Technically Art Technically Art: Issue 24 (28.06.2019) By Harry Alisavakis on Friday, June 28, 2019 Quick study of Johanna's Condemn ability from @BlizzHeroes @Blizzard_Ent @madewithUnreal #UE4 #unrealengine #VFXFriday #vfx #realtimevfx pic.twitter.com/C3SCMFuKN6— Jun (@sifavfx) June 20, 2019 It's been a while since the last tutorial so here you go: A basic introduction into 3d raytracing (with signed distance fields).https://t.co/62SmY9VD9uYou can support my tutorial making on patreon💖https://t.co/UCOycyxc96 #gamedev #unitytips pic.twitter.com/NSAz23QCrE— ✨Ronja✨ (@totallyRonja) June 22, 2019 brush05 #madewithunity pic.twitter.com/IlCY8sSP4l— Kitasenju Design (@kitasenjudesign) June 20, 2019 A mix between shadows and ink for this combo of slashes and aoe. #VFXFriday #UnrealEngine #gamedev #realtimevfx #VFX pic.twitter.com/KLVwx7Ot1O— Christian Gonzalez (@chris____gs) June 21, 2019 Hack-n-Slash! #VFXFriday #realtimeVFX #VFX pic.twitter.com/oPcIevGMuR— Raff Ribeiro (@raffribeiro) June 21, 2019 I really want to make the bow as fun as sword fights, so I came up with the crazy idea of a gravity-bomb… I don't know how to explain why you have such a thing. But damn it's fun #ScreenshotSatuday #gamedev pic.twitter.com/Vh0NyqH58T— Alexey 'cptnsigh' (@cptnsigh) June 22, 2019 Tower Defense: Towers #unity3d #gamedev #tutorial: https://t.co/6gNb8PmgHo— Jasper Flick (@catlikecoding) June 22, 2019 A little progress on the game I'm making with @TheNightPeople Having some fun using particle systems for the trees.#indiegamedev #indiegame #indiedev #madewithunity #MadeWithBlocks pic.twitter.com/68te7642YR— Durk (@DurkatWork) June 23, 2019 Finally posted posted my 'rockwave' animation to @Shadertoy.https://t.co/vUKcs7yaCzThere is still room for the optimisation, but it already gives me 60fps on this resolution. I'll make the shader breakdown in case it would be requested.Made with @KodeLife #VFX, #shader pic.twitter.com/R6vh5KF8Tn— skaplun (@sskaplun) June 24, 2019 part 3 of my 'mesh from outline' series is finally live on LinkedIn! I wanted to share as much as possible while making it easy to understand. Tech artists will love this, but I hope it appeals to all developers. https://t.co/SDfxVUoY2x #techart #gamedev #UE4 #XR #mixedreality pic.twitter.com/rzWS0q8Eh3— Ryan Gadz (@gadztech) June 24, 2019 A basic enemy #gamedev #indiedev #screenshotsaturday pic.twitter.com/L72PVqAi3h— David Donze (@MissionCTRLGame) June 23, 2019 One of my first professional 2D animation tasks was this concept for a rune cannon from a cancelled project. I've since learned a ton, and there's a bunch I would fix, but I still like it 🙂 100% done in Photoshop (because I'm a dinosaur)#VFXFriday #2Dfx #ArtistOnTwitter pic.twitter.com/rlGx8W24PK— Josh McDonald (@Bionic_Hound) June 21, 2019 Sketchy sketch shader, with (object stabilised screenspace) shadow hatching, internal/external outlines and a matcap rimlight, OH MY! #madewithunity #amplifyshader pic.twitter.com/JE9dMoasxd— Edward del Villar (@Ed_dV) June 24, 2019 #vfx #UnrealEngine #UE4 #cascade #realtimevfx #gamedev #madewithunreal #crypticconjure pic.twitter.com/L7EbOdpxIX— balaganvfx (@balaganvfx) June 25, 2019 #vfx #UnrealEngine #UE4 #cascade #realtimevfx #gamedev #madewithunreal #crypticconjure pic.twitter.com/dK5LWrIAZZ— balaganvfx (@balaganvfx) June 25, 2019 In ShaderGraph, you can get the OpaqueTexture of the screen by just declaring a Property called _CameraOpaqueTexture. The LW pipeline will fill it in the final shader.With it, you can create refraction shaders super easy!!#unitytips #unity3d #shader pic.twitter.com/uh5NMSERvh— Ciro 치로 Continisio (@CiroContns) July 31, 2018 2.5D Water 🌊Waves are simulated on the GPU, rendered to a render target read by the water shaders to determine vertex offsets #madewithunity pic.twitter.com/YT6lGMuA7R— Freya Holmér (@FreyaHolmer) January 27, 2019 What happens when you combine the fluid dynamics from Sprinkle with stochastic transparency? This! pic.twitter.com/cb8bz9P1rc— Dennis Gustafsson (@tuxedolabs) June 25, 2019 #Houdini blog #17Trying to create some cool clouds for in #UnrealEngine. In the post I talk about a few ways of doing this. Feel free to share more ideas on how to do this.https://t.co/Cy54bdsTIY#procedural #gamedev #gameart #ArtStationHQ #polycount pic.twitter.com/S0OM7Xh4f5— Simon (@Simon_Houdini) June 24, 2019 Portals are now operational!#indiedev #gamedev #ue4 pic.twitter.com/gzNTMkXAto— revoider (@revoider) June 25, 2019 We've got some new clouds! Still a bit of work to be done but I think these are looking pretty tasty🌥️#indiedev #gamedev #ue4 pic.twitter.com/8Kto5u7eRJ— revoider (@revoider) June 27, 2019 I spend 4 hours to make this VFX😫 Made with Unity 2018.1#Spikes #VFX #Effects #Unity #Unity3d #RealtimeVFX #ErbGameArt pic.twitter.com/I2IncRZWkK— ErbGameArt (@ErbGameArt) June 25, 2019 Excited to unveil a global update to ambient fires in patch 8.2. As you can imagine, this was a massive undertaking on a game as huge as WoW! 🔥🔥🔥🔥🔥More in thread and here- https://t.co/mngS4GONWU pic.twitter.com/pAtiPVEggH— ✨Sarah Carmody✨ (@sarahcarmody) June 25, 2019 Dynamic Ocean Shader , key feature : wave control / exponential fog / sss / refraction / foam / surface and flow detection #unity #madewithunity #AmplifyShaderEditor pic.twitter.com/fRdovEcGmt— AaronMeng (@Aaronmeng5896) June 26, 2019 Recreating mechanics from other games has been a great way to learn more about game design and dev! I’ve been having a blast! pic.twitter.com/4ujuN27QaP— André Cardoso (@andre_mc) June 24, 2019 Spent some time this weekend updating my tool for creating paths in @unity3dIf it seems useful to you, you can grab it free on the asset store, or from github:https://t.co/1HoBjZZdK8https://t.co/W1VqsQYLLa#gamedev #indiedev pic.twitter.com/aaRuG57aJF— Sebastian Lague (@SebastianLague) June 26, 2019 For the newly released Slime Rancher 1.4, I rebuilt all the face shaders. We just put up some light reading on how I did that over on our forums:https://t.co/kGYhXZoeKI pic.twitter.com/YmixfI4vQj— I A N (@PolygonCherub) June 25, 2019 Vintage bedroom – Isometric #b3d #blender3d #isometric #3D #diorama pic.twitter.com/R9GAldSIfe— Jose Olmedo (@joseolmedo_com) June 25, 2019 I had to make a procedural mesh general for a project in order to create custom trails. That's what I came up with! It's generating a cylinder out of a circle shape, and a shader is deforming the mesh.#VFX #MadeWithUnity #Unity3D #RealtimeVFX #shader #Gamedev #realtimeVFX pic.twitter.com/7oVmThxvMM— Gregory Oliveira (@godsgreg) June 25, 2019 I've got it so Unfolding Engine can now export its 2.5D Parallax data into .ini / Json / and <xml> as well as I've created a demo in gamemaker on how to implement it. https://t.co/Z4saTcI0Og #gamemaker #gamedev pic.twitter.com/swQo5s0SvO— BARCHboi🦇✍ (@Barchboi) June 25, 2019 My real time lightmapping workflow: Use xatlas to generate uvs per mesh. Then render small lightmaps for every mesh instance (1 ray/bounce/pixel/frame). Finally, pack each instance lightmap into the big global light map. Accumulate until it becomes nice.https://t.co/rggxYMevoi pic.twitter.com/z27oErMAVZ— János Turánszki (@turanszkij) June 26, 2019 Personal VFX study https://t.co/HKnJUgYfai #realtimeVFX #VFX #gamedev #gameart #unity3d #madewithunity #gamevfx pic.twitter.com/Nm9SsSBHQj— Romel Heidi Gonçalves (@RomelHeidi) June 26, 2019 #WednesdayShareday – 10 – Man, time really flies! I'm going to run out of content soon 😀 https://t.co/OID3kgqgSQShare away!#MaterialMarathon #material #gameart #substanceAlchemist #freebie #indiedev #substance #texture #free #gamedev #SubstanceDesigner #SubstancePainter pic.twitter.com/tOQzYtbbYr— Nikola Damjanov (@damjanmx) June 27, 2019 Cleaned my #Unity #lowpoly fire effect experiments I did a month ago. I think meshes look nicer than billboards if you have to move around #gameart #madewithunity #realtimevfx pic.twitter.com/fkSsEviBQG— eses (@_samis33) June 26, 2019 soon… pic.twitter.com/YMTeevvVGs— Stuffed Wombat (@wombatstuff) June 26, 2019 Planning to prototype a parkour game this summer. I'll try to post here the progress!#gamedev #unity3d pic.twitter.com/EAwJx9o467— Baptiste Falvet (@Bapt_flv) June 27, 2019 Punch Combo sound design collab#VFX by @gusto_god All made with synthsThanks for letting me design the sound!#gameaudio #sfx #soundesign #soundeffects#vfx #RealTimeVFX #gameart #madewithunity #unity3D #gamevfx pic.twitter.com/rFeFOg61fg— SA:SFX (@theSFXArtist) June 3, 2019 Felt so inspired by @PolygonCherub work so I did this @polycount slime 😄#madewithunity #unity3d #shader #gamedev pic.twitter.com/CIl1nBpjpQ— Matthieu Ostertag (@blackfirestu) June 27, 2019 Just finished a script for my tool belt that converts a terrain heightmap to a mesh. May prove useful for optimization or Skyrim-style 3D maps, you can grab it here! 😚✌️https://t.co/935xdLqMKm #gamedev #unity3d #indiedev pic.twitter.com/6DV5fQ3ZKe— Staggart Creations 🌿 (@_staggart_) June 27, 2019 Hey folks, here is a free, fast and flexible candle fire shader. Learn from it, improve or use it as is.Download link: https://t.co/jFrMGYS7XzThanks for your support! Some major updates incoming as well, stay tuned 😉#Unity3D #MadeWithUnity #RealtimeVFX #GameDev #VFX pic.twitter.com/TpZksHaZL7— The Serpent Rogue (@TheSerpentRogue) June 27, 2019 Re-implemented my @unity3d water shader in @UnrealEngine (based on @SebLagarde's work), and added in some nifty cascading water courtesy of @DeepSpaceBanana. Blog has more details, still a bit WIP with placeholder textures and masks.https://t.co/qmgnIlt5wm pic.twitter.com/fLkAW7yLTy— Matt McDonald (@lord_zargon) June 27, 2019 Flame_FX_2 Flame FX for an attack#gamedev #indiedev #indiegame #unity #2dfx #animation #2danimation #handdrawnfx #vfx #gameart #fxforgames pic.twitter.com/APnbyr33tp— Alex_Bluebot (@alex_bluebot) June 27, 2019 Trying to figure out how to create generic fantasy projectiles ✨with particles in #Unity, similar to what I've seen around. Animation in local space. I'm going to use these with projectile script I created to see how they look in motion. #gameart #madewithunity #realtimevfx pic.twitter.com/mFswhE0IR0— eses (@_samis33) June 27, 2019 ヒットエフェクト修正#VFX #madewithunity #realtimeVFX pic.twitter.com/rPw8limZNV— Asahi (@asavfxinfo) June 27, 2019 Hey! I've been working on a water/puddle system this week. Made using Particles and a Render Texture. The water can also be frozen over, and the player will slide on the ice. See thread for more info! 💧🌧️❄️ #unity3D #madewithunity #shaders #shadergraph #VFX #VFXFriday pic.twitter.com/Q7xtUtkox0— Cyan (@Cyanilux) June 28, 2019 Another wireframe study with #VisualEffectGraph in #Unity. It's a front projection pattern themed one😃. I had to spend some time to figure out how to make the fading edges and a few other things needed for this effect. #madewithunity #gamedev #RealtimeVFX #vfx #VFXFriday pic.twitter.com/SIsnLS4V0x— Olli Sorjonen (@Olmirad) June 28, 2019 Rose and Locket art direction work in progress.#gamedev #indiedev #IndieGameDev pic.twitter.com/3I3s9i2yrG— Whistling Wizard (@WWGAMINGNZ) June 28, 2019 Added this functional Pan Flute a while back 🎼 I'm not sure if I'll expand on the selection of instruments, but I definitely have a few practical uses for the flute!#gamedev #pixelart pic.twitter.com/jonq1ZS11r— Garden Story (@gardenstorygame) June 28, 2019 cg code coding game design game development gameart gamedev graphics graphics programming madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)