Last one, I promise!
— Jun (@sifavfx) June 6, 2019
Made an HDA tool to bake the pivots to UVs for any mesh in any orientation/size/whathaveyou. Super useful for some neat effects!#UE4 #UnrealEngine #vfx #realtimevfx #houdini #blender @madewithUnreal @realtimevfx pic.twitter.com/n8u9hS6cKP
New #mixandjam video is out! This time the video focuses on the Shotlock from Kingdom Hearts!! Hope y'all enjoy it!!https://t.co/9Io6ur0jID#gamedev #unity3d #madewithunity
— Andrรฉ Cardoso (@andre_mc) June 8, 2019
Try making impact frames, and maybe it can be applied to various effects in the future.#madewithunity #VFXFriday #RealTimeVFX pic.twitter.com/p2mtINe8lE
— Piao_3DEffect (@PiaoEffect_cn) June 7, 2019
Gold magic circle in motion#VFX #Effects #Unity #Unity3d #realtimeVFX #MagicCircle pic.twitter.com/UvkD0k62iR
— ErbGameArt (@ErbGameArt) June 8, 2019
AOE Fire strike skill. Made with Unity#FireStrike #Fire #VFX #Effects #Unity #Unity3d #realtimeVFX pic.twitter.com/ihSJgF620a
— ErbGameArt (@ErbGameArt) June 12, 2019
Meteor shower VFX for free download! Made with Unityhttps://t.co/rQnPyiv4Kl#Meteor #MeteorShower #Fire #VFX #Effects #Unity #Unity3d #RealtimeVFX #ErbGameArt
— ErbGameArt (@ErbGameArt) June 14, 2019
Yeah, I got a little bit carried away…#Doom x #VoidBastards pic.twitter.com/na8rrDhe4I
— Arvy (@Arvydas_B) June 8, 2019
Late post for #vfxfriday, Portal effect and variants made for @HideOrDieGame. Pretty similar to your portal @HarryAlisavakis #UE4 #VFX #RealtimeVFX #Gamedev pic.twitter.com/ai0o4noKLS
— Juane Gray (@JuaneGray) June 9, 2019
Made a post about my stylized skybox, shader code included as always! #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) June 9, 2019
Read it here >> https://t.co/QuL67z1tG2 pic.twitter.com/coLMXkhV6j
a poison burst for this morning's quick VFX sketch! #vfx #realtimevfx #unrealengine #ue4 #gamedev #gameart pic.twitter.com/VX3F5xShzx
— ๐๐๐๐๐๐ (@bftd) June 10, 2019
Foggy Forest tutorial is out. Very simple volumetric fog and dynamic lighting setup! #UE4 #gamedev #indiedev #UnrealEngine #gameart pic.twitter.com/Z2h6XbSp67
— Kemal Gรผnel (@yelayak) June 10, 2019
It's Monday! I now have a breakdown of this water shader on my blog for those interested. ๐๐ #unity3d #shadergraph #shadershttps://t.co/gkta0JrjPn
— Cyan (@Cyanilux) June 10, 2019
Continuing with vertex displacement stuff, made some simple fish and butterfly shaders. New blog post of this is also up, see thread for link! (And yes, Animal Crossing themed) ๐ย #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/hb90roIaoM
— Cyan (@Cyanilux) June 14, 2019
I made a little ecosystem simulation with foxes and rabbits in @unity3d The rabbits have different traits, and evolve over time.
— Sebastian Lague (@SebastianLague) June 10, 2019
Have a look at the video if you're interested https://t.co/6DPw0RpMRT#unity3d #madewithunity pic.twitter.com/5UFmEuBsVV
Short devlog post about Obra Dinn's book animations: https://t.co/nT1Q8gGtNp pic.twitter.com/I1PjsT1N6j
— Lucas Pope (@dukope) June 10, 2019
designed a fire inspired by the work by @minionsart ! ๐ฅ
— S i d (@siddy2497) June 10, 2019
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.#unity #madewithunity #distortion #blender3d #lowpoly #trees #environment #indie #indieaesthetic #gamedesign #gamedev #gamedevelopment #shaderoom #shader #fireplace #vfx pic.twitter.com/HrJ8bMAULR
Got around to making the background mountains for "Lake". They now sit there, casually looking all majestic and such! Instantly boosted every lake-side vista ๐ฅฐ#gamedev #unity3d #madewithunity pic.twitter.com/D1VWbsmfJY
— Staggart Creations ๐ฟ (@_staggart_) June 10, 2019
Just announced at E3 PC Gaming Show: Unexplored 2: the Wayfarer's Legacy!
— Unexplored Official (@PlayUnexplored) June 10, 2019
Read all about it on our FIG campaign page: https://t.co/fFnM4PKCgS#indiegame #indiedev #e3 #pcgamershow #gamedev pic.twitter.com/Y4YaSuP6GX
Hey all! Just finished my #UE4 Dead Space lighting project. There's blood & everything~ https://t.co/Y79b9QjUr6 #unrealengine #gamedev #indiedev @UnrealEngine pic.twitter.com/JrkwVMvaG4
— Ellen Shelley (@artofel) June 11, 2019
Portals for #reignofguilds#realtimevfx #madewithunreal #vfx #ue4 pic.twitter.com/injDNoRcbm
— balaganvfx (@balaganvfx) June 11, 2019
This is how solar works, right?#screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/twIh63ZZFZ
— Mate Cziner (@MateCziner) June 8, 2019
Shield for #reignofguilds#realtimevfx #madewithunreal #vfx #ue4 pic.twitter.com/NAq4K6E3Dz
— balaganvfx (@balaganvfx) June 12, 2019
I just made a stupid simple parallax shader in eevee, inspired by @Txx_CG.
— Jonas Dichelle (@JonasDichelle) June 11, 2019
Here's the link, if anyone wants to download it.
It's kinda hot garbage though but it might be fun to play around with.#b3d #eeveehttps://t.co/w6yibHWrP7 pic.twitter.com/M9HqeB1Pio
ใใฎๆฐทใ1ๆใฎๆฟใใชใงๅบๆฅใฆใใใ ใใฉๅฅฅ่กใๅใใชใ๏ผ
— Tom (@Txx_CG) June 10, 2019
็นใซใ0:23๏ฝ่ฆใฆ๏ผ pic.twitter.com/SWxmv5K9pb
Realtime particles simulation in Three.js/WebGL.#threejs #webgl #generative #creativecoding #generativeart #procedural#cgart #abstractart #codeart #graphics #art #artandtechnology #creativetechnology #fractals #digitalart #computerart #digitalartists pic.twitter.com/VgGp9vLXZk
— Federico Marino (@fedemarino31) June 12, 2019
New Tutorial ๐https://t.co/aqW6G8k0Rx
— Simon (@Simon_Houdini) June 11, 2019
The video will show how a @sidefx #Houdini simulation can be used in @Substance3D Designer. Really useful for creating debris or layering models. You can also find it in blog #14#polycount #gamedev #gameart pic.twitter.com/a6rcSfrFnu
.@HarryAlisavakis discussed his Anime Laser Beam effect, talking about the beam, dust circles, charging sphere, and more:https://t.co/kYcyrwWw5K#gamedev #indiedev #3dart #madewithunity #vfx #particles #unity3d #unity #substancedesigner @unity3d @madewithunity @Substance3D pic.twitter.com/nSg2WWSw6M
— 80 LEVEL (@EightyLevel) June 12, 2019
Today's progress: A directional arrow that points where to go if you have a route plotted (uses pathfinding as opposed to just pointing as-the-crow-flies, so you shouldn't get stuck!) #gamedev #indiedev pic.twitter.com/J8R6E9mrxC
— Cole Jefferies (@colejefferies) June 12, 2019
#WednesdayShareday – 08 – This batch has one of my favorites #MaterialMarathonhttps://t.co/6dMVw4jiNr
— Nikola Damjanov (@damjanmx) June 12, 2019
If you don't send this link to 5 more people a small bunny will be very sad.#material #gameart #substanceAlchemist #indiedev #substance #texture #gamedev #SubstancePainter pic.twitter.com/dchfG6BI6T
Learning D3D12 from D3D11 – Part 3: Textureshttps://t.co/yOqlauhOUc
— Alex Tardif (@longbool) June 13, 2019
RIP D3DXCreateTextureFromFile.
pair programmed a generator for picture frames with @jaspermeiners today. triangle math ๐งก. #madewithunity #gamedev pic.twitter.com/85lbmv3dLm
— Isi (@isipaehr) June 12, 2019
Tornado type effect using one mesh, shaders and no particle systems in @unity3d . #vfx pic.twitter.com/tzApdQV2P7
— Shahriar Shahrabi (@IRCSS) June 13, 2019
Been studying compute shaders a bit more and built a simplistic liquid system๐ง. I wanted to learn bit more properly how to use compute buffers, structs and perform calculations in multiple kernels etc etc. See comments for details๐. #unity #madewithunity #gamedev #RealtimeVFX pic.twitter.com/mSiMYgUFao
— Olli Sorjonen (@Olmirad) June 13, 2019
๐#gamedev #indiedev #indiegame #madewithunity pic.twitter.com/i3A4gz6rwa
— Dan (@daaandev) June 13, 2019
Today I learned about matcaps and made my own matcap implementation in Unity. I'm probably gonna start using this in more places because it's really neat pic.twitter.com/d9AVTgqjMz
— Xara ๐ณ๏ธโ๐ (@Xarathoss) June 13, 2019
Something extremely experimental for this week's #vfxfriday ! #vfx #realtimevfx #unrealengine #ue4 #gamedev #gameart pic.twitter.com/GMkL53zAPB
— ๐๐๐๐๐๐ (@bftd) June 14, 2019
Another experiment, sci fi vibe. Crazy what a little color will do.#indiegame #indiedev #gamedev #madewithunity pic.twitter.com/YWxkAutFCv
— oldmanofthefire (@oldmanofthefire) June 13, 2019
So I'm hand animating that spiral tower… #gamedev #animation #pixelart #indiegames pic.twitter.com/uWPzVAPOVz
— Adam Younis (@AdamCYounis) June 14, 2019
I had a go at re-creating Doomfist's 'Rocket Punch' ability in #Unity3d in just 1 hour.
— Liam Sorta (@LiamSorta) June 14, 2019
You can even cancel before the charging starts ๐
It was a lot of fun, definitely going to try more little experiments like this!#gamedev #indiedev #overwatch pic.twitter.com/EhjdYDgdZD
Ok, im fairly sure the new 2D Lighting System is some next-level sorcery. These are all sprites! ๐คฏ๐ค#unity3d #gamedev pic.twitter.com/2fQy4lQf0A
— Andy Touch (@andytouch) June 14, 2019
We're proud to present the first gameplay of Nitroneers, 50+ cars and procedurally generated tracks! More content will be revealed soon.#gamedev #madewithunity ๐๐ง pic.twitter.com/pwJsopYYcc
— Nitroneers (@nitroneers) June 14, 2019
I've just released a tutorial about volumetric shaders in Unity
— Rafael Alexandre (@rafaelgroc) June 14, 2019
Link >> https://t.co/SS3QfG0YoS#gamedev #unity3d #madewithunity #unity #indiedev pic.twitter.com/prGHjW5ISk