WFC running at interactive speed on that funky grid. Next up is to make it deterministic pic.twitter.com/OyXLflGet0
— Oskar Stålberg (@OskSta) August 23, 2019
#VFXFriday An Ice material i've created, merged 3 different ones i found interesting. Think im pleased with how it turned out :3 #UE4 #gamedev #shader #realtimeVFX pic.twitter.com/BIYxxOOw4A
— David Dessantis @artistderai (@Derai01) August 23, 2019
Some more material fun from @Remnant_Game, I got to add some animation to the material for the "goop" in the citadel! A very quick little pass but I think it added a lot of life to this dungeon (: Model by @lewin_jared #ue4 #indiedev #gamedev pic.twitter.com/r8aoLzuOAx
— Hailey Williams (@hwilliams_3D) August 23, 2019
— 千葉章人 (@chiba_akihito) August 23, 2019
I was a bit offput by this giant claw I grew at first but it works pretty well for grabbing onto these ziplines! #madewithunity #indiedev #gamedev pic.twitter.com/B4a0hYMAl4
— MONOTHETIC (@MONOTHETIC) August 23, 2019
Portal effect heavily inspired by Doom for this #vfxfriday.#UnrealEngine #gamedev #realtimevfx #vfx #substance #DOOM pic.twitter.com/2RytLNBeNC
— Christian Gonzalez (@chris____gs) June 14, 2019
Not as flashy as my regular #VFXFriday posts, but twas a busy (but productive) week, and I decided to relax by making something simpler.
— TEDD IO (@TEDD_IO) August 23, 2019
Trying out some Fake GodRays without using volumetric.https://t.co/sC8ZlUqT1m#realtimevfx #gamedev #VFX #indedev #madewithunity pic.twitter.com/Tost9vHpUb
Magic Cards! #MadewithUnity #VFXFriday pic.twitter.com/Ju6TYtduxF
— StarHwan⭐ (@CK_StarHwan) August 23, 2019
Invested the evening to update our mood in our current proof of concept #ue4 #indiedev. Also did the smoke for #VFXFriday pic.twitter.com/6G1i3KC6IM
— Sebastian Krause (@HatiEth) August 23, 2019
Want to have sweet caustics? Here you go:
— FLOG (@kolyaTQ) August 24, 2019
-> Get a caustics texture (bw)
-> unpack in shader twice and pan at different speed/size
-> blend with min(tex2, tex1)
-> Enjoy!
(If you're extra fancy, add some rgb split to the tex!)#screenshotsaturday #unity3d #gamedev #indiedev pic.twitter.com/U9yFAE3eKs
Inspired by @wilnyl and @Weaver_Dev and a love of procedural animation since playing ICO on the PS2, I finally started some procedural animation exploration #madewithunity #gamedev #indiedev #nokeyframes pic.twitter.com/LfT6PISmsE
— Nicholas Sloan Reynolds (@NichoReynolds) August 24, 2019
Infradrive 💜
— Vincenzo Spina (@spina_vince) August 24, 2019
Had fun with this one. Made some music to go along with it pic.twitter.com/RSNSqSFU4j
Koko magician's house
— ✨Evgenia✨ (@eva_premudraya) August 24, 2019
Sketchfab: https://t.co/Vg4r7pjZbb#Blender3d #Lowpoly pic.twitter.com/mV8xnRri7n
working on somethin ☕🥞🥓🍴 pic.twitter.com/eEY2DIBrK0
— chichi (@cheeezu_) August 24, 2019
My first geometry shader! + custom vegetation lighting function. Each clump of grass (4 quads) is represented by a single vertex, so it's insanely fast to generate grass on the fly. pic.twitter.com/Q2DYsP3ye3
— Zach Tsiakalis-Brown (@MrZulubo) August 24, 2019
Hello world! Some of my most recent personal projects 😀 pic.twitter.com/2hFDhlsHKz
— Mike Marra (@Marranara0228) August 24, 2019
— jmw (@jmw327) August 24, 2019
Stop resisting! #screenshotsaturday #unity3d #gamedev #indiedev pic.twitter.com/5jAtTjt3Gf
— Klemen (@klemen_lozar) August 24, 2019
Test 416 Mandelbort set in compute shader #fractal #unity #madewithunity #realtime #generativeart pic.twitter.com/ryOiOSAm5z
— Wenzy (@ziyangwen) August 24, 2019
Thought I'd share more of that fiery ability for #screenshotsaturday! Pretty useful when it comes to hopping over giant deadly drops! 🏔️ 🔥 🦊
— This Dead Winter 🦊 (@ThisDeadWinter) August 24, 2019
This is by far not the only use of your power in This Dead Winter. Can't wait to show you what's next!#gamedev #ue4 #indiegame #foxes pic.twitter.com/HVIf9eB7N3
Last bit of feature creep, probes account for the color of the lights illuminating them, which could be used for some puzzle mechanics. Doing a short how-to-use write-up now for the source release, I'll go into more detail on creating this from scratch after I've slept. #ue4 pic.twitter.com/sZuEr5DeQQ
— Christian Sparks (@hippowombat) August 25, 2019
WIZARD ⚡ FLARE
— Badru (@sonofbadru) August 17, 2019
–
Strongly considering releasing a free demo in a couple weeks. Discord/mailing list links on the Steam page if you want to make sure you don't miss that!
– https://t.co/2ITNlutBlN pic.twitter.com/rGnggStFtJ
Introducing Peek: Unity workflow tools you'll never want to live without. 🛠️ Download now: https://t.co/pkvIfUzl0Y #unitytips #gamedev #madewithunity pic.twitter.com/E78D9TrpiH
— Ludiq ⭕️ Peek out now! ⭕️ (@ludiq_io) August 16, 2019
Heya friends! 🙋♀️💖 Have you noticed this new* button thats been on your Unity toolbar and wondered what the hell it is? 🛠 WELL ITS ACTUALLY SUPER COOL! ITS CUSTOM EDITOR TOOLS TIME LETS LEARN ✨ALL✨ABOUT THEM!!
— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) August 25, 2019
(*well, new since 2019.1) pic.twitter.com/pNHRMXTd4u
This morning, I made an old #VHS style post processing surprisingly quick. A few more tweaks and it should be what I want. #UE4 #Retro #gamedev #IndieGameDev pic.twitter.com/PupfgpkyMG
— Chris Holden (@ChrisHoldenDev) August 25, 2019
There's a scalar unit now! The scalar unit handles branching and control flow. When a scheduler is light blue that means its waiting for a branch target from the scalar unit. Try to reduce latency as much as possible between the scalar unit and the schedulers! #vectorboy64 pic.twitter.com/TKJ5SAhJZj
— Kelly MacNeill (@pyromuffin) August 26, 2019
Last week @BsMcInnes, @elyaradine and I started working on an exploration game that sends you on a quest to find the elusive magical creature called 'Bulbus Aquaticat'.#madewithunity #gamedev #screenshotsaturday pic.twitter.com/0mW4iFAVv0
— Adoné (sounds like 'add an a') (@AdoneKitching) August 24, 2019
I did this hopefully simple to understand "Intro to cone-tracing" https://t.co/N3dtzkW37c #glsl #shaders #raymarching #shadertoy . Many thanks to the shadertoy's users eiffie, @TekF and Klems for providing code examples and comments. pic.twitter.com/FqdzovVkTW
— Davide Prati (@edapx) August 26, 2019
🚀 Announcing Out There: Oceans of Time, the sequel to our award-winning game Out There in collaboration with @ModernWolfLtd !https://t.co/pWjRtYMSBV pic.twitter.com/qltBwSDboA
— Mi-Clos Studio (@Mi_Clos) August 21, 2019
So you know how when you tile textures they look great up close but terrible from far away? Try blending between the two samples with distance to get the best of both worlds! #gamedev #UE4 pic.twitter.com/DBnbq8givO
— Chris Murphy (@HighlySpammable) August 26, 2019
Also works with ordinary transform hierarchies, not just skeletal bones.
— Ming-Lun “Allen” Chou (@TheAllenChou) August 1, 2019
Left: high pose stiffness
Right: low pose stiffness#Unity #GameDev #programming #MadeWithUnity #VFX pic.twitter.com/5KtkI16m5s
First post in new #gamedev tutorial series is out! This time the topic is: Trigonometry Basics – Sine & Cosine. #math #programming #madewithunity https://t.co/kGFf6P8cId pic.twitter.com/i7dfaTQaum
— Ming-Lun “Allen” Chou (@TheAllenChou) August 26, 2019
Sunday fun…day? (Incorrect. This was not fun.) Single-pass 2D fluid sim in UE4. Data buffer needs a little debugging, but at least (mostly) working now. Maybe useful someday.#poopyscripples #hlsl #UE4 #UnrealEngine pic.twitter.com/zyDMByjaYh
— Eric A Anderson (@edoublea) August 26, 2019
✨ Fully customisable Shader Graph road shader. Fast and easy for any type of road.
— Roman Papush 🔜 UniteCPH (@RomanPapush) August 24, 2019
Let me know if you're still interested in a tutorial series on Shader Graph 👇 And what exactly you'd love to learn?#madewithunity #screenshotsaturday #gamedev #indiedev pic.twitter.com/OmRmUEOCYr
Took a break from coding and thought I'd make a #VisualEffectGraph doodle in #Unity. Continued on the same angular theme as the previous one, tried to go for cheesy late 80s/90s wireframe blueprint look seen in movies etc. #vfx #realtimeVFX #madewithunity #gamedev #generativeart pic.twitter.com/sA8YMKeSVT
— Olli Sorjonen (@Olmirad) August 26, 2019
A fun moment from todays play-test. I'm glad I've added elimination assist or this one would have been stolen. #gamedev #indiegame #ue4 pic.twitter.com/WMRVFQQqG4
— Oz (@ozmant) August 25, 2019
In today's stream, I laboriously finished up the last touches on #TAWBS's level select screen! Well, just the navigation at least. Invert shaders are fun, y'all! #GameMaker #gamedevelopment #indiedev pic.twitter.com/DDg9YMWrsm
— DT Mark (@dtmark_) August 25, 2019
✨I've just finished v6.0 of the Corgi Engine. It's packed with new features and feedbacks. 🐶#madewithunity #gamedev pic.twitter.com/ASczDpVDLZ
— Renaud Forestié (@Reuno) August 26, 2019
Thank you @bobacupcake for inspiring me with your coolest potions, I tried making my own!
— S i d (@siddy2497) August 26, 2019
Song – 1AM Animal Crossing, New Leaf#IndieGameDev #VFX #madewithunity #potion #gamedev pic.twitter.com/l4B7aZnWFb
I have always really enjoyed those looping Gifs on youtube with synthwave music, used that as inspiration for these visuals.
— 3Donimus (@3Donimus) August 26, 2019
Unity has really taken over my rendering pipeline, its hard to justify using anything else.#madewithunity #gamedev #conceptart pic.twitter.com/UxtnnsZP0b
It's time! My name is Ellen, Lighting / Environment Artist for games 🦊 https://t.co/6PwYn7eQqw #VisibleWomen pic.twitter.com/h2d7z2XYWs
— Ellen Shelley (@artofel) August 26, 2019
I've been having fun playing around with boids recently, and made a little video about it here: https://t.co/BvwIxhI5oW#unity3d #gamedev pic.twitter.com/BUgkj3NdXs
— Sebastian Lague (@SebastianLague) August 26, 2019
Here is the shader I made live on twitch tonight, you can see it running here: https://t.co/wt8HigO6OU pic.twitter.com/QTdoIOQkh1
— Antoine Zanuttini (@NuSan_fx) August 26, 2019
Playing around with toon shaders on Jac from @SunkenSpectre to try and capture a more fun style closer to the concept art. I'm liking the result so far. #gameart #lowpoly #gamedev #indiegames pic.twitter.com/Pok9DbVhPT
— ᴘᴀᴜʟ ᴄᴏɴᴡᴀʏ (@DoomCube) August 26, 2019
Here's my latest side project!https://t.co/zEs0pFjZE9 pic.twitter.com/yhPkyY6Hti
— Michael Fogleman (@FogleBird) August 26, 2019
I wrote an article on a BVH and KD-Trees experiment for quick SDF evaluation. I think it works good enough for some practical uses. It started as a tutorial on simple Bounding Volume tricks for Shadertoy, but ended up in this more advanced experiment: https://t.co/BPuvYzjJBD pic.twitter.com/KNUgcYaS8Y
— inigo quilez (@iquilezles) August 26, 2019
Rose & Locket 🌹💀#gamedev #indiedev #IndieGameDev #2dart #digitalart pic.twitter.com/ZoUdEzFK9g
— Whistling Wizard (@WWGAMINGNZ) August 27, 2019
I still can't believe it but I'm over the moon that I placed 1st with my entry for the @ArtStationHQ Legend of King Arthur Challenge! Thanks to everyone who supported me during this journey. I learned so much+ I'm so proud to be among all the other fantastic winners🌟 pic.twitter.com/CcRDJHyZdX
— ✨Jasmin✨🔜 Montréal (@lowpolycurls) August 27, 2019
🚨 NEW TRAILER ALERT 🚨
— Aggro💢Crab🦀Games🔜PAX (@AggroCrabGames) August 27, 2019
Delve into the cursed startups below your office and help Jackie finish her internship alive!
👨💼 Hire a freelance goblin
😍 Date a slime
🔥 Light a rideshare on fire
And more!
Come play the Going Under demo PAX weekend at The MIX & Seattle Indies Expo!! pic.twitter.com/LiGiYjggUd
Refining week04 material for the Realtime FX class. still needs some tweaks. @UnrealEngine #VFX #gamedev #UnrealEngine #realtimevfx #fx #pewpew pic.twitter.com/t3NFoO9Vxe
— Urban Bradesko (@UBradesko) August 27, 2019
Prototyped some sinister flocks thanks to an inspiring tutorial on boids from @SebastianLague #madewithunity #indiedev pic.twitter.com/VvHB4UPLl6
— Sarah Doukakos 👁️ 👑 (@TheSarahChimera) August 27, 2019
Testing team fortress-style muzzle flash 💥#gameart #indiegame #3dmodel #unity3d #blender #gameartist pic.twitter.com/mXqfjkBG6a
— DenisS (@Denis41593328) August 27, 2019
I've compiled my twitter stuff in one place🎉 ! It's great to see everything I've made, but also depressing to see how I can't manage to finish a project 😬 #madewithunity #houdini @polycount #gameart
— Strook👻 (@aStrkl) August 27, 2019
⚡️https://t.co/oSgepRLaXT
and here is a GIF that took forever to make pic.twitter.com/Yz48bbIFgM
trying to create CRT monitor 🤔#b3d #eevee #timelapse pic.twitter.com/leCt5KmGiu
— Hans Chiu (@chiu_hans) August 28, 2019
fully procedural animated half man weirdo #procedural #animation #indiedev #gamedev #vfx #kafka pic.twitter.com/jnbc3bRGCK
— fkkcloud (@Fkkcloud) August 28, 2019
A little idea I had early today, way simpler than it looks like
— Thomaz Nardelli (@zazamorga) August 28, 2019
want to rotate, scale and pull the triangles as they appear#madewithunity #gamedev #shaders #vfx pic.twitter.com/tjwWZ8khVZ
Here are my favourite parts of #StarGuardian #Rakan for #LeagueOfLegends
— Riot Beardilocks (@Beardilocks) August 28, 2019
– Firing Riku as his Q
– Using his darkness to knock up with W
– Riku shielding allies with E
– Wing transformation for R
– Their recalls next to eachother
– Death VFX
NOTE: Map only for visual purposes pic.twitter.com/8pNkx69dnb
Finishing up my new #Blender 2.8 beginner #tutorial series for YouTube. Below you can see the final result in #b3d #eevee (we will also render it in #cycles). I plan to publish it next week. Subscribe to my YouTube channel if you don't want to miss it: https://t.co/uA3evJfENj
— Zacharias Reinhardt / CG Boost (@zreinhardt3d) August 28, 2019
🍎 pic.twitter.com/21EcQV74m6
#WednesdayShareday – 13 – the last material pack!
— Nikola Damjanov (@damjanmx) August 28, 2019
I hope you enjoyed and used them! Thanks for all the support!https://t.co/qH3vCcc2Fu
Share away!#MaterialMarathon #substanceAlchemist #indiedev #texture #gamedev #SubstanceDesigner #SubstancePainter pic.twitter.com/NrYjd9BB4f
This is what can happen if a path tracer's intersection function is replaced with a ray-marched signed distance field – an infinity of glass and metal spheres (and in general, more interesting and easily animated synthetic worlds defined by code instead of data) pic.twitter.com/FBX3KoDRbc
— Andrew Baldwin (@baldand) August 28, 2019
curvature is so beautiful~#madewithunity pic.twitter.com/PjKhfHFH6E
— Freya Holmér (@FreyaHolmer) August 29, 2019
シルエットいいかんじになった。
— AKI(Flypot代表) (@frontakk) August 28, 2019
Houdiniの無限の可能性を感じる・・・! pic.twitter.com/JgTFk6OzTJ
I've been totally procrastinating on making more puzzle content and making glitchy decals was not a good use of my time, but now that they exist, how about that, eh? pic.twitter.com/H9OI6C9glK
— Manuela Malasaña (@ManuelaXibanya) August 29, 2019
I wrote an https://t.co/xIZS0cfkeD article about @CreatureWell detailing the techniques used to accomplish the art style, VFX, and evolution of pinball with swords, check it out!https://t.co/mzCxUzagAv #gamedev #indiedev #UE4 pic.twitter.com/h8CAtLmEV6
— Bohdon Sayre (@bohdon) August 28, 2019
Hey ! Here is a big part of my Speaker Attack VFX ! It's almost finished. But I was impatient to show it to you ^^.
— Liam Lepinay (@LiamLepinay) August 29, 2019
Maybe I will add later the audio support ^^, it would be very cool !#unity #madewithunity #gamedev #indiedev #VFX pic.twitter.com/s4O1ZUlFeR
Experimenting with new shaders for the black holes in Desolus, which swap architecture between alternate universes! #gamedev #madewithunity pic.twitter.com/cnI9fC8cwZ
— Mark Mayers (@DesolusDev) August 28, 2019
(。◕‿◕。) I've set myself to update the reel every birthday, so… here you have! pic.twitter.com/50xpYAdsl2
— croasan (@croa_san) August 29, 2019
Sometimes you make a thing just for yourself. Daniel Spencer ( @dannysideways ) made this clip as an animation test just to try something new out. I saw it and had to put music to it because it rules. Daniel's crazy talented.#cartoon #cutout #vikings #animation #ireland pic.twitter.com/9MmWz6xGM1
— Johnny Knittle (@johnnyrk) August 29, 2019
New shot of practicing adobe animate: Minigun#unity #vfx #realtime #visualeffects pic.twitter.com/vizwf65aQf
— MaxQ 🐙 (@pelengami) August 29, 2019
Here's another test vid of the AI/pathfinding compute shader I started a few days ago in #Unity. Cleaned up the code a bit. There's 300k agents in this and collision detection. Later I'll add support for images, obstacles etc. #madewithunity #generative #generativeart #shader pic.twitter.com/DEPEqKKsU5
— Olli Sorjonen (@Olmirad) August 29, 2019
I think this is about as far as I'm willing to go with my attempt at a lightweight raymarched parallax shader, 'cuz I don't need this for my game and I have other stuff to do. It's a lot of fun to play with though! Free to a loving home: https://t.co/joKpQVeecI pic.twitter.com/RYApJ8dxFS
— Manuela Malasaña (@ManuelaXibanya) August 29, 2019
Doodling on stream. #acrobaticarchery Proganist and her buddies? #pixelart #gamedev #indiedev pic.twitter.com/VNNfjY96G4
— Hannes Rahm (@kebabskal) August 29, 2019
i've uploaded some screenshots and breakdowns of my GameBoy on @ArtStationHQ!! check it out y'all https://t.co/biXrMMXjnz ✨ pic.twitter.com/uJwJjmEpaF
— anthea 🛏 (@potapome) August 29, 2019
Me: This game has friendly fire. Please be careful
— wilhelm nylund (@wilnyl) August 29, 2019
My team mates: pic.twitter.com/1RDBsAfC1Z
Just checking UI for iPhoneX. And remind you that you could download MagnificentGuides for Unity for free👇🏻https://t.co/mfXXQfaqJB#madewithunity #ui #ux #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/DV5Hz0ZPYd
— Alexey Kalinin (@_alexeykalinin) August 28, 2019
i knew i'd love shaders once i got the hang of them!!
— julia (@juul1a) August 29, 2019
Shader Graph is amazing. i'm still learning so much about it but dang i feel like i can make some super cool stuff with this. where's the lava emoji?#indiedevhour #madewithunity #gamedev pic.twitter.com/Y33z2YrOfI
Robotic Arm – I created a new shader to find out if I could create a "typical" #Shadertoy shader by using a ray tracer instead of the commonly used raymarching techniques: https://t.co/20MFPALOgA pic.twitter.com/DV0Okjn1XN
— Reinder Nijhoff (@ReinderNijhoff) August 29, 2019
Was tired of launching 3ds for the same simple VFX meshes over and over again so I made a tool
— Nicolas Ceriani (@nicolas_ceriani) August 29, 2019
Now things can get wooshy 100% faster#madewithunity #VFXFriday #RealtimeVFX pic.twitter.com/Qg4N1lSyWB
This is the third attempt of "Seasons" since I first started playing with the directional brush in Quill back in 2016. Now with frustum audio emitters it becomes extra immersive!
— Goro Fujita (@gorosart) August 29, 2019
Quilllustration Painted and animated in VR using Quill. pic.twitter.com/EHxYUXAEKO
#AmyWinehouse #3D #Likeness
— Hadi Karimi (@HadiKarimi_Art) August 26, 2019
Sculpted and textured in @pixologic #ZBrush
Rendered in @maxon3d #Cinema4D with @arnoldrenderer
@wacom #IntuosProhttps://t.co/4V62fRKf47
Looks like a warlock is about to conjure up a few demons. Real-time fluid simulation + vector fields inside of EmberGen.#realtimevfx #vfx pic.twitter.com/YcV50WT4OA
— JangaFX Software (@JangaFX) August 28, 2019
Hiding wall and dynamic lighting 🙂#ChronoSword #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/irYhwHJX9V
— SpaceDuck (@DavidSpaceDuck) August 29, 2019
Found an interesting ocean renderer at work-work the other day. Took it for a spin and it looks gorgeous right out of the box. @MoustacheAces #gamedev #indiedev #indiegame @crest_ocean pic.twitter.com/rIZ2Hhb56U
— MoustacheAces (@MoustacheAces) August 29, 2019
FLUTTER is out! A 5-10 minute experimental narrative set to and inspired by the wonderful music of @lightbath
— August Håkansson ✊🏻 (@HakanssonAugust) August 30, 2019
🕊️available for Mac and PC 🕊️https://t.co/HGhg3cyeMr#gamedev #indiedev #pixelart #adventuregamefriday pic.twitter.com/EY4jGjRuGG
blender 2.81 cycles render with 1 sample + denoise 😍#b3d #animation pic.twitter.com/RxzNznEeok
— Hans Chiu (@chiu_hans) August 30, 2019
Another #shader for #VFXFriday.https://t.co/avIscFdQo0
— skaplun (@sskaplun) August 29, 2019
Inspired by awesome #shader made by @AnatoleDuprat
Its actually quite simple: it made of 2 #SDF primitives (by @iquilezles), #perlin noise and #volumetric approach
Made with @KodeLife, hosted on @Shadertoy #glsl #procedural pic.twitter.com/S9NbEHtBvH
Alone.#UntoGame https://t.co/YoUjGrYlsI #indiedev #madewithunity #screenshotsaturday pic.twitter.com/B94DKXWXiq
— Stephen Danton (@2TonStudios) August 30, 2019
Profane is finally up on Steam & Beta coming next week to our Discord!
— OverPowered Team (@OP_Team_) August 30, 2019
Face ruthless bosses in an intense arcade shooter where time is your health and currency.
🔥WISHLIST HERE: https://t.co/tnaOfUomNI
💬JOIN DISCORD: https://t.co/8knOxGmP5i
🔁Please, give us some love!💟 pic.twitter.com/cTzu0l8G6q
This week we were working on a new introductiontutorial level#indiedev #gamedev pic.twitter.com/34cAGmLIb2
— Vladimir Beletsky (@VBeletsky) August 30, 2019
Thunder made by blender.#vfx #gamedev #VFXFriday #b3d pic.twitter.com/NIaQmjQQGX
— dct (@tokuday) August 30, 2019
Caustics Part 1/2 ✨
— FLOG (@kolyaTQ) August 30, 2019
This is so exciting! My water shader + the caustics wrapping around objects based on light direction all in ONE shader!
And the caustics work out of the box on everything thats below water! No fixed height value! #unity3d #madewithunity #gamedev #shader pic.twitter.com/bKPTkAhDkO