Technically Art Technically Art: Issue 22 (14.06.2019) By Harry Alisavakis on Friday, June 14, 2019 Last one, I promise! Made an HDA tool to bake the pivots to UVs for any mesh in any orientation/size/whathaveyou. Super useful for some neat effects!#UE4 #UnrealEngine #vfx #realtimevfx #houdini #blender @madewithUnreal @realtimevfx pic.twitter.com/n8u9hS6cKP— Jun (@sifavfx) June 6, 2019 New #mixandjam video is out! This time the video focuses on the Shotlock from Kingdom Hearts!! Hope y'all enjoy it!!https://t.co/9Io6ur0jID#gamedev #unity3d #madewithunity— Andrรฉ Cardoso (@andre_mc) June 8, 2019 Try making impact frames, and maybe it can be applied to various effects in the future.#madewithunity #VFXFriday #RealTimeVFX pic.twitter.com/p2mtINe8lE— Piao_3DEffect (@PiaoEffect_cn) June 7, 2019 Gold magic circle in motion#VFX #Effects #Unity #Unity3d #realtimeVFX #MagicCircle pic.twitter.com/UvkD0k62iR— ErbGameArt (@ErbGameArt) June 8, 2019 AOE Fire strike skill. Made with Unity#FireStrike #Fire #VFX #Effects #Unity #Unity3d #realtimeVFX pic.twitter.com/ihSJgF620a— ErbGameArt (@ErbGameArt) June 12, 2019 Meteor shower VFX for free download! Made with Unityhttps://t.co/rQnPyiv4Kl#Meteor #MeteorShower #Fire #VFX #Effects #Unity #Unity3d #RealtimeVFX #ErbGameArt— ErbGameArt (@ErbGameArt) June 14, 2019 Yeah, I got a little bit carried away…#Doom x #VoidBastards pic.twitter.com/na8rrDhe4I— Arvy (@Arvydas_B) June 8, 2019 Late post for #vfxfriday, Portal effect and variants made for @HideOrDieGame. Pretty similar to your portal @HarryAlisavakis #UE4 #VFX #RealtimeVFX #Gamedev pic.twitter.com/ai0o4noKLS— Juane Gray (@JuaneGray) June 9, 2019 Made a post about my stylized skybox, shader code included as always! #gamedev #madewithunity Read it here >> https://t.co/QuL67z1tG2 pic.twitter.com/coLMXkhV6j— Joyce[MinionsArt] (@minionsart) June 9, 2019 a poison burst for this morning's quick VFX sketch! #vfx #realtimevfx #unrealengine #ue4 #gamedev #gameart pic.twitter.com/VX3F5xShzx— ๐๐๐๐๐๐ (@bftd) June 10, 2019 Foggy Forest tutorial is out. Very simple volumetric fog and dynamic lighting setup! #UE4 #gamedev #indiedev #UnrealEngine #gameart pic.twitter.com/Z2h6XbSp67— Kemal Gรผnel (@yelayak) June 10, 2019 It's Monday! I now have a breakdown of this water shader on my blog for those interested. ๐๐ #unity3d #shadergraph #shadershttps://t.co/gkta0JrjPn— Cyan (@Cyanilux) June 10, 2019 Continuing with vertex displacement stuff, made some simple fish and butterfly shaders. New blog post of this is also up, see thread for link! (And yes, Animal Crossing themed) ๐ย #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/hb90roIaoM— Cyan (@Cyanilux) June 14, 2019 I made a little ecosystem simulation with foxes and rabbits in @unity3d The rabbits have different traits, and evolve over time.Have a look at the video if you're interested https://t.co/6DPw0RpMRT#unity3d #madewithunity pic.twitter.com/5UFmEuBsVV— Sebastian Lague (@SebastianLague) June 10, 2019 Short devlog post about Obra Dinn's book animations: https://t.co/nT1Q8gGtNp pic.twitter.com/I1PjsT1N6j— Lucas Pope (@dukope) June 10, 2019 designed a fire inspired by the work by @minionsart ! ๐ฅ......#unity #madewithunity #distortion #blender3d #lowpoly #trees #environment #indie #indieaesthetic #gamedesign #gamedev #gamedevelopment #shaderoom #shader #fireplace #vfx pic.twitter.com/HrJ8bMAULR— S i d (@siddy2497) June 10, 2019 Got around to making the background mountains for "Lake". They now sit there, casually looking all majestic and such! Instantly boosted every lake-side vista ๐ฅฐ#gamedev #unity3d #madewithunity pic.twitter.com/D1VWbsmfJY— Staggart Creations ๐ฟ (@_staggart_) June 10, 2019 Just announced at E3 PC Gaming Show: Unexplored 2: the Wayfarer's Legacy!Read all about it on our FIG campaign page: https://t.co/fFnM4PKCgS#indiegame #indiedev #e3 #pcgamershow #gamedev pic.twitter.com/Y4YaSuP6GX— Unexplored Official (@PlayUnexplored) June 10, 2019 Hey all! Just finished my #UE4 Dead Space lighting project. There's blood & everything~ https://t.co/Y79b9QjUr6 #unrealengine #gamedev #indiedev @UnrealEngine pic.twitter.com/JrkwVMvaG4— Ellen Shelley (@artofel) June 11, 2019 Portals for #reignofguilds#realtimevfx #madewithunreal #vfx #ue4 pic.twitter.com/injDNoRcbm— balaganvfx (@balaganvfx) June 11, 2019 This is how solar works, right?#screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/twIh63ZZFZ— Mate Cziner (@MateCziner) June 8, 2019 Shield for #reignofguilds#realtimevfx #madewithunreal #vfx #ue4 pic.twitter.com/NAq4K6E3Dz— balaganvfx (@balaganvfx) June 12, 2019 I just made a stupid simple parallax shader in eevee, inspired by @Txx_CG.Here's the link, if anyone wants to download it.It's kinda hot garbage though but it might be fun to play around with.#b3d #eeveehttps://t.co/w6yibHWrP7 pic.twitter.com/M9HqeB1Pio— Jonas Dichelle (@JonasDichelle) June 11, 2019 ใใฎๆฐทใ1ๆใฎๆฟใใชใงๅบๆฅใฆใใใ ใใฉๅฅฅ่กใๅใใชใ๏ผ็นใซใ0:23๏ฝ่ฆใฆ๏ผ pic.twitter.com/SWxmv5K9pb— Tom (@Txx_CG) June 10, 2019 Realtime particles simulation in Three.js/WebGL.#threejs #webgl #generative #creativecoding #generativeart #procedural#cgart #abstractart #codeart #graphics #art #artandtechnology #creativetechnology #fractals #digitalart #computerart #digitalartists pic.twitter.com/VgGp9vLXZk— Federico Marino (@fedemarino31) June 12, 2019 New Tutorial ๐https://t.co/aqW6G8k0RxThe video will show how a @sidefx #Houdini simulation can be used in @Substance3D Designer. Really useful for creating debris or layering models. You can also find it in blog #14#polycount #gamedev #gameart pic.twitter.com/a6rcSfrFnu— Simon (@Simon_Houdini) June 11, 2019 .@HarryAlisavakis discussed his Anime Laser Beam effect, talking about the beam, dust circles, charging sphere, and more:https://t.co/kYcyrwWw5K#gamedev #indiedev #3dart #madewithunity #vfx #particles #unity3d #unity #substancedesigner @unity3d @madewithunity @Substance3D pic.twitter.com/nSg2WWSw6M— 80 LEVEL (@EightyLevel) June 12, 2019 Today's progress: A directional arrow that points where to go if you have a route plotted (uses pathfinding as opposed to just pointing as-the-crow-flies, so you shouldn't get stuck!) #gamedev #indiedev pic.twitter.com/J8R6E9mrxC— Cole Jefferies (@colejefferies) June 12, 2019 #WednesdayShareday – 08 – This batch has one of my favorites #MaterialMarathonhttps://t.co/6dMVw4jiNrIf you don't send this link to 5 more people a small bunny will be very sad.#material #gameart #substanceAlchemist #indiedev #substance #texture #gamedev #SubstancePainter pic.twitter.com/dchfG6BI6T— Nikola Damjanov (@damjanmx) June 12, 2019 Learning D3D12 from D3D11 – Part 3: Textureshttps://t.co/yOqlauhOUcRIP D3DXCreateTextureFromFile.— Alex Tardif (@longbool) June 13, 2019 pair programmed a generator for picture frames with @jaspermeiners today. triangle math ๐งก. #madewithunity #gamedev pic.twitter.com/85lbmv3dLm— Isi (@isipaehr) June 12, 2019 Tornado type effect using one mesh, shaders and no particle systems in @unity3d . #vfx pic.twitter.com/tzApdQV2P7— Shahriar Shahrabi (@IRCSS) June 13, 2019 Been studying compute shaders a bit more and built a simplistic liquid system๐ง. I wanted to learn bit more properly how to use compute buffers, structs and perform calculations in multiple kernels etc etc. See comments for details๐. #unity #madewithunity #gamedev #RealtimeVFX pic.twitter.com/mSiMYgUFao— Olli Sorjonen (@Olmirad) June 13, 2019 ๐#gamedev #indiedev #indiegame #madewithunity pic.twitter.com/i3A4gz6rwa— Dan (@daaandev) June 13, 2019 Today I learned about matcaps and made my own matcap implementation in Unity. I'm probably gonna start using this in more places because it's really neat pic.twitter.com/d9AVTgqjMz— Xara ๐ณ๏ธโ๐ (@Xarathoss) June 13, 2019 Something extremely experimental for this week's #vfxfriday ! #vfx #realtimevfx #unrealengine #ue4 #gamedev #gameart pic.twitter.com/GMkL53zAPB— ๐๐๐๐๐๐ (@bftd) June 14, 2019 Another experiment, sci fi vibe. Crazy what a little color will do.#indiegame #indiedev #gamedev #madewithunity pic.twitter.com/YWxkAutFCv— oldmanofthefire (@oldmanofthefire) June 13, 2019 So I'm hand animating that spiral tower… #gamedev #animation #pixelart #indiegames pic.twitter.com/uWPzVAPOVz— Adam Younis (@AdamCYounis) June 14, 2019 I had a go at re-creating Doomfist's 'Rocket Punch' ability in #Unity3d in just 1 hour.You can even cancel before the charging starts ๐It was a lot of fun, definitely going to try more little experiments like this!#gamedev #indiedev #overwatch pic.twitter.com/EhjdYDgdZD— Liam Sorta (@LiamSorta) June 14, 2019 Ok, im fairly sure the new 2D Lighting System is some next-level sorcery. These are all sprites! ๐คฏ๐ค#unity3d #gamedev pic.twitter.com/2fQy4lQf0A— Andy Touch (@andytouch) June 14, 2019 We're proud to present the first gameplay of Nitroneers, 50+ cars and procedurally generated tracks! More content will be revealed soon.#gamedev #madewithunity ๐๐ง pic.twitter.com/pwJsopYYcc— Nitroneers (@nitroneers) June 14, 2019 I've just released a tutorial about volumetric shaders in UnityLink >> https://t.co/SS3QfG0YoS#gamedev #unity3d #madewithunity #unity #indiedev pic.twitter.com/prGHjW5ISk— Rafael Alexandre (@rafaelgroc) June 14, 2019 cg game development gameart gamedev graphics graphics programming madewithunity madewithunreal procedural programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)