Technically Art Technically Art: Issue 4 (08.02.2019) By Harry Alisavakis on Friday, February 8, 2019 Quick post on "infinite sky" shader for Unity. https://t.co/ccVLUH40IP pic.twitter.com/k4G6aOYwBo— Aras Pranckevičius (@aras_p) February 1, 2019 because this gif is hidden in the other tweet thread #madewithunity @polycount @AmplifyCreates #screenshotsaturday #gamedev #indiegame pic.twitter.com/Ald0Lilttk— Strook☃️ (@aStrkl) January 5, 2019 Sharing a little part of my worlds #madewithunity #unity3d #3dartist #allegorithmic #3dart #artshare #gamedev @Allegorithmic @madewithunity pic.twitter.com/YFkZrkFl45— JeyDia (@Jey_dia) February 2, 2019 I was dissatisfied with the depth-of-field options available for Unity (the stack default is horrible), so I made my own: NDOF. High performance, fully scalable, adjustable dynamic bokeh shapes and smooth transition across blur regardless of downscaling. #madewithunity #gamedev pic.twitter.com/N7uF1wvGEb— Namey5 (@OfficialNamey5) February 2, 2019 pic.twitter.com/5QDEFQuBQK— ◈ Diamond Tio ◈ (@TijmenTio) February 2, 2019 Need to get back into making shaders again. Loved making this one in @UnrealEngine #madewithunreal #gamedev pic.twitter.com/ltylRjsVOg— Shane Doherty (@ShaneDoherty) February 2, 2019 [Whispers:] To my late night followers, I give you water caustics in #unity3d. Many thanks to @evanwallace for the original! MIT licensed. https://t.co/v9Qy1WR3hx #gamedev #water #madewithunity pic.twitter.com/YaQv3LK6fF— Shane Celis (@shanecelis) December 29, 2018 mining iron underground (will be posting more frequently on twitter from here on out!) #gamedev #gamemaker #screenshotsaturday pic.twitter.com/0BmaDqllTK— Jamie Bateman (@_idoz) February 1, 2019 Our seamless level transitions for @DreamscaperGame required a crazy amount of work and coordination between the three of us. Paul authored all materials to support the environment tearaway, Ian hand-crafted a series of animations and I implemented the level streaming tech. pic.twitter.com/LF6uib6Uiy— Robert Taylor (@HungoverCoder) February 3, 2019 I compiled my daily sketches in a Moment – ⚡️ "January Challenge"https://t.co/o749t9nbkV— Andy Duboc (@andyduboc) February 4, 2019 Yesterday I submitted Stones of Solace to @AMazeFest 🌸🌞cc @ST0RN0!Can't wait to see you all there!! pic.twitter.com/hGFY6bngYi— Cosmic Muffin🌿 (@dzifyr) February 5, 2019 So I decided to finally publish my Pin Table studies on Artstation:https://t.co/2j4AZTHM4NMore videos on the link!Remembering that this effect is based on the Utiny's VFX Graph demo (link in the description of the post)#VFX #Gamedev #Unity #MadeWithUnity #Hologram #Realtime pic.twitter.com/fxBjt5vR2d— Gregory Oliveira (@godsgreg) February 5, 2019 [WIP] HXGI – Realtime GI solution for @unity3d. Temporally stable Denoiser is starting to look pretty good at 1spp. Ill post a video of it in motion soon. pic.twitter.com/svuFKJ8Odu— Lexie Dostal (@hxLexie) February 5, 2019 oh wow, infrastructure sucks around here 🌉🚚#indiedev #gamedev #madewithunity #b3d #lowpoly #unity3d pic.twitter.com/MpofPpL9Nh— Lucas Correa (@lkscorrea) February 5, 2019 My #unity3d expert guide has just been published! You can learn how to create high-quality artificial light sources for real-time applications. It's also a good showcase of how to use Unity's HDRP, for archviz, films, games, and more!https://t.co/Tgc21s1M23 via @unity3d pic.twitter.com/fIzLMkvYaZ— Pierre Yves Donzallaz (@pydon) February 5, 2019 THE RENDERING TECHNIQUES OF DEUS EX AND TOMB RAIDER https://t.co/3opGZUMz1c!— Render Hub (@render_hub) February 6, 2019 Just what you need when gallivanting through the forest.. a pack of hungry wolves! 🐺Working on a range of different moods and weather conditions currently. Always iterating =) #UE4 #horror #survival #IndieGameDev #indiedev #gamedev #wolves #lightingdesign #screenshotsaturday pic.twitter.com/o598BFUux9— Bart van Gemert (@bartvang84) December 9, 2018 Finished implementing lightning effects for OverCloud!It's meant to be a content example, but I imagine it is good enough for many use cases.#gamedev #madewithunity pic.twitter.com/zfcFKXeg5E— Felix Westin (@FewesW) February 4, 2019 Creating the Fish-Cucumber Idle animation#pixelart #aseprite pic.twitter.com/iNmwE4I91l— Orlando Herrera (@OHerrera1992) February 4, 2019 The #gamedev tutorial on parallax shaders and depth maps is now available! ✨https://t.co/HkMLdIkiZfAnd yes, the GIF below is NOT generated from a 3D model.#madewithunity @unity3d @madewithunity pic.twitter.com/Qb5dLK7334— Alan Zucconi (@AlanZucconi) February 6, 2019 I‘ve wanted to make an @ianmcque-style flying ship for ages and finally decided to give it a try. Illustration and animations done entirely in @unity3d using an editor plugin I’m working on.#madewithunity pic.twitter.com/6dSHTGyi8P— Friedemann (@Friedemann_A) February 6, 2019 Trying to add small storytelling elements to my @unity3d-illustrations. It doesn't make much sense but I had good fun making it 🙂 Everything made and animated in Unity. #madewithunity pic.twitter.com/KeqkgRHc21— Friedemann (@Friedemann_A) February 7, 2019 Finally… #TowerPrincess is live on #Kickstarter!Rescue a princess or prince and manage the most perfect date ever made while beating the dungeon! ⚔️❤️👑💚https://t.co/3lM8nUOe2B …💚#indiedev #gamedev #indiegame #roguelite #UE4 #UnrealEngine pic.twitter.com/q4GkE2ARp9— Tower Princess – Live on Kickstarter!! (@AweKteaM) February 5, 2019 Toying with Unity's Scriptable Render Pipeline today. Super fun to use. Switched the default skybox (left) with Eric Bruneton's atmospheric sky (right). pic.twitter.com/hvCsgQkTou— jpg (@greje656) February 5, 2019 I made a quick comic shader in Blender 2.8 Eevee. This is just a little "in between". Hope to finish my main personal project soon.https://t.co/TsS6vusSxt#b3d #eevee #3dmodeling #realtimerender pic.twitter.com/zYjBjvyWDG— Daniel Bystedt (@3DBystedt) February 8, 2019 3d cg game development gameart gamedev graphics graphics programming shader shaders tutorial unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)
Betterposture February 10, 2019 at 7:53 am Harry Alisavakis, thanks for the article post.Really thank you! Great.
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Harry Alisavakis, thanks for the article post.Really thank you! Great.