Technically Art Technically Art: Issue 41 (01.11.2019) By Harry Alisavakis on Friday, November 1, 2019 Sword slash #6It will be another free update for "Sword slash VFX" asset: https://t.co/XlvlxPoGzx#Unity #VFX #GameVFX #RealTimeVFX #Sword #Slash #Trail #ErbGameArt #Effect #Effects pic.twitter.com/8WMzvAJf51— ErbGameArt (@ErbGameArt) October 25, 2019 He attac#screenshotsaturday #madewithunity #gamedev pic.twitter.com/lnNOtPlWiV— Constantin Liรฉtard (@screenshakes) October 25, 2019 I had a great time worked with @slimjimstudios bringing his SlimJim character to life in 3D creating the rig for him. We also worked together on techniques to swap new costumes in the rig that would be modeled ongoing in the project.https://t.co/IAeTQe6AJL pic.twitter.com/8q6IXsisdn— Martin Gunnarsson (@deer_stranger) October 25, 2019 now that Boomerang X is officially announced (follow @videodang for more!), I thought it'd be fun to do a #VFXFriday breakdown of the teleport effects!Our teleport is really a slingshot — you throw your boomerang and then you can zoom yourself towards it.#gamedev #indiedev pic.twitter.com/cSbRot0SUK— Sam Suite (thankful mode) (@sam_suite) October 25, 2019 Finished up this relighting practice! Thanks so much to everyone for the feedback and critique – I hope I did it justice! I couldn't help throwing in a little Halloween fun too ๐ https://t.co/NbhYXAjWvo @UnrealEngine @artstationHQ #UE4 #lighting #gamedev pic.twitter.com/q0xMCKIxUN— Anngelica Parent (@Anngelica_Renea) October 25, 2019 Oh, the things we need to do to stop people from losing items in the game…. pic.twitter.com/SpIVG5nfV6— Superliminal (coming soon!) (@pillowcastle) October 24, 2019 Strange magic at work in the woods ๐ฆ#madewithunity #gamedev pic.twitter.com/rzchw1kb8h— oldmanofthefire (@oldmanofthefire) October 25, 2019 ใใผใ ็ ฒ #AfterEffects pic.twitter.com/ft1dUs46Yw— ่ตคๅ (@sekido_mg) October 26, 2019 quick test๐งโโ๏ธ #DLxOW pic.twitter.com/H6Dyc0M51A— Andrei Mishanin (@andmish) October 26, 2019 I finally got a nice quality on my planet shader I'm working on. Cant wait to nuke it now :3Really wish I posted more for #VFXFriday but times not on my side :c#ArtStationHQ #ArtStationDay #screenshotsaturday pic.twitter.com/KM0PuVTkt0— David Dessantis @artistderai (@Derai01) October 26, 2019 There's someone in the trees ๐ธ๏ธ๐ฒ #screenshotsaturday #madewithunity #indiedev pic.twitter.com/WqiuyBbpkj— Sarah Doukakos ๐๏ธ ๐ (@TheSarahChimera) October 26, 2019 Covering more game mechanics. Gathering many creatures in one place can attract Reaper, he will consume souls of living creatures (which is not always a bad thing, you can use this situation to take out souls from your foes)#ScreenshotSaturday #MadeWithUnity #IndieDev #GameDev pic.twitter.com/dBUTRrmzHr— The Serpent Rogue (@TheSerpentRogue) October 26, 2019 I made a cat thing again #maxon #cinema4d #mograph #otoy #3dart https://t.co/N3tkZEjMwW pic.twitter.com/89pxZ65P0G— Tsukiko (@batucologlu) October 26, 2019 Did a breakdown/study/reverse engineering thing of @NieRGame 's glitch effect,not a 1 to 1 reproduction but I'm happy with the result.https://t.co/VfjxwO93Jy#madewithunity #gamedev #shader #NierAutomata pic.twitter.com/bfrHDaLztw— Thomaz Nardelli (@zazamorga) August 28, 2018 I redesigned my Houdini asset for making holes, so now I can make broken bridges ๐#screenshotsaturday #houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/QGTZR33C1H— Alexey Kalinin (@_alexeykalinin) October 26, 2019 Happy #artstationday!I know a lot of you followed for my latest 3D nature work, but I like other mediums and topics just as much. A good sample of it can be found here: https://t.co/4elrEtHaas pic.twitter.com/cMZ9hiJn4P— Dragos Matkovski (@matkovskid) October 26, 2019 A spooky environment just in time for Halloween. Visuals by @egorbotov #screenshotsaturday #madewithunity #indiedev #gamedev pic.twitter.com/TybBMSfG1f— Charles Kelly (@c2kelly) October 26, 2019 Some early look development I did for Tales of Memo.A project for which it was a joy to help develop a clean, low poly aesthetic with @wilfreedT. https://t.co/SxH1LCEF28 pic.twitter.com/E21i9wKxPX— Olly Skillman-Wilson (@Olninyo) October 26, 2019 While still looking at my particle into texture idea and came across this wonderful tutorial : "Interactive grass in #UE4" – https://t.co/nj3rFjoTGB pic.twitter.com/UPxamygkMZ— FฬดออฬฎRฬถอออOฬดอฬฬฬซYฬถฬออฬญOฬดฬฬผฬจKฬธฬอฬฆ โ Fabrice Piquet (@Froyok) October 25, 2019 Continuing the very enjoyable inspiration back-and-forth with @HarryAlisavakis, here is a start on a new water #shader running a simple simulation for a dynamic surface. Now to integrate this into the stylised version! #gamdev #madewithunity #VFX pic.twitter.com/aF8HSPwfuh— Never Rest Studio (@NeverRestStudio) October 26, 2019 Just in time for #screenshotsaturday! Been working on a stylized nature scene as a one-week challenge, think it turned out fairly well. All the textures are hand painted in watercolors then digitized to get that "painterly" look.#madewithunity #unity3d #gamedev #indiedev pic.twitter.com/DZv8NbbhXt— Skiph (@CephalopodSalad) October 26, 2019 Hey ! We got a page on #Itchio for our graduation game !https://t.co/jIJ9r37uL5#ScreenshotSaturday #videogames #ToxicPink #UE4 pic.twitter.com/saxDRDDWzx— jetiste (@jetiste) October 26, 2019 Workin on an "aura outline" shader, inspired by @minionsart! tl;dr it's less of an outline and more of a duplicate mesh with front-face culling ๐ค#Arbiter #ScreenShotSaturday #MadeWithUnity #IndieDev #GameDev pic.twitter.com/s5EgitJAqH— JordyใARBITERใ (@jordy_j_s) October 26, 2019 Happy #ArtStationDay @ArtStationHQhttps://t.co/5b1oFYo7kw pic.twitter.com/9p2DLijNus— Mafubash (@Mafubash) October 26, 2019 quick vid while i continue to make this game pic.twitter.com/TahzGLbcqT— radio the universe (@sixesixesixe) October 27, 2019 at PAX a player was annoyed they couldn't ramp down some jagged rocks in Exo One. I started out making small directional ramps and ended up with these rock mesas #screenshotsaturday pic.twitter.com/T7g0wEFObL— Jay Weston – Exo One โซ๏ธ๐ณโ๏ธ (@JayWeston) October 26, 2019 Mix of default and lined style#drifton #indiedev #gamedev #indiegame #madewithunity pic.twitter.com/lTsNkdhVaw— SPokDev (@spokdeveloper) October 22, 2019 Still working out some of the effects, but this week I bring you water:#devtober #gameDev #indieDev #indieGame #indieGaming #pixelArt #aseprite #screenshotSaturday #gameMaker #gameMakerStudio2 @YoYoGames pic.twitter.com/ezRP6YS81X— nick muse (@nickmuse) October 27, 2019 #VFXFriday #vfx #gamedev #madewithunity pic.twitter.com/83ZwOP7aR4— LazyWeb (@Liuweibo163) October 27, 2019 beeeaam, I wish mostion blur for texture scroll oneday pic.twitter.com/xR9f9uAaTd— Ken.kob (@kbysknt) October 27, 2019 Solitude ๐๐งโโ๏ธ๐#madewithunity #gamedev pic.twitter.com/H7echSeb6W— oldmanofthefire (@oldmanofthefire) October 28, 2019 Devlog ep #2 is out! In it I talk about the tree simulation, Lucen's sword and more. https://t.co/8XsuGafFX1#devlog #UE4 #indiedev #procedural #indiegame #gamedev #UnrealEngine #Houdini— LucenDev (@lucengame) October 28, 2019 La Llorona – The Weeping Woman๐ญ๐ญ๐ญ pic.twitter.com/yjkVjCvQDM— Toxic Treats (@toxictreats) October 27, 2019 Calling the 28th #realtimevfx challenge done for me! ^-^ Was a lot of fun, you can see the full result here:https://t.co/G20ymIpjAY#indiedev #gamedev #animation #game #games #gaming #unity3d #design #shaders #shader #madewithunity #art #VFX #stargate pic.twitter.com/5jc1pAmzAW— Simon Kratz (@Klonkimon) October 27, 2019 You guys are just amazing! And for all this love you deserve a proper breakdown! Though I can't cover everything I'll continue to post some insight + source of this effect on the forum (and on Twitter of course). Questions will be answered!#realtimevfx #vfx @unity3d #unity3d https://t.co/rlXGU2MkYR pic.twitter.com/zwyyH0sjUg— Simon Kratz (@Klonkimon) October 28, 2019 A W.I.P. of my water splashy #vfxgraph thing.#VisualEffectGraph #particle #madewithunity #unity3d #realtimeVFX #gamedev #indiedev #artistsontwitter pic.twitter.com/qSiUCdwuKC— GoPolygonGo (@GoPolygonGo) October 28, 2019 I forgot I had Twitter. Hereโs some art of mine, sun duelist pic.twitter.com/NvsJdspG81— Hunter Gage (@HunterGage33) October 27, 2019 New update of the interior areas soon!#screenshotsaturday #unrealengine #SubstancePainter #indiedev #gamedev #indiegame #IndieGameDev #videogames #gameart #environment #shader #cyberpunk #ue4 #wip pic.twitter.com/5oxpxmx3zg— Large (@LargeTheGame) October 26, 2019 Figuring out a workflow for a future project. I need to create a bunch of sampling point in #Houdini, and inject them in a unity scene. Here am saving the position of each point (and more in the future) in a text file, and read it back in #unity ! #gamedev pic.twitter.com/NoDcrL4ITX— ๐๐ปStrook๐ป๐ (@aStrkl) April 1, 2018 Updated my artstation page with some stuff i have been working on:https://t.co/PYAIQwL1fw#vfx #RealtimeVFX #gamedevelopment pic.twitter.com/GiT25khzLp— Desert Rose (@DesertR86393145) October 25, 2019 Iridescent waves โค First version of a project that I've been working on. I used @FlipFluids for Blender and Octane Render. #octanerender #cgi #b3d pic.twitter.com/PM1uzlfCr8— Paarsec (@paarsec) October 28, 2019 Here's the breakdown for the Ghost effect! Noise + Fresnel + Depth pass. Shader code for the base and the aura in the first reply! #gamedev #madewithunityMore free effects and shaders here >> https://t.co/FqAsMb9Plg pic.twitter.com/Xdgh0VmB4W— Joyce[MinionsArt] (@minionsart) October 28, 2019 Porcedural and handpainted mask.video soon#gameindie #indiegame #gamedev #handpainted #UE #b3d #BNPR #hos #H0S pic.twitter.com/cCju52HH3C— Eris snail (@Erisdraw3D) October 28, 2019 Toon explosion on the ground#Explosion #Toon #Cartoon #ToonExplosion #Boom #Unity #VFX #GameVFX #RealTimeVFX #ErbGameArt #Effect #Effects pic.twitter.com/wYivhRbSAI— ErbGameArt (@ErbGameArt) October 28, 2019 #houdini #quickTipDid you know that you can drag & drop any parameter in a scene view and then you'll get handy HUD sliders? A quite nice feature I think ๐ pic.twitter.com/gMmrLwGDSS— Alexey Kalinin (@_alexeykalinin) October 28, 2019 This is an eye rig based on @chrislesage eye rig but instead of using bones I am using VEX to deform the geometry. Really cool and easy way to setup and animate the eye. #sidefx #houdini #rigging pic.twitter.com/qaxid6bdY5— Rok Andic (@rokandic) October 28, 2019 My new water shader#madewithunity #gamedev pic.twitter.com/xTMXj0pc4X— Dmitry Kochkin (@KochkinGames) October 28, 2019 Recompile has a new flying ability! It's been a year in the making with @Skepsisology but I've never quite mustered the courage to properly implement it until now. Last week I secretly tested it with EGX visitors. I love it, and it may change everything#madewithunity #gamedev pic.twitter.com/2CyAqsH1UA— Phi Dinh (@phi6) October 28, 2019 Did a lil screengrab of this for a turn around and posted my entry for the #WitchChallenge hosted by @cozy_wire ! ๐to Artstation!It would mean SO much if yall support me on Arstation and Sketchfab๐Sketchfab! https://t.co/sXd5WDX6Pl๐๐Arstation https://t.co/fI2ic0zSHy ๐ pic.twitter.com/OXr5Xzaqxk— โจ๐โฐ๏ธ๐Cryptney ๐โฐ๏ธ๐โจ (@Courtney_Fay_M) October 27, 2019 wip plexus effect (using job system of course๐ฉ) pic.twitter.com/B6AWEaC4op— Beans (@keenanwoodall) October 27, 2019 Brand new explosion / smoke shader. Lit particles with motion vector frame blending. pic.twitter.com/WU51aHoqwx— Zach Tsiakalis-Brown (@MrZulubo) October 28, 2019 Uhm I guess this is how #MachineLearning is supposed to be used, right? @unity3d #unity3d #mlagents pic.twitter.com/6eO4tMgrcP— Marcel Wiessler (@marcel_wiessler) October 28, 2019 + Terrainpainting at runtime๐๏ธ+ texture2Darray terrain shader for up to 100 materials in the same drawcall with bilinear filtering๐๏ธ+ Terrain blending๐งฝStill needs some more care and love, but it slowly comes together! ouo)b#madewithunity #unity3d #gamedev #indiedev #shader pic.twitter.com/dQsgtYuSW5— FLOGEL (@flogelz) October 27, 2019 Made nice-looking gizmos in Unity today. I can use custom shapes and materials for them. Cool! โบ๏ธ#madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/5RQAliNlRV— Alexey Kalinin (@_alexeykalinin) October 27, 2019 Working on procedural pipes in #houdini for my thesis!! Itโs been a hoot lmaoThis is the progress that I have so far. Pipes are generated based on curves, and my end goal is to just draw curves in UE4 and be able to generate & then manipulate the sliders in real time ! ๐ฅฐ๐ฅฐ pic.twitter.com/6eGGpwncN4— Sabrina ๐ค๐ (@SEchouafni) October 29, 2019 my sketchfab halloween challenge entry ๐งก pretty scary, I know!๐3D view: https://t.co/HgS1swRUTU pic.twitter.com/i2HwexV99X— Olivia Haines ๐ (@oliviahns) October 28, 2019 I'm happy to announce that at a count of 378 I've now built enough modules to cover all possible cases in whatever funky townscape you might want to build with this. pic.twitter.com/vc2NP0inGr— Oskar Stรฅlberg (@OskSta) October 29, 2019 oblivion forest pic.twitter.com/Qmpv92vwIF— ใใใฆใid (@asteroid_ill) October 29, 2019 WIP: So far in my final year project. Having a lot of fun with building a modular kit out of a single #trimsheet. I legit feel like I'm playing forge in #Halo so fun.#3dart #environmentart #gamedev #gameart pic.twitter.com/Muwfe3nVDB— Jose Paredi (@FightduhFlood) October 29, 2019 If you're just after normals and don't need a proper height map, use the workbench renderer with a normal matcap and an orthographic camera. lots of floaters. float all the things #blender #b3d pic.twitter.com/wBV3YPEeOb— jeremy mitchell (@floatvoid) October 19, 2019 Lead Environment Artist at @CAGames, Simon Pennington, walks us step by step through how he created this Star Wars inspired ball. If you are interested in #SubstanceDesigner, do not miss out on this one!https://t.co/jwK5CWBMO7#madewithsubstance @Substance3D #gameart #gamedev pic.twitter.com/Mp3fSPtydr— ExperiencePoints (@exp_points_int) October 29, 2019 Booo…!!! ๐๐ป๐งโโ๏ธ pic.twitter.com/Ywwb6er1SG— Aender Lara ๐ฉ (@AenderLara) October 31, 2019 Here is the result of today's stream (not including rendering). It came out alright at the end so I might work a bit more on the compositing of this piece later on. Hope you like it (I'll share more shots soon).#Zbrushguides #zbrush #ZBrushLive #lighthouse #floatingisland pic.twitter.com/hBEPG21Oai— Pablo Munoz Gomez (@pablander) October 29, 2019 WIP water shader. Surface normals, speculation, caustics & depth gradients are controlled through an unlit surface plane and a localized post process effect. #UE4 pic.twitter.com/QXSfm1spVh— ๐ป hippowomBOO! ๐ป (@hippowombat) October 29, 2019 You can create point cache files from a single mesh or a texture if you have installed the @unity3d visual effect graph package.This is our Tuesday #unitytips.#tntc #vfx #shader #unity3d #gamedev #indiedev pic.twitter.com/1p8SwINE4F— ToughNutToCrack (@tntcproject) October 29, 2019 Second quick pass on this boy. #AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/P8vxqIsQ8G— Bertram Raahauge Jensen (@MrB_Jensen) October 29, 2019 A little #MagicaVoxel tribute to BladeRunner 2049. Scene was based on Dr. Ana Stelline's building. pic.twitter.com/ph1CjqSKD1— John Kearney (@HuntingFluff) October 29, 2019 Aim assist and bullet magnetism! ๐งฒThe white crosshair shows the 'corrected' path your bullets will take, and the different shaded circles represent regions where your aim speed is slowed to make it easier to come to rest on enemies mid-firefight!#gamedev #halo @madewithunity pic.twitter.com/M8oep2kCDM— Sully (@artofsully) October 29, 2019 Sketched a picture from the Yellowstone National Park Service. ๐#illustration #Inktober pic.twitter.com/A0PYq9j4Ra— Paarsec (@paarsec) October 28, 2019 Had an idea for shader based vine growth, turned out easier than I expected!Everything ultimately gets controlled by 1 'growth' material collection parameter.#Houdini #UE4 pic.twitter.com/2BjYnQf0b7— LucenDev (@lucengame) October 29, 2019 Considering some #procgen and procedurally animated enemies for that fps-project #gamedev #indiedev #madewithunity pic.twitter.com/1XtX8y2DKS— Hannes Rahm (@kebabskal) October 29, 2019 Do you want zappity zaps? I have zappity zaps up on my patreon! With my helpful Zappity Arc Positioning Systemโข, you too can add electricity to your game. Without it, I'm afraid you can't, there's no other way to add electricity. ๐https://t.co/nGmynAh79R pic.twitter.com/zfrvyyld3L— Edward del Villar (@Ed_dV) October 29, 2019 Sneaky peaks and what not – now on Patreonhttps://t.co/snn1uzoQYV#MILKSHAKE #pixelart #indiedev pic.twitter.com/oScgKVsVu4— ๏ผค๏ฝ ๏ฝ๏ฝ (@Crap_Weasel) October 28, 2019 .@BruteForceGame did a detailed technical breakdown (code included) of #Crumble: soft body mechanics, grass and watercolor shaders + other aspectshttps://t.co/IC0ND8JDrC#gamedev #indiedev #3dart #madewithunity #unity3d #unity #gamedesign #coding @unity3d @madewithunity pic.twitter.com/DBTzkCdfGP— 80 LEVEL (@EightyLevel) October 29, 2019 i dont know if this is useful but…. pic.twitter.com/Xo9cQoiSAS— Zhao (CAFร METAGAME) (@zhaozero18) October 29, 2019 HEY!The game @baptisteworks & I are making, THE OTHER SIDE, will be shown for the FIRST TIME at #DayoftheDevs organised by @doublefine & @iam8bit!Nov 10th at The Midway, SF! Lets hang out, I'll be there๐ฅณThe Other Side:https://t.co/ogtU5pJLNRRSVP:https://t.co/mEk8whNt2e pic.twitter.com/gfjBqX2QHJ— florian veltman aka Luigi's Mentions (@FlorianVltmn) October 29, 2019 Lucifer Within Us work in progress: day/night cycles!Exorcise daemons at any time of the day OR feel the passage of time take over your body as you fall into a state of existential angst. Yay!โ๏ธ๐โ๏ธ๐โ๏ธWishlist on Steam: https://t.co/wxlPMIUV11 #gamedev pic.twitter.com/h5kMrPnuq5— Kitfox Games (@KitfoxGames) October 29, 2019 Happy to announce our experimental #Unity3d painting tool, #AmplifyPainter Join our open test and help us shape the future of Unity surface painting!Download: https://t.co/qLMzubgMU7Learn more: https://t.co/BgJQqsZLk4#Gamedev #MadeWithUnity pic.twitter.com/AKnmDQjyke— Amplify Creations (@AmplifyCreates) October 29, 2019 Reworking the sky and fog shaders for @Lake_The_Game for an enhanced atmosphere. Trying to find a perfect balance between realism and style. Very happy with how far its improved so far! #gamedev #unity3d #indiedev #madewithunity pic.twitter.com/EjL2clpRJC— Staggart Creations ๐ฟ (@_staggart_) October 29, 2019 HAZBIN SHOT THREAD!!! I did a lot of effects for Hazbin so I'll just stick to some of my favorite shots starting with the Zeppelin Shot. If you remember the old one I decided to redo a majority of the effects and then re composited it #HazbinHotel pic.twitter.com/4OjjLgJwjR— spooky dino (@animatrocities) October 28, 2019 Wrapped up the Stylized Treasure Material tonight. I appreciate all of the feedback on it! Check it out on @ArtStationHQ: https://t.co/HmEC3mQTlO. #SubstanceDesigner pic.twitter.com/zSXeVyXbSA— James Braley (@JamesMBraley) October 30, 2019 I've made a small 3d environment as a side project, my first one in Unreal Engine! You can check it out here ๐#gamedev #indiedev #gamearthttps://t.co/0EbMdtuODq pic.twitter.com/mEJzEqlksq— Stijn Verstraete (@StijnVerstraet3) October 28, 2019 Just finished recreating my second @LeagueOfLegends ability, this time it's Zoe's Sleepy Trouble Bubble. Only 1 more to go before I start making my own ability effect๐#LeagueOfLegends #GameDev #VFX pic.twitter.com/yrsfhALbUV— Foeshty (@Foeshty) October 28, 2019 Front loaders aren't really meant for indoor driving, but if you do โ make sure to leave skidmarks on the walls. pic.twitter.com/y0YgwB3mJK— Dennis Gustafsson (@tuxedolabs) October 30, 2019 Learning_Zbrush_3 pic.twitter.com/xuSOzg2pao— Gareth Davies (@Spudonkey) October 30, 2019 CHOMPA. pic.twitter.com/e39FLmJyjL— Gareth Davies (@Spudonkey) November 1, 2019 Another change in https://t.co/DwPNgVPa1y animator is that playback is now fluent and you can decide how many animation frames you want to get out of it later when exporting a spritesheet.Featuring the legendary model from @AntraxxGame #gamedev #spritestack #voxelart pic.twitter.com/HdwPInnRvH— Rezoner | spritestack.io (@rezoner) October 30, 2019 I've been developing this character for a while and this is the 1st face rig test I did on Harry. It will be available to students that join my #animationworkshop at https://t.co/GYygpZsqhI #rigging #blender #maya #b3d #animation #animationtest #chardev #zbrush more info soon pic.twitter.com/001E0dO3JF— Yuri Lementy (@yurilementy) October 29, 2019 Lighting color test#gamedev #pixelart #madewithunity #indiegame #unity3d #indiedev #indiegame pic.twitter.com/bCzvXyNQrS— B-Cubed Labs (@BcubedLabs) October 30, 2019 Here's something bit different, wrote a small compute shader that writes a morphing noise into a 3D texture and used it with #VisualEffectGraph in #Unity. Not exactly what I was going after but thought it looks interesting๐. #realtimeVFX #vfx #madewithunity #generative #shaders pic.twitter.com/vN7DE6gVDT— Olli Sorjonen (@Olmirad) October 30, 2019 Quite curious how Sayri is going to interact with the plant ๐ฑ ๐ฉ–/// #indiedev #indiedev #IndieGameDev /// #UE4 #sayri pic.twitter.com/d0UigTZcXJ— Sayri: The Beginning (@sayriadventure) October 30, 2019 Now with proper cloud height and shadows pic.twitter.com/GzrDZ9ngF5— Ivan ๐ฒ๐๏ธ๐จ๐ฒ (@Nothke) October 29, 2019 The Machine from The Light Keeps Us Safe#gameart https://t.co/jvNHIuk0PT pic.twitter.com/5GYuAgC46r— Olly Skillman-Wilson (@Olninyo) October 30, 2019 The start of our warriorโs journey, and your start to the EGX demo being presented in Berlin this weekend #IndieGameDev #indiegame #pixelart #EldestSouls #zocker #zocken #egxberlin #egxberlin2019 pic.twitter.com/VYiIdRd0X1— Eldest Souls – Fallen Flag Studio ๐ EGX Berlin (@Fallen_Flag) October 30, 2019 You can now explore this 3d scene on @sketchfab check it out :https://t.co/CCtP5ulUJa#halloween2019 #3dart #lowpoly #b3dBased on a @izzyburtonart illustration pic.twitter.com/ixTjAsxzEA— Zale ScaryTale ๐ (@zalefairytale) October 30, 2019 I just leave this Totoro here #blender #b3d #greasePencil pic.twitter.com/YNuB4zoPjB— Lowpolysaac (@lowpolysaac) October 28, 2019 reproducing gerstner style waves, super easy with few nodessame principle : Multiply a noise multiple times on itself, lowering opacity, and increasing tiling each time #gameart @Substance3D #SubstanceDesigner thanks @3dBrunoVFX for the idea pic.twitter.com/UPBVZ2EYzg— ๐๐ปStrook๐ป๐ (@aStrkl) October 30, 2019 A quick and dirty sketch with particles that "flow around" distance fields (ie try to maintain a constant distance to the surface). https://t.co/zPMqIXNJuV pic.twitter.com/ZKNUVoWXH3— Johnathon Selstad (@JohnSelstad) October 30, 2019 Almost finished with my facial ecorche! #b3d #eevee #anatomy pic.twitter.com/uvcUNrDkOm— Kent Trammell (@khtrammell) October 29, 2019 Made my witch for the #WitchChallenge by @cozy_wire!๐ฎThanks Alice for the challenge!๐๐๐ Sketchfab: https://t.co/FOvMasrnrE#Blender3d #lowpoly pic.twitter.com/5RvlEQOuwY— โจ๐ฎEvgenia๐ฎโจ (@eva_premudraya) October 30, 2019 Just a quick Clay Shader sketch I worked on for a couple hours last night. Lots of little issues but I enjoy how it turned out. Keep seeing a lot of stuff in Blender and enjoy recreating it in Unity #unity3d #gamedev #gameart #shaders #TechArt #stopmotionanimation pic.twitter.com/V0UvUMkliq— Nicholas Sloan Reynolds (@NichoReynolds) October 30, 2019 I just want to inform you all that my art is pretty ugly during the process before I reach the final result. Patience is a virtue, color correction is my shepherd and shadow & light are the gods from my religion.#pixelart | #pixelartist | #ใใใ็ตต | #gamedev | #artist pic.twitter.com/YXQFdJOPlu— Ricardo Juchem โ๏ธ Istanbul / Singapore / Kuala L (@ricardojuchem) October 30, 2019 Finished this handpainted witch for @cozy_wire's #witchchallenge. Thanks everyone, had a lot of fun!Artstation: https://t.co/OJvLB6uzKBSketchfab: https://t.co/13KoqicZtLPolycount: https://t.co/fYNLBqPoRh#b3d #blender #handpainted #gameart #lowpoly #polycount pic.twitter.com/PkjqdlGSw7— Don (@donenglandart) October 29, 2019 New #tutorial about Cliffs/Rocks generation in #Houdini. This video will give you a idea on how you can approach procedural rocks in just 2 min. #QuickTutorialhttps://t.co/J2lbQyMOKx#ProceduralArt #procgen #gamedev #gameart #polycount pic.twitter.com/C6oJ0P4R4v— Simon (@Simon_Houdini) October 30, 2019 …nice day for a swim ๐ water buoyancy in! 4k video at https://t.co/BpiZwllhuU #gamedev #indiedev #indiegame #indiedevhour #screenshotsaturday pic.twitter.com/Rfuul28G33— PoshCrow (@PoshCrow) October 30, 2019 subjective contour study pic.twitter.com/1y6T5n5QtQ— Kitasenju Design (@kitasenjudesign) October 30, 2019 Here's the final ability in the "Recreating @LeagueOfLegends VFX" series. We're ending with Ornn's Vulcanic Rupture Ability. (I may have rushed it a bit to stay on schedule, but no one has to know that ๐)#LeagueOfLegends #GameDev #VFX pic.twitter.com/0CxPECuDUs— Foeshty (@Foeshty) October 30, 2019 Ok, it works finally, looks like I should have multiplied with inverse matrix all along๐คฆโโ๏ธ Ok, here, presenting my newest invention: spotfog pic.twitter.com/cIrg1CJ0Br— Ivan ๐ฒ๐๏ธ๐จ๐ฒ (@Nothke) October 31, 2019 Bastion Effect, Progressive Level Visibility in Unity using Shader Graph๐๐๐๐๐๐๐๐๐๐๐๐๐https://t.co/MN2v0mH7di pic.twitter.com/6x9vsUXX5W— AETuts (@ae_tuts) October 27, 2019 A million particles create a gravitational potential and also move subject to it. Potential computed with FFT via Poisson's equation on a 512×512 periodic grid. 100% GPU via #regl since every step is something GPUs are remarkably good at! Link to followโฆ eventually ๐ซ๐ซ๐ซ pic.twitter.com/xfB5bDcJHb— Ricky Reusser (@rickyreusser) October 31, 2019 pic.twitter.com/yMnRtiJS5d— rob witchman @ i โจ๐โจ my ghoulfriend (@bobacupcake) October 31, 2019 Hey! It's almost Halloween!! ๐๐ปโจHere's a pumpkin shader I put together – I wanted to try out using different face textures, with a bit of parallax to fake some depth. See thread for info! #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/AiAxh4rdvD— Cyan (@Cyanilux) October 28, 2019 "Death first to vultures and scavengers."Took a sketch I did last night while chilling on the couch and finished it out, based on one of my favorite lines from the book. ๐ #GideonTheNinth pic.twitter.com/SDQ4V2HzuI— Dawn-of-The-Dead Carlos ๐ (@dawndundundun) October 31, 2019 Version 3 of The Lost Colony has now landed on https://t.co/uumMRpTMB8! https://t.co/aH6ZJSBD6p #indiegames #gamedev #strategygames #itchio pic.twitter.com/T3wWHRKnw9— Lost Colony (@lostcolonygame) October 31, 2019 Sine Puke with 3D Lighting. Real-time recording in Unity.#unity #fuild #sine #creativecoding #3d #generativeart #colorful #realtime #cgi #shader pic.twitter.com/YyvF4jgA5T— Sen Zh (@SenZh4) October 31, 2019 Result of tonight's visit to Starbucks and unannounced stream on the Dillcord pic.twitter.com/unq5mSExWf— Sฤงanษ Nษwvษจหฅลษ ์์ธ ๋๋น (@shanenewville) October 31, 2019 pic.twitter.com/Kd1PLF6rH3— ๐ Charlie ๐ ๐ ๐ (@creatureframe) October 29, 2019 Here is a spooky work in progress scene from adventure game #embraceletHappy halloween, #madewithunity ! ๐ pic.twitter.com/ZYQpVV1Z9M— Machineboy (@MachineboyCom) October 31, 2019 Draw Calls #unity3d SRP #gamedev #tutorial: https://t.co/4qyP1iLSkB— Jasper Flick (@catlikecoding) October 31, 2019 Still a #WIP but they are shaping up nicely, granted you probably wont see much of the detail as the eye will be seen from quite a distance but hey, they are the window to the soul after all, so every little helps… #b3d #MadewithBlender #gamedev #eyeballs pic.twitter.com/c0i5WYcnLs— Jim Morren (@JimMorren) October 31, 2019 UI mockup in 3ds max for a mobile prototype ๐ (still cleanin up hard drives ๐คก) pic.twitter.com/pKfJnw83Qr— ๐๐ปStrook๐ป๐ (@aStrkl) October 31, 2019 Finally took a *๐ด๐ต๐ข๐ฃ* at photogrammetry. Get the feeling I'll be doing a lot of this. #HappyHalloween๐ pic.twitter.com/Og3eEQkn6Z— Eric Urban (@Lub_Blub) October 31, 2019 Testing local multiplayer idea ๐ฎ๐ฎ๐ฎ๐ฎ#gamedev #indiedev #madewithunity pic.twitter.com/psaE9zDzzT— Michaล Dziemianowicz (@dziemo_) October 31, 2019 #screenshotsaturdayย #gamedev Been doing some interesting non-games freelance work for a bit. Currently back on the prototyping wagon. pic.twitter.com/omesqDlvc3— Richard Whitelock (@rpgwhitelock) October 25, 2019 Darkness falls across the land.The midnight hour is close at hand.Creatures crawl in search of blood. To terrorize y'all's neighborhood…๐ปHappy Halloween๐ป#gamedev #indiedev #indiegame #madewithunity #art #3d #spooky #thriller #halloween2019 pic.twitter.com/c2CwJ2NmdM— Glowfish Interactive (@GlowfishInt) October 31, 2019 Scaredy Squad ๐ฏ๐ฎ https://t.co/7c25ZnJeGe pic.twitter.com/twUIAwqRM6— Nina ๐ฆ (@ninacubes) October 30, 2019 Hey guys,watch our planet #shader (#unity3d LWRP and ShaderGraph) at work during this beautiful #Sunrise in #Space. And remember: Do not stare into the sun without protection ๐#gamedev #indiedev #indiegames #madewithunity pic.twitter.com/caLYE36HK5— Acid Mines Software (@Acid_Mines) October 18, 2019 I made a small prototype where you gain speed by flying close to the terrain pic.twitter.com/Eke16mA4Yl— wilhelm nylund (@wilnyl) November 1, 2019 A grass system I made with @haykath_dev a while agoA density map and a height map are used to generate a point cloud, then the density is used again to select a grass blade texture from an atlas#madewithunity #shaders #indiedev #gamedev pic.twitter.com/rM128qhSSh— Thomaz Nardelli (@zazamorga) November 1, 2019 How about some volumetric smoke shader? It's using a 2d raymarching approach, and it works with a single channel alpha texture. There is some backlight tricks as well. I really like the result! @AmplifyCreates #unity3d #vfx #shaders pic.twitter.com/bnAtFqgSX6— The C.reator (@cayou66) November 1, 2019 Tonight is the night when all your lost hair from every corner of the house comes alive so watch out. #HappyHalloweenA bit higher quality #Vimeo link – https://t.co/1esQOXowgb#sidefx #houdini #vellum #vfx pic.twitter.com/Ux1EflU7ZX— Sasa Budimir (@SasaBudimir) October 31, 2019 The Last Sky is now available on PC! Happy Halloween!Check it out https://t.co/2bltuKO1Db#indiegames #gamedev #pcgames #puzzle #games #HappyHalloween #LaunchDay #thelastsky #Checkitout pic.twitter.com/yZOJZImack— The Last Sky (@LastSkyGame) October 31, 2019 Didn't find "Kaom Weapon Effect" in #PathOfExile. Fixing with #Unity. #Shader via #AmplifyShaderEditor and textures by #SubstanceDesigner.#MadeWithUnity #VFX #RealtimeVFX #Gamedev pic.twitter.com/DlOyUGcNsv— Garrexus (@Garrexus) November 1, 2019 My introduction about "How to write Shaders in @unity3d " is out now!I want anyone to turn into a wizard/witch, so I kept this video as beginner friendly as possible ๐ง> https://t.co/uuUiCfmfOEStay tuned for future episodes ^^ #gamedev #unity3d #madewithunity pic.twitter.com/hHD3sqdGV8— Febucci (@febucci) November 1, 2019 Seen some waterfalls recently, and I've been working on one too! ๐งโจ #unity3D #madewithunity #shadersI wanted to have a bit of interaction, so I'm passing a sphere's position & radius into the shader. (The foam shader at the bottom currently isn't affected though). pic.twitter.com/iYh051E4s8— Cyan (@Cyanilux) November 1, 2019 Hey y'all, I wanted to briefly go over the waterfall masking stuff in #UE4 before I forget. This method does require a render target capture. Here's an example of it in action: pic.twitter.com/l13JOwTXoZ— ๐ป hippowomBOO! ๐ป (@hippowombat) October 28, 2019 Lazy Tutorial- making more custom buildings! I've been using this technique for the past 6 months and it's been really fun- lots of room for happy accidents. #b3d pic.twitter.com/vTmMpw2EWq— Ian Hubert (@Mrdodobird) November 1, 2019 Calling it done with some rough animations.๐ฑView 3D: โก๏ธhttps://t.co/1PN2hBox0bโฌ ๏ธFor @cozy_wire's #witchchallenge! pic.twitter.com/skga7Mwvq4— Bamabu ๐๐ฟ (@bamabuarts) November 1, 2019 Working on trees! I tried messing with the great trees by @matkovskid (couldn't resist buying when they went on sale). Added some features: fading out leaf geometry that gets angled too sharp, ramped lighting, and a colormap.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/7HZLm9fO7b— Alex K Dixon (@AlexKentDixon) November 1, 2019 Insomnia drawing.Powered by a cold, fever and hallucinations, Yep! I really don't know what the hell I just drew but it was fun! I like the top part because it makes no sense and I have no memory of drawing that ๐คฏ!#drawing #characterart #artshare pic.twitter.com/YVmEUmT6bF— Davi-son of the Darkness (@colorblindmess) November 1, 2019 Did my own interpretation of a lava shader #Nodevember #nodevember2019 , awesome challenge pic.twitter.com/UCa5ZR08KC— Michael S (@GrumpyJesus_) November 1, 2019 Procedural lava. It's been a while I haven't done one of these #Nodevember #gameart @NodevemberIO pic.twitter.com/r2jpQxUevG— Gaspard Delforge (@FarghaS_) November 1, 2019 2d 3d cg code coding computer graphics game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming shader shaders tutorial unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)