Quick study of Johanna's Condemn ability from @BlizzHeroes @Blizzard_Ent @madewithUnreal #UE4 #unrealengine #VFXFriday #vfx #realtimevfx pic.twitter.com/C3SCMFuKN6
— Jun (@sifavfx) June 20, 2019
It's been a while since the last tutorial so here you go: A basic introduction into 3d raytracing (with signed distance fields).https://t.co/62SmY9VD9u
— ✨Ronja✨ (@totallyRonja) June 22, 2019
You can support my tutorial making on patreon💖https://t.co/UCOycyxc96 #gamedev #unitytips pic.twitter.com/NSAz23QCrE
brush05 #madewithunity pic.twitter.com/IlCY8sSP4l
— Kitasenju Design (@kitasenjudesign) June 20, 2019
A mix between shadows and ink for this combo of slashes and aoe. #VFXFriday #UnrealEngine #gamedev #realtimevfx #VFX pic.twitter.com/KLVwx7Ot1O
— Christian Gonzalez (@chris____gs) June 21, 2019
Hack-n-Slash! #VFXFriday #realtimeVFX #VFX pic.twitter.com/oPcIevGMuR
— Raff Ribeiro (@raffribeiro) June 21, 2019
I really want to make the bow as fun as sword fights, so I came up with the crazy idea of a gravity-bomb… I don't know how to explain why you have such a thing. But damn it's fun #ScreenshotSatuday #gamedev pic.twitter.com/Vh0NyqH58T
— Alexey 'cptnsigh' (@cptnsigh) June 22, 2019
Tower Defense: Towers #unity3d #gamedev #tutorial: https://t.co/6gNb8PmgHo
— Jasper Flick (@catlikecoding) June 22, 2019
A little progress on the game I'm making with @TheNightPeople
— Durk (@DurkatWork) June 23, 2019
Having some fun using particle systems for the trees.#indiegamedev #indiegame #indiedev #madewithunity #MadeWithBlocks pic.twitter.com/68te7642YR
Finally posted posted my 'rockwave' animation to @Shadertoy.https://t.co/vUKcs7yaCz
— skaplun (@sskaplun) June 24, 2019
There is still room for the optimisation, but it already gives me 60fps on this resolution. I'll make the shader breakdown in case it would be requested.
Made with @KodeLife #VFX, #shader pic.twitter.com/R6vh5KF8Tn
part 3 of my 'mesh from outline' series is finally live on LinkedIn! I wanted to share as much as possible while making it easy to understand. Tech artists will love this, but I hope it appeals to all developers. https://t.co/SDfxVUoY2x #techart #gamedev #UE4 #XR #mixedreality pic.twitter.com/rzWS0q8Eh3
— Ryan Gadz (@gadztech) June 24, 2019
A basic enemy #gamedev #indiedev #screenshotsaturday pic.twitter.com/L72PVqAi3h
— David Donze (@MissionCTRLGame) June 23, 2019
One of my first professional 2D animation tasks was this concept for a rune cannon from a cancelled project. I've since learned a ton, and there's a bunch I would fix, but I still like it 🙂 100% done in Photoshop (because I'm a dinosaur)#VFXFriday #2Dfx #ArtistOnTwitter pic.twitter.com/rlGx8W24PK
— Josh McDonald (@Bionic_Hound) June 21, 2019
Sketchy sketch shader, with (object stabilised screenspace) shadow hatching, internal/external outlines and a matcap rimlight, OH MY! #madewithunity #amplifyshader pic.twitter.com/JE9dMoasxd
— Edward del Villar (@Ed_dV) June 24, 2019
#vfx #UnrealEngine #UE4 #cascade #realtimevfx #gamedev #madewithunreal #crypticconjure pic.twitter.com/L7EbOdpxIX
— balaganvfx (@balaganvfx) June 25, 2019
#vfx #UnrealEngine #UE4 #cascade #realtimevfx #gamedev #madewithunreal #crypticconjure pic.twitter.com/dK5LWrIAZZ
— balaganvfx (@balaganvfx) June 25, 2019
In ShaderGraph, you can get the OpaqueTexture of the screen by just declaring a Property called _CameraOpaqueTexture. The LW pipeline will fill it in the final shader.
— Ciro 치로 Continisio (@CiroContns) July 31, 2018
With it, you can create refraction shaders super easy!!#unitytips #unity3d #shader pic.twitter.com/uh5NMSERvh
2.5D Water 🌊
— Freya Holmér (@FreyaHolmer) January 27, 2019
Waves are simulated on the GPU, rendered to a render target read by the water shaders to determine vertex offsets #madewithunity pic.twitter.com/YT6lGMuA7R
What happens when you combine the fluid dynamics from Sprinkle with stochastic transparency? This! pic.twitter.com/cb8bz9P1rc
— Dennis Gustafsson (@tuxedolabs) June 25, 2019
#Houdini blog #17
— Simon (@Simon_Houdini) June 24, 2019
Trying to create some cool clouds for in #UnrealEngine. In the post I talk about a few ways of doing this. Feel free to share more ideas on how to do this.https://t.co/Cy54bdsTIY#procedural #gamedev #gameart #ArtStationHQ #polycount pic.twitter.com/S0OM7Xh4f5
Portals are now operational!#indiedev #gamedev #ue4 pic.twitter.com/gzNTMkXAto
— revoider (@revoider) June 25, 2019
We've got some new clouds! Still a bit of work to be done but I think these are looking pretty tasty🌥️#indiedev #gamedev #ue4 pic.twitter.com/8Kto5u7eRJ
— revoider (@revoider) June 27, 2019
I spend 4 hours to make this VFX😫 Made with Unity 2018.1#Spikes #VFX #Effects #Unity #Unity3d #RealtimeVFX #ErbGameArt pic.twitter.com/I2IncRZWkK
— ErbGameArt (@ErbGameArt) June 25, 2019
Excited to unveil a global update to ambient fires in patch 8.2. As you can imagine, this was a massive undertaking on a game as huge as WoW!
— ✨Sarah Carmody✨ (@sarahcarmody) June 25, 2019
🔥🔥🔥🔥🔥
More in thread and here- https://t.co/mngS4GONWU pic.twitter.com/pAtiPVEggH
Dynamic Ocean Shader , key feature : wave control / exponential fog / sss / refraction / foam / surface and flow detection #unity #madewithunity #AmplifyShaderEditor pic.twitter.com/fRdovEcGmt
— AaronMeng (@Aaronmeng5896) June 26, 2019
Recreating mechanics from other games has been a great way to learn more about game design and dev! I’ve been having a blast! pic.twitter.com/4ujuN27QaP
— André Cardoso (@andre_mc) June 24, 2019
Spent some time this weekend updating my tool for creating paths in @unity3d
— Sebastian Lague (@SebastianLague) June 26, 2019
If it seems useful to you, you can grab it free on the asset store, or from github:https://t.co/1HoBjZZdK8https://t.co/W1VqsQYLLa#gamedev #indiedev pic.twitter.com/aaRuG57aJF
For the newly released Slime Rancher 1.4, I rebuilt all the face shaders. We just put up some light reading on how I did that over on our forums:https://t.co/kGYhXZoeKI pic.twitter.com/YmixfI4vQj
— I A N (@PolygonCherub) June 25, 2019
Vintage bedroom – Isometric #b3d #blender3d #isometric #3D #diorama pic.twitter.com/R9GAldSIfe
— Jose Olmedo (@joseolmedo_com) June 25, 2019
I had to make a procedural mesh general for a project in order to create custom trails. That's what I came up with! It's generating a cylinder out of a circle shape, and a shader is deforming the mesh.#VFX #MadeWithUnity #Unity3D #RealtimeVFX #shader #Gamedev #realtimeVFX pic.twitter.com/7oVmThxvMM
— Gregory Oliveira (@godsgreg) June 25, 2019
I've got it so Unfolding Engine can now export its 2.5D Parallax data into .ini / Json / and <xml> as well as I've created a demo in gamemaker on how to implement it. https://t.co/Z4saTcI0Og #gamemaker #gamedev pic.twitter.com/swQo5s0SvO
— BARCHboi🦇✍ (@Barchboi) June 25, 2019
My real time lightmapping workflow: Use xatlas to generate uvs per mesh. Then render small lightmaps for every mesh instance (1 ray/bounce/pixel/frame). Finally, pack each instance lightmap into the big global light map. Accumulate until it becomes nice.https://t.co/rggxYMevoi pic.twitter.com/z27oErMAVZ
— János Turánszki (@turanszkij) June 26, 2019
Personal VFX study https://t.co/HKnJUgYfai #realtimeVFX #VFX #gamedev #gameart #unity3d #madewithunity #gamevfx pic.twitter.com/Nm9SsSBHQj
— Romel Heidi Gonçalves (@RomelHeidi) June 26, 2019
#WednesdayShareday – 10 – Man, time really flies! I'm going to run out of content soon 😀 https://t.co/OID3kgqgSQ
— Nikola Damjanov (@damjanmx) June 27, 2019
Share away!#MaterialMarathon #material #gameart #substanceAlchemist #freebie #indiedev #substance #texture #free #gamedev #SubstanceDesigner #SubstancePainter pic.twitter.com/tOQzYtbbYr
Cleaned my #Unity #lowpoly fire effect experiments I did a month ago. I think meshes look nicer than billboards if you have to move around #gameart #madewithunity #realtimevfx pic.twitter.com/fkSsEviBQG
— eses (@_samis33) June 26, 2019
soon… pic.twitter.com/YMTeevvVGs
— Stuffed Wombat (@wombatstuff) June 26, 2019
Planning to prototype a parkour game this summer.
— Baptiste Falvet (@Bapt_flv) June 27, 2019
I'll try to post here the progress!#gamedev #unity3d pic.twitter.com/EAwJx9o467
Punch Combo sound design collab#VFX by @gusto_god
— SA:SFX (@theSFXArtist) June 3, 2019
All made with synths
Thanks for letting me design the sound!#gameaudio #sfx #soundesign #soundeffects#vfx #RealTimeVFX #gameart #madewithunity #unity3D #gamevfx pic.twitter.com/rFeFOg61fg
Felt so inspired by @PolygonCherub work so I did this @polycount slime 😄#madewithunity #unity3d #shader #gamedev pic.twitter.com/CIl1nBpjpQ
— Matthieu Ostertag (@blackfirestu) June 27, 2019
Just finished a script for my tool belt that converts a terrain heightmap to a mesh. May prove useful for optimization or Skyrim-style 3D maps, you can grab it here! 😚✌️https://t.co/935xdLqMKm #gamedev #unity3d #indiedev pic.twitter.com/6DV5fQ3ZKe
— Staggart Creations 🌿 (@_staggart_) June 27, 2019
Hey folks, here is a free, fast and flexible candle fire shader. Learn from it, improve or use it as is.
— The Serpent Rogue (@TheSerpentRogue) June 27, 2019
Download link: https://t.co/jFrMGYS7Xz
Thanks for your support! Some major updates incoming as well, stay tuned 😉#Unity3D #MadeWithUnity #RealtimeVFX #GameDev #VFX pic.twitter.com/TpZksHaZL7
Re-implemented my @unity3d water shader in @UnrealEngine (based on @SebLagarde's work), and added in some nifty cascading water courtesy of @DeepSpaceBanana. Blog has more details, still a bit WIP with placeholder textures and masks.https://t.co/qmgnIlt5wm pic.twitter.com/fLkAW7yLTy
— Matt McDonald (@lord_zargon) June 27, 2019
Flame_FX_2
— Alex_Bluebot (@alex_bluebot) June 27, 2019
Flame FX for an attack#gamedev #indiedev #indiegame #unity #2dfx #animation #2danimation #handdrawnfx #vfx #gameart #fxforgames pic.twitter.com/APnbyr33tp
Trying to figure out how to create generic fantasy projectiles ✨with particles in #Unity, similar to what I've seen around. Animation in local space. I'm going to use these with projectile script I created to see how they look in motion. #gameart #madewithunity #realtimevfx pic.twitter.com/mFswhE0IR0
— eses (@_samis33) June 27, 2019
ヒットエフェクト修正#VFX #madewithunity #realtimeVFX pic.twitter.com/rPw8limZNV
— Asahi (@asavfxinfo) June 27, 2019
Hey! I've been working on a water/puddle system this week. Made using Particles and a Render Texture. The water can also be frozen over, and the player will slide on the ice. See thread for more info! 💧🌧️❄️ #unity3D #madewithunity #shaders #shadergraph #VFX #VFXFriday pic.twitter.com/Q7xtUtkox0
— Cyan (@Cyanilux) June 28, 2019
Another wireframe study with #VisualEffectGraph in #Unity. It's a front projection pattern themed one😃. I had to spend some time to figure out how to make the fading edges and a few other things needed for this effect. #madewithunity #gamedev #RealtimeVFX #vfx #VFXFriday pic.twitter.com/SIsnLS4V0x
— Olli Sorjonen (@Olmirad) June 28, 2019
Rose and Locket art direction work in progress.#gamedev #indiedev #IndieGameDev pic.twitter.com/3I3s9i2yrG
— Whistling Wizard (@WWGAMINGNZ) June 28, 2019
Added this functional Pan Flute a while back 🎼 I'm not sure if I'll expand on the selection of instruments, but I definitely have a few practical uses for the flute!#gamedev #pixelart pic.twitter.com/jonq1ZS11r
— Garden Story (@gardenstorygame) June 28, 2019