Happy spooks🎃👿
— David Dessantis @artistderai (@Derai01) November 1, 2019
Fun #UE4 collab with mesh by @XaliburB and anim by @emilronnlund #VFXFriday #gamedev pic.twitter.com/SQOJUneuSo
Multiplane Scrape Brush
— Pablo Dobarro (@pablodp606) November 1, 2019
This brush creates sharp edges with a given fixed angle by trimming the mesh with two planes at the same time.
By using this brush you can sketch stylized hair and hard surface objects in seconds. #b3d pic.twitter.com/K5yyb44saK
Here is my contribution to Nodevember Day 2!
— Manuel Grad (@GradManuel) November 2, 2019
File is CC0, go nuts with it if you find it useful!https://t.co/77ZzGmOuxi#nodevember #nodevember2019 #b3d @NodevemberIO pic.twitter.com/hWq1hxVt0O
Been working on this waterfall effect for the last week or so! Still got a bunch of other bits and bobs I want to do with it but I think it's shaping up quite well now. @unrealengine #gamedev #indiedev pic.twitter.com/Kg1PIHldZp
— James Broderick ☁️ (@JamesMBroderick) November 1, 2019
A little extra structure riding action after the first monolith in Exo One. #screenshotsaturday
— Jay Weston – Exo One ⚫️🕳☁️ (@JayWeston) November 2, 2019
Wishlist on Steam: https://t.co/Ap9TJAThJC pic.twitter.com/OMd6VhEqpE
Day 02 of #nodevember brings clouds ☁️#nodevember2019 #b3d pic.twitter.com/PZGtcZ4pnU
— Simon Thommes (@simonthommes) November 2, 2019
I compiled a list of my various shader experiments with #b3d here on Twitter.
— Simon Thommes (@simonthommes) November 2, 2019
Browse through them, maybe you find something interesting you haven't seen yet 🙂
⚡️ “My Shader Experiments”https://t.co/V1dOV4ZzxW
One of the concepts for the first stage. #ScreenshotSaturday #Neuroslicers #Illustration pic.twitter.com/DbH5J3cOcN
— Dream Harvest (@Dream_Harvest) November 2, 2019
Knock..Knock.. I have something to show, One place I would never want to……👻👻
— Mahesh Athirala (@MaheshAthirala) November 2, 2019
PS: Turn on Sound, repost with lil tweaks😁#indiedev #gamedev #unity3d #IndieGameDev #madewithunity #halloween2019 @unity3d pic.twitter.com/FpXu2POHP0
random stuff #b3d #decalmachine #hardops pic.twitter.com/spNiUj4DyM
— morph_oz (@morph_oz) November 1, 2019
I've been doing a lot of work for @SEchouafni her project and I didn't share them yet. I am really happy how it all turned out. please look at the https://t.co/dLJZHy8mu1 for more! pic.twitter.com/wit6mCV5Xt
— Chris (@yaepie) November 2, 2019
Meet the Barksmith! They'll forge and permanently upgrade your weapons! #screenshotsaturday #gamedev #gameart pic.twitter.com/7ngYZ2nscI
— Clockwork Giant (@clockworkgiant) November 2, 2019
Added a quick FOV punch when initiating flight to help sell that feeling of speed#screenshotsaturday #gamedev #madewithunity pic.twitter.com/j5c91Cbi0c
— Phi Dinh (@phi6) November 2, 2019
Ok the HDRP just oozes M O O D#screenshotsaturday #madewithunity #gamedev pic.twitter.com/w5Q1WbZYrx
— Colorfiction (@colorfiction) November 2, 2019
I found that the flipbook node in ShaderGraph is not working with non power of 2 flipbooks, so I decided to create my own version, as I couldn't find any fix online. Uploaded the subgraph to Mega website, grab it here: https://t.co/gXuzT7TbNj #unity3d #shadergraph #vfx pic.twitter.com/dXurEeRcEq
— The C.reator (@cayou66) November 2, 2019
Dude Eevee's from the friggin' future. Working in CG is like twice as fun now. #b3d pic.twitter.com/GClTcwmDvU
— Ian Hubert (@Mrdodobird) November 2, 2019
First time sharing the game I'm working one, still a lot of work but so satisfying to reach that point where it starts to be showable😁 #screenshotsaturday #gamedev #UE4 pic.twitter.com/xMcNRKsMqm
— Aimé Wighem (@AWighem) November 2, 2019
New experiments trying to keep the sim and rendering times as short as possible! Made with Blender & @FlipFluids, rendered with Octane. #octanerender #b3d #flipfluidshttps://t.co/URr8qXPVIX pic.twitter.com/JzBLlXTeaB
— Maria Pan (@paarsec) November 3, 2019
シェーダーグラフで遊んでたら闇な感じのができた #ShaderGraph #SubstanceDesigner
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) November 3, 2019
SubstanceDesignerのClouds 3でテクスチャを作る
-> 2つスクロールさせてBlendノード(Mode=Difference)で合成
-> Sample Gradientで色を付ける pic.twitter.com/lZIhY8rc8m
Blocking out some new guns. It's always good to have some big shape changes in the animation, and what better way than by rotating the whole thing 90 degrees! #screenshotsaturday #Blocktober #indiedev #gamedev #animation pic.twitter.com/H6BitN6BaU
— Prodeus (@ProdeusGame) November 3, 2019
Just because @corybarlog didn't tell me to stop…
— Samperson (@SamNChiet) November 2, 2019
added some destruction to my #GodOfWar VR demo! pic.twitter.com/Y2VYA31j6w
Using Vector Fields to bend and animate foliage. #ue4 #techart #madewithunreal #screenshotsaturday #indiedev pic.twitter.com/ETAzRjPS4O
— Abey Miranda (@abeysaurus) November 3, 2019
Catching some low-flying clouds is a nice way of getting some regular rainfall in otherwise dry areas.
— BioGrid (@BioGridGame) November 3, 2019
Other side of that ridge is now in rain shadow though, so you need to be kind of strategic about where to place your mountains.#gamedev #indiegamedev #screenshotsaturday pic.twitter.com/iU35rykl7y
It's the end of the road for this poor enemy. Animation by @egorbotov #screenshotsaturday #pixelart #madewithunity #gamedev #indiedev pic.twitter.com/0gTUADH52m
— Charles Kelly (@c2kelly) November 2, 2019
Added foam trails / interactions with water.🚣♀️
— Cyan (@Cyanilux) November 3, 2019
I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader. #unity3D #madewithunity #shaders pic.twitter.com/t8QMfvE4X8
Here she is! All rigged and ready to go! Hope you enjoy animating with her 🙂 Also a shoutout to Kyle (@cocoadisanjh) who made the nice animation! I want this to be accessible to everyone so please feel free to share.https://t.co/aaF2I1t7zg#botw #botw2 #zelda #rig #animation pic.twitter.com/OpyiwldWEH
— Christoph Schoch (@artstoff) November 3, 2019
This little friend got one more makeover. Git a bit shorter, a bit chubbier, and a whole lot closer to how I imagined them. Now to start porting them in to take over doing fun stuff. Very, very stoked. pic.twitter.com/KcJmuIVswm
— 👻 hippowomBOO! 👻 (@hippowombat) November 3, 2019
This is how we gathering crops 🙂#gamedev #indiedev #indiegame #madewithunity pic.twitter.com/mmLVY0JCf9
— Teppo Witsaraz (@witsaraz) October 29, 2019
I've created a simple see-through shader tutorial.
— Rafael Alexandre (@rafaelgroc) November 3, 2019
Link >> https://t.co/Uy0Gfpy97p#gamedev #unity3d #madewithunity #indiedev #unitytips #unity pic.twitter.com/WFhESH9Lvl
Blap Blap#SteelBarrelSlayers#indiedev#gamedev#madewithunity pic.twitter.com/d7msg0znFv
— Steel Caliber Slayer (@CultureAttack) November 4, 2019
Real-time collisions in #VisualEffectGraph also more than 2M particles ! #unity3d pic.twitter.com/FMGw2KOe5A
— Dilmer Valecillos (@Dilmerv) November 4, 2019
Today's efforts ✨
— 🔸Jack Hammer 🔸 (@JHammerArt) November 3, 2019
– Finish off the character materials.
– Start and finish the sword + sheath.
– Export placeholders into Marmoset/Sketchfab to see how she holds up.
Next:
– Get her posed and into viewer tools ready for publishing! pic.twitter.com/og3ufe4yKD
The wind rises!… We must try to live! #madewithunity pic.twitter.com/e77hFZvLJU
— Alexander Ameye (@alexanderameye) November 4, 2019
I tried adding a couple of different colour palettes pic.twitter.com/sCXm2ETaTY
— wilhelm nylund (@wilnyl) November 4, 2019
And now, the premiere episode of our spin-off series, Spin to Win!#2Fast2Flurrious #gamedev #gaming #indiegame pic.twitter.com/sesU10e79J
— Swordcery (@TempleDoorGames) November 4, 2019
experimenting electric wire system pic.twitter.com/C30LH0fVt5
— Ken.kob (@kbysknt) November 3, 2019
A breakdown of the procedural tornado😎#nodevember #nodevember2019 #b3d #BREAKDOWN pic.twitter.com/qdISv8S8Zy
— Hans Chiu (@chiu_hans) November 4, 2019
Here is what wall tiling and vertical sections might look like. Still tweaking and playing around with some animations and effects.#gamedev #indiegamedev #voxels #newgame #indie pic.twitter.com/4konRjwmZe
— AlwaysGeeky (@AlwaysGeeky) November 6, 2019
Graphics Programming weekly – Issue 105 — November 3, 2019 https://t.co/lDvZORv7lC pic.twitter.com/8q3MVKBdvk
— jendrik illner (@jendrikillner) November 4, 2019
Today I'm excited to announce that @polinski from @65dos (the No Man's Sky soundtrack guys) has joined the team! Paul has been using the tech from his music videos with our PhiOS framework to create amazing UI effects for Recompile.
— Phi Dinh (@phi6) November 4, 2019
Here's a sneaky peek…#madewithunity #gamedev pic.twitter.com/6FVrgJgRT9
I'm trying to achieve a specific mood for a game project, and see how feasable it is with LWRP !
— 👻Strook👻 (@aStrkl) November 4, 2019
First time playing with Render pipelines, and I surprisingly like it
Also shader graph to create some Fog planes
used sponza to focus on lighting and other stuff#madewithunity pic.twitter.com/NQIKjPrEsx
Feeling like Wile E. Coyote… #madewithunity #shaders #gamedev pic.twitter.com/qS2yPGWAcB
— Matt Stark (@mattstark256) November 3, 2019
Just a simple "scatter" effect for ARPG. Really easy mechanics, little 4×2 sprite sheet followed by distortion #shader.#Unity #MadeWithUnity #Gamedev #RealtimeVFX #VFX #AmplifyShaderEditor pic.twitter.com/Bt982Z7jwV
— Garrexus (@Garrexus) November 4, 2019
Wrote a simple polygon sorter and its sorted-face order visualization using ray casting(NanoRT `sort-face` branch)!!! 🎉✌️💪😤 cc/ @prideout > https://t.co/7sibLwzKAh pic.twitter.com/ttX9Pw7DNU
— Syoyo Fujita 🌸 RayWa(Ray and Peace) (@syoyo) November 4, 2019
Started out as a small personal project, but ended up putting a lot of work into this! I present to you: The Spirit of Autumn#houdini #redshift #sidefx #fx #vfx #autumn #leaves #freelancethuglife #beautiful #3d #animation #bird #phoenix pic.twitter.com/ibAi5uR5p0
— Tim van Helsdingen (@TvanHelsdingen) November 4, 2019
Here is a showcase of all the projects I did since I decided to be a Graphics Programmerhttps://t.co/sqg2Hj0ONM
— Erfan Ahmadi (@ahmadierfan999) November 4, 2019
– Bokeh Depth of Field
– Bloom
– Tessellation
– Toon Shading, Deffered Rendering, ..
– Collision Detection with SIMD(AVX2), ComputeShader, MultiThreaded
Peaceful Space. #ue4 #gamedev #screenshotsaturday #indiedev pic.twitter.com/CNnPrf2aen
— Tom Looman (@t_looman) November 5, 2019
Edge ⠄⠎| pic.twitter.com/m6mctgUfRT
— Sean Zellmer (@lejeunerenard) November 4, 2019
Weapon FX getting some well deserved TLC. #VFX#indiedev pic.twitter.com/B4djE1kRMq
— 🎧Soundfall Game 🎧 (@SoundfallGame) November 4, 2019
Added some much needed features to SplineBend. Splines can now loop and be filled in with geometry. Can now use it for curbs, ponds, garden patches and whatnot! 😁#gamedev #unity3d #indiedev #procedural pic.twitter.com/cZomrYDh1n
— Staggart Creations 🌿 (@_staggart_) November 5, 2019
I feel very tutorial-y these days so why not go for a bedtime #vfx tip?
— Simon Kratz (@Klonkimon) November 4, 2019
And of course, it's in the forum post as well:https://t.co/oI5HYvmScO#realtimevfx #unity3d #VFXFriday #indiedev #gamedev #animation #game #games #gaming #unity3d #design #shaders #shader #madewithunity #art pic.twitter.com/7YGGjAFSGQ
i go simple with this one
— 100drips (@100drips) November 5, 2019
☃️#nodevember #nodevember2019 #b3d
file download:https://t.co/V2UPOMjps8 pic.twitter.com/wmTRQUxlTh
New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals:https://t.co/TC62CvjMP4
— inigo quilez (@iquilezles) November 5, 2019
It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy! pic.twitter.com/pYYnBwKnmA
Gooma-stomp dudes for some quick HP🙃👍#pixelart #gamedev #indiedev #ドット絵 #aseprite #gamemaker pic.twitter.com/2mFAOZJpED
— JasonTomLee (@jasontomlee) November 4, 2019
🌇@nolongerhome 🌇 pic.twitter.com/FZ3p374vLh
— hmblgrv (@humblegrove) November 5, 2019
You can play the latest prototype tonight at #TalkandPlay !#gamedev #indiegame pic.twitter.com/9VWUceCPq8
— Sternkind (@Sternkind_Game) November 5, 2019
finally adding a bit of polish to interactions with more custom character and camera animations! #indiedev #gamedev #pixelart #madewithunity pic.twitter.com/hlhDp1oHOq
— August Håkansson 🌹 (@HakanssonAugust) November 5, 2019
Hey! I tried to recreate a fire shader effect after seeing something similar on twitter – see thread. It's a dissolve shader effect with scrolling noise, but also using Fresnel / rim, and some scene depth stuff. 🔥 #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/h33ybvq3Wl
— Cyan (@Cyanilux) November 5, 2019
— gracile (@gracile_jp) November 5, 2019
You can now choose where to learn about Shaders in @unity3d !
— Febucci (@febucci) November 5, 2019
My video and article are both available now, have fun!
🎥Watch: https://t.co/uuUiCfDQGc
📝Read: https://t.co/UN8oW1H9Cp#gamedev #indiedev #unitytips #unity3d pic.twitter.com/jM1xfk9Ak6
#boxcutter #hardops pic.twitter.com/0hUD1D9xjX
— masterxeon1001 (@mxeon1001) November 5, 2019
I'm excited to unveil this new #artofrally gameplay trailer of a few Finland stages in different weather and times of day!https://t.co/gsth3bZQTk
— Dune – art of rally (@funselektor) November 5, 2019
Youtube: https://t.co/El3uDLxV34 pic.twitter.com/L2svFKJaFG
prototyping dissolve shader and fx#gameart #realtimevfx #shader pic.twitter.com/wglHOAJu2l
— Ken.kob (@kbysknt) November 5, 2019
I mighta gone overboard with the jiggle joints… Made a quick rig so I could finally play around with it. ill hopefully be adding it to the game this weekend. #madewithunity #indiedev pic.twitter.com/ifWrTEeNef
— Abotics Game Dev (@AboticsG) November 5, 2019
Added basic combat to this Slime Game. You can reach out and absorb enemies after you stun them! #GameDev #indiegame #IndieGameDev #DungeonSlime pic.twitter.com/ckjOj2xeUX
— Brian May (@Brian__May) November 2, 2019
Ah, the timeless problem of shrubbery that look good from all angles without too much overdraw. Adding an anchored center vert to the billboards makes them a bit less flat and gives them directionality without messing with the rotation pic.twitter.com/WrRGexlIJU
— Oskar Stålberg (@OskSta) November 6, 2019
Hey, maybe we can use this elevat.. never mind. #nailedit #gamedev #morkredd pic.twitter.com/V9dUlYkJEj
— Hyper Games (@hypergames) November 5, 2019
Getting in to the spooky spirit for #VFXFriday #vfx #UE4 #gamedev #realtimeVFX pic.twitter.com/sjzU4bgZf2
— Daniel Collins (@DGCAlphawolf) October 18, 2019
I'm very happy to share some results from testing the @JangaFX #EmberGen alpha #VFX software. It's already a very powerful tool, and it's only getting better! Here is some sort of dark portal: pic.twitter.com/T8oh2UibV5
— Käy Vriend (@KayVriend) November 6, 2019
And more shader: https://t.co/oCWLJbnapm#shadertoy #ProceduralArt pic.twitter.com/S1pF78lyC6
— ( •ᴗ•)ψ (@lsdlive) November 5, 2019
This is how you grow snow, with a wooden ball. ☃️#nodevember #nodevember2019 #b3d pic.twitter.com/TOhPMM7IWJ
— Hans Chiu (@chiu_hans) November 5, 2019
_. : Tristis's Forest : ._#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #gaming pic.twitter.com/GKXWBA8vYD
— B-Cubed Labs (@BcubedLabs) November 6, 2019
Some fun making 2d old style comics look explosion in #houdini, rendered using wren#animate #dailyrender #nonphotorealistic #sidefx #3d #cg #fx #indiegamedev #particles #simulation #procedural #motiondesign #2danimation #2ddesign #comics pic.twitter.com/SZrXxtRXtu
— Rafal_VFX (@RafalVfx) November 5, 2019
Here is some couple of shaders and VFXs from our actual mobile project. The character outline and the ghost aspiration was made by a vertex shader & the mist, interaction FXs and ressource gain was made with de built-in particle system. 👻 pic.twitter.com/FpXSYfWcs9
— Liam Lepinay (@LiamLepinay) November 6, 2019
Here's my other shader "ʀɪɴɢᴍᴏᴅᴜʟᴀᴛᴏʀ" that was featured in the #anaglyph @CookieDemoparty #fanzine, feel free to check out the full 76 lines of sourcecode over on @shadertoy: https://t.co/4cCzsNQnZT
— LJ (@LJ_1102) November 6, 2019
⌨️🧪 pic.twitter.com/chzanXhwPZ
4M particles in periodic 2D gravity. Dense regions get denser and act as a destabilizing force, but if we make the force repulsive, it stabilizes… until the oscillations get out of control. pic.twitter.com/QDe1XSu2Gb
— Ricky Reusser (@rickyreusser) November 6, 2019
Four! the team has grown : Yosha, Oskar, Andreas and me. @YoshaVandaele @AndreasVeeckmanhttps://t.co/RYkl2xTNgH Thanks to all for being patient and for all the followers! #Battlesage #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle pic.twitter.com/oz5hqK0yJs
— Houari Abdelkarim (@howareyi) November 6, 2019
Just ended my day 2 of making a game in @unity3d a week.
— Kristin Stock (@itsKristinSrsly) November 7, 2019
Spent a bunch of time playing with different camera controls…#madewithUnity #gamedev #unity3d
(Since I've been asked a few times, I made the rocket in blender and the planets are procedurally generated) pic.twitter.com/zUjEznblsh
カッコいいこれ! Couldn't help making a little gif of it.#embergen #realtimevfx #gamedev pic.twitter.com/bzK6MXRKNv
— Niels Dewitte (@Niels_Dewitte) November 6, 2019
a new friend 🦢💉 #madewithunity #indiedev pic.twitter.com/XkTSnGdGb1
— Sarah Doukakos 👁️ 👑 (@TheSarahChimera) November 6, 2019
Sometimes Ary can discover amazing temples by just changing seasons!#madeWithUnity @unity3d pic.twitter.com/X1dHsRpu5p
— Ary and the Secret of Seasons (@ArySeasons) November 5, 2019
Portal shader#madewithunity #gamedev pic.twitter.com/xQCE2CaNSW
— Dmitry Kochkin (@KochkinGames) November 6, 2019
Soon you will wander through the dunes of twilight.#gamedev #indiedev #game #indiegames #WIP #art #madewithunity #screenshot pic.twitter.com/OXIOxhEO2o
— ONEVISION (@ONEVISION_GAMES) November 6, 2019
Painting my TV for practice inspired by @lingy000 #digitalpainting #pleinair pic.twitter.com/dZljEuUj1l
— Rayner Alencar (@RaynerAlencar) November 5, 2019
If you have a 4-D texture, you can extract a 2-D periodic tiling texture t(u,v) by embedding a 4-dimensional torus:
— Donald Mitchell (@DonaldM38768041) November 6, 2019
(sin u, cos u, sin v, cos v)
In 4 dimensions, this torus is intrinsically flat, so the tiled texture is not warped. pic.twitter.com/7LJmuMsOZ8
Been keeping suuuuuper busy but couldn't resist taking a few hours to play with @artstoff 's amazing BOTW Zelda rig 😀 pic.twitter.com/T6HBcsa1mI
— Avis Chambers (@birdBarrels) November 5, 2019
I added planar reflections to my interactive water ripples. Instead of relying on specular, I'm sampling the reflection tex a 2nd time just for highlights (values > 1) and stretching them out vertically (via normal intensity) then adding them back in… because it *feels right*. pic.twitter.com/gifXbnON2Y
— Edward del Villar (@Ed_dV) November 7, 2019
出来ました!#Houdini #Effects pic.twitter.com/nioBAEf55h
— 70 (@70_cg_art) November 6, 2019
Stylized waterfall I made not too long ago. I can make a break down/tutorial on how i made this if you guys like.#VFX #realtimevfx #gamedev #Waterfall https://t.co/GjG8J1uNSc pic.twitter.com/qPXGhXQOpe
— Desert Rose (@DesertR86393145) November 7, 2019
Much like cats, hawkwolves will occasionally bring their masters presents. Sometimes, you have to ask yourself where they find them…
— Project Sky (@ProjectSky_Game) November 7, 2019
I took a break from developing to study for an exam, but I'm done it now. #indiedev #gamedev #madewithunity #Unity #indiegame #ProjectSky pic.twitter.com/osYNRyeJ0g
– @Klapstok: Alain, how are we going to do the shadows of passers by?
— Foretales (@foretales_game) November 6, 2019
– me: You can create a geometrically correct setup to project shadows on the plane… or you can do it the quick and dirty way. Let me show you. pic.twitter.com/B3MyiracCo
Day 06 (Screw). Made 100% in Substance Designer.#Nodevember #Nodevember2019 @Substance3D @marmosetco #MadeWithSubstance #SubstanceDesigner pic.twitter.com/Ymqy7RrZ4x
— Artem Mykhailov (@ArtemMykhailov) November 6, 2019
happy autumn to all you folks up north pic.twitter.com/KZRNgcjXgm
— 🌊 Charlie 🐠 🐠 🐠 (@creatureframe) November 6, 2019
Put a face on my shader 😳https://t.co/RHtn6CQmlY #b3d pic.twitter.com/hYhneHTq5w
— agatha • ᴗ • (@eggbadger) November 6, 2019
barney the postman pic.twitter.com/tqFGhWEeo9
— grace bruxner 🔪 (@gracebruxner) November 7, 2019
Just finished my little liquid-side-project in form of an artstation post: https://t.co/pWLG9sUmNl
— Simon (@simonschreibt) November 6, 2019
It's about creating an erosion map for a liquid-decal via FLIP sim in Blender with the help of "Dynamic Paint" and a bit Python#gamedev #blender #Blender3D #python #UnrealEngine pic.twitter.com/b2zKZogAVL
Thank you @ajugglerstale!
— Bagpack Games (@BagpackGames) November 7, 2019
We are working on @OutofPlaceGame a third person action adventure about the teenager Simon who needs to escape a distant, unknown world with the help of his companion, the orb.
Tagging @MooneyeStudios @SluggerflyDev @UpsideDrownGame pic.twitter.com/E0YzQm3Iel
Day 06 of #nodevember – Reptile 🐊
— Simon Thommes (@simonthommes) November 7, 2019
One day late, will have to catch up.
This is, as usual, just a procedural shader with displacement on a sphere 🙂#nodevember2019 #b3d pic.twitter.com/KSEYssBVSS
グリッチエフェクトと敵の攻撃を連動させてみた。 #Unity
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) November 6, 2019
そろそろ遅いので寝よう pic.twitter.com/51XIiipqZY
Shaders For People Who Don't Know How To Shader Part 19! Custom editors! open to all -> https://t.co/D4IqSJtOkx
— Manuela Malasaña (@ManuelaXibanya) November 7, 2019
Long time since my last #VFXFriday ,been busy with college and work.
— TEDD IO (@TEDD_IO) November 8, 2019
Some WIPS: Grass, Fire, Rain, Mist, Fury and Pepperbox shot VFXs.
HiRes: https://t.co/nmh0A9CXPJ
Character by @ArtofArion , Tombstones by @Felaipe__ #VFX #indiedev #madewithunity #realtimeVFX #gamedev pic.twitter.com/p6IYHREG57
Bouncing ball for #VFXFriday. Everything was made purely with shaders, particle systems and a little bit of blueprints in #UE4, no skeleton animations was used.#realtimevfx #VFX #unrealengine #gamedev pic.twitter.com/QRVg1YzJsj
— Alex Vinogradov (@yarpoplar) November 8, 2019
I made this project to do a last full test of Blender 2.81 Sculpt Mode before the release. Can't wait to see what you create with it! #b3d
— Pablo Dobarro (@pablodp606) November 8, 2019
Concept by @itslopezz pic.twitter.com/JHHKl6PhkO
Finally finished Coven Syndra!
— tyler spook 💦~ (@tyler_soolum) November 8, 2019
HUGE Shout out to @kyrin21 for the fantastic original concept art, which can be found here 🙁https://t.co/2IuRg8yc3Z)
the full model can be found on sketchfab 🙁https://t.co/nhZO7hHmtb)
and artstation (https://t.co/uWhew9oYNV) pic.twitter.com/yWgM6CALnx
So uh.. im re uploading this cause now I know how to make gifs properly 👀 #lowpoly #gameart #dnd #barbarian #handpainted #3dart pic.twitter.com/vOv4EFf664
— Luis Garza (@luisgarzacg) November 6, 2019
Escape #madewithunity #shaders #gamedev pic.twitter.com/LMXzPLyVhT
— Matt Stark (@mattstark256) November 7, 2019
#b3d #Nodevember pic.twitter.com/YFQWvxF1kL
— Peter Jaschkowske (@P_Jaschkowske) November 7, 2019
I made a garden in #Blender3d 🌿
— Farrukh Abdur (@FarrukhAbdur) September 25, 2019
Artstation: https://t.co/RcetyKzNrL#artistsontwitter #gamedev #indiedev #b3d #b280 #blender #Japan #eevee pic.twitter.com/pjIPPlldlB
This is the shield I was working on in Tuesday's stream for Second Earth, but with shield up/down, damage states and shield breaking. 😀 #vfx #realtimeVFX #VFXFriday pic.twitter.com/rXZINsjp4S
— Jonathan Hau-Yoon (@elyaradine) November 8, 2019
Every weapon in Soundfall has its own timbre! 🔥🌊🍃 #IndieGameDev #indiegame pic.twitter.com/1tPwC4pVAm
— 🎧Soundfall Game 🎧 (@SoundfallGame) November 7, 2019
Did a little Lightning Kunai effect for school, still very much WIP, but wanted to share it for #VFXFriday 🙃- Full length VFX added below. 🥳#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/USRAXNfGwG
— Bertram Raahauge Jensen (@MrB_Jensen) November 8, 2019
Transport effect practice,日常练习+1.#VFXFriday #madewithunity #AmplifyShaderEditor pic.twitter.com/3Nzffm1kA0
— Piao_3DEffect (@PiaoEffect_cn) November 7, 2019
I don't have the time to devote to a fancy action shot right now, so I compromised and animated a quick pose loop using what I already made. Just couldn't stay away! #animation #Zelda #gamedev pic.twitter.com/85U0fyaPcp
— Paul Jarvis (@paul_jarvis) November 7, 2019
Signed Distance Fields are a fun and useful way of representing solids of arbitrary and dynamic topology. Unity's Custom Render Textures are ideally suited towards creating, storing, and maintaining signed distance fields.https://t.co/6vwLDckk7Z pic.twitter.com/tvuKIzk5QU
— Johnathon Selstad (@JohnSelstad) November 7, 2019
Added some pitch features to the dynamic portion of the camera, and tightened up the dashes during combat.#UE4 #gamedev pic.twitter.com/iIb3UBVT5K
— LucenDev (@lucengame) November 8, 2019
Added the last piece of the puzzle to my terrain stamping tool: texture stamping! Stamps can now also be layered and influence vegetation studio. This is a game changer for me! #gamedev #unity3d #indiedev #madewithunity #techart pic.twitter.com/AsDgACqEiu
— Staggart Creations 🌿 (@_staggart_) November 8, 2019
— gracile (@gracile_jp) November 8, 2019
Updated Map version #42 🗺️#madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/iGWxiuzbpr
— Alexey Kalinin (@_alexeykalinin) November 8, 2019
Testing 3rd person free camera #indiedev #gamedev #gaming pic.twitter.com/rHgxuc1m59
— Shingpapi (@shingpapi) November 8, 2019
Procedural tree placement is working!#procgen #procjam #wfc #gamedev pic.twitter.com/CRpNHYBAGk
— Marian (@marian42_) November 8, 2019
New sky and clouds system for SEUS PTGI E11! These aren't volumetric, they're just rendered on a flat 2D plane in order to keep them fast enough for use in ray tracing. More dev news about E11 here https://t.co/MzwX167NVV #Minecraft pic.twitter.com/0KtOWSDNl3
— Cody Darr (@sonic_ether) November 8, 2019
Finished up this demo I started at Industry Workshops. Looking forward to starting some new art now I have time on evenings again. 🙂 #conceptart #illustration #indiedev #gameart #gamedev pic.twitter.com/xCFYSL8T2F
— Anya ‘The Artist’ Elvidge (@Anya_The_Artist) November 8, 2019