Technically Art Technically Art: Issue 42 (08.11.2019) By Harry Alisavakis on Friday, November 8, 2019 Happy spooks🎃👿Fun #UE4 collab with mesh by @XaliburB and anim by @emilronnlund #VFXFriday #gamedev pic.twitter.com/SQOJUneuSo— David Dessantis @artistderai (@Derai01) November 1, 2019 Multiplane Scrape BrushThis brush creates sharp edges with a given fixed angle by trimming the mesh with two planes at the same time. By using this brush you can sketch stylized hair and hard surface objects in seconds. #b3d pic.twitter.com/K5yyb44saK— Pablo Dobarro (@pablodp606) November 1, 2019 Here is my contribution to Nodevember Day 2!File is CC0, go nuts with it if you find it useful!https://t.co/77ZzGmOuxi#nodevember #nodevember2019 #b3d @NodevemberIO pic.twitter.com/hWq1hxVt0O— Manuel Grad (@GradManuel) November 2, 2019 Been working on this waterfall effect for the last week or so! Still got a bunch of other bits and bobs I want to do with it but I think it's shaping up quite well now. @unrealengine #gamedev #indiedev pic.twitter.com/Kg1PIHldZp— James Broderick ☁️ (@JamesMBroderick) November 1, 2019 A little extra structure riding action after the first monolith in Exo One. #screenshotsaturdayWishlist on Steam: https://t.co/Ap9TJAThJC pic.twitter.com/OMd6VhEqpE— Jay Weston – Exo One ⚫️🕳☁️ (@JayWeston) November 2, 2019 Day 02 of #nodevember brings clouds ☁️#nodevember2019 #b3d pic.twitter.com/PZGtcZ4pnU— Simon Thommes (@simonthommes) November 2, 2019 I compiled a list of my various shader experiments with #b3d here on Twitter.Browse through them, maybe you find something interesting you haven't seen yet 🙂⚡️ “My Shader Experiments”https://t.co/V1dOV4ZzxW— Simon Thommes (@simonthommes) November 2, 2019 One of the concepts for the first stage. #ScreenshotSaturday #Neuroslicers #Illustration pic.twitter.com/DbH5J3cOcN— Dream Harvest (@Dream_Harvest) November 2, 2019 Knock..Knock.. I have something to show, One place I would never want to……👻👻PS: Turn on Sound, repost with lil tweaks😁#indiedev #gamedev #unity3d #IndieGameDev #madewithunity #halloween2019 @unity3d pic.twitter.com/FpXu2POHP0— Mahesh Athirala (@MaheshAthirala) November 2, 2019 random stuff #b3d #decalmachine #hardops pic.twitter.com/spNiUj4DyM— morph_oz (@morph_oz) November 1, 2019 I've been doing a lot of work for @SEchouafni her project and I didn't share them yet. I am really happy how it all turned out. please look at the https://t.co/dLJZHy8mu1 for more! pic.twitter.com/wit6mCV5Xt— Chris (@yaepie) November 2, 2019 Meet the Barksmith! They'll forge and permanently upgrade your weapons! #screenshotsaturday #gamedev #gameart pic.twitter.com/7ngYZ2nscI— Clockwork Giant (@clockworkgiant) November 2, 2019 Added a quick FOV punch when initiating flight to help sell that feeling of speed#screenshotsaturday #gamedev #madewithunity pic.twitter.com/j5c91Cbi0c— Phi Dinh (@phi6) November 2, 2019 Ok the HDRP just oozes M O O D#screenshotsaturday #madewithunity #gamedev pic.twitter.com/w5Q1WbZYrx— Colorfiction (@colorfiction) November 2, 2019 I found that the flipbook node in ShaderGraph is not working with non power of 2 flipbooks, so I decided to create my own version, as I couldn't find any fix online. Uploaded the subgraph to Mega website, grab it here: https://t.co/gXuzT7TbNj #unity3d #shadergraph #vfx pic.twitter.com/dXurEeRcEq— The C.reator (@cayou66) November 2, 2019 Dude Eevee's from the friggin' future. Working in CG is like twice as fun now. #b3d pic.twitter.com/GClTcwmDvU— Ian Hubert (@Mrdodobird) November 2, 2019 First time sharing the game I'm working one, still a lot of work but so satisfying to reach that point where it starts to be showable😁 #screenshotsaturday #gamedev #UE4 pic.twitter.com/xMcNRKsMqm— Aimé Wighem (@AWighem) November 2, 2019 New experiments trying to keep the sim and rendering times as short as possible! Made with Blender & @FlipFluids, rendered with Octane. #octanerender #b3d #flipfluidshttps://t.co/URr8qXPVIX pic.twitter.com/JzBLlXTeaB— Maria Pan (@paarsec) November 3, 2019 シェーダーグラフで遊んでたら闇な感じのができた #ShaderGraph #SubstanceDesignerSubstanceDesignerのClouds 3でテクスチャを作る-> 2つスクロールさせてBlendノード(Mode=Difference)で合成-> Sample Gradientで色を付ける pic.twitter.com/lZIhY8rc8m— 🍡🍮かもそば 🍩🍘 (@rn49rn49) November 3, 2019 Blocking out some new guns. It's always good to have some big shape changes in the animation, and what better way than by rotating the whole thing 90 degrees! #screenshotsaturday #Blocktober #indiedev #gamedev #animation pic.twitter.com/H6BitN6BaU— Prodeus (@ProdeusGame) November 3, 2019 Just because @corybarlog didn't tell me to stop…added some destruction to my #GodOfWar VR demo! pic.twitter.com/Y2VYA31j6w— Samperson (@SamNChiet) November 2, 2019 Using Vector Fields to bend and animate foliage. #ue4 #techart #madewithunreal #screenshotsaturday #indiedev pic.twitter.com/ETAzRjPS4O— Abey Miranda (@abeysaurus) November 3, 2019 Catching some low-flying clouds is a nice way of getting some regular rainfall in otherwise dry areas.Other side of that ridge is now in rain shadow though, so you need to be kind of strategic about where to place your mountains.#gamedev #indiegamedev #screenshotsaturday pic.twitter.com/iU35rykl7y— BioGrid (@BioGridGame) November 3, 2019 It's the end of the road for this poor enemy. Animation by @egorbotov #screenshotsaturday #pixelart #madewithunity #gamedev #indiedev pic.twitter.com/0gTUADH52m— Charles Kelly (@c2kelly) November 2, 2019 Added foam trails / interactions with water.🚣♀️I'm using ring-shaped particles on a separate layer, rendered to a render texture by a secondary orthographic camera looking directly down. This texture is then being passed into the water shader. #unity3D #madewithunity #shaders pic.twitter.com/t8QMfvE4X8— Cyan (@Cyanilux) November 3, 2019 Here she is! All rigged and ready to go! Hope you enjoy animating with her 🙂 Also a shoutout to Kyle (@cocoadisanjh) who made the nice animation! I want this to be accessible to everyone so please feel free to share.https://t.co/aaF2I1t7zg#botw #botw2 #zelda #rig #animation pic.twitter.com/OpyiwldWEH— Christoph Schoch (@artstoff) November 3, 2019 This little friend got one more makeover. Git a bit shorter, a bit chubbier, and a whole lot closer to how I imagined them. Now to start porting them in to take over doing fun stuff. Very, very stoked. pic.twitter.com/KcJmuIVswm— 👻 hippowomBOO! 👻 (@hippowombat) November 3, 2019 This is how we gathering crops 🙂#gamedev #indiedev #indiegame #madewithunity pic.twitter.com/mmLVY0JCf9— Teppo Witsaraz (@witsaraz) October 29, 2019 I've created a simple see-through shader tutorial.Link >> https://t.co/Uy0Gfpy97p#gamedev #unity3d #madewithunity #indiedev #unitytips #unity pic.twitter.com/WFhESH9Lvl— Rafael Alexandre (@rafaelgroc) November 3, 2019 Blap Blap#SteelBarrelSlayers#indiedev#gamedev#madewithunity pic.twitter.com/d7msg0znFv— Steel Caliber Slayer (@CultureAttack) November 4, 2019 Real-time collisions in #VisualEffectGraph also more than 2M particles ! #unity3d pic.twitter.com/FMGw2KOe5A— Dilmer Valecillos (@Dilmerv) November 4, 2019 Today's efforts ✨– Finish off the character materials.– Start and finish the sword + sheath.– Export placeholders into Marmoset/Sketchfab to see how she holds up.Next:– Get her posed and into viewer tools ready for publishing! pic.twitter.com/og3ufe4yKD— 🔸Jack Hammer 🔸 (@JHammerArt) November 3, 2019 The wind rises!… We must try to live! #madewithunity pic.twitter.com/e77hFZvLJU— Alexander Ameye (@alexanderameye) November 4, 2019 I tried adding a couple of different colour palettes pic.twitter.com/sCXm2ETaTY— wilhelm nylund (@wilnyl) November 4, 2019 And now, the premiere episode of our spin-off series, Spin to Win!#2Fast2Flurrious #gamedev #gaming #indiegame pic.twitter.com/sesU10e79J— Swordcery (@TempleDoorGames) November 4, 2019 experimenting electric wire system pic.twitter.com/C30LH0fVt5— Ken.kob (@kbysknt) November 3, 2019 A breakdown of the procedural tornado😎#nodevember #nodevember2019 #b3d #BREAKDOWN pic.twitter.com/qdISv8S8Zy— Hans Chiu (@chiu_hans) November 4, 2019 Here is what wall tiling and vertical sections might look like. Still tweaking and playing around with some animations and effects.#gamedev #indiegamedev #voxels #newgame #indie pic.twitter.com/4konRjwmZe— AlwaysGeeky (@AlwaysGeeky) November 6, 2019 Graphics Programming weekly – Issue 105 — November 3, 2019 https://t.co/lDvZORv7lC pic.twitter.com/8q3MVKBdvk— jendrik illner (@jendrikillner) November 4, 2019 Today I'm excited to announce that @polinski from @65dos (the No Man's Sky soundtrack guys) has joined the team! Paul has been using the tech from his music videos with our PhiOS framework to create amazing UI effects for Recompile.Here's a sneaky peek…#madewithunity #gamedev pic.twitter.com/6FVrgJgRT9— Phi Dinh (@phi6) November 4, 2019 I'm trying to achieve a specific mood for a game project, and see how feasable it is with LWRP ! First time playing with Render pipelines, and I surprisingly like it Also shader graph to create some Fog planesused sponza to focus on lighting and other stuff#madewithunity pic.twitter.com/NQIKjPrEsx— 👻Strook👻 (@aStrkl) November 4, 2019 Feeling like Wile E. Coyote… #madewithunity #shaders #gamedev pic.twitter.com/qS2yPGWAcB— Matt Stark (@mattstark256) November 3, 2019 Just a simple "scatter" effect for ARPG. Really easy mechanics, little 4×2 sprite sheet followed by distortion #shader.#Unity #MadeWithUnity #Gamedev #RealtimeVFX #VFX #AmplifyShaderEditor pic.twitter.com/Bt982Z7jwV— Garrexus (@Garrexus) November 4, 2019 Wrote a simple polygon sorter and its sorted-face order visualization using ray casting(NanoRT `sort-face` branch)!!! 🎉✌️💪😤 cc/ @prideout > https://t.co/7sibLwzKAh pic.twitter.com/ttX9Pw7DNU— Syoyo Fujita 🌸 RayWa(Ray and Peace) (@syoyo) November 4, 2019 Started out as a small personal project, but ended up putting a lot of work into this! I present to you: The Spirit of Autumn#houdini #redshift #sidefx #fx #vfx #autumn #leaves #freelancethuglife #beautiful #3d #animation #bird #phoenix pic.twitter.com/ibAi5uR5p0— Tim van Helsdingen (@TvanHelsdingen) November 4, 2019 Here is a showcase of all the projects I did since I decided to be a Graphics Programmerhttps://t.co/sqg2Hj0ONM– Bokeh Depth of Field– Bloom– Tessellation– Toon Shading, Deffered Rendering, ..– Collision Detection with SIMD(AVX2), ComputeShader, MultiThreaded— Erfan Ahmadi (@ahmadierfan999) November 4, 2019 Peaceful Space. #ue4 #gamedev #screenshotsaturday #indiedev pic.twitter.com/CNnPrf2aen— Tom Looman (@t_looman) November 5, 2019 Edge ⠄⠎| pic.twitter.com/m6mctgUfRT— Sean Zellmer (@lejeunerenard) November 4, 2019 Weapon FX getting some well deserved TLC. #VFX#indiedev pic.twitter.com/B4djE1kRMq— 🎧Soundfall Game 🎧 (@SoundfallGame) November 4, 2019 Added some much needed features to SplineBend. Splines can now loop and be filled in with geometry. Can now use it for curbs, ponds, garden patches and whatnot! 😁#gamedev #unity3d #indiedev #procedural pic.twitter.com/cZomrYDh1n— Staggart Creations 🌿 (@_staggart_) November 5, 2019 I feel very tutorial-y these days so why not go for a bedtime #vfx tip?And of course, it's in the forum post as well:https://t.co/oI5HYvmScO#realtimevfx #unity3d #VFXFriday #indiedev #gamedev #animation #game #games #gaming #unity3d #design #shaders #shader #madewithunity #art pic.twitter.com/7YGGjAFSGQ— Simon Kratz (@Klonkimon) November 4, 2019 i go simple with this one☃️#nodevember #nodevember2019 #b3dfile download:https://t.co/V2UPOMjps8 pic.twitter.com/wmTRQUxlTh— 100drips (@100drips) November 5, 2019 New Video tutorial, on "Rounding Corners" in SDF modeling. It's introductory, but contains some pretty visuals:https://t.co/TC62CvjMP4It got shared around a bit over this weekend, but I'm officially announcing it now nevertheless. Enjoy! pic.twitter.com/pYYnBwKnmA— inigo quilez (@iquilezles) November 5, 2019 Gooma-stomp dudes for some quick HP🙃👍#pixelart #gamedev #indiedev #ドット絵 #aseprite #gamemaker pic.twitter.com/2mFAOZJpED— JasonTomLee (@jasontomlee) November 4, 2019 🌇@nolongerhome 🌇 pic.twitter.com/FZ3p374vLh— hmblgrv (@humblegrove) November 5, 2019 You can play the latest prototype tonight at #TalkandPlay !#gamedev #indiegame pic.twitter.com/9VWUceCPq8— Sternkind (@Sternkind_Game) November 5, 2019 finally adding a bit of polish to interactions with more custom character and camera animations! #indiedev #gamedev #pixelart #madewithunity pic.twitter.com/hlhDp1oHOq— August Håkansson 🌹 (@HakanssonAugust) November 5, 2019 Hey! I tried to recreate a fire shader effect after seeing something similar on twitter – see thread. It's a dissolve shader effect with scrolling noise, but also using Fresnel / rim, and some scene depth stuff. 🔥 #unity3D #madewithunity #shaders #shadergraph pic.twitter.com/h33ybvq3Wl— Cyan (@Cyanilux) November 5, 2019 pic.twitter.com/0KrR1GwD7p— gracile (@gracile_jp) November 5, 2019 You can now choose where to learn about Shaders in @unity3d !My video and article are both available now, have fun!🎥Watch: https://t.co/uuUiCfDQGc📝Read: https://t.co/UN8oW1H9Cp#gamedev #indiedev #unitytips #unity3d pic.twitter.com/jM1xfk9Ak6— Febucci (@febucci) November 5, 2019 #boxcutter #hardops pic.twitter.com/0hUD1D9xjX— masterxeon1001 (@mxeon1001) November 5, 2019 I'm excited to unveil this new #artofrally gameplay trailer of a few Finland stages in different weather and times of day!https://t.co/gsth3bZQTkYoutube: https://t.co/El3uDLxV34 pic.twitter.com/L2svFKJaFG— Dune – art of rally (@funselektor) November 5, 2019 prototyping dissolve shader and fx#gameart #realtimevfx #shader pic.twitter.com/wglHOAJu2l— Ken.kob (@kbysknt) November 5, 2019 I mighta gone overboard with the jiggle joints… Made a quick rig so I could finally play around with it. ill hopefully be adding it to the game this weekend. #madewithunity #indiedev pic.twitter.com/ifWrTEeNef— Abotics Game Dev (@AboticsG) November 5, 2019 Added basic combat to this Slime Game. You can reach out and absorb enemies after you stun them! #GameDev #indiegame #IndieGameDev #DungeonSlime pic.twitter.com/ckjOj2xeUX— Brian May (@Brian__May) November 2, 2019 Ah, the timeless problem of shrubbery that look good from all angles without too much overdraw. Adding an anchored center vert to the billboards makes them a bit less flat and gives them directionality without messing with the rotation pic.twitter.com/WrRGexlIJU— Oskar Stålberg (@OskSta) November 6, 2019 Hey, maybe we can use this elevat.. never mind. #nailedit #gamedev #morkredd pic.twitter.com/V9dUlYkJEj— Hyper Games (@hypergames) November 5, 2019 Getting in to the spooky spirit for #VFXFriday #vfx #UE4 #gamedev #realtimeVFX pic.twitter.com/sjzU4bgZf2— Daniel Collins (@DGCAlphawolf) October 18, 2019 I'm very happy to share some results from testing the @JangaFX #EmberGen alpha #VFX software. It's already a very powerful tool, and it's only getting better! Here is some sort of dark portal: pic.twitter.com/T8oh2UibV5— Käy Vriend (@KayVriend) November 6, 2019 And more shader: https://t.co/oCWLJbnapm#shadertoy #ProceduralArt pic.twitter.com/S1pF78lyC6— ( •ᴗ•)ψ (@lsdlive) November 5, 2019 This is how you grow snow, with a wooden ball. ☃️#nodevember #nodevember2019 #b3d pic.twitter.com/TOhPMM7IWJ— Hans Chiu (@chiu_hans) November 5, 2019 _. : Tristis's Forest : ._#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #gaming pic.twitter.com/GKXWBA8vYD— B-Cubed Labs (@BcubedLabs) November 6, 2019 Some fun making 2d old style comics look explosion in #houdini, rendered using wren#animate #dailyrender #nonphotorealistic #sidefx #3d #cg #fx #indiegamedev #particles #simulation #procedural #motiondesign #2danimation #2ddesign #comics pic.twitter.com/SZrXxtRXtu— Rafal_VFX (@RafalVfx) November 5, 2019 Here is some couple of shaders and VFXs from our actual mobile project. The character outline and the ghost aspiration was made by a vertex shader & the mist, interaction FXs and ressource gain was made with de built-in particle system. 👻 pic.twitter.com/FpXSYfWcs9— Liam Lepinay (@LiamLepinay) November 6, 2019 Here's my other shader "ʀɪɴɢᴍᴏᴅᴜʟᴀᴛᴏʀ" that was featured in the #anaglyph @CookieDemoparty #fanzine, feel free to check out the full 76 lines of sourcecode over on @shadertoy: https://t.co/4cCzsNQnZT⌨️🧪 pic.twitter.com/chzanXhwPZ— LJ (@LJ_1102) November 6, 2019 4M particles in periodic 2D gravity. Dense regions get denser and act as a destabilizing force, but if we make the force repulsive, it stabilizes… until the oscillations get out of control. pic.twitter.com/QDe1XSu2Gb— Ricky Reusser (@rickyreusser) November 6, 2019 Four! the team has grown : Yosha, Oskar, Andreas and me. @YoshaVandaele @AndreasVeeckmanhttps://t.co/RYkl2xTNgH Thanks to all for being patient and for all the followers! #Battlesage #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle pic.twitter.com/oz5hqK0yJs— Houari Abdelkarim (@howareyi) November 6, 2019 Just ended my day 2 of making a game in @unity3d a week. Spent a bunch of time playing with different camera controls…#madewithUnity #gamedev #unity3d (Since I've been asked a few times, I made the rocket in blender and the planets are procedurally generated) pic.twitter.com/zUjEznblsh— Kristin Stock (@itsKristinSrsly) November 7, 2019 カッコいいこれ! Couldn't help making a little gif of it.#embergen #realtimevfx #gamedev pic.twitter.com/bzK6MXRKNv— Niels Dewitte (@Niels_Dewitte) November 6, 2019 a new friend 🦢💉 #madewithunity #indiedev pic.twitter.com/XkTSnGdGb1— Sarah Doukakos 👁️ 👑 (@TheSarahChimera) November 6, 2019 Sometimes Ary can discover amazing temples by just changing seasons!#madeWithUnity @unity3d pic.twitter.com/X1dHsRpu5p— Ary and the Secret of Seasons (@ArySeasons) November 5, 2019 Portal shader#madewithunity #gamedev pic.twitter.com/xQCE2CaNSW— Dmitry Kochkin (@KochkinGames) November 6, 2019 Soon you will wander through the dunes of twilight.#gamedev #indiedev #game #indiegames #WIP #art #madewithunity #screenshot pic.twitter.com/OXIOxhEO2o— ONEVISION (@ONEVISION_GAMES) November 6, 2019 Painting my TV for practice inspired by @lingy000 #digitalpainting #pleinair pic.twitter.com/dZljEuUj1l— Rayner Alencar (@RaynerAlencar) November 5, 2019 If you have a 4-D texture, you can extract a 2-D periodic tiling texture t(u,v) by embedding a 4-dimensional torus:(sin u, cos u, sin v, cos v)In 4 dimensions, this torus is intrinsically flat, so the tiled texture is not warped. pic.twitter.com/7LJmuMsOZ8— Donald Mitchell (@DonaldM38768041) November 6, 2019 Been keeping suuuuuper busy but couldn't resist taking a few hours to play with @artstoff 's amazing BOTW Zelda rig 😀 pic.twitter.com/T6HBcsa1mI— Avis Chambers (@birdBarrels) November 5, 2019 I added planar reflections to my interactive water ripples. Instead of relying on specular, I'm sampling the reflection tex a 2nd time just for highlights (values > 1) and stretching them out vertically (via normal intensity) then adding them back in… because it *feels right*. pic.twitter.com/gifXbnON2Y— Edward del Villar (@Ed_dV) November 7, 2019 出来ました!#Houdini #Effects pic.twitter.com/nioBAEf55h— 70 (@70_cg_art) November 6, 2019 Stylized waterfall I made not too long ago. I can make a break down/tutorial on how i made this if you guys like.#VFX #realtimevfx #gamedev #Waterfall https://t.co/GjG8J1uNSc pic.twitter.com/qPXGhXQOpe— Desert Rose (@DesertR86393145) November 7, 2019 Much like cats, hawkwolves will occasionally bring their masters presents. Sometimes, you have to ask yourself where they find them…I took a break from developing to study for an exam, but I'm done it now. #indiedev #gamedev #madewithunity #Unity #indiegame #ProjectSky pic.twitter.com/osYNRyeJ0g— Project Sky (@ProjectSky_Game) November 7, 2019 – @Klapstok: Alain, how are we going to do the shadows of passers by?– me: You can create a geometrically correct setup to project shadows on the plane… or you can do it the quick and dirty way. Let me show you. pic.twitter.com/B3MyiracCo— Foretales (@foretales_game) November 6, 2019 Day 06 (Screw). Made 100% in Substance Designer.#Nodevember #Nodevember2019 @Substance3D @marmosetco #MadeWithSubstance #SubstanceDesigner pic.twitter.com/Ymqy7RrZ4x— Artem Mykhailov (@ArtemMykhailov) November 6, 2019 happy autumn to all you folks up north pic.twitter.com/KZRNgcjXgm— 🌊 Charlie 🐠 🐠 🐠 (@creatureframe) November 6, 2019 Put a face on my shader 😳https://t.co/RHtn6CQmlY #b3d pic.twitter.com/hYhneHTq5w— agatha • ᴗ • (@eggbadger) November 6, 2019 barney the postman pic.twitter.com/tqFGhWEeo9— grace bruxner 🔪 (@gracebruxner) November 7, 2019 Just finished my little liquid-side-project in form of an artstation post: https://t.co/pWLG9sUmNlIt's about creating an erosion map for a liquid-decal via FLIP sim in Blender with the help of "Dynamic Paint" and a bit Python#gamedev #blender #Blender3D #python #UnrealEngine pic.twitter.com/b2zKZogAVL— Simon (@simonschreibt) November 6, 2019 Thank you @ajugglerstale! We are working on @OutofPlaceGame a third person action adventure about the teenager Simon who needs to escape a distant, unknown world with the help of his companion, the orb.Tagging @MooneyeStudios @SluggerflyDev @UpsideDrownGame pic.twitter.com/E0YzQm3Iel— Bagpack Games (@BagpackGames) November 7, 2019 Day 06 of #nodevember – Reptile 🐊One day late, will have to catch up.This is, as usual, just a procedural shader with displacement on a sphere 🙂#nodevember2019 #b3d pic.twitter.com/KSEYssBVSS— Simon Thommes (@simonthommes) November 7, 2019 グリッチエフェクトと敵の攻撃を連動させてみた。 #Unityそろそろ遅いので寝よう pic.twitter.com/51XIiipqZY— 🍡🍮かもそば 🍩🍘 (@rn49rn49) November 6, 2019 Shaders For People Who Don't Know How To Shader Part 19! Custom editors! open to all -> https://t.co/D4IqSJtOkx— Manuela Malasaña (@ManuelaXibanya) November 7, 2019 Long time since my last #VFXFriday ,been busy with college and work.Some WIPS: Grass, Fire, Rain, Mist, Fury and Pepperbox shot VFXs.HiRes: https://t.co/nmh0A9CXPJCharacter by @ArtofArion , Tombstones by @Felaipe__ #VFX #indiedev #madewithunity #realtimeVFX #gamedev pic.twitter.com/p6IYHREG57— TEDD IO (@TEDD_IO) November 8, 2019 Bouncing ball for #VFXFriday. Everything was made purely with shaders, particle systems and a little bit of blueprints in #UE4, no skeleton animations was used.#realtimevfx #VFX #unrealengine #gamedev pic.twitter.com/QRVg1YzJsj— Alex Vinogradov (@yarpoplar) November 8, 2019 I made this project to do a last full test of Blender 2.81 Sculpt Mode before the release. Can't wait to see what you create with it! #b3dConcept by @itslopezz pic.twitter.com/JHHKl6PhkO— Pablo Dobarro (@pablodp606) November 8, 2019 Finally finished Coven Syndra!HUGE Shout out to @kyrin21 for the fantastic original concept art, which can be found here 🙁https://t.co/2IuRg8yc3Z) the full model can be found on sketchfab 🙁https://t.co/nhZO7hHmtb) and artstation (https://t.co/uWhew9oYNV) pic.twitter.com/yWgM6CALnx— tyler spook 💦~ (@tyler_soolum) November 8, 2019 So uh.. im re uploading this cause now I know how to make gifs properly 👀 #lowpoly #gameart #dnd #barbarian #handpainted #3dart pic.twitter.com/vOv4EFf664— Luis Garza (@luisgarzacg) November 6, 2019 Escape #madewithunity #shaders #gamedev pic.twitter.com/LMXzPLyVhT— Matt Stark (@mattstark256) November 7, 2019 #b3d #Nodevember pic.twitter.com/YFQWvxF1kL— Peter Jaschkowske (@P_Jaschkowske) November 7, 2019 I made a garden in #Blender3d 🌿Artstation: https://t.co/RcetyKzNrL#artistsontwitter #gamedev #indiedev #b3d #b280 #blender #Japan #eevee pic.twitter.com/pjIPPlldlB— Farrukh Abdur (@FarrukhAbdur) September 25, 2019 This is the shield I was working on in Tuesday's stream for Second Earth, but with shield up/down, damage states and shield breaking. 😀 #vfx #realtimeVFX #VFXFriday pic.twitter.com/rXZINsjp4S— Jonathan Hau-Yoon (@elyaradine) November 8, 2019 Every weapon in Soundfall has its own timbre! 🔥🌊🍃 #IndieGameDev #indiegame pic.twitter.com/1tPwC4pVAm— 🎧Soundfall Game 🎧 (@SoundfallGame) November 7, 2019 Did a little Lightning Kunai effect for school, still very much WIP, but wanted to share it for #VFXFriday 🙃- Full length VFX added below. 🥳#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/USRAXNfGwG— Bertram Raahauge Jensen (@MrB_Jensen) November 8, 2019 Transport effect practice,日常练习+1.#VFXFriday #madewithunity #AmplifyShaderEditor pic.twitter.com/3Nzffm1kA0— Piao_3DEffect (@PiaoEffect_cn) November 7, 2019 I don't have the time to devote to a fancy action shot right now, so I compromised and animated a quick pose loop using what I already made. Just couldn't stay away! #animation #Zelda #gamedev pic.twitter.com/85U0fyaPcp— Paul Jarvis (@paul_jarvis) November 7, 2019 Signed Distance Fields are a fun and useful way of representing solids of arbitrary and dynamic topology. Unity's Custom Render Textures are ideally suited towards creating, storing, and maintaining signed distance fields.https://t.co/6vwLDckk7Z pic.twitter.com/tvuKIzk5QU— Johnathon Selstad (@JohnSelstad) November 7, 2019 Added some pitch features to the dynamic portion of the camera, and tightened up the dashes during combat.#UE4 #gamedev pic.twitter.com/iIb3UBVT5K— LucenDev (@lucengame) November 8, 2019 Added the last piece of the puzzle to my terrain stamping tool: texture stamping! Stamps can now also be layered and influence vegetation studio. This is a game changer for me! #gamedev #unity3d #indiedev #madewithunity #techart pic.twitter.com/AsDgACqEiu— Staggart Creations 🌿 (@_staggart_) November 8, 2019 pic.twitter.com/WUGrZLW6z1— gracile (@gracile_jp) November 8, 2019 Updated Map version #42 🗺️#madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/iGWxiuzbpr— Alexey Kalinin (@_alexeykalinin) November 8, 2019 Testing 3rd person free camera #indiedev #gamedev #gaming pic.twitter.com/rHgxuc1m59— Shingpapi (@shingpapi) November 8, 2019 Procedural tree placement is working!#procgen #procjam #wfc #gamedev pic.twitter.com/CRpNHYBAGk— Marian (@marian42_) November 8, 2019 New sky and clouds system for SEUS PTGI E11! These aren't volumetric, they're just rendered on a flat 2D plane in order to keep them fast enough for use in ray tracing. More dev news about E11 here https://t.co/MzwX167NVV #Minecraft pic.twitter.com/0KtOWSDNl3— Cody Darr (@sonic_ether) November 8, 2019 Finished up this demo I started at Industry Workshops. Looking forward to starting some new art now I have time on evenings again. 🙂 #conceptart #illustration #indiedev #gameart #gamedev pic.twitter.com/xCFYSL8T2F— Anya ‘The Artist’ Elvidge (@Anya_The_Artist) November 8, 2019 2d 3d cg code coding game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal procedural programming rendering shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)