Technically Art Technically Art: Issue 3 (01.02.2019) By Harry Alisavakis on Friday, February 1, 2019 Our new game, Nano Golf : Hole in One, is out now! #gamedev #gamemakerAppStore : https://t.co/OB6UXtcnrk GooglePlay: https://t.co/yn3BhKWbtg pic.twitter.com/YJLUJe22Wr— Ajmal (@AjmalRizni) January 23, 2019 lil sideproject i started for fun, not much going on yet (: pic.twitter.com/ziw8JCKwM2— VINE (@VINE2D) January 24, 2019 exploration continues for @seedmmo pic.twitter.com/j1hSVN3Pof— Eran Hilleli (@eranhill) January 24, 2019 I made a tutorial on how to make Interactive Water using particles, shaders, and RenderTexture! #gamedev #madewithunityRead it here >> https://t.co/zYNw06Dr04 pic.twitter.com/ew3c5CUe1b— Joyce[MinionsArt] (@minionsart) January 25, 2019 Some of the work I did for World of Warcraft's 8.1 raid, Battle of Dazar'alor. I was responsible for creating Jaina's Visual Effects. Huge thanks to everyone on the team that made this fight possible!HD gifs are on my artstation!https://t.co/ccFl7iHBva#VFX #wow #Warcraft pic.twitter.com/wZoTSly0eU— LuisAguasVFX (@_Luisaguas) January 25, 2019 I use metaballs a lot for the game visuals in #Ordia, I also integrated them with Unity’s UI system to build panels, layouts and animations. #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/JyYN2ijX8z— Luke Holland (@luke161) January 26, 2019 Devised a way to use animation curves in a shader, by storing them as gradients in a texture. Super lightweight method to save hundreds of curves in a LUT. #unity3d #gamedev #indiedevMade the repository with an example public here: https://t.co/y8WEjJi0It pic.twitter.com/zMPhtLkFHD— Staggart Creations (@_staggart_) January 26, 2019 tfw you accidentally make Mirror's Edge in Unity.#madewithunity #gamedev #indiedev #indiegame pic.twitter.com/xzorrv68gt— Dan (@daaandev) January 26, 2019 Hello guys. For this #screenshotsaturday we developed a set of characters for our game. In the magical world of Hoa, even rocks are alive and have personalities 😃🤨😠😱#indiedev #gamedev #screenshotsaturday @madewithunity @octocurio pic.twitter.com/DI59db0N59— Hoathegame (@hoathegame) January 26, 2019 Combat registration office.#screenshotsaturday #gamedev #pixelart #ドット絵 #indiedev #madewithunity pic.twitter.com/vAsIblaA2A— Trootopia (@trootopia) January 25, 2019 Pine's🌲 very own combat editor is almost done! It allows for module-based tweaking of all combat moves. Frame by frame we can check hitboxes, translations and speeds!💥 From the devblog📔: https://t.co/bAbHhsvC3B #gamedev #madewithunity #indiedev pic.twitter.com/lKzvYM5iJE— Twirlbound🌲 (@Twirlbound) January 25, 2019 I made a little free tool to help with creating paths in #unity3dhttps://t.co/W1VqsQYLLahttps://t.co/cG0aNjJmgX#indiedev #gamedev pic.twitter.com/h31jPBibqp— Sebastian Lague (@SebastianLague) January 26, 2019 #gamedev #ue4 #indiegame #indiedev #gameart pic.twitter.com/50tc5amHx9— Inasa🍃 (@Inasa_Fujio) January 27, 2019 026#madewithunity #unity3d #realtime pic.twitter.com/U4ERQ4ZdkO— Andy Duboc (@andyduboc) January 26, 2019 If you sample your own shadowmaps in Unity, you can for example do outlines for the shadows. (shader code in pastebin) #unitytips #shaders #artstyle https://t.co/6jF4IKtFXB pic.twitter.com/l4X4sbGRBv— Shahriar Shahrabi (@IRCSS) January 5, 2019 And we're gonna let it burn burn burn burn 🔥🔥https://t.co/0zD3tMAtNy #gamedev #Unitytips pic.twitter.com/KPIa9xLwI0— Brackeys (@BrackeysTweet) January 27, 2019 KABOOM! in 180 lines of bare C++ https://t.co/CiPHzPTsGZ pic.twitter.com/1X37OPYRFA— algoritmic (@algoritmic) January 27, 2019 Flat earth confirmed!That's a quad with a baked spherical UV and UV offsets using the view direction. I followed 2 tutorials for that:https://t.co/dTn6ygCHu3https://t.co/BdVngmxmhrMake good use of that!#VFX #Gamedev #Shaders #MadewithUnity #Unity pic.twitter.com/AKPaQQS9hL— Gregory Oliveira (@godsgreg) January 28, 2019 Test 386 Tentacle #madewithunity #unity3d #generative #creativecoding #procedural #realtime pic.twitter.com/eL7UNZIfUg— Wenzy (@ziyangwen) January 28, 2019 having some fun with post processing effects……..i've been wanting to try and replicate the depth of field with chromatic aberration effect from spideyverse ever since i saw it, #madewithunity pic.twitter.com/V9NT4zeilv— rob @ i ✨💖✨ my girlfriend (@bobacupcake) January 28, 2019 I generated the petals using Bezier patches, it let me control the shape and give it an organic feeling.#madewithunity #unity3d #realtime pic.twitter.com/McBskQoROU— Andy Duboc (@andyduboc) January 29, 2019 Terminal Glitch is a personal project i have been working for the past month. Very excited to finally share it!—#gamedev #indiedev #leveldesign #madewithunity #gameart #unity3d pic.twitter.com/i7WrbPG0rr— Sukhraj Johal (@sukhrajjohall) January 29, 2019 Sometimes simple things are surprisingly effective! #UE4 #vfx pic.twitter.com/sgRHLx2WRy— Ana S. 🔜 GDC (@vfxana) January 24, 2019 I made a couple of #stylized substances during #GlobalGameJam2019.Decided to polish the graphs a bit and publish them on #ArtStationHQ More renders: https://t.co/USaV2YIq5f#gameart #gamedev #polycount #SubstanceDesigner pic.twitter.com/GcGlD8QZt7— Angelo Tsiflas (@cubosaur) January 30, 2019 #VFX #Shaders #Unity #Gamedev #Indiedev pic.twitter.com/nTbFw9gXqf— Guillermo Angel (@ved_adultlink) January 25, 2019 個人作品,請多多關照😃我平時比較肥宅,不太做練習。但是如果有了突如其來的靈感,我就會馬上開動,這種奮筆疾書的感覺讓人很興奮,很快就會完成一個作品,接下來再用兩天時間去加強細節,配上音效,一個新的特效作品就完工了#unity #gameeffect #shader #你是不是飒 #vfx pic.twitter.com/3JWt6Idmp5— 你是不是飒 (@ColerLi) January 21, 2019 HOW I DESIGN GAME MONSTERS: a twitter threador, No More Zombies, a TED Talk Work out:👻 Desired Player Behaviour🦇 Appearance Rule👾 Surprise Structure🐺 Defeat Requirements👽 Alert Rules👹 When to fight / to take flight— mike “GDC” black (@kurtruslfanclub) January 23, 2019 these are colors that never goes out #naemo #gamedev #pixelart #indiegame pic.twitter.com/8vcV8Qe4za— naemo (@desecratedlight) January 30, 2019 I did one more pass on the flowmap shader and managed to squeeze out some more detail. I've now got these somewhat reasonable rapids and some shorelines on shallow beaches.I could tweak this endlessly, but I guess it's mostly finished. Time to move on.#gamedev #indiegamedev pic.twitter.com/Uo0qwyj81c— BioGrid (@BioGridGame) January 30, 2019 Here is a small trick on how to make grass look more dense. Thanks for the great feedback on a bubbles shader, glad you've liked it!#madewithunity #unitytips #gamedev pic.twitter.com/zCLQQ41veg— The Serpent Rogue (@TheSerpentRogue) January 30, 2019 Heya friends! Did you know that @Unity3D now has full inspector support for package manifests? you can edit local packages inside the editor, everything has drop-downs and tooltips- its waaaay easier than doing it manually! this should ship with 2019.1 💖 #UnityTips pic.twitter.com/7ttB5PZNHx— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) January 28, 2019 here's a glimpse of #été's gameplay in case you missed yesterday's reveal at #DemoNight2019 🌳 #gamedev #madewithunity pic.twitter.com/pLUpDEWLYL— été (@ete_dev) January 30, 2019 Another animated illustration made in @unity3d. I‘m really having fun with these! All shapes, gradients and animations done in Unity. #madewithunity pic.twitter.com/6KJJjBtBjK— Friedemann (@Friedemann_A) January 31, 2019 Finally did proper area lights with volumetric fog. Those kind of lights are really hard to do with traditional rasterization, but not with raytracing! pic.twitter.com/igojXUwXTY— Dennis Gustafsson (@tuxedolabs) January 31, 2019 031.Yessss! 31 day shader challenge done! I’d like to thank @andyduboc for doing this with me, @Gaxil for being a boss, and @patriciogv for starting me down this silly path 🙂#daily #glsl #shader #gamedev pic.twitter.com/jVxVojo9up— William Stallwood (@willstall) January 31, 2019 Entrance to the quarry#indiegame #madewithunity #gamedev #gameart pic.twitter.com/jmBW0ubH7g— Crosshatch Game (@rustforms) January 31, 2019 Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)