You 𝘢𝘭𝘸𝘢𝘺𝘴 need god rays but you don't always need fancy image effects.#IL3DN #madewithunity #gamedev pic.twitter.com/G2bOLwqFit
— Dragos Matkovski (@matkovskid) October 18, 2019
Energy Burst VFX made with Unity's VFX Graph and Shadergraph, inspired by @ErbGameArt Kamehameha and Lucario's Final Smash ! 😄#VFXFriday #gamedev #madewithunity #realtimevfx pic.twitter.com/waMYViOhJv
— Philippe Patient (@sleepyGrinn) October 18, 2019
Some other images. pic.twitter.com/0MO0EWN4hU
— Guy Warley (@warls) October 18, 2019
✨they say begin again / but i'll treasure any fragments left behind✨
— rob witchman @ i ✨💖✨ my ghoulfriend (@bobacupcake) October 19, 2019
sayonara wild hearts is so very good pic.twitter.com/cGD47bcXod
Tweaked it a little bit and added some ghosts and bats#blender #halloween #b3d pic.twitter.com/3MO1brphmf
— Mohamed Chahin (@beastochahin) October 19, 2019
だいたいゲームのフローが見えてきた感じがする。
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) October 19, 2019
ひたすら右へ進んでいくゲーム。 #Unity1Week
実はまだ当たり判定できてない pic.twitter.com/lEwAl22L2i
Got a free #ue4 gift for you: A level greyboxing tool I made a couple of years ago and tidied up a bit. Based off a similar tool used for building The Witness. Enjoy! https://t.co/gqDM7LJKeg #gamedev
— James Broderick ☁️ (@JamesMBroderick) October 18, 2019
I try to avoid global shader variables cuz they require scripts and are easy to forget, but I hit upon a solution that worked for me as far as allowing custom player colors goes: stick the custom colors in split player pref floats & retrieve/set them via custom material inspector pic.twitter.com/3mEffHbPi1
— Manuela Malasaña (@ManuelaXibanya) October 20, 2019
Goin' for an animated comic text look! Having so much fun with this project, I don't want it to end.#c4d #3d #motionGraphics pic.twitter.com/7zOGa6z9El
— The Rusted Pixel (@therustedpixel) October 19, 2019
So, I said I was tempted to try and do a hose thing like @pixlweaver's hose, It was a little difficult but got there in the end 😀 I think it looks nice and flows pretty decent #indiedev #gameart #VFXFriday #Unity #fx pic.twitter.com/QqvSnPS349
— Juane Gray (@JuaneGray) October 20, 2019
Testing out my new hose water VFX for #VFXFriday! Wanted to keep this in the same style as my waterfall effect.#madewithunity #amplifyshader #gamedev #indiedev #indiegames #indiegamedev pic.twitter.com/3X0U9cSgEn
— Jessica Sparrowhawk (@pixlweaver) October 11, 2019
some blood weapons🧛♀️⚔️🧛♂️https://t.co/MXdGq47ylf pic.twitter.com/wNGYiYX5WC
— ˗ˏˋcelineˎˊ˗ (@irongamedev) October 19, 2019
Got a little creative with the defeated mob animations: #devtober #gameDev #indieDev #indieGame #indieGaming #pixelArt #aseprite #screenshotSaturday #gameMaker #gameMakerStudio2 @YoYoGames pic.twitter.com/5yvGlFUdU6
— nick muse (@nickmuse) October 20, 2019
classic explosions is classic! wait till i make the big one! #realtimevfx #unreal #houdini #FX #gamedev pic.twitter.com/DVREx8rarc
— Urban Bradesko (@UBradesko) October 19, 2019
Ayy! We did another VFX vid this week. It's one of those videos that I feel packs a lot of actionable content, but isn't necessarily as exciting as others.https://t.co/JramskccMf
— Steel Barrel Slayer (@CultureAttack) October 20, 2019
Still lots to tweak in this, but gonna get somewhere 🙂#Blender3D #3dart #gamedev #gameart pic.twitter.com/cQbtiviNhW
— Carlos Cavalcante (@carlos_ccfh) October 20, 2019
Just a test with kaleidoscopic geometry pic.twitter.com/etkNujA8gw
— Roman Smirnov (@_romansmirnov) October 20, 2019
Cut together a little reel of some of my favorite #Quill work from the recent years. #quillustration Painted and animated in #VR using Quill. The renders were rendered in #Redshift & #Octane. pic.twitter.com/dR1mZ0SSN9
— Goro Fujita (@gorosart) October 20, 2019
#pixelart #ドット絵 pic.twitter.com/nWuoAhcN5N
— Dani (@NostalgiaTree) October 20, 2019
Morten Mikkelsen's "Surface Gradient Based Bump Mapping Framework" is insanely powerful/efficient/easy to integrate! I'm so so glad to leave this problem behind forever (left: rotation matrices, right: surface gradients) *Paper even includes source!!!😭🙏https://t.co/QpRuQqpFH5 pic.twitter.com/UiNb7gv9C0
— jpg (@greje656) October 21, 2019
A close up shot for map marker.
— Baran Kahyaoglu (@brnkhy) October 21, 2019
I'll definitely change the sprites, I don't like them at all but I guess I don't want to spend time on that either.
I also have some different ideas for ray🤔Fun stuff.#gamedev #indiedev #map #vfx #shader #unity3d #screenshotsaturday pic.twitter.com/uzc2xf9dn4
Watercolor Shader Devlog and code for Unity3D!https://t.co/hfXa7tSeRK#gamedev #madewithunity pic.twitter.com/shn0NiXGSI
— Brute Force (@BruteForceGame) October 20, 2019
Looking forward to @BlenderConf , my talk about 3D #nebulae will be on Friday, 25th of October. 🚀Preparing visuals, wrapping up the slides, putting together the #b3d galaxies demo reel!#bcon19 https://t.co/ca72UDNicp@brentpatterson @simonthommes @AidyBurrows3D @robert_trirop pic.twitter.com/s2KkTto0yT
— Gleb Alexandrov (@gleb_alexandrov) October 18, 2019
#gamedev pic.twitter.com/prIKw9vCO7
— Dan (@daaandev) October 21, 2019
Cat-a-mancer? #gamedev pic.twitter.com/W83D1zRuFZ
— METKIS™ (@metkis) October 20, 2019
⚠BORING CUSTOM UNITY EDITOR TWEET⚠
— bats turnbull 🌼 (@beakfriends) October 20, 2019
i love my custom bézier curve tools + cutscene path layout shit SO MUCH. my first proper leap into custom in-editor tools. its battling with the dialogue system for my favourite child pic.twitter.com/W5pTDeNbsk
Blockout for a new scene that I'm working on. It's a Aerospace Control Room set on the 80's.#blocktober #blocktober2019 pic.twitter.com/tWmICEEGHV
— Victor Ullmann (@victorullmannn) October 21, 2019
Made a planet shader, pretty fun stuff. #unity3d pic.twitter.com/TMHUi8qa3r
— Anton Kudin (@antonkudin) October 20, 2019
Another test with my hexagonal tile setup using #VisualEffectGraph in #Unity. #shaders #madewithunity #generativeart #vfx #realtimevfx pic.twitter.com/lVK9v2siJO
— Olli Sorjonen (@Olmirad) October 21, 2019
So i made my own little Terrain Painter over the weekend and it finally works!🏔️
— FLOGEL (@flogelz) October 20, 2019
Needed two features that weren't easy to get with the default terrain tools for texturing. (also the point-filtered splatmap is intended!)#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/BC7EqkguKX
almost exactly a year ago I made my like first ever pixel thing and nothing has been the same since – so I thought it'd be appropriate to recreate it in Unity! Thanks for all the love twitter people #gamedev #indiedev #pixelart pic.twitter.com/pkkAFc52rG
— August Håkansson 🔻 (@HakanssonAugust) October 21, 2019
updated the laundry game gif moment and i'm learning i tweet way too fuckin much about this gamehttps://t.co/cHMDpAiHNr
— bats turnbull 🌼 (@beakfriends) October 21, 2019
The forest grows ✨🌲✨#madewithunity #gamedev pic.twitter.com/n5BR2jJ9cI
— oldmanofthefire (@oldmanofthefire) October 24, 2019
Nothing like some light shafts create a nice mood!#madewithunity #indiedev #gamedev pic.twitter.com/stcMa74RL3
— Thomaz Nardelli (@zazamorga) October 22, 2019
Some 3D sketching, amazing tool! pic.twitter.com/0Q88clB6T6
— Rayner Alencar (@RaynerAlencar) October 21, 2019
I'm looking to put my grass up on the marketplace very soon.. It will include this golden grain kind, as well as the other lush green variant. #ue4
— MWallace (@MWallace3D) October 22, 2019
I'd like to hear what people have to say about pricing.. Is 2/$10 a fair deal for something this plain? pic.twitter.com/gik403viU8
I made a door
— Caiticombs ⚰️ (@MorbidReveries) October 22, 2019
The light isn't on
Shoo, go away pic.twitter.com/9gZn3cgp6R
seven deadly sins
— 𝟷𝟸𝚜🎃🍂 (@jyuni_s_th) October 21, 2019
音つき #C4D #aftereffects pic.twitter.com/VeqZ3RWxJJ
I heard you like tools and debug stuff, so here's the boss editor we made for #ScourgeBringer. 😜
— Thomas Altenburger 🍕🎃 (@mrhelmut) October 18, 2019
Attack patterns are timeline based, and it's all integrated within our engine so it's live playable as you edit things!#gamedev #indiedev #pixelart #indiegame #monogame #aseprite pic.twitter.com/BBQrwb1jyF
Not sure yet if there's a game in there or a modeling toolkit. Anyway, got clay-voxels running in unity's editor. It's a compute shader without per-pixel ray-marching, so, it's fast. pic.twitter.com/o8TUnxfsq0
— Andre Int (@andreintg) October 22, 2019
#unitytips In some situations it is beneficial to not apply a force using world coordinates and instead apply it in the objects local coordinates.#physics #indiedev #gamedev pic.twitter.com/4arFdezgmH
— Binary Impact (@BinaryImpactG) October 22, 2019
Since I started playing with graphics and animation I´ve been interested in the exciting frontier between 3D and illustration.
— JuanGSegura (@JuanGSegura) October 21, 2019
"Smokey Slicing Liquid Keyframes" is a step forward into that realm.
Hope you like it 🙂
Project breakdown at Behance:https://t.co/NNLuAhJiQx pic.twitter.com/Vx9DUrVJ3h
Go forth and wipe the Old Gods away from this land. @Fallen_Flag #EldestSouls #IndieGame #IndieDev #MadeWithUnity pic.twitter.com/K1JK5cGtpT
— United Label Games (@UtdLabelGames) October 22, 2019
Learn to understand who you are and how the world around you works as Frankenstein's Creature. Maybe you're not the real 'monster' after all@LaBelleGames @ARTE_Interactif pic.twitter.com/6Mzn1G6Hte
— From Frank w/ Love 🔜 #PLAY19 (@_stroopwaffle) October 22, 2019
Here is a procedural map generatorhttps://t.co/hg9xvyZ1Tk
— Jamie Degen – Making Hellscreen (@uk_resistant) October 22, 2019
Might be useful for #leveldesign
#Blender3D #b3d #Eevee pic.twitter.com/xoEswIbYO5
— 高セ (@takase_s) October 21, 2019
#貴方の世界観を詰め込んだ作品を見せてください pic.twitter.com/DWlq1Peoy1
— あすてろid (@asteroid_ill) October 9, 2019
New #gamedev tutorial is up! This time it's about inverse trigonometric functions, slope angles, and facing objects.https://t.co/0Wu1dCnH3O#math #programming #madewithunity pic.twitter.com/fIgWvymXVy
— Ming-Lun “Allen” Chou (@TheAllenChou) October 22, 2019
playing around with #Scatter for #b3d ! soon to be released on the blender market and gumroad ! #b3d #addon #python #gamedev pic.twitter.com/tSdqehy7bY
— BD3D (@dorianborremans) October 22, 2019
Found some time this evening to get a quick video of some of the steps together. Very happy to go into more detail on particular aspects if wanted – just let me know. Hope you have a great week! pic.twitter.com/4oDlcQHWPC
— Never Rest Studio (@NeverRestStudio) October 21, 2019
Always Returning; 2013 pic.twitter.com/XWUe5dEJHS
— Mandy JacEEEEEK! ✨ 🎃 (@MandyJacek) September 9, 2019
Big News! Letters is now live on KICKSTARTER incl. a FREE DEMO!!!🎈https://t.co/zLWI0n3WWi
— Letters Game ✉️ on Kickstarter! (@LettersTheGame) October 22, 2019
Please share it with all your friends, family & followers to help us out. Thank you so much for your support! 💚#kickstarter #gamedev #indiegames #games #swissgames #madewithunity pic.twitter.com/QCvKlJnMIA
Polishing the effects of Cosmosa and adding a new lens flare effect, too much or subtle enough?#gamedev #indiedev #game #indiegames #WIP #art #madewithunity pic.twitter.com/48DenNIG7P
— ONEVISION (@ONEVISION_GAMES) October 22, 2019
Finished off this #stylized, #handpainted dagger today! Handpainted in @3DCoatOfficial with the help of my @wacom cintiq. More renders on ArtStation! https://t.co/zhDtNePnVm pic.twitter.com/5g7Sz1INKC
— BramZ (@AnArtAccount) October 22, 2019
Also, I made different styles for earth holes. #houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/Z0MA5Qbr5u
— Alexey Kalinin (@_alexeykalinin) October 22, 2019
2 min Houdini tutorial that gives you an overview of the Boolean+Voxel workflow.https://t.co/vlqqQC0QIR#Houdini #Procedural #gamedev #gameart #polycount #ProceduralArt pic.twitter.com/aFG5r0RSnH
— Simon (@Simon_Houdini) October 22, 2019
One more experiment with #sdf and #simple #noise
— skaplun (@sskaplun) October 22, 2019
Source code coming shortly#glsl #shadertoy #raymarching #generativeart #inctober pic.twitter.com/4fXrODYsN7
Clouds study pic.twitter.com/r6PKpW3Ui4
— Roman Likholob (@pulsid111) October 22, 2019
— Inasa (@Inasa_Fujio) October 22, 2019
Up on the cliff pic.twitter.com/OaL48yWKwo
— Gregorios Kythreotis (@ShedworksGreg) October 22, 2019
In a hurry.#cartoon #animation #maxonc4d pic.twitter.com/rYoKkEfaTj
— Neil Stubbings (@neilstubbings) October 21, 2019
Changing all the pipeline renderer for new Unity's Shader Graph to get done this Gorgeous Water! #pinkOctober #gamedev #indieDev #SongOfTheWind #madeWithUnity pic.twitter.com/ztTc8cqBoW
— Cutedevil (@CuteDevil_Inc) October 23, 2019
I wrote up another #gamedev tutorial! How to build a dead-simple texture atlas-er in Houdini for arbitrary sets of 3D geometries:https://t.co/Wx6i0dPhMT
— John Austin (@kleptine) October 22, 2019
The whole thing is about 5 nodes, all said and done.#indiedev #houdini @sidefx pic.twitter.com/vrsjpevEyh
[Day 20- Tread]
— 🍂☕Kally Mihova☕🍂 (@KallyMihova) October 21, 2019
Foots#gamedev #render #3dart #Texturing#SubstanceDesigner #Inktober2019 #inktoberday20 pic.twitter.com/1ujAYvwBgg
After my last post, many people asked me about how i made that glassy cube.
— Maisam Hosaini (@maisam_hosaini) October 22, 2019
I made a video to show how simple way i have used for.
I started to publish English tutorials, named "How To Blend", after one year making Persian Blender Tutorials.
Watch it:https://t.co/GEFSAqHduR pic.twitter.com/A5hkVJWHMJ
After some struggles with compositing I managed to render some rain.
— BioGrid (@BioGridGame) October 23, 2019
No real volumes here, it's just some billboards at its core. It does hold up pretty well up close and inside the rain too, the "fog" automatically transitions to individual droplets.#gamedev #indiegamedev pic.twitter.com/CyglXF5Kxo
UI/Menus are somewhat tedious to make but it feels good when every click works as expected#CryptoAgainstAllOdds #gamedev #indiedev #indiegame #madewithunity #blockchain #blockchaingames pic.twitter.com/EcOsR4ZUxo
— Pictagor (@pictagor) October 22, 2019
City reverberation pic.twitter.com/1ZDAeDX2gU
— あすてろid (@asteroid_ill) October 22, 2019
Pumpkin Bud's First Big Adventure!#LowPoly #madewithunity pic.twitter.com/2c2Pm73Ilp
— Nick Carver (@NickDCarver) October 23, 2019
Some lighting doodles before I continue with my more ambitious project. Loving the ray traced shadows, but they don’t seem to work with volumetric fog :/ Also wondering if there’s a way to do something about lack of specular occlusion 🤔 #UE4 pic.twitter.com/WDIh7cZtFw
— Damian S (@DamiansRMD) October 22, 2019
The journey to recreate Journey's sand shader continues. 👇https://t.co/B7qK5ONkvC
— Alan Zucconi (@AlanZucconi) October 23, 2019
This new chapter teaches everything you need to know to understand how to correctly shade sand dunes. 🏜️#madewithunity #gamedev pic.twitter.com/M8AF00kdo5
These wizardlings been studying the books, but Colt's been studying the blade!#indiedev #katana #indiegame #gaming pic.twitter.com/0VTBTjGqud
— Swordcery: 🎃 Limited Halloween Edition 🎃 (@TempleDoorGames) October 23, 2019
I didn't ruin it #inktober pic.twitter.com/JhWxSoJneN
— Lucy /Loukia Kyriakidou (@lucydoesarts) October 23, 2019
🌲🌲🌲 pic.twitter.com/LRwjRxcuqD
— Boo (@ly__Boo) October 23, 2019
Aside from that one guy on blue team that naded his teammate towards the end there I'd say my AI experiments have turned out pretty successful so far! Something really magical about seeing my little Spartans come to life! ✨#halo #lowpoly #gamedev #madewithunity @madewithunity pic.twitter.com/nG2fNFrGLr
— Sully 🔜✈️🇸🇪 (@artofsully) October 23, 2019
Nanotale is available on Steam early access! Get it NOW to start your adventure in the Ancestral Forest as a new Archivist. Go Fox Riders! https://t.co/xztOtJCbsm pic.twitter.com/bG85LiF1gE
— Nanotale – Typing Chronicles (@nanotalegame) October 23, 2019
Let's celebrate the launch of Sublevel Zero Redux on #NintendoSwitch a little bit more!
— Coatsink (@Coatsink) October 23, 2019
How to win the *GIVEAWAY*
🎉 Go to the giveaway channel on Discord and hit the emoji! https://t.co/HzieSHcJMW
👍🔁 Like and Retweet
👀 Tag a friend pic.twitter.com/4BPNjvRpZZ
Friend and Sepurrah @TaneSilver refuses to draw her OC, so I gotta pick up the slack. #b3d pic.twitter.com/9hTHs1B387
— Feline🔪Entity (@FelineEntity) October 22, 2019
Procedural Material with UV Nodes in Animation Nodes in Blender 2.79x/2.8x (Full tutorial on my Youtube channel 3D Singh VFX)
— Kuldeep Singh (@3DSinghVFX) October 23, 2019
😇🙏✌️ @3DSinghVFX @animationnodes #blender #b3d #eevee #procedural #material #shader https://t.co/zRO2baurBX pic.twitter.com/ax2ypaX1Pj
Enemies come in all different shapes and sizes in #NaritaBoy!#IndieDevHour pic.twitter.com/6NINm5T4eh
— Studio Koba – Narita Boy (@studiokobaGAME) October 23, 2019
Major Update 2.1 for "Aura 2 – Volumetric Lighting & Fog" for @unity3d is up with a bunch of great new features and improvements.
— Raphael Ernaelsten (@RaphErnaelsten) October 23, 2019
Spread the word!
Get Aura 2 here : https://t.co/fGwAqPpUYa#unity3d #madewithunity #madeWithAura #gamedev #gamedevelopment #vfx pic.twitter.com/3lEUO8taYU
Sometimes I color my #Pixelart in #Aseprite by just adding a gradient on a top layer, with the blend mode 'color' or 'hue'. Then I just play around with its HSV values (ctrl+u) until it looks decent enough. pic.twitter.com/Lv9tT0CUh2
— Trix (@Trixelized) October 23, 2019
at night pic.twitter.com/hdARBRJSDH
— mike blackney™ (@kurtruslfanclub) October 24, 2019
I've been working on something for a while now…
— Lez Tusi (@lestertusi) October 23, 2019
He's a really short teaser:#CognitioTerra #madewithunity #gamedev #indiedev #indiegames pic.twitter.com/sD2r3Vghpo
The statue works well in a different scene, but I can see each room is going to have to be carefully staged lighting wise.#Lowpoly #madewithunity #gamedev #Blender3d #IndieGames pic.twitter.com/f5qZgZgXWK
— 🎃 Paul Conway 🎃 (@DoomCube) October 23, 2019
Realized the compression on that turntable is REEAAALY bad so here are images haha #botw2 #botw #zelda #3d #rig pic.twitter.com/48Ef5jLxqF
— Christoph Schoch (@artstoff) October 23, 2019
Grouped some of my #VFX tutorials/explanations into a moment for ease of access. Hope they're useful! Feel free to shoot me any questions. 🙂 #gamedev #shader #madewithunity https://t.co/lvBgIdDcKX
— Never Rest Studio (@NeverRestStudio) October 22, 2019
What do you think guys? Coming on nice? I feel like it's still missing something but can't put my finger on it. pic.twitter.com/jzMVGa29g3
— Bill 'BlenderBrit' Barber (@BlenderBrit) October 23, 2019
I'm busy with a lot of different projects, but had to make time for another Dreams snack, this time inspired by Ridley Scott's Gladiator.
— Martin Nebelong (@MartinNH) October 23, 2019
Sculpted in Dreams on my PS4, and then painted on a bit in photoshop for the frame at the start of the clip. pic.twitter.com/agBQn7w7WO
Ah, those peaceful moments before the enemy placement phase #gamedev #blocktober pic.twitter.com/79IWexp7RK
— Alexey 'cptnsigh' (@cptnsigh) October 24, 2019
Chapter 1 finished. pic.twitter.com/rdzu5l0flN
— 🏳️🌈RyanLangDraws🏳️🌈 (@ryanlangdraws) October 23, 2019
I made a little map for blocktober set on a frozen lake, I really like how pretty the light is in unreal ✨☀️😌
— very spooky adam pype (@adampi) October 23, 2019
oh and here's a little write-up as well covering all the cool spots (pun intended, please laugh)https://t.co/k7fFwfvrt0 #Blocktober pic.twitter.com/FAeL0GOJd3
GIF pic.twitter.com/JDQuM5MtFV
— TatsuyaM™ (@TatsuyaBot) October 23, 2019
Waterfall shader in #UE4 pic.twitter.com/CPvZsoeKxi
— 👻 hippowomBOO! 👻 (@hippowombat) October 24, 2019
Ruins. pic.twitter.com/Mz68PS1DTF
— Gareth Davies (@Spudonkey) October 23, 2019
Doing some lookdev on the underground now. Made a stylized fire shader:#gameart #shaders #indiegame #indiedev #IndieGameDev #gamedev #madewithunity #unity3d pic.twitter.com/ECfxeCuZ5d
— Alex K Dixon (@AlexKentDixon) October 23, 2019
Here's a little teaser for Dordogne, one of the games we're working on at @studio_jnsq ! We can't wait to show you more in the coming months #indiegame #bcon19 #madewithunity pic.twitter.com/A3frdyza0k
— Cedric Babouche (@Cedric_Babouche) October 24, 2019
⏳ Profane is OUT NOW on Steam ⏳
— OverPowered Team (@OP_Team_) October 24, 2019
Face ruthless bosses in an intense arcade shooter. Time is your currency and health, use it to create ability combos and fight for glory on the leaderboards!
🔥BUY HERE: https://t.co/tnaOfUomNI
🔁Leave a review and help us spread the word!💟 pic.twitter.com/IwUuRlihXB
KOM-44: Leonid's Blocks
— 👻 BelgianBoooooolean 👻 (@BelgianBoolean) October 24, 2019
Named after their designer, these modular structures are designed to be easily built in the Zone. This makes them ideal for researchers studying anomalies while still being disposable in case Zone shifts cause the area to disappearhttps://t.co/fhhyXPdJEP pic.twitter.com/G4vV99ZTkU
Working with compute shaders in Unity? Not happy with the kernel variant spaghetti soup? 2020.1.0a9 introduces multi_compile support for compute shaders. Go try it out! https://t.co/eZJFNAKvYx
— Juho Oravainen (@joravainen) October 23, 2019
#Houdini just saved me hours of work by modelling these 26 foliage models from a single texture file. The best part is there is no overdraw so performance in #UE4 increased allowing for more density! pic.twitter.com/vfmfyL5zRM
— Snowchimp Interactive (@Snowchimp_Dev) October 23, 2019
Working on a Halloween dating sim in #GodotEngine #gamedev #Halloween pic.twitter.com/QQ2QwAlkoF
— Miziziziz (@miziziziz) October 24, 2019
After about a month of getting into real time VFX, I decided to recreate Yuumi's ult from @LeagueOfLegends😄#LeagueOfLegends #GameDev #VFX pic.twitter.com/9gboR7qpNl
— Foeshty (@Foeshty) October 24, 2019
Improved Planet Generation in Blender Python! #blender #blender3d #b3d #eevee #space #sciencefiction #conceptart #planet #proceduralart #3dart #procedural #gamedev #Python pic.twitter.com/WKGNqZMYU7
— Isaac Kershner (@VyKershner) October 24, 2019
This is a trajectory warping technique that uses Blossoming Interpolation (the mathematical construct that you'll find at the heart of Bézier curves). Useful for all kinds of shenanigans!https://t.co/YIxKW6LyOR pic.twitter.com/BckTAY5e3K
— Johnathon Selstad (@JohnSelstad) October 24, 2019
A waterfall shader I made with @zazamorga (Thanks Mate!)#madewithunity #shader #gamedev #indiedev pic.twitter.com/26JmxcDulq
— Pedro Damasceno (@phldamasceno) October 22, 2019
here's a small breakdown of the effect
— Thomaz Nardelli (@zazamorga) October 22, 2019
you can find the SDF here: https://t.co/WGZAJR8fBH
feel free to dm me if you got more questions! pic.twitter.com/hxrnTidzcv
Working on an Ice River Shader! Vertex paint between frozen, water flow underneath or snow covered on top. 😃 #gamedev #gameart #unrealengine #environmentart #3dart #3dartist #stylisedart pic.twitter.com/Q8PwQIRbw0
— Ethan Place (@ethanplaceArt) October 24, 2019
Sweet! Digging this kind of scene, we did something similar with @nicolasdnl for Christmas Experiments last year (with three.js and not unity though) if you want to check 🙂 https://t.co/VkvBfG1u4I
— Raphaël Améaume (@raphaelameaume) October 24, 2019
High Noon Senna Concepts
— Vincent Tran (Oria) (@oriaart_) October 24, 2019
Time to move on to doing the splash 😳😳 #ArtofLegends pic.twitter.com/61Ph54nT9Q
This time prototyping a Force Shield shader in Blender3D before translating it to code. Thanks for teaching me @zazamorga#vfx #shader #gamedev #indiedev #b3d pic.twitter.com/AL8aBYk0Ar
— Pedro Damasceno (@phldamasceno) October 25, 2019
Here is a sneak peek at something like 🍭 🤷♀️
— Sayri: The Beginning (@sayriadventure) October 25, 2019
//// #sayri #indiedev #gamedev #IndieGameDev
//// #UE4 pic.twitter.com/Dpw0KatE1W
Pool Party!!! What should I call this game? #gamedev #indiedev #indiegame #indiedevhour #screenshotsaturday pic.twitter.com/mWLwrp035r
— Jeff King (@jeffkingdev) October 25, 2019
A new tutorial I made with SideFX is online!
— Simon (@Simon_Houdini) October 24, 2019
You can generate a crate and bake textures all in game engine. https://t.co/2zpDOUuJdD
Cinematic lighting study | #arnoldrenderer pic.twitter.com/56ryaF3ZJW
— Max Tarpini (@max_tarpini) October 24, 2019
Beat Blasters are Melody's go-to projectile weapon, and are procedurally generated based on features of the music playing. They can have five tiers of rarity, and come in countless variations. Here's a common, rare, and legendary tier of one Beat Blaster type!#indiegame #ue4 pic.twitter.com/2BtotBGAE8
— 🎧Soundfall Game 🎧 (@SoundfallGame) October 24, 2019
A familiar sight: always and inevitably in Great Halls of Anguish the nemesis comes in many different shapes. And so we shall bow our heads, never, but with full unquenchable fire we charge into that dark domain. And strike. #gamedev #indiedev #madewithunreal #UE4 #fire pic.twitter.com/zMmF6LQ3VI
— Light Tracer 2 (@LightTracer2) October 24, 2019
Another experiment in #Vellum, #Houdini. This shows how to make gathered fabric. Less Rest Length Scale becomes more gathered.#vfx #gamedev #gamedevelopment #modeling #3d #3dcg #cg #sidefx #procedural #clothsimulation #cloth #simulation pic.twitter.com/Opzx1vtewe
— Yudai Tamamura (@JakeTamamura) October 24, 2019
Playing around with 3D Signed Distance Fields rendering in Unity. The Raymarching is being done on a volume texture constructed from different SDF textures in the GameObjects. #madewithunity #unity3d #shader #gamedev #indiedev pic.twitter.com/T2AViXOP1p
— Diogo Rocha (@haykath_dev) October 25, 2019
— 🦊 TUNIC 🦊 (@tunicgame) October 25, 2019
Test volumetric lights with hdrp#madewithunity pic.twitter.com/R7DCPU7Ftq
— Florentin Monteil (@FloMonteil) October 25, 2019
So, I've been experimenting on a watercolor style for the game. I always thought Machines will look good with it. Just testing, colors are not final. Still tweaking….
— Jeff Anthony (@3dTrixler) October 24, 2019
Shot taken from @UnrealEngine pic.twitter.com/Teazs2sjnf
Something personal today for #VFXFriday:
— Simon Kratz (@Klonkimon) October 25, 2019
Joined the challenge for this month's #realtimevfx sketch😊https://t.co/IqP1xXy9k6#indiedev #gamedev #indiegame #animation #game #games #gaming #unity3d #design #shaders #shader #madewithunity #art #VFX
The eye modifier stack. Can download the file from https://t.co/azbgw3Izon #b3d #makingof #cgi #animation pic.twitter.com/dp1VmgdLhi
— Louis du Mont (@louisdumont) October 25, 2019
Made a "Ransomware" type of enemy, which will attempt to lock down your defenders, preventing them from shooting#CryptoAgainstAllOdds #indiedev #indiedevhour #gamedev #madewithunity #indiegames #blockchain #cryptocurrencies #bitcoin pic.twitter.com/sjBa4EpbxB
— Pictagor (@pictagor) October 24, 2019
Text size, text weight, text transition, text distortion.
— Sen Zh (@SenZh4) October 25, 2019
Real-time render by ray marching in Unity3d. #unity3d #text #font #creativecoding #realtime #sdf #interactive pic.twitter.com/LOtmGqF3NP
#b3d pic.twitter.com/jGw9q7wu58
— Karl Poyzer (@Karl_poyzer) October 24, 2019
Working on Water Ripples today, still lots of polishing to do.
— Crumbling World (@DumeArts) October 24, 2019
Thanks so much to @minionsart for the Interactive Water Tutorial: https://t.co/d69jDBe5Zv#indiegame #madewithunity #lowpoly #unity3d #indiegamedev #gamedev #diablo3 #fantasy #actionrpg #indiegamelover #roguelite pic.twitter.com/HIsgYghaIr
"Ghost"
— Michał Rostocki (@von_rostock) October 22, 2019
"Mom, can you leave the light on?"
"…"
"Mom?"
"…"
(full #tweetcart source in the next message)#pico8 #PicOctober #Inktober2019 #tweetjam #generative #codeart #proceduralart pic.twitter.com/p0pCcRAFWR
There is a bug in my procgen algorithm where sometimes bounding boxes of the pieces aren't correctly respected. Interestingly, those cases are where I like the results the most. #gamedev #indiedev #madewithunity #procgen pic.twitter.com/QKu0rMX2kD
— Hannes Rahm (@kebabskal) October 24, 2019
Spooky shader time👻#gamedev #madewithunity pic.twitter.com/dQy8OIYiO2
— Joyce[MinionsArt] (@minionsart) October 25, 2019
more xpfluids practice! #xparticles #cinema4d #octanerender pic.twitter.com/QaEcvSlW9B
— Jón Kristinsson (@jonkristinsson) October 25, 2019
As it’s Halloween, which baguette is the most scary? Give your reasoning pls pic.twitter.com/vQfuVx3HCW
— Dave (@sheepfilms) October 24, 2019
ばくだん岩#ドラクエ #unity
— 典樹 tenju.inc (@draw4401) October 24, 2019
大好きなモンスターです。
このペン画に見えるテイストは、奈良さん(@naraken3655)の「ComicArtShader_Toon」を使わせて頂きました。 pic.twitter.com/yDJrbZwnBW