Technically Art Technically Art: Issue 34 (13.09.2019) By Harry Alisavakis on Friday, September 13, 2019 Made this RIME inspired flat-ish grass shader#madewithunity #shader pic.twitter.com/VZIoVXSc4j— Richard Tongeman (@animtree) September 5, 2019 4-way panning is done, gotta do some depth checks now.This obviously single texture, but I wonder if I can cobble up some voronoi procedural stuff🤔#UE4Study #ue4 pic.twitter.com/rjBYtg6ifq— Hristo Enchev (@MrTapa) September 6, 2019 pic.twitter.com/1aq3IhrpXg— Tom van den Boogaart (@TomBoogaart) September 6, 2019 Been hard at work setting up the breakdown for @EightyLevel but heres a preview up on #artstation of the Icespike #VFX i made recently. Check it out if you're curious what efforts went behind it. #VFXFriday #RealtimeVFX #UnrealEngine https://t.co/G0Rz2xm2Bo pic.twitter.com/8qymgMAbp3— David Dessantis @artistderai (@Derai01) September 13, 2019 wobbly tentacles for last month's #RealtimeVFX sketch.no animation curve, all the motion is made with shader maths !#VFXFriday #madewithunity pic.twitter.com/PS1SUkNweB— Nicolas Ceriani (@nicolas_ceriani) September 5, 2019 pic.twitter.com/1W8FzACBJu— Durk (@DurkatWork) September 6, 2019 #4styles pic.twitter.com/PFT0cepfKT— Durk (@DurkatWork) September 12, 2019 Why don't you enjoy a hot cup of coffee while you watch the end of the world? ☕#screenshotsaturday #indiegame pic.twitter.com/Pq6ZZPutJm— Mythic Ocean (@MythicOceanGame) September 7, 2019 happy #VFXFriday! check out this portal effect I made for an unannounced secret-ish project — more details soon! there's a lot more fun vfx work where this came from. watch this space#madewithunity #RealtimeVFX pic.twitter.com/ALMQXMEBqs— Sam Suite (@sam_suite) September 6, 2019 Started converting my grass shader for the URP to hand-written code in the weekends. Past many obstacles, but I've got all the lighting and animation functionality in place! #gamedev #unity3d #screenshotsaturday pic.twitter.com/LeK868sKUb— Staggart Creations 🌿 (@_staggart_) September 7, 2019 Got wind gusting and terrain color blending back in action! Gusting increases the wind strength locally and adds a slightly lighter color tint to fake a sheen. #gamedev #unity3d #screenshotsaturday #madewithunity pic.twitter.com/6gaWHZeB0E— Staggart Creations 🌿 (@_staggart_) September 8, 2019 Been working on some new visual effects. What do you think?#screenshotsaturday #gamedev #indiegame pic.twitter.com/8BGexFPM87— Grand Guilds (@GrandGuilds) September 7, 2019 Here's a devlog breakdown of the waterfall we posted a couple months back! https://t.co/DdLQCRIwTlIf you have any questions about it feel free to slide into our Discord Server to ask us: https://t.co/L4UljFDO8y pic.twitter.com/Ld8XsEnrq9— Swordcery (@TempleDoorGames) September 7, 2019 prototyping location for river rafting#screenshotsaturday #UE4 #indiegamedev #gamedev #indiedev #indiegames pic.twitter.com/6l0HfPHpZ0— GoldenCupGames (@GoldenCupGames) September 7, 2019 Modeled some mountain ranges.Fog shader by @HarryAlisavakis #gamedev #madewithunity #unity3d #indiedev #screenshotsaturday pic.twitter.com/GhlqvUVvEs— B-Cubed Labs (@BcubedLabs) September 8, 2019 YET another #beeple cover… cover… 😃 in #shadertoy ! Go forth and PREMULTIPLY!(?) https://t.co/WLiqPGweHO . Make sure to check out fractalTreePart6(…) and how the mountains and their normals are warped🙂#WebGL #GLSL #shader #shaders #raymarching #procedural #geometry #noise pic.twitter.com/t9rBzQ6c93— TooMuchVoltage Software (@TooMuchVoltage) September 8, 2019 fire mage and scarabs #archvale #gamedev #gamemaker #screenshotsaturday pic.twitter.com/Lf6i3gMsPM— Jamie Bateman (@_idoz) September 7, 2019 Is it bad form to throw my dev log announcements in with #screenshotsaturday? I don't know, maybe. But it's Screenshot Saturday AND I wrote another dev log.https://t.co/qXbjMxl8iy#gamedev #indiedev #metroidvania #pixelart #devlog #love2d #thecorkgame #indiegame pic.twitter.com/Y0QrRhslob— Bradley Elliott (@heyparlor) September 7, 2019 Making some screenshots for our Steam page. Starting this week! pic.twitter.com/3lDGSZSnzQ— weronika (@veronicgrk) September 8, 2019 Had a little fun blocking out some lighting and a scene in Unity's HDRP, it's nice to get into a 3D scene #unity3d pic.twitter.com/bT70PFuRDE— "Hatch"…Chris Hatch 🇺🇸🇵🇹🇮🇪 (@ChrisMHatch) September 8, 2019 I made a ground snake by attaching flying enemies together using Unity HingeJoints, and then I lured it into the abyss.Good times.#gamedev #madewithunity #screenshotsaturday pic.twitter.com/fDZMoJ7fAY— Phi Dinh 🔜 Unite 🇩🇰 (@phi6) September 7, 2019 Two heads are better than one#gamedev #madewithunity pic.twitter.com/NPNybQtR7g— Phi Dinh 🔜 Unite 🇩🇰 (@phi6) September 9, 2019 My first time seriously sculpting cloth. I think it turned out pretty good! pic.twitter.com/PlLUXF97yF— Zach Tsiakalis-Brown (@MrZulubo) September 8, 2019 Delete This#SteelBloodedSlayers#CitadelDeep#IndieDEv#GameDev#MadeWithUnity#ScreenshotSaturday (late forgiv) pic.twitter.com/1Qs0LOMmJU— Steel Blooded Slayer (@CultureAttack) September 8, 2019 Added some materialization effects to our weapon deployment today. #screenshotsaturday #unity3d #indiedev #gamedev #vfx #slowmotion pic.twitter.com/IB9EOIEcsV— TrustyGames (@trusty_games) September 8, 2019 Usual night in Port 31#cyberpunk #pixelart #gamedev pic.twitter.com/k8X7OjrcCQ— 30th Century Man (@EarlySunGames) September 8, 2019 Retro Racing 2. #screenshotsaturday https://t.co/Al1ZvPRV0R pic.twitter.com/JITekwOZOE— Mr Qwak (@mrqwak) September 7, 2019 Yeah I'm still making these things! Lazy tutorial for animating fish in Blender! #b3d #fish pic.twitter.com/ueoE92gSWb— Ian Hubert (@Mrdodobird) September 8, 2019 Painter Material -100% #SubstanceDesignerTurn your photos into paintings with style! You can easily adjust and create your own painting style with the help of tons of parameters. https://t.co/szD1K85WiU #digitalart #pbr #material #MadeWithSubstance @EightyLevel @Substance3D pic.twitter.com/2FRAkZFuNm— emrecan (@EmrecanCubukcu) September 9, 2019 4.23 (Experimental) feature that everyone missed: @UnrealEngine now has Runtime Virtual Textures in it. How do they work? It renders the pixels (including projected textures like these) and if it's already rendered it before it just looks it back up! Mad savings on landscapes. pic.twitter.com/SquumAPoS0— Chris Murphy (@HighlySpammable) September 9, 2019 A lot of folks get scared of touching Eye Adaptation because of all of the settings associated with it but, for the record, there's a nice little view mode to help visualize all of the settings and what each pixel is actually contributing to the scene! #UE4 pic.twitter.com/3lyKItBEnQ— Chris Murphy (@HighlySpammable) September 9, 2019 Blender to Oscilloscope.. love the pipeline… #3D #Blender #oscilloscope pic.twitter.com/6vjbnJryh1— Rolly Seth (@SethRolly) September 6, 2019 I've started making a tutorial series on my channel of very short, very basic procedural generation tutorial in C# with @unity3d, aimed at folks who want to get started. Generate something in a few lines of code!https://t.co/Rz7aVnWS0H#proceduralgeneration #pcg #madewithunity pic.twitter.com/yCNzam2sbn— Matt Mirrorfish (@MattMirrorFish) December 15, 2018 Here we go:The cheap water caustics breakdown in @UnrealEngine!49 instructions and 1 texture sampleWorks with dynamic lighting and has RGB splitDetails below🔽 🙂#UE4Study #gamedev #indiedev #shaders pic.twitter.com/MhnwFdIKGC— Hristo Enchev (@MrTapa) September 9, 2019 I am very happy with this 3rd person attack system.Big optimization with 70 FPS on my 2011 Mac. 🙂#gamedev #indiegame #unity3D #indiedev #sfx pic.twitter.com/MVKOEMuBRA— krys64 (@krysGeek64) September 8, 2019 Yaay! Finally made it to level 5 in my #acrobaticarchery game thingie. Game now has a mana system and a heal spell. Getting pretty fun! #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/yFi2mkZkFJ— Hannes Rahm (@kebabskal) September 9, 2019 Step 1 of my new effect is now done, so I'm gonna be contrarian and show a little sneak peek 😇Sheet music trails using procedurally generated chords (Can you tell I can't read sheet music?) It uses a single texture and provides a unique chord for every instance. #RealtimeVFX pic.twitter.com/woBr2PR60J— Marco (@XaraVFX) September 8, 2019 Can I just do sunrises and sunsets? Can I ship a game like this, and only this, please? Because it's all I think I'm capable of. Everything else is hard work, but I have infinite motivation to tweak sunrises till the cows come home (at sunset). pic.twitter.com/kXfkdsv3MX— Edward del Villar (@Ed_dV) September 9, 2019 beginning the first steps on creating the garden where most of the game takes place, so hard to get what's in my head onto the screen #gamedev #madewithunity pic.twitter.com/pthAXNpy5G— Louis [Resin] (@resiN_w) September 9, 2019 Played around with parallax offsets for some fun effects #gamedev #madewithunityYou can read about it and grab all the shader code here >> https://t.co/siO04J21AA pic.twitter.com/pAPzUtPiFl— Joyce[MinionsArt] (@minionsart) September 8, 2019 Guys, I made a new teaser of Chrono Sword. Please enjoy the new visual works and destruction 🙂#ChronoSword #gamedev #indiedev #pixelart #madewithunity pic.twitter.com/Q5cBEHorwU— SpaceDuck (@DavidSpaceDuck) September 9, 2019 Trying out different approaches to a platforming challenge in Hell Pie. We want to give the player a lot of freedom on how to move through the environment. #indiedev #gamedev #gamedesign pic.twitter.com/pxKKx3sZg7— Sluggerfly (@SluggerflyDev) September 9, 2019 Graphics Programming weekly – Issue 97 — September 8, 2019 https://t.co/jid48mNBGD pic.twitter.com/XrvrOYcy9v— jendrik illner (@jendrikillner) September 9, 2019 Hello! I am starting a series on Learning Shaders in @Unity3d – the first video covers everything there is to know about meshes in under 5 minutes. I've had so much fun working on this and I hope you guys will enjoy it.https://t.co/6qkA1JLQ9Y#MadeWithUnity #unity3d #gamedev pic.twitter.com/G9VM1TXGTz— Kristin Stock 🔜 Unite 🇩🇰 (@itsKristinSrsly) September 9, 2019 So this is a gif of a new tutorial level#indiedev #gamedev pic.twitter.com/20CCxDvl0N— Vladimir Beletsky (@VBeletsky) September 9, 2019 mortality1-2 pic.twitter.com/9zlhoY8cAC— ぺこたぺちか (@PPechka) September 9, 2019 Lots of people are asking when they can play @catladygame – you can do so IN A FEW WEEKS during our private beta 😻You'll play areas like THE COURTYARD (and pillage kibble from Grave Hands!?) 🐈🌳Sign up at https://t.co/kJjwngXYCC by September 17th to play!#indiedev #gamedev pic.twitter.com/Oi95fSl99G— Will Lewis 👁🗨🕳👁🗨 Cat Lady (@gamewillpdx) September 9, 2019 some randomly generated forest scenes from my game. not sure how i feel about them? what do you think?all graphics procedurally generated in c++ and shaders, in my own game engine. no models or textures.#screenshotsaturday #indiedev pic.twitter.com/B0eoTOorNT— Jessica Mak (@mango_lychee) September 7, 2019 D̠̥̩̺ ͠E͇̖̮͖̕ ̫͚͡E͈̭͇̟ ̘̯͖̹̮̖̝P̭̝̥̲̪͠ ̗̼D̯̻̟̤̩̲ ̗O͖̰̦͖̭̣ ̠W̳͠ ̦͕̱̭Ņ̦̰͙͎ ͇̫̦͞Ļ͙͕̙͇ ̱͚̹͍O̸͕̮̬̺̼̬̰ ̀W̷̯̙͙̭͚̺̘#gamedev #indiedev #physics #madewithunity pic.twitter.com/euNNWnoB5h— August Håkansson ☢️ (@HakanssonAugust) September 12, 2019 🛡️Here is my procedural shields generator made with #SubstanceDesigner ! 🛡️😀https://t.co/UIpZ1sSAe7 #MadeWithSubstance #gameart pic.twitter.com/UsGf61cJcR— Tanguy Gringoire (@Tanguy_Gr) September 9, 2019 A couple of you suggested I support using the mousewheel to twiddle the doohickies on the safe. That works now and it's real good. #ue4 #gamedev pic.twitter.com/bvexUKXjZu— Joe Wintergreen (@joewintergreen) November 22, 2018 Learning about Unitys ECS framework really forces me to think about memory layout when coding. Kind of neat : ) Each cube is an Entity processed by a fluid solver 'System' (rendered using HDRP's Hybrid Renderer which supports rendering ECS Entities) pic.twitter.com/dMqfplUzP2— jpg (@greje656) September 10, 2019 頂点シェーダー使ってモデル頂点を進行方向とは逆向きにSimpleNoiseを使って引き延ばす。モーションブラーっぽくなる。#ShaderGraph #UnityシェーダーパラメータはC#で制御。 pic.twitter.com/viz0yk6V96— 🍡🍮かもそば 🍩🍘 (@rn49rn49) September 10, 2019 Give me a friend I will move the earth. — Archi Nemo #gamedev #indiegame #unity3d #coop pic.twitter.com/SSw4djBoov— Nemo (@happyhappynemo) September 10, 2019 Studied @debugart Harry Emelianov's (Awesome that he shares this) cloudshader and made a version of volumetric clouds! Also @YoshaVandaele is a coder and 2nd team member of #Battlesage #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle pic.twitter.com/E3xgJrh1hj— Houari Abdelkarim (@howareyi) September 10, 2019 Monster Drifting, Monster Racing?Who loves traveling with Desodon?#indiedev #indiegame #gamedev #madewithunity pic.twitter.com/elq9G4JD0O— Teppo Witsaraz (@witsaraz) September 11, 2019 when shading geometry, normals are interpolated from the vertex normals. this allows even low-res meshes to look smooth. made a short visualization of this: pic.twitter.com/YslKNatHog— Eric Arnebäck (@erkaman2) September 11, 2019 I just uploaded my second ever Unity Shader Graph tutorial for free on my patreon! have a look <3https://t.co/iXTwG8YWAM#madewithunity #VFX #unity3d #art #indiedev #gamedev pic.twitter.com/AML3Eg1Hlw— S i d (@siddy2497) September 10, 2019 Added some transparency changes to my water shader.. I think I am a little late with the water shader trend happening but yea, here is my incomplete water shader! I will put up more progress soon ❤️🌊 @HarryAlisavakis#madewithunity #unity3d #vfx #indiedev pic.twitter.com/zCD5S7vk4Q— S i d (@siddy2497) September 12, 2019 I had a poll on my Instagram and people wanted to see me do a lava based shader! Here is my take on it 🔥 I added some random twirls because it looked cool. 🔥🔥🔥 Feel free to support me on my patreon, thank you guys for all your love and support ❤️#madewithunity #unity3d #vfx pic.twitter.com/LpHqE1dJDA— S i d (@siddy2497) September 13, 2019 #4styles Environment Edition pic.twitter.com/dTi8f9MDM4— Nick Carver (@NickDCarver) September 11, 2019 Worked a little more on the smoke from previous post and added muzzle flash to it. Still WIP. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/fxxpRsrKK0— Bertram Raahauge Jensen (@MrB_Jensen) September 10, 2019 Back in action on Monsters Belong in Prison after client work!Doing client work gives me so much motivation to work on my own projects haha.#pixelart #lowpoly #3d pic.twitter.com/rndZzOFmps— Michel Mohr 🛡️💀🗡️ (@fusedotcore) September 11, 2019 everything should be vertex color pic.twitter.com/XRQvAaTqam— Strook👻 (@aStrkl) September 11, 2019 Time to share with you my student project of last year! See the full video here:https://t.co/BgdxPvmJeR#MadeWithUnity #gamedev #shaders #indiedev pic.twitter.com/byoV6RN3zA— Samuel Jemine (@SamTechArt) September 11, 2019 社内の講座でエフェクトの勉強始めて1ヶ月。課題にて設定自由な魔法陣を作りました。自分で作った初のエフェクトは感慨深い…https://t.co/ps2MWJc8v5 #Magic #Unity #Unity3D #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #Shuriken #ParticleSystem #gameart pic.twitter.com/RuQNbSu6Fq— HiRu (@HiRu_rugby) September 12, 2019 DrakonVoilà, dernière créa terminée animée 😊J'espère qu'elle vous plaira 😁 Enjoy#pixelart #pixelpainting #conceptart #Dark #Dragon #darkfantasy #artistsontwitter pic.twitter.com/g4wDsvQ4Tb— Camille Unknown (@CamiUnknown) September 11, 2019 シェイプキーで咲く花の試作 pic.twitter.com/nKxFCGT49j— kame404 (@kame404) September 11, 2019 Been working on trapped spirits this week. Our #ThursdayThoughts are about creating game play mechanics to release it.#Yami #indiedev #vfx #unity3d pic.twitter.com/4xMCzsjOM5— Goldborough Studio (@goldborough) September 12, 2019 Did some weird grass test at school today, it turned out okay I think. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/z6bDahBey8— Bertram Raahauge Jensen (@MrB_Jensen) September 12, 2019 Hello everyone! We just wanted to show a small clip of what we have been up to with Rose & Locket behind the scenes. General art/mechanics layout and sound testing.#gamedev #indiedev #platformer #gamedesign #IndieGameDev pic.twitter.com/Mbs2YFYQaI— Whistling Wizard (@WWGAMINGNZ) September 12, 2019 Testing some snow deformation implementation on any kind of object (any shape). I can't stop playing with the effect, it almost feels like some rubber surface, or a bouncing cloud. More information soon ! #unity3d #gamedev #shaders pic.twitter.com/W2y8GffnZx— The C.reator (@cayou66) January 3, 2019 This week I've been helping @ShedworksGreg and @ShedworksDan with some map work for Sable. Here's a small slice (the end result might not look anything like this)Data is harvested from terrain, detail density varies with zoom level, and all lines are always kept pixel crisp pic.twitter.com/yuSpWU4huh— Oskar Stålberg (@OskSta) September 13, 2019 New tutorial is up! This time it's about the tangent trigonometric function, triangles, and cannonballs.https://t.co/1mzCGXKlx1#gamedev #programming #math #madewithunity #trigonometry pic.twitter.com/SYqVD4t4dy— Ming-Lun “Allen” Chou (@TheAllenChou) September 12, 2019 Working on a system for physically interactable cables. Also note a couple of new trees made by voxel artist @knosvoxel. You might also note how terrible I am at making guns in voxel art. pic.twitter.com/kdPFugF23X— Dennis Gustafsson (@tuxedolabs) September 13, 2019 Getting married tomorrow so with the preparations and the honeymoon next week I can't really get a new tutorial/content out until I'm back, instead I'm giving away a handful of nature-themed gradient models on Patreon! Grab 'm here >> https://t.co/hWGs21W4NDSee you in a week! pic.twitter.com/2JOSHpjcJ0— Joyce[MinionsArt] (@minionsart) September 13, 2019 #VFXFriday afternoon #VisualEffectGraph sketch in #Unity. I just wanted to generate some trails and made this😃. #vfx #realtimeVFX #madewithunity #gamedev #indiedev #generativeart pic.twitter.com/F7fgEKA9T2— Olli Sorjonen (@Olmirad) September 13, 2019 Saw a few others doing cloud shaders last week, so I might as well join in! Really happy with how this turned out. ☁️🌥️☁️ (See thread for #shadergraph + info) #unity3D #madewithunity #shaders pic.twitter.com/LfUDykwtix— Cyan (@Cyanilux) September 13, 2019 Never have I ever failed to create believable caustics reflections!🙄😩🍺🍺🍺Fear not! ✨This #gamedev @unity3d shader tutorial is here to change that!(A big thank you goes to @kolyaTQ, who suggested this technique!)https://t.co/USoQw6w0Na pic.twitter.com/3cTl0hrisB— Alan Zucconi (@AlanZucconi) September 13, 2019 oh boy it's #VFXFriday again! this time: a very fancy storm cloud ring with a band that maintains a fixed width even when scaled. also some cool fog when it intersects with geometry. we'll announce the game this is for v soon. stay tuned!#gamedev #madewithunity #realtimevfx pic.twitter.com/WRObtlhhMi— Sam Suite (@sam_suite) September 13, 2019 Attempting 'cheap 3d noise' led me on a merry chase today, and while my true target eluded me, I still got these funky laser effects out of it, so not all was lost. Line renderers are good.Files up for patrons if you need some lasers in your life. pic.twitter.com/FlAAZOMgHD— Edward del Villar (@Ed_dV) September 13, 2019 computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev madewithunity madewithunreal programming rendering tutorial unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)