Technically Art Technically Art: Issue 25 (05.07.2019) By Harry Alisavakis on Friday, July 5, 2019 It's my first #VFXFriday – I made some cube landing effect in #unity3d#gamedev #madewithunity #VFX pic.twitter.com/59HgI5MSiA— Nori (@NoriGameDev) June 21, 2019 A year ago I trained intelligent spiders for my final degree project (a 3D Roguelike game). I used Reinforcement Learning and @unity3d's ML-Agents. Here's how I did it!🕷️🔽 A THREAD 🔽🕷️ #unity3d #madewithunity #gamedev #indiedev #machinelearning (RTs are appreciated) pic.twitter.com/1UA8WpdoVF— andoni 🍍 (@AndoniXV) June 27, 2019 Ultra Hyper Beeam!! for #VFXFriday#VFX #gamedev #madewithunity pic.twitter.com/JgThUVQ3rw— dct (@tokuday) June 28, 2019 Hello, #gamedev.For this week #VFXFriday I made this vornoi split screen in #unity3d I'm not sure if it counts as #VFX, but hope you'll like it pic.twitter.com/dPdIe6RDBS— Nori (@NoriGameDev) June 28, 2019 A few weeks ago while learning how to create some sort of liquid effects with #Unity particle system, I also created this bubbling soup. Sub emitters for bursting bubbles and rings. #gameart #madewithunity #realtimevfx pic.twitter.com/rh7r5G0OB9— eses (@_samis33) June 28, 2019 Here another [TrailRenderer] with mesh projectile and conus force on impact.#Unity #MadeWithUnity #Shader #ShaderGraph #VFX #RealtimeVFX #Gamedev #Space #GalaxyBrawl #VFXfriday pic.twitter.com/SAv1YnyHuy— Garrexus (@Garrexus) June 28, 2019 WIP of my VFX for the #RealtimeVFX Sketch contest !Got a couple more days to polish a few things but so far so good !#VFXFriday #madewithunity pic.twitter.com/KMvXp6fWVs— Nicolas Ceriani (@nicolas_ceriani) June 28, 2019 We recently finished a character selection scene, hope you'll like it!Things that are nearly complete and ready to be shown as well: crafting, NPC interactions, randomly generated locations 😉#ScreenShotSaturday #MadeWithUnity #IndieDev #GameDev pic.twitter.com/H1Qqh4UVx3— The Serpent Rogue (@TheSerpentRogue) June 29, 2019 Dont remember if I ever shared this totally useless table-flip mechanic pic.twitter.com/8J1BeuLNNl— Erik Skog (@erikskog_) June 29, 2019 Did some more texture practice last night. So much fun! Anyone have any suggestions for doing seamless textures on the IPad? Here’s the timelapse! #gamedev pic.twitter.com/AfJNjyVTyt— Tim Kaminski (@randomspirits) June 29, 2019 Level of Detail #unity3d SRP #gamedev #tutorial: https://t.co/IL3CGm5RWH— Jasper Flick (@catlikecoding) June 30, 2019 i get a lot of questions about the wake effect for my boats, and i was making some tweaks today so thought i'd do a quick breakdown : ) pic.twitter.com/kCmZdkY4U8— David Evans (@phosphoer) June 29, 2019 Flaming skulls projectiles. Basically #particles sprite sheets and mesh skull.#Unity #MadeWithUnity #Shader #ShaderGraph #VFX #RealtimeVFX #Gamedev pic.twitter.com/rgx5HP9wlI— Garrexus (@Garrexus) June 30, 2019 Back to working on the raymarcherI decided to start from scratch and implement a non-abs version of the raymarcher since it feels cleaner to apply changes per iteration without getting artifacts (more on that later). Also implemented surface normals and realtime reflections #VFX pic.twitter.com/L37t8vXP3t— Xara (@Xarathoss) June 30, 2019 Added the stained glass window texture to the level. Mostly just base geo in the level right now. Excited to add some more details. The looping room!#gamedev #ue4 pic.twitter.com/psnzXRICNf— Tim Kaminski (@randomspirits) July 1, 2019 Kind of organic pulse reaction-ish something #madewithnotchIt's really fun to combine field system and particles!Also quite nice to play with Particle Attribute Shader to make particles/lines "spark"when they move fast.At the end I messed up everything with Time Strech. pic.twitter.com/eRYHyXjEdY— Akitoshi MIZUTANI (@a60aki) July 1, 2019 finally got the ivy painting tool into a usable state, it feels kinda magic… but still need to optimize it, will probably release it for free tomorrow pic.twitter.com/brEVktIdcK— Roberto Yanga (@radiatoryang) July 1, 2019 Snippet of a lost project from two years ago. #gamedev #indiedev #unity3d pic.twitter.com/OKmKjF3q6g— August Håkansson (@HakanssonAugust) July 1, 2019 Quick little vacation coding experiment. Inspired by @AdamCYounis stream. (Adam: this is the rotation stuff I was talking about) pic.twitter.com/KjXRTWOU9E— Hannes Rahm (@kebabskal) July 1, 2019 Our hackweek project on GPU based adaptative tessellation with @afrenchdutch @arthurdufay and Jonathan Dupuy (https://t.co/ceRb4GVwIH) pic.twitter.com/TlzkzQVoXa— Christophe (@g_truc) July 1, 2019 Now road generator supports tunnels 😊#PopulusRun #houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/DflFimUBQG— Alexey Kalinin (@_alexeykalinin) June 30, 2019 Water range spell. Made with Unity#Water #Spell #Skill #Magic #VFX #Effects #Unity #Unity3d #RealtimeVFX #ErbGameArt pic.twitter.com/xYupYr9pwp— ErbGameArt (@ErbGameArt) July 1, 2019 Was just relaxing for a while and doodled this with #VisualEffectGraph in #Unity. It's nothing complex but I just liked it and thought I'd share it too😃. Maybe I'll make something more complex out of it later! #madewithunity #gamedev #RealtimeVFX #vfx pic.twitter.com/uRXahihu7p— Olli Sorjonen (@Olmirad) July 1, 2019 Wanted to start using UE4 in my pipeline again, so I decided to do this little exercise! https://t.co/UHlSTgdE5J pic.twitter.com/hnP0UbR5Bt— Michael Penta (@MPenta01) July 1, 2019 Some UI #VFX I worked on for the #unity game, Beatborn. It worked as the sync/beat-visualizer for when you hit to the beat. Its quite subtle but just check the combo meter during this just-par gameplay :3 pic.twitter.com/9lbRbwAyRm— David Dessantis @artistderai (@Derai01) July 1, 2019 Here's a small work in progress, I've been working on a 2D GPU path tracer for the last couple of weeks and it's finally starting to look decent😅#madewithunity #unity3d #realtime pic.twitter.com/PoBsVeCLu5— Andy Duboc (@andyduboc) July 1, 2019 Screen Space cosmic #shader with #AmplifyShaderEditor.#Unity #MadeWithUnity #VFX #RealtimeVFX #Gamedev #Asset #Arcana pic.twitter.com/ZXai6ihanM— Garrexus (@Garrexus) July 2, 2019 Might call this one done. Inspired by my Feylock D&D character. #MadeWithUnity #VFX #RealtimeVFX #GameDev pic.twitter.com/vVMg10FzfS— Amy Stevens (@AmesyFlo) July 1, 2019 You'll be able to pet your furry friends at runtime with #tuft, collisions will be possible with spheres, capsules and infinite planes … this extends to simulation of blast effects. Still a lot of work though … #madewithunity #shaders #gamedev #realtimevfx #VFX pic.twitter.com/tfEfJgNH9j— Gil Damoiseaux (@Gaxil) July 1, 2019 Added a Parallax Offset node to Shade to allow for cool fake depth effects like this Slime Rancher style slime shader (themed with our UI colours).Extra special thanks to @PolygonCherub for sharing the secret sauce of the new slime shaders! pic.twitter.com/ZXpXxpfLso— John Millard (@johntwolives) July 2, 2019 DAY 3First attempt at procedural generated buildings. Only needs a little more iteration. Occlusion Culling to maintain 60 fps. 👍#gamedev #pixelart #madewithunity #indiegame #unity3d #indiedev pic.twitter.com/WuZ16Ii3BG— B-Cubed Labs (@BcubedLabs) July 2, 2019 Test level fun #HellPie #3dplatformer #indiedev #gamedev pic.twitter.com/BqvlKHquoV— Sluggerfly (@SluggerflyDev) July 2, 2019 Something new to be afraid of.#indiedev #gamedev #indiegame #madewithunity pic.twitter.com/j0TEIFZqhu— oldmanofthefire (@oldmanofthefire) July 3, 2019 snek#indiegame #gamedev #madewithunity pic.twitter.com/DtL43RR21R— oldmanofthefire (@oldmanofthefire) July 3, 2019 I've worked really hard on improving the Waterfall VFX I started last week, here's my progress. Thanks @simonschreibt for inspiring me ! It's still a base for a bigger project, feel free to ask me anything about it. #vfx #gamedev #unity3d #madewithunity pic.twitter.com/LytgTLp3ob— The C.reator (@cayou66) September 25, 2018 Doing some vertex animation for my bow when shooting the arrow *feels good* #unity3d #madewithunity pic.twitter.com/o4HOlwi86X— The C.reator (@cayou66) July 4, 2019 ◐ I have finally finished this! ◑>Rainy Night< #3D #art pic.twitter.com/Oz9EepKlXf— ♡GONZOBONZOID★ (@gonzobonzoid) July 2, 2019 Figuring out a post process based toon shader that can handle colored lighting. I managed to get this far by breaking out the RGB channels of the lighting, posterizing those, then adding it all back together to get banded colors. #VFX #UnrealEngine pic.twitter.com/OBy0VZCQYw— 🏳️🌈✨Chaofanatic✨🏳️🌈 (@Chaofanatic) July 3, 2019 New details on Goldie #b3d #eevee #decalmachine #cyberpunk pic.twitter.com/CYwvOkPfAo— Emiliano Colantoni (@IMilk_ManI) July 2, 2019 Hi everyone first tweet!! A little experiment with the unity VFX Graph! #madewithunity #realtimevfx #gamedev pic.twitter.com/KPTqnZdp3f— SiebMostert (@MostertSieb) July 2, 2019 WaterSphere WIP @romelheidi https://t.co/HKnJUgYfai #realtimeVFX #VFX #gamedev #gameart #unity3d #madewithunity #gamevfx pic.twitter.com/silxsa48pb— Romel Heidi Gonçalves (@romelheidi) July 2, 2019 #WednesdayShareday – 11 – Use them for some nice walls or floors! https://t.co/7DW9ELhLr9Share away!#MaterialMarathon #material #gameart #substanceAlchemist #freebie #indiedev #substance #texture #free #gamedev #SubstanceDesigner #SubstancePainter pic.twitter.com/aPqr3G7eri— Nikola Damjanov (@damjanmx) July 3, 2019 For the #gamedev-s out there wanting to create INTERACTIVE 3D MAPS: have a look at this tutorial #madewithunity! 🗺️https://t.co/9DIp6b6cLOThis online course covers everything you need to know, from the assets creation up to the #shader coding.@unity3d package included! ⬇️ pic.twitter.com/MecxyPTjqH— Alan Zucconi (@AlanZucconi) July 3, 2019 A magic bubble I did for an old project! I also implemented some scale animations on movement for the floating bubbles, and that I'll post as a comment in this tweet.#VFX #GameDev #MadeWithUnity #RealtimeVFX #Shaders #Unity #Unity3D pic.twitter.com/XBPCSjvR8J— Gregory Oliveira (@godsgreg) July 3, 2019 Got inspired by @wolfd_untoro explosions and decided to make a shader to replicate that #anime look of the smoke. Once I'm happy with the particle's style I'll make the complete #explosion 🙂 Hopefully it's gonna work the way I'm thinking!#VFX #Gamedev #MadeWithUnity #Unity3D pic.twitter.com/5QAlWxjvvf— Gregory Oliveira (@godsgreg) July 5, 2019 A little bat slash sketch with animated meshes, nothing too fancy 😀#realtimevfx #gamedev #UnrealEngine pic.twitter.com/ErwMVGjDpf— Niels Dewitte (@Niels_Dewitte) July 4, 2019 Galaxy Slash for #VFXFriday #UnrealEngine #gamedev #realtimevfx pic.twitter.com/krIQulkfL4— Niels Dewitte (@Niels_Dewitte) July 5, 2019 Relighting Modular Subway #UE4 pic.twitter.com/Q9enIfk1u0— V (@VMonty) July 4, 2019 Hello Twitter folks!This one took me a while but I'm happy with the result 😀#RealTimeVFX #shader #madewithunity #gamedev https://t.co/DjW5mn7uTw pic.twitter.com/ScS7tdMhDX— Robin_ (@_R0i3in) July 3, 2019 You can now support the development of Among Trees by purchasing a closed pre-alpha key. Limited keys and more info are available at https://t.co/cC38Hrlo8HYour support makes this game possible!🌲🌲🌲 pic.twitter.com/EDLTx9JrYQ— Among Trees (@AmongTreesGame) July 3, 2019 New work #Gamedev #unity #vfx pic.twitter.com/jUMznrVg5A— 懒小辰 (@WtaHtEY8ro4LrQ7) July 3, 2019 Here's a simple Sprites Outline Shader that you can use in your games.> Shader here (available for all!): https://t.co/X39RfiXbPh#gamedev #indiedev #madewithunity #unity3d pic.twitter.com/cytUvvoTVE— Febucci (@febucci) July 4, 2019 Here's a gif of my Duck Newton character!! I'll clean him up a bit then post on Sketchfab so you can see him animated!! This is my first time rigging/skinning a character, I'm happy with how it's turned out! What do you think @JustinMcElroy? #TheZoneCast #TAZ #madewithunity pic.twitter.com/brcqCqljgE— Mickey Krekelberg🌛🌕🌜 (@mickkrek) July 4, 2019 Finally got enough of my base mechanics in to start testing out some basic combat scenarios- wooo! Sorry about the shaky camera, was a bit of a rush job to capture something hehe pic.twitter.com/u8usecOLw1— Powerhoof (@Powerhoof) July 5, 2019 Errand Boy is a game full of fun details. We couldn't wait to show our small tribute to a costarican hero @NavasKeylor #indiedev #gamedev #costarica #gamemusic #madewithunity #nintendoswitch #Unity3D pic.twitter.com/SqKeuWphIF— Tree Interactive (@treegames) July 4, 2019 #madewithunity #animation #characterart #3DCG #anime Yeah !! Ftest the physics and it's looks good enough 😆Song [A]ddiction. pic.twitter.com/IYQJU8CC0R— Rui_ (@Arunorudo_Rui) July 4, 2019 🌏🌊float sea(vec2 uv, float chopiness) { uv += noise(uv); vec2 wv = 1.0 – abs(sin(uv)); vec2 swv = abs(cos(uv)); wv = mix(wv, swv, wv); return pow(1.0 – pow(wv.x * wv.y,0.65), chopiness);} pic.twitter.com/wJVBJdzoSV— Cher Scarlett 🦢 (@codehitchhiker) July 5, 2019 Fifth & final part of our Cracked Ice Material #tutorial #shadergraph series is out now!https://t.co/mPC0OlnjSrWe show how to add variance to the depth of the crack parallax effectAlso we add fake transparency to see what is under the ice#madewithunity #VFX #gamedev pic.twitter.com/5Hs9W2ZYsg— Binary Impact (@BinaryImpactG) July 5, 2019 learning shaders and theyre basically magic #madewithunity pic.twitter.com/9lTEAr6C1O— shelley 🥟 (@_shelleylowe_) July 5, 2019 Take a look at our recently redesigned character, the Dryad! They play an important part in the story of Sai and you will all get to know over the course of #Tranzfuser! Huge credit to @alexsergfedorov for the inspiration behind our little forest spirit 🌿🌳 pic.twitter.com/4EvyenspiR— Studio Mutiny (@StudioMutiny) July 5, 2019 A simple projectile effect for #VFXFriday.#UnrealEngine #UE4 #VFX #gamedev #realtimevfx pic.twitter.com/06uYHvinHk— Christian Gonzalez (@chris____gs) July 5, 2019 Working on some parallax, having fun on a calm and relaxing effect ! #VFXFriday #MadeWithUnity #RealtimeVFX #gamedev pic.twitter.com/nqKhS0gORv— Nibilli (@nibillii) July 5, 2019 Another player attack @CrypticConjure #vfxfriday #UE4 #realtimeVFX pic.twitter.com/FutKQCB8jU— pmargacz (@pmargacz) July 5, 2019 Generating World Maps for Unexplored 2A new blog post by Game Director Joris Dormans on the procedural generation of the unique world maps in Unexplored 2: The Wayfarer's Legacy.https://t.co/a9LpU11hz4#procgen #gamedev #indiedev #indiegame #roguelike #roguelite pic.twitter.com/buwGujeABB— Unexplored Official (@PlayUnexplored) July 5, 2019 cg code coding game design game development gameart gamedev graphics graphics programming madewithunity madewithunreal post processing procedural programming shader shaders ue4 unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)