Finished my Character Generator 😌
— Alexey Kalinin (@_alexeykalinin) August 2, 2019
So now I have unlimited fully rigged new runners with face blend shapes and LODs. And they are ready to run
It's pure magic that possible with Houdini only#PopulusRun #houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity pic.twitter.com/OsmTIuqrOC
For the #VFXFriday I've made some cool "rewards" effects
— Rafles (@SrRafles) August 2, 2019
Stills a WIP, but I'm really in love with some of the frames here (I made the complete animation and the VFX)
Hope you like it!#RealtimeVFX #MadeWithUnity pic.twitter.com/6wci2zWKIt
I was testing some weird liquids! #vfx #VFXFriday #gamedev #gameart #MadeWithUnity #amplifyshader #shaders pic.twitter.com/iF8z2oZ4wy
— Raff Ribeiro (@raffribeiro) August 2, 2019
Strawberry Summers🍓🍓🐢
— Eli Cauley 🍊 (@small_signs) August 2, 2019
I made today's #meditationgame. With incredible music by @soundletters.
It's dedicated to the summers I spent with my grandfather as a kid.
Inspired by @FlorianVltmn's beautiful Lieve Oma. pic.twitter.com/WYQueQsBCy
It's been awhile, but I promise you this installment of Shaders For People Who Don't Know How To Shader is worth the wait! Part 14: CGIncludes and Outlines, our first foray into vertex stuff, is live and available to all! https://t.co/xuQ1Z3Dev3
— Manuela Malasaña (@ManuelaXibanya) August 2, 2019
Unity Tile Mesh Paint is an editor tool which lets you paint 2D images on 3D meshes like Minecraft or Fez. https://t.co/yZCP0QgLSf#screenshotsaturday #gamedev #madewithunity #unitytips #indiegame #FEZ #Minecraft pic.twitter.com/tNsgP4wYAP
— Anton (@AntonPantev) July 28, 2019
More work on my waterfall shader on #VFXFriday – makes me want to go swimming! 😀 #amplifyshader #vfx #shaders #madewithunity #gamedev #indiedev #indiegames #indiegamedev pic.twitter.com/4CAxOqyeG9
— Jessica Sparrowhawk (@pixlweaver) August 2, 2019
Switch them parts! #gamedev #indiedev #games #unity #madewithunity pic.twitter.com/aCkhImPuS7
— Jakob Wahlberg (@Jakob_Wahlberg) August 1, 2019
Experimenting with LCD screen effect in Eevee.🤔
— Hans Chiu (@chiu_hans) August 3, 2019
I try to add some text to the timelapse, it's not very informative, just testing some video making idea😂#b3d #eevee #procedural #VFX #timelapse pic.twitter.com/1FqrDFNs13
This one is coming along….#gameart #lowpoly #characterdesign pic.twitter.com/FWoGrvQXwu
— Nick Gunn (@Gunn3D) August 3, 2019
It's the weekend, so it must be time for me to try https://t.co/tOnx0W4jTK by @Peter_shirley
— Andrew Baldwin (@baldand) August 2, 2019
(though using cuda instead of C++ so that videos render a little faster) pic.twitter.com/wGmROq5lI3
Hello! I’ve been away for a while but I’m trying to get back into it! 💚 pic.twitter.com/X7zIHRgxeX
— Vincenzo Spina (@spina_vince) August 3, 2019
Another part of my Shader library. I use this Triplanar mapping function very frequently for shader prototyping. https://t.co/QOQEThEKhF #shaders #unitytips pic.twitter.com/H75zL65a68
— Shahriar Shahrabi (@IRCSS) August 4, 2019
New confetti rainbow explosion with extra shiny materials! Bloom helps with that extra little shine 🙂 #unity3d #gamedev #indiedev #assetstore #madewithunity #screenshotsaturday pic.twitter.com/kbwg4VjOPM
— Archanor (@Archanor) August 4, 2019
ONE HAND SAMURAI #GMTKJam submission
— Alex Vinogradov (@yarpoplar) August 4, 2019
One hit to kill. One minute to live. One bad guy to slay. One button to press.https://t.co/ZjppSVmxrs#gamedev #indiedev pic.twitter.com/OPREZs1nXv
I just posted my final submission for the #artstationchallenge !! Had a lot of fun doing it ^^ #ArtStationHQ #artstation #gameart #3dart #videogames https://t.co/4sJDjMnYZrhttps://t.co/lTTre98aXc pic.twitter.com/bHXEYDjQz6
— Fanny Vergne (@Fafaxounette) August 5, 2019
I have compiled a better set of resources for the low poly hair I used with my Japanese Macaque render. It's a little pack of 3 #FiberMesh settings for #ZBrush 2019 with matching 1024 maps (normal, depth, AO and color). https://t.co/mVvRm7Rbnp pic.twitter.com/DgNvaCqpeb
— Pablo Munoz Gomez (@pablander) August 5, 2019
Final submission for the Artstation Challenge.https://t.co/ykljvFXw7c#gameart #3dart #artstation #polycount #Houdini #SubstanceDesigner pic.twitter.com/JtPGFToWAq
— Simon (@Simon_Houdini) August 5, 2019
A visual explanation of the dot product
— Freya Holmér (@FreyaHolmer) August 5, 2019
Clipped from yesterday's shader stream – full video will likely be available on YouTube tomorrow~ pic.twitter.com/SYxCgauJRw
Representing height is one of the harder parts when making the levels of UNSIGHTED
— Tiani Pixel (@TianiPixel) August 1, 2019
To help me with this, I've created this custom editor tool that automatically places shadows on platforms, according to their height and proximity to other platforms#madewithunity #gamedev pic.twitter.com/Uzeo3V9FL5
I took part in the #GMTKJam with @tomdns_ ,
— Constantin Liétard (@screenshakes) August 4, 2019
here is Lazarus, a survival game where you play as severed arm that protects its body ! 🗡️💪https://t.co/uWKovoj2HW#madewithunity #gamedev pic.twitter.com/33akJ4tBHN
Read-React Combat.
— Stephen Danton (@2TonStudios) August 2, 2019
A combat system focused on skill and mastery, designed for 2D, inspired by Punch-Out!!#skill #mastery #gamedev #screenshotsaturday #madewithunity pic.twitter.com/hEGlJkqFBf
Another example of #volumetric approach.
— skaplun (@sskaplun) August 5, 2019
Tried to reproduce an animation made by @Olmirad, but its quite hard to make it #realtime #procedural without particles.https://t.co/sZhaZK73ls
Made in @KodeLife, hosted on @Shadertoy.#glsl #shader #VFX #generative #gif pic.twitter.com/64NpOJInAR
Made this in Blender following a great boat tutorial by @derrkdotcom
— Alan Martin (@AlanMartin75) August 4, 2019
Absolutely no idea why I put a frog in it 🤪#b3d #Blender3d #Animation pic.twitter.com/ChJRrDwlej
That's a -good!- start
— William Mapan (@williamapan) November 7, 2018
Explosion effect with 500 fragments, rendered in one drawcall 🤟
Thanks for the inspiration @klemen_lozar
Now, gonna test the little wave at the beginning to complete the effect and tweak some curves.#webgl #threejs #VFX #realtimeVFX #gamedev pic.twitter.com/78ezaXRu6D
Freezing things!
— Thomaz Nardelli (@zazamorga) August 4, 2019
Pulling the grid texture to its original position with parallax while pushing the ice out with vertex offset to get some depth effect. Blur is just mip#madewithunity #shaders #gamedev pic.twitter.com/WiMhcSuBnp
Finished my entry for the artstation challenge "The Legend Of King Arthur"!
— Gravity Bwlast (@GravityBwlast) August 5, 2019
Images, gifs, and even video at https://t.co/DPFayIX6cX !#TheLegendOfKingArthur #3DArt #gameart #substancepainter #marmosettoolbag #Zbrush pic.twitter.com/CqJOR6yQ4w
Some more wobbly robots! pic.twitter.com/ZiFCmXb9Do
— wilhelm nylund (@wilnyl) August 5, 2019
Voxel tribute to one of the greatest game around: GRIS, by @nomadastudiobcn , and to the outstanding work of @ConradRoset. All assets made with @VoxelMax and rendered with #OctaneRender. #voxel #voxelart #voxelmax
— Christophe Tritz (@TritzChristophe) August 5, 2019
High resolution pictures here: https://t.co/w8Le1g8S4M pic.twitter.com/X0SKHOqRDT
Tiny Bow and Arrow Roguelike made on stream today. The time dilation while you are aiming mid-air is soo satisfying 😀 #gamedev #indiedev #1bit #madewithunity pic.twitter.com/v3ayEHz800
— Hannes Rahm (@kebabskal) August 5, 2019
WIP @StudioMutiny | Testing out more VFX edits for the big guy!#gamedev #UnrealEngine #UE4 #realtimeVFX pic.twitter.com/jtNuznTuv6
— Sean-Kee Murmann (@SeanKeeMurmann) August 5, 2019
My finished King Arthur entry. Was a ton of FUN! #artstationchallenge #gameart @marmosetco @ArtStationHQ https://t.co/TvIPkyJHT1 pic.twitter.com/cna6LvHgBk
— Anthony Trujillo(At3dart) (@dummyyou) August 5, 2019
Finally found a bit of time to push this. The latest stage of my grass stuff is now on git. #shader #gamedev #unity3d
— Shahriar Shahrabi (@IRCSS) August 5, 2019
Git: https://t.co/6HP1tLQRqR
Medium: https://t.co/8UI7iDSEvM pic.twitter.com/rVDPtpXqAQ
— colorfiction (@colorfiction) August 5, 2019
🍃 Stones of Solace 🍃
— Ice Water Games (@IceWaterGames) August 5, 2019
✨✨August 20th✨✨
🌸Free via Steam+itch🌸https://t.co/LjqNmV5ULX pic.twitter.com/hNDQL7GwQK
Unity tip! if you hit your maximum number of Unity shader keywords, instead of changing your wicked ways, you can just switch to using local keywords — up to 64 per shader! Look man, I don't have a problem, I can quit whenever I want pic.twitter.com/e9LHpp2qYI
— Manuela Malasaña (@ManuelaXibanya) August 6, 2019
I made this portal for a special project 🙂#VFX #unity3d #Realtimevfx #indiedev pic.twitter.com/kaxSqh8P0W
— Juane Gray (@JuaneGray) August 6, 2019
Here's a variant of the triangle grid effect I made a few days ago with #VisualEffectGraph in #Unity. This one uses also a vector field for deformation. I just wanted to try a bit more lower density grid for a more retro look. #madewithunity #gamedev #RealtimeVFX #VFX pic.twitter.com/gBlxFngYQD
— Olli Sorjonen (@Olmirad) August 6, 2019
raiding the bandit's keep #archvale #gamedev #gamemaker pic.twitter.com/dgyCa5iBtA
— Jamie Bateman (@_idoz) August 6, 2019
Our new playable demo is almost ready and we are excited to get valuable feedback from fellow industry professionals.
— Herobeat Studios 🔜 Gamescom (@HerobeatStudios) August 6, 2019
Would you like to see a gif of this sequence? The more RT we get, the more chances we post it before @gamescom! #indiedev #gamedev #UE4 #PS4 #NintendoSwitch pic.twitter.com/l4hRaVnhbB
This is just wow 🤫
— SAYRI (@sayriadventure) August 6, 2019
/// #indiedev #gamedev #gamedevelopment
/// #MadeWithUnreal pic.twitter.com/IKNzF54ojS
Level Editor Work In Progress:
— Squirrel Bytes (@Squirrel_Bytes) August 6, 2019
Grid Snapping and Grid Size Modifier#indiedevhour #indiedev #gamedev #madewithunity pic.twitter.com/QNdzD81QOe
I had been annoyed at how unlit shading in deferred (like for my characters' outlines) required complex gbuffer manipulation, and that didn't even work all the time. Turns out there IS a simple way to do it, it's just not documented anywhere. would have been nice to know sooner! pic.twitter.com/8V1G3rLTvy
— Manuela Malasaña (@ManuelaXibanya) August 7, 2019
Kickstarter + free Demo are now LIVE:https://t.co/KFOqa2i9HG
— Dreamscaper (@DreamscaperGame) August 6, 2019
Ready to start dreaming?
Share and help us spread the word!#kickstarter #gamedev #indiedev #gaming pic.twitter.com/cgfOYrNrnX
WIP battery sentry, animations controlled via constraints/drivers in #b3d. Made with #boxcutter pic.twitter.com/ZJZ7v03vlT
— Adam Milton (@Miltron_3000) August 4, 2019
Hey everyone, we’ve taken some time to compile our thoughts on what’s been going on the last few days. You can read them here: https://t.co/vmjOCybOfW [broad content warning] pic.twitter.com/OtQneNJUhx
— Ooblets (@ooblets) August 6, 2019
Finally getting around to building my own render pipeline in unity for my stylized art style. Wish me luck, i'm going to need it X3 pic.twitter.com/jzk3MyWX49
— Cynicat (@CynicatPro) August 7, 2019
Come inside, take a look around. Nothing bad will happen…honest 💀#Röki #gamedev #indiedev #madewithunity pic.twitter.com/CaP1uWGZyb
— Polygon Treehouse ➡️ Gamescom (@PolyTreehouse) August 6, 2019
messing around with the depth buffer
— Thomaz Nardelli (@zazamorga) August 7, 2019
a quad, no parallax, no raymarch… it just works! kinda obvious but kinda amazing at the same time#madewithunity #shaders pic.twitter.com/EfM7FkF5Zx
Another #unity particle system thing, continued with electricity theme⚡️ and created this #lowpoly style sci-fi grenade. Also tried Unity built-in distortion #gameart #gamedev #madewithunity #realtimeVFX pic.twitter.com/mDVZefVURX
— eses (@_samis33) August 6, 2019
It's a good idea use collision magnitude to spawn and controll particles.
— ToughNutToCrack (@tntcproject) August 6, 2019
Check here for more tips/tutorials: https://t.co/GdayRyQgQd#unitytips #unity3d #tntc #indiedev #gamedev pic.twitter.com/0jBBBYqa0w
Are you looking for a FX Artist and in the SF Bay Area or want to work remote? I'm looking for my next project! https://t.co/zjB8TxhjPM #vfx #realtimevfx #gamedev pic.twitter.com/gVKrKgybBw
— Ryan Dziurgot (@rydziur) August 5, 2019
Night rider 🚓 pic.twitter.com/ZhsupM7T8i
— Joe Detectivu Russ (@Mografi_Joe) August 7, 2019
i'll never stop indulging in the SDF fake subsurface scattering look https://t.co/zmSVU9C2Ch pic.twitter.com/9Bnid9Tdy1
— ▒▓▓▓░ Mäkinen (@nnnnoby) August 6, 2019
I've been trying more stuff for the teleporters, to make then easier to understand. Now you have a link between them and the direction (pulse line). I got rid of the previous circle effect, it's now a square, and put some transition effect. #unity3d #madewithunity pic.twitter.com/LhTtLAZkip
— The C.reator (@cayou66) August 7, 2019
Procedural content with polygons is painful, but with voxels… not so much. Wrote a script to generate buildings of different sizes including roof supporting structures. Also new explosion and fire effect using the simulated smoke. pic.twitter.com/28TCX3lfyY
— Dennis Gustafsson (@tuxedolabs) August 7, 2019
Trying out some VR UI stuff for @realities_io pic.twitter.com/y6NqxD2US4
— Shahriar Shahrabi (@IRCSS) August 7, 2019
Tiny island generator I wrote for fun #Gamedev pic.twitter.com/09ZshprJhU
— Trix (@Trixelized) August 6, 2019
So cool to see new bits of art make their way into the build. We now have NPC's! pic.twitter.com/MTp0ZEgwow
— 𝐔𝐩𝐬𝐭𝐫𝐞𝐚𝐦 𝐀𝐝 (@ajlangridge) August 7, 2019
Made curls work with planar ribbons in #HairTool #b3d pic.twitter.com/8xIMEBqjvi
— JoseConseco (@JoseConseco3) August 7, 2019
Playing with camera feedback – rendering the camera back on top of itself to create a screenspace trail or distortion with a bit of mapping noise. Lots of cool trippy uses for this effect. pic.twitter.com/8Ce1l2qs0I
— Edward del Villar (@Ed_dV) August 7, 2019
Vintage Synthesizer Material – 100% Substance Designer
— emrecan (@EmrecanCubukcu) August 7, 2019
FREE on ArtStation Marketplace!https://t.co/FdboTi7CLl via @artstationhq#MadeWithSubstance #Breakdown #synthesizer #vintage #material #texture #vfx #gameart #3dart #pbr #free #minimoog @Substance3D @EightyLevel pic.twitter.com/VW2L5nU6gX
fresh outta the oven yo pic.twitter.com/IkfUyltDxh
— PearForceOne (@PearForceOne) August 8, 2019
been working on converting this tutorial https://t.co/kWDisn9IVF into a Unity shader. that is not bad for a bunch of red dots! I'll writeup my translation at some point in the next few days pic.twitter.com/mOrqmD2xzx
— Manuela Malasaña (@ManuelaXibanya) August 8, 2019
Iridescent shader test ✨ As someone who's used to writing shaders, using @unity3d 's shadergraph still feels a kinda wierd. But we're getting there. pic.twitter.com/vq76WGe0va
— eliza sj (@iamelizasj) August 8, 2019
Polishing up old gec stuff for a tutorial on the basics of procedural animation. This one's fully procedural with no keyframes at all!#madewithunity #gamedev #unity3d pic.twitter.com/gXC9E5KVe2
— WeaverDev (@Weaver_Dev) August 8, 2019
An old and short prototype. I really liked the idea of a #BlobCat curling game. Maybe I'll come back to that at some point!#madewithunity pic.twitter.com/rr0hiJUz99
— BySamb (@by_samb) August 8, 2019
Doing the final touches on my terrain stamping tool. Works across multiple terrains now, and splines practically worked out of the box, which is an EPIC win! #gamedev #unity3d #indiedev pic.twitter.com/kYVJ1rsgOz
— Staggart Creations 🌿 (@_staggart_) August 8, 2019
I am going to release this brutal project in the next weeks on itch. Take it as a gift. Stilling your hunger during the time you wait for #NeonEntropy <3 pic.twitter.com/zwWZmvXjjT
— Moshe Linke (@moshelinke) August 8, 2019
UNSIGHTED is an action RPG, with deep combat, lots of exploration, platforming, pixel-art graphics and co-op gameplay!
— Tiani Pixel (@TianiPixel) August 8, 2019
Have you wishlisted it on Steam yet?https://t.co/xAWZmKOc5B
Help to spread the word!#indiegame #vacaroxa #pixelart #gamedev #gaming #unity #madewithunity pic.twitter.com/YW21ClEP8N
Thanks for the feedback on the water. It now does reflection and refraction based on pixels. Waterfalls exist now too. 💧🌊#indiedevhour #indiedev #gamedev #madewithunity #JourneyThroughReality pic.twitter.com/WGBlYj0JT6
— FalseBracket (@FalseBracket) August 7, 2019
Blender seashack
— DeFacto (@vishnu_r_n) August 8, 2019
Excellent tutorial by Grant Abbit:https://t.co/jbWpeJHWja#lowpoly #blender #b3d pic.twitter.com/ShfDq9UcGZ