Portfolio day posts
#PortfolioDay
— Joseph Hobbs (@JLHGameArt) October 9, 2019
Lead Prop Artist at @Ubisoft Annecy, working on #TheDivision2
Trying to be both a good artist and a good manager 🙂 pic.twitter.com/6bprOPtL3k
#Gamedev friends! I have limited availiabilty for #freelance #gameart work in November/December, so DM me for any of the following #unity3d stuffs ASAP;
— Jamie Degen – Making Hellscreen (@uk_resistant) October 2, 2019
–#EnvironmentArt
–#Props
–#VFX
–#Shaders
–#lighting
–#Mobile#VR#PC#Console
RTS ARE SUPER APPRECIATED.
Thanks! pic.twitter.com/JO9EShszkU
Hello, #PortfolioDay I’m Cornelius, 30, and I make some 3D environments for myself and sometimes others. pic.twitter.com/RnQSB2rX6d
— Cornelius Dämmrich (@planetzomax) October 9, 2019
Hi again, #PortfolioDay!
— 👻 Spooky Scary Sirhaian 👻 (@Sirhaian) October 9, 2019
I'm Sirhaian, I'm 26 and I live in LA. Here are some of the #VFX I made for #League this year!
More on my @ArtStationHQ :
⭐️https://t.co/RXLjsFLYTk⭐️ pic.twitter.com/Wg4jKnZsgS
Hi #PortfolioDay ! 💡
— Carmen 🌸 (@impurrrator) October 8, 2019
I am a lighting artist in games, working on Star Citizen.
I have a deep interest to explore different moods through colors and cinematography. pic.twitter.com/5nldwfI250
Hi! I'm Pablo, a 3D artist and software developer from Spain.
— Pablo Dobarro (@pablodp606) October 8, 2019
I'm currently working on new tools and improvements for sculpt mode, texture paint and retopology in Blender #PortfolioDay
Artstation: https://t.co/bAKzMOqmwX
Instagram: https://t.co/vpnALDLulk pic.twitter.com/BN28jqi68E
Hey hey #PortfolioDay ! 👋🎨
— Ryan Pocock 🎃HauntedPioneer🎃 (@autumnpioneer) October 8, 2019
I'm Ryan and I love to create stylized 3D Props and Environments!
I'm currently open for remote/freelance work!
📬autumnpioneer@gmail.com
🖼️https://t.co/KxKvnsuztx
🔷https://t.co/nZDdWsO3Lu pic.twitter.com/SXcyciCWQv
#PortfolioDay✨ pic.twitter.com/o867GyIkJl
— Damian S (@DamiansRMD) October 8, 2019
Hey #PortfolioDay
— Simon (@Simon_Houdini) October 8, 2019
I'm Simon and I'm a Tech artist. I love everything that is made procedural, from #Houdini magic to #SubstanceDesigner .https://t.co/FuiZv3V0O6#procedural #techart #gamedev pic.twitter.com/bkIknmLGh7
Hi! I'm Mayya E. Benitez, a 3D Character Animator who enjoys storytelling, action, fitness, and coffee. Currently looking for new opportunities, and willing to relocate.
— Maiaargggh Braaaaiinitez 🇵🇷🏳️🌈🧟♀️🎃🧠 (@maiaemilleart) October 8, 2019
📫maiaemille.art@gmail.com
🎮https://t.co/EDR0tMVvIe#PortfolioDay #3D #animation pic.twitter.com/ECORDnLqak
Hey #PortfolioDay my name is James and I’m an illustrator and animator currently available for industry work either freelance or in-house. I do Backgrounds, clean-up and FX animation! Thanks!
— James FriOMG A GHOST 👻 (@James_Frio) October 8, 2019
📸 https://t.co/nwDJB7El7T
💼 https://t.co/AVRWSJRVvy
📬jamesfrio@gmail.com pic.twitter.com/GfYUb6lNFM
Hey #PortfolioDay, my name is Christian Sparks, I’m a #UE4 game developer specializing in tech art & gameplay design. I love shaders and procedural stuff, and am making @woodboundgame, among other things. pic.twitter.com/plArivEUCR
— 👻 hippowomBOO! 👻 (@hippowombat) October 8, 2019
whew hey #PortfolioDay 💪
— haunthea 👻💀 (@potapome) October 8, 2019
looks like we timed our game's release perfectly HAH
anyway, i'm a 3D environment artist at @PlaytonicGames and i love whimsical stuff and other #gameart
🔗: https://t.co/hJMfhLwLUy
💌: anthea.vanleeuwen@gmail.com pic.twitter.com/6kPDk1zGNY
what’s up #PortfolioDay 💕
— lilly ♡ (@lillydev_) October 8, 2019
i’m a designer that likes making pretty scenes in #UE4 in my spare time. i’m super into lighting, colour and telling stories without words 📖 pic.twitter.com/xFb2wW9OOz
Hello, #PortfolioDay I'm Kathy and I'm a freelance 3D artist who loves modeling and designing stylized 3D characters! I draw sometimes too! Please feel free to reach out to me!
— Kathy Diaz (@Priichu) October 8, 2019
✨Portfolio: https://t.co/qZDW57C8t7
💗Support: https://t.co/ub2gPdKWoT
💌prichuu@gmail.com pic.twitter.com/lGyo7Jcrzf
Hello beautiful beasts! Hope you're all doing great on this #Portfolioday!
— Davison Carvalho (@colorblindmess) October 8, 2019
I'm Davison, a visual development artist that works on many different mediums and art styles, mostly on movies and games. I love #ui and #conceptart!https://t.co/IdvjZfWgk0 https://t.co/wGR3yiHuIB pic.twitter.com/Yz4IsW3hh5
🧦💀
— bats turnbull 🌼 (@beakfriends) October 8, 2019
hello! i'm Max, a freelance 3D artist and indie developer. i make small cute vignettes and am working on a game about laundry, family and skeletons.
📬: beakfriends@gmail.com
🎨: https://t.co/elvYwb21FA
💕: https://t.co/DdllqeRAkX#PortfolioDay pic.twitter.com/acZ9WlX944
Yo, I’m David, a realtime VFX artist based in Sweden.
— David Dessantis @artistderai (@Derai01) October 9, 2019
Started my journey in VFX little over a year ago and think I've progressed quite well 😀
Hope to continue to challenge myself! #PortfolioDay #gamedev #UE4 #unity pic.twitter.com/F3anZxZ37L
I'm getting in on #portfolioday, I'm a Freelance RT-VFX artist, Have a wonderful day 💖🎇🎆 pic.twitter.com/BzRHggnrva
— Juane Gray (@JuaneGray) October 9, 2019
happy #PortfolioDay!!! im rob and i like sparkles and writing shaders and making potions and my gf. im not looking for work right now because after my current freelance gig were gonna start working on somethin secret but i still wanted to join in!!
— rob witchman @ i ✨💖✨ my ghoulfriend (@bobacupcake) October 8, 2019
✨https://t.co/lAlyjf50Y8 pic.twitter.com/z3rGQQpvmE
Hi there! My name is Arsenii, I'm a 3DVR artist and I'm very passionate about #gameart
— 💀GONZOBONZOID💀 (@gonzobonzoid) October 8, 2019
I like robots and insects ԾᴗԾ
🍕https://t.co/4aDWL8CeuR
📜gonzobonzoid@gmail.com#PortfolioDay #3Dartist pic.twitter.com/8YimRYqJPI
Happy #PortfolioDay !
— Ally 🐱Meowsparky🐱@PAXAUS (@MeowSparky) October 8, 2019
I'm Ally, a 3D artist currently working on my own indie game @nekocafesume
with 2 friends. A game about collecting cats, running a cafe & going on adventures!https://t.co/yzgPiQfJUy pic.twitter.com/o6iKcNPjbR
Hey #PortfolioDay! I'm not looking for work and don't have a proper portfolio, but wanted to join in. 😅
— Cyan (@Cyanilux) October 8, 2019
I'm Cyan! ✨❤️ I love procedural generation and I make stylised shaders in #Unity3D #shadergraph, occasionally posting breakdowns to my blog :
🔗 https://t.co/fIUlrMQcnN pic.twitter.com/QDhlgmQZix
Happy #PortfolioDay My name is Tobias and I'm currently working as an Environment Artist in Montreal 😀 Very much enjoy stylized #gameart !https://t.co/OZbO5LWImS pic.twitter.com/BRLiDysgdU
— Tobias Koepp (@TOBSn08) October 8, 2019
Hiya #PortfolioDay! I'm Jasmin, a 3D Environment Artist with a soft spot for anything hand-painted, colorful and sparkly✨Currently I am an intern at @SquareEnixMtl!
— 🎃Dr. Jasminstein🎃 📍 Montréal (@lowpolycurls) October 8, 2019
🎨https://t.co/aHHrKGoyCb
💌jasmin_fekri@yahoo.de
🖌️https://t.co/HkweeSVg99 pic.twitter.com/XcAt5v4Xn1
It's #PortfolioDay! I'm a 3D character animator currently doing freelance and looking for full time work!
— Alex Hoyle (@EdbotnikThe) October 9, 2019
full reel: https://t.co/12Tr1OKFRG
portfolio: https://t.co/GylmfEjkPi
e-mail: alexhoyle.art@gmail.com pic.twitter.com/0KURbdSPZM
oh I nearly missed #PortfolioDay ! Heyyy I'm Liz and I love making stylized 3d art and handpainted textures! 🎨✨https://t.co/xueMXBEuNC pic.twitter.com/6m3c3armOi
— 🎃Pumpkin Spice Liz🎃 (@TheRealCamisado) October 9, 2019
oh wait I should get in on this #PortfolioDay hype! I'm a gamedev currently working on a vaporwave-style game about a reality hacking cosmonaut. I'm not good at anything, but I'm less bad at shaders than most people pic.twitter.com/YcBheL38oP
— Manuela Malasaña (@ManuelaXibanya) October 9, 2019
#PortfolioDay again? I'll take it! Pixel artist of overgrown ruins at you service!https://t.co/tdtM5EONPNhttps://t.co/dlc0VZlqMu pic.twitter.com/kK49uYvk5H
— Dani (@NostalgiaTree) October 9, 2019
Hello #PortfolioDay , my name's Kris! I am a VFX artist turned gamedev. Here's a short selection of some of my work – film stuff, personal stuff, game stuff – in that order. Thanks for checking it out!#art #vfx #gamedev #indiedev #portfolio #houdini #unrealengine #UE4 pic.twitter.com/2ZEt5v5O8r
— LucenDev (@lucengame) October 8, 2019
Hi #PortfolioDay,
— Mariusz Becker (@MariuszBecker) October 9, 2019
I‘m Mariusz Becker, a 3D-Artist based in Cologne, Germany and I love light and shadows. #3D #cgi #architecture #cinema4d pic.twitter.com/atFWlXNBCq
Hello again #PortfolioDay friends! 👋
— Emma Koch 🌈🎩 (@emmakoch) October 8, 2019
I'm a 3D game artist looking for the next big adventure! In free time, I love to create 2D style 3D renders of internet fan art I find inspiring 😊
🎨: https://t.co/5Q03byWz6N pic.twitter.com/MjMh2McMU6
Hey #PortfolioDay ! I'm Victor. I am an Environment Artist from Brazil.
— Victor Ullmann (@victorullmannn) October 8, 2019
https://t.co/WRisKFJVVQ pic.twitter.com/N1cWxkDGiI
Seems to be #PortfolioDay ! 🙂
— Matthieu Ostertag (@blackfirestu) October 8, 2019
I'm Matt, I am passionate about everything related to to art and programming like graphics programming, shaders, tech art or VFX.https://t.co/CiK3HKOU51 pic.twitter.com/vgCtXOs7eS
Happy #PortfolioDay !! (now with proper hashtag!)
— 🎃 Tim Kaminski 🎃 (@randomspirits) October 8, 2019
Hey there, I'm Tim, Art Director, Concept Artist, and 3D Modeler. Right now I'm working on The Dragon Prince game #tdp
Portfolio: https://t.co/xB8aI70CJW
Instagram: https://t.co/v9suSUHGzi
Share your portfolios below! pic.twitter.com/ftnQDjP6BU
#PortfolioDay 👋
— Jeryce – EGX (@Jey_dia) October 9, 2019
I'm Jeryce, deeply in love with African art. Currently working as an Envieonment artist at @RocksteadyGames 💪
https://t.co/5ETWfq11Xthttps://t.co/l2hfOjjazF pic.twitter.com/L5whZCOlVF
#PortfolioDay
— Jason Chan (@Ninjason_Chan) October 9, 2019
Hey everyone, here are some of my characters. haven't posted any new art yet, because I have been busy with the CGMA course on stylised characters with Hannah Kang😊
Portfolio : https://t.co/IvlmuRk5YC#3dart #characterdesign #b3d pic.twitter.com/8fiM3WhHbV
Happy #PortfolioDay! 😊
— Chrysanthi Lykousi💗 (@L_Chrysanthi) October 9, 2019
I am a 3D artist currently working on a wargame company sculpting miniatures.
For my personal projects i make real time characters cause i'd like to transition working on video games!https://t.co/LUeT57nfkL pic.twitter.com/NgvdeCT10Q
#PortfolioDay! I'm a Lighting/Environment Artist looking for a place in the games industry. Here's my stuff so far – got other things slowly in the works too! pic.twitter.com/cOI5onJQ6E
— Rob Witchie 🎃 (@ImRoob) October 8, 2019
Hey #portfolioday here a 3D Artist an attempt of indie game developer, usually crafting food or flying things or flying food.
— Aender Lara 🍩 (@AenderLara) October 8, 2019
🎨https://t.co/yRjMC0shcb
📸https://t.co/ISf2qMVVqd
❤ https://t.co/XEGkxAp8VU pic.twitter.com/R3vK1vo5G0
Hey #PortfolioDay I'm Nibilli ! I'm a VFX Artist from France currently training his skills !
— Nibilli (@nibillii) October 9, 2019
This is what I made recently ! ^^ pic.twitter.com/EhpwGFHLFy
Hi guys!
— Rafles (@SrRafles) October 9, 2019
╰( ⚆ _ ⚆ )つ──☆*:・゚
My name is Rub and I'm a VFX guy who works in Ubisoft. I make pew pew and kaboom stuffs 😀#PortfolioDay
More here: https://t.co/PoSmPEOIEZ
(The editing was a must, I'm sorry) pic.twitter.com/hqVfRYn5WR
Other awesome stuff
Cities in Blender! Lazy Tutorials! Haven't made one of these in a minute. TRUTH BE TOLD I thought it'd be a little lazier, but then I started playing around with brick textures and adding little red lights and you know how it goes. #b3d #tutorial pic.twitter.com/kulJERbDLo
— Ian Hubert (@Mrdodobird) October 11, 2019
New #tutorial for #VFXfriday
— Binary Impact (@BinaryImpactG) October 11, 2019
We go a little deeper into the VFX Graph. You will learn basic particle control, chaining effects, using update events and GPU Events.https://t.co/rsiaU4ACvQ
Tell us what you would like to see as tutorials in the comments.#gamedev #indiedev pic.twitter.com/mVtGuyvaRn
GIF pic.twitter.com/5qpb303Kj7
— TatsuyaM™ (@TatsuyaBot) October 10, 2019
Halloween soon so …
— Serge Birault (@birault_serge) October 10, 2019
DIRAE : Hildegard (oldie). pic.twitter.com/reASnoT7hs
some of the original Half + Half concept art from long ago pic.twitter.com/OL6rPJR8FU
— Dave Chenell (@davechenell) October 10, 2019
Here is some more low poly nonsense… #MadeWithB3D #b3d #blender28 pic.twitter.com/PedKUIj87J
— Jim Morren (@JimMorren) October 7, 2019
ok, here goes:
— Sam Piggott 🔜 EGX (@Sam_Piggott) October 10, 2019
i've been working with some insanely talented people over the past twelve months on a game called Flock – The Journey Home.
it's a game about growing your flock of birds whilst navigating the perils of mother nature. 🌩🦅
i'll be sharing more later this year! pic.twitter.com/xzatF0TsnA
A tiny flame effect, that doesn't use any complicated fluid simulation.
— Sørb (@SoerbGames) October 10, 2019
Details on how to achieve this effect under this tweet.#indiedev #madewithunity pic.twitter.com/0GSUohLSbf
Update.. Sculpting is now finished, time for the next step! pic.twitter.com/tMBB0DaZnK
— Pascal Blanché 🌎🍁 (@pascalblanche) October 10, 2019
What happens if I just crank up edge detection to 11 #drifton #indiedev #gamedev #indiegame #madewithunity pic.twitter.com/06Gwlf12wu
— SPokDev (@spokdeveloper) October 1, 2019
I started working on fast attack frost projectile. Cast and impact effects still WIP #indieDev #gamedev #VFX #realtimeVFX #VFXreel #MadeWithUnreal #VFXfriday #UE4 pic.twitter.com/FHD1Zz3ZHv
— pmargacz (@pmargacz) October 4, 2019
First time to try Moba game's VFX #VFXFriday #vfx #gamevfx #gamedev #madewithunity #unity pic.twitter.com/FYGXnYJv3M
— LazyWeb (@Liuweibo163) October 4, 2019
Fire #unity #gamedev #VFX #VFXFriday #gamevfx #madewithunity pic.twitter.com/njlNbHLL98
— LazyWeb (@Liuweibo163) October 5, 2019
— Stuffed Woombat (@wombatstuff) October 4, 2019
— Trix (@Trixelized) October 4, 2019
Happy #VFXfriday everyone! Here's a WIP of a Dungeons & Dragons inspired Bard effect, Dancing Lights! Still have much to do but just wanted to share 🙂#gamedev #VFX #realtimeVFX #MadeWithUnreal #UE4 pic.twitter.com/TNwpPR0Gvw
— marcus (@MBruzzeseFX) October 4, 2019
I worked some more on this comicbook style. It's heavily inspired by @VoidBastards visuals, but with more @artofmmignola and Lovecraft injected into it.
— 🎃 Ghoul Conway 🎃 (@DoomCube) October 4, 2019
I'm half tempted to try make a mystery game like Hotel Dusk with this style.#lowpoly #madewithunity #Blender3d #gamedev pic.twitter.com/S5SlN2BxnF
As promised, we've got Ragnarok for this #GoldenSun #VFXFriday! This one was pretty involved and I'm actually going to work on it a bit more over the coming days.#vfx #UnrealEngine #gameart #realtimevfx #ue4 pic.twitter.com/67CIJZZ41k
— Antonio Gil (@AntonioGil_Jogo) October 4, 2019
— WOODBOUND (@woodboundgame) October 4, 2019
Thought I would squeeze in a #VFXFriday update on the progress of my first project at uni. #indiedev #madewithunreal #VFX pic.twitter.com/daL1P2H29O
— Dan Stockford (@I_usually_do) October 4, 2019
A little bit of Python and voila!#blender3d #b3d #oscurart pic.twitter.com/TvVjogpRCa
— Nicolás Eugenio Pignataro (@Oscurart) October 4, 2019
For my first ever #VFXFriday post, i've created this charged light/laser blast spell effect inspired by Lux from #LeagueOfLegends. I'll try and continue practicing every week!#unity3d #gamedev pic.twitter.com/GqOb76R42A
— Leobizaz (@Leobizaz) October 4, 2019
In VR space things like tables, chairs and bars are useless except for signaling where social interaction takes places. Realworld shapes will slowly morph into their own VR-specific versions.#vr #substancepainter #madewithunity pic.twitter.com/wlC78oKBfA
— Durk (@DurkatWork) October 5, 2019
Add a happy little planet… pic.twitter.com/HGGj6kFmkj
— Hannah Rose from the dead (@hannaesthetic) October 5, 2019
Better water ripple shape#gamedev #madewithunity #indiegame #unity3d #indiedev #screenshotsaturday pic.twitter.com/pWYJawb2fJ
— B-Cubed Labs (@BcubedLabs) October 5, 2019
how is this spooky first person mirror effect being accomplished? reflection probe? rendertexture? ha ha ha no pic.twitter.com/X2pDgG4BoB
— Manuela Malasaña (@ManuelaXibanya) October 5, 2019
Another superweapon this week; here's a WIP Hypercannon #TANKNAROK #screenshotsaturday #indiedev #gamedev #madewithunity pic.twitter.com/icoNCs2yUw
— Polyblock Studio (@polyblockstudio) October 5, 2019
Recently made a grass geometry shader, creates a quad for each tri in the mesh, applying the texture to the quad, plus wind effects etc… Makes shadows that match the texture too#madewithunity #shader #screenshotsaturday pic.twitter.com/hX3sRVXyG7
— Lewis Rafter (@LewisRafter) October 5, 2019
Gotta show off my skin shader some more with this new enemy variation. Ironic, since he doesn't have skin. Great for showing off extreme SSS though. pic.twitter.com/Ovj7NMK8mn
— Zach Tsiakalis-Brown (@MrZulubo) October 5, 2019
Been working on a new tool#Inktober #screenshotsaturday pic.twitter.com/0LKOXgdBLO
— Dick Monday (@_dickie) October 5, 2019
MILKSHAKE is a game that is definitely about 𝘴𝘰𝘮𝘦𝘵𝘩𝘪𝘯𝘨 I think.#screenshotsaturday #gamedev #pixelart pic.twitter.com/dfVSiPSlBb
— Dean (@Crap_Weasel) October 5, 2019
water color Cell shadind in UE 4:
— Eris snail (@Erisdraw3D) October 5, 2019
a lot of color,stroke and rim light controls.
And My Sky (WIP) #UE #unrealdev #gamedev #indiedev #cellshading #b3d #BNPR #Anime pic.twitter.com/HV55n34nqJ
It's been a while Twitter. Here's a stylized shader I'm making for #LudumDare45, inspired by @CiroContns Shadergraph shader at #unite19. Toon shading, custon shadows, specular, backlight so far. #shaders pic.twitter.com/WQRCKtO9AW
— The C.reator (@cayou66) October 5, 2019
We're the destroyer!! Testing physics simulation!!#screenshotsaturday #gamedev #indiedev #indiegame pic.twitter.com/pQkM7ukB5E
— Teppo Witsaraz (@witsaraz) October 5, 2019
Decided to spice up the bouncing ball exercise from my 3D animation class.
— VeDEADrant (@gszargot) October 5, 2019
And since it was yesterday I claim #VFXFriday #ScreenshotSaturday #b3d #Polycount #LowPoly #Animation #3DArt pic.twitter.com/KDhkFJjpog
Guardian💫🗝️🚪
— ✨🔮Evgenia🔮✨ (@eva_premudraya) October 6, 2019
Sketchfab: https://t.co/snnVmMVIk6
There is a secret on sketchfab model🤫#Blender3d #lowpoly pic.twitter.com/RI4sLIiyIY
You can find me, my prints and books at #artbreakersvan @ArtBreakers_Van happening in Vancouver at Heritage Hall October 26th-27th. pic.twitter.com/OPl9gGU4zo
— Eva Vilhelmiina Eskelinen (@evelmiina) October 6, 2019
I'm sure this is trivial to smarter people, but I've struggling for an eternity trying to figure out how to have screenspace mapping locked to an object's world position. Thanks to @wingcutangel for the tip! pic.twitter.com/F1KuY8CPrv
— Edward del Villar (@Ed_dV) October 2, 2018
Making Chunky Polygonal Cartoon Explosions.
— Edward del Villar (@Ed_dV) October 7, 2019
aka: "Chunkpoly-Toonsplosions"
(files up for patrons, on https://t.co/nGmynAh79R) pic.twitter.com/cxUdfjp6G4
here it is then, "diablolike" Action RPG set in the cyber/biopunk
— Deicides (@Deicidesgame) October 7, 2019
wip of asteroid mine level and art style in general. #ue4 pic.twitter.com/MDPwHvVaB4
Mixing inverse kinematics with physics-based animation in @UnrealEngine allows for some amazing (and adorable) procedurally generated movement! 🦊 pic.twitter.com/KMYOrjuzBZ
— Billie BOoOo-st Up! 👻🎃 (@BillieBustUp) October 6, 2019
Cube wave 〰️https://t.co/9kGx4swYGq pic.twitter.com/LhFtQgg8nt
— Nathan (@rathniley) October 7, 2019
Final version of the stylized shader for #LudumDare45. It works better with round shapes and complex meshes…that's why we have robots with straight lines on our game…#shaders #vfx #Unity3d @AmplifyCreates pic.twitter.com/kNlYEvbVMF
— The C.reator (@cayou66) October 7, 2019
A little video about making the bee girl animation https://t.co/7ENV4ARMxs #b3d #bts pic.twitter.com/SPJirSSKyT
— Louis du Mont (@louisdumont) October 7, 2019
ゲームエフェクトお題
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) October 7, 2019
「闇, バリア, リアル系」#ゲームエフェクトお題メーカーhttps://t.co/WHmMVjhSwq
お題に沿ってやろうとしたら全く別のエフェクトになってしまう(初心者)
設置型の墨系の攻撃エフェクトっぽい #ShaderGraph pic.twitter.com/YDgZecSefD
Graphics Programming weekly – Issue 101 — October 6, 2019 https://t.co/H3SwqhJh2a pic.twitter.com/eEpoUySAYL
— jendrik illner (@jendrikillner) October 7, 2019
😣Hurt my brain so much getting this IK math rotation to work for aiming while dashing but very happy with the result! #gamedev #madewithunity #unity3d #indiegame #indiedev #b3d #blender pic.twitter.com/vz1QKbBmpB
— B-Cubed Labs (@BcubedLabs) September 23, 2019
意外と避けられた #unity #ecs #gamedev pic.twitter.com/dEJRW96O5L
— のたぐす@Unityプログラマ (@notargs) October 7, 2019
— dave 🐝💣 (@beesandbombs) October 7, 2019
I rebuilt and rigged the unity tank tutorial model so i could jiggle-ify it, super satisfying to play around with! #madewithunity #IndieGameDev pic.twitter.com/YHsB7xqZWD
— Abotics Game Dev (@AboticsG) October 7, 2019
I've recently been experimenting with creating clouds in Unity. If you're interested, I've made a video about my process so far: https://t.co/ElxaBANySq#procgen #madewithunity #unity3d pic.twitter.com/tMsdlvWrXB
— Sebastian Lague (@SebastianLague) October 7, 2019
Happy to say that glslViewer’s @glTF3D loading works great in @Raspberry_Pi 3. This little baby runs the default PBR shader smoothly pic.twitter.com/Z6WPcES8So
— PatricioGonzalezVivo (@patriciogv) October 7, 2019
Day 7, Enchanted 🧙♂️#inktoberDay7 #Inktober #3Dtober pic.twitter.com/4BZRHjkq5g
— Stijn Mahieu (@MahieuStijn) October 7, 2019
Some ornamental generation thingy i made using #houdini. Got inspired by lerps and the math behind it. pic.twitter.com/rdkYdZMS0A
— Roman Pillai (@theroznick) October 7, 2019
jank but functional editor for my custom terrain implementation#unity3d #madewithunity #gamedev #indiedev pic.twitter.com/3prF8MPjTT
— Badru (@sonofbadru) October 8, 2019
Wanted to practice footwork in my animations so decided to do a little dance! Shinobi rig by @artstoff and designed by Servane Altermatt. Reference & rig in reply! #3d #animation pic.twitter.com/21YdY62lSY
— Anton Makarau (@beefpuppy) October 7, 2019
🐛NSFB: NOT SAFE FOR BUGS🐞
— 🔥Val-o-ween🔥 (@xValociraptor) October 7, 2019
An action/strategy game made in 48 hours for #LudumDare45!
Can you keep the intergalactic insect explorers safe while they bring life back to a barren planet? Or will they become space lizard snacks?! Play to find out!https://t.co/mFjtAa0G4C pic.twitter.com/Ytq4TIijIR
I am obsessed with #3d #cartoon #vehicles pic.twitter.com/39nxnY0KQN
— Neil Stubbings (@neilstubbings) October 7, 2019
super happy to present Sneeter, the roguelike social media simulator we made for #ludumdare 45!!! sneet your way to stardom here:https://t.co/fhKheZ1SkL#ldjam #ludumdare45 #gamedev #madewithunity pic.twitter.com/nBTdsQmgW4
— rob witchman @ i ✨💖✨ my ghoulfriend (@bobacupcake) October 8, 2019
OK, I am calling my coffee machine done ☕ Lots of shiny metal in this one. I could have spent forever on the small details but ultimately I have a whole scene to think about. 😅 Textured in @Substance3D Painter and rendered in @marmosetco.#gamedev #3dart pic.twitter.com/xCKxR7P6ay
— Hannah Watts ↠ EGX (@IrradiatedCat) October 7, 2019
Made another pass on some shaders! Feeling way happier with the metals now and the leather glove doesn't look "meh" =)
— Victor Hugo (@_vitorugo) October 7, 2019
Now I gotta have to stop it for a while because paid work calls!#caitosjourney #madewithwacom #coronarenderer #wip pic.twitter.com/0MAq3kjVIO
I made some stairs, plus an additional smaller WFC for surface decorations like windows and doors (who's awkward placement otherwise explodes the permutation count)
— Oskar Stålberg (@OskSta) October 8, 2019
I'll give my first talk on this at Indicade in Paris on the 19th. Hope to see you there!https://t.co/W2hcsSVakg pic.twitter.com/B4rtHrRwjt
Did I miss it? 👀 We're working on Forgotten Sea, our narrative driven sailing/exploration game 😄 pic.twitter.com/EWjy5nk7KY
— Adam Boyne 🔜 #EGX2019 (@adamb1234) October 8, 2019
Yami : The Dream – 3D Adventure game
— Goldborough Studio (@goldborough) October 8, 2019
A young monk Kaneda chooses to enact a peculiar ritual so that he can enter The Dream – a mystical spirit plane. There he must find and consult the Ancient Ones, seeking their guidance & discovering the answers to release homeland from evil. pic.twitter.com/O8dWJzFKWj
Day7 #Inktober2019 pic.twitter.com/QfDblF2bgt
— 村山竜大 (@ovopack) October 8, 2019
Day 7: Enchanted
— ✨🎃 Ash-O-Leen 🎃✨ (@catshriek) October 7, 2019
𝒟𝑒𝒶𝓇 𝒟𝒾𝒶𝓇𝓎…?#3Dtober #Inktober2019 #lowpoly pic.twitter.com/LmAmpZS4uv
I had to animate the little geeko warrior ⚔️#Inktober2019 #spine #Inktober #conceptart #indiedev #gamedev #gameart #illustration #gameassests #photoftheday #MadeWithSpine #spine2d #illustration #characterdesign #animation pic.twitter.com/ZXguv7LIg6
— Francisco Santos (@FranciscoMSart) October 8, 2019
Fighting deforestation in SAI (showcasing @EGX) pic.twitter.com/JvetBsqo3c
— Studio Mutiny (@StudioMutiny) October 8, 2019
We've been working on some incredible things since we first announced Recompile.
— Phi Dinh 🔜 EGX (@phi6) October 8, 2019
Here's a shiny new trailer, teasing more environments, enemy designs, and a cheerful antagonist reveal.
Come see us at @EGX next week!
👇
Wishlist on Steam: https://t.co/FnNJMG5pWM
👆#madewithunity pic.twitter.com/SvrTVX4hIo
In it, you can hop around the 3d-fractals, blasting holes. pic.twitter.com/UaaBhAYjKh
— Bananaft (@Bananaft) October 2, 2019
Work in progress procedural eyes using SDFs
— Thomaz Nardelli (@zazamorga) October 8, 2019
please ignore the messy inspector, gonna make a custom one later#madewithunity #shaders #gamedev #indiedev pic.twitter.com/eozoAma6Bo
Character from this weekends @FuseJamBristol
— Richard Tongeman (@animtree) October 8, 2019
I used stepped animation to give a stop-motion look.
Anyone interested in a tutorial?#madewithunity pic.twitter.com/Md5YqkhuKJ
Post about setting up interactive stylized water with Shader Graph is up! Graph file and everything else you need is included. Explains edge foam and grabpass refraction too! #gamedev #unity3d
— Joyce[MinionsArt] (@minionsart) October 8, 2019
Read here >> https://t.co/HxnkMZCoA8 pic.twitter.com/lIx9IQNsje
Polar plots of primes. Wait for it…
— Grant Sanderson (@3blue1brown) October 8, 2019
Can you guess what's going on? See the new video: https://t.co/zY12KNNt1r pic.twitter.com/SvcB74wnED
Did some parallax and animations for this beautiful piece of art from @Franrekkk #pixelart #madewithunity #animation pic.twitter.com/0SjLjTmc7l
— Tiani Pixel (@TianiPixel) October 8, 2019
A new area being tested for rendering.#gamedev #madeinunity #unity3D #indiegame pic.twitter.com/hLAm9Sb57g
— krys64 (@krysGeek64) October 8, 2019
My first attempt at sculpting with blender! #HollowKnight #Blender3d #bnpr pic.twitter.com/itUjzqck8V
— Tozzo (@Tozzo34630260) October 8, 2019
We're finding the combat to be much more dynamic and exciting when we let the camera zoom and rotate a bit. Keeping the enemy in frame is also helpful. Prevents getting destroyed by an offscreen attack 🤕.#unity3d #videogames #gamedev #indiedevhour #gamedesign pic.twitter.com/IIkCctGxi9
— Yamo Studios (@YamoStudios) October 8, 2019
New tutorial! https://t.co/AhaCUDXrCm Shaders For People Who Don't Know How To Shader: Scrolling patterns! pic.twitter.com/C5cTAq4jue
— Manuela Malasaña (@ManuelaXibanya) October 8, 2019
light. pic.twitter.com/s3NRjBEB4K
— Will O’ Whisp 🔥 (@limeSmoothie) October 9, 2019
A video showing the difference terrain/mesh blending makes in stylized 3d.#gameart #shaders #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #unity3d pic.twitter.com/JhStJSj5l5
— Alex K Dixon (@AlexKentDixon) October 9, 2019
Light variation of lined visual style#drifton #indiedev #gamedev #indiegame #madewithunity pic.twitter.com/zi6EuN6DFl
— SPokDev (@spokdeveloper) October 8, 2019
Working on some cloud rendering. Quite happy with the result. FV3 sequel? Maybe 🙂 #madewithunity #gamedev pic.twitter.com/vnAdZ77sTf
— David Miranda (@BetaVersionOfMe) November 27, 2018
🐷Pig enemy's special that was supposed to be a Pudge hook ability clone. I couldn't make a proper chain so it's a magical pull targeting tiles instead😇.#IndieGameDev #indiegame #indiegames #gamedev #turnbased #madewithunity #unity3d #magic pic.twitter.com/SILdUEhOzW
— armoafro (@armoafro) October 9, 2019
Entagmaのチュートリアルとか参考に作ってみた。houdiniのvexのチュートリアルがそのまま応用できたりするのでオススメ。 pic.twitter.com/lZ6GC2qNyX
— AKI(Flypot代表) (@frontakk) October 9, 2019
Hey guys, I did a interview and a breakdown for @EightyLevel about my last project. Check it out:https://t.co/Mk868rpgun#gameart #ue4 #unrealengine #gamedev #3dart pic.twitter.com/sL5AJj7UbW
— Victor Ullmann (@victorullmannn) October 8, 2019
I'm going to use Unreal mainly.
— MaxQ 🐙 (@pelengami) October 9, 2019
Let's start with something basic: Slash FX #1#ue4 #vfx #realtimevfx #visualeffects pic.twitter.com/7dcSpNOy4s
Made this #Unity3d UI Overlay Blur Scriptable Render Pass example this morning; still some more things to add and be technically-verified before it can be released. 🙂
— Andy Touch (@andytouch) October 9, 2019
Using Universal Render Pipeline! pic.twitter.com/hvD7tp8UD2
basic voronoi in unity ECS✅ pic.twitter.com/TIsxNuCJcG
— Julian (@schneckerstein) October 9, 2019
Dark secrets await you in this Temple. But are you brave enough to handle it? #DarkDevotion will challenge you on PlayStation 4 and Nintendo Switch, October 24. pic.twitter.com/0Q2J5XmLr6
— The Arcade Crew (@TheArcadeCrew) October 9, 2019
Despite being icy & hot, these swords can only make back pain worse! #animation #gaming #indiedev pic.twitter.com/QDKxtx5sF8
— Swordcery (@TempleDoorGames) October 9, 2019
Playing with portals 🙂#unity3d #madewithunity #gamedev #indiedev #assetstore #gameart #vfx #realtimevfx #unity @madewithunity @unity3d pic.twitter.com/E9RmRIKseD
— Archanor 🎃 (@Archanor) October 9, 2019
Finally took the time to adjust the dynamic camera angle (pitch) while gliding! Wooo! Hope you like it. #solodevsFTW #ue4 #IndieGameDev pic.twitter.com/CXwXGDsuLU
— Omno (@StudioInkyfox) October 9, 2019
Procedural ivy generator
— LucenDev (@lucengame) October 9, 2019
Currently working on this with #Houdini Engine and #UnrealEngine! It takes a selection of meshes from the world, bakes them to a paintable mesh, and generates ivy based on the vertex painted areas.#UE4 #indiedev #procedural #indiegame #gamedev pic.twitter.com/UeLfzkJPJh
Arnold Rendererの初トゥーンレンダリング。チュートリアル見ながら自分のモデルでテスト。イラスト風だったら意外と気に入ったかも。#C4D #arnoldrender pic.twitter.com/eowHvXQS57
— Hirokazu Yokohara (@Yokohara_h) October 9, 2019
Most physics engines do not report when a raycast _leaves_ an object. This is easily remedied by firing a second raycast _backwards_ along the original ray!https://t.co/YRcNPY56fL pic.twitter.com/mjcYCUOKKY
— Johnathon Selstad (@JohnSelstad) October 9, 2019
RenderDoc v1.5 has been released! The full release notes are on github: https://t.co/k9rDu4up84
— RenderDoc (@RenderDoc) October 9, 2019
Download packages & installers on the RenderDoc builds page: https://t.co/ZFkWlFRU3C
hey hey #indiedevhour
— Subsolar Entertainment (@SubsolarGame) October 9, 2019
New set of effects for our bird fellow here. It will use this move to travel around the map, dealing a nice amount of damage to players that try to close in too early.#gamedev #indiedev #indiegame #ue4 #unrealengine #gaming #pcgaming pic.twitter.com/tOiM9n4C0g
Made my pristine-but-aged plaster base to make for vertex blending :3#witcher3fanart pic.twitter.com/u0PkXahHoh
— Caiticombs ⚰️ (@MorbidReveries) October 5, 2019
Heya, working on some Zelda:BotW type effects for @Rocketcatgames, (Dad by the Sword)! #Indie #IndieDev #GameDev #VFX #Unity #Indiegamedev #RealtimeVFX #VFXFriday pic.twitter.com/G0o6k43g8s
— Juane Gray (@JuaneGray) October 10, 2019
Mini tutorial, Shaders For People Who Maybe Can Shader Somewhat: Making a color dodge shader! https://t.co/JsHHxO8yqQ pic.twitter.com/rAQStl2onv
— Manuela Malasaña (@ManuelaXibanya) October 9, 2019
Finally released my Rope Minikit for Unity, this time on @itchio! Let's see how this goes. Video is my friend trying his best to break it. Check it out here: https://t.co/I5bap5QN5g pic.twitter.com/Gm47vFf8TT
— Gustav Olsson (@gustav_olsson) October 9, 2019