Technically Art Technically Art: Issue 35 (20.09.2019) By Harry Alisavakis on Friday, September 20, 2019 Yo! It's #VFXFriday ! #UE4 pic.twitter.com/0yfGmzgx4O— Nadir (@NadirFXX) September 13, 2019 Better visualization of how this thing works, using just the mouse –put on sound, yeah? 🎧#gamedev #indiedev #screenshotsaturday #physics pic.twitter.com/IOZVB4YakP— August Håkansson ☢️ (@HakanssonAugust) September 13, 2019 Definitely starting to feel the panic of going to study my Masters degree, but autumn brings peace to my soul.. Making seasonal scenes seems to be the right medicine/practice. #indiedev #UE4 #lowpoly pic.twitter.com/HvlGe7EQIw— Dan Stockford (@I_usually_do) September 13, 2019 Went and had a fiddle with me cloud settings, lowering them all the way to sea level .. And I'm keeping it that way until my GPU burns out. #gamedev #thefalconeer #indiedev #gameart pic.twitter.com/gyO6pVp49a— Tomas Sala (@FalconeerDev) September 12, 2019 Crazy people here started working on clouds, but we definitely didn't have enough #water #shader for #VFXFriday! Finally had time to try a small experiment. Doesn't work perfectly, yet but adds some motion to our shores. No vertex displacement involved #gamedev #desperados3 #vfx pic.twitter.com/HXMIbwaf4u— Simon Kratz (@Klonkimon) September 13, 2019 Augmented Reality in Virtual Realty 🤨🤔🥴😀#gamedev #indiedev #indieGameDev #indiegame #VR #Unity #madewithunity pic.twitter.com/z8mPwUNtkC— Murat Karakas (@codingapegames) September 13, 2019 Nothing fancy this time since it's mostly been underlying system work, but here is a close up of 2 possible party characters.The cleric…#lowpoly #gamedev #indiedev #3d #screenshotsaturday pic.twitter.com/snI5hughOP— Will Bentz (@Acissathar) September 14, 2019 Had some time and fixed the handling bug that allows do the curves without brake. Maybe i will set visible the project again for feeback #gamedev #screenshotsaturday pic.twitter.com/Jg3MrB9Roc— Davit Masia PixelArt (@DavitMasia) September 14, 2019 Just made a small diorama for the water shader! 🏖️Added distortion for shadows, chromatic aberration and an option for underwater blur using commandbuffers, but it's not 100% ready yet-#screenshotsaturday #unity3d #gamedev #zelda #madewithunity #waterhttps://t.co/btMPirR8fK— FLOG (@kolyaTQ) September 14, 2019 I never really liked the fact that ambient occlusion (ssao) appeared on emissive parts of a mesh making it all dirty. After a bit of testing, I think i got the right modification to make it work! 🌟#unity3d #gamedev #zelda #madewithunity #BreathoftheWild #indiedev #shader pic.twitter.com/KlJlZrQgNG— FLOG (@kolyaTQ) September 16, 2019 I'm really happy that i finally got this feature to work!Realtime reflections via probes, that update only every second, but blend smoothly between each other! 💫 Similar done in BotW!#unity3d #gamedev #zelda #madewithunity #BreathoftheWild #indiedev #shader pic.twitter.com/soPfCdkH1W— FLOG (@kolyaTQ) September 18, 2019 My take on Realtime Probe Global Illumination🔆 (wip)A smart technique used by BotW to fake GI by rendering a single cubemap above the player. (It probably has a name already but let's call it RPGI :'D)#unity3d #gamedev #zelda #madewithunity #BreathoftheWild #indiedev #shader pic.twitter.com/i0VszTO8DA— FLOG (@kolyaTQ) September 20, 2019 Friends✨Sketchfab: https://t.co/arS2SHnM7r#Blender3d #lowpoly pic.twitter.com/WJiOEY8Mh8— ✨Evgenia✨ (@eva_premudraya) September 14, 2019 Some close-ups of the scarf when it's on its own. It's alive!#screenshotsaturday #gamedev pic.twitter.com/pWhy2fw2Z4— Uprising Studios (@UprisingWorks) September 14, 2019 🏠 Villa sweet villa! 🏠This is the first building you'll craft when you set up your #CreatureResort, and isn't it just the cosiest thing? Our new #devlog is up, give it a read to see more building design sheets and details about our September progress! https://t.co/TfW1e923Py pic.twitter.com/NsBvQ6Vqde— Creature Resort is in development 🏨🌿💕 (@CreatureResort) September 13, 2019 navigating a channel pic.twitter.com/Arj8yedgFe— David Evans (@phosphoer) September 14, 2019 Nick's been working Obelus' starting area. Even though it's unfinished (no textures), I kinda like how austere it is.#screenshotsaturday pic.twitter.com/jlTFOa1oSM— Edward Lu (@Chaosed0) September 14, 2019 this couldn't possibly fit in a gif, so instead here's a video of the latest boss! 🍀🎰🎲🍒#screenshotsaturday #indiedev pic.twitter.com/66Ts4DN1AS— torcado (@torcado) September 14, 2019 Remember these guys? We posted them up, way way back with our NPC spritework. Well, if you get to close to em they get REAL mad. I wouldn't get near em, unless you wanna start a fight!#screenshotsaturday #gamedev #indie #indiedev #games #madewithunity #rpg #Retro #PSX #WIP pic.twitter.com/RTeCZ3Cpas— NANOKIN – Studio Anjin (@StudioAnjin) September 14, 2019 It's been sometime.. and here's Asher Mountain so far 🙂 @jimrossignol @KitfoxGames @JanDavidHassel @GaminGHDinfo @happy_note_s #screenshotsaturday #indiedev #indiewatch pic.twitter.com/BzWVdC1Tnk— linyew (@SigmaFoxStudios) September 14, 2019 (warning: blood/violence)Small prototype I've been working on this past summer in my free time, which is also heavily inspired by the Last of Us at the moment (esp in the UI). Its fun to be experimenting with some combat mechanics + gameplay again! #screenshotsaturday #UE4 pic.twitter.com/x5XqHezItm— Lucas Govatos (@LucasGovatos) September 14, 2019 It's a quiet, monotonous ride, absolutely nothing can happ.. 🐞 #screenshotsaturday #TrailsOfTenere pic.twitter.com/Vi8r9r9S26— Ivan 🌲🏎️💨🌲 (@Nothke) September 14, 2019 I think I'm getting the hang of #ECS. #Unity #gamedev pic.twitter.com/Etj6m3T1vW— Ivan 🌲🏎️💨🌲 (@Nothke) September 15, 2019 Good news: New mesh methods with NativeArray support are finally in #Unity 2019.3! Copying NativeArray<float3> to Vector3[] is no longer necessary. + a new feature where you can define a custom Vertex struct so that setting verts, nrms.. can be done in one call (1/2) #unitytips pic.twitter.com/bFerWZPi2J— Ivan 🌲🏎️💨🌲 (@Nothke) September 17, 2019 A "Cyberpunk" City pic.twitter.com/xclhO0ABI1— Phi Dinh 🔜 Unite 🇩🇰 (@phi6) September 12, 2019 It's #screenshotsaturday again, and I am showing off my first #ue4 tool. It has helped many #leveldesign students and community mappers.It supports both live matches and offline bot ones 🙂Might come to the marketplace at some point :p#gamedev #indiedev @UnrealEngine pic.twitter.com/TvwwuE6LPY— Hristo Enchev (@MrTapa) July 13, 2019 is this week share your cloud shaders week. heres one i made like 2 years ago based on the horizon zero dawn clouds which i then accidentally cannibalized into a generic ray-marching shader………i'll rewrite it again some day pic.twitter.com/LoRLcpOFMf— rob fichman @ i ✨💖✨ my gf (@bobacupcake) September 15, 2019 Hovering among the skyscrapers #screenshotsaturday #TGS2019 #cyberpunk #madewithunity pic.twitter.com/aTDomfKtZ1— ION 👀 (@ionlands) September 14, 2019 UnityのShurikenを使ってカラフルなラインを流す遊び #Unity #ShaderGraph カメラから離れるほど暗くなるようにする表現をシェーダーグラフを使って実装(他は全部Shuriken) pic.twitter.com/XG2HRfCbvO— 🍡🍮かもそば 🍩🍘 (@rn49rn49) September 15, 2019 Pinterestうろついていたら黒い球体の周りを白い軌跡がぐるぐる回ってるアート作品を見かけて、かっこよかったので真似してみたやつ。 #Unity #Shuriken自作シェーダーもテクスチャも使わずにShurikenだけで作ったけどなんとなくそれっぽい pic.twitter.com/ClOM1DnUgG— 🍡🍮かもそば 🍩🍘 (@rn49rn49) September 19, 2019 🍀🍃🍃 *insert peaceful music*#gameart #gamedev #indiegamedev #lowpoly pic.twitter.com/LfHnEY3yO8— Stanley 🌱 (@Stanley3DArt) September 15, 2019 Making ends meet can be tiring, so I made a script to do it for me! New procedural wall for a big project of mine, just set the corners and bam!#madewithunity #indiedev #gamedev pic.twitter.com/0xPQZ3mL0Q— Lewis Rafter (@LewisRafter) September 15, 2019 I made a grass point cloud spawn system. It creates points in the area around the position of the mouse in the world. This way I can just create grass whevever I want and use all of the vertices, instead of ignoring some of them.#gamedev #indiedev #indiegamedev #unity3d #shader pic.twitter.com/aFQoawe072— Rensei (@Rensei_) September 15, 2019 pic.twitter.com/kHchzGiEkN— Liz Edwards (@lizaledwards) September 15, 2019 Trying the first special move of the game(wip)#madewithunity#pixelart pic.twitter.com/EaLFthtPPH— Matias Mansilla (@MatiM36) September 16, 2019 Working on some old-school reflectionsThe first pass just clip anything below the groundThe second clip anything above the ground, mirrors vertices and changes the mip based on the distance from the ground to blur the texture.#madewithunity #shaders #indiedev #gamedev pic.twitter.com/t8oQDwbZ5f— Thomaz Nardelli (@zazamorga) September 16, 2019 Not sure what else I was expecting, but setting up the lightmap was extremely easy, even on the transparent floorI'm just amazed at the quality for such a cheap trickpics in the comments#madewithunity #shaders #indiedev #gamedev pic.twitter.com/C6rKpAAvop— Thomaz Nardelli (@zazamorga) September 17, 2019 Had the itch to make something that's been on my mind, the idea is "Heart of the storm", I imagine it being applied to some kind of crystal or Jewel #RealTimeVFX #UE4 #gameart pic.twitter.com/vCj5sRCy0g— Taizyd Korambayil (@DeepSpaceBanana) September 16, 2019 Thank you @unity3d! This #AR installation wouldn’t be possible without @CiroContns and @DanMillerDev stencil and shaderlab hints! #madewithunity pic.twitter.com/uIEBUzNqPq— Giovanni Landi (@neurograph) September 15, 2019 I think I prefer the fixed camera yaw rather than this version…. but I did tinker with some more "picture in picture" experiments in that context.#gamedev #indiegame #UE4 #UnrealEngine #indiedev pic.twitter.com/imqKb4CRnE— Cubit Studios – Developing "Infinitesimals" (@cubitstudios) September 16, 2019 Cloud rendering is coming along, I'm now extracting some nicer shapes from the raw particle data.They're sort of volumetric, rendered with a bunch of camera-facing billboards. Not as many as it might seem though – a projected mask does most of the work.#gamedev #indiegamedev pic.twitter.com/3rm1VLkJOK— BioGrid (@BioGridGame) September 16, 2019 Ok big updated rig and animations. Frida's weapons are not switchable models parented to her hand. They are now part of her rig along with her hair and everything is animated by hand. Physics based secondary movement is gone.#distortions #gamedev #madewithunity #pixelart #lowpoly pic.twitter.com/TANJykZYo6— Micah Holland. (@MacchiatoLycan) September 16, 2019 ✨🎃✨ pic.twitter.com/svTwh39Jv2— Tony Unser (@imbritneysmom) September 15, 2019 Late for #screenshotsaturday, but we have a curve wriggling along a network of other curves, making choices, and being creepy. #proceduralanimation #ai #unity3d #indiedev #bossbattle pic.twitter.com/b46KAkrgUn— TrustyGames (@trusty_games) September 16, 2019 working on a blood sploosh contact effect… a lot more work to do but it's starting to look liquidy 🙂 pic.twitter.com/xhy12zaXmS— Powerhoof (@Powerhoof) September 16, 2019 pic.twitter.com/nzZAMiXl3C— Funymer (@Jutan94) September 12, 2019 more updates on the hud animations! i think i might leave it at this for now and hopefully turn it intp sprites soon but for now these r going to the computer tree thingy!#blender #b3d #eevee #b280 #SubstancePainter #wip #screenshotsaturday #polycount#scifi #3dart #3dmodeling pic.twitter.com/kA7rwivaEE— Sady Fofana (@VertexPolyFort) September 15, 2019 Twitterのローディングアイコンをシェーダーグラフで再現 #ShaderGraph pic.twitter.com/tHsjDy7fMU— 🍡🍮かもそば 🍩🍘 (@rn49rn49) September 15, 2019 四角形の縁で円がぐるぐるしてるやつが作りたくなってしまったので。 #ShaderGraph四角形の縁を取り出す部分はRectangleの引き算で作れそうだと、作った後に気が付いたので縁をとる部分のノードがカオスになってる pic.twitter.com/GDbnqP1M78— 🍡🍮かもそば 🍩🍘 (@rn49rn49) September 16, 2019 Made my first raymarching shader at the @cc_utr workshop, with guidance from @evvvvil & @FlopineYeah (loved her livecoding at GROW last year). pic.twitter.com/JILgONoOjE— Jakub Valtar (@jakubvaltar) September 15, 2019 Hey Friends, I've just uploaded the second video in my series about Learning Shaders in @unity3d – This one covers the basics of Surface Shaders in under 5 minutes! https://t.co/SC46N1UO9S#madewithunity #gamedev #unity3d pic.twitter.com/lXm4eIBmXU— Kristin Stock 🔜 Unite 🇩🇰 (@itsKristinSrsly) September 16, 2019 #Houdini blog #27Continued working on city generator and refined the building generation part.https://t.co/wKFreIvuVu#ProceduralArt #procgen #3dart #gamedev #gameart #ArtStationHQ #polycount #UnrealEngine pic.twitter.com/oaXNnVNxrQ— Simon (@Simon_Houdini) September 16, 2019 Graphics Programming weekly – Issue 98 — September 15, 2019 https://t.co/gYWW2M7oZG pic.twitter.com/Vy3DxXTi3X— jendrik illner (@jendrikillner) September 16, 2019 Second Trailer to show of my Rain Shader for #b3d. I rendered this in #eevee. I was lazy while cutting it, sorry for that. Download Link below. It's FREE! 🙂 pic.twitter.com/F3An58LjOI— Dominik Graf (@DommiGraf) September 15, 2019 Procedural wall. it's funny#b3d #blender #eevee #cycles pic.twitter.com/iXB8NlaaOL— Eris snail (@Erisdraw3D) September 16, 2019 Community requests shaders are up on Patreon – this month we have stencil particles, rock striations and fake fog volumes.Got a request for an effect you need in your game? Let me know and I'll cook it up!https://t.co/Fuwxg5RwxB(making this one free, so grab those files!) pic.twitter.com/2wuYgusPNX— Edward del Villar (@Ed_dV) September 17, 2019 🔔 SO JUST A SMALL ANNOUNCEMENT GUYS 🔔After many months of planning, art tests and interviews, I'm ACTUALLY going to be joining the @Minecraft team and moving to Sweden to be a 3D artist at @Mojang! So INSANELY excited to work with their amazing team – I won't let you down! 💖 pic.twitter.com/118jy8YWXJ— Sully 🔜✈️🇸🇪 (@artofsully) September 15, 2019 For part of my @Mojang art test I was asked to 'reimagine the look/style of Minecraft for a hypothetical new game'. Instead of just doing concepts or something boring I went a bit overboard and just fully dev'd a Minecraft RTS prototype! 😅⛏️Will be posting more GIFs in thread! pic.twitter.com/oayaPso0EL— Sully 🔜✈️🇸🇪 (@artofsully) September 19, 2019 校招的測試,動態不是很豐富,不知道能不能通過XD #vfx #gamedev #madewithunity #unity #gamevfx pic.twitter.com/UqBmx2ygrs— LazyWeb (@Liuweibo163) September 16, 2019 還是喜歡做閃電⚡#madewithunity #gamevfx #gamedev #vfx pic.twitter.com/RZNOcnWkBz— LazyWeb (@Liuweibo163) September 18, 2019 fake water caustics shader made with new voronoi nodes in blender 2.81#b3d #blender3d #shaders #procedural pic.twitter.com/xSWzfcjXDf— 100drips (@100drips) September 16, 2019 a visual guide to radians~✨a full turn is 360 in degreesa full turn is 6.283… in radiansthat number is exactly equal to τ (tau), more commonly expressed as 2π pic.twitter.com/OpLYSQHSid— Freya Holmér 🔜 IndieCade Europe (@FreyaHolmer) September 17, 2019 Published the source files under the MIT license, if you want to check it out! #unity3d #gamedev https://t.co/zGeJ4PemwR https://t.co/tCjyTEkD1f— Staggart Creations 🌿 (@_staggart_) May 12, 2019 Now that Motorways is out I'm gonna show some various images and concept work done in a big ol thread pic.twitter.com/lqPGeqJYUG— Blake (@blakemwood) September 17, 2019 #b3d #Blender3d #Eevee #b280 #procedural Wood you look at this new procedural wood update! Made a procedural Nails & Screws decal with random details, screw rotation and color control for galvanized and coated nails/screws! Simple flat plane with snap to face and orient to face! pic.twitter.com/Sc6vq0WKfK— Jeannot Landry 🇨🇦 (@JeannotLandry) September 16, 2019 I made some things over the weekend. #b3d #gameart I was struggling with not being in the “mood” to make things for sometime. Not sure if I needed to “take a break” or “force myself through it” [1/3] pic.twitter.com/mU94Nn5R5J— agatha ❛ᴗ❛ in barcelona (@eggbadger) September 16, 2019 New shader!Code here: https://t.co/VhSRJLzIx5#shadertoy #digitalart #ProceduralArt pic.twitter.com/aigKMPli6i— ( •ᴗ•)ψ (@lsdlive) September 16, 2019 Just a hits#unity #vfx #realtimevfx #visualeffects pic.twitter.com/JRmd3MtaBx— MaxQ 🐙 (@pelengami) September 17, 2019 Learning more about rigging in #blender. Tried to do something that goes beyond basic biped tutorials. #b3d #gamedev pic.twitter.com/yGoWYzqt6n— Philipp Seifried (@PhilippSeifried) September 16, 2019 My third tutorial is up on my patreon for free! its on how you can go about creating Distortion/Refraction effects on shader graph <3 feel free to support me for more weekly tutorials.https://t.co/iXTwG8YWAM#madewithunity #unity3d #indiedev #gamedev #VFX@HarryAlisavakis— S i d (@siddy2497) September 17, 2019 Enemies of Rose & Locket 🌹💀#gamedev #IndieGameDev #indiedev #digitalart pic.twitter.com/sih2EdTyBf— Whistling Wizard (@WWGAMINGNZ) September 17, 2019 Smear frames in #UE4, support for linear & radial changes. pic.twitter.com/Shl6TRk73d— Christian Sparks (@hippowombat) September 16, 2019 Tonight's exercise: rainy surface material function. 1080p60 video in the link. #UE4 https://t.co/YBYIMHcLuy pic.twitter.com/m6O1Z0nlSU— Christian Sparks (@hippowombat) September 19, 2019 Procedural wave splash generator made with #UE4Niagara and distance field. Pretty happy about it💓#UE4 #realtimevfx #gamedev pic.twitter.com/qYh5HErdeG— Asher Zhu (@Vuthric) September 17, 2019 Visited a museum over the weekend and felt inspired to make a game based on one of the paintings. 🎨🖌️Painting is Vuurtoren by Léon Spilliaert#gamedev #art pic.twitter.com/z4ti3Lg0cF— adam pype (@adampi) September 17, 2019 Inspired by a post by @AlanZucconi I gave the water caustics a little bit of love. I mean, it is a Friday after all.#VFXFriday #madewithunity #gamedev pic.twitter.com/lq1sMRJghF— Richard Myles (@GamingYourWay) September 13, 2019 As if I hadn't done enough #beeple #shadertoy covers: here's ANOTHER ONE! #raymarching for the ground #fBm combined with #sdf #spheremarching for everything else! proper #gaussian blur for the glow. https://t.co/Erf6UcDadX #WebGL #GLSL #shader #shaders pic.twitter.com/fpPMxHGQPS— TooMuchVoltage Software (@TooMuchVoltage) September 17, 2019 Studying facial expressions. Sculpting a laughing face is quite hard and can get creepy pretty quickly… 😀#ZBrush #3dart #sculptember2019 #3d pic.twitter.com/qsDHjoNEbf— Alexander Börner (@AlexanderBorner) September 17, 2019 We're excited to announce that #Necrofugitive will have a KICKSTARTER in TWO WEEKS on October 1st! Mark your calendars!#indiedev #gamedev #pixelart pic.twitter.com/pl35sVBU9s— Necrofugitive (@BlackGardendev) September 17, 2019 @Cyanilux, I saw your tweet about Forcefield with Ripples. Figured out that Shader Graph's Custom Node now supports arrays and I can finish my variant of Force shield. Wrote my breakdown, it's a bit different than yours.https://t.co/sc9lyk6anE pic.twitter.com/J21yEiTyZq— Vadim Kaburgan (@IIporpammep) September 17, 2019 Here's a sneak peek of my remake of that hallway horror game I made originally in 2014. Pic of the original and pic of remake (wip), see if you can tell which is which lol pic.twitter.com/dXltVETMeh— Austin Schaeffer (@SchaefferAustin) September 18, 2019 I'm back with a new loop! The computer is based on an old IBM PS/1 2011, music by Kevin MacLeod#b3d #Blender3d #animation pic.twitter.com/W4FQxLJt9H— Pablo Marín (@PabloMGN) September 17, 2019 I made an improved deformation algorithm for the Pose Brush. It can now automatically detect individual fingers and rotate them from their correct articulation point, even after remeshing. #b3d pic.twitter.com/2tXdoLgWsV— Pablo Dobarro (@pablodp606) September 17, 2019 🚨PROJECT POST 🚨I developed a Unity package to ease integrating real-time 3d into live VJ / video setups.It's a comprehensive integration between Resolume (a popular VJ software) & Unity.It's called "Resolink" https://t.co/tAoGv1VI6D(Thread, RTs appreciated)— sᴛᴇʟʟᴀ (@computerpupper) September 17, 2019 Preview sketch for Friday's vid! Super excited to be jumping back into art and my channel this week. This also might or might not be my grandma 🙃💫 pic.twitter.com/wvbgHGkpml— Rossdraws (@Rossdraws) September 17, 2019 #blocktober is coming up, any #leveldesingers should give this a look at. It's FREE #gamedev #gameart https://t.co/qN9Gbj7Zr7— BruceSlater (@RadForgeBruce) September 18, 2019 sphere cross-sections using signed distance fields…shaders are so much fun!!! a neat little deviation from this SDF tutorial by @totallyRonja https://t.co/9oEYon8i8v pic.twitter.com/MTIz4CStnt— Amy DiGiovanni (@entruppy) September 18, 2019 The next character I'm working on for the game 👸✨High quality link:https://t.co/inJg1Ueb0y#unity3d #lowpoly #indiegamedev pic.twitter.com/5PRruMeo3Y— Winston Powell (@acornbringer) September 17, 2019 All textured, now time to rig..#3dart #gameart #3dmodel #gamedevelopment pic.twitter.com/zceSem2sYY— Yamo Studios (@Yamo_Studios) September 17, 2019 When you accidentally turn on your phone's flashlight#madewithunity #VFX #indiedev pic.twitter.com/jHIsiKPExb— Sørb (@SoerbGames) September 18, 2019 Here's another ingame screenshot from our upcoming narrative game RESORT. How do you like the colors?#gamedev #indiedev pic.twitter.com/AfnSIOP7qj— Backwoods 🔜 SchaberMAG 👨🏫 (@tweetingwoods) September 18, 2019 Where Cards Fall will be available tomorrow, only on @applearcade. Until then, here is a taste of what’s to come! Music: Vanderlyle Crybaby Geeks by @TheNational pic.twitter.com/T8oegd0QAp— Where Cards Fall (@wherecardsfall) September 18, 2019 Dunno what the hell I'm doing but I felt like trying this out, just for fun. Philip sure looks cute with all these lights. pic.twitter.com/T98dg126TK— Paarsec (@paarsec) September 19, 2019 By using Runtime Virtual Textures your assets can sample the environment underneath themselves to blend in/out. Check out what happens when I paint between dirt and grass beneath this tree! #UE4 #gamedev pic.twitter.com/QxTx2P4BxD— Chris Murphy (@HighlySpammable) September 19, 2019 Amature Knight – 30min Daily Quillustration painted and animated in VR using Quill pic.twitter.com/GQJYnchxEJ— Goro Fujita (@gorosart) September 19, 2019 Morning train to London. #madewithunity pic.twitter.com/1QNFltWf8d— Alexander Ameye (@alexanderameye) September 19, 2019 I made a Patreon, https://t.co/Bm2dJ1eLfG It's a feed of all kinds of stuff. Pixel art animations, speedpaints of tiles and things like this lil infographic! pic.twitter.com/EJ82jurAFO— Alexander Mcdonald Ⓥ (@Cannonbreed) September 16, 2019 How to block arrows. #WednesdayWisdom #Defense pic.twitter.com/sDoA5Dc37U— Nemo (@happyhappynemo) September 18, 2019 ♟️ Pawnbarian free alpha out now!A roguelike puzzler where you crawl around a tiny dungeon using chess moves, mixed with some light deck building.▶️ Get the free alpha: https://t.co/nmP0UaRIZZ▶️ Wishlist on Steam: https://t.co/oWrqSFB7U6#gamedev #indiedev #madewithunity pic.twitter.com/h7bhugTGq4— j4nw / Pawnbarian (@_j4nw) September 6, 2019 Here's the full version of the character lots of custom shaders involved here and #madewithunity #unity3d #shader #gamedev #indiedev pic.twitter.com/oxFzTuuS5z— Matthieu Ostertag 🔜 Unite 🇩🇰 (@blackfirestu) September 20, 2019 It’s official! Battle Planet – Judgement Day will be released on October 17, 2019 for PC (Steam and GOG), Nintendo Switch and PlayStation 4. We are all looking forward for the release!Your RT will be forever appreciated #gamedev #indiedev pic.twitter.com/VogP3Suaqj— THREAKS (@THREAKS) September 19, 2019 Haha accidentally made Obra Dinn while playing with my custom Toon Shader 🙂 pic.twitter.com/g0J4dXBHqy— Mickey Krekelberg🌛🌕🌜 (@mickkrek) September 19, 2019 Tower Defense: Animation #unity3d #gamedev #tutorial: https://t.co/YQIWBqfhWz— Jasper Flick (@catlikecoding) September 19, 2019 A little parkour run before I get back to working on more transition animations..Parkour still needs cleaning up & I intend to add a lot more features, (like wall-jumping) but I’ll get there! 💪🏾#indiedev #indiegamedev #indiegame #gamedev #b3d #Blender3d #characteranimation pic.twitter.com/xUFiH6aJ4J— Stephen Ddungu (@Stephen_Ddungu) September 19, 2019 🌱 MUTAZIONE 🌱 💚A mutant soap opera by @gutefabrik💚OUT NOW! 🎮🍏 Play it on @AppleArcade, PS4 & PC 🍏🎮☄️Narrative Design and Writing by me!☄️https://t.co/cdayLCt4bE pic.twitter.com/LBSmGP9m7Z— Hannah Nicklin (@hannahnicklin) September 19, 2019 Check out the result for the new #mixandjam episode! I was super happy to work on this one since I love Monument Valley so much!! Big thanks to @beakfriends for helping me out with 3D art!! You are the besttt!! #gamedev #madewithunity pic.twitter.com/GksqdJcWQe— André Cardoso (@andre_mc) September 19, 2019 Immerse yourself in the dark world of Bleak Sword!Available now on Apple Arcade.#AppleArcade pic.twitter.com/lrfmHP5fPU— Luis Moreno Jimenez (@more8bit) September 19, 2019 New ground fog in #madewithunity #indiedev pic.twitter.com/EaXftJaXH6— James De Colling (@proffesso) September 19, 2019 The indifferent wonder of edible places.Some screens from the work that we are showing at our new exhibition called " Notes in the Margins of History" at the @vgagallery this Friday. #indiegames #madewithunity #Literature #exhibition pic.twitter.com/50TiEJz12i— Studio Oleomingus (@studiooleomingu) September 19, 2019 Diorama Dungeoncrawl is OUT NOW!!!Run, Jump and Swing your hammer in this old-school 3D Diorama-Action game! Claim the Heart of the Living Castle!Steam: https://t.co/lJW3dvqey2Itch: https://t.co/AGrfZSDfUj#LowPoly | #IndieGame | #GameDev pic.twitter.com/kHkWdkeFnJ— Alec S. // Tales of the Renegade Sector Games (@malec2b) September 19, 2019 Experimenting with rendering in Fourier spaceConstant magnitude, drawing sine waves into phase space, then running inverse DFT to generate image: pic.twitter.com/YYSmC1ia7m— Thew (@AmazingThew) September 9, 2019 Will you have the courage to explore the dark city of Hirilun?#gamedev #indiedev #indiegame #indiegamedev #hirilun pic.twitter.com/qjA0gtGapC— Hirilun (@hirilun) September 19, 2019 It is finally time to start working out a style for this project. Here, I'm trying a technique where every other texture pixel becomes a pixel perfect antialiased line. Seems to work well for bricks, tiles and planks. Plus you can have tiny textures and varied density, no problem pic.twitter.com/BuZnFIglko— Oskar Stålberg (@OskSta) September 20, 2019 Simple vertical fog shader. It's very similar to last week's cloud shader – just without all the noise setup and vertex offsetting. 😅 #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/cAqARUcVaP— Cyan (@Cyanilux) September 20, 2019 keep rollin' rollin' rollin yeah!#gamedev #madewithunity pic.twitter.com/zqdDnGPb3E— KevKev🔜UniteCPH🏴 (@Der_Kevin) September 20, 2019 The raymarching code is on GitHub. Github: https://t.co/IKMbAp1ejHSmall explanation: https://t.co/MmrN9WDeYO#unity3d #raymarching pic.twitter.com/NGZTI6iZ2v— Shahriar Shahrabi (@IRCSS) September 20, 2019 it's FRIDAY. #VFXFriday. you know what that means: a deeply over-engineered water shader with fully dynamic ripples (and more)! this game also has waterfalls in it but i can't just go around spoiling stuff#gamedev #madewithunity #realtimevfx pic.twitter.com/my2nMUxsWj— Sam Suite (@sam_suite) September 20, 2019 Fighter squadron takeoff #highfleet #indiedev #screenshotsaturday pic.twitter.com/sWDWmSqWQ8— Highfleet (@highfleetgame) September 20, 2019 UPDATED TUTORIAL: Here's a quick rundown on how we make our 2D animated faces work inside @UnrealEngine ⭐️Faces are rigged and animated inside Maya using a bone system, the bone rotation then determines the texture used inside #UE4 🐐🧡💙 pic.twitter.com/QUk9Ugt8Rl— Billie Bust Up! (@BillieBustUp) September 20, 2019 HDRPでちくちくとリアルタイム映像制作の検証。cinemachineをtimeline上で制御する方法は分かってきた。 #madewithunity #unity3d #unity pic.twitter.com/j1FBshuQgm— sasaki_0222 (@sasaki_0222) September 20, 2019 cg code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev madewithunity madewithunreal post processing programming shader shaders tutorial unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)