Technically Art Technically Art: Issue 29 (09.08.2019) By Harry Alisavakis on Thursday, August 8, 2019 Finished my Character Generator 😌So now I have unlimited fully rigged new runners with face blend shapes and LODs. And they are ready to runIt's pure magic that possible with Houdini only#PopulusRun #houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity pic.twitter.com/OsmTIuqrOC— Alexey Kalinin (@_alexeykalinin) August 2, 2019 For the #VFXFriday I've made some cool "rewards" effectsStills a WIP, but I'm really in love with some of the frames here (I made the complete animation and the VFX)Hope you like it!#RealtimeVFX #MadeWithUnity pic.twitter.com/6wci2zWKIt— Rafles (@SrRafles) August 2, 2019 I was testing some weird liquids! #vfx #VFXFriday #gamedev #gameart #MadeWithUnity #amplifyshader #shaders pic.twitter.com/iF8z2oZ4wy— Raff Ribeiro (@raffribeiro) August 2, 2019 Strawberry Summers🍓🍓🐢I made today's #meditationgame. With incredible music by @soundletters. It's dedicated to the summers I spent with my grandfather as a kid. Inspired by @FlorianVltmn's beautiful Lieve Oma. pic.twitter.com/WYQueQsBCy— Eli Cauley 🍊 (@small_signs) August 2, 2019 It's been awhile, but I promise you this installment of Shaders For People Who Don't Know How To Shader is worth the wait! Part 14: CGIncludes and Outlines, our first foray into vertex stuff, is live and available to all! https://t.co/xuQ1Z3Dev3— Manuela Malasaña (@ManuelaXibanya) August 2, 2019 Unity Tile Mesh Paint is an editor tool which lets you paint 2D images on 3D meshes like Minecraft or Fez. https://t.co/yZCP0QgLSf#screenshotsaturday #gamedev #madewithunity #unitytips #indiegame #FEZ #Minecraft pic.twitter.com/tNsgP4wYAP— Anton (@AntonPantev) July 28, 2019 More work on my waterfall shader on #VFXFriday – makes me want to go swimming! 😀 #amplifyshader #vfx #shaders #madewithunity #gamedev #indiedev #indiegames #indiegamedev pic.twitter.com/4CAxOqyeG9— Jessica Sparrowhawk (@pixlweaver) August 2, 2019 Switch them parts! #gamedev #indiedev #games #unity #madewithunity pic.twitter.com/aCkhImPuS7— Jakob Wahlberg (@Jakob_Wahlberg) August 1, 2019 Experimenting with LCD screen effect in Eevee.🤔I try to add some text to the timelapse, it's not very informative, just testing some video making idea😂#b3d #eevee #procedural #VFX #timelapse pic.twitter.com/1FqrDFNs13— Hans Chiu (@chiu_hans) August 3, 2019 This one is coming along….#gameart #lowpoly #characterdesign pic.twitter.com/FWoGrvQXwu— Nick Gunn (@Gunn3D) August 3, 2019 It's the weekend, so it must be time for me to try https://t.co/tOnx0W4jTK by @Peter_shirley (though using cuda instead of C++ so that videos render a little faster) pic.twitter.com/wGmROq5lI3— Andrew Baldwin (@baldand) August 2, 2019 Hello! I’ve been away for a while but I’m trying to get back into it! 💚 pic.twitter.com/X7zIHRgxeX— Vincenzo Spina (@spina_vince) August 3, 2019 Another part of my Shader library. I use this Triplanar mapping function very frequently for shader prototyping. https://t.co/QOQEThEKhF #shaders #unitytips pic.twitter.com/H75zL65a68— Shahriar Shahrabi (@IRCSS) August 4, 2019 New confetti rainbow explosion with extra shiny materials! Bloom helps with that extra little shine 🙂 #unity3d #gamedev #indiedev #assetstore #madewithunity #screenshotsaturday pic.twitter.com/kbwg4VjOPM— Archanor (@Archanor) August 4, 2019 ONE HAND SAMURAI #GMTKJam submissionOne hit to kill. One minute to live. One bad guy to slay. One button to press.https://t.co/ZjppSVmxrs#gamedev #indiedev pic.twitter.com/OPREZs1nXv— Alex Vinogradov (@yarpoplar) August 4, 2019 I just posted my final submission for the #artstationchallenge !! Had a lot of fun doing it ^^ #ArtStationHQ #artstation #gameart #3dart #videogames https://t.co/4sJDjMnYZrhttps://t.co/lTTre98aXc pic.twitter.com/bHXEYDjQz6— Fanny Vergne (@Fafaxounette) August 5, 2019 I have compiled a better set of resources for the low poly hair I used with my Japanese Macaque render. It's a little pack of 3 #FiberMesh settings for #ZBrush 2019 with matching 1024 maps (normal, depth, AO and color). https://t.co/mVvRm7Rbnp pic.twitter.com/DgNvaCqpeb— Pablo Munoz Gomez (@pablander) August 5, 2019 Final submission for the Artstation Challenge.https://t.co/ykljvFXw7c#gameart #3dart #artstation #polycount #Houdini #SubstanceDesigner pic.twitter.com/JtPGFToWAq— Simon (@Simon_Houdini) August 5, 2019 A visual explanation of the dot productClipped from yesterday's shader stream – full video will likely be available on YouTube tomorrow~ pic.twitter.com/SYxCgauJRw— Freya Holmér (@FreyaHolmer) August 5, 2019 Representing height is one of the harder parts when making the levels of UNSIGHTEDTo help me with this, I've created this custom editor tool that automatically places shadows on platforms, according to their height and proximity to other platforms#madewithunity #gamedev pic.twitter.com/Uzeo3V9FL5— Tiani Pixel (@TianiPixel) August 1, 2019 I took part in the #GMTKJam with @tomdns_ ,here is Lazarus, a survival game where you play as severed arm that protects its body ! 🗡️💪https://t.co/uWKovoj2HW#madewithunity #gamedev pic.twitter.com/33akJ4tBHN— Constantin Liétard (@screenshakes) August 4, 2019 Read-React Combat.A combat system focused on skill and mastery, designed for 2D, inspired by Punch-Out!!#skill #mastery #gamedev #screenshotsaturday #madewithunity pic.twitter.com/hEGlJkqFBf— Stephen Danton (@2TonStudios) August 2, 2019 Another example of #volumetric approach.Tried to reproduce an animation made by @Olmirad, but its quite hard to make it #realtime #procedural without particles.https://t.co/sZhaZK73lsMade in @KodeLife, hosted on @Shadertoy.#glsl #shader #VFX #generative #gif pic.twitter.com/64NpOJInAR— skaplun (@sskaplun) August 5, 2019 Made this in Blender following a great boat tutorial by @derrkdotcomAbsolutely no idea why I put a frog in it 🤪#b3d #Blender3d #Animation pic.twitter.com/ChJRrDwlej— Alan Martin (@AlanMartin75) August 4, 2019 That's a -good!- startExplosion effect with 500 fragments, rendered in one drawcall 🤟Thanks for the inspiration @klemen_lozar Now, gonna test the little wave at the beginning to complete the effect and tweak some curves.#webgl #threejs #VFX #realtimeVFX #gamedev pic.twitter.com/78ezaXRu6D— William Mapan (@williamapan) November 7, 2018 Freezing things!Pulling the grid texture to its original position with parallax while pushing the ice out with vertex offset to get some depth effect. Blur is just mip#madewithunity #shaders #gamedev pic.twitter.com/WiMhcSuBnp— Thomaz Nardelli (@zazamorga) August 4, 2019 Finished my entry for the artstation challenge "The Legend Of King Arthur"!Images, gifs, and even video at https://t.co/DPFayIX6cX !#TheLegendOfKingArthur #3DArt #gameart #substancepainter #marmosettoolbag #Zbrush pic.twitter.com/CqJOR6yQ4w— Gravity Bwlast (@GravityBwlast) August 5, 2019 Some more wobbly robots! pic.twitter.com/ZiFCmXb9Do— wilhelm nylund (@wilnyl) August 5, 2019 Voxel tribute to one of the greatest game around: GRIS, by @nomadastudiobcn , and to the outstanding work of @ConradRoset. All assets made with @VoxelMax and rendered with #OctaneRender. #voxel #voxelart #voxelmax High resolution pictures here: https://t.co/w8Le1g8S4M pic.twitter.com/X0SKHOqRDT— Christophe Tritz (@TritzChristophe) August 5, 2019 Tiny Bow and Arrow Roguelike made on stream today. The time dilation while you are aiming mid-air is soo satisfying 😀 #gamedev #indiedev #1bit #madewithunity pic.twitter.com/v3ayEHz800— Hannes Rahm (@kebabskal) August 5, 2019 WIP @StudioMutiny | Testing out more VFX edits for the big guy!#gamedev #UnrealEngine #UE4 #realtimeVFX pic.twitter.com/jtNuznTuv6— Sean-Kee Murmann (@SeanKeeMurmann) August 5, 2019 My finished King Arthur entry. Was a ton of FUN! #artstationchallenge #gameart @marmosetco @ArtStationHQ https://t.co/TvIPkyJHT1 pic.twitter.com/cna6LvHgBk— Anthony Trujillo(At3dart) (@dummyyou) August 5, 2019 Finally found a bit of time to push this. The latest stage of my grass stuff is now on git. #shader #gamedev #unity3d Git: https://t.co/6HP1tLQRqRMedium: https://t.co/8UI7iDSEvM pic.twitter.com/rVDPtpXqAQ— Shahriar Shahrabi (@IRCSS) August 5, 2019 ⛵️ pic.twitter.com/UUSiwKHDL2— colorfiction (@colorfiction) August 5, 2019 🍃 Stones of Solace 🍃✨✨August 20th✨✨🌸Free via Steam+itch🌸https://t.co/LjqNmV5ULX pic.twitter.com/hNDQL7GwQK— Ice Water Games (@IceWaterGames) August 5, 2019 Unity tip! if you hit your maximum number of Unity shader keywords, instead of changing your wicked ways, you can just switch to using local keywords — up to 64 per shader! Look man, I don't have a problem, I can quit whenever I want pic.twitter.com/e9LHpp2qYI— Manuela Malasaña (@ManuelaXibanya) August 6, 2019 I made this portal for a special project 🙂#VFX #unity3d #Realtimevfx #indiedev pic.twitter.com/kaxSqh8P0W— Juane Gray (@JuaneGray) August 6, 2019 Here's a variant of the triangle grid effect I made a few days ago with #VisualEffectGraph in #Unity. This one uses also a vector field for deformation. I just wanted to try a bit more lower density grid for a more retro look. #madewithunity #gamedev #RealtimeVFX #VFX pic.twitter.com/gBlxFngYQD— Olli Sorjonen (@Olmirad) August 6, 2019 raiding the bandit's keep #archvale #gamedev #gamemaker pic.twitter.com/dgyCa5iBtA— Jamie Bateman (@_idoz) August 6, 2019 Our new playable demo is almost ready and we are excited to get valuable feedback from fellow industry professionals.Would you like to see a gif of this sequence? The more RT we get, the more chances we post it before @gamescom! #indiedev #gamedev #UE4 #PS4 #NintendoSwitch pic.twitter.com/l4hRaVnhbB— Herobeat Studios 🔜 Gamescom (@HerobeatStudios) August 6, 2019 This is just wow 🤫/// #indiedev #gamedev #gamedevelopment /// #MadeWithUnreal pic.twitter.com/IKNzF54ojS— SAYRI (@sayriadventure) August 6, 2019 Level Editor Work In Progress:Grid Snapping and Grid Size Modifier#indiedevhour #indiedev #gamedev #madewithunity pic.twitter.com/QNdzD81QOe— Squirrel Bytes (@Squirrel_Bytes) August 6, 2019 I had been annoyed at how unlit shading in deferred (like for my characters' outlines) required complex gbuffer manipulation, and that didn't even work all the time. Turns out there IS a simple way to do it, it's just not documented anywhere. would have been nice to know sooner! pic.twitter.com/8V1G3rLTvy— Manuela Malasaña (@ManuelaXibanya) August 7, 2019 Kickstarter + free Demo are now LIVE:https://t.co/KFOqa2i9HGReady to start dreaming?Share and help us spread the word!#kickstarter #gamedev #indiedev #gaming pic.twitter.com/cgfOYrNrnX— Dreamscaper (@DreamscaperGame) August 6, 2019 WIP battery sentry, animations controlled via constraints/drivers in #b3d. Made with #boxcutter pic.twitter.com/ZJZ7v03vlT— Adam Milton (@Miltron_3000) August 4, 2019 Hey everyone, we’ve taken some time to compile our thoughts on what’s been going on the last few days. You can read them here: https://t.co/vmjOCybOfW [broad content warning] pic.twitter.com/OtQneNJUhx— Ooblets (@ooblets) August 6, 2019 Finally getting around to building my own render pipeline in unity for my stylized art style. Wish me luck, i'm going to need it X3 pic.twitter.com/jzk3MyWX49— Cynicat (@CynicatPro) August 7, 2019 Come inside, take a look around. Nothing bad will happen…honest 💀#Röki #gamedev #indiedev #madewithunity pic.twitter.com/CaP1uWGZyb— Polygon Treehouse ➡️ Gamescom (@PolyTreehouse) August 6, 2019 messing around with the depth buffera quad, no parallax, no raymarch… it just works! kinda obvious but kinda amazing at the same time#madewithunity #shaders pic.twitter.com/EfM7FkF5Zx— Thomaz Nardelli (@zazamorga) August 7, 2019 Another #unity particle system thing, continued with electricity theme⚡️ and created this #lowpoly style sci-fi grenade. Also tried Unity built-in distortion #gameart #gamedev #madewithunity #realtimeVFX pic.twitter.com/mDVZefVURX— eses (@_samis33) August 6, 2019 It's a good idea use collision magnitude to spawn and controll particles.Check here for more tips/tutorials: https://t.co/GdayRyQgQd#unitytips #unity3d #tntc #indiedev #gamedev pic.twitter.com/0jBBBYqa0w— ToughNutToCrack (@tntcproject) August 6, 2019 Are you looking for a FX Artist and in the SF Bay Area or want to work remote? I'm looking for my next project! https://t.co/zjB8TxhjPM #vfx #realtimevfx #gamedev pic.twitter.com/gVKrKgybBw— Ryan Dziurgot (@rydziur) August 5, 2019 Night rider 🚓 pic.twitter.com/ZhsupM7T8i— Joe Detectivu Russ (@Mografi_Joe) August 7, 2019 i'll never stop indulging in the SDF fake subsurface scattering look https://t.co/zmSVU9C2Ch pic.twitter.com/9Bnid9Tdy1— ▒▓▓▓░ Mäkinen (@nnnnoby) August 6, 2019 I've been trying more stuff for the teleporters, to make then easier to understand. Now you have a link between them and the direction (pulse line). I got rid of the previous circle effect, it's now a square, and put some transition effect. #unity3d #madewithunity pic.twitter.com/LhTtLAZkip— The C.reator (@cayou66) August 7, 2019 Procedural content with polygons is painful, but with voxels… not so much. Wrote a script to generate buildings of different sizes including roof supporting structures. Also new explosion and fire effect using the simulated smoke. pic.twitter.com/28TCX3lfyY— Dennis Gustafsson (@tuxedolabs) August 7, 2019 Trying out some VR UI stuff for @realities_io pic.twitter.com/y6NqxD2US4— Shahriar Shahrabi (@IRCSS) August 7, 2019 Tiny island generator I wrote for fun #Gamedev pic.twitter.com/09ZshprJhU— Trix (@Trixelized) August 6, 2019 So cool to see new bits of art make their way into the build. We now have NPC's! pic.twitter.com/MTp0ZEgwow— 𝐔𝐩𝐬𝐭𝐫𝐞𝐚𝐦 𝐀𝐝 (@ajlangridge) August 7, 2019 Made curls work with planar ribbons in #HairTool #b3d pic.twitter.com/8xIMEBqjvi— JoseConseco (@JoseConseco3) August 7, 2019 Playing with camera feedback – rendering the camera back on top of itself to create a screenspace trail or distortion with a bit of mapping noise. Lots of cool trippy uses for this effect. pic.twitter.com/8Ce1l2qs0I— Edward del Villar (@Ed_dV) August 7, 2019 Vintage Synthesizer Material – 100% Substance DesignerFREE on ArtStation Marketplace!https://t.co/FdboTi7CLl via @artstationhq#MadeWithSubstance #Breakdown #synthesizer #vintage #material #texture #vfx #gameart #3dart #pbr #free #minimoog @Substance3D @EightyLevel pic.twitter.com/VW2L5nU6gX— emrecan (@EmrecanCubukcu) August 7, 2019 fresh outta the oven yo pic.twitter.com/IkfUyltDxh— PearForceOne (@PearForceOne) August 8, 2019 been working on converting this tutorial https://t.co/kWDisn9IVF into a Unity shader. that is not bad for a bunch of red dots! I'll writeup my translation at some point in the next few days pic.twitter.com/mOrqmD2xzx— Manuela Malasaña (@ManuelaXibanya) August 8, 2019 Iridescent shader test ✨ As someone who's used to writing shaders, using @unity3d 's shadergraph still feels a kinda wierd. But we're getting there. pic.twitter.com/vq76WGe0va— eliza sj (@iamelizasj) August 8, 2019 Polishing up old gec stuff for a tutorial on the basics of procedural animation. This one's fully procedural with no keyframes at all!#madewithunity #gamedev #unity3d pic.twitter.com/gXC9E5KVe2— WeaverDev (@Weaver_Dev) August 8, 2019 An old and short prototype. I really liked the idea of a #BlobCat curling game. Maybe I'll come back to that at some point!#madewithunity pic.twitter.com/rr0hiJUz99— BySamb (@by_samb) August 8, 2019 Doing the final touches on my terrain stamping tool. Works across multiple terrains now, and splines practically worked out of the box, which is an EPIC win! #gamedev #unity3d #indiedev pic.twitter.com/kYVJ1rsgOz— Staggart Creations 🌿 (@_staggart_) August 8, 2019 I am going to release this brutal project in the next weeks on itch. Take it as a gift. Stilling your hunger during the time you wait for #NeonEntropy <3 pic.twitter.com/zwWZmvXjjT— Moshe Linke (@moshelinke) August 8, 2019 UNSIGHTED is an action RPG, with deep combat, lots of exploration, platforming, pixel-art graphics and co-op gameplay!Have you wishlisted it on Steam yet?https://t.co/xAWZmKOc5BHelp to spread the word!#indiegame #vacaroxa #pixelart #gamedev #gaming #unity #madewithunity pic.twitter.com/YW21ClEP8N— Tiani Pixel (@TianiPixel) August 8, 2019 Thanks for the feedback on the water. It now does reflection and refraction based on pixels. Waterfalls exist now too. 💧🌊#indiedevhour #indiedev #gamedev #madewithunity #JourneyThroughReality pic.twitter.com/WGBlYj0JT6— FalseBracket (@FalseBracket) August 7, 2019 Blender seashackExcellent tutorial by Grant Abbit:https://t.co/jbWpeJHWja#lowpoly #blender #b3d pic.twitter.com/ShfDq9UcGZ— DeFacto (@vishnu_r_n) August 8, 2019 game design game development game jam gameart gamedev graphics graphics programming madewithunity madewithunreal procedural programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)