Technically Art Technically Art: Issue 39 (18.10.2019) By Harry Alisavakis on Friday, October 18, 2019 pic.twitter.com/PVKKYQRWfK— gracile (@gracile_jp) October 11, 2019 Back to work in Houdini finally 🥳Made a … cliff generator I think#madewithunity #houdini #proceduralart #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/VjDdL8W4nz— Alexey Kalinin (@_alexeykalinin) October 11, 2019 free noise textures for VFX artist https://t.co/ZZj0CKmwqW#gamedev #screenshotsaturday#VFX #realtimeVFX pic.twitter.com/O6DSadLCMS— pmargacz (@pmargacz) November 17, 2018 Here's a little example I've created to better illustrate the theme! Turning the Pokio mechanic from Mario Odyssey into 2D!#mixandgamejam pic.twitter.com/WlTOlCtOJW— André Cardoso (@andre_mc) October 11, 2019 it really simplifies the pathfinding code pic.twitter.com/JUyQwHTfEn— Owen Deery (@owendeery) October 12, 2019 💥dO yoU EvEN GreNAde JuMP BRo?💥NOW we're getting close to that quality #Halo sandbox content 😤👌 Man I can't even begin to tell you how much I missed working on this little prototype haha – more to come! 😁@Halo #gamedev #halospotlight #madewithunity @madewithunity pic.twitter.com/ZNpbWKDjp3— Sully 🔜✈️🇸🇪 (@artofsully) October 11, 2019 🏨🏨🏢🏬🏢🏨🏩🏫🏨🏣Procedural city generation is super fun and not as hard as you might think. This city is generated in @unity3d with some lovely free @KenneyNL assetsYouTube: https://t.co/dZykJNB2Jg#proceduralgeneration #unitytips #madewithunity pic.twitter.com/RmOXoSKS9o— Matt Mirrorfish (@MattMirrorFish) October 12, 2019 So I finally decided to start learning @Substance3D designer. This is my first material : ) (rendered in #b3d )Thanks to substance team for the awesome and truly helpful tutorial.https://t.co/Hx20jfc0mx pic.twitter.com/wq9lI3oGcu— juanantonioCGI (@CgiJuanantonio) October 12, 2019 VR vs. PC close quarters combat. #madewithunity #gamedev #indiedev #VR pic.twitter.com/UzMIlQzeRj— DAVIGO | Epic VR vs. PC Duels (@DavigoGame) October 11, 2019 #devtober day 11 – Finally working on improving Obelus' stat buff tooling. Internally, buffs are represented by an identifier and a modification.You used to have to manually input the string in two places, but now I've put together a tool so @NickAmlag can pick from a list: pic.twitter.com/jVlsh7nDzr— Edward Lu (@Chaosed0) October 12, 2019 im making a spooky game#screenshotsatuday #gamedev #indiedev pic.twitter.com/f2zP4DgacJ— okay hello (@okayhello100) October 12, 2019 Belated #VFXFriday post! I made a Digital-Style portal last week!#ue4 #gameart #VFX #cgart pic.twitter.com/fnsBfjbSPk— Antonio Gil (@AntonioGil_Jogo) October 12, 2019 A close up shot for #screenshotsaturday!!#gamedev #indiedev #madewithunity #map #vfx pic.twitter.com/mOoOKhhwYM— Baran Kahyaoglu (@brnkhy) October 12, 2019 Jump buffering. It's a nifty little feature that will add *a lot* more flow to your game. This can also be applied to almost any action! Shooting, melee attacks, dodge rolls, even menu selection. #gamedev #indiedev #gamedevtips pic.twitter.com/c9wbjoo3Ly— Case Portman (@Case_Portman) October 12, 2019 Laser Beam attack for @rocketcatgames (Dad by the Sword), Animation by @thewillofb #indiedev #gamedev #unity3d #VFX #spells #VFXFriday #RealtimeVFX pic.twitter.com/tHK4yHd0F2— Juane Gray (@JuaneGray) October 13, 2019 Fake reflection Colorfor more artistic control.#screenshotsaturday #UE #gamedev #indiedev #HoS #H0S pic.twitter.com/htk6VPcSMZ— Eris snail (@Erisdraw3D) October 13, 2019 cleaning up my jiggle joint code to make it easier to follow, less hack-ish, and easier to implement. before there were all kinds of boxes to check and it was easy to break if set up wrong. NOT ANY MORE (btw, sneak peek of my toon shader) #madewithunity #indiedev pic.twitter.com/R4yFK93myx— Abotics Game Dev (@AboticsG) October 13, 2019 In the upcoming #DECALmachine 2.01. decal nodes will have an additional normal input, that allows for easy normal mixing2. decals can match transparent materials3. decals can match emissive materials#b3d pic.twitter.com/FKMXvqs2wm— MACHINƎ (@machin3io) October 12, 2019 And with this Houdini asset, holes look pretty nice 🕳️😊#houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/TmdyJppqHI— Alexey Kalinin (@_alexeykalinin) October 13, 2019 Another sparkly portal variant#unity3d #madewithunity #gamedev #indiedev #assetstore #gameart #vfx #realtimevfx #unity pic.twitter.com/VUqX3enrC5— Archanor 🎃 (@Archanor) October 13, 2019 babbys first grass pic.twitter.com/oFHyap24xk— tjern (@tjern_) October 13, 2019 Thanks so much for all the love on my ivy generator! A few people have asked, so I've decided to start a devlog for some more behind-the-scenes stuff. Check it!First devlog: https://t.co/jNVWQlcBP1#devlog #UE4 #indiedev #procedural #indiegame #gamedev #UnrealEngine #Houdini— LucenDev (@lucengame) October 13, 2019 #artvsartist2019 #artvsartist #pixelart Hopefully one of these wouldn't be considered an overgrown ruin pic.twitter.com/UJkRPlpVgA— Dani (@NostalgiaTree) October 13, 2019 Stylize water tube WIP. pic.twitter.com/uXhVzeXUjx— Ryan Zeng (@RyanZengMK2) October 12, 2019 Starmap generator with Houdini pic.twitter.com/jQQTKoLe3F— 𝖘𝖆𝖎𝖓𝖙 𝖛𝖚𝖑𝖙𝖚𝖗𝖊 (@stvulture) October 14, 2019 bigger gif of the grassy field i touched up a bit for my art vs artist post!! pic.twitter.com/iLmmFnL8Us— rob witchman @ i ✨💖✨ my ghoulfriend (@bobacupcake) October 13, 2019 super early WIP on a little side project#gameart #indiegamedev #gamedev pic.twitter.com/ciqh7vHnFS— Stanley 🌱 (@Stanley3DArt) October 14, 2019 #artvart I'M LATE BUT AT LEAST MY GIFS ARE GREAT (not)anyway didn't we just have one of these#artvsartist2019 pic.twitter.com/DZzx8Mcfwe— haunthea 👻💀 (@potapome) October 14, 2019 NeuroSlicers is a carefully crafted combination of #Starcraft and #Destiny2 – Become the ultimate Slicer, unlock the secrets of the NeuroNet in a deep, dark post-cyberpunk story, play how you want to play across epic PVE and PVP content. A true modernization of the RTS genre. pic.twitter.com/HyzhYJHrYr— NeuroSlicers (@NeuroSlicers) October 13, 2019 I initially wanted to do #7, ended up with a lot more ;P#pico8 #gamedev #indiedev pic.twitter.com/RXKLdPXHty— BoneVolt (@bone_volt) October 14, 2019 Graphics Programming weekly – Issue 102 — October 13, 2019 https://t.co/YMl32kEcPT pic.twitter.com/KhInXLo1jN— jendrik illner (@jendrikillner) October 14, 2019 Making progress with my Redshift iridescent material! #Cinema4d #Redshift3d pic.twitter.com/0Ey1bOy0FM— Paarsec (@paarsec) October 14, 2019 All Seekers (for now) together 😀 pic.twitter.com/gRCSryrwR4— Dani Diez (@MrDaniDiez) October 14, 2019 Today I was making a stone scattering tool. In Houdini, it looks like this 👇#houdini #proceduralart #gamedev #indiedev #igdev #indiedevhour #gamedesign #gamedevblog pic.twitter.com/17fDXgVE2a— Alexey Kalinin (@_alexeykalinin) October 14, 2019 To Celebrate over 1000 followers on Twitter and @ArtStationHQ, I made a 2 min tutorial on house generation. In case you didn't had time to watch my other +30min tutorial😉.https://t.co/ZxYZDTMQ1M#Houdini @sidefx #Procedural #gamedev #gameart #polycount #proceduralart pic.twitter.com/muF3s5QHiC— Simon (@Simon_Houdini) October 14, 2019 If there is a way to fit templar knights into a project, i will find itThinking of doing something contained like this. pic.twitter.com/BGwOZdvqSX— Caiticombs ⚰️ (@MorbidReveries) October 14, 2019 my #artvsartist in 2019 🤟💜 pic.twitter.com/hWan2znyxU— Alex Beddows (@BeddowsDesign) October 13, 2019 Played around with #blender @FlipFluids plugin + Blenders Dynamic Paint. Really interesting! DPaint gives you an image sequence in which you can see step by step how the fluid touches/paints the canvas. Composing all images should make for a nice decal-fade-erosion-map.#gamedev pic.twitter.com/ujjjU6JYyL— Simon (@simonschreibt) October 14, 2019 I made some Smokey Dissipating Projectile Trails – useful for standard gunfire, lasers and lighting guns.TIL: The built-in Unity LineRenderer is horribly limited in what's exposed, for no possible reason that I can fathom. pic.twitter.com/VkszIv5L4R— Edward del Villar (@Ed_dV) October 15, 2019 今日はこれを作りました (:3_ヽ)_#VRCHAT pic.twitter.com/9CE8j87OHK— Xxuebi @VRC (@Xxuebi) October 14, 2019 making wood#SubstanceDesigner pic.twitter.com/3S4Z8lB4MT— Makkon (@BenjaminHale7) October 15, 2019 I'm working in a 2d game.., kinda of simple…its a mobile multiplayer game where u need to build your mecha and make the kaiju devour your enemies #indiegame #indiedev #screenshotsaturday #unity3d #kaiju #mecha #giantmonster #mobilegame #gamedev #2d #characterdesign #handdrawn pic.twitter.com/YHkgto5bHU— Claudio Cout (@Claudio_Cout) October 14, 2019 I got some extremely important and cool stuff done today. also this pic.twitter.com/NtIkeccU3h— Manuela Malasaña (@ManuelaXibanya) October 15, 2019 It's absolutely heinous how difficult it is to get world or even local space rotations to play nice with bone space rotations. pic.twitter.com/Ect3Fo9uo5— 👻 hippowomBOO! 👻 (@hippowombat) October 15, 2019 ..and mandatory jiggle physics. pic.twitter.com/1BaPhSn65E— Olly Skillman-Wilson (@Olninyo) October 15, 2019 Blue-rest#paperart pic.twitter.com/DjE8FH5en9— SONGJIN (@songjin9931) October 15, 2019 Yet another light study✨ sorry guys they’re gonna keep coming. pic.twitter.com/AmM0LgiXJR— mara 🥀 (@maracrrt) October 14, 2019 Made some procedurally generated planets today! Inspired by @gleb_alexandrov and @AidyBurrows3D Space VFX Elements! I still am not sure how to get those gas atmos in eevee.#blender #blender3d #b3d #eevee #space #sciencefiction #conceptart #planet #proceduralart #3dart pic.twitter.com/vxgQiwdn2D— Isaac Kershner (@VyKershner) October 13, 2019 testing new Effects, new UI and more polished version of the Farm game 😀 . @godotengine #gamedev #indiedev #madewithgodot #godotengine pic.twitter.com/9QiOtfhA4S— Mr Code n Stroke (@MrCodeNStroke) October 15, 2019 Arnold Rendererのトゥーンレンダリングで背景テスト。3Dだけでこういう系のイラスト調を試したけど難しい。。ビルのベースにkitbash使用。#C4D #arnoldrender pic.twitter.com/y4xNclPftF— Hirokazu Yokohara (@Yokohara_h) October 15, 2019 #procgen eye test. Eyes everywhere, anytime, and any size. Turn this up, @gutterboxaudio did the amazing sound design on this.Done in @sidefx #houdini #redshiftIn case of compression woes, here’s a Youtube link – https://t.co/yapdNrGlUb pic.twitter.com/ecZaEbbmwm— richard lord (@rich_lord) October 15, 2019 Mucking around with Unity's High-Def Render Pipeline for no good reason. The lighting has a pleasing softness to it. pic.twitter.com/tgiwMIpzPW— METKIS™ (@metkis) September 27, 2019 a thread on Inverse Lerp – a super useful, yet often overlooked function!✨Lerp( a, b, t ) = valueInvLerp( a, b, value ) = t• lerp returns a blend between a and b, based on a fraction t• inverse lerp returns a fraction t, based on a value between a and b#unitytips pic.twitter.com/P0s4MHCqSO— Freya Holmér ✈️ IndieCade Europe (@FreyaHolmer) October 15, 2019 Just finished this little mini-environment, and learned so much about making foliage in the process! Full size here: (https://t.co/LvwOyBETFf) #handpainted #gameart #environmentart #lowpoly pic.twitter.com/t4hfxKYcoE— Sofia Syjuco (@SofiaSyjuco) October 15, 2019 Hey there, I made another tutorial on volumetric rendering, specifically how you can handle depth when tracing opaque objects.https://t.co/4yvWlyCsXj#gamedev #unitytips pic.twitter.com/kHALCaPmpy— ✨Ronja✨ (@totallyRonja) October 16, 2019 Stylized environment i made last week. The envi with toon shader like zelda :). #madewithunity #3dmodeling #unity3d #Zelda #3dEnvironment #zelda #SubstanceDesigner #SubstancePainter #substance #UnrealEngine #gameart #lowpoly #anime pic.twitter.com/5XDgUNwMJm— scidmaxrow (@ScidmaxRow) July 17, 2019 So what if it’s not realistic! #blender #blender3d #b3d #eevee #space #sciencefiction #conceptart #planet #proceduralart #3dart #procedural #gamedev pic.twitter.com/Cq5dypse8Q— Isaac Kershner (@VyKershner) October 15, 2019 static shots: zooming in… #aerial pic.twitter.com/L6POt6xyx8— ephtracy (@ephtracy) October 15, 2019 paperwork bandwidth pic.twitter.com/nBVEfH4Ksr— Owen Deery (@owendeery) October 16, 2019 comic : drawing(in a more digestible format for Twitter) pic.twitter.com/eUcOqJ1jv2— Jim Mortensen (@jimmortensen) October 15, 2019 A little @blurring_my_day inspired scene I made a while ago, using some custom procedural rock and grass shaders.#madewithunity #unity3d #gamedev pic.twitter.com/ZfUdtTU4Ao— Harry (@harryh___h) October 16, 2019 You can never have enough water shaders, here's one inspired by @ODPomery. Made entirely using Unity's shadergraph.#madewithunity #unity3d #gamedev pic.twitter.com/koecgWKC9G— Harry (@harryh___h) October 16, 2019 After 7 years, I am excited to announce that Manifold Garden will launch this Friday, October 18th on @AppleArcade and the Epic Games Store. https://t.co/iW2K0gjRu4— William Chyr (@WilliamChyr) October 16, 2019 Note to self: Mow world map before civilization becomes lost forever.#rpg #jrpg #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #unity3d pic.twitter.com/VtHRteRssg— Alex K Dixon (@AlexKentDixon) October 16, 2019 Sculpt Vertex Colors (the new vertex paint implementation) is now fully compatible with the new 2D texture paint brushes. These brushes have opacity, flow, density, hardness, tip shape, rotation and wet paint. #b3d pic.twitter.com/hYtdwD8EEz— Pablo Dobarro (@pablodp606) October 16, 2019 From the vaults: When I was developing @ShadowDropDev I toyed with the idea of making a very brief intro cutscene. These are a couple of test head models I made (in-game heads had no faces).#LowPoly #GameDev #Tbt pic.twitter.com/oJ5UbWUPLX— Nick Carver (@NickDCarver) October 17, 2019 Homemade assets on show as level 1 begins. Loads to add & more screens inbound! If any skilled #gamedev wishes to join @EmptyHeadedGame team along with me and Ex #Ubisoft & @TrialsGames dev @dj2witchy get in touch! We have a great vision for our titles 👍😊 #indiedev #indiegame pic.twitter.com/oaD5sI2mmp— Mikes Voice UK (@MikesVoiceUK) October 17, 2019 Introducing new blur filter for "Aura 2 – Volumetric Lighting & Fog" for @unity3d Major update 2.1 is coming soon!#unity3d #madewithunity #gamedev #gamedevelopment #madeWithAura pic.twitter.com/6KjpdFUc6Y— Raphael Ernaelsten (@RaphErnaelsten) October 17, 2019 Neural State Machine for Character-Scene Interactions – ディープラーニングを活用しキャラクターとオブジェクトとの干渉アニメーションを良い感じにする技術! https://t.co/B08SIRfG2S #3dnchu pic.twitter.com/HcV3WThXF1— 3D人-3dnchu- CG情報ブログ (@ymt3d) October 17, 2019 Random demon doodle. Guess which game I've been playing 😉 #gamedev #conceptart pic.twitter.com/ZnOUdFEshO— Hannes Rahm (@kebabskal) October 16, 2019 Couldn’t leave it alone, had to fill it. Looks better! #Roughanimator pic.twitter.com/gPyV4nQeVR— Klemen (@klemen_lozar) October 16, 2019 Working on a super dimension fortress! The player has to crack open a wall and get inside. #gamedev #indiedev pic.twitter.com/gHYdKLvoFV— Bat Galactic (@bat_galactic) October 17, 2019 Just released the early access Zelda cryonis rune project source code: https://t.co/7gcDZu1CaK #gamedev #indiedev #patreon #UE4 #tutorials #madewithunreal pic.twitter.com/FQtqLPFYLw— Rob Brooks – Dev Enabled (@RobBCreates) October 17, 2019 New tutorial! Shaders for people who don't know how to shader: PBR and keywords. Look out everybody, she's (texture) packin'! https://t.co/80tJiczbia— Manuela Malasaña (@ManuelaXibanya) October 17, 2019 Some recent painting studies pic.twitter.com/tKGBi3Dpg4— Timo (@timorodriguez) October 17, 2019 stop pic.twitter.com/KkAIprhONw— mike🌵black 🚗🌪 (@kurtruslfanclub) October 18, 2019 New trailer for Maranga!Tying up some loose ends in the coming weeks, but V1 is coming closer. No exact date yet, but we're getting there😀Extended version https://t.co/cnagu28Fep#VR #virtualreality #madewithunity #substancepainter #googleblocks #oculusmediummusic by me pic.twitter.com/LnVdC7DjJ7— Durk (@DurkatWork) October 16, 2019 A quick showcase of our 2D eye shader in @UnrealEngine 👀 pic.twitter.com/KhenGZZEOj— Billie BOoOo-st Up! 👻🎃 (@BillieBustUp) October 17, 2019 A model I made in Blender based on a piece by @sandraghart. I love the way she does shading/highlights on the characters she draws and wanted to recreate that look in 3D. Go check out her stuff! pic.twitter.com/tQAKWW2QBS— Josh Jansen (@HeroZeroArt) October 17, 2019 I've been dreaming about modelling this boy for weeks. pic.twitter.com/Kn38Zf3vjU— Jacob Janerka (@JacobJanerka) October 17, 2019 🛎️ RELEASE 📢Brand new trailer!Tell us what you think of it.And find Felix on everything now!📍🔥💥💀💾💃🏻#gamerelease #indiegame #gaming pic.twitter.com/pe6lKGYNb5— Felix The Reaper – Coming 17 Oct. (@FelixTheReaper) October 17, 2019 Translucent >>> Opaque water transition in #UE4.Utilizing LODs and some distance based lerps.Can save you some performance if you have lots of translucent bodies.Breakdown below⬇️(1/7)#gamedev #UE4Study pic.twitter.com/t2oClQMbqN— Hristo Enchev 💀 (@MrTapa) October 18, 2019 We are working in some new sandbox. Working with some new tools. No fox today and thanks to @_staggart_ for his asset pack in unity store. We reworked our season change, we really like it, what do you think? 🦊🍂🦋 #indiedev #gamedev #indiegame #madewithunity #patreoncreator pic.twitter.com/YCHLSolcLh— me – a tale of paws and leaves (@pawsandleaves) October 18, 2019 Kirby halftone effect made with @unity3d Full video here: https://t.co/wsRvqvttkk@Kirby_JP#tntc #unity3d #madewithunity #shader #gamedev #indiedev pic.twitter.com/sjNUQqNYRi— ToughNutToCrack (@tntcproject) October 18, 2019 Chloris' Thumb Herb and Potion Shophttps://t.co/nFKeLeJlrT pic.twitter.com/MuWLh75gt5— 👻 BelgianBoooooolean 👻 (@BelgianBoolean) October 18, 2019 Happy VFX friday ! #madewithunity #vfx #indiegame #indiedev pic.twitter.com/VWuDKcTbr8— Studio Bruyant (@StudioBruyant) October 18, 2019 A bit of a cheat #VFXFriday since I got rid of our static shore lines weeks ago. But still a nice comparison shot 🙂#gamedev #indiedev #vfx #shaders #madewithunity #unity3d #desperados3 @MimimiProd pic.twitter.com/5OXCKyol8B— Simon Kratz (@Klonkimon) October 18, 2019 2d 3d art cg computer graphics game design game development gameart gamedev games graphics graphics programming indiedev indies madewithunity madewithunreal programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)