/7fkTlvfWZZ— Juane Gray (@JuaneGray) June 4, 2019 Personal Black ICE W.I.P. #gamedev #BINARY_ pic.twitter.com/VvRowFl3Z2— 40 (@dr40san) May 31, 2019 Finally, my 12th (!!) game for game-a-month:DON'T LOOK AWAY β¬οΈβ¬οΈ FROM THE COLORS~10-15min playtimeplay for free, in browser:https://t.co/mm82O16Fhc#release #gamedev #Puzzle pic.twitter.com/UbhEep9Y8K— adam pype (@adampi) June 3, 2019 β‘οΈ β#battleSage Development log.β by @howareyi A collection of all my work on Battlesage. https://t.co/BLK3XuyMaC#indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle— Houari Abdelkarim (@howareyi) June 4, 2019 Unity custom comic shader ver. 0.11. Made with ASE. #unity #madewithunity #AmplifyShaderEditor pic.twitter.com/UJdjps5JJ4— AaronMeng (@Aaronmeng5896) June 1, 2019 I think i have completed my grass material for now. Bending ,wind ,gust,force ,multi object interaction all done in world position offset(no physics at all) and spent alot of time optimizing it . Time to move on! (The great weed journey is done).#UE4 #indiedev pic.twitter.com/CvsHGzKdrk— Abdulaziz Alnaghmoosh (@Abdulazizalnag) June 4, 2019 A glitch from those damn Stallions meant our last #NaritaBoy trailer wasnβt posted. Feast your eyes on our upcoming futuristic #PixelArt adventure! pic.twitter.com/WL0uFY53Yz— Studio Koba (@studiokobaGAME) June 4, 2019 Hologram shader, with screenspace UV following the object world space, based on @Ed_dV technique https://t.co/oiaC3YNBcZ #unity3d #madewithunity #shaders #gamedev pic.twitter.com/pY16T1RnzR— The C.reator (@cayou66) June 5, 2019 The slides from my talk, "Stories That Pay: An Introduction To Narrative Design", are now LIVE on my website. I'll add the video as soon as it becomes available. Enjoy!https://t.co/E9qcNsHKox pic.twitter.com/WoxOxjODy7— Sarah Longthorne (@sarahlongthorne) June 4, 2019 Need a break? The sun makes you wish you weren't swamped with work?Indulge in a little Bokida vacation with an 80% discount ποΈβοΈRelax and explore… escaping has never been so easy!https://t.co/wGsIXRwT5P— Bokida (@BokidaGame) June 5, 2019 #WednesdayShareday – 07 – Batch #4 from my #MaterialMarathonhttps://t.co/fV4DdPmocZShout it from the rooftops and let me know if you make something nice.#material #gameart #substanceAlchemist #freebie #indiedev #substance #texture #free #gamedev— Nikola Damjanov (@damjanmx) June 5, 2019 pic.twitter.com/djyQOZO3mR— Zennyan (@in_the_RGB) June 4, 2019 Bakery v1.6 is out!Network baking, xatlas integration, subtractive lighting support, AO-only baking option, updated HDRP/LWRP support, fixed bugs and other stuff.https://t.co/TxTY45CpzKBakery now has a Wiki! https://t.co/pJVt2SrlGtMany games are already shipped π #gamedev pic.twitter.com/hdhJnJLXhY— Mr F (@guycalledfrank) June 5, 2019 When you know you have a destiny to fulfill.. (WIP)#madewithunity #SongOfTheWind #gamedev #indiedev pic.twitter.com/nAcz9id2Mi— Cutedevil (@CuteDevil_Inc) May 21, 2019 Combining the long jump + running + well timed grenades and you can cross these rooms real fast!#unsighted #indiegame #vacaroxa #pixelart #indie #gamedev #gaming #animation #unity #unity3d #madewithunity #speedrun pic.twitter.com/3BY9rXXI48— Tiani Pixel (@TianiPixel) June 6, 2019 Did some work on my wireframe util and fixed a few bugs, so I decided to do another render with #VisualEffectGraph. Slightly reminiscent of the 80s Escape from New York 3D map view π. Glitches and RGB trail effects were created in VEG too. #madewithunity #gamedev #RealtimeVFX pic.twitter.com/hHz8tmpe0O— Olli Sorjonen (@Olmirad) June 6, 2019 Heeeey People!Quite a few of you were interested in the building system I made in @unity3d So – here it is! Watch the full tutorial on YouTube:https://t.co/SnAsVXpORP#MadeWithUnity #unitytips #gamedev pic.twitter.com/n7FKeDdPt1— itsKristinSrsly (@itsKristinSrsly) June 6, 2019 Lunchtime project: made a Wolfenstein 3D-inspired path tracer. Works entirely in a single shader with *no* renderers in the scene, all runs off 2D colliders. Currently just toying with normals for other post FX. pic.twitter.com/Z4dcbwIlJV— Matt McDonald (@lord_zargon) June 6, 2019 At last! Here's the trailer for my thesis film "Portrait of a Lady", a dreamy story about the son of a painter and his journey to find his mother's ghost; a tribute to Filipino artist Juan Luna and the legends surrounding his work. π»πΌοΈπͺSee more here! https://t.co/eQ0wb30giq pic.twitter.com/Hvt9RFpkdE— kenny (@kenesu) June 5, 2019 Well that escalated a bit? π€π€ – Post Process fun.#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/kMaTSBKdoo— Bertram Raahauge Jensen (@MrB_Jensen) June 6, 2019 Starting work on the Alien Temple map #2 – by @shuallorente for #BulletVille // #indiedev #gamedev #gaming #UE4 #MadeWithUnreal #screenshotsaturday pic.twitter.com/mkiBJ9Qxyp— NOWWA (@NowwaCorp) June 7, 2019 Friday morning #VisualEffectGraph blobβοΈ Procedurally created sphere shape with some deformations and an after glow effect I made.#unity #madewithunity #hdrp #gamedev #vfxfriday #RealtimeVFX #vfx pic.twitter.com/3iFfEQyIPe— Olli Sorjonen (@Olmirad) June 7, 2019 LOW-FIRealtime #VR #cyberpunk @madewithunity pic.twitter.com/nYKTudnEoo— Blair Renaud (@Anticleric) June 7, 2019 Poor man's metaballs. I should be working on game systems but I'm making some new tech AGAIN. Hoping to use this for a new enemy type #unity3d #gamedev #indiedev pic.twitter.com/XmF4fXi9uM— Klemen (@klemen_lozar) June 6, 2019 Here's the follow up to our pupper picture a while back! A pure, good boy who helps Faye in her Descend.βοΈ #stylizedart #stylized #game #UE4 #maya r #indie #indiegame #characterdesign #characterart #characterartist #cuteanimals #pup #twinspellstudio #creature #creatureart pic.twitter.com/hl8mxkuqxj— Twinspell Studio (@TwinspellS) June 6, 2019 Hey! This week I've been making Jellyfish, animated using vertex displacement in the shader. Inspired by the amazing work by @ZappForThat! π€© #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/NQH2wb5X3O— Cyan (@Cyanilux) June 7, 2019 Been working on implementing some new SFX and ambient noises that @Fat_Bard made for #Totem#gamedev #indiedev #pixelart pic.twitter.com/9KHlUoe1js— Matt Lawford (Totem) (@totem_dev) June 7, 2019 The #VFX Master Shader trilogy/saga begins! The first part of the tutorial is out and public for everyone to read!I only cover half of the shader's effects, and you can already create so much stuff with it! ππ: https://t.co/6WJmVzBZ05#gamedev #unitytips #madewithunity pic.twitter.com/G6bv5LC0e5— Harry π¬ (@HarryAlisavakis) June 4, 2019 game development gamedev graphics graphics programming indiedev madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)