Back at it again with another procedural architectural asset. This time it's a tower generator modeled after the Burana tower in Kyrgyzstan. Exports to UE4 with procedural UVs and normals.#VFXFriday #Proceduralism #Houdini #LevelDesign #gamedev pic.twitter.com/1Xiene1ETD
— Antonio Gil (@AntonioGil_Jogo) July 19, 2019
Happy #ScreenshotSaturday everyone! I made a portal material in the #UE4 and a #Niagara particle system. ๐ฎโจUsing mostly parallel occlusion mapping as well as a cube map and lots of UV math. Let me know what you think!#GameDev | #Indie | #IndieGameDev | #VFX
— แดแดสแดแดส (@MadeByMarcel) July 20, 2019
1/2 pic.twitter.com/bNkbw9j9nV
didn't get there in time for #VFXFriday , but here's what I've been/am working on!#RealtimeVFX #gamedev #ue4 #VFX pic.twitter.com/U8cHjK492m
— PatrickFrancisBonsu (@Patrick_F_B) July 20, 2019
When we fall asleep, where do we go? ๐ …
— Carmen ๐ธ (@impurrrator) July 20, 2019
New artwork made with @UnrealEngine. #screenshotsaturday pic.twitter.com/7kQvrU0rGC
Ayy! Forgot it was #screenshotsaturday#CitadelDeep#indiedev#gamedev#madewithunity pic.twitter.com/HgPXYnOxil
— Steel Blooded Slayer (@CultureAttack) July 21, 2019
Recently decided to delve into the realistic effects, here's an explosion with breakdown https://t.co/VWbpWypFwP #UE4 #vfx #houdini #UnrealEngine #RealTimeVFX pic.twitter.com/VnX8ecXAFI
— Nadir (@NadirFXX) July 20, 2019
was meant to be a practice animation but I got carried away ~ pic.twitter.com/Dz6Ez30fzg
— Shanaz Byrne ๐ (@shanazbyrne) July 20, 2019
Small plant generation test with VFX Graph#unity3d #vfxgraph #madewithunity #hdrp #vfx #grass pic.twitter.com/ewdDq7JpPr
— Phoenix_58 (@58_phoenix) July 21, 2019
Finally it works, and wit decent performance. Update will be out soon (1,2 days) #b3d #GarmentTool #blender. pic.twitter.com/yD88GoPLvZ
— JoseConseco (@JoseConseco3) July 20, 2019
Since the day we revealed AMID EVIL back in 2017 you've all had one question: "How can those weapons be sprites?!"
— AMID EVIL out NOW (@IndefatigableNZ) July 20, 2019
Well, BEHOLD as we finally break it all down for you step by step in the latest @UnrealEngine tech blog:https://t.co/sqfEyRFIxn#ScreenshotSaturday #UE4 #GameDev pic.twitter.com/jH1eKHUAbQ
Hey! I've been working on growing procedural plants. ๐บ๐ป๐ท๐ฟ
— Cyan (@Cyanilux) July 21, 2019
All plants being generated here are using the same script, but with different variables! See thread for more info. #unity3D #madewithunity #procgen #gamedev pic.twitter.com/BTkuwdnCx2
this is from a project in Feb. 2018 before VFX graph was a thing #unity3d @unity3d pic.twitter.com/3C7GjTuYVr
— Marcel Wiessler (@marcel_wiessler) July 21, 2019
This one's fun ๐๐#Arbiter #MadeWithUnity #IndieDev #GameDev pic.twitter.com/8tBg8w6K5X
— ใ JORDY ใ (@jordy_j_s) July 21, 2019
The minigolf source is now available to patrons with a huge thanks to KarlGG!โณIncludes full commented source, modular course pieces, audio, and easy to edit values. https://t.co/sG5OHcYDsW @unity3d #gamedev pic.twitter.com/CHqJ0nibV3
— Kenney (@KenneyNL) July 21, 2019
Progress! It's crazy to think this is EEVEE ๐๐ #b3d #eevee #vfx@markkingsnorth @brentpatterson @gleb_alexandrov pic.twitter.com/qIxM4QCZIj
— Curtis Holt (@curtisjamesholt) July 21, 2019
๐New video: Advanced Nebulae in EEVEE (Blender 2.8) โค๏ธhttps://t.co/RLMK6HLsiD #b3d #vfx #scifi #YouTube
— Curtis Holt (@curtisjamesholt) July 26, 2019
this one can't grow yet but I'm super happy with it!!#gamedev #unity3d pic.twitter.com/ThXRyrCNiq
— Louis [Resin] (@Resin_W) July 20, 2019
Who said #embergen is only for explosions? Here's some sort of magic orb effect created by injecting rotational force into the emission velocity.
— JangaFX Software (@JangaFX) July 21, 2019
Quite satisfying to be able to fine tune parameters in real-time and instantly see results.#realtimevfx pic.twitter.com/qFr7MZUdWv
A new tech art practice! And once more, it's based on the fantastic work of @joachimLeclerc. I'm happy with how the ground looks, real time reflection variations based on vertex colors + my stylized colors. Also put some stop-motion on the character ๐ป#gamedev #indiedev #3dart pic.twitter.com/ti42RbHyga
— RenD (@rend1720) July 19, 2019
Tower Defense: Ballistics #unity3d #gamedev #tutorial: https://t.co/xTvLrMkRd6
— Jasper Flick (@catlikecoding) July 21, 2019
MADE IN ABYSS#Madeinabyss pic.twitter.com/SJehJ2l4Qw
— shenyh (@shenyyyh) July 20, 2019
Starting to put things together – Grind test! by Robert for #BulletVille /// #indiedev #gamedev #gaming #UnrealEngine #screenshotsaturday pic.twitter.com/xCs35rDQBi
— NOWWA (@NowwaCorp) July 22, 2019
FINALLY made the Video on Fluid Simulation / Smoothed Particle Hydrodynamics in @unity3d
— itsKristinSrsly (@itsKristinSrsly) July 22, 2019
Watch the Tutorial here : https://t.co/tQM2CaMDWn#madewithunity #gamedev #unity3d pic.twitter.com/6cUc6WvbNz
somebody help, I can't stop playing with this pic.twitter.com/6ztD1cMv34
— Pavel Dobryakov (@PavelDoGreat) July 21, 2019
Switcing over to a quaternion spring eliminates 180-degree rotation target pops, as opposed to an angle-axis vector spring. Now the ears can smoothly twist together as she spins!#Unity #GameDev #programming #MadeWithUnity pic.twitter.com/EgVfmJaPTO
— Ming-Lun โAllenโ Chou (@TheAllenChou) July 22, 2019
As part of my research at Abertay, I've been collaborating with my friends @biomecollective on a systemic musical game called The Starlit Nursery.
— Niall Moody (@NiallEM) July 18, 2019
Here's our (very early) prototype creating some emergent patterns.
(sound on!) pic.twitter.com/jpJgH67odw
Started as a tech demo for my personal networking engine, and now it's an up to 8 players fast paced platformer action game. Yes, it's https://t.co/w3rOFtPQrH on steroids.#screenshotsaturday #gamedev pic.twitter.com/nT0Wf8SyT3
— echo ''Manu''; (@CodeManuPro) July 20, 2019
Using old animations/sprites till all the new ones are implemented but for the meantime,
— JasonTomLee (@jasontomlee) July 21, 2019
here are some updated base movement + effects!
And yes, I WILL add wave-dashing & ninja goodness :')#screenshotsaturday #pixelart #gamemaker#gamedev pic.twitter.com/Mu4jskz3Zq
The tutorial is already available: https://t.co/KCGPuaRnuA
— Merk (@Merkvilson) April 12, 2019
1 random retweeter and/or commenter will get it for free ๐
Parametric Nebula Effect – 100% in #C4D/#Cinema4D pic.twitter.com/EgILRCa8gn
"How to ray-intersect a transformed geometry, without actually transforming it: a geometric illustration"https://t.co/3sstgXc7Fe
— Eric Arnebรคck (@erkaman2) July 22, 2019
New blog post from me ๐ฅ๐ฅ๐ฅ pic.twitter.com/RMCp4TkliM
CHECK THIS OUT! just with directional light in scene. I'm inverting the normals based on bitangent direction so that the crystal appears to have more thickness, then applying some parallaxing to the texture and lighting function. Is that sweet or what? pic.twitter.com/ebwpvhzaKT
— Manuela Malasaรฑa (@ManuelaXibanya) July 16, 2019
'Tic-tac-toe' animation#kodelife #shadertoy #VFX #raymarching #voxel #voxelart #ambientocclusion#animation #gif #loop #realtime #abstractart #glsl #shader #generativeart #generative #graphics #cgi #digitalart pic.twitter.com/Gb9vY7eKQp
— skaplun (@sskaplun) July 22, 2019
Still working up a little prototype environment. pic.twitter.com/AuElE4iJHP
— Richard Whitelock (@rpgwhitelock) July 22, 2019
Making some impact/explosion effects with a new particle shader(the spiky parts) ๐ #gamedev pic.twitter.com/ol3d529iPl
— Joyce[MinionsArt] (@minionsart) July 22, 2019
Finished the post about particle shaders for explosion/hit effects ๐ #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) July 26, 2019
Code of the 2 shaders and breakdown of the particle effects included.
Read here >> https://t.co/tWaPUf9L2G pic.twitter.com/uzHSMx26Ef
#gamedev #madewithamplify #madewithunity
— Peter Hann (@phannDOTde) July 22, 2019
Quick little tech test; spotlight reveals a decal otherwise invisible ๐
.@madewithunity .@AmplifyCreates pic.twitter.com/XwN6MmJ29F
Done with my grass #unity #shader for now. Here is the code for whoever is interested and a blog post for the tech enthusiasts.
— Shahriar Shahrabi (@IRCSS) July 23, 2019
Github: https://t.co/LvxhCuTlr5
Post: https://t.co/0EByCaqbGT
I am using textures from @DeepSpaceBanana based on shader implemented by @BruteForceGame pic.twitter.com/ysReJWJ6P9
The code for solving simultaneous equations in C# using Matrices which I wrote for AIs that avoid each other is now on Github. Plus a small Medium entry on how it works.
— Shahriar Shahrabi (@IRCSS) July 22, 2019
Github: https://t.co/Rsp4KMrNgN
Article: https://t.co/juPCcHerNN#unitytips #gamedev
Did a quick test of A* pathfinding on a sphere. Code (warning, very slow and ugly) is available here if you want to take a look: https://t.co/9FFCYpLEfa#gamedev #unity3d pic.twitter.com/66MZVgCSQw
— Sebastian Lague (@SebastianLague) July 23, 2019
Wip of 1/3 props for the @ArtStationHQ King of Arthur challenge๐Still got some work to do on this one but having lots of fun, especially painting the moon crystal! If you wanna see some progress on this, check out my thread: https://t.co/cxEkqSlgLZ pic.twitter.com/VSFwh2rTdI
— โจJasminโจ ๐ Gamescom (@lowpolycurls) July 22, 2019
So I did a thing! ๐
— LฬพฬฬฬนฬฉapisSea ๐ฉ (@TheLapisSea) July 23, 2019
Toothless and rain drops are rendered in #cycles and the cloud volumetrics are done in #Eevee
90% of the animation is me messing with f-curve noise modifiers.#b3d #blender pic.twitter.com/mixUtRhuBr
Strobes, particles and some odd #procgen underwater creatures. All made in @sidefx #houdini and animated with #vellum.
— richard lord (@rich_lord) July 23, 2019
Please turn up the volume, @AndyTheakstone made a great score for this which really cranks up the dread.#vimeo version here: – https://t.co/H3cQQ62QHO pic.twitter.com/QIB7qPL5rW
procedural material breakdown for the infinity deep hole on a plane๐#b3d #b280 #eevee #math pic.twitter.com/9dI4olpMEh
— Hans Chiu (@chiu_hans) July 23, 2019
๐ฌ Tutorial || Couple days ago I FINALLY uploaded an in-depth tutorial on creating stylized clouds in Shader Graph โ๏ธ
— Roman Papush (@RomanPapush) July 23, 2019
Watch the full video @ https://t.co/dA740bZkbl#unity #unity3d #shadergraph #gamedev #indiedev pic.twitter.com/7QdKRzpD23
Cooking digital dinner. pic.twitter.com/Zm3Ry8XxkB
— Inasa (@Inasa_Fujio) July 3, 2019
Graphics Programming weekly – Issue 94 โ July 21, 2019 https://t.co/5YJQ79ihp8
— jendrik illner (@jendrikillner) July 23, 2019
[pipeline cache, math, ray tracing, frame breakdown, PBR, acceleration structures] pic.twitter.com/nLuUJzGDwi
Just uploaded my implementation of a 3D projectile trajectory, created in unity, on github: https://t.co/Q0P2ncSnKG
— Konstantinos Benos (@deg3x) July 4, 2019
Feel free to use/modify for your own projects. Feedback is always welcome.#gamedev #indiedev #unity3d pic.twitter.com/hc2gQN6FOA
Tons of robots were harmed during the making of this game.#roguelike #indiegame #games #UE4 #FPS pic.twitter.com/apxrfO0Un5
— RoboQuest (@RoboQuestGame) July 23, 2019
Here's some custom rendering effects examples in LWRP. FPS, Character Occlusion and Toon. Check it in this GitHub project with wiki: https://t.co/sqq623VveE #unitytips
— Felipe Lira (@phi_lira) July 23, 2019
— gracile (@gracile_jp) July 23, 2019
Trying to learn 3D so I made Finn's sword from Adventure Time!!#3dart #handpainted pic.twitter.com/aTO6MBdm30
— Yolie (@yoyoleif) July 22, 2019
Arcus Chroma is out on @itchio!
— GxGrain Son. (@GxGrainSon) July 9, 2019
A fast paced fighting game you can play with a friend or against CPU. https://t.co/vcPdL5uoxl
I'd like to thank everyone who supported the game so far!#game #games #gamedev #indiegame #pixelart #FGC #Fightinggame #indiedev #screenshotsaturday pic.twitter.com/3DbGmlcwLI
tool update: narrative design / dialogue writer tool Merino v0.6.0 now has Twine-like visual node map editing (thx to @charblar for doing most of the work) + more… Unity editor plugin, free and open source https://t.co/jl2191oJp3 pic.twitter.com/hDRYN5Us0Z
— Robert Yang (@radiatoryang) July 23, 2019
Hi! I'm working on a divination horror hunting game called SKIN ๐น๐ pic.twitter.com/L5HHLfDrmd
— Sarah Doukakos ๐๏ธ ๐ (@TheSarahChimera) July 21, 2019
Need to convert analogue input into 8-directional, for e.g. platformers or RPGs on an analog stick? I made a video tutorial snippet showing some techniques to achieve it! #gamedev
— Rodrigo Monteiro (@amzeratul) April 22, 2019
This is a new thing I'm experimenting with. I might make more if the reception is positive! pic.twitter.com/G3lRd8ZQrw
Somes more oldies of Paloma :), this time, the Volume 2 (2015). pic.twitter.com/NSWy9I6gAo
— MoJo (@joachimLeclerc) July 24, 2019
Check out the fast-forward preview for our SIGGRAPH 2019 paper "The Vector Heat Method"! We found a way to parallel transport vector fields with heat flow, and it opens up awesome applications. Talk is Wed July 31 at 11:30 in Room 153. With @yousufmsoliman and @keenanisalive. pic.twitter.com/jXiP4zxqjt
— Nick Sharp (@nmwsharp) July 24, 2019
1 / 3#MadeWithUnity #gamedev #unity3d #indiedev pic.twitter.com/qUMddySxRc
— Luke Freeman-Burns (@LukeFreemanB) June 8, 2019
#WednesdayShareday 12
— Nikola Damjanov (@damjanmx) July 24, 2019
I was busy with some Siggraph stuff but let's get back on track. https://t.co/QfKw022Qb9
Share away!#MaterialMarathon #material #gameart #substanceAlchemist #freebie #indiedev #substance #texture #free #gamedev #SubstanceDesigner #SubstancePainter
Growing trees underground.#madewithunity #screenshotsaturday #gamedev #indiedev pic.twitter.com/Q7SIrs7tSF
— Ryan Javanshir ๐ (@ryanjavanshir) June 22, 2019
Finally, work on the animation showcase is complete! Many sleepless nights behind and finally this monster can be released!
— Vlad Medovnikov (@VladMedovnikov) July 23, 2019
It was a long time and not always fun!
Welcome and Release of the Kraken)https://t.co/PoH2gHK6Nr#Animation #Keyframe #animate #Showreel #UE4 #UnrealEngine pic.twitter.com/F5RDugDilz
@TempleDoorMike: Dude, i can't think of anything to post to Twitter today.@TempleDoorDon: Yeah, I'm fresh out of ideas too man.@TempleDoorMike: …you wanna just leave?
— Swordcery (@TempleDoorGames) July 24, 2019
Us:#humpday #indiedev #gamedev #gaming pic.twitter.com/g0YvuIJCmO
Added some more features to my raymarched atmospherics. Clouds now cast shadows on terrain, and you can customize the extinction color of the cloud.#Unity3D #gamedev #MadeWithUnity #indiedev pic.twitter.com/EO3pnDkDQg
— Alex Galbraith (@_Zwander) July 5, 2019
Implemented the shadows in my watershader! Here's a quick look at it! Has a lot of features, like depth based distortion and a fix from @catlikecoding, which prevents the distortion of things outside of the water! #unity3d #shaders #indiedev #gamedev #madewithunity pic.twitter.com/CbgKpS9lOv
— kolya / TYPE-Q (@kolyaTQ) July 24, 2019
Preparing to put out my first Patreon build
— Badru (@sonofbadru) July 24, 2019
– ETA tomorrow morningish Seattle time –
so if you want Innapropriately Early Access for Tenderfoot Tactics
(or if you want to support the work I do building @icewatergames)
๐โโ๏ธ https://t.co/MvWYlCxjpK pic.twitter.com/lbj3XHLvl2
Footage of my WIP Voronoi based Level editor inside #Unity.๐ pic.twitter.com/RPMDyEFlxa
— Julian (@schneckerstein) July 24, 2019
#CrumblingWorld: I modified the dissolve #shader to affect trees. Here is some gameplay showing the effect. pic.twitter.com/Hp9UJujof3
— Dani Marti (@DumeArts) July 24, 2019
#madewithunity #animation #asellia
— Rui_ (@Arunorudo_Rui) July 25, 2019
Test water shader and UTS shader for the characters. will do some update for asellia and ichiyo akina model later. pic.twitter.com/ndc3sxlsvT
Amazed by the clouds in @thatskygame so I tried to replicate the effect in @unity3d#madewithunity #unity3d #shader #gamedev #indiedev pic.twitter.com/Mca6QuqkC2
— Matthieu Ostertag (@blackfirestu) July 25, 2019
Need to render many similar particle systems at the same time? You can improve performance by using a single particle system and leveraging Emit and EmitParams to create multiple emitters.
— GrizzlyMachine (@Grizzly_Machine) July 23, 2019
More info and code here: https://t.co/mnB8VH8AM4#unitytips #unity3d #gamedev pic.twitter.com/QagM2QXRqp
not exactly sure where this is taking me but we'll see
— anthea ๐ ๐ gamescom (@potapome) July 25, 2019
wip!!! pic.twitter.com/O79rQPmHpJ
For #indiedevhour I added these damn cave spiders to #tombtoad They will ruin your day. #indiedev #gamedev #pixelart #flutterdev pic.twitter.com/1mDi5acaJr
— David Donze (@MissionCTRLGame) July 24, 2019
Hereโs the result of the latest #mixandjam video – where I recreated the HUD from Metroid Prime! Really excited with the result!!! โจ Check out the full video: https://t.co/NYoGXFqnDH#gamedev #madewithunity #unity3d pic.twitter.com/64ncFENHYT
— Andrรฉ Cardoso (@andre_mc) July 25, 2019
Been learning a lot about real time VFX recently, with a lot of help from the great folks at @realtimevfx
— Ryan Pocock ๐ Gamescom (@autumnpioneer) July 25, 2019
Here's a Kirby inspired one I made the other day in Unreal Engine!
(Had to repost because I had music in the other one๐ณ)#gameart #realtimevfx #VFX pic.twitter.com/KBAknwZMJg
First canyon environment test, the heat wave inspires us a lot ๐ย #madewithunity #gamedev #indiedev #indiegames pic.twitter.com/IegkuYCvGp
— Kilosaurus (@kilosaurus) July 24, 2019
Squishing the grass is more fun than mowing it#unity3d #madewithunity #indiegame #gamedev #crumble #shader #grass #mowyourlawn pic.twitter.com/ER81xMACLR
— Brute Force (@BruteForceGame) July 25, 2019
In #Mirador when a Boss defeats you, you phase into a hologram & can still follow your buddy around! ๐ป
— Sauropod studio (@SauropodStudio) July 24, 2019
If they make it to the next sanctuary, you phase back into your physical form & can fight again! โ๏ธ
On Steam JULY 26! https://t.co/8SxZe5g1MN#indiegames #madewithunity pic.twitter.com/dV8O5jNGHA
Oh how I love volumetric lighting! Here's a brief thread on how I made this cool scanning laser sweep thing for Recompile#gamedev #madewithunity pic.twitter.com/rX3mz2HNl8
— Phi Dinh ๐ gamescom (@phi6) July 25, 2019
ring! #boxcutter #b3d #eevee pic.twitter.com/S5JQox8pEA
— masterxeon1001 (@mxeon1001) July 25, 2019
A procedural animated creature, raymarched SDF as usual in @Shadertoy. It's a first basic attempt to some character animation. Live-Stream with the Making-of and QA soon! In the meanwhile, source code: https://t.co/7WlBiNMrau pic.twitter.com/inGjzLugHv
— inigo quilez (@iquilezles) July 26, 2019
I built a custom tool for creating rivers and waterfalls in #ashorthike! It sets up the mesh, UVs, colliders, and you even can paint the vertices to trigger shader effects! It took some time to make but it made adding rivers to my game waaay more fun ๐๐๐#gamedev #madewithunity pic.twitter.com/Tts5avnYYr
— adamgryu (@adamgryu) July 25, 2019
Another look into edge detection techniques. Differences in depth, normals and colors are consecutively checked, combined into a single result and added to the rendering pipeline as a renderer feature. #madewithunity pic.twitter.com/O7ednZJ3MB
— Alexander Ameye (@alexanderameye) July 26, 2019
Lightning Attack#VFXFriday #realtimevfx #UnrealEngine pic.twitter.com/DolylbsZD1
— ใใธใใฉ(Fujihara)_CyberConnect2 (@ryotom761_cc2) July 25, 2019
Working procedurally in Houdini with color is super fun. And it was hard to make it.
— Alexey Kalinin (@_alexeykalinin) July 25, 2019
So now I have one base color and every single element depends on it. And I need to change an element color type to complementary or triadic for instance, that's it. #houdini #gamedev pic.twitter.com/zRc3sorrIA
My new #shadertoy featuring my brand new noise: Lightning noise! Good for auroras among other things! ๐ Modeled to have behavioral characteristics similar to @stormoid 's Triangle noise. Covered under MIT! https://t.co/mBZrCPQK4e #webgl #rendering #glsl #shader #shaders pic.twitter.com/R6tpq0isOW
— TooMuchVoltage Software (@TooMuchVoltage) July 23, 2019
Procedural terrain erosion.
— Hazel Quantock (@TekF) July 26, 2019
Interactive version & source code: https://t.co/jhHMlitFkp#procedural #generativeart #shader #webgl
(Ignore the sound from Trials Rising starting whilst I captured this!) pic.twitter.com/V1PiQOXHfM
We made the Pixelation Transition in @unity3d
— ToughNutToCrack (@tntcproject) July 26, 2019
It's inspired by #SuperMario and #tboi
Full video here (ENG subtitles, ITA voice): https://t.co/gizaC1aM5s#madewithunity #unity3d #tntc #indiedev #gamedev #shader #pixelation pic.twitter.com/pxYAPGraX5
I did a thing. Not sure what it is but it seems to get unstable when you go near it ๐#VFXfriday #VFX #realtimeVFX #UnrealEngine #UE4 #gamedev pic.twitter.com/HAp89smWlv
— Banton Lindgren (@Bantonlindgren) July 26, 2019
Some mood tests for the second area in the game. #FoggyForest #madewithunity pic.twitter.com/jwpMgaRiSh
— BySamb (@by_samb) July 24, 2019
Satellite View Material, 100% Substance Designer! https://t.co/hNLoJbfYtT @ArtStationHQ
— emrecan (@EmrecanCubukcu) July 11, 2019
#MadeWithSubstance #SubstanceDesigner #Material #3dart #GameArt #Pbr #Environment #Texture #terrain #VFX pic.twitter.com/CRdrS706J6