Made this RIME inspired flat-ish grass shader#madewithunity #shader pic.twitter.com/VZIoVXSc4j
— Richard Tongeman (@animtree) September 5, 2019
4-way panning is done, gotta do some depth checks now.
— Hristo Enchev (@MrTapa) September 6, 2019
This obviously single texture, but I wonder if I can cobble up some voronoi procedural stuff🤔#UE4Study #ue4 pic.twitter.com/rjBYtg6ifq
— Tom van den Boogaart (@TomBoogaart) September 6, 2019
Been hard at work setting up the breakdown for @EightyLevel but heres a preview up on #artstation
— David Dessantis @artistderai (@Derai01) September 13, 2019
of the Icespike #VFX i made recently.
Check it out if you're curious what efforts went behind it. #VFXFriday #RealtimeVFX #UnrealEngine https://t.co/G0Rz2xm2Bo pic.twitter.com/8qymgMAbp3
wobbly tentacles for last month's #RealtimeVFX sketch.
— Nicolas Ceriani (@nicolas_ceriani) September 5, 2019
no animation curve, all the motion is made with shader maths !#VFXFriday #madewithunity pic.twitter.com/PS1SUkNweB
— Durk (@DurkatWork) September 6, 2019
#4styles pic.twitter.com/PFT0cepfKT
— Durk (@DurkatWork) September 12, 2019
Why don't you enjoy a hot cup of coffee while you watch the end of the world? ☕#screenshotsaturday #indiegame pic.twitter.com/Pq6ZZPutJm
— Mythic Ocean (@MythicOceanGame) September 7, 2019
happy #VFXFriday! check out this portal effect I made for an unannounced secret-ish project — more details soon! there's a lot more fun vfx work where this came from. watch this space#madewithunity #RealtimeVFX pic.twitter.com/ALMQXMEBqs
— Sam Suite (@sam_suite) September 6, 2019
Started converting my grass shader for the URP to hand-written code in the weekends. Past many obstacles, but I've got all the lighting and animation functionality in place! #gamedev #unity3d #screenshotsaturday pic.twitter.com/LeK868sKUb
— Staggart Creations 🌿 (@_staggart_) September 7, 2019
Got wind gusting and terrain color blending back in action! Gusting increases the wind strength locally and adds a slightly lighter color tint to fake a sheen. #gamedev #unity3d #screenshotsaturday #madewithunity pic.twitter.com/6gaWHZeB0E
— Staggart Creations 🌿 (@_staggart_) September 8, 2019
Been working on some new visual effects. What do you think?#screenshotsaturday #gamedev #indiegame pic.twitter.com/8BGexFPM87
— Grand Guilds (@GrandGuilds) September 7, 2019
Here's a devlog breakdown of the waterfall we posted a couple months back! https://t.co/DdLQCRIwTl
— Swordcery (@TempleDoorGames) September 7, 2019
If you have any questions about it feel free to slide into our Discord Server to ask us: https://t.co/L4UljFDO8y pic.twitter.com/Ld8XsEnrq9
prototyping location for river rafting#screenshotsaturday #UE4 #indiegamedev #gamedev #indiedev #indiegames pic.twitter.com/6l0HfPHpZ0
— GoldenCupGames (@GoldenCupGames) September 7, 2019
Modeled some mountain ranges.
— B-Cubed Labs (@BcubedLabs) September 8, 2019
Fog shader by @HarryAlisavakis #gamedev #madewithunity #unity3d #indiedev #screenshotsaturday pic.twitter.com/GhlqvUVvEs
YET another #beeple cover… cover… 😃 in #shadertoy ! Go forth and PREMULTIPLY!(?) https://t.co/WLiqPGweHO . Make sure to check out fractalTreePart6(…) and how the mountains and their normals are warped🙂#WebGL #GLSL #shader #shaders #raymarching #procedural #geometry #noise pic.twitter.com/t9rBzQ6c93
— TooMuchVoltage Software (@TooMuchVoltage) September 8, 2019
fire mage and scarabs #archvale #gamedev #gamemaker #screenshotsaturday pic.twitter.com/Lf6i3gMsPM
— Jamie Bateman (@_idoz) September 7, 2019
Is it bad form to throw my dev log announcements in with #screenshotsaturday? I don't know, maybe.
— Bradley Elliott (@heyparlor) September 7, 2019
But it's Screenshot Saturday AND I wrote another dev log.https://t.co/qXbjMxl8iy#gamedev #indiedev #metroidvania #pixelart #devlog #love2d #thecorkgame #indiegame pic.twitter.com/Y0QrRhslob
Making some screenshots for our Steam page. Starting this week! pic.twitter.com/3lDGSZSnzQ
— weronika (@veronicgrk) September 8, 2019
Had a little fun blocking out some lighting and a scene in Unity's HDRP, it's nice to get into a 3D scene #unity3d pic.twitter.com/bT70PFuRDE
— "Hatch"…Chris Hatch 🇺🇸🇵🇹🇮🇪 (@ChrisMHatch) September 8, 2019
I made a ground snake by attaching flying enemies together using Unity HingeJoints, and then I lured it into the abyss.
— Phi Dinh 🔜 Unite 🇩🇰 (@phi6) September 7, 2019
Good times.#gamedev #madewithunity #screenshotsaturday pic.twitter.com/fDZMoJ7fAY
Two heads are better than one#gamedev #madewithunity pic.twitter.com/NPNybQtR7g
— Phi Dinh 🔜 Unite 🇩🇰 (@phi6) September 9, 2019
My first time seriously sculpting cloth. I think it turned out pretty good! pic.twitter.com/PlLUXF97yF
— Zach Tsiakalis-Brown (@MrZulubo) September 8, 2019
Delete This#SteelBloodedSlayers#CitadelDeep#IndieDEv#GameDev#MadeWithUnity#ScreenshotSaturday (late forgiv) pic.twitter.com/1Qs0LOMmJU
— Steel Blooded Slayer (@CultureAttack) September 8, 2019
Added some materialization effects to our weapon deployment today. #screenshotsaturday #unity3d #indiedev #gamedev #vfx #slowmotion pic.twitter.com/IB9EOIEcsV
— TrustyGames (@trusty_games) September 8, 2019
Usual night in Port 31#cyberpunk #pixelart #gamedev pic.twitter.com/k8X7OjrcCQ
— 30th Century Man (@EarlySunGames) September 8, 2019
Retro Racing 2. #screenshotsaturday https://t.co/Al1ZvPRV0R pic.twitter.com/JITekwOZOE
— Mr Qwak (@mrqwak) September 7, 2019
Yeah I'm still making these things! Lazy tutorial for animating fish in Blender! #b3d #fish pic.twitter.com/ueoE92gSWb
— Ian Hubert (@Mrdodobird) September 8, 2019
Painter Material -100% #SubstanceDesigner
— emrecan (@EmrecanCubukcu) September 9, 2019
Turn your photos into paintings with style! You can easily adjust and create your own painting style with the help of tons of parameters.
https://t.co/szD1K85WiU #digitalart #pbr #material #MadeWithSubstance @EightyLevel @Substance3D pic.twitter.com/2FRAkZFuNm
4.23 (Experimental) feature that everyone missed: @UnrealEngine now has Runtime Virtual Textures in it. How do they work? It renders the pixels (including projected textures like these) and if it's already rendered it before it just looks it back up! Mad savings on landscapes. pic.twitter.com/SquumAPoS0
— Chris Murphy (@HighlySpammable) September 9, 2019
A lot of folks get scared of touching Eye Adaptation because of all of the settings associated with it but, for the record, there's a nice little view mode to help visualize all of the settings and what each pixel is actually contributing to the scene! #UE4 pic.twitter.com/3lyKItBEnQ
— Chris Murphy (@HighlySpammable) September 9, 2019
Blender to Oscilloscope.. love the pipeline… #3D #Blender #oscilloscope pic.twitter.com/6vjbnJryh1
— Rolly Seth (@SethRolly) September 6, 2019
I've started making a tutorial series on my channel of very short, very basic procedural generation tutorial in C# with @unity3d, aimed at folks who want to get started. Generate something in a few lines of code!https://t.co/Rz7aVnWS0H#proceduralgeneration #pcg #madewithunity pic.twitter.com/yCNzam2sbn
— Matt Mirrorfish (@MattMirrorFish) December 15, 2018
Here we go:
— Hristo Enchev (@MrTapa) September 9, 2019
The cheap water caustics breakdown in @UnrealEngine!
49 instructions and 1 texture sample
Works with dynamic lighting and has RGB split
Details below🔽 🙂#UE4Study #gamedev #indiedev #shaders pic.twitter.com/MhnwFdIKGC
I am very happy with this 3rd person attack system.
— krys64 (@krysGeek64) September 8, 2019
Big optimization with 70 FPS on my 2011 Mac. 🙂#gamedev #indiegame #unity3D #indiedev #sfx pic.twitter.com/MVKOEMuBRA
Yaay! Finally made it to level 5 in my #acrobaticarchery game thingie. Game now has a mana system and a heal spell. Getting pretty fun! #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/yFi2mkZkFJ
— Hannes Rahm (@kebabskal) September 9, 2019
Step 1 of my new effect is now done, so I'm gonna be contrarian and show a little sneak peek 😇
— Marco (@XaraVFX) September 8, 2019
Sheet music trails using procedurally generated chords (Can you tell I can't read sheet music?) It uses a single texture and provides a unique chord for every instance. #RealtimeVFX pic.twitter.com/woBr2PR60J
Can I just do sunrises and sunsets? Can I ship a game like this, and only this, please? Because it's all I think I'm capable of. Everything else is hard work, but I have infinite motivation to tweak sunrises till the cows come home (at sunset). pic.twitter.com/kXfkdsv3MX
— Edward del Villar (@Ed_dV) September 9, 2019
beginning the first steps on creating the garden where most of the game takes place, so hard to get what's in my head onto the screen #gamedev #madewithunity pic.twitter.com/pthAXNpy5G
— Louis [Resin] (@resiN_w) September 9, 2019
Played around with parallax offsets for some fun effects #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) September 8, 2019
You can read about it and grab all the shader code here >> https://t.co/siO04J21AA pic.twitter.com/pAPzUtPiFl
Guys, I made a new teaser of Chrono Sword. Please enjoy the new visual works and destruction 🙂#ChronoSword #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/Q5cBEHorwU
— SpaceDuck (@DavidSpaceDuck) September 9, 2019
Trying out different approaches to a platforming challenge in Hell Pie. We want to give the player a lot of freedom on how to move through the environment. #indiedev #gamedev #gamedesign pic.twitter.com/pxKKx3sZg7
— Sluggerfly (@SluggerflyDev) September 9, 2019
Graphics Programming weekly – Issue 97 — September 8, 2019 https://t.co/jid48mNBGD pic.twitter.com/XrvrOYcy9v
— jendrik illner (@jendrikillner) September 9, 2019
Hello! I am starting a series on Learning Shaders in @Unity3d – the first video covers everything there is to know about meshes in under 5 minutes.
— Kristin Stock 🔜 Unite 🇩🇰 (@itsKristinSrsly) September 9, 2019
I've had so much fun working on this and I hope you guys will enjoy it.https://t.co/6qkA1JLQ9Y#MadeWithUnity #unity3d #gamedev pic.twitter.com/G9VM1TXGTz
So this is a gif of a new tutorial level#indiedev #gamedev pic.twitter.com/20CCxDvl0N
— Vladimir Beletsky (@VBeletsky) September 9, 2019
mortality1-2 pic.twitter.com/9zlhoY8cAC
— ぺこたぺちか (@PPechka) September 9, 2019
Lots of people are asking when they can play @catladygame – you can do so IN A FEW WEEKS during our private beta 😻
— Will Lewis 👁🗨🕳👁🗨 Cat Lady (@gamewillpdx) September 9, 2019
You'll play areas like THE COURTYARD (and pillage kibble from Grave Hands!?) 🐈🌳
Sign up at https://t.co/kJjwngXYCC by September 17th to play!#indiedev #gamedev pic.twitter.com/Oi95fSl99G
some randomly generated forest scenes from my game. not sure how i feel about them? what do you think?
— Jessica Mak (@mango_lychee) September 7, 2019
all graphics procedurally generated in c++ and shaders, in my own game engine. no models or textures.#screenshotsaturday #indiedev pic.twitter.com/B0eoTOorNT
D̠̥̩̺ ͠E͇̖̮͖̕ ̫͚͡E͈̭͇̟ ̘̯͖̹̮̖̝P̭̝̥̲̪͠ ̗̼D̯̻̟̤̩̲ ̗O͖̰̦͖̭̣ ̠W̳͠ ̦͕̱̭Ņ̦̰͙͎ ͇̫̦͞Ļ͙͕̙͇ ̱͚̹͍O̸͕̮̬̺̼̬̰ ̀W̷̯̙͙̭͚̺̘#gamedev #indiedev #physics #madewithunity pic.twitter.com/euNNWnoB5h
— August Håkansson ☢️ (@HakanssonAugust) September 12, 2019
🛡️Here is my procedural shields generator made with #SubstanceDesigner ! 🛡️😀https://t.co/UIpZ1sSAe7 #MadeWithSubstance #gameart pic.twitter.com/UsGf61cJcR
— Tanguy Gringoire (@Tanguy_Gr) September 9, 2019
A couple of you suggested I support using the mousewheel to twiddle the doohickies on the safe. That works now and it's real good. #ue4 #gamedev pic.twitter.com/bvexUKXjZu
— Joe Wintergreen (@joewintergreen) November 22, 2018
Learning about Unitys ECS framework really forces me to think about memory layout when coding. Kind of neat : ) Each cube is an Entity processed by a fluid solver 'System' (rendered using HDRP's Hybrid Renderer which supports rendering ECS Entities) pic.twitter.com/dMqfplUzP2
— jpg (@greje656) September 10, 2019
頂点シェーダー使ってモデル頂点を進行方向とは逆向きにSimpleNoiseを使って引き延ばす。
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) September 10, 2019
モーションブラーっぽくなる。#ShaderGraph #Unity
シェーダーパラメータはC#で制御。 pic.twitter.com/viz0yk6V96
Give me a friend I will move the earth. — Archi Nemo #gamedev
— Nemo (@happyhappynemo) September 10, 2019
#indiegame #unity3d #coop pic.twitter.com/SSw4djBoov
Studied @debugart Harry Emelianov's (Awesome that he shares this) cloudshader and made a version of volumetric clouds! Also @YoshaVandaele is a coder and 2nd team member of #Battlesage #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle pic.twitter.com/E3xgJrh1hj
— Houari Abdelkarim (@howareyi) September 10, 2019
Monster Drifting, Monster Racing?
— Teppo Witsaraz (@witsaraz) September 11, 2019
Who loves traveling with Desodon?#indiedev #indiegame #gamedev #madewithunity pic.twitter.com/elq9G4JD0O
when shading geometry, normals are interpolated from the vertex normals. this allows even low-res meshes to look smooth. made a short visualization of this: pic.twitter.com/YslKNatHog
— Eric Arnebäck (@erkaman2) September 11, 2019
I just uploaded my second ever Unity Shader Graph tutorial for free on my patreon! have a look <3https://t.co/iXTwG8YWAM#madewithunity #VFX #unity3d #art #indiedev #gamedev pic.twitter.com/AML3Eg1Hlw
— S i d (@siddy2497) September 10, 2019
Added some transparency changes to my water shader.. I think I am a little late with the water shader trend happening but yea, here is my incomplete water shader! I will put up more progress soon ❤️🌊 @HarryAlisavakis#madewithunity #unity3d #vfx #indiedev pic.twitter.com/zCD5S7vk4Q
— S i d (@siddy2497) September 12, 2019
I had a poll on my Instagram and people wanted to see me do a lava based shader! Here is my take on it 🔥 I added some random twirls because it looked cool. 🔥🔥🔥 Feel free to support me on my patreon, thank you guys for all your love and support ❤️#madewithunity #unity3d #vfx pic.twitter.com/LpHqE1dJDA
— S i d (@siddy2497) September 13, 2019
#4styles Environment Edition pic.twitter.com/dTi8f9MDM4
— Nick Carver (@NickDCarver) September 11, 2019
Worked a little more on the smoke from previous post and added muzzle flash to it. Still WIP. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/fxxpRsrKK0
— Bertram Raahauge Jensen (@MrB_Jensen) September 10, 2019
Back in action on Monsters Belong in Prison after client work!
— Michel Mohr 🛡️💀🗡️ (@fusedotcore) September 11, 2019
Doing client work gives me so much motivation to work on my own projects haha.#pixelart #lowpoly #3d pic.twitter.com/rndZzOFmps
everything should be vertex color pic.twitter.com/XRQvAaTqam
— Strook👻 (@aStrkl) September 11, 2019
Time to share with you my student project of last year!
— Samuel Jemine (@SamTechArt) September 11, 2019
See the full video here:https://t.co/BgdxPvmJeR#MadeWithUnity #gamedev #shaders #indiedev pic.twitter.com/byoV6RN3zA
社内の講座でエフェクトの勉強始めて1ヶ月。課題にて設定自由な魔法陣を作りました。自分で作った初のエフェクトは感慨深い…https://t.co/ps2MWJc8v5
— HiRu (@HiRu_rugby) September 12, 2019
#Magic #Unity #Unity3D #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #Shuriken #ParticleSystem #gameart pic.twitter.com/RuQNbSu6Fq
Drakon
— Camille Unknown (@CamiUnknown) September 11, 2019
Voilà, dernière créa terminée animée 😊
J'espère qu'elle vous plaira 😁 Enjoy#pixelart #pixelpainting #conceptart #Dark #Dragon #darkfantasy #artistsontwitter pic.twitter.com/g4wDsvQ4Tb
シェイプキーで咲く花の試作 pic.twitter.com/nKxFCGT49j
— kame404 (@kame404) September 11, 2019
Been working on trapped spirits this week. Our #ThursdayThoughts are about creating game play mechanics to release it.#Yami #indiedev #vfx #unity3d pic.twitter.com/4xMCzsjOM5
— Goldborough Studio (@goldborough) September 12, 2019
Did some weird grass test at school today, it turned out okay I think. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/z6bDahBey8
— Bertram Raahauge Jensen (@MrB_Jensen) September 12, 2019
Hello everyone! We just wanted to show a small clip of what we have been up to with Rose & Locket behind the scenes. General art/mechanics layout and sound testing.#gamedev #indiedev #platformer #gamedesign #IndieGameDev pic.twitter.com/Mbs2YFYQaI
— Whistling Wizard (@WWGAMINGNZ) September 12, 2019
Testing some snow deformation implementation on any kind of object (any shape). I can't stop playing with the effect, it almost feels like some rubber surface, or a bouncing cloud. More information soon ! #unity3d #gamedev #shaders pic.twitter.com/W2y8GffnZx
— The C.reator (@cayou66) January 3, 2019
This week I've been helping @ShedworksGreg and @ShedworksDan with some map work for Sable. Here's a small slice (the end result might not look anything like this)
— Oskar Stålberg (@OskSta) September 13, 2019
Data is harvested from terrain, detail density varies with zoom level, and all lines are always kept pixel crisp pic.twitter.com/yuSpWU4huh
New tutorial is up! This time it's about the tangent trigonometric function, triangles, and cannonballs.https://t.co/1mzCGXKlx1#gamedev #programming #math #madewithunity #trigonometry pic.twitter.com/SYqVD4t4dy
— Ming-Lun “Allen” Chou (@TheAllenChou) September 12, 2019
Working on a system for physically interactable cables. Also note a couple of new trees made by voxel artist @knosvoxel. You might also note how terrible I am at making guns in voxel art. pic.twitter.com/kdPFugF23X
— Dennis Gustafsson (@tuxedolabs) September 13, 2019
Getting married tomorrow so with the preparations and the honeymoon next week I can't really get a new tutorial/content out until I'm back, instead I'm giving away a handful of nature-themed gradient models on Patreon!
— Joyce[MinionsArt] (@minionsart) September 13, 2019
Grab 'm here >> https://t.co/hWGs21W4ND
See you in a week! pic.twitter.com/2JOSHpjcJ0
#VFXFriday afternoon #VisualEffectGraph sketch in #Unity. I just wanted to generate some trails and made this😃. #vfx #realtimeVFX #madewithunity #gamedev #indiedev #generativeart pic.twitter.com/F7fgEKA9T2
— Olli Sorjonen (@Olmirad) September 13, 2019
Saw a few others doing cloud shaders last week, so I might as well join in! Really happy with how this turned out. ☁️🌥️☁️ (See thread for #shadergraph + info) #unity3D #madewithunity #shaders pic.twitter.com/LfUDykwtix
— Cyan (@Cyanilux) September 13, 2019
Never have I ever failed to create believable caustics reflections!
— Alan Zucconi (@AlanZucconi) September 13, 2019
🙄😩🍺🍺🍺
Fear not! ✨
This #gamedev @unity3d shader tutorial is here to change that!
(A big thank you goes to @kolyaTQ, who suggested this technique!)https://t.co/USoQw6w0Na pic.twitter.com/3cTl0hrisB
oh boy it's #VFXFriday again! this time: a very fancy storm cloud ring with a band that maintains a fixed width even when scaled. also some cool fog when it intersects with geometry. we'll announce the game this is for v soon. stay tuned!#gamedev #madewithunity #realtimevfx pic.twitter.com/WRObtlhhMi
— Sam Suite (@sam_suite) September 13, 2019
Attempting 'cheap 3d noise' led me on a merry chase today, and while my true target eluded me, I still got these funky laser effects out of it, so not all was lost. Line renderers are good.
— Edward del Villar (@Ed_dV) September 13, 2019
Files up for patrons if you need some lasers in your life. pic.twitter.com/FlAAZOMgHD