Bomb #gamedev #gamevfx #vfx #madewithunity #VFXFriday pic.twitter.com/NOUL4KrrAm
— LazyWeb (@Liuweibo163) September 27, 2019
Just my son having fun 🥰#screenshotsaturday #madewithunity #gamedev pic.twitter.com/MiaKvLhRcl
— Constantin Liétard (@screenshakes) September 27, 2019
does the garden … cause dreams ?#gamedev #indiedev pic.twitter.com/ge1QSGHrhX
— 🌿Louis [resiN] (@resiN_w) September 28, 2019
City generator in #UnrealEngine with #Houdini engine. Cities will be generated based on boxes you place around in your level.#procedural #gamedev #gameart #screenshotsaturday #UE4 pic.twitter.com/XC6dg5zUvH
— Simon (@Simon_Houdini) September 28, 2019
ついにヘルボーイ映画公開です!!
— 奈良だけど千葉 (@naraken3655) September 27, 2019
今から見に行ってきます!!#祝ヘルボーイ公開#HELLBOY#ヘルボーイ pic.twitter.com/57h5lHpFY5
New concept!
— 👻 BelgianBooooooooolean 👻 (@BelgianBoolean) September 27, 2019
Honsou Tertiary
Adventure togetherhttps://t.co/A6FKKSsvZQ
I'll probably do colorways next! pic.twitter.com/pHEqI0LB2G
Experimenting with realistic water that isn't super clashy with pixel art. Thoughts? #GameMakerStudio2 #pixelart pic.twitter.com/b54QFvPTyH
— RujiK (@TheRujiK) September 27, 2019
Doing some lookdev for a new project, trying to get a watercolor look for the environment.#screenshotsaturday #rpg #jrpg #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #unity3d pic.twitter.com/EVNf5xZbLR
— Alex K Dixon (@AlexKentDixon) September 27, 2019
We spent this morning working with some of our pyro shader updates. Plane exploding midair maybe?
— JangaFX Software (@JangaFX) September 28, 2019
Voxel Resolution: 192x384x256
Simulation and render are real-time on a GTX 1080 @ ~30fps#realtimeVFX pic.twitter.com/MaLaKkE4dA
Arctico will be leaving early access in feb 2020! Please add it your Steam wishlist if you are interested 🙂 https://t.co/FcsBaiUUfj#screenshotsaturday #madewithunity pic.twitter.com/19s0vwZTSF
— claudio norori (@Claudio_Tulio) September 29, 2019
I NEED MORE ANIME says my heart and I've added some outline effects.#screenshotsaturday #gamedev #indiedev #ue4 #UnrealEngine #scifi pic.twitter.com/4atyC5VUHn
— Alex Grade (@alxgrade) September 28, 2019
In addition to snow applying dynamically based on an arbitrary depth scale value & increasing slope angle allowance, we can use vertex painting to omit snow buildup areas that the shader might not catch or would otherwise cost a lot more in terms of dynamic instructions. #UE4 pic.twitter.com/aIHUQxmPRl
— 👻 hippowomBOO! 👻 (@hippowombat) September 28, 2019
Night Watch, the park ranger horror game I've been working on! It should be out late Monday on patreon.https://t.co/SDFDzQOI0J#screenshotsaturday pic.twitter.com/ZGf312f59g
— Puppet Combo (@PuppetCombo) September 28, 2019
Stab/Slash mini combo.
— Sergio (@SergesChateau) September 28, 2019
Im gonna use it to spice a special attack. #gamedev #indiedev #madewithunity pic.twitter.com/itHfSHHeGY
One more in-game time lapse before I'm off for the weekend. Open world performance is going nicely – 1x1km map with dense grass and 10,000~ meshes instanced using Houdini Engine.#screenshotsaturday #indiedev #gamedev #indiegame #houdini #UnrealEngine #UE4 pic.twitter.com/qQwB4WKNoX
— LucenDev (@lucengame) September 28, 2019
she took me into the woods pic.twitter.com/awv0uigmc5
— cherry (@hairytentacles) September 28, 2019
— KEYREAL (@kircode) September 29, 2019
Finalising environment design for a Uni project.#gamedev #leveldesign pic.twitter.com/xoJHhQp5X5
— Gareth Yeap (@GarethYeap) September 29, 2019
Dunno what it is, but thought it looked cool #screenshotsaturday #gamedev #shaders #madewithunity pic.twitter.com/J2tLxsXw3U
— Thomas Denis (@tomdns_) September 29, 2019
Technical test for secret project #1.#screenshotsaturday #materialSpeculation #madewithunity pic.twitter.com/pBYmMC2NGo
— Topicbird 🤖🐦 (@thetopicbird) September 28, 2019
Trying new surfaces pic.twitter.com/OkJm59y7NJ
— Étienne Jacob (@etiennejcb) September 28, 2019
We now have a Steam page! Help us out by wishlisting, trailer is coming VERY soon!https://t.co/53fLnClebP#indiedev #gamedev #pixelart #screenshotsaturday pic.twitter.com/R4Fuj2AfPi
— Necrofugitive – Live on Kickstarter! (@BlackGardendev) September 28, 2019
Added SDF support, they are so cool and easy to use#madewithunity #shaders #gamedev #indiedev #vfx pic.twitter.com/fOM0hNsrQC
— Thomaz Nardelli (@zazamorga) September 28, 2019
Plexus WIP 02#UE4 pic.twitter.com/Pl2jc7MUb1
— Ryan Zeng (@RyanZengMK2) September 29, 2019
This is the result I am getting after 2 days of work. I am pretty happy with the way this collection turned out. It is random and interchangeable enough for me to reuse it if I ever require more wooden planks. pic.twitter.com/lnlRxSrhJz
— Anna (@AnnaMimik) September 28, 2019
Pose Brush: Inverse Kinematics
— Pablo Dobarro (@pablodp606) September 29, 2019
The Pose Brush automatically generates a chain of bones of any length through the volume of the sculpt. You can pose it by moving the IK target with the brush. No rigs, masks or any initial setup required.
Feature prototype for Blender 2.82 #b3d pic.twitter.com/jrd3TLZ2k3
I just wanted to test some storm effects ⛈️#UE4 #speedtree pic.twitter.com/o18j2cJPCU
— Koola (@Koola_UE4) September 29, 2019
A couple of years ago I really struggled to make clothes but I feel like it's becoming a strength now 😊 pic.twitter.com/KYiYEV3GGO
— Liz Edwards 👽🔪 (@lizaledwards) September 29, 2019
All my babies together ✨
— Alice Jaunet (@cozy_wire) September 29, 2019
(Sorry for the crappy gif quality, this is all Twitter could afford) pic.twitter.com/BJPvWwEZWk
Slowly more UI is developing
— Marty (@marty_fun) September 29, 2019
I can even reuse this menu for the item bag… pic.twitter.com/BDXuJ1c9Of
markerless mocap can never be 100% accurate, so results always need cleanup. and since all the expressions are from premade configurations, output can only be as good as the artistic work done ahead of time. still a huge time-saver. need to correct some shapes here but I'm tiredd pic.twitter.com/lsIayYHhvl
— Manuela Malasaña (@ManuelaXibanya) September 30, 2019
Lazy tutorial about ducks! So easy to animate cause you can't see their feet! #b3d #ducks pic.twitter.com/9XP95DyoOX
— Ian Hubert (@Mrdodobird) September 30, 2019
Nothing says 'Happy Monday' like sentient mushrooms. Have a good one peeps 👍#Röki #indiedev #madewithunity pic.twitter.com/ES5z0SAWK5
— Polygon Treehouse ➡️ EGX (@PolyTreehouse) September 30, 2019
Happy Monday!
— Neon Abyss (@NeonAbyssGame) September 30, 2019
It’s been a whole month since we announced our exciting partnership with @Team17Ltd to bring you #NeonAbyss!
Thanks to everyone for their support so far. We'll have news for you soon! pic.twitter.com/7vkDmuu7jx
I am bedridden with cold, but still managed to get this one out. Shadow mapping in Unity, sampling shadow maps casted by rasterized objects on a raymarched volume.
— Shahriar Shahrabi (@IRCSS) September 30, 2019
Article: https://t.co/wrhtA1gApU
GitHub: https://t.co/IKMbAp1ejH#unity #raymarching #shadowmapping pic.twitter.com/JmjiakhOOi
Another take on the grid theme with #VisualEffectGraph in #Unity. Just wanted to try get some colorized neon patterns moving 😀! #vfx #realtimeVFX #madewithunity #generativeart #generative pic.twitter.com/Q1y5VwdH4G
— Olli Sorjonen (@Olmirad) September 30, 2019
meat cylinder
— haunthea 👻💀 (@potapome) September 30, 2019
friday afternoon quick material fiddle in substance designer
(i'm not dead!) pic.twitter.com/SXHhm381jR
Little #ue4 house generator popped up in my Facebook memories today. pic.twitter.com/deX2qzsEva
— 👻 hippowomBOO! 👻 (@hippowombat) September 30, 2019
When I say 2.5D sidescroller, I meant it like this 🙂
— Lez Tusi (@lestertusi) September 30, 2019
This will allow me to make interesting level designs in the future.#CognitioTerra #madewithunity #gamedev #indiedev #indiegames pic.twitter.com/ip6H1ryIZO
Naval battle prototype, version 2.
— weronika (@veronicgrk) September 30, 2019
Lot of new sprites, less chaotic, better fog. I think it's almost done :).
Wishlist!https://t.co/jhoq0cUBT5#gamedev #madewithunity #indiegame #Steam #TrashSailors #NintendoSwitch pic.twitter.com/isX7b7I9PO
The shop has seen quite the update! Curtains, higher quality animations and even spinning tables. Quite proud of how it all comes together =)#Revita | #gamedev | #pixelart pic.twitter.com/usTHXegrjx
— BoneStar 🔜 EGX (@BenstarDEV) September 30, 2019
mysterious shit #pixelart #gamedev #GameMaker pic.twitter.com/bY4QWr89Km
— ITTA (@ittas_gun) September 30, 2019
Some work on environmental obstacles to start the week.
— Stephen Danton (@2TonStudios) September 30, 2019
Wishlist https://t.co/YoUjGrYlsI #gamedev #gaming #madewithunity pic.twitter.com/ObBK1E4Oav
We are LIVE!! Check out @otherRPG on Kickstarter: the RPG that combines real-time stylish action with turn-based strategy! Explore a massive world, discover new spells, and investigate a haunted town on the verge of disaster!https://t.co/TS1HvDJWYp#gamedev #pixelart #gamemaker pic.twitter.com/ipDksGknLG
— Pringle – OTHER is on Kickstarter! (@qpringledev) September 30, 2019
— Dani (@NostalgiaTree) September 30, 2019
Having a bit of a spiritual moment
— Cybermonk 🔮 🔜 PAX Aus (@___FEED___) September 30, 2019
Scrolling noise 🔮 fresnel 🔮 step function#gamedev #shaders #vfx #madewithunity pic.twitter.com/DFQg86BvmU
Still using the old beam fx, but the explosion is good enough for me to show it already! There are no flipbooks for the smokes, just crazy shader 🙂#VFX #MadeWithUnity #Unity3D #Zelda #Botw #BreathOfTheWild #explosion #shaders #Gamedev #effects @specialeffects #games pic.twitter.com/7TCxqcfwE0
— Gregory Oliveira (@godsgreg) September 30, 2019
I made some grassy plots. I'm real happy with the shapes they make. Eventually, they'll grow some trees and the like. pic.twitter.com/QNYJRyIJ8C
— Oskar Stålberg (@OskSta) September 30, 2019
Soft shadow and depth based translucency. Nothing fancy just a humble skinhead. I'm gonna call it Super Smooth Single Spaced Solid State Sandal Slippers if that's alright with you or not. pic.twitter.com/pTtazbQQiP
— foxthreefire! (@foxthreefire) September 30, 2019
I came up with a simple solution for clouds, it is based on particle systems and trails, which means it's easy to animate and has infinite variations.#IL3DN #madewithunity #gamedev pic.twitter.com/wBoF8P5zdw
— Dragos Matkovski (@matkovskid) September 30, 2019
Testing a lock-on system for third-person movement using just Cinemachine!! I'll keep polishing this and maybe(?) use it on a future project!!#madewithunity pic.twitter.com/76PbL35eNl
— André Cardoso (@andre_mc) September 30, 2019
Back from honeymoon holiday, ported the basics of the interactive water shader to Shader Graph/LWRP, will make it prettier and share it very soon 🙂 pic.twitter.com/bpPPJrhjwo
— Joyce[MinionsArt] (@minionsart) September 30, 2019
My image & video entry for the #SolRemix Nvidia Competition. @NVIDIACreators
— Chris Radsby (@chrisradsby) September 30, 2019
I ended up only having 3 evenings on this & sadly I didn't have any RTX on 🙁
but thanks for the opportunity! It was lots of fun!https://t.co/k9vX9Zyu0w#nvidia #UE4 #UnrealEngine pic.twitter.com/ap6VVPMZb8
What I love in Houdini this is how easy I could make simple things which actually would take more time to make in other software. For instance, I made these holes right in Unity, and I can change position rotation and scale easily.#houdini #madewithunity #gamedev pic.twitter.com/QaWwTfA7xF
— Alexey Kalinin (@_alexeykalinin) September 30, 2019
my color sketchbook from early summer to fall🥳 basically, I use posca and sharpies to draw on a A6 size Moleskine plain notebook pic.twitter.com/T3kjOhL1IT
— qu.draws (@DrawsQu) September 30, 2019
2019 sketchbook flip through 🖌 pic.twitter.com/SOlpLsi1t0
— ○ (@maruti_bitamin) September 25, 2019
Wire Builder was accepted and is now available on the Unity Asset store! https://t.co/GNUTzdSfZN #unity3d #gamedev #assetstore pic.twitter.com/KiW8pNStPp
— Staggart Creations 🌿 (@_staggart_) October 1, 2019
animating a new heavy combo
— stefanvlr (@stefanvlr) October 1, 2019
my workflow is a mess #indiedev pic.twitter.com/iUjnMBnOvQ
Worked last weekend on my SDF util for #Unity and #VisualEffectGraph. Made a lot more crude SDF generation variant using JFA and area weighted sampling on the tris to speed up things. This one runs probably 10x faster. #vfx #realtimeVFX #madewithunity #generativeart #gamedev pic.twitter.com/JhaIftd4dE
— Olli Sorjonen (@Olmirad) October 1, 2019
How to create an effect animation using wave motion. pic.twitter.com/ZbfyZVSNAb
— 沓名健一 Kenichi Kutsuna (@coosun) September 30, 2019
bunny hop 🐰 pic.twitter.com/pvem2QbjJO
— Andrei Mishanin (@andmish) September 30, 2019
✨The Seven Deadly Mermaids✨
— Toxic Treats (@toxictreats) September 30, 2019
It took me over a year to finish all of them, but now they’re done and I’m so happy to see them all together.
❤️🧡💛💚💙💜🖤 pic.twitter.com/YZkrQJFOGX
Estudo de Pokemons com @caroljucosta #PokedexChallenge#pokemon #bulbasaur #pokedex #3dart #lowpoly pic.twitter.com/ZLJ3PR2CmY
— Rick (@rickpurin) September 24, 2019
A technical overview of my skateboard prototype: IT'S A GIANT ROLLING BALL AGAIN. (avatar model by @KayLousberg) #gamedev #unitytips pic.twitter.com/XsPm9rLUM8
— Kenneyween 🦇 (@KenneyNL) September 30, 2019
Coming soon: Working on a 3D addition to the #b3d Nebula Generator at https://t.co/HK19eiciCD pic.twitter.com/nxXJjh7LKC
— Mark Kingsnorth (@markkingsnorth) September 30, 2019
Day 1: Ring
— ✨🎃 Ash-O-Leen 🎃✨ (@catshriek) October 1, 2019
Equip to prevent damage from falling! ✨🐈#3Dtober #Inktober2019 pic.twitter.com/WKE498ZwCS
It's finally time to reveal the game I'm working on. It's called Teardown. You can read about all the details on the game homepage: https://t.co/9r96Xy1pky or wishlist on steam: https://t.co/Xbw3PeNdfe pic.twitter.com/PluMVLIIC5
— Dennis Gustafsson (@tuxedolabs) October 1, 2019
starting to get to grips with shaders and now the rocks look nice and soft!#gamedev #indiedev #madewithunity pic.twitter.com/P0ceHHapZH
— 🌿Louis [resiN] (@resiN_w) October 1, 2019
An overview of the various interactables I've added. Lots of minor things to fix (especially sound effects, UI and the sky being too damn bright). #gamedev #UnrealEngine #indiedev pic.twitter.com/ocFsbxrUd1
— Inasa (@Inasa_Fujio) October 1, 2019
on a wander#gamedev #indiedev #madewithunity pic.twitter.com/EINGWBJhVd
— 🌿Louis [resiN] (@resiN_w) October 1, 2019
A short little glimpse of some of the environment in the starting level#gameart #madewithunity #unity3d #indiegames pic.twitter.com/tTGdjRK0VJ
— Yamo Studios (@YamoStudios) September 30, 2019
2017 unreal engine fx test pic.twitter.com/bz0bs62kNT
— NOVA (@longswzfly) January 12, 2019
[CW: self-hate, strong transphobia]
— Freya Holmér 🔜 IndieCade Europe (@FreyaHolmer) October 1, 2019
here's how I discovered I was a woman (thread) https://t.co/KHdSKiFUGu
Alright once last more and I'm moving to something else I swear 😅
— HungryProton (@HungryProton) October 1, 2019
The leaves don't move randomly anymore!
The base motion is a larger, slower sway on the whole tree and the smaller gusting effect is done by animating the UV (Thanks @matkovskid for the tip!) pic.twitter.com/gfv6YyR41S
Flame synergy 🔥 Play the demo & wishlist here: https://t.co/5cqoYyU6ri#indiedev #gaming #pixelart pic.twitter.com/mukY3107GY
— One Step From Eden (@OneStepFromEden) October 1, 2019
All my Failed Attempts of Rendering 3d to 2D Sprites ;D
— anOVERTHINKER (@iOVERTHINKER) October 1, 2019
(First Two are 3d Models by the way!)
Blog is Up By The Way, make a peak, maybe!#UE4 #indiedev #gamedev #2d #SubstancePainter #blender pic.twitter.com/ZDKpGBI69U
spent the afternoon updating my lighting tools because that's definitely more important than the bug that makes you sometimes fall through the floor into the void pic.twitter.com/mQwbJkFo3j
— bats turnbull 🌼 (@beakfriends) October 1, 2019
#GraceKelly #3D #Likeness
— Hadi Karimi (@HadiKarimi_Art) October 1, 2019
Sculpted in @pixologic #ZBrush
Painted in @Substance3D
Rendered in @AdskMaya with @arnoldrenderer
(used #Xgen core for the hair) @wacom #IntuosPro #CGhttps://t.co/G2zu2mw159 pic.twitter.com/oVkWZBvj1n
Some new items for PAX Aus demo… potion and lute 🙂 pic.twitter.com/WFChAt0oee
— Powerhoof (@Powerhoof) October 2, 2019
Check out the open source Wicked Engine! https://t.co/tv0jvS4XOi #gamedev #indiegame #indiedev #screenshotsaturday pic.twitter.com/MCpWsx6Exs
— János Turánszki (@turanszkij) May 19, 2017
I wrote an article with some information about fBM (Fractional Brownain Motion), one of the most popular constructs for procedural modeling of nature, and their self-similarity and spectral characteristics, including some real-life measurements: https://t.co/DUvMqq09st pic.twitter.com/l9ZgHRyTey
— inigo quilez (@iquilezles) October 1, 2019
detour pic.twitter.com/8L5D0xbUmC
— mike🌵 at PAX Aus 🚗🌪 (@kurtruslfanclub) October 2, 2019
Unified Interactive Water System and Physical Foliage have been updated, adding support for @unrealengine 4.23 🙂https://t.co/HmMhE8HwY8https://t.co/80BYl67ipP#gamedev #ue4 #techart pic.twitter.com/XT6H92CLWG
— Elliot Gray (@elliotgraytho) October 2, 2019
COLOR PALETTES! I'm converting the scene which is built with CMYK colors to a custom color palette, which is a more interesting thing to make than fixing pathfinding bugs 😅 pic.twitter.com/FAr1jE3XVj
— 🐝 florian veltman 🐝 (@FlorianVltmn) October 2, 2019
"Ring"#Inktober time!
— Goro Fujita (@gorosart) October 1, 2019
Daily Quillustration painted and animated in VR using Quill
Check out the Virtual Animation Group for more aweosome Animations created in VRhttps://t.co/tkKfGq72Xx pic.twitter.com/6x88vtgoGn
Got invited by @EightyLevel to talk about my approach for water shaders and caustics!✨🌊
— FLOGEL (@kolyaTQ) October 2, 2019
It's my first ever online article, so I'm kinda nervous about this, but give it a try if you're interested ouo) b
Read it here -> https://t.co/oeggX5z0u6 pic.twitter.com/BYOWM1FrkK
This is simple R&D to find how to make wrinkle in #Houdini. To me it's little bit difficult to make it in #Zbrush, so I decided to do in #Vellum cloth.#houdini #sidefx #rnd #vfx #simulation #sim #gamedev #gamedevelopment #visualeffects #motiongraphics #mograph #cinema4d pic.twitter.com/Jm05huHEkY
— Yudai Tamamura (@JakeTamamura) October 2, 2019
Sneak peak at some asset lookdev – procedural stone pillars #Houdini #UE4 #UnrealEngine #gamedev #indiedev #indiegame #lookdev pic.twitter.com/crr86moEEe
— LucenDev (@lucengame) October 3, 2019
02 — kinetic#inktober #plottertwitter #generative pic.twitter.com/EwfGXqfn20
— Matt DesLauriers (@mattdesl) October 2, 2019
a slimey marsh landscape https://t.co/Ng9koRsIXS pic.twitter.com/SoqVfVSidq
— ▒▓▓▓░ Mäkinen (@nnnnoby) October 3, 2019
Got some progress on that #b3d parallax! Thanks to @HarryAlisavakis for a hot tip. It still moves weirdly on the sphere, but I'll get to that… probably. pic.twitter.com/vo7wMsHMPf
— Feline🔪Entity (@FelineEntity) October 4, 2019
More materials! this time something more sci-fi #indiedev #gamedev #indiegame #IndieGameDev #gameart #shader #texturing #scifi #cyberpunk #environment #substancepainter #marmoset pic.twitter.com/VaPJ17IGZk
— Large (@LargeTheGame) October 3, 2019
inktober day two – rings#Inktober2019 #Inktober #3Dtober pic.twitter.com/WUJGNJFggx
— Richard Tongeman (@animtree) October 3, 2019
My 2 Shader Graph talks from #UniteCopenhagen are out.
— Ciro 🇩🇰 (@CiroContns) October 3, 2019
– Shader Graph: Ready for Productionhttps://t.co/FspBzZRscJ
– Creating a Stylised Toon Shader with Shader Graphhttps://t.co/4wYfqHBjRf pic.twitter.com/6Pht3s1egX
The moving parts of these UI elements are animated using #shaders. We do this so that the mesh Unity generates for the UI isn't getting rebuilt every frame on the CPU. ⚙️
— Pico Tanks (@PicoTanks) October 2, 2019
See how we do it here: https://t.co/1Lkp1GMNnu@AmplifyCreates #Unity3D #GameDev #AmplifyShader #UI pic.twitter.com/HOz61YnmvO
Worked on my showcase map skydome some more and added orbiting planets that interact with eachother. planets are projected onto the mesh so the light physics were a bit iffy to implement. I'd like to try and create a more advanced solar system by using a raymarching approach. pic.twitter.com/kd7Ue8W7aB
— Marco (@XaraVFX) October 3, 2019
night out. pic.twitter.com/tIVL4PmlOJ
— 🕯Will O’ Whisp🕯 (@limeSmoothie) October 3, 2019
Want to create a lava lamp? Here's how we made ours!#StillThereGame | https://t.co/dAgvjDpDjF | #IndieDevHour pic.twitter.com/VyLLv7bvUZ
— GhostShark Games (@GhostSharkGames) October 2, 2019
more messing around pic.twitter.com/qvNtzl3OOk
— ShamaIama (@shamaIama) October 3, 2019
I made a way to scale UVs independently from their generated mesh (which I "loaned" from the Catlikecoding). There's non-uniform, uniform, and scale based on either the size of the shape or freely controlled (plus offset). :3c #gamedev #unity3D pic.twitter.com/1E3lqGVNTb
— :3 (@Colonthreee) October 3, 2019
Some modules will have the gadget mounts even on their exterior side. #gamedev #indiedev #indiegame pic.twitter.com/KprqSDaXDh
— Volcanoids (@volcanoids) October 3, 2019
#PixelArt pic.twitter.com/FA4QBVuA6c
— Trix (@Trixelized) October 3, 2019
There's nothing to fear but Fear itself.
— Dreamscaper (@DreamscaperGame) October 3, 2019
Dreamscaper's newest boss lurks within the depths of Cassidy's subconscious. pic.twitter.com/xscP11OTGS
pulling myself violently into the 21st century #indiedev #madewithunity #gameart pic.twitter.com/iErj1gJOyy
— Austin Schaeffer (@SchaefferAustin) October 3, 2019
#3Dtober day 2 – Mindless#UE4 #blender pic.twitter.com/hnrVbjapM3
— 👻 hippowomBOO! 👻 (@hippowombat) October 3, 2019
The Illustrated Nature is now available on the Unity Asset Store. Thank you all for the incredible support over the last couple of weeks.
— Dragos Matkovski (@matkovskid) October 3, 2019
Get it here: https://t.co/NCBHHT4nPd#IL3DN #madewithunity #assetstore pic.twitter.com/muPrmKYUFC
Bringing basic support for @glTF3D into GlslViewer 1.6 https://t.co/fYfRPfyx6r lot of work a head still pic.twitter.com/4A0hX6sXUd
— PatricioGonzalezVivo (@patriciogv) October 3, 2019
Here is the full animation test! #hilda #blender #3d #greasepencil #whatisthis #update #drawing #2din3d pic.twitter.com/X9AxjOYKBZ
— Level Pixel Level (@LevelPixelLevel) October 3, 2019
Hey friends, I finished my study of Sonic Battle's 3D renderer (GBA)!
— Ohmnivore (@4_AM_Games) October 1, 2019
The GBA doesn't support traditional 3D so the devs were very creative in overcoming the limitations 🙂 It gives the game a unique and charming art style💎
Demo & read: https://t.co/UFZenFpEDh#gamedev #GBA pic.twitter.com/VRRifXOTX6
Water ripples#gamedev #pixelart #madewithunity #indiegame #unity3d #indiedev pic.twitter.com/Fi7kTTe1rX
— B-Cubed Labs (@BcubedLabs) October 4, 2019
Playing around with a comic style again tonight. It's a fun style. Might make a full scene.#Blender3d #unity3d #lowpoly #gamedev pic.twitter.com/yEfKCRVZFs
— Soul Gone-way (@DoomCube) October 3, 2019
Having fun ripping some cloth in #Houdini pic.twitter.com/HLgFLqpHfR
— Paarsec (@paarsec) October 4, 2019
🍍➡️🥧 How to turn a pineapple into an apple pie. #madewithunity #VR #Oculus #gamedev #indiedev pic.twitter.com/M4hxM0IOVz
— andy bacon (@playfulbacon) October 2, 2019
Crack me up 💀💀💀#mabsdrawlloweenclub #3d #art pic.twitter.com/rOeWkwEIJq
— Toxic Treats (@toxictreats) October 3, 2019
Bleh – I'm late, playing catch up. But in between work and replaying The Last of Us Remastered, I went for a quick "Mindless" Clicker model for Day 2#Inktober2019 #Inktober #3Dtober pic.twitter.com/VmdTsP0OG3
— Emma Koch 🌈🎩 (@emmakoch) October 4, 2019
Blender、eeveeばっかりでcycles興味なかったけど触ってたら意外に気に入ってきた。ten24のスキャンデータ読み込んでGraswaldで草生やしただけだけど、ほぼ何も設定せずそれなりにレンダしてくれる。お気軽でいいね。GPU使ってる割に速度は遅いけど。 pic.twitter.com/w9Men6Fcvi
— Hirokazu Yokohara (@Yokohara_h) October 3, 2019
Hola Blendy tweeps!
— FERAL 3D (@TomMerfy) October 3, 2019
Check out this procedural animated water & parallax ground shader! Makes it easy to design terrain with water.
Running in the Blender Game Engine!
Thanks @simonthommes & @ThaTimst3r for help designing this!#b3d #blender3d #gamedev #horror #TSL pic.twitter.com/gIr1c6VSOl
Spent the night working on something for our options menu… pic.twitter.com/1syV4jp1MG
— Tim Soret (@timsoret) October 4, 2019
New video OTW. Snow covered objects. This effect is surprisingly easy to do and looks great.
— Sam Wronski (@runewake2) October 4, 2019
Another video as well looking at how to setup a bash profile to make your shell better. 😁 pic.twitter.com/ePJDbBerme
Had a random idea to make a melting candle shader. It might not be perfectly accurate, but it's a candle, and it melts. 🕯️ (See thread for graphs) #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/qcqAR3P8q8
— Cyan (@Cyanilux) October 4, 2019
ForwardRendererアセットを作ってURP Settingsに登録
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) October 3, 2019
-> Renderer Featureスクリプト作ってForwardRendererアセットに登録
-> Renderer Featureスクリプトを書き換えるとレンダリングパスがいじれる
というところまでは把握。
SRP自作をちょっと触って得た知識が役に立った(レンダリングパス弄るとこ) pic.twitter.com/0t7Wy2Q76S
Here is close-up explosions from my game for #VFXFriday #indiedev #gamedev #VFX #UE4 #UnrealEngine pic.twitter.com/t8eGqUDKRL
— Alex Grade (@alxgrade) October 4, 2019