Technically Art Technically Art: Issue 32 (30.08.2019) By Harry Alisavakis on Friday, August 30, 2019 WFC running at interactive speed on that funky grid. Next up is to make it deterministic pic.twitter.com/OyXLflGet0— Oskar Stålberg (@OskSta) August 23, 2019 #VFXFriday An Ice material i've created, merged 3 different ones i found interesting. Think im pleased with how it turned out :3 #UE4 #gamedev #shader #realtimeVFX pic.twitter.com/BIYxxOOw4A— David Dessantis @artistderai (@Derai01) August 23, 2019 Some more material fun from @Remnant_Game, I got to add some animation to the material for the "goop" in the citadel! A very quick little pass but I think it added a lot of life to this dungeon (: Model by @lewin_jared #ue4 #indiedev #gamedev pic.twitter.com/r8aoLzuOAx— Hailey Williams (@hwilliams_3D) August 23, 2019 pic.twitter.com/RAR6yiZIdh— 千葉章人 (@chiba_akihito) August 23, 2019 I was a bit offput by this giant claw I grew at first but it works pretty well for grabbing onto these ziplines! #madewithunity #indiedev #gamedev pic.twitter.com/B4a0hYMAl4— MONOTHETIC (@MONOTHETIC) August 23, 2019 Portal effect heavily inspired by Doom for this #vfxfriday.#UnrealEngine #gamedev #realtimevfx #vfx #substance #DOOM pic.twitter.com/2RytLNBeNC— Christian Gonzalez (@chris____gs) June 14, 2019 Not as flashy as my regular #VFXFriday posts, but twas a busy (but productive) week, and I decided to relax by making something simpler.Trying out some Fake GodRays without using volumetric.https://t.co/sC8ZlUqT1m#realtimevfx #gamedev #VFX #indedev #madewithunity pic.twitter.com/Tost9vHpUb— TEDD IO (@TEDD_IO) August 23, 2019 Magic Cards! #MadewithUnity #VFXFriday pic.twitter.com/Ju6TYtduxF— StarHwan⭐ (@CK_StarHwan) August 23, 2019 Invested the evening to update our mood in our current proof of concept #ue4 #indiedev. Also did the smoke for #VFXFriday pic.twitter.com/6G1i3KC6IM— Sebastian Krause (@HatiEth) August 23, 2019 Want to have sweet caustics? Here you go:-> Get a caustics texture (bw)-> unpack in shader twice and pan at different speed/size-> blend with min(tex2, tex1) -> Enjoy!(If you're extra fancy, add some rgb split to the tex!)#screenshotsaturday #unity3d #gamedev #indiedev pic.twitter.com/U9yFAE3eKs— FLOG (@kolyaTQ) August 24, 2019 Inspired by @wilnyl and @Weaver_Dev and a love of procedural animation since playing ICO on the PS2, I finally started some procedural animation exploration #madewithunity #gamedev #indiedev #nokeyframes pic.twitter.com/LfT6PISmsE— Nicholas Sloan Reynolds (@NichoReynolds) August 24, 2019 Infradrive 💜Had fun with this one. Made some music to go along with it pic.twitter.com/RSNSqSFU4j— Vincenzo Spina (@spina_vince) August 24, 2019 Koko magician's houseSketchfab: https://t.co/Vg4r7pjZbb#Blender3d #Lowpoly pic.twitter.com/mV8xnRri7n— ✨Evgenia✨ (@eva_premudraya) August 24, 2019 working on somethin ☕🥞🥓🍴 pic.twitter.com/eEY2DIBrK0— chichi (@cheeezu_) August 24, 2019 My first geometry shader! + custom vegetation lighting function. Each clump of grass (4 quads) is represented by a single vertex, so it's insanely fast to generate grass on the fly. pic.twitter.com/Q2DYsP3ye3— Zach Tsiakalis-Brown (@MrZulubo) August 24, 2019 Hello world! Some of my most recent personal projects 😀 pic.twitter.com/2hFDhlsHKz— Mike Marra (@Marranara0228) August 24, 2019 pic.twitter.com/UTyZsSdCXM— jmw (@jmw327) August 24, 2019 Stop resisting! #screenshotsaturday #unity3d #gamedev #indiedev pic.twitter.com/5jAtTjt3Gf— Klemen (@klemen_lozar) August 24, 2019 Test 416 Mandelbort set in compute shader #fractal #unity #madewithunity #realtime #generativeart pic.twitter.com/ryOiOSAm5z— Wenzy (@ziyangwen) August 24, 2019 Thought I'd share more of that fiery ability for #screenshotsaturday! Pretty useful when it comes to hopping over giant deadly drops! 🏔️ 🔥 🦊This is by far not the only use of your power in This Dead Winter. Can't wait to show you what's next!#gamedev #ue4 #indiegame #foxes pic.twitter.com/HVIf9eB7N3— This Dead Winter 🦊 (@ThisDeadWinter) August 24, 2019 Last bit of feature creep, probes account for the color of the lights illuminating them, which could be used for some puzzle mechanics. Doing a short how-to-use write-up now for the source release, I'll go into more detail on creating this from scratch after I've slept. #ue4 pic.twitter.com/sZuEr5DeQQ— Christian Sparks (@hippowombat) August 25, 2019 WIZARD ⚡ FLARE –Strongly considering releasing a free demo in a couple weeks. Discord/mailing list links on the Steam page if you want to make sure you don't miss that!– https://t.co/2ITNlutBlN pic.twitter.com/rGnggStFtJ— Badru (@sonofbadru) August 17, 2019 Introducing Peek: Unity workflow tools you'll never want to live without. 🛠️ Download now: https://t.co/pkvIfUzl0Y #unitytips #gamedev #madewithunity pic.twitter.com/E78D9TrpiH— Ludiq ⭕️ Peek out now! ⭕️ (@ludiq_io) August 16, 2019 Heya friends! 🙋♀️💖 Have you noticed this new* button thats been on your Unity toolbar and wondered what the hell it is? 🛠 WELL ITS ACTUALLY SUPER COOL! ITS CUSTOM EDITOR TOOLS TIME LETS LEARN ✨ALL✨ABOUT THEM!!(*well, new since 2019.1) pic.twitter.com/pNHRMXTd4u— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) August 25, 2019 This morning, I made an old #VHS style post processing surprisingly quick. A few more tweaks and it should be what I want. #UE4 #Retro #gamedev #IndieGameDev pic.twitter.com/PupfgpkyMG— Chris Holden (@ChrisHoldenDev) August 25, 2019 There's a scalar unit now! The scalar unit handles branching and control flow. When a scheduler is light blue that means its waiting for a branch target from the scalar unit. Try to reduce latency as much as possible between the scalar unit and the schedulers! #vectorboy64 pic.twitter.com/TKJ5SAhJZj— Kelly MacNeill (@pyromuffin) August 26, 2019 Last week @BsMcInnes, @elyaradine and I started working on an exploration game that sends you on a quest to find the elusive magical creature called 'Bulbus Aquaticat'.#madewithunity #gamedev #screenshotsaturday pic.twitter.com/0mW4iFAVv0— Adoné (sounds like 'add an a') (@AdoneKitching) August 24, 2019 I did this hopefully simple to understand "Intro to cone-tracing" https://t.co/N3dtzkW37c #glsl #shaders #raymarching #shadertoy . Many thanks to the shadertoy's users eiffie, @TekF and Klems for providing code examples and comments. pic.twitter.com/FqdzovVkTW— Davide Prati (@edapx) August 26, 2019 🚀 Announcing Out There: Oceans of Time, the sequel to our award-winning game Out There in collaboration with @ModernWolfLtd !https://t.co/pWjRtYMSBV pic.twitter.com/qltBwSDboA— Mi-Clos Studio (@Mi_Clos) August 21, 2019 So you know how when you tile textures they look great up close but terrible from far away? Try blending between the two samples with distance to get the best of both worlds! #gamedev #UE4 pic.twitter.com/DBnbq8givO— Chris Murphy (@HighlySpammable) August 26, 2019 Also works with ordinary transform hierarchies, not just skeletal bones.Left: high pose stiffnessRight: low pose stiffness#Unity #GameDev #programming #MadeWithUnity #VFX pic.twitter.com/5KtkI16m5s— Ming-Lun “Allen” Chou (@TheAllenChou) August 1, 2019 First post in new #gamedev tutorial series is out! This time the topic is: Trigonometry Basics – Sine & Cosine. #math #programming #madewithunity https://t.co/kGFf6P8cId pic.twitter.com/i7dfaTQaum— Ming-Lun “Allen” Chou (@TheAllenChou) August 26, 2019 Sunday fun…day? (Incorrect. This was not fun.) Single-pass 2D fluid sim in UE4. Data buffer needs a little debugging, but at least (mostly) working now. Maybe useful someday.#poopyscripples #hlsl #UE4 #UnrealEngine pic.twitter.com/zyDMByjaYh— Eric A Anderson (@edoublea) August 26, 2019 ✨ Fully customisable Shader Graph road shader. Fast and easy for any type of road.Let me know if you're still interested in a tutorial series on Shader Graph 👇 And what exactly you'd love to learn?#madewithunity #screenshotsaturday #gamedev #indiedev pic.twitter.com/OmRmUEOCYr— Roman Papush 🔜 UniteCPH (@RomanPapush) August 24, 2019 Took a break from coding and thought I'd make a #VisualEffectGraph doodle in #Unity. Continued on the same angular theme as the previous one, tried to go for cheesy late 80s/90s wireframe blueprint look seen in movies etc. #vfx #realtimeVFX #madewithunity #gamedev #generativeart pic.twitter.com/sA8YMKeSVT— Olli Sorjonen (@Olmirad) August 26, 2019 A fun moment from todays play-test. I'm glad I've added elimination assist or this one would have been stolen. #gamedev #indiegame #ue4 pic.twitter.com/WMRVFQQqG4— Oz (@ozmant) August 25, 2019 In today's stream, I laboriously finished up the last touches on #TAWBS's level select screen! Well, just the navigation at least. Invert shaders are fun, y'all! #GameMaker #gamedevelopment #indiedev pic.twitter.com/DDg9YMWrsm— DT Mark (@dtmark_) August 25, 2019 ✨I've just finished v6.0 of the Corgi Engine. It's packed with new features and feedbacks. 🐶#madewithunity #gamedev pic.twitter.com/ASczDpVDLZ— Renaud Forestié (@Reuno) August 26, 2019 Thank you @bobacupcake for inspiring me with your coolest potions, I tried making my own!Song – 1AM Animal Crossing, New Leaf#IndieGameDev #VFX #madewithunity #potion #gamedev pic.twitter.com/l4B7aZnWFb— S i d (@siddy2497) August 26, 2019 I have always really enjoyed those looping Gifs on youtube with synthwave music, used that as inspiration for these visuals.Unity has really taken over my rendering pipeline, its hard to justify using anything else.#madewithunity #gamedev #conceptart pic.twitter.com/UxtnnsZP0b— 3Donimus (@3Donimus) August 26, 2019 It's time! My name is Ellen, Lighting / Environment Artist for games 🦊 https://t.co/6PwYn7eQqw #VisibleWomen pic.twitter.com/h2d7z2XYWs— Ellen Shelley (@artofel) August 26, 2019 I've been having fun playing around with boids recently, and made a little video about it here: https://t.co/BvwIxhI5oW#unity3d #gamedev pic.twitter.com/BUgkj3NdXs— Sebastian Lague (@SebastianLague) August 26, 2019 Here is the shader I made live on twitch tonight, you can see it running here: https://t.co/wt8HigO6OU pic.twitter.com/QTdoIOQkh1— Antoine Zanuttini (@NuSan_fx) August 26, 2019 Playing around with toon shaders on Jac from @SunkenSpectre to try and capture a more fun style closer to the concept art. I'm liking the result so far. #gameart #lowpoly #gamedev #indiegames pic.twitter.com/Pok9DbVhPT— ᴘᴀᴜʟ ᴄᴏɴᴡᴀʏ (@DoomCube) August 26, 2019 Here's my latest side project!https://t.co/zEs0pFjZE9 pic.twitter.com/yhPkyY6Hti— Michael Fogleman (@FogleBird) August 26, 2019 I wrote an article on a BVH and KD-Trees experiment for quick SDF evaluation. I think it works good enough for some practical uses. It started as a tutorial on simple Bounding Volume tricks for Shadertoy, but ended up in this more advanced experiment: https://t.co/BPuvYzjJBD pic.twitter.com/KNUgcYaS8Y— inigo quilez (@iquilezles) August 26, 2019 Rose & Locket 🌹💀#gamedev #indiedev #IndieGameDev #2dart #digitalart pic.twitter.com/ZoUdEzFK9g— Whistling Wizard (@WWGAMINGNZ) August 27, 2019 I still can't believe it but I'm over the moon that I placed 1st with my entry for the @ArtStationHQ Legend of King Arthur Challenge! Thanks to everyone who supported me during this journey. I learned so much+ I'm so proud to be among all the other fantastic winners🌟 pic.twitter.com/CcRDJHyZdX— ✨Jasmin✨🔜 Montréal (@lowpolycurls) August 27, 2019 🚨 NEW TRAILER ALERT 🚨Delve into the cursed startups below your office and help Jackie finish her internship alive!👨💼 Hire a freelance goblin😍 Date a slime🔥 Light a rideshare on fireAnd more!Come play the Going Under demo PAX weekend at The MIX & Seattle Indies Expo!! pic.twitter.com/LiGiYjggUd— Aggro💢Crab🦀Games🔜PAX (@AggroCrabGames) August 27, 2019 Refining week04 material for the Realtime FX class. still needs some tweaks. @UnrealEngine #VFX #gamedev #UnrealEngine #realtimevfx #fx #pewpew pic.twitter.com/t3NFoO9Vxe— Urban Bradesko (@UBradesko) August 27, 2019 Prototyped some sinister flocks thanks to an inspiring tutorial on boids from @SebastianLague #madewithunity #indiedev pic.twitter.com/VvHB4UPLl6— Sarah Doukakos 👁️ 👑 (@TheSarahChimera) August 27, 2019 Testing team fortress-style muzzle flash 💥#gameart #indiegame #3dmodel #unity3d #blender #gameartist pic.twitter.com/mXqfjkBG6a— DenisS (@Denis41593328) August 27, 2019 I've compiled my twitter stuff in one place🎉 ! It's great to see everything I've made, but also depressing to see how I can't manage to finish a project 😬 #madewithunity #houdini @polycount #gameart ⚡️https://t.co/oSgepRLaXT and here is a GIF that took forever to make pic.twitter.com/Yz48bbIFgM— Strook👻 (@aStrkl) August 27, 2019 trying to create CRT monitor 🤔#b3d #eevee #timelapse pic.twitter.com/leCt5KmGiu— Hans Chiu (@chiu_hans) August 28, 2019 fully procedural animated half man weirdo #procedural #animation #indiedev #gamedev #vfx #kafka pic.twitter.com/jnbc3bRGCK— fkkcloud (@Fkkcloud) August 28, 2019 A little idea I had early today, way simpler than it looks likewant to rotate, scale and pull the triangles as they appear#madewithunity #gamedev #shaders #vfx pic.twitter.com/tjwWZ8khVZ— Thomaz Nardelli (@zazamorga) August 28, 2019 Here are my favourite parts of #StarGuardian #Rakan for #LeagueOfLegends– Firing Riku as his Q– Using his darkness to knock up with W– Riku shielding allies with E– Wing transformation for R– Their recalls next to eachother– Death VFXNOTE: Map only for visual purposes pic.twitter.com/8pNkx69dnb— Riot Beardilocks (@Beardilocks) August 28, 2019 Finishing up my new #Blender 2.8 beginner #tutorial series for YouTube. Below you can see the final result in #b3d #eevee (we will also render it in #cycles). I plan to publish it next week. Subscribe to my YouTube channel if you don't want to miss it: https://t.co/uA3evJfENj🍎 pic.twitter.com/21EcQV74m6— Zacharias Reinhardt / CG Boost (@zreinhardt3d) August 28, 2019 #WednesdayShareday – 13 – the last material pack!I hope you enjoyed and used them! Thanks for all the support!https://t.co/qH3vCcc2FuShare away!#MaterialMarathon #substanceAlchemist #indiedev #texture #gamedev #SubstanceDesigner #SubstancePainter pic.twitter.com/NrYjd9BB4f— Nikola Damjanov (@damjanmx) August 28, 2019 This is what can happen if a path tracer's intersection function is replaced with a ray-marched signed distance field – an infinity of glass and metal spheres (and in general, more interesting and easily animated synthetic worlds defined by code instead of data) pic.twitter.com/FBX3KoDRbc— Andrew Baldwin (@baldand) August 28, 2019 curvature is so beautiful~#madewithunity pic.twitter.com/PjKhfHFH6E— Freya Holmér (@FreyaHolmer) August 29, 2019 シルエットいいかんじになった。Houdiniの無限の可能性を感じる・・・! pic.twitter.com/JgTFk6OzTJ— AKI(Flypot代表) (@frontakk) August 28, 2019 I've been totally procrastinating on making more puzzle content and making glitchy decals was not a good use of my time, but now that they exist, how about that, eh? pic.twitter.com/H9OI6C9glK— Manuela Malasaña (@ManuelaXibanya) August 29, 2019 I wrote an https://t.co/xIZS0cfkeD article about @CreatureWell detailing the techniques used to accomplish the art style, VFX, and evolution of pinball with swords, check it out!https://t.co/mzCxUzagAv #gamedev #indiedev #UE4 pic.twitter.com/h8CAtLmEV6— Bohdon Sayre (@bohdon) August 28, 2019 Hey ! Here is a big part of my Speaker Attack VFX ! It's almost finished. But I was impatient to show it to you ^^.Maybe I will add later the audio support ^^, it would be very cool !#unity #madewithunity #gamedev #indiedev #VFX pic.twitter.com/s4O1ZUlFeR— Liam Lepinay (@LiamLepinay) August 29, 2019 Experimenting with new shaders for the black holes in Desolus, which swap architecture between alternate universes! #gamedev #madewithunity pic.twitter.com/cnI9fC8cwZ— Mark Mayers (@DesolusDev) August 28, 2019 (。◕‿◕。) I've set myself to update the reel every birthday, so… here you have! pic.twitter.com/50xpYAdsl2— croasan (@croa_san) August 29, 2019 Sometimes you make a thing just for yourself. Daniel Spencer ( @dannysideways ) made this clip as an animation test just to try something new out. I saw it and had to put music to it because it rules. Daniel's crazy talented.#cartoon #cutout #vikings #animation #ireland pic.twitter.com/9MmWz6xGM1— Johnny Knittle (@johnnyrk) August 29, 2019 New shot of practicing adobe animate: Minigun#unity #vfx #realtime #visualeffects pic.twitter.com/vizwf65aQf— MaxQ 🐙 (@pelengami) August 29, 2019 Here's another test vid of the AI/pathfinding compute shader I started a few days ago in #Unity. Cleaned up the code a bit. There's 300k agents in this and collision detection. Later I'll add support for images, obstacles etc. #madewithunity #generative #generativeart #shader pic.twitter.com/DEPEqKKsU5— Olli Sorjonen (@Olmirad) August 29, 2019 I think this is about as far as I'm willing to go with my attempt at a lightweight raymarched parallax shader, 'cuz I don't need this for my game and I have other stuff to do. It's a lot of fun to play with though! Free to a loving home: https://t.co/joKpQVeecI pic.twitter.com/RYApJ8dxFS— Manuela Malasaña (@ManuelaXibanya) August 29, 2019 Doodling on stream. #acrobaticarchery Proganist and her buddies? #pixelart #gamedev #indiedev pic.twitter.com/VNNfjY96G4— Hannes Rahm (@kebabskal) August 29, 2019 i've uploaded some screenshots and breakdowns of my GameBoy on @ArtStationHQ!! check it out y'all https://t.co/biXrMMXjnz ✨ pic.twitter.com/uJwJjmEpaF— anthea 🛏 (@potapome) August 29, 2019 Me: This game has friendly fire. Please be carefulMy team mates: pic.twitter.com/1RDBsAfC1Z— wilhelm nylund (@wilnyl) August 29, 2019 Just checking UI for iPhoneX. And remind you that you could download MagnificentGuides for Unity for free👇🏻https://t.co/mfXXQfaqJB#madewithunity #ui #ux #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/DV5Hz0ZPYd— Alexey Kalinin (@_alexeykalinin) August 28, 2019 i knew i'd love shaders once i got the hang of them!!Shader Graph is amazing. i'm still learning so much about it but dang i feel like i can make some super cool stuff with this. where's the lava emoji?#indiedevhour #madewithunity #gamedev pic.twitter.com/Y33z2YrOfI— julia (@juul1a) August 29, 2019 Robotic Arm – I created a new shader to find out if I could create a "typical" #Shadertoy shader by using a ray tracer instead of the commonly used raymarching techniques: https://t.co/20MFPALOgA pic.twitter.com/DV0Okjn1XN— Reinder Nijhoff (@ReinderNijhoff) August 29, 2019 Was tired of launching 3ds for the same simple VFX meshes over and over again so I made a toolNow things can get wooshy 100% faster#madewithunity #VFXFriday #RealtimeVFX pic.twitter.com/Qg4N1lSyWB— Nicolas Ceriani (@nicolas_ceriani) August 29, 2019 This is the third attempt of "Seasons" since I first started playing with the directional brush in Quill back in 2016. Now with frustum audio emitters it becomes extra immersive!Quilllustration Painted and animated in VR using Quill. pic.twitter.com/EHxYUXAEKO— Goro Fujita (@gorosart) August 29, 2019 #AmyWinehouse #3D #LikenessSculpted and textured in @pixologic #ZBrushRendered in @maxon3d #Cinema4D with @arnoldrenderer @wacom #IntuosProhttps://t.co/4V62fRKf47— Hadi Karimi (@HadiKarimi_Art) August 26, 2019 Looks like a warlock is about to conjure up a few demons. Real-time fluid simulation + vector fields inside of EmberGen.#realtimevfx #vfx pic.twitter.com/YcV50WT4OA— JangaFX Software (@JangaFX) August 28, 2019 Hiding wall and dynamic lighting 🙂#ChronoSword #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/irYhwHJX9V— SpaceDuck (@DavidSpaceDuck) August 29, 2019 Found an interesting ocean renderer at work-work the other day. Took it for a spin and it looks gorgeous right out of the box. @MoustacheAces #gamedev #indiedev #indiegame @crest_ocean pic.twitter.com/rIZ2Hhb56U— MoustacheAces (@MoustacheAces) August 29, 2019 FLUTTER is out! A 5-10 minute experimental narrative set to and inspired by the wonderful music of @lightbath 🕊️available for Mac and PC 🕊️https://t.co/HGhg3cyeMr#gamedev #indiedev #pixelart #adventuregamefriday pic.twitter.com/EY4jGjRuGG— August Håkansson ✊🏻 (@HakanssonAugust) August 30, 2019 blender 2.81 cycles render with 1 sample + denoise 😍#b3d #animation pic.twitter.com/RxzNznEeok— Hans Chiu (@chiu_hans) August 30, 2019 Another #shader for #VFXFriday.https://t.co/avIscFdQo0Inspired by awesome #shader made by @AnatoleDupratIts actually quite simple: it made of 2 #SDF primitives (by @iquilezles), #perlin noise and #volumetric approachMade with @KodeLife, hosted on @Shadertoy #glsl #procedural pic.twitter.com/S9NbEHtBvH— skaplun (@sskaplun) August 29, 2019 Alone.#UntoGame https://t.co/YoUjGrYlsI #indiedev #madewithunity #screenshotsaturday pic.twitter.com/B94DKXWXiq— Stephen Danton (@2TonStudios) August 30, 2019 Profane is finally up on Steam & Beta coming next week to our Discord!Face ruthless bosses in an intense arcade shooter where time is your health and currency. 🔥WISHLIST HERE: https://t.co/tnaOfUomNI💬JOIN DISCORD: https://t.co/8knOxGmP5i🔁Please, give us some love!💟 pic.twitter.com/cTzu0l8G6q— OverPowered Team (@OP_Team_) August 30, 2019 This week we were working on a new introductiontutorial level#indiedev #gamedev pic.twitter.com/34cAGmLIb2— Vladimir Beletsky (@VBeletsky) August 30, 2019 Thunder made by blender.#vfx #gamedev #VFXFriday #b3d pic.twitter.com/NIaQmjQQGX— dct (@tokuday) August 30, 2019 Caustics Part 1/2 ✨This is so exciting! My water shader + the caustics wrapping around objects based on light direction all in ONE shader!And the caustics work out of the box on everything thats below water! No fixed height value! #unity3d #madewithunity #gamedev #shader pic.twitter.com/bKPTkAhDkO— FLOG (@kolyaTQ) August 30, 2019 cg computer graphics game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal programming shader shaders tutorial unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)