Our new game, Nano Golf : Hole in One, is out now! #gamedev #gamemaker
— Ajmal (@AjmalRizni) January 23, 2019
AppStore : https://t.co/OB6UXtcnrk
GooglePlay: https://t.co/yn3BhKWbtg pic.twitter.com/YJLUJe22Wr
lil sideproject i started for fun, not much going on yet (: pic.twitter.com/ziw8JCKwM2
— VINE (@VINE2D) January 24, 2019
exploration continues for @seedmmo pic.twitter.com/j1hSVN3Pof
— Eran Hilleli (@eranhill) January 24, 2019
I made a tutorial on how to make Interactive Water using particles, shaders, and RenderTexture! #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) January 25, 2019
Read it here >> https://t.co/zYNw06Dr04 pic.twitter.com/ew3c5CUe1b
Some of the work I did for World of Warcraft's 8.1 raid, Battle of Dazar'alor. I was responsible for creating Jaina's Visual Effects. Huge thanks to everyone on the team that made this fight possible!
— LuisAguasVFX (@_Luisaguas) January 25, 2019
HD gifs are on my artstation!https://t.co/ccFl7iHBva#VFX #wow #Warcraft pic.twitter.com/wZoTSly0eU
I use metaballs a lot for the game visuals in #Ordia, I also integrated them with Unity’s UI system to build panels, layouts and animations. #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/JyYN2ijX8z
— Luke Holland (@luke161) January 26, 2019
Devised a way to use animation curves in a shader, by storing them as gradients in a texture. Super lightweight method to save hundreds of curves in a LUT. #unity3d #gamedev #indiedev
— Staggart Creations (@_staggart_) January 26, 2019
Made the repository with an example public here: https://t.co/y8WEjJi0It pic.twitter.com/zMPhtLkFHD
tfw you accidentally make Mirror's Edge in Unity.#madewithunity #gamedev #indiedev #indiegame pic.twitter.com/xzorrv68gt
— Dan (@daaandev) January 26, 2019
Hello guys. For this #screenshotsaturday we developed a set of characters for our game. In the magical world of Hoa, even rocks are alive and have personalities 😃🤨😠😱#indiedev #gamedev #screenshotsaturday @madewithunity @octocurio pic.twitter.com/DI59db0N59
— Hoathegame (@hoathegame) January 26, 2019
Combat registration office.#screenshotsaturday #gamedev #pixelart #ドット絵 #indiedev #madewithunity pic.twitter.com/vAsIblaA2A
— Trootopia (@trootopia) January 25, 2019
Pine's🌲 very own combat editor is almost done! It allows for module-based tweaking of all combat moves. Frame by frame we can check hitboxes, translations and speeds!💥 From the devblog📔: https://t.co/bAbHhsvC3B #gamedev #madewithunity #indiedev pic.twitter.com/lKzvYM5iJE
— Twirlbound🌲 (@Twirlbound) January 25, 2019
I made a little free tool to help with creating paths in #unity3dhttps://t.co/W1VqsQYLLahttps://t.co/cG0aNjJmgX#indiedev #gamedev pic.twitter.com/h31jPBibqp
— Sebastian Lague (@SebastianLague) January 26, 2019
#gamedev #ue4 #indiegame #indiedev #gameart pic.twitter.com/50tc5amHx9
— Inasa🍃 (@Inasa_Fujio) January 27, 2019
026#madewithunity #unity3d #realtime pic.twitter.com/U4ERQ4ZdkO
— Andy Duboc (@andyduboc) January 26, 2019
If you sample your own shadowmaps in Unity, you can for example do outlines for the shadows. (shader code in pastebin) #unitytips #shaders #artstyle https://t.co/6jF4IKtFXB pic.twitter.com/l4X4sbGRBv
— Shahriar Shahrabi (@IRCSS) January 5, 2019
And we're gonna let it burn burn burn burn 🔥🔥https://t.co/0zD3tMAtNy #gamedev #Unitytips pic.twitter.com/KPIa9xLwI0
— Brackeys (@BrackeysTweet) January 27, 2019
KABOOM! in 180 lines of bare C++ https://t.co/CiPHzPTsGZ pic.twitter.com/1X37OPYRFA
— algoritmic (@algoritmic) January 27, 2019
Flat earth confirmed!
— Gregory Oliveira (@godsgreg) January 28, 2019
That's a quad with a baked spherical UV and UV offsets using the view direction. I followed 2 tutorials for that:https://t.co/dTn6ygCHu3https://t.co/BdVngmxmhr
Make good use of that!#VFX #Gamedev #Shaders #MadewithUnity #Unity pic.twitter.com/AKPaQQS9hL
Test 386 Tentacle #madewithunity #unity3d #generative #creativecoding #procedural #realtime pic.twitter.com/eL7UNZIfUg
— Wenzy (@ziyangwen) January 28, 2019
having some fun with post processing effects……..i've been wanting to try and replicate the depth of field with chromatic aberration effect from spideyverse ever since i saw it, #madewithunity pic.twitter.com/V9NT4zeilv
— rob @ i ✨💖✨ my girlfriend (@bobacupcake) January 28, 2019
I generated the petals using Bezier patches, it let me control the shape and give it an organic feeling.#madewithunity #unity3d #realtime pic.twitter.com/McBskQoROU
— Andy Duboc (@andyduboc) January 29, 2019
Terminal Glitch is a personal project i have been working for the past month. Very excited to finally share it!
— Sukhraj Johal (@sukhrajjohall) January 29, 2019
—#gamedev #indiedev #leveldesign #madewithunity #gameart #unity3d pic.twitter.com/i7WrbPG0rr
Sometimes simple things are surprisingly effective! #UE4 #vfx pic.twitter.com/sgRHLx2WRy
— Ana S. 🔜 GDC (@vfxana) January 24, 2019
I made a couple of #stylized substances during #GlobalGameJam2019.
— Angelo Tsiflas (@cubosaur) January 30, 2019
Decided to polish the graphs a bit and publish them on #ArtStationHQ
More renders: https://t.co/USaV2YIq5f#gameart #gamedev #polycount #SubstanceDesigner pic.twitter.com/GcGlD8QZt7
#VFX #Shaders #Unity #Gamedev #Indiedev pic.twitter.com/nTbFw9gXqf
— Guillermo Angel (@ved_adultlink) January 25, 2019
個人作品,請多多關照😃
— 你是不是飒 (@ColerLi) January 21, 2019
我平時比較肥宅,不太做練習。但是如果有了突如其來的靈感,我就會馬上開動,這種奮筆疾書的感覺讓人很興奮,很快就會完成一個作品,接下來再用兩天時間去加強細節,配上音效,一個新的特效作品就完工了#unity #gameeffect #shader #你是不是飒 #vfx pic.twitter.com/3JWt6Idmp5
HOW I DESIGN GAME MONSTERS: a twitter thread
— mike “GDC” black (@kurtruslfanclub) January 23, 2019
or, No More Zombies, a TED Talk
Work out:
👻 Desired Player Behaviour
🦇 Appearance Rule
👾 Surprise Structure
🐺 Defeat Requirements
👽 Alert Rules
👹 When to fight / to take flight
these are colors that never goes out #naemo #gamedev #pixelart #indiegame pic.twitter.com/8vcV8Qe4za
— naemo (@desecratedlight) January 30, 2019
I did one more pass on the flowmap shader and managed to squeeze out some more detail. I've now got these somewhat reasonable rapids and some shorelines on shallow beaches.
— BioGrid (@BioGridGame) January 30, 2019
I could tweak this endlessly, but I guess it's mostly finished. Time to move on.#gamedev #indiegamedev pic.twitter.com/Uo0qwyj81c
Here is a small trick on how to make grass look more dense.
— The Serpent Rogue (@TheSerpentRogue) January 30, 2019
Thanks for the great feedback on a bubbles shader, glad you've liked it!#madewithunity #unitytips #gamedev pic.twitter.com/zCLQQ41veg
Heya friends! Did you know that @Unity3D now has full inspector support for package manifests? you can edit local packages inside the editor, everything has drop-downs and tooltips- its waaaay easier than doing it manually! this should ship with 2019.1 💖 #UnityTips pic.twitter.com/7ttB5PZNHx
— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) January 28, 2019
here's a glimpse of #été's gameplay in case you missed yesterday's reveal at #DemoNight2019 🌳 #gamedev #madewithunity pic.twitter.com/pLUpDEWLYL
— été (@ete_dev) January 30, 2019
Another animated illustration made in @unity3d. I‘m really having fun with these! All shapes, gradients and animations done in Unity. #madewithunity pic.twitter.com/6KJJjBtBjK
— Friedemann (@Friedemann_A) January 31, 2019
Finally did proper area lights with volumetric fog. Those kind of lights are really hard to do with traditional rasterization, but not with raytracing! pic.twitter.com/igojXUwXTY
— Dennis Gustafsson (@tuxedolabs) January 31, 2019
031.
— William Stallwood (@willstall) January 31, 2019
Yessss! 31 day shader challenge done! I’d like to thank @andyduboc for doing this with me, @Gaxil for being a boss, and @patriciogv for starting me down this silly path 🙂#daily #glsl #shader #gamedev pic.twitter.com/jVxVojo9up
Entrance to the quarry#indiegame #madewithunity #gamedev #gameart pic.twitter.com/jmBW0ubH7g
— Crosshatch Game (@rustforms) January 31, 2019