Final update on @Hellscreen_Game for this #screenshotsaturday –
— Jamie Degen – Making Hellscreen (@uk_resistant) July 6, 2019
Refactored the weapon collection system so you can pick them up. Also added some VFX to pick ups#gamedev #gameart #indiedev pic.twitter.com/Ho4TbBDvl8
heeeeyyy
— Nicolas Ceriani (@nicolas_ceriani) September 20, 2019
so I pushed my vfx mesh tool a bit further and made a vfx master shader to go with it
I'm most likely going to sell the whole thing on the unity asset store so stay tuned if you're interested#VFXFriday #madewithunity #RealtimeVFX pic.twitter.com/2ivCQVriFN
My newborn is taking its first steps ! 😍#madewithunity #gamedev pic.twitter.com/va4McIidsi
— Constantin Liétard (@screenshakes) September 20, 2019
I was planning to work on some web demo I had in mind today but then somehow ends up playing with the area light cookie in #threejs for the whole afternoon… 🤦♂️#GotDistractedOnFriday #webgl pic.twitter.com/ONmTmpLxjh
— ᴇᴅᴀɴ ᴋᴡᴀɴ (@edankwan) September 20, 2019
My dx12 engine is almost a year old! I have tagged today v 0.4.0. Slowly but always moving! Next most likely scripting + character controller! #Dx12 pic.twitter.com/2I0GVGnfoA
— Marco Giordano (@MGDev91) September 21, 2019
Hello #VFXFriday ! I tried to replicate the hit effects from zelda botw this time.#VFX #RealtimeVFX #FX #Gamedev #MadeWithUnity #Unity #Unity3D #Zelda #botw pic.twitter.com/KtSqTkGDHe
— Gregory Oliveira (@godsgreg) September 20, 2019
I tried subtracting the world position by the center of the particle system, and blending that with the normals so I can use a bunch of particles and have shadows as a single piece. #VFX #Unity #MadeWithUnity #Gamedev #Shaders #RealtimeVFX pic.twitter.com/SWcWUUP8Ac
— Gregory Oliveira (@godsgreg) September 26, 2019
An update on my new smoke shader. Still need to work on a better dissipation and add the fire to make it look more like an explosion. Already looks way more volumetric than the old one!#VFX #Gamedev #RealtimeVFX #MadeWithUnity #Unity3D #Zelda #Botw #effects pic.twitter.com/qBNrHK05kN
— Gregory Oliveira (@godsgreg) September 27, 2019
Realtime Probe GI & Reflections seem to work pretty nice together!✨
— FLOGEL (@kolyaTQ) September 21, 2019
It's kind of crazy, what you can get out of one single probe-#unity3d #gamedev #madewithunity #BreathoftheWild #indiedev #shader #screenshotsaturday pic.twitter.com/e02A8B1ej6
I was sick this week, but I got better enough to make a #GoldenSun Psynergy for #VFXFriday. First ally targeting spell with Cure, a healing psynergy. I needed a heal tbh.#vfx #realtimevfx #gamedev #gameart #ue4 pic.twitter.com/DfznywklmZ
— Antonio Gil (@AntonioGil_Jogo) September 20, 2019
#PixelArt pic.twitter.com/YC4ktErU4V
— Trix (@Trixelized) September 21, 2019
Heed the glorious call …#screenshotsaturday #pixelart #lowpoly #gamedev #indiedev #unity3D #madewithunity #zealot #gaming pic.twitter.com/AqswEZX0ih
— Zealot (@ZealotGame) September 21, 2019
Pilot a gravity-defying alien craft on an interplanetary journey.
— Jay Weston – Exo One ⚫️🕳☁️ (@JayWeston) September 21, 2019
Wishlist Exo One on Steam: https://t.co/Itc6htpTIp#screenshotsaturday pic.twitter.com/IzpOc68cOi
Lightning can be used as a buff too!#screenshotsaturday #gamedev #indiedev pic.twitter.com/xSQPbCyf4I
— Grand Guilds (@GrandGuilds) September 21, 2019
Messing with pivot baking in uv space
— Thomaz Nardelli (@zazamorga) September 22, 2019
Was surprised to see that blender already have the tools to do this built in (a little hidden tho, I'll definitely try to make an addon for this)
pseudo tutorial in the comments#madewithunity #shaders #gamedev #indiedev #b3d pic.twitter.com/h73PFryj8Z
Been a while since I promised a breakdown for this shot (no sims, all done with vertex offset). I finally got around to it, I'll be updating this thread shortly! #screenshotsaturday #gamedev #UE4 pic.twitter.com/AFEuCSTLKV
— Klemen (@klemen_lozar) September 21, 2019
Massive map section designs happening atm. Rose & Locket 🌹💀#gamedev #indiedev #IndieGameDev #digitalart pic.twitter.com/dQD9GgE8vc
— Whistling Wizard (@WWGAMINGNZ) September 22, 2019
Finished reworking the grass bending features, last piece of the puzzle! Now also bends forward and checks for height difference between grass and bender, feels coherent! #gamedev #unity3d #screenshotsaturday #assetstore pic.twitter.com/kFI2RzKBr8
— Staggart Creations 🌿 (@_staggart_) September 22, 2019
#b3d #Eevee pic.twitter.com/K7hrMzGMUw
— 高セ (@takase_s) September 21, 2019
"ORBIT"
— Paarsec (@paarsec) April 29, 2019
New animation!💜 I needed to work on something different this time.#marvelousdesigner #c4d #octanerender pic.twitter.com/q1D5WseZbG
Uh-oh… They fight back! :O #screenshotsaturday (on Sunday 🤷♂️) #LoafTheGame #indiedev #gamedev #UE4 pic.twitter.com/nOdJTDTDHo
— WildArts (@wildartsdevs) September 22, 2019
カメラからの距離を使って2つの色をLerpで混ぜるとフォグっぽい効果がかかることが分かった #ShaderGraph #Unity
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) September 22, 2019
ViewDirectionノードの長さをとるとカメラからの距離が取れる pic.twitter.com/E8tqdJeqWA
GLSLで実装したレイマーチングをUnity2019.3のシェーダーグラフ(CustomFunctionノード)に移植。 それを板ポリに張り付けてレイマーチング。
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) September 24, 2019
ついでにLerp使って色を付ける遊び。#ShaderGraph #Unity pic.twitter.com/j5cMu56j2E
Forgot to share this process also no new art. /sweats profusely pic.twitter.com/t2HXQgcSEZ
— Nada (@nadaskii) September 22, 2019
My dream vending machine 🌙#SailorMoon #Blender3d pic.twitter.com/WeysklxJ9S
— ✨ Mar ✨ (@marcelaylucin) September 22, 2019
Wrote a new blog post: Improved normal reconstruction from depth
— János Turánszki (@turanszkij) September 22, 2019
Mainly used this technique to improve SSAO, check it out:https://t.co/RovI1WQnCm#gamedev #graphics #programming
For this week's #screenshotsunday, here's a peek at some things I've been working on in the last few days: moving enemies, makeshift floors and spike traps!#gamedev #indie #lowpoly #roguelike #tetris #puzzle #dungeon #unity3d pic.twitter.com/IMV0XoqQKx
— SquareAnon (@SquareAnon) September 22, 2019
Transform!!#UE4 #Houdini #SubstanceDesigner #blender #realtimeVFX pic.twitter.com/AtwPegfudR
— Yankee (@effect_simo) September 22, 2019
A quick guide to Lerp~✨
— Freya Holmér 🔜 IndieCade Europe (@FreyaHolmer) September 23, 2019
Lerp is used to blend between two things!
It has three inputs: ( a, b, t )
a = start value
b = end value
t = how far we should go from start to end, as a percentage
Here it is in action!⚡blending a value, position, color and an angle! pic.twitter.com/LdA69fLI8N
📏Lerp vs Slerp⭕
— Freya Holmér 🔜 IndieCade Europe (@FreyaHolmer) September 23, 2019
• Lerp interpolates in a straight line
• useful for interpolating positions
• Slerp rotates around (0,0)
• useful for interpolating directions#unitytips pic.twitter.com/KSQQWCb5f4
Last week we revealed a cosy villa your guests can stay in, and now? The baths where they can replenish some magical energy! ✨ The modern world doesn’t half drain magical energy right?
— Creature Resort is in development 🏨🌿💕 (@CreatureResort) September 21, 2019
–
Art: @ElliottKozlik and @lostfrogs#indiedev #gamedev #gameart #lowpoly #screenshotsaturday pic.twitter.com/YMMGJPHfPc
✨ Nova studies! ✨
— ✨Sarah Carmody✨ (@sarahcarmody) September 23, 2019
Painted some FX studies for fun over the last few weeks— exploding the same 'stuff' in different ways! Doing 6 concepts on one sheet was definitely challenging and… not something I'm in a rush to do again lol
Non-twitter quality: https://t.co/bx9qEBVeNO pic.twitter.com/zQdf8jd5Yh
氷が溶けるところはDissolveを使って境界線を光らせてます。
— 動かし屋 (@Ugokashiya) September 23, 2019
I made ice magic in Unity.https://t.co/CyymIuTenc#ice #Magic #Unity #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #VFX #gameart pic.twitter.com/efLETsB93P
Runnin' around the meadow🌱🌻🌞🦋🌲 pic.twitter.com/qqAbQN9gMg
— Scrap Story (@ScrapPaperDev) September 22, 2019
For those asking, this is how the trees I've been sharing are made. The model seen here has 5k tris at its highest LOD.#IL3DN #3dsMax #gamedev #3dmodeling pic.twitter.com/cr94fYIlEZ
— Dragos Matkovski (@matkovskid) September 23, 2019
This editor script gives you the options to control the strength, speed and turbulence of the wind.
— Dragos Matkovski (@matkovskid) September 25, 2019
You can see here the difference it makes to activate the wiggle on the leaves.#IL3DN #madewithunity #gamedev pic.twitter.com/T2laqwVl2l
— Lovely Rev (@IMPLODINGORACLE) September 23, 2019
was feeling a bit gloomy today after a trying week
— Emma Koch 🌈🎩 (@emmakoch) September 18, 2019
🌱so I made this oddish🌱
based on the amazing original pokemon artworks by @caomor (https://t.co/hjNSFYFPbn) #3dart #pokemon pic.twitter.com/Us6oHHYKrc
Ferocious krokogators with an insatiable hunger for tender tank metal! #TANKNAROK #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/ekMBtpC0Gi
— Polyblock Studio (@polyblockstudio) September 21, 2019
🖍️ #b3d #Cycles pic.twitter.com/HWdgV00BUD
— Vincenzo Spina (@spina_vince) September 23, 2019
little practice^^ got to animate this cute bun🐇 by @cozy_wire 💜 #animation #lowpoly #animonthly pic.twitter.com/KPzhWYn8fk
— andy vargas (@v4karian) September 23, 2019
Hi! Today I bring you a fragment so you can see the changes in lighting and color with a little surprise at the end 😉@UnrealEngine #UnrealEngine #indiedev #gamedev #indiegame #IndieGameDev #videogames #cyberpunk #gameplay #environment #substancepainter #Largethegame pic.twitter.com/eSeLqbBspq
— Large (@LargeTheGame) September 23, 2019
Waiting anxiously for a company to get back to me after I submitted the art test, figured I'll start making some stuff to keep me distracted!
— Jun (@sifavfx) September 23, 2019
Quick blueprint prototype, now to set dress and start adding the FX 😀#realtimevfx #ue4 #wip #UnrealEngine pic.twitter.com/NdPdRpOpAR
Check out some of my VFX work for @Borderlands #Borderlands #Borderlands3https://t.co/WWn8jtI5w3
— Joesith (@jjoyal88) September 23, 2019
afternoon randomness w/ walls#decalmachine #boxcutter #hardops #eevee #b3d pic.twitter.com/sgC4Ec5Rad
— masterxeon1001 (@mxeon1001) September 23, 2019
Shader Test: Return of the Obra Dinn tribute 😀 Outline shader and dittering shader are merged 🤘
— Murat Karakas (@codingapegames) September 23, 2019
Thanks to @totallyRonja for amazing tutorials
and thanks to @dukope for great inspiration.#gamedev #indiedev #indieGameDev #indiegame #VR #Unity #madewithunity pic.twitter.com/O2AKgEkeZ7
Who would implement a recoloring feature without adding a spray can? pic.twitter.com/rCL35ejtd8
— Dennis Gustafsson (@tuxedolabs) September 24, 2019
Haha! Breath of the Wild, here I come!! 🌾🌾🌾
— FLOGEL (@kolyaTQ) September 24, 2019
I love Nintendo sooo much for taking seemingly wrong results as a potential chance and turning them into incredible smart features!! @matkovskid @HarryAlisavakis#madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild pic.twitter.com/8dPokbE6px
We're hugely excited to announce our partnership with @handy_games, a @thqnordic divison, to bring #Endling to PC, #PS4, #Xbox and #NintendoSwitch.
— Herobeat Studios (@HerobeatStudios) September 24, 2019
🔹Add to wishlist on Steam:https://t.co/YGPunGeYbUhttps://t.co/RucYMchEJP#indiedev #gamedev #madewithunreal #UE4 #THQfamily pic.twitter.com/pmcGf14edx
Dragos' tweet was inspiring so I tried to recreate the same effect in Blender for use in UE4. There is some difference in workflow for Blender regarding foliage card placement, which is discussed here: https://t.co/PTnKwoF5xK https://t.co/oDqTVAM58d pic.twitter.com/ZqSjQ0gJlL
— Christian Sparks (@hippowombat) September 24, 2019
Getting a feel for the style and density of windows. Here you can also see what I'm going for when different colors meet pic.twitter.com/jDXmJXzGkk
— Oskar Stålberg (@OskSta) September 24, 2019
Hi guys! Some work of these days. Hope u like it.#game #indiegame #games #illustration #fog #ambient #atmospheric #render #design #art #dailyart #animation #3danimation #behindthescenes #workinprogress #rendering #dailyrender #light #night #cyberpunk #scifi #train #rendering3d pic.twitter.com/sGGYeWnc60
— TheLaba (@TheLabaOfficial) September 24, 2019
formidably fancy fence frolic
— Jess (@noktem520) September 24, 2019
a.k.a. fence vault animation practice#animation #UE4 pic.twitter.com/yPGTwEdqel
I was sick of scrolling forever in my Likes…
— 🎃👻Strook👻🎃 (@aStrkl) September 24, 2019
So I Gathered them in one convenient place using @RealtimeBoard Miro
It's a personal board for now, it would be cool to make a shared thing
Sorted Vfx / Shaders / 2D art / …@polycount #gamedev #gameart pic.twitter.com/AFbr68FM84
He turns a double bed into a king size bed in @ParalivesGame. You won't believe what happens next. #clickbait pic.twitter.com/DTwK6R3r60
— Alex Massé (@_amasse) September 24, 2019
Working on this freaky thing on stream right now https://t.co/Qx6ZWaljRO Inspired by @Powerhoof 's stuff 🙂 #gamedev #indiedev #acrobaticarchery #madewithunity pic.twitter.com/zsxRGzXcba
— Hannes Rahm (@kebabskal) September 25, 2019
Never one
— Jhinxx (@_Jhinxx) September 24, 2019
Without the other
🐑🐺 pic.twitter.com/4QxFTpqS2H
Who needs raymarching when you can just iterate through your SDF with a million GPU particles?
— Marco (@XaraVFX) September 25, 2019
Literally.
(Also since I know twitter will absolutely decimate this video, here's an HD mirror: https://t.co/2NTuovjAzw ) #RealtimeVFX #gamedev pic.twitter.com/mI1mvSK9gU
The only sword that can deep dish out the pain 🍕 🍕 🍕
— Swordcery (@TempleDoorGames) September 25, 2019
Find out more about our sword and lore behind them! https://t.co/6SJuEuFLDi#indiegame #pizza #gaming #animation pic.twitter.com/6PlijtFAOU
~ Tenderfoot Tactics: The Foreverlands ~
— Badru (@sonofbadru) September 23, 2019
Far away from the archipelago, past the outer islands, past the great sea, past the boundaries of now and even of then, where our world touches the fae, there is a place called the foreverlands.https://t.co/WNYA7apiQ0 pic.twitter.com/sfYdWimigL
Fixed the roll channel. It's so perfect. I hate it. pic.twitter.com/73uWIUD4JK
— Why485 (@Why485) September 25, 2019
Fake room shader. 🙂 Only need one texture. I wanted to reproduce one of my old glsl in Blender with nodes. I still prefer coding, but nice to see that it is possible. #b3d pic.twitter.com/saru7kxNUD
— Balázs Szeleczki (@SzeleczkiBalazs) September 23, 2019
Still beefing up this grass material I started a couple months back: added UV distortion to the wind noise texture, noise based scale variations, sampling basecolors from a landscape RVT, and the wind animation fades out smoothly in the distance. #UE4 #gamedev pic.twitter.com/sdATRi68wz
— MWallace (@MWallace3D) September 25, 2019
I was learning about 2D sprites in Unity and accidentally made a game. You throw a shield, control it mid-air, hit the troops and reach the goal – coming soon? #gamedev #indiedev pic.twitter.com/j5GPIcMokq
— Kenney (@KenneyNL) September 25, 2019
After many months and countless hours of hard work:
— This Dead Winter 🦊 (@ThisDeadWinter) September 25, 2019
This Dead Winter is on #kickstarter right NOW! 🚨
Any support you can give – Retweets, Likes, anything at all will be extremely appreciated! 🦊 ❄️ 🔥https://t.co/qyLtiFxe8r#kickstarter #indiegame #gamedev #indiedev #ue4 pic.twitter.com/zpzgTVCviX
Serpent teleportation makes this one especially tricky to take down#gamedev #madewithunity pic.twitter.com/HLEIZCC6M1
— Phi Dinh is making Recompile (@phi6) September 25, 2019
Looking through my old PC and found some interesting shader stuff – like when I modified gerstner waves to 'break' (and also reverse unbreak!) #unity3d #gamedev pic.twitter.com/gIJuzB8N8r
— Matthew Wilde (@skilful) September 25, 2019
Starting to get that "It's all coming together" feeling on @InOtherWaters. This Gif is also missing @ToyxTree's amazing sound and music😏 pic.twitter.com/5YMLKyomAA
— Gareth Damian Martin (@JumpOvertheAge) September 26, 2019
Added sword and shield https://t.co/7ZQdCklUwT pic.twitter.com/vUczLpNWZK
— Bamabu (@bamabuarts) September 26, 2019
New Custom SRP #unity3d #gamedev #tutorial series: https://t.co/B1Vbmilykl
— Jasper Flick (@catlikecoding) September 26, 2019
爆発かな#vfx #b3d pic.twitter.com/jmKUQcS8rm
— dct (@tokuday) September 26, 2019
FluidNinja VFX Tools – UE4のエディタ上で動作するVFX素材生成ツール!
— 3D人-3dnchu- CG情報ブログ (@ymt3d) September 26, 2019
https://t.co/Uh93H0Av6l
#3dnchu #UE4 #realtimevfx pic.twitter.com/LogHLKRDKS
This is how the shield shader works. You even got a wave traveling through the shield depending on where the impact is! How do you like it? 😀 #madewithunity #indiegamedev #indiegame #unity3d pic.twitter.com/4uSGBuNTPM
— Chapeau (@chapeauGame) September 26, 2019
Voxel Remesh update:
— Pablo Dobarro (@pablodp606) September 20, 2019
– Better topology generation. It produces the same level of detail using fewer vertices.
– Volume and detail preservation. It only updates the areas of the mesh that changed. The mesh smoothing problem is now fixed. #b3d pic.twitter.com/RghgBPfWyC
Storm #TouchDesigner pic.twitter.com/34HgEWlWcM
— Vincent Houzé (@_vincenthouze) September 25, 2019
— Among Trees – Closed pre-alpha keys available (@AmongTreesGame) September 25, 2019
Hang on tight! Been making a custom first person controller and some updated grass FX. Still working out basic mechanics before diving back into animation. #indiegames #gamedev #madewithunity #unity3d pic.twitter.com/P36ajxo5ZS
— Eric Urban (@Lub_Blub) September 26, 2019
I made an interesting shock effect for this #VFXFriday ..#madewithunity # pic.twitter.com/2Pffxg8qrS
— Piao_3DEffect (@PiaoEffect_cn) September 26, 2019
Had to join you guys in trying this out @hippowombat & @HarryAlisavakis!
— LucentDev (@lucentgame) September 26, 2019
Thanks so much @matkovskid for sharing your process, it is seriously inspiring and useful!#UE4 #houdini #sidefx #gamedev #shading #indiedev pic.twitter.com/IBeuc4rKLV
Ripper-chan + characters with "gifts" get new idle VFX. Ripper's now display trapped souls/victims of her Necromancy. Might do something unique for Doll Face #gamedev #FGC #indiedev #animation #gamedevelopment #gamedesign #autodeskmaya pic.twitter.com/aoWD7TycSW
— Ben (@IETArcade) August 27, 2019
some cloud texture.
— Eris snail (@Erisdraw3D) September 26, 2019
my goals is make a three or four atlas map to make my sky more natural#krita #paint #gamedev #indiegame #unreal #hos #heartofsphere pic.twitter.com/KIG9VYJynk
Playing around with a toon window/glass effect, with diagonal lines that move with the camera to show the surface is reflective. 🔎 #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/kzaW0LGh9N
— Cyan (@Cyanilux) September 27, 2019
Small update – fixed all the issues with the frame-rate (and also enhanced the post-processing a little). The game now runs a lot smoother..#indiedev #indiegamedev #indiegame #gamedev #b3d #Blender3d #characteranimation pic.twitter.com/mfMONtQAw7
— Stephen Ddungu (@Stephen_Ddungu) September 27, 2019
Hello Mandi! 🧡
— aglyra 🌿 (@aglyra) September 27, 2019
My favorite color is petrol (so-called in german). And here are some links and my works!
🌱https://t.co/BZzI9hnaiU
🌿https://t.co/2bAk87w40X pic.twitter.com/nWrr8sxUQq
had to test my wildly sophisticated* Head Turn Tech so i wrote this incredibly moving dialogue that is definitely going to make it into the final game**
— max turnbull 🌼 (@beakfriends) September 27, 2019
(*a lie)
(**also a lie) pic.twitter.com/FAQdT3OzLh
Another space thing. pic.twitter.com/RLPwNQTRfB
— Karl Poyzer (@Karl_poyzer) September 27, 2019
Couldn't resist… I made a shield shader again 🙈#gamedev #madewithunity #shaders #vfx pic.twitter.com/DYToUr7B9N
— Thomas Denis (@tomdns_) September 27, 2019