What's up #VFXFriday how you doing? Soon on UE4 Marketplace. #UE4 #VFX pic.twitter.com/Ubt6NOVJaD
— Nadir (@NadirFXX) July 26, 2019
Radiosity#madewithunity #unity3d pic.twitter.com/GC16sb1LIU
— Andy Duboc (@andyduboc) July 26, 2019
Today @simonschreibt showed me https://t.co/TlhajYzLQG, and i just love it!😁#brushninja #2DFX #vfx #doodle pic.twitter.com/SU81LtTsPk
— Erdei Benjamin (@reckl0l) July 25, 2019
Added support for shadows today. #madewithunity #shaders pic.twitter.com/dFeec5g7IT
— Shahriar Shahrabi (@IRCSS) July 26, 2019
So here is another soulcrushing effect i made for a mobile game WIP.
— Erdei Benjamin (@reckl0l) July 26, 2019
"Breakdown" in the comments.#VFXFriday #VFX #madewithunity #unity3d #ToE #gamedev pic.twitter.com/7ca12jGQHb
Finally get to post something for #VFXFriday!!
— Sean-Kee Murmann (@SeanKeeMurmann) July 26, 2019
Here are some magic arrows with different power levels that I'm working on for my team @StudioMutiny for #Tranzfuser2019.
As usual, any form of feedback highly appreciated 💚#UE4 #VFX #RealtimeVFX #gamedev pic.twitter.com/HljkDw6xc2
Here's my 3D interpretation of one of Ravens abilities from @StickmanLegends #VFXFriday #UE4 #gamedev pic.twitter.com/WftW7P9MMm
— Chris (@Chaybi_3D) June 21, 2019
Updated the @FistForgotten site a little and added a devlog entry explaining how I used the RGB channels of a texture for a parallax effect on trees: https://t.co/yuO7jQUGuQ #gamedev pic.twitter.com/pWsBkudc2M
— jitspoe (@jitspoe) July 26, 2019
A test to get a spiderverse style camera movement mixing characters on 2s and an environment on 1s #b3d #Blender3D pic.twitter.com/Sbr6W9Mpje
— Cody Winchester (@CodyWinch) July 27, 2019
I reimport this VFX with a best quality. It would be better.#unity3d #indiedev #IndieGameDev #VFX #shaders pic.twitter.com/E7XxB42Ig5
— Liam Lepinay (@LiamLepinay) July 27, 2019
made some improvements to the Unity Standard Assets "Advanced Water" shader. Quick tip: set render queue to 2999 to play nice with particle effects, set Cull off, ZTest to LEqual to reduce backface artifacting. And stick a rainbow cubemap in there, 'cuz, you know, vaporwave pic.twitter.com/NJaZAs9MZZ
— Manuela Malasaña (@ManuelaXibanya) July 27, 2019
We made a shader for adding moss and seaweed on rocks 🌱#screenshotsaturday #indiedev #gamedev pic.twitter.com/Kt9C0w7clm
— Llama in a pajama (@_PajamaLlama) July 27, 2019
Look at all those improved assets!! So many additions, from better parallaxing, to lightbeams coming through the ceiling, improved art and so much more! =D#screenshotsaturday | #Revita | #GameMaker | #pixelart pic.twitter.com/ARZyAl7onV
— BenStar (@BenstarDEV) July 27, 2019
A closer look at the door mechanism 🙂 pic.twitter.com/jvqXlmUI1C
— Powerhoof (@Powerhoof) July 28, 2019
some… polish left to do with level generation but it's coming together pic.twitter.com/GzQ2hfJI1T
— mike🌵black 🔜 gamescom (@kurtruslfanclub) July 28, 2019
The Shieldbearer is as resistant as her shield and deadly as her spear. This class can endure the worst coming from the Dark Corner! 🛡 #screenshotsaturday #gaming pic.twitter.com/q4zZiAonMX
— Othercide (@OthercideGame) July 27, 2019
Finished with my #RealtimeVFX sketch, I am quite pleased with the result although there are thing's i'd still change.
— TEDD IO (@TEDD_IO) July 28, 2019
It is a Slow effect inspired by the #Dishonored Series.
Better Quality video here: https://t.co/eouKUh88lM#vfx #madewithunity #indiedev pic.twitter.com/5VrwEJsTHs
UE4映像用途で使うため検証。そのテスト動画。C4Dからmographのアニメーション込みでインポート。Ray Tracing GIあり。モデルはzbrushとsubstance painterで簡易的に。そこまで設定詰めなくても動画用途に使える品質が出る。レンダは爆速で最高。#UE4 #UnrealEngine pic.twitter.com/HuJrAfCu6X
— Hirokazu Yokohara (@Yokohara_h) July 28, 2019
This is one of my favorite exercice, doing UI motion that feels great. Here's some XP progress bar, on a sci-fi style. I would like to add sounds to it, as it plays at least 50% of the feeling on UI animations. What do you think? Would you like to see more? #unity3d #uidesign pic.twitter.com/USrrJjyeWz
— The C.reator (@cayou66) July 28, 2019
Weekend shader fun – an animated golden 'burning' rim. Most importantly it's UV-less approach to work on any model in any scale (with the same effect density). Matcap for base, and a triplanar sort of "blizzard-blended" animation on top of it 🙂#VFX #Shader #Unity #Gamedev pic.twitter.com/prEwTFPjnV
— Láďa Týč (@Tydalad) July 28, 2019
Hi if anyone knows a guy who knows a lady who knew this other persons son, can you let them know I need a job and would love to work in a studio. thanks again you fabulas peoples you! https://t.co/AhiReQw6L1#Jobs #gamejob #gamejobs #RealtimeVFX #VFX #Unity #UE4
— Juane Gray (@JuaneGray) July 29, 2019
Alpha 0.2.5 is here!
— Temtem (@PlayTemtem) July 25, 2019
🐣 Breeding
🌿 FreeTem Initiative
😁 Emotes
📚 Quest Tracker
And much more!https://t.co/UYRDAFR9Jl pic.twitter.com/EBddDDcL3t
OK I worked on colours + vibes pic.twitter.com/OXrlbOmLLH
— Noel Berry (@NoelFB) July 29, 2019
Wrapped up this animation yesterday, feels so much better with the cutoff shader!#gamedev #realtimevfx pic.twitter.com/pHvhFkgEDG
— Sam Loeschen (@samloeschen) July 30, 2019
As we promised, here is the #vfxgraph #tutorial for @unity3d if you also want to celebrate some numbers: https://t.co/3ABKGsGGVf We hope you like it! #vfx #madewithunity #celebrationvfx #particles
— Binary Impact 🔜 @GamesCom (@BinaryImpactG) July 17, 2019
Experimenting with the vfx graph and a sdf torusknot, thanks to @BinaryImpactG for the great tutorial. #motiongraphics #particle #madewithunity #unity3d #realtime #vfx #vfxgraph #hdrp #sdf #signeddistancefield pic.twitter.com/5pMzARPkdO
— GoPolygonGo (@GoPolygonGo) July 22, 2019
Was busy with other stuff. Experiment with scripted particle emission in #Unity. Particles are aimed at closest targets, lifetime is set based on distance / start speed. Not a complete effect, but I made some electric arcs for fun! ⚡️ #gamedev #madewithunity #realtimevfx #gameart pic.twitter.com/dicJiTrWwh
— eses (@_samis33) July 29, 2019
Just finished: Chasing Triangles in a Tile-based Rasterizer
— Tayfun K. (@notCamelCase) July 28, 2019
Tried to shed a bit more light what goes on in a exemplary tile-based rasterizer, hope everyone will enjoy!https://t.co/N441Qdq28phttps://t.co/KyU2PhYlpK pic.twitter.com/MRN66arzi1
Different shots of Mother. pic.twitter.com/S3R1BrBD9q
— Arsen Asyrankulov (@arsenasyranklv) July 29, 2019
Cheap selective water reflection shader 🌊#MadeWithUnity pic.twitter.com/etK8KgPkqJ
— Freya Holmér (@FreyaHolmer) July 27, 2019
no lookout pt2 pic.twitter.com/3gBirpMF9s
— Mack (@EricSmack) July 29, 2019
Excited to announce that DARQ will launch on Steam on AUGUST 15th!
— Unfold Games (@UnfoldGames) July 27, 2019
Wishlist here: https://t.co/Cnjyb5IWr7#screenshotsaturday #gamedev #indiedev #unity3d #madewithunity pic.twitter.com/rs2Bw85A3U
I've been playing a bunch of cs battle royale recently and wanted to try making a somewhat inspired weapon system pic.twitter.com/UZQUqr8OuJ
— wilhelm nylund (@wilnyl) July 29, 2019
I have a post about Fur Rendering in #Unity on my #Patreon
— Rafael Alexandre (@rafaelgroc) May 16, 2019
You can check it here: https://t.co/QlzYezFXJ0 …
If you like it, please consider supporting me on Patreon 💙
This way I can make tutorials more often#shader #madewithunity #indiedev #unity3d #gamedev #bunny pic.twitter.com/R3tNkk5Qf3
I`m still having a lot of fun making Anime style aura FX in Blender 2.8.#blender #b3d #3dmodeling #Blender3d #NPR #indiedev #VFX pic.twitter.com/hPTHHQSjwB
— Chris (@IdentyTee) July 29, 2019
"The uncomfortable sound of someone struggling to breathe as you run out of oxygen is almost enough to induce panic." – The Verge
— Finji (@FinjiCo) July 28, 2019
CAPSULE by Finjihttps://t.co/OaMLrUV8YT pic.twitter.com/Piq8g95tkR
tornado!!#UE4 #houdini #SubstanceDesigner #realtimeVFX pic.twitter.com/ztQCNrKT4J
— Yankee (@effect_simo) July 29, 2019
having so much fun designing this garden!#gamedev #lowpoly pic.twitter.com/Ud77ohT1H3
— Louis [Resin] (@Resin_W) July 29, 2019
Here ya go again, my collection of tutorials/shaders/#UnityTips explaining how we made Recompile's visuals :-
— Phi Dinh 🔜 gamescom (@phi6) July 29, 2019
👉https://t.co/AMEax1KVQb
Now updated with our new volumetric laser sweep effects!#gamedev #madewithunity pic.twitter.com/ah7aojXlk9
Water foam using geometry shader
— Thomaz Nardelli (@zazamorga) July 29, 2019
I'm creating an hexagon and scaling it based on the renderer bounds, it follows the object (x, z) but stays at (y = 0)
fragment is just a noise with polar coordinates#madewithunity #shaders #gamedev pic.twitter.com/DWuwXV2Y8L
Starting today, I'll be recreating at least one Psyenergy from #GoldenSun every week as VFX practice. Today we're starting with Quake, the basic Venus attacking spell.#gamedev #gameart #VFXFriday #realtimevfx #ue4 #VFX pic.twitter.com/sq0batlLsZ
— Antonio Gil (@AntonioGil_Jogo) July 26, 2019
Here is some R&D I've made on @JangaFX 's #Embergen. Improved volumetric lighting for smoke and a combustion simulation including fuel, smoke and oxygen … all of these is still running in realtime and can export spritesheets. #vfx #fluidsimulation #realtimevfx #gamedev pic.twitter.com/U5lXhnLvL3
— Gil Damoiseaux (@Gaxil) July 29, 2019
Using @voxelplugin to convert meshes to voxels, and then sending the voxel positions to an instanced mesh component with a material that lerps between 2 positions. Just realized #niagara might be better suited for that 🤔@UnrealEngine #gamedev #indiedev #voxel #cube pic.twitter.com/ABlNkFvkjs
— Phyronnaz (@phyronnaz) July 30, 2019
Tornado#realtimevfx #UnrealEngine pic.twitter.com/gSJU9vnKBp
— フジハラ Fujihara_CyberConnect2 (@ryotom761_cc2) July 29, 2019
The house of a bird lover …#gamedev #indiedev #lowpoly #madewithunity #art pic.twitter.com/nzo8PUPt5L
— Norrimo (@NORRIMO) July 29, 2019
remember when I was a child, I can watch water drops flow down the window for hours 😍
— Hans Chiu (@chiu_hans) July 30, 2019
tried some internal sky texture, but I create one eventually, so it's all procedural and real-time rendered in Eevee😎#b3d #eevee #procedural #rain #texture #animation #timelapse pic.twitter.com/rQQXGFSqQZ
Use a cone mesh to fake some volumetric lighting #unitytips pic.twitter.com/AE3j2HSgxZ
— Alexander Ameye (@alexanderameye) July 30, 2019
Many of you have been asking how we create our 2.5D look. Here's a visual explanation of it from the side!#gamedev #turnbasedstrategy #madewithunity #unity3d #pixelart #strategy pic.twitter.com/jaDBm84D1O
— Songs of Conquest (@songsofconquest) July 30, 2019
Always hiding a chest in a level design, always.
— Poolay (@Poolay) July 30, 2019
NOTE: The Closed Alpha becomes Opened Alpha today :V#waven #gamedev #leveldesign #madewithunity pic.twitter.com/2g1H20WUDB
Showing my wife how to use #MagicaVoxel and we made a telephone box. 😀 pic.twitter.com/Vkr7UndmcD
— John Kearney (@HuntingFluff) July 30, 2019
Hey Internetfriends!
— itsKristinSrsly (@itsKristinSrsly) July 30, 2019
Here is my video on procedurally generated low-poly planets in @Unity3d
Watch it on here -> https://t.co/kda4dY4Buk#unity3d #madewithunity #gamedev pic.twitter.com/UCHmlMIPJg
boss//minion critter design and animation (in-game stuff from my personal project) pic.twitter.com/ZrJ2AtUA6t
— egor botov (@egorbotov) January 10, 2019
— Trix (@Trixelized) July 30, 2019
Quick 30s shape sketches during lunch break at work.
— Jun (@sifavfx) July 30, 2019
Loving Krita sooo much! it gets a bit to get used to it and tweak it to your liking but it's definitely going to be my primary painting software now.#krita #stylizedvfx #realtimevfx pic.twitter.com/6GvySB0lU9
Bow & Arrows mostly coded!
— Claudio Trajtemberg (@trajtemdev) July 29, 2019
Sword is to big to be sheathed on the back, so up it goes lol.#gamedev #pixelart #indiegame #gamemaker pic.twitter.com/LvsBDJ8FZo
I like to add temporary "cut lines" to my weapon trails where it intersects the underlying geometry. It's just using a simple stepped depth fade, the same way you might add a shoreline to a water shader. pic.twitter.com/df8rfhlZhX
— Edward del Villar (@Ed_dV) July 31, 2019
[19.07.30] Topographic v1.0 #AfterEffects #motiongraphics pic.twitter.com/FjndLSQAFG
— ジュゴン / Photon-S (@Dugong9) July 30, 2019
I wanted to explore the vortex theme a bit more, so I created an abstract neon vortex🌪️thingy😃. Made in #Unity with #VisualEffectGraph. Is the direction now correct?🤔 #madewithunity #gamedev #RealtimeVFX #vfx pic.twitter.com/idxgwkFLHT
— Olli Sorjonen (@Olmirad) July 31, 2019
— jmw (@jmw327) July 31, 2019
The online course about TERRAIN SHADING is now available for everyone! 🏔️🥳
— Alan Zucconi (@AlanZucconi) July 31, 2019
👇https://t.co/orVQtoizWA
☝️
If you want to get started with VERTEX SHADERS and MESH DEFORMATION in @unity3d, this is definitely a tutorial worth reading!#madewithunity #gamedev #shader #tutorial pic.twitter.com/HNKji642QP
I've been making a lot of Magical FX recently, so thought I`d try a digital type one. The frame drop at the end is because I only have 8GB ram. 🙁#blender #b3d #3dmodeling #Blender3d #NPR #indiedev #VFX #realtimeVFX pic.twitter.com/cdBNGXB41m
— Chris (@IdentyTee) July 31, 2019
Post-Processing #unity3d SRP #gamedev #tutorial: https://t.co/Xsm1bp0d7i
— Jasper Flick (@catlikecoding) July 31, 2019
A menu entirely made with a shader, you just pass on the joystick position via script.
— Thibaud Gayraud❕ (@AwkwardnautPlay) July 31, 2019
The menu is completely configurable and doesn't use any texture.
the Amplify Shader graph is available in the thread😗#indiedev #gamedev #madewithunity pic.twitter.com/REPfbIzlTP
Ice Attack#realtimevfx #UnrealEngine pic.twitter.com/KdK1Mhe1iK
— フジハラ Fujihara_CyberConnect2 (@ryotom761_cc2) July 28, 2019
⚔️ Sword Delivery Service!⚔️
— Alleyway Games (@AlleywayGames) July 31, 2019
Work in progress 🙂#maya #animation #characteranimation #3danimation #3dart #gameart #sword #indiedev #gamedesign #gamedevelopment #indiegame pic.twitter.com/XuqyeMcwvu
thanks for @TheLapisSea suggestion, now using color curve for width map and it's looking great😍
— Hans Chiu (@chiu_hans) July 31, 2019
they now drop in random speed, with a procedural animated background and loops perfectly😎#b3d #eevee #procedural #rain #animation #loop pic.twitter.com/NEz52ED7f6
Tuft. Overzealous tree background test#gamedev #indiedev #pixelart #aseprite pic.twitter.com/y6WvHF5W5v
— Bradley Elliott (@heyparlor) July 31, 2019
This procedurally-animated robot is named B0X-E. He's quite mad at losing one of its arms, but manages to get around just fine!#madewithunity #gamedev #indiedev pic.twitter.com/nz8aPqLvuV
— Beans (@keenanwoodall) July 31, 2019
been writing my own projector shaders. they can be kinda tricky, but I think it'll be a nice subtle touch for background elements to be lit with something like this pic.twitter.com/3hCSuNdC3X
— Manuela Malasaña (@ManuelaXibanya) July 30, 2019
Dancin' Wizzard!#animation #dadbythesword pic.twitter.com/btWh21goF4
— Eric Blomquist (@thewillofb) July 31, 2019
#houdini #mindflayer #fanart pic.twitter.com/jsJXfNCxAJ
— Ken.kob (@kbysknt) August 1, 2019
Testing out some new water.🌊#indiedevhour #indiedev #gamedev #madewithunity #indiegame #JourneyThroughReality pic.twitter.com/94t2VSdtLF
— FalseBracket (@FalseBracket) July 31, 2019
Random effect I added: explosion chains! This can also work in reverse to generate chains of objects piece by piece. I'm working on a boss that uses this effect. #gamedev #indiegame pic.twitter.com/ZTSgzWI9RQ
— Bat Galactic (@bat_galactic) August 1, 2019
Was supposed to be coding and fixing bugs on Carrots from Heaven last night, ended up working on my water shader for hours and hours. 😅But look at those 2px foam around the rocks!! 🌊🦑 #unity3d #shadergraph #gamedev pic.twitter.com/7sbgmrIiLF
— Snuti (@SnutiHQ) July 31, 2019
short tech thread on how we're handling level generation on Dead Static Drive – pic.twitter.com/C8mAM8WsQ9
— mike🌵black 🔜 gamescom (@kurtruslfanclub) August 1, 2019
got depth based blur working#madewithunity #shaders pic.twitter.com/cyuyqL748M
— Thomaz Nardelli (@zazamorga) August 1, 2019
Hi everyone, here is the new version. I've tested FK but finaly got back to IK and reworked it.
— Pierrick Picaut (@pierrick_picaut) August 1, 2019
You can find the whole timelapse here : https://t.co/LdZfKeDlXK
rigged and animated in #b3d rendered in #Eevee #videogames #animation pic.twitter.com/mRybTw674i
Step into the world of light and shadows to unravel the secrets of #TheSojourn for yourself on September 20th on PC, PS4 and Xbox One. pic.twitter.com/dQExDeCDhP
— The Sojourn (@The_Sojourn) August 1, 2019
Spent a few hours with #VisualEffectGraph today in #Unity. Wanted to explore grid generation methods and how to create a triangular grid. Here's one iteration of the test scene I made.💯% in VEG, no meshes or compute shaders in this. #madewithunity #gamedev #RealtimeVFX #VFX pic.twitter.com/3u59RV6rnG
— Olli Sorjonen (@Olmirad) August 1, 2019
KOM-44: Witches Baubles
— Ben Nicholas (@BelgianBoolean) August 1, 2019
Witches Baubles were the first anomalies documented after the Great Bombardment. Within water filled craters they emerged, seemingly without purpose. The zone had created pearls and shown us a first glimpse of a changed world. https://t.co/rhzwQsenmO pic.twitter.com/43vvkgVSup
Mellow Caves#gamedev #indiedev #indiegame #madewithunity pic.twitter.com/73xZ3pqXMy
— Dan (@daaandev) August 1, 2019
For this #VFXfriday I made the Aganazzar's Scorcher spell from #DnD 5e.
— TEDD IO (@TEDD_IO) August 2, 2019
Better definition video here: https://t.co/41XnAvCnOm#madewithunity #RealtimeVFX #VFX #indiedev #gamedev pic.twitter.com/vcgKJRs007
Tadaa! no custom lighting function, the gloss, rim, etc handled entirely in the surface function in deferred! How? the point light is fake! At last, quadratic point light falloff is mine! also these technically cost 1 draw call less than a non-shadow-casting deferred point light pic.twitter.com/KO7eT6naYS
— Manuela Malasaña (@ManuelaXibanya) August 2, 2019
First try :>#VFXFriday #RealtimeVFX pic.twitter.com/Pi9CJtaBoj
— Ba-La (@leronube) August 2, 2019
Earlier this year I started on my take of a decal system. Gave it some love with full fledged atlasing and GPU instancing, rendering 1000+ decals of the same category in 1 draw call! *chef's kiss* #gamedev #unity3d #madewithunity pic.twitter.com/wrtivjQpDl
— Staggart Creations 🌿 (@_staggart_) August 2, 2019
Some #vfx I did finish 🙂
— Nikola Damjanov (@damjanmx) August 2, 2019
Very "cheap" hero crystals for @playheroic @Nordeus game. No fancy refraction shading, just multiple stencils.#Magic #MadeWithUnity #gameDev #Effects #RealTimeVFX #VFXFriday #SubstancePainter #SubstanceDesigner #playheroic pic.twitter.com/uEbTzAsjpq
Small update: A bit more shading and explanation.#blender 2.8 #greasepencil #VFX #VFXFriday pic.twitter.com/fmTjUv4cCP
— Simon (@simonschreibt) August 2, 2019
glowing algae pic.twitter.com/KXj5dtOR1c
— David Evans (@phosphoer) August 2, 2019
~Rotation gizmo shader thread~
— Freya Holmér (@FreyaHolmer) August 1, 2019
This one is nearly textureless – it has a single texture for the arrow on the side, the rest is math~✨#madewithunity #unity3d pic.twitter.com/W2RVKe7OcN