Technically Art Technically Art: Issue 28 (02.08.2019) By Harry Alisavakis on Friday, August 2, 2019 What's up #VFXFriday how you doing? Soon on UE4 Marketplace. #UE4 #VFX pic.twitter.com/Ubt6NOVJaD— Nadir (@NadirFXX) July 26, 2019 Radiosity#madewithunity #unity3d pic.twitter.com/GC16sb1LIU— Andy Duboc (@andyduboc) July 26, 2019 Today @simonschreibt showed me https://t.co/TlhajYzLQG, and i just love it!😁#brushninja #2DFX #vfx #doodle pic.twitter.com/SU81LtTsPk— Erdei Benjamin (@reckl0l) July 25, 2019 Added support for shadows today. #madewithunity #shaders pic.twitter.com/dFeec5g7IT— Shahriar Shahrabi (@IRCSS) July 26, 2019 So here is another soulcrushing effect i made for a mobile game WIP. "Breakdown" in the comments.#VFXFriday #VFX #madewithunity #unity3d #ToE #gamedev pic.twitter.com/7ca12jGQHb— Erdei Benjamin (@reckl0l) July 26, 2019 Finally get to post something for #VFXFriday!!Here are some magic arrows with different power levels that I'm working on for my team @StudioMutiny for #Tranzfuser2019.As usual, any form of feedback highly appreciated 💚#UE4 #VFX #RealtimeVFX #gamedev pic.twitter.com/HljkDw6xc2— Sean-Kee Murmann (@SeanKeeMurmann) July 26, 2019 Here's my 3D interpretation of one of Ravens abilities from @StickmanLegends #VFXFriday #UE4 #gamedev pic.twitter.com/WftW7P9MMm— Chris (@Chaybi_3D) June 21, 2019 Updated the @FistForgotten site a little and added a devlog entry explaining how I used the RGB channels of a texture for a parallax effect on trees: https://t.co/yuO7jQUGuQ #gamedev pic.twitter.com/pWsBkudc2M— jitspoe (@jitspoe) July 26, 2019 A test to get a spiderverse style camera movement mixing characters on 2s and an environment on 1s #b3d #Blender3D pic.twitter.com/Sbr6W9Mpje— Cody Winchester (@CodyWinch) July 27, 2019 I reimport this VFX with a best quality. It would be better.#unity3d #indiedev #IndieGameDev #VFX #shaders pic.twitter.com/E7XxB42Ig5— Liam Lepinay (@LiamLepinay) July 27, 2019 made some improvements to the Unity Standard Assets "Advanced Water" shader. Quick tip: set render queue to 2999 to play nice with particle effects, set Cull off, ZTest to LEqual to reduce backface artifacting. And stick a rainbow cubemap in there, 'cuz, you know, vaporwave pic.twitter.com/NJaZAs9MZZ— Manuela Malasaña (@ManuelaXibanya) July 27, 2019 We made a shader for adding moss and seaweed on rocks 🌱#screenshotsaturday #indiedev #gamedev pic.twitter.com/Kt9C0w7clm— Llama in a pajama (@_PajamaLlama) July 27, 2019 Look at all those improved assets!! So many additions, from better parallaxing, to lightbeams coming through the ceiling, improved art and so much more! =D#screenshotsaturday | #Revita | #GameMaker | #pixelart pic.twitter.com/ARZyAl7onV— BenStar (@BenstarDEV) July 27, 2019 A closer look at the door mechanism 🙂 pic.twitter.com/jvqXlmUI1C— Powerhoof (@Powerhoof) July 28, 2019 some… polish left to do with level generation but it's coming together pic.twitter.com/GzQ2hfJI1T— mike🌵black 🔜 gamescom (@kurtruslfanclub) July 28, 2019 The Shieldbearer is as resistant as her shield and deadly as her spear. This class can endure the worst coming from the Dark Corner! 🛡 #screenshotsaturday #gaming pic.twitter.com/q4zZiAonMX— Othercide (@OthercideGame) July 27, 2019 Finished with my #RealtimeVFX sketch, I am quite pleased with the result although there are thing's i'd still change.It is a Slow effect inspired by the #Dishonored Series.Better Quality video here: https://t.co/eouKUh88lM#vfx #madewithunity #indiedev pic.twitter.com/5VrwEJsTHs— TEDD IO (@TEDD_IO) July 28, 2019 UE4映像用途で使うため検証。そのテスト動画。C4Dからmographのアニメーション込みでインポート。Ray Tracing GIあり。モデルはzbrushとsubstance painterで簡易的に。そこまで設定詰めなくても動画用途に使える品質が出る。レンダは爆速で最高。#UE4 #UnrealEngine pic.twitter.com/HuJrAfCu6X— Hirokazu Yokohara (@Yokohara_h) July 28, 2019 This is one of my favorite exercice, doing UI motion that feels great. Here's some XP progress bar, on a sci-fi style. I would like to add sounds to it, as it plays at least 50% of the feeling on UI animations. What do you think? Would you like to see more? #unity3d #uidesign pic.twitter.com/USrrJjyeWz— The C.reator (@cayou66) July 28, 2019 Weekend shader fun – an animated golden 'burning' rim. Most importantly it's UV-less approach to work on any model in any scale (with the same effect density). Matcap for base, and a triplanar sort of "blizzard-blended" animation on top of it 🙂#VFX #Shader #Unity #Gamedev pic.twitter.com/prEwTFPjnV— Láďa Týč (@Tydalad) July 28, 2019 Hi if anyone knows a guy who knows a lady who knew this other persons son, can you let them know I need a job and would love to work in a studio. thanks again you fabulas peoples you! https://t.co/AhiReQw6L1#Jobs #gamejob #gamejobs #RealtimeVFX #VFX #Unity #UE4— Juane Gray (@JuaneGray) July 29, 2019 Alpha 0.2.5 is here!🐣 Breeding🌿 FreeTem Initiative😁 Emotes📚 Quest TrackerAnd much more!https://t.co/UYRDAFR9Jl pic.twitter.com/EBddDDcL3t— Temtem (@PlayTemtem) July 25, 2019 OK I worked on colours + vibes pic.twitter.com/OXrlbOmLLH— Noel Berry (@NoelFB) July 29, 2019 Wrapped up this animation yesterday, feels so much better with the cutoff shader!#gamedev #realtimevfx pic.twitter.com/pHvhFkgEDG— Sam Loeschen (@samloeschen) July 30, 2019 As we promised, here is the #vfxgraph #tutorial for @unity3d if you also want to celebrate some numbers: https://t.co/3ABKGsGGVf We hope you like it! #vfx #madewithunity #celebrationvfx #particles— Binary Impact 🔜 @GamesCom (@BinaryImpactG) July 17, 2019 Experimenting with the vfx graph and a sdf torusknot, thanks to @BinaryImpactG for the great tutorial. #motiongraphics #particle #madewithunity #unity3d #realtime #vfx #vfxgraph #hdrp #sdf #signeddistancefield pic.twitter.com/5pMzARPkdO— GoPolygonGo (@GoPolygonGo) July 22, 2019 Was busy with other stuff. Experiment with scripted particle emission in #Unity. Particles are aimed at closest targets, lifetime is set based on distance / start speed. Not a complete effect, but I made some electric arcs for fun! ⚡️ #gamedev #madewithunity #realtimevfx #gameart pic.twitter.com/dicJiTrWwh— eses (@_samis33) July 29, 2019 Just finished: Chasing Triangles in a Tile-based RasterizerTried to shed a bit more light what goes on in a exemplary tile-based rasterizer, hope everyone will enjoy!https://t.co/N441Qdq28phttps://t.co/KyU2PhYlpK pic.twitter.com/MRN66arzi1— Tayfun K. (@notCamelCase) July 28, 2019 Different shots of Mother. pic.twitter.com/S3R1BrBD9q— Arsen Asyrankulov (@arsenasyranklv) July 29, 2019 Cheap selective water reflection shader 🌊#MadeWithUnity pic.twitter.com/etK8KgPkqJ— Freya Holmér (@FreyaHolmer) July 27, 2019 no lookout pt2 pic.twitter.com/3gBirpMF9s— Mack (@EricSmack) July 29, 2019 Excited to announce that DARQ will launch on Steam on AUGUST 15th! Wishlist here: https://t.co/Cnjyb5IWr7#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity pic.twitter.com/rs2Bw85A3U— Unfold Games (@UnfoldGames) July 27, 2019 I've been playing a bunch of cs battle royale recently and wanted to try making a somewhat inspired weapon system pic.twitter.com/UZQUqr8OuJ— wilhelm nylund (@wilnyl) July 29, 2019 I have a post about Fur Rendering in #Unity on my #PatreonYou can check it here: https://t.co/QlzYezFXJ0 …If you like it, please consider supporting me on Patreon 💙This way I can make tutorials more often#shader #madewithunity #indiedev #unity3d #gamedev #bunny pic.twitter.com/R3tNkk5Qf3— Rafael Alexandre (@rafaelgroc) May 16, 2019 I`m still having a lot of fun making Anime style aura FX in Blender 2.8.#blender #b3d #3dmodeling #Blender3d #NPR #indiedev #VFX pic.twitter.com/hPTHHQSjwB— Chris (@IdentyTee) July 29, 2019 "The uncomfortable sound of someone struggling to breathe as you run out of oxygen is almost enough to induce panic." – The VergeCAPSULE by Finjihttps://t.co/OaMLrUV8YT pic.twitter.com/Piq8g95tkR— Finji (@FinjiCo) July 28, 2019 tornado!!#UE4 #houdini #SubstanceDesigner #realtimeVFX pic.twitter.com/ztQCNrKT4J— Yankee (@effect_simo) July 29, 2019 having so much fun designing this garden!#gamedev #lowpoly pic.twitter.com/Ud77ohT1H3— Louis [Resin] (@Resin_W) July 29, 2019 Here ya go again, my collection of tutorials/shaders/#UnityTips explaining how we made Recompile's visuals :-👉https://t.co/AMEax1KVQbNow updated with our new volumetric laser sweep effects!#gamedev #madewithunity pic.twitter.com/ah7aojXlk9— Phi Dinh 🔜 gamescom (@phi6) July 29, 2019 Water foam using geometry shaderI'm creating an hexagon and scaling it based on the renderer bounds, it follows the object (x, z) but stays at (y = 0)fragment is just a noise with polar coordinates#madewithunity #shaders #gamedev pic.twitter.com/DWuwXV2Y8L— Thomaz Nardelli (@zazamorga) July 29, 2019 Starting today, I'll be recreating at least one Psyenergy from #GoldenSun every week as VFX practice. Today we're starting with Quake, the basic Venus attacking spell.#gamedev #gameart #VFXFriday #realtimevfx #ue4 #VFX pic.twitter.com/sq0batlLsZ— Antonio Gil (@AntonioGil_Jogo) July 26, 2019 Here is some R&D I've made on @JangaFX 's #Embergen. Improved volumetric lighting for smoke and a combustion simulation including fuel, smoke and oxygen … all of these is still running in realtime and can export spritesheets. #vfx #fluidsimulation #realtimevfx #gamedev pic.twitter.com/U5lXhnLvL3— Gil Damoiseaux (@Gaxil) July 29, 2019 Using @voxelplugin to convert meshes to voxels, and then sending the voxel positions to an instanced mesh component with a material that lerps between 2 positions. Just realized #niagara might be better suited for that 🤔@UnrealEngine #gamedev #indiedev #voxel #cube pic.twitter.com/ABlNkFvkjs— Phyronnaz (@phyronnaz) July 30, 2019 Tornado#realtimevfx #UnrealEngine pic.twitter.com/gSJU9vnKBp— フジハラ Fujihara_CyberConnect2 (@ryotom761_cc2) July 29, 2019 The house of a bird lover …#gamedev #indiedev #lowpoly #madewithunity #art pic.twitter.com/nzo8PUPt5L— Norrimo (@NORRIMO) July 29, 2019 remember when I was a child, I can watch water drops flow down the window for hours 😍tried some internal sky texture, but I create one eventually, so it's all procedural and real-time rendered in Eevee😎#b3d #eevee #procedural #rain #texture #animation #timelapse pic.twitter.com/rQQXGFSqQZ— Hans Chiu (@chiu_hans) July 30, 2019 Use a cone mesh to fake some volumetric lighting #unitytips pic.twitter.com/AE3j2HSgxZ— Alexander Ameye (@alexanderameye) July 30, 2019 Many of you have been asking how we create our 2.5D look. Here's a visual explanation of it from the side!#gamedev #turnbasedstrategy #madewithunity #unity3d #pixelart #strategy pic.twitter.com/jaDBm84D1O— Songs of Conquest (@songsofconquest) July 30, 2019 Always hiding a chest in a level design, always.NOTE: The Closed Alpha becomes Opened Alpha today :V#waven #gamedev #leveldesign #madewithunity pic.twitter.com/2g1H20WUDB— Poolay (@Poolay) July 30, 2019 Showing my wife how to use #MagicaVoxel and we made a telephone box. 😀 pic.twitter.com/Vkr7UndmcD— John Kearney (@HuntingFluff) July 30, 2019 Hey Internetfriends!Here is my video on procedurally generated low-poly planets in @Unity3d Watch it on here -> https://t.co/kda4dY4Buk#unity3d #madewithunity #gamedev pic.twitter.com/UCHmlMIPJg— itsKristinSrsly (@itsKristinSrsly) July 30, 2019 boss//minion critter design and animation (in-game stuff from my personal project) pic.twitter.com/ZrJ2AtUA6t— egor botov (@egorbotov) January 10, 2019 pic.twitter.com/FB4X65Cuet— Trix (@Trixelized) July 30, 2019 Quick 30s shape sketches during lunch break at work.Loving Krita sooo much! it gets a bit to get used to it and tweak it to your liking but it's definitely going to be my primary painting software now.#krita #stylizedvfx #realtimevfx pic.twitter.com/6GvySB0lU9— Jun (@sifavfx) July 30, 2019 Bow & Arrows mostly coded!Sword is to big to be sheathed on the back, so up it goes lol.#gamedev #pixelart #indiegame #gamemaker pic.twitter.com/LvsBDJ8FZo— Claudio Trajtemberg (@trajtemdev) July 29, 2019 I like to add temporary "cut lines" to my weapon trails where it intersects the underlying geometry. It's just using a simple stepped depth fade, the same way you might add a shoreline to a water shader. pic.twitter.com/df8rfhlZhX— Edward del Villar (@Ed_dV) July 31, 2019 [19.07.30] Topographic v1.0 #AfterEffects #motiongraphics pic.twitter.com/FjndLSQAFG— ジュゴン / Photon-S (@Dugong9) July 30, 2019 I wanted to explore the vortex theme a bit more, so I created an abstract neon vortex🌪️thingy😃. Made in #Unity with #VisualEffectGraph. Is the direction now correct?🤔 #madewithunity #gamedev #RealtimeVFX #vfx pic.twitter.com/idxgwkFLHT— Olli Sorjonen (@Olmirad) July 31, 2019 pic.twitter.com/oB6fClGvfO— jmw (@jmw327) July 31, 2019 The online course about TERRAIN SHADING is now available for everyone! 🏔️🥳👇https://t.co/orVQtoizWA☝️If you want to get started with VERTEX SHADERS and MESH DEFORMATION in @unity3d, this is definitely a tutorial worth reading!#madewithunity #gamedev #shader #tutorial pic.twitter.com/HNKji642QP— Alan Zucconi (@AlanZucconi) July 31, 2019 I've been making a lot of Magical FX recently, so thought I`d try a digital type one. The frame drop at the end is because I only have 8GB ram. 🙁#blender #b3d #3dmodeling #Blender3d #NPR #indiedev #VFX #realtimeVFX pic.twitter.com/cdBNGXB41m— Chris (@IdentyTee) July 31, 2019 Post-Processing #unity3d SRP #gamedev #tutorial: https://t.co/Xsm1bp0d7i— Jasper Flick (@catlikecoding) July 31, 2019 A menu entirely made with a shader, you just pass on the joystick position via script.The menu is completely configurable and doesn't use any texture. the Amplify Shader graph is available in the thread😗#indiedev #gamedev #madewithunity pic.twitter.com/REPfbIzlTP— Thibaud Gayraud❕ (@AwkwardnautPlay) July 31, 2019 Ice Attack#realtimevfx #UnrealEngine pic.twitter.com/KdK1Mhe1iK— フジハラ Fujihara_CyberConnect2 (@ryotom761_cc2) July 28, 2019 ⚔️ Sword Delivery Service!⚔️ Work in progress 🙂#maya #animation #characteranimation #3danimation #3dart #gameart #sword #indiedev #gamedesign #gamedevelopment #indiegame pic.twitter.com/XuqyeMcwvu— Alleyway Games (@AlleywayGames) July 31, 2019 thanks for @TheLapisSea suggestion, now using color curve for width map and it's looking great😍they now drop in random speed, with a procedural animated background and loops perfectly😎#b3d #eevee #procedural #rain #animation #loop pic.twitter.com/NEz52ED7f6— Hans Chiu (@chiu_hans) July 31, 2019 Tuft. Overzealous tree background test#gamedev #indiedev #pixelart #aseprite pic.twitter.com/y6WvHF5W5v— Bradley Elliott (@heyparlor) July 31, 2019 This procedurally-animated robot is named B0X-E. He's quite mad at losing one of its arms, but manages to get around just fine!#madewithunity #gamedev #indiedev pic.twitter.com/nz8aPqLvuV— Beans (@keenanwoodall) July 31, 2019 been writing my own projector shaders. they can be kinda tricky, but I think it'll be a nice subtle touch for background elements to be lit with something like this pic.twitter.com/3hCSuNdC3X— Manuela Malasaña (@ManuelaXibanya) July 30, 2019 Dancin' Wizzard!#animation #dadbythesword pic.twitter.com/btWh21goF4— Eric Blomquist (@thewillofb) July 31, 2019 #houdini #mindflayer #fanart pic.twitter.com/jsJXfNCxAJ— Ken.kob (@kbysknt) August 1, 2019 Testing out some new water.🌊#indiedevhour #indiedev #gamedev #madewithunity #indiegame #JourneyThroughReality pic.twitter.com/94t2VSdtLF— FalseBracket (@FalseBracket) July 31, 2019 Random effect I added: explosion chains! This can also work in reverse to generate chains of objects piece by piece. I'm working on a boss that uses this effect. #gamedev #indiegame pic.twitter.com/ZTSgzWI9RQ— Bat Galactic (@bat_galactic) August 1, 2019 Was supposed to be coding and fixing bugs on Carrots from Heaven last night, ended up working on my water shader for hours and hours. 😅But look at those 2px foam around the rocks!! 🌊🦑 #unity3d #shadergraph #gamedev pic.twitter.com/7sbgmrIiLF— Snuti (@SnutiHQ) July 31, 2019 short tech thread on how we're handling level generation on Dead Static Drive – pic.twitter.com/C8mAM8WsQ9— mike🌵black 🔜 gamescom (@kurtruslfanclub) August 1, 2019 got depth based blur working#madewithunity #shaders pic.twitter.com/cyuyqL748M— Thomaz Nardelli (@zazamorga) August 1, 2019 Hi everyone, here is the new version. I've tested FK but finaly got back to IK and reworked it.You can find the whole timelapse here : https://t.co/LdZfKeDlXKrigged and animated in #b3d rendered in #Eevee #videogames #animation pic.twitter.com/mRybTw674i— Pierrick Picaut (@pierrick_picaut) August 1, 2019 Step into the world of light and shadows to unravel the secrets of #TheSojourn for yourself on September 20th on PC, PS4 and Xbox One. pic.twitter.com/dQExDeCDhP— The Sojourn (@The_Sojourn) August 1, 2019 Spent a few hours with #VisualEffectGraph today in #Unity. Wanted to explore grid generation methods and how to create a triangular grid. Here's one iteration of the test scene I made.💯% in VEG, no meshes or compute shaders in this. #madewithunity #gamedev #RealtimeVFX #VFX pic.twitter.com/3u59RV6rnG— Olli Sorjonen (@Olmirad) August 1, 2019 KOM-44: Witches Baubles Witches Baubles were the first anomalies documented after the Great Bombardment. Within water filled craters they emerged, seemingly without purpose. The zone had created pearls and shown us a first glimpse of a changed world. https://t.co/rhzwQsenmO pic.twitter.com/43vvkgVSup— Ben Nicholas (@BelgianBoolean) August 1, 2019 Mellow Caves#gamedev #indiedev #indiegame #madewithunity pic.twitter.com/73xZ3pqXMy— Dan (@daaandev) August 1, 2019 For this #VFXfriday I made the Aganazzar's Scorcher spell from #DnD 5e.Better definition video here: https://t.co/41XnAvCnOm#madewithunity #RealtimeVFX #VFX #indiedev #gamedev pic.twitter.com/vcgKJRs007— TEDD IO (@TEDD_IO) August 2, 2019 Tadaa! no custom lighting function, the gloss, rim, etc handled entirely in the surface function in deferred! How? the point light is fake! At last, quadratic point light falloff is mine! also these technically cost 1 draw call less than a non-shadow-casting deferred point light pic.twitter.com/KO7eT6naYS— Manuela Malasaña (@ManuelaXibanya) August 2, 2019 First try :>#VFXFriday #RealtimeVFX pic.twitter.com/Pi9CJtaBoj— Ba-La (@leronube) August 2, 2019 Earlier this year I started on my take of a decal system. Gave it some love with full fledged atlasing and GPU instancing, rendering 1000+ decals of the same category in 1 draw call! *chef's kiss* #gamedev #unity3d #madewithunity pic.twitter.com/wrtivjQpDl— Staggart Creations 🌿 (@_staggart_) August 2, 2019 Some #vfx I did finish 🙂Very "cheap" hero crystals for @playheroic @Nordeus game. No fancy refraction shading, just multiple stencils.#Magic #MadeWithUnity #gameDev #Effects #RealTimeVFX #VFXFriday #SubstancePainter #SubstanceDesigner #playheroic pic.twitter.com/uEbTzAsjpq— Nikola Damjanov (@damjanmx) August 2, 2019 Small update: A bit more shading and explanation.#blender 2.8 #greasepencil #VFX #VFXFriday pic.twitter.com/fmTjUv4cCP— Simon (@simonschreibt) August 2, 2019 glowing algae pic.twitter.com/KXj5dtOR1c— David Evans (@phosphoer) August 2, 2019 ~Rotation gizmo shader thread~This one is nearly textureless – it has a single texture for the arrow on the side, the rest is math~✨#madewithunity #unity3d pic.twitter.com/W2RVKe7OcN— Freya Holmér (@FreyaHolmer) August 1, 2019 art cg code coding game design game development gameart gamedev graphics graphics programming madewithunity madewithunreal programming shader shaders technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)