— gracile (@gracile_jp) October 11, 2019
Back to work in Houdini finally 🥳
— Alexey Kalinin (@_alexeykalinin) October 11, 2019
Made a … cliff generator I think#madewithunity #houdini #proceduralart #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/VjDdL8W4nz
free noise textures for VFX artist https://t.co/ZZj0CKmwqW#gamedev #screenshotsaturday#VFX #realtimeVFX pic.twitter.com/O6DSadLCMS
— pmargacz (@pmargacz) November 17, 2018
Here's a little example I've created to better illustrate the theme! Turning the Pokio mechanic from Mario Odyssey into 2D!#mixandgamejam pic.twitter.com/WlTOlCtOJW
— André Cardoso (@andre_mc) October 11, 2019
it really simplifies the pathfinding code pic.twitter.com/JUyQwHTfEn
— Owen Deery (@owendeery) October 12, 2019
💥dO yoU EvEN GreNAde JuMP BRo?💥
— Sully 🔜✈️🇸🇪 (@artofsully) October 11, 2019
NOW we're getting close to that quality #Halo sandbox content 😤👌 Man I can't even begin to tell you how much I missed working on this little prototype haha – more to come! 😁@Halo #gamedev #halospotlight #madewithunity @madewithunity pic.twitter.com/ZNpbWKDjp3
🏨🏨🏢🏬🏢🏨🏩🏫🏨🏣
— Matt Mirrorfish (@MattMirrorFish) October 12, 2019
Procedural city generation is super fun and not as hard as you might think. This city is generated in @unity3d with some lovely free @KenneyNL assets
YouTube: https://t.co/dZykJNB2Jg#proceduralgeneration #unitytips #madewithunity pic.twitter.com/RmOXoSKS9o
So I finally decided to start learning @Substance3D designer. This is my first material : ) (rendered in #b3d )
— juanantonioCGI (@CgiJuanantonio) October 12, 2019
Thanks to substance team for the awesome and truly helpful tutorial.https://t.co/Hx20jfc0mx pic.twitter.com/wq9lI3oGcu
VR vs. PC close quarters combat. #madewithunity #gamedev #indiedev #VR pic.twitter.com/UzMIlQzeRj
— DAVIGO | Epic VR vs. PC Duels (@DavigoGame) October 11, 2019
#devtober day 11 – Finally working on improving Obelus' stat buff tooling. Internally, buffs are represented by an identifier and a modification.
— Edward Lu (@Chaosed0) October 12, 2019
You used to have to manually input the string in two places, but now I've put together a tool so @NickAmlag can pick from a list: pic.twitter.com/jVlsh7nDzr
im making a spooky game#screenshotsatuday #gamedev #indiedev pic.twitter.com/f2zP4DgacJ
— okay hello (@okayhello100) October 12, 2019
Belated #VFXFriday post! I made a Digital-Style portal last week!#ue4 #gameart #VFX #cgart pic.twitter.com/fnsBfjbSPk
— Antonio Gil (@AntonioGil_Jogo) October 12, 2019
A close up shot for #screenshotsaturday!!#gamedev #indiedev #madewithunity #map #vfx pic.twitter.com/mOoOKhhwYM
— Baran Kahyaoglu (@brnkhy) October 12, 2019
Jump buffering. It's a nifty little feature that will add *a lot* more flow to your game. This can also be applied to almost any action! Shooting, melee attacks, dodge rolls, even menu selection. #gamedev #indiedev #gamedevtips pic.twitter.com/c9wbjoo3Ly
— Case Portman (@Case_Portman) October 12, 2019
Laser Beam attack for @rocketcatgames
— Juane Gray (@JuaneGray) October 13, 2019
(Dad by the Sword), Animation by @thewillofb
#indiedev #gamedev #unity3d #VFX #spells #VFXFriday #RealtimeVFX pic.twitter.com/tHK4yHd0F2
Fake reflection Color
— Eris snail (@Erisdraw3D) October 13, 2019
for more artistic control.#screenshotsaturday #UE #gamedev #indiedev #HoS #H0S pic.twitter.com/htk6VPcSMZ
cleaning up my jiggle joint code to make it easier to follow, less hack-ish, and easier to implement. before there were all kinds of boxes to check and it was easy to break if set up wrong. NOT ANY MORE (btw, sneak peek of my toon shader) #madewithunity #indiedev pic.twitter.com/R4yFK93myx
— Abotics Game Dev (@AboticsG) October 13, 2019
In the upcoming #DECALmachine 2.0
— MACHINƎ (@machin3io) October 12, 2019
1. decal nodes will have an additional normal input, that allows for easy normal mixing
2. decals can match transparent materials
3. decals can match emissive materials#b3d pic.twitter.com/FKMXvqs2wm
And with this Houdini asset, holes look pretty nice 🕳️😊#houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/TmdyJppqHI
— Alexey Kalinin (@_alexeykalinin) October 13, 2019
Another sparkly portal variant#unity3d #madewithunity #gamedev #indiedev #assetstore #gameart #vfx #realtimevfx #unity pic.twitter.com/VUqX3enrC5
— Archanor 🎃 (@Archanor) October 13, 2019
babbys first grass pic.twitter.com/oFHyap24xk
— tjern (@tjern_) October 13, 2019
Thanks so much for all the love on my ivy generator!
— LucenDev (@lucengame) October 13, 2019
A few people have asked, so I've decided to start a devlog for some more behind-the-scenes stuff. Check it!
First devlog: https://t.co/jNVWQlcBP1#devlog #UE4 #indiedev #procedural #indiegame #gamedev #UnrealEngine #Houdini
#artvsartist2019 #artvsartist #pixelart
— Dani (@NostalgiaTree) October 13, 2019
Hopefully one of these wouldn't be considered an overgrown ruin pic.twitter.com/UJkRPlpVgA
Stylize water tube WIP. pic.twitter.com/uXhVzeXUjx
— Ryan Zeng (@RyanZengMK2) October 12, 2019
Starmap generator with Houdini pic.twitter.com/jQQTKoLe3F
— 𝖘𝖆𝖎𝖓𝖙 𝖛𝖚𝖑𝖙𝖚𝖗𝖊 (@stvulture) October 14, 2019
bigger gif of the grassy field i touched up a bit for my art vs artist post!! pic.twitter.com/iLmmFnL8Us
— rob witchman @ i ✨💖✨ my ghoulfriend (@bobacupcake) October 13, 2019
super early WIP on a little side project#gameart #indiegamedev #gamedev pic.twitter.com/ciqh7vHnFS
— Stanley 🌱 (@Stanley3DArt) October 14, 2019
#artvart I'M LATE BUT AT LEAST MY GIFS ARE GREAT (not)
— haunthea 👻💀 (@potapome) October 14, 2019
anyway didn't we just have one of these#artvsartist2019 pic.twitter.com/DZzx8Mcfwe
NeuroSlicers is a carefully crafted combination of #Starcraft and #Destiny2 – Become the ultimate Slicer, unlock the secrets of the NeuroNet in a deep, dark post-cyberpunk story, play how you want to play across epic PVE and PVP content. A true modernization of the RTS genre. pic.twitter.com/HyzhYJHrYr
— NeuroSlicers (@NeuroSlicers) October 13, 2019
I initially wanted to do #7, ended up with a lot more ;P#pico8 #gamedev #indiedev pic.twitter.com/RXKLdPXHty
— BoneVolt (@bone_volt) October 14, 2019
Graphics Programming weekly – Issue 102 — October 13, 2019 https://t.co/YMl32kEcPT pic.twitter.com/KhInXLo1jN
— jendrik illner (@jendrikillner) October 14, 2019
Making progress with my Redshift iridescent material! #Cinema4d #Redshift3d pic.twitter.com/0Ey1bOy0FM
— Paarsec (@paarsec) October 14, 2019
All Seekers (for now) together 😀 pic.twitter.com/gRCSryrwR4
— Dani Diez (@MrDaniDiez) October 14, 2019
Today I was making a stone scattering tool. In Houdini, it looks like this 👇#houdini #proceduralart #gamedev #indiedev #igdev #indiedevhour #gamedesign #gamedevblog pic.twitter.com/17fDXgVE2a
— Alexey Kalinin (@_alexeykalinin) October 14, 2019
To Celebrate over 1000 followers on Twitter and @ArtStationHQ, I made a 2 min tutorial on house generation. In case you didn't had time to watch my other +30min tutorial😉.https://t.co/ZxYZDTMQ1M#Houdini @sidefx #Procedural #gamedev #gameart #polycount #proceduralart pic.twitter.com/muF3s5QHiC
— Simon (@Simon_Houdini) October 14, 2019
If there is a way to fit templar knights into a project, i will find it
— Caiticombs ⚰️ (@MorbidReveries) October 14, 2019
Thinking of doing something contained like this. pic.twitter.com/BGwOZdvqSX
my #artvsartist in 2019 🤟💜 pic.twitter.com/hWan2znyxU
— Alex Beddows (@BeddowsDesign) October 13, 2019
Played around with #blender @FlipFluids plugin + Blenders Dynamic Paint. Really interesting! DPaint gives you an image sequence in which you can see step by step how the fluid touches/paints the canvas. Composing all images should make for a nice decal-fade-erosion-map.#gamedev pic.twitter.com/ujjjU6JYyL
— Simon (@simonschreibt) October 14, 2019
I made some Smokey Dissipating Projectile Trails – useful for standard gunfire, lasers and lighting guns.
— Edward del Villar (@Ed_dV) October 15, 2019
TIL: The built-in Unity LineRenderer is horribly limited in what's exposed, for no possible reason that I can fathom. pic.twitter.com/VkszIv5L4R
今日はこれを作りました (:3_ヽ)_#VRCHAT pic.twitter.com/9CE8j87OHK
— Xxuebi @VRC (@Xxuebi) October 14, 2019
making wood#SubstanceDesigner pic.twitter.com/3S4Z8lB4MT
— Makkon (@BenjaminHale7) October 15, 2019
I'm working in a 2d game.., kinda of simple…its a mobile multiplayer game where u need to build your mecha and make the kaiju devour your enemies #indiegame #indiedev #screenshotsaturday #unity3d #kaiju #mecha #giantmonster #mobilegame #gamedev #2d #characterdesign #handdrawn pic.twitter.com/YHkgto5bHU
— Claudio Cout (@Claudio_Cout) October 14, 2019
I got some extremely important and cool stuff done today. also this pic.twitter.com/NtIkeccU3h
— Manuela Malasaña (@ManuelaXibanya) October 15, 2019
It's absolutely heinous how difficult it is to get world or even local space rotations to play nice with bone space rotations. pic.twitter.com/Ect3Fo9uo5
— 👻 hippowomBOO! 👻 (@hippowombat) October 15, 2019
..and mandatory jiggle physics. pic.twitter.com/1BaPhSn65E
— Olly Skillman-Wilson (@Olninyo) October 15, 2019
Blue-rest#paperart pic.twitter.com/DjE8FH5en9
— SONGJIN (@songjin9931) October 15, 2019
Yet another light study✨
— mara 🥀 (@maracrrt) October 14, 2019
sorry guys they’re gonna keep coming. pic.twitter.com/AmM0LgiXJR
Made some procedurally generated planets today! Inspired by @gleb_alexandrov and @AidyBurrows3D Space VFX Elements! I still am not sure how to get those gas atmos in eevee.#blender #blender3d #b3d #eevee #space #sciencefiction #conceptart #planet #proceduralart #3dart pic.twitter.com/vxgQiwdn2D
— Isaac Kershner (@VyKershner) October 13, 2019
testing new Effects, new UI and more polished version of the Farm game 😀 . @godotengine
— Mr Code n Stroke (@MrCodeNStroke) October 15, 2019
#gamedev #indiedev #madewithgodot #godotengine pic.twitter.com/9QiOtfhA4S
Arnold Rendererのトゥーンレンダリングで背景テスト。3Dだけでこういう系のイラスト調を試したけど難しい。。ビルのベースにkitbash使用。#C4D #arnoldrender pic.twitter.com/y4xNclPftF
— Hirokazu Yokohara (@Yokohara_h) October 15, 2019
#procgen eye test. Eyes everywhere, anytime, and any size.
— richard lord (@rich_lord) October 15, 2019
Turn this up, @gutterboxaudio did the amazing sound design on this.
Done in @sidefx #houdini #redshift
In case of compression woes, here’s a Youtube link – https://t.co/yapdNrGlUb pic.twitter.com/ecZaEbbmwm
Mucking around with Unity's High-Def Render Pipeline for no good reason. The lighting has a pleasing softness to it. pic.twitter.com/tgiwMIpzPW
— METKIS™ (@metkis) September 27, 2019
a thread on Inverse Lerp – a super useful, yet often overlooked function!✨
— Freya Holmér ✈️ IndieCade Europe (@FreyaHolmer) October 15, 2019
Lerp( a, b, t ) = value
InvLerp( a, b, value ) = t
• lerp returns a blend between a and b, based on a fraction t
• inverse lerp returns a fraction t, based on a value between a and b#unitytips pic.twitter.com/P0s4MHCqSO
Just finished this little mini-environment, and learned so much about making foliage in the process! Full size here: (https://t.co/LvwOyBETFf) #handpainted #gameart #environmentart #lowpoly pic.twitter.com/t4hfxKYcoE
— Sofia Syjuco (@SofiaSyjuco) October 15, 2019
Hey there, I made another tutorial on volumetric rendering, specifically how you can handle depth when tracing opaque objects.https://t.co/4yvWlyCsXj#gamedev #unitytips pic.twitter.com/kHALCaPmpy
— ✨Ronja✨ (@totallyRonja) October 16, 2019
Stylized environment i made last week. The envi with toon shader like zelda :). #madewithunity #3dmodeling #unity3d #Zelda #3dEnvironment #zelda #SubstanceDesigner #SubstancePainter #substance #UnrealEngine #gameart #lowpoly #anime pic.twitter.com/5XDgUNwMJm
— scidmaxrow (@ScidmaxRow) July 17, 2019
So what if it’s not realistic! #blender #blender3d #b3d #eevee #space #sciencefiction #conceptart #planet #proceduralart #3dart #procedural #gamedev pic.twitter.com/Cq5dypse8Q
— Isaac Kershner (@VyKershner) October 15, 2019
static shots: zooming in… #aerial pic.twitter.com/L6POt6xyx8
— ephtracy (@ephtracy) October 15, 2019
paperwork bandwidth pic.twitter.com/nBVEfH4Ksr
— Owen Deery (@owendeery) October 16, 2019
comic : drawing
— Jim Mortensen (@jimmortensen) October 15, 2019
(in a more digestible format for Twitter) pic.twitter.com/eUcOqJ1jv2
A little @blurring_my_day inspired scene I made a while ago, using some custom procedural rock and grass shaders.#madewithunity #unity3d #gamedev pic.twitter.com/ZfUdtTU4Ao
— Harry (@harryh___h) October 16, 2019
You can never have enough water shaders, here's one inspired by @ODPomery. Made entirely using Unity's shadergraph.#madewithunity #unity3d #gamedev pic.twitter.com/koecgWKC9G
— Harry (@harryh___h) October 16, 2019
After 7 years, I am excited to announce that Manifold Garden will launch this Friday, October 18th on @AppleArcade and the Epic Games Store. https://t.co/iW2K0gjRu4
— William Chyr (@WilliamChyr) October 16, 2019
Note to self: Mow world map before civilization becomes lost forever.#rpg #jrpg #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #unity3d pic.twitter.com/VtHRteRssg
— Alex K Dixon (@AlexKentDixon) October 16, 2019
Sculpt Vertex Colors (the new vertex paint implementation) is now fully compatible with the new 2D texture paint brushes. These brushes have opacity, flow, density, hardness, tip shape, rotation and wet paint. #b3d pic.twitter.com/hYtdwD8EEz
— Pablo Dobarro (@pablodp606) October 16, 2019
From the vaults: When I was developing @ShadowDropDev I toyed with the idea of making a very brief intro cutscene. These are a couple of test head models I made (in-game heads had no faces).#LowPoly #GameDev #Tbt pic.twitter.com/oJ5UbWUPLX
— Nick Carver (@NickDCarver) October 17, 2019
Homemade assets on show as level 1 begins. Loads to add & more screens inbound! If any skilled #gamedev wishes to join @EmptyHeadedGame team along with me and Ex #Ubisoft & @TrialsGames dev @dj2witchy get in touch! We have a great vision for our titles 👍😊 #indiedev #indiegame pic.twitter.com/oaD5sI2mmp
— Mikes Voice UK (@MikesVoiceUK) October 17, 2019
Introducing new blur filter for "Aura 2 – Volumetric Lighting & Fog" for @unity3d
— Raphael Ernaelsten (@RaphErnaelsten) October 17, 2019
Major update 2.1 is coming soon!#unity3d #madewithunity #gamedev #gamedevelopment #madeWithAura pic.twitter.com/6KjpdFUc6Y
Neural State Machine for Character-Scene Interactions – ディープラーニングを活用しキャラクターとオブジェクトとの干渉アニメーションを良い感じにする技術! https://t.co/B08SIRfG2S #3dnchu pic.twitter.com/HcV3WThXF1
— 3D人-3dnchu- CG情報ブログ (@ymt3d) October 17, 2019
Random demon doodle. Guess which game I've been playing 😉 #gamedev #conceptart pic.twitter.com/ZnOUdFEshO
— Hannes Rahm (@kebabskal) October 16, 2019
Couldn’t leave it alone, had to fill it. Looks better! #Roughanimator pic.twitter.com/gPyV4nQeVR
— Klemen (@klemen_lozar) October 16, 2019
Working on a super dimension fortress! The player has to crack open a wall and get inside. #gamedev #indiedev pic.twitter.com/gHYdKLvoFV
— Bat Galactic (@bat_galactic) October 17, 2019
Just released the early access Zelda cryonis rune project source code: https://t.co/7gcDZu1CaK #gamedev #indiedev #patreon #UE4 #tutorials #madewithunreal pic.twitter.com/FQtqLPFYLw
— Rob Brooks – Dev Enabled (@RobBCreates) October 17, 2019
New tutorial! Shaders for people who don't know how to shader: PBR and keywords. Look out everybody, she's (texture) packin'! https://t.co/80tJiczbia
— Manuela Malasaña (@ManuelaXibanya) October 17, 2019
Some recent painting studies pic.twitter.com/tKGBi3Dpg4
— Timo (@timorodriguez) October 17, 2019
stop pic.twitter.com/KkAIprhONw
— mike🌵black 🚗🌪 (@kurtruslfanclub) October 18, 2019
New trailer for Maranga!
— Durk (@DurkatWork) October 16, 2019
Tying up some loose ends in the coming weeks, but V1 is coming closer. No exact date yet, but we're getting there😀
Extended version https://t.co/cnagu28Fep#VR #virtualreality #madewithunity #substancepainter #googleblocks #oculusmedium
music by me pic.twitter.com/LnVdC7DjJ7
A quick showcase of our 2D eye shader in @UnrealEngine 👀 pic.twitter.com/KhenGZZEOj
— Billie BOoOo-st Up! 👻🎃 (@BillieBustUp) October 17, 2019
A model I made in Blender based on a piece by @sandraghart. I love the way she does shading/highlights on the characters she draws and wanted to recreate that look in 3D. Go check out her stuff! pic.twitter.com/tQAKWW2QBS
— Josh Jansen (@HeroZeroArt) October 17, 2019
I've been dreaming about modelling this boy for weeks. pic.twitter.com/Kn38Zf3vjU
— Jacob Janerka (@JacobJanerka) October 17, 2019
🛎️ RELEASE 📢
— Felix The Reaper – Coming 17 Oct. (@FelixTheReaper) October 17, 2019
Brand new trailer!
Tell us what you think of it.
And find Felix on everything now!
📍🔥💥💀💾💃🏻#gamerelease #indiegame #gaming pic.twitter.com/pe6lKGYNb5
Translucent >>> Opaque water transition in #UE4.
— Hristo Enchev 💀 (@MrTapa) October 18, 2019
Utilizing LODs and some distance based lerps.
Can save you some performance if you have lots of translucent bodies.
Breakdown below⬇️
(1/7)#gamedev #UE4Study pic.twitter.com/t2oClQMbqN
We are working in some new sandbox. Working with some new tools. No fox today and thanks to @_staggart_ for his asset pack in unity store. We reworked our season change, we really like it, what do you think? 🦊🍂🦋 #indiedev #gamedev #indiegame #madewithunity #patreoncreator pic.twitter.com/YCHLSolcLh
— me – a tale of paws and leaves (@pawsandleaves) October 18, 2019
Kirby halftone effect made with @unity3d
— ToughNutToCrack (@tntcproject) October 18, 2019
Full video here: https://t.co/wsRvqvttkk@Kirby_JP#tntc #unity3d #madewithunity #shader #gamedev #indiedev pic.twitter.com/sjNUQqNYRi
Chloris' Thumb Herb and Potion Shophttps://t.co/nFKeLeJlrT pic.twitter.com/MuWLh75gt5
— 👻 BelgianBoooooolean 👻 (@BelgianBoolean) October 18, 2019
Happy VFX friday ! #madewithunity #vfx #indiegame #indiedev pic.twitter.com/VWuDKcTbr8
— Studio Bruyant (@StudioBruyant) October 18, 2019
A bit of a cheat #VFXFriday since I got rid of our static shore lines weeks ago. But still a nice comparison shot 🙂#gamedev #indiedev #vfx #shaders #madewithunity #unity3d #desperados3 @MimimiProd pic.twitter.com/5OXCKyol8B
— Simon Kratz (@Klonkimon) October 18, 2019