Technically Art Technically Art: Issue 27 (26.07.2019) By Harry Alisavakis on Friday, July 26, 2019 Back at it again with another procedural architectural asset. This time it's a tower generator modeled after the Burana tower in Kyrgyzstan. Exports to UE4 with procedural UVs and normals.#VFXFriday #Proceduralism #Houdini #LevelDesign #gamedev pic.twitter.com/1Xiene1ETD— Antonio Gil (@AntonioGil_Jogo) July 19, 2019 Happy #ScreenshotSaturday everyone! I made a portal material in the #UE4 and a #Niagara particle system. ๐ฎโจUsing mostly parallel occlusion mapping as well as a cube map and lots of UV math. Let me know what you think!#GameDev | #Indie | #IndieGameDev | #VFX 1/2 pic.twitter.com/bNkbw9j9nV— แดแดสแดแดส (@MadeByMarcel) July 20, 2019 didn't get there in time for #VFXFriday , but here's what I've been/am working on!#RealtimeVFX #gamedev #ue4 #VFX pic.twitter.com/U8cHjK492m— PatrickFrancisBonsu (@Patrick_F_B) July 20, 2019 When we fall asleep, where do we go? ๐ …New artwork made with @UnrealEngine. #screenshotsaturday pic.twitter.com/7kQvrU0rGC— Carmen ๐ธ (@impurrrator) July 20, 2019 Ayy! Forgot it was #screenshotsaturday#CitadelDeep#indiedev#gamedev#madewithunity pic.twitter.com/HgPXYnOxil— Steel Blooded Slayer (@CultureAttack) July 21, 2019 Recently decided to delve into the realistic effects, here's an explosion with breakdown https://t.co/VWbpWypFwP #UE4 #vfx #houdini #UnrealEngine #RealTimeVFX pic.twitter.com/VnX8ecXAFI— Nadir (@NadirFXX) July 20, 2019 was meant to be a practice animation but I got carried away ~ pic.twitter.com/Dz6Ez30fzg— Shanaz Byrne ๐ (@shanazbyrne) July 20, 2019 Small plant generation test with VFX Graph#unity3d #vfxgraph #madewithunity #hdrp #vfx #grass pic.twitter.com/ewdDq7JpPr— Phoenix_58 (@58_phoenix) July 21, 2019 Finally it works, and wit decent performance. Update will be out soon (1,2 days) #b3d #GarmentTool #blender. pic.twitter.com/yD88GoPLvZ— JoseConseco (@JoseConseco3) July 20, 2019 Since the day we revealed AMID EVIL back in 2017 you've all had one question: "How can those weapons be sprites?!"Well, BEHOLD as we finally break it all down for you step by step in the latest @UnrealEngine tech blog:https://t.co/sqfEyRFIxn#ScreenshotSaturday #UE4 #GameDev pic.twitter.com/jH1eKHUAbQ— AMID EVIL out NOW (@IndefatigableNZ) July 20, 2019 Hey! I've been working on growing procedural plants. ๐บ๐ป๐ท๐ฟAll plants being generated here are using the same script, but with different variables! See thread for more info. #unity3D #madewithunity #procgen #gamedev pic.twitter.com/BTkuwdnCx2— Cyan (@Cyanilux) July 21, 2019 this is from a project in Feb. 2018 before VFX graph was a thing #unity3d @unity3d pic.twitter.com/3C7GjTuYVr— Marcel Wiessler (@marcel_wiessler) July 21, 2019 This one's fun ๐๐#Arbiter #MadeWithUnity #IndieDev #GameDev pic.twitter.com/8tBg8w6K5X— ใ JORDY ใ (@jordy_j_s) July 21, 2019 The minigolf source is now available to patrons with a huge thanks to KarlGG!โณIncludes full commented source, modular course pieces, audio, and easy to edit values. https://t.co/sG5OHcYDsW @unity3d #gamedev pic.twitter.com/CHqJ0nibV3— Kenney (@KenneyNL) July 21, 2019 Progress! It's crazy to think this is EEVEE ๐๐ #b3d #eevee #vfx@markkingsnorth @brentpatterson @gleb_alexandrov pic.twitter.com/qIxM4QCZIj— Curtis Holt (@curtisjamesholt) July 21, 2019 ๐New video: Advanced Nebulae in EEVEE (Blender 2.8) โค๏ธhttps://t.co/RLMK6HLsiD #b3d #vfx #scifi #YouTube— Curtis Holt (@curtisjamesholt) July 26, 2019 this one can't grow yet but I'm super happy with it!!#gamedev #unity3d pic.twitter.com/ThXRyrCNiq— Louis [Resin] (@Resin_W) July 20, 2019 Who said #embergen is only for explosions? Here's some sort of magic orb effect created by injecting rotational force into the emission velocity.Quite satisfying to be able to fine tune parameters in real-time and instantly see results.#realtimevfx pic.twitter.com/qFr7MZUdWv— JangaFX Software (@JangaFX) July 21, 2019 A new tech art practice! And once more, it's based on the fantastic work of @joachimLeclerc. I'm happy with how the ground looks, real time reflection variations based on vertex colors + my stylized colors. Also put some stop-motion on the character ๐ป#gamedev #indiedev #3dart pic.twitter.com/ti42RbHyga— RenD (@rend1720) July 19, 2019 Tower Defense: Ballistics #unity3d #gamedev #tutorial: https://t.co/xTvLrMkRd6— Jasper Flick (@catlikecoding) July 21, 2019 MADE IN ABYSS#Madeinabyss pic.twitter.com/SJehJ2l4Qw— shenyh (@shenyyyh) July 20, 2019 Starting to put things together – Grind test! by Robert for #BulletVille /// #indiedev #gamedev #gaming #UnrealEngine #screenshotsaturday pic.twitter.com/xCs35rDQBi— NOWWA (@NowwaCorp) July 22, 2019 FINALLY made the Video on Fluid Simulation / Smoothed Particle Hydrodynamics in @unity3d Watch the Tutorial here : https://t.co/tQM2CaMDWn#madewithunity #gamedev #unity3d pic.twitter.com/6cUc6WvbNz— itsKristinSrsly (@itsKristinSrsly) July 22, 2019 somebody help, I can't stop playing with this pic.twitter.com/6ztD1cMv34— Pavel Dobryakov (@PavelDoGreat) July 21, 2019 Switcing over to a quaternion spring eliminates 180-degree rotation target pops, as opposed to an angle-axis vector spring. Now the ears can smoothly twist together as she spins!#Unity #GameDev #programming #MadeWithUnity pic.twitter.com/EgVfmJaPTO— Ming-Lun โAllenโ Chou (@TheAllenChou) July 22, 2019 As part of my research at Abertay, I've been collaborating with my friends @biomecollective on a systemic musical game called The Starlit Nursery.Here's our (very early) prototype creating some emergent patterns.(sound on!) pic.twitter.com/jpJgH67odw— Niall Moody (@NiallEM) July 18, 2019 Started as a tech demo for my personal networking engine, and now it's an up to 8 players fast paced platformer action game. Yes, it's https://t.co/w3rOFtPQrH on steroids.#screenshotsaturday #gamedev pic.twitter.com/nT0Wf8SyT3— echo ''Manu''; (@CodeManuPro) July 20, 2019 Using old animations/sprites till all the new ones are implemented but for the meantime, here are some updated base movement + effects!And yes, I WILL add wave-dashing & ninja goodness :')#screenshotsaturday #pixelart #gamemaker#gamedev pic.twitter.com/Mu4jskz3Zq— JasonTomLee (@jasontomlee) July 21, 2019 The tutorial is already available: https://t.co/KCGPuaRnuA1 random retweeter and/or commenter will get it for free ๐Parametric Nebula Effect – 100% in #C4D/#Cinema4D pic.twitter.com/EgILRCa8gn— Merk (@Merkvilson) April 12, 2019 "How to ray-intersect a transformed geometry, without actually transforming it: a geometric illustration"https://t.co/3sstgXc7FeNew blog post from me ๐ฅ๐ฅ๐ฅ pic.twitter.com/RMCp4TkliM— Eric Arnebรคck (@erkaman2) July 22, 2019 CHECK THIS OUT! just with directional light in scene. I'm inverting the normals based on bitangent direction so that the crystal appears to have more thickness, then applying some parallaxing to the texture and lighting function. Is that sweet or what? pic.twitter.com/ebwpvhzaKT— Manuela Malasaรฑa (@ManuelaXibanya) July 16, 2019 'Tic-tac-toe' animation#kodelife #shadertoy #VFX #raymarching #voxel #voxelart #ambientocclusion#animation #gif #loop #realtime #abstractart #glsl #shader #generativeart #generative #graphics #cgi #digitalart pic.twitter.com/Gb9vY7eKQp— skaplun (@sskaplun) July 22, 2019 Still working up a little prototype environment. pic.twitter.com/AuElE4iJHP— Richard Whitelock (@rpgwhitelock) July 22, 2019 Making some impact/explosion effects with a new particle shader(the spiky parts) ๐ #gamedev pic.twitter.com/ol3d529iPl— Joyce[MinionsArt] (@minionsart) July 22, 2019 Finished the post about particle shaders for explosion/hit effects ๐ #gamedev #madewithunity Code of the 2 shaders and breakdown of the particle effects included.Read here >> https://t.co/tWaPUf9L2G pic.twitter.com/uzHSMx26Ef— Joyce[MinionsArt] (@minionsart) July 26, 2019 #gamedev #madewithamplify #madewithunityQuick little tech test; spotlight reveals a decal otherwise invisible ๐.@madewithunity .@AmplifyCreates pic.twitter.com/XwN6MmJ29F— Peter Hann (@phannDOTde) July 22, 2019 Done with my grass #unity #shader for now. Here is the code for whoever is interested and a blog post for the tech enthusiasts. Github: https://t.co/LvxhCuTlr5Post: https://t.co/0EByCaqbGT I am using textures from @DeepSpaceBanana based on shader implemented by @BruteForceGame pic.twitter.com/ysReJWJ6P9— Shahriar Shahrabi (@IRCSS) July 23, 2019 The code for solving simultaneous equations in C# using Matrices which I wrote for AIs that avoid each other is now on Github. Plus a small Medium entry on how it works. Github: https://t.co/Rsp4KMrNgNArticle: https://t.co/juPCcHerNN#unitytips #gamedev— Shahriar Shahrabi (@IRCSS) July 22, 2019 Did a quick test of A* pathfinding on a sphere. Code (warning, very slow and ugly) is available here if you want to take a look: https://t.co/9FFCYpLEfa#gamedev #unity3d pic.twitter.com/66MZVgCSQw— Sebastian Lague (@SebastianLague) July 23, 2019 Wip of 1/3 props for the @ArtStationHQ King of Arthur challenge๐Still got some work to do on this one but having lots of fun, especially painting the moon crystal! If you wanna see some progress on this, check out my thread: https://t.co/cxEkqSlgLZ pic.twitter.com/VSFwh2rTdI— โจJasminโจ ๐ Gamescom (@lowpolycurls) July 22, 2019 So I did a thing! ๐Toothless and rain drops are rendered in #cycles and the cloud volumetrics are done in #Eevee 90% of the animation is me messing with f-curve noise modifiers.#b3d #blender pic.twitter.com/mixUtRhuBr— LฬพฬฬฬนฬฉapisSea ๐ฉ (@TheLapisSea) July 23, 2019 Strobes, particles and some odd #procgen underwater creatures. All made in @sidefx #houdini and animated with #vellum. Please turn up the volume, @AndyTheakstone made a great score for this which really cranks up the dread.#vimeo version here: – https://t.co/H3cQQ62QHO pic.twitter.com/QIB7qPL5rW— richard lord (@rich_lord) July 23, 2019 procedural material breakdown for the infinity deep hole on a plane๐#b3d #b280 #eevee #math pic.twitter.com/9dI4olpMEh— Hans Chiu (@chiu_hans) July 23, 2019 ๐ฌ Tutorial || Couple days ago I FINALLY uploaded an in-depth tutorial on creating stylized clouds in Shader Graph โ๏ธWatch the full video @ https://t.co/dA740bZkbl#unity #unity3d #shadergraph #gamedev #indiedev pic.twitter.com/7QdKRzpD23— Roman Papush (@RomanPapush) July 23, 2019 Cooking digital dinner. pic.twitter.com/Zm3Ry8XxkB— Inasa (@Inasa_Fujio) July 3, 2019 Graphics Programming weekly – Issue 94 โ July 21, 2019 https://t.co/5YJQ79ihp8[pipeline cache, math, ray tracing, frame breakdown, PBR, acceleration structures] pic.twitter.com/nLuUJzGDwi— jendrik illner (@jendrikillner) July 23, 2019 Just uploaded my implementation of a 3D projectile trajectory, created in unity, on github: https://t.co/Q0P2ncSnKGFeel free to use/modify for your own projects. Feedback is always welcome.#gamedev #indiedev #unity3d pic.twitter.com/hc2gQN6FOA— Konstantinos Benos (@deg3x) July 4, 2019 Tons of robots were harmed during the making of this game.#roguelike #indiegame #games #UE4 #FPS pic.twitter.com/apxrfO0Un5— RoboQuest (@RoboQuestGame) July 23, 2019 Here's some custom rendering effects examples in LWRP. FPS, Character Occlusion and Toon. Check it in this GitHub project with wiki: https://t.co/sqq623VveE #unitytips— Felipe Lira (@phi_lira) July 23, 2019 pic.twitter.com/ZrdPA47i8t— gracile (@gracile_jp) July 23, 2019 Trying to learn 3D so I made Finn's sword from Adventure Time!!#3dart #handpainted pic.twitter.com/aTO6MBdm30— Yolie (@yoyoleif) July 22, 2019 Arcus Chroma is out on @itchio!A fast paced fighting game you can play with a friend or against CPU. https://t.co/vcPdL5uoxlI'd like to thank everyone who supported the game so far!#game #games #gamedev #indiegame #pixelart #FGC #Fightinggame #indiedev #screenshotsaturday pic.twitter.com/3DbGmlcwLI— GxGrain Son. (@GxGrainSon) July 9, 2019 tool update: narrative design / dialogue writer tool Merino v0.6.0 now has Twine-like visual node map editing (thx to @charblar for doing most of the work) + more… Unity editor plugin, free and open source https://t.co/jl2191oJp3 pic.twitter.com/hDRYN5Us0Z— Robert Yang (@radiatoryang) July 23, 2019 Hi! I'm working on a divination horror hunting game called SKIN ๐น๐ pic.twitter.com/L5HHLfDrmd— Sarah Doukakos ๐๏ธ ๐ (@TheSarahChimera) July 21, 2019 Need to convert analogue input into 8-directional, for e.g. platformers or RPGs on an analog stick? I made a video tutorial snippet showing some techniques to achieve it! #gamedevThis is a new thing I'm experimenting with. I might make more if the reception is positive! pic.twitter.com/G3lRd8ZQrw— Rodrigo Monteiro (@amzeratul) April 22, 2019 Somes more oldies of Paloma :), this time, the Volume 2 (2015). pic.twitter.com/NSWy9I6gAo— MoJo (@joachimLeclerc) July 24, 2019 Check out the fast-forward preview for our SIGGRAPH 2019 paper "The Vector Heat Method"! We found a way to parallel transport vector fields with heat flow, and it opens up awesome applications. Talk is Wed July 31 at 11:30 in Room 153. With @yousufmsoliman and @keenanisalive. pic.twitter.com/jXiP4zxqjt— Nick Sharp (@nmwsharp) July 24, 2019 1 / 3#MadeWithUnity #gamedev #unity3d #indiedev pic.twitter.com/qUMddySxRc— Luke Freeman-Burns (@LukeFreemanB) June 8, 2019 #WednesdayShareday 12I was busy with some Siggraph stuff but let's get back on track. https://t.co/QfKw022Qb9Share away!#MaterialMarathon #material #gameart #substanceAlchemist #freebie #indiedev #substance #texture #free #gamedev #SubstanceDesigner #SubstancePainter— Nikola Damjanov (@damjanmx) July 24, 2019 Growing trees underground.#madewithunity #screenshotsaturday #gamedev #indiedev pic.twitter.com/Q7SIrs7tSF— Ryan Javanshir ๐ (@ryanjavanshir) June 22, 2019 Finally, work on the animation showcase is complete! Many sleepless nights behind and finally this monster can be released!It was a long time and not always fun!Welcome and Release of the Kraken)https://t.co/PoH2gHK6Nr#Animation #Keyframe #animate #Showreel #UE4 #UnrealEngine pic.twitter.com/F5RDugDilz— Vlad Medovnikov (@VladMedovnikov) July 23, 2019 @TempleDoorMike: Dude, i can't think of anything to post to Twitter today.@TempleDoorDon: Yeah, I'm fresh out of ideas too man.@TempleDoorMike: …you wanna just leave?Us:#humpday #indiedev #gamedev #gaming pic.twitter.com/g0YvuIJCmO— Swordcery (@TempleDoorGames) July 24, 2019 Added some more features to my raymarched atmospherics. Clouds now cast shadows on terrain, and you can customize the extinction color of the cloud.#Unity3D #gamedev #MadeWithUnity #indiedev pic.twitter.com/EO3pnDkDQg— Alex Galbraith (@_Zwander) July 5, 2019 Implemented the shadows in my watershader! Here's a quick look at it! Has a lot of features, like depth based distortion and a fix from @catlikecoding, which prevents the distortion of things outside of the water! #unity3d #shaders #indiedev #gamedev #madewithunity pic.twitter.com/CbgKpS9lOv— kolya / TYPE-Q (@kolyaTQ) July 24, 2019 Preparing to put out my first Patreon build – ETA tomorrow morningish Seattle time – so if you want Innapropriately Early Access for Tenderfoot Tactics(or if you want to support the work I do building @icewatergames)๐โโ๏ธ https://t.co/MvWYlCxjpK pic.twitter.com/lbj3XHLvl2— Badru (@sonofbadru) July 24, 2019 Footage of my WIP Voronoi based Level editor inside #Unity.๐ pic.twitter.com/RPMDyEFlxa— Julian (@schneckerstein) July 24, 2019 #CrumblingWorld: I modified the dissolve #shader to affect trees. Here is some gameplay showing the effect. pic.twitter.com/Hp9UJujof3— Dani Marti (@DumeArts) July 24, 2019 #madewithunity #animation #asellia Test water shader and UTS shader for the characters. will do some update for asellia and ichiyo akina model later. pic.twitter.com/ndc3sxlsvT— Rui_ (@Arunorudo_Rui) July 25, 2019 Amazed by the clouds in @thatskygame so I tried to replicate the effect in @unity3d#madewithunity #unity3d #shader #gamedev #indiedev pic.twitter.com/Mca6QuqkC2— Matthieu Ostertag (@blackfirestu) July 25, 2019 Need to render many similar particle systems at the same time? You can improve performance by using a single particle system and leveraging Emit and EmitParams to create multiple emitters. More info and code here: https://t.co/mnB8VH8AM4#unitytips #unity3d #gamedev pic.twitter.com/QagM2QXRqp— GrizzlyMachine (@Grizzly_Machine) July 23, 2019 not exactly sure where this is taking me but we'll seewip!!! pic.twitter.com/O79rQPmHpJ— anthea ๐ ๐ gamescom (@potapome) July 25, 2019 For #indiedevhour I added these damn cave spiders to #tombtoad They will ruin your day. #indiedev #gamedev #pixelart #flutterdev pic.twitter.com/1mDi5acaJr— David Donze (@MissionCTRLGame) July 24, 2019 Hereโs the result of the latest #mixandjam video – where I recreated the HUD from Metroid Prime! Really excited with the result!!! โจ Check out the full video: https://t.co/NYoGXFqnDH#gamedev #madewithunity #unity3d pic.twitter.com/64ncFENHYT— Andrรฉ Cardoso (@andre_mc) July 25, 2019 Been learning a lot about real time VFX recently, with a lot of help from the great folks at @realtimevfx Here's a Kirby inspired one I made the other day in Unreal Engine!(Had to repost because I had music in the other one๐ณ)#gameart #realtimevfx #VFX pic.twitter.com/KBAknwZMJg— Ryan Pocock ๐ Gamescom (@autumnpioneer) July 25, 2019 First canyon environment test, the heat wave inspires us a lot ๐ย #madewithunity #gamedev #indiedev #indiegames pic.twitter.com/IegkuYCvGp— Kilosaurus (@kilosaurus) July 24, 2019 Squishing the grass is more fun than mowing it#unity3d #madewithunity #indiegame #gamedev #crumble #shader #grass #mowyourlawn pic.twitter.com/ER81xMACLR— Brute Force (@BruteForceGame) July 25, 2019 In #Mirador when a Boss defeats you, you phase into a hologram & can still follow your buddy around! ๐ปIf they make it to the next sanctuary, you phase back into your physical form & can fight again! โ๏ธOn Steam JULY 26! https://t.co/8SxZe5g1MN#indiegames #madewithunity pic.twitter.com/dV8O5jNGHA— Sauropod studio (@SauropodStudio) July 24, 2019 Oh how I love volumetric lighting! Here's a brief thread on how I made this cool scanning laser sweep thing for Recompile#gamedev #madewithunity pic.twitter.com/rX3mz2HNl8— Phi Dinh ๐ gamescom (@phi6) July 25, 2019 ring! #boxcutter #b3d #eevee pic.twitter.com/S5JQox8pEA— masterxeon1001 (@mxeon1001) July 25, 2019 A procedural animated creature, raymarched SDF as usual in @Shadertoy. It's a first basic attempt to some character animation. Live-Stream with the Making-of and QA soon! In the meanwhile, source code: https://t.co/7WlBiNMrau pic.twitter.com/inGjzLugHv— inigo quilez (@iquilezles) July 26, 2019 I built a custom tool for creating rivers and waterfalls in #ashorthike! It sets up the mesh, UVs, colliders, and you even can paint the vertices to trigger shader effects! It took some time to make but it made adding rivers to my game waaay more fun ๐๐๐#gamedev #madewithunity pic.twitter.com/Tts5avnYYr— adamgryu (@adamgryu) July 25, 2019 Another look into edge detection techniques. Differences in depth, normals and colors are consecutively checked, combined into a single result and added to the rendering pipeline as a renderer feature. #madewithunity pic.twitter.com/O7ednZJ3MB— Alexander Ameye (@alexanderameye) July 26, 2019 Lightning Attack#VFXFriday #realtimevfx #UnrealEngine pic.twitter.com/DolylbsZD1— ใใธใใฉ(Fujihara)_CyberConnect2 (@ryotom761_cc2) July 25, 2019 Working procedurally in Houdini with color is super fun. And it was hard to make it. So now I have one base color and every single element depends on it. And I need to change an element color type to complementary or triadic for instance, that's it. #houdini #gamedev pic.twitter.com/zRc3sorrIA— Alexey Kalinin (@_alexeykalinin) July 25, 2019 My new #shadertoy featuring my brand new noise: Lightning noise! Good for auroras among other things! ๐ Modeled to have behavioral characteristics similar to @stormoid 's Triangle noise. Covered under MIT! https://t.co/mBZrCPQK4e #webgl #rendering #glsl #shader #shaders pic.twitter.com/R6tpq0isOW— TooMuchVoltage Software (@TooMuchVoltage) July 23, 2019 Procedural terrain erosion.Interactive version & source code: https://t.co/jhHMlitFkp#procedural #generativeart #shader #webgl(Ignore the sound from Trials Rising starting whilst I captured this!) pic.twitter.com/V1PiQOXHfM— Hazel Quantock (@TekF) July 26, 2019 We made the Pixelation Transition in @unity3d It's inspired by #SuperMario and #tboiFull video here (ENG subtitles, ITA voice): https://t.co/gizaC1aM5s#madewithunity #unity3d #tntc #indiedev #gamedev #shader #pixelation pic.twitter.com/pxYAPGraX5— ToughNutToCrack (@tntcproject) July 26, 2019 I did a thing. Not sure what it is but it seems to get unstable when you go near it ๐#VFXfriday #VFX #realtimeVFX #UnrealEngine #UE4 #gamedev pic.twitter.com/HAp89smWlv— Banton Lindgren (@Bantonlindgren) July 26, 2019 Some mood tests for the second area in the game. #FoggyForest #madewithunity pic.twitter.com/jwpMgaRiSh— BySamb (@by_samb) July 24, 2019 Satellite View Material, 100% Substance Designer! https://t.co/hNLoJbfYtT @ArtStationHQ #MadeWithSubstance #SubstanceDesigner #Material #3dart #GameArt #Pbr #Environment #Texture #terrain #VFX pic.twitter.com/CRdrS706J6— emrecan (@EmrecanCubukcu) July 11, 2019 code coding game design game development gameart gamedev graphics graphics programming indiedev madewithunity madewithunreal procedural programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)