Doing some wobbly text shader !
— 👻Strook👻 (@aStrkl) November 8, 2019
link : https://t.co/VVH1IgL4IN (It's TMPro shader with a few line added)#gamedev #madewithunity #indie pic.twitter.com/MGtzvrHCiQ
Well, here it is, my reel of the effects that i've made for Arcanium 😀
— Rafles (@SrRafles) November 9, 2019
Has been a superfun work and great collaboration #VFXFriday #MadeWithUnity pic.twitter.com/SywMN77zkZ
A quick breakdown of the infinite landscape. pic.twitter.com/7Sx3TYhOhf
— Orestis Konstantinidis (@orestiskon) November 9, 2019
cleaning some stuff up portfolio wise so heres a 3d modeling dump! https://t.co/77cQiQ2rgV #ARTSHARE #3dModeling #3DArt #blender #blender3d #render #gameart #scifi #concept #hardsurface #b3d pic.twitter.com/zDVQV8of9f
— Sady Fofana (@VertexPolyFort) November 9, 2019
And now, a breakdown!#b3d #nodevember pic.twitter.com/wTc3irFxeS
— Luca Rood (@LucaRood) November 8, 2019
Revisited the #FX i did a while ago and made this short edit! hope you like it! 🙂 #realtimevfx #VFX #unrealengine #gamedev #VFXFriday #UE4 pic.twitter.com/vk2AGD1Pgt
— Urban Bradesko (@UBradesko) November 8, 2019
A small experiment of doing 3D with only flat shading and vertex color to give it a 2D feel. Quite happy with how it turned out 😊 pic.twitter.com/mghAA5oWVc
— Anastasia Opara (@anastasiaopara) November 9, 2019
An animation test with dynamic bones on this little guy 🙂 #unity #screenshotsaturday pic.twitter.com/sFH32cdKp4
— Daniel Santalla (@danielsantalla) November 9, 2019
Working on a water shader with some unusual reflections. #MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/rR1F9L8cHb
— Alex K Dixon (@AlexKentDixon) November 9, 2019
To better understand where the objects will scatter I made a test mode.#houdini #procedural #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/gs7yJrYTED
— Alexey Kalinin (@_alexeykalinin) November 9, 2019
Character Anime shading in blender 2.8
— Eris snail (@Erisdraw3D) November 9, 2019
WIP base colors and base shadow.#screenshotsaturday #blender #krita #b3d #indiegame #gameindie #BNPR #cellshading #unreal pic.twitter.com/fzxJxcNjU6
All will be revealed on this #screenshotsaturday. #gamedev #indiedev.
— Tomas Sala (@FalconeerDev) November 9, 2019
Also one of the fancier bits of tech-art in an otherwise endless procedural ocean. Don't even ask me about the spaghetti that is its main shader. #TechArt #madewithunity pic.twitter.com/6CulORk9n8
all hallways need a marquee sign!#b3d #ue4 #substancedesigner #unrealEngine #3dModeling #3d #artshare #scifi pic.twitter.com/y3bvZXcL6C
— Sady Fofana (@VertexPolyFort) November 9, 2019
Was inspired to do some pixel perfect outline for fun after seing @playtankhead tweet! Using LWRP "renderer features", I can apply it to all object without any scripting !
— 👻Strook👻 (@aStrkl) November 10, 2019
Pushing verts in screen space according to resolution#gameart #IndieGameDev #screenshotsaturday pic.twitter.com/zGL959jAsL
Why is this so satisfying? :3 #screenshotsaturday #rpg #lowpoly #gamedev #madewithunity #indiegame #IndieGameDev #ForgottenAtlas #unity3d pic.twitter.com/LzgfZ2i9bl
— HyperMegaPixel (@HyperMegaPixel) November 9, 2019
Hey! I made some impossible geometry! Not only is the interior different for each face… but there's also 5 of them!?
— Cyan (@Cyanilux) November 10, 2019
Stencil shaders are cool. ✨👀
(see thread for a mini-breakdown)#unity3D #madewithunity #shaders pic.twitter.com/b0hKsDF5iI
Zelda Animation! Cool free Rig by @artstoff #Zelda #animation pic.twitter.com/qBDzSry1Uu
— Victor J. Rios (@Vbeanlyfe) November 9, 2019
"Brutal Knowledge"
— Luna Del Raytracing 🌙 (@lunasorcery) November 9, 2019
a 4kb executable graphics piece released (remotely) at Demosplash 2019
Based on the architecture of the UCSD Geisel Libraryhttps://t.co/01t1kDE1Tx pic.twitter.com/tuWPAWiOUo
The conclusion of my #24HourChallenge. May I present; Final Hours. Available now for free from @itchio. This game was #MadeWithUnity in 24 hours so isn't perfect (see blog for more details), but hopefully you'll enjoy it for what it is. #GameDev #IndieDev https://t.co/6LYpuinIoz pic.twitter.com/lTFlJoJ2M0
— Persephone's Chair (@PersephoneChair) November 10, 2019
Making some props for my little game🌱🐸#gamedev pic.twitter.com/WykS92gPiS
— ❄️Evgenia❄️ (@eva_premudraya) November 10, 2019
#screenshotsaturday little follow up on yesterdays post; inside faces are now rendered correctly. Might call it done. #madewithunity #madewithamplify pic.twitter.com/7fHrtCmrel
— Peter Hann (@phannDOTde) November 10, 2019
The Light Keeps Us Safe, shard design.https://t.co/ombhHPOgPV#gameart pic.twitter.com/CKyAIEChxC
— Olly Skillman-Wilson (@Olninyo) November 10, 2019
剣と魔法はロマン pic.twitter.com/946TpVVRQV
— さくらい(animator) (@AnimatorSakurai) November 10, 2019
Some 2d concepts for a mobile game I was commissioned to AD last year. Autumn skeletons and lamas! =) 🎃🍂🌵#indiedev #alpaca #🐓 pic.twitter.com/kKQGNlFryr
— Grenadine (@Chromacool) November 2, 2019
Building some icy wonderlands for @WhereThoughts Go 💙❄️ Bonus levels coming soon!#screenshotsaturday #madewithunity pic.twitter.com/Mn66MfFiA2
— Lucas Rizzotto ✈️ VRDays (@_LucasRizzotto) November 9, 2019
The second progress update on Purpose: Versus is now out on @YouTube!https://t.co/ArCypJsukR#indiedev #indiegamedev #gamedev #indiegame pic.twitter.com/ztEiiJTo7f
— Purpose: Versus (The Game) (@PurposeVersus) November 10, 2019
Hey #gamedev and #IndieGameDev friends, we're giving away our procedural dungeon generator tool for #unity3d. It's free, grab it while it's hot. Thank us later.https://t.co/W8PNCPgv5i#madewithunity #procgen #indiedev pic.twitter.com/Y1QhldTkIA
— Troglobytes Games (@_Troglobytes_) November 10, 2019
I think it's my one of the best hit effect😀#Hit #Flash #Unity #VFX #GameVFX #RealTimeVFX #ErbGameArt #Effect #Effects pic.twitter.com/TF4ZGtzq6L
— ErbGameArt (@ErbGameArt) November 10, 2019
Day 9 of #nodevember – Microbe 🦠
— Simon Thommes (@simonthommes) November 10, 2019
I'm really happy with this little guy! Very much enjoyed creating him 🙂
This is, again, just a sphere with a completely procedural shader, using vector displacement.
All animation is also procedural and done in the shader.#nodevember2019 #b3d pic.twitter.com/0wUo0Ix4OL
以前作ったフェイシャル付きキャラをUnreal Engineにコンバートテスト。強引に移植したけど意外とすんなりいった。4.24のBurley SSS。#UE4 #UnrealEngine pic.twitter.com/4Z8XNcs1dV
— Hirokazu Yokohara (@Yokohara_h) November 10, 2019
Hi! For those who are interested in cool #ue4 shader stuff I have posted a breakdown of how I put together my waterfall effect with the flow interruption/cutout effect on my blog here: https://t.co/Pb82vKhSn7 #gamedev #indiedev pic.twitter.com/3uex6LLI6i
— James Broderick ☁️ (@JamesMBroderick) November 10, 2019
Since people asked for it you can now draw exclusion zones to prevent spawning instances in some areas !
— HungryProton (@HungryProton) November 10, 2019
It should be easier to create ponds or any complex shape you may think about 😀#godotenginehttps://t.co/yAFHrcPmRh pic.twitter.com/qCG83wBdYY
Even the lowest-tier healing potion sparkles with magical potential. #gamedev #indiedev pic.twitter.com/8HddfYPhHd
— Potionomics (@potionomics) November 10, 2019
Nodevember Day 10: Flower#nodevember #nodevember2019 #b3d pic.twitter.com/Boow0Vct3V
— izuix (@izutionix) November 10, 2019
And Dandelion…is finished :). Hi-resolution images and breakdowns can be found here: https://t.co/ZNSWowleL2 #gameart pic.twitter.com/XP39m5uy8b
— Baj (T minus Shenmue 3) Singh (@Baj_Singh) November 10, 2019
Here's my final version of Death Stranding hologram shader, with a little bit of freedom. Breakdown will follow later this week, more details in thread. @KojiPro2015_EN #madewithunity #amplifyshadereditor #shaders #glitch pic.twitter.com/lYV6K3AilE
— The C.reator (@cayou66) November 11, 2019
standard giant squid boss pic.twitter.com/IZBy3RNR7d
— David Evans (@phosphoer) November 10, 2019
4th season of Rick and Morty is out! I did a portal from it in #UE4 to mark the occasion and wrote a little tutorial, check it out! https://t.co/Rz5jvLPix4 #VFX pic.twitter.com/thpi29dBok
— Nadir (@NadirFXX) November 11, 2019
There are many hidden paths to find within the Citadel. But where they take you… no one knows!
— United Label Games (@UtdLabelGames) November 10, 2019
Add to your Steam Wishlist today: https://t.co/0bfs5RkCzS @Fallen_Flag #EldestSouls #soulslike #IndieGame #IndieDev #MadeWithUnity pic.twitter.com/9F6ogzaqE2
Good day everyone! I want to share my latest work "Colleen Wing"
— Yuditya Afandi 🎨 (@Yudit1999) November 10, 2019
Artstation link for more: https://t.co/trc8xrqLkP
Showcase video here: https://t.co/CyqZZ1BN2G
If you have feedback or something in your mind, please just let me know. Thank you!#b3d #colleenwingproject pic.twitter.com/qj2LtKIU2A
I needed a @unity3d plugin to make a Text Mesh Pro follow a circle for our HitMotion:Reloaded game… so I wrote one and I put it opensource on GitHub to help the whole #gamedev #indiedev community!
— TonyVT SkarredGhost (@SkarredGhost) November 9, 2019
Enjoy: https://t.co/N5psNBr5UJ #madewithunity #dev #opensource #git pic.twitter.com/iDdpgYd4qO
"Let's-a go… " pic.twitter.com/M6TIvv7FKK
— Gareth Davies (@Spudonkey) November 10, 2019
No ordinary camera #madewithunity #shaders #gamedev #polaroid pic.twitter.com/b9YHboryME
— Matt Stark (@mattstark256) November 11, 2019
200 lines of code, all in, this is the result of last nights three hour long shader coding stream plus another hour and a half of tweaking and camera. Share / Like if you're down with a quick recap / breakdown stream over at https://t.co/aDuMos60UM 😇 pic.twitter.com/KEIppiFYCk
— LJ (@LJ_1102) November 11, 2019
I did a quick colour edit over lunch, which I think works a lot better.#Lowpoly #madewithunity #gamedev #Blender3d #comics pic.twitter.com/3j58iSioNn
— Paul Conway (@DoomCube) November 11, 2019
Implemented @Peter_shirley's "ray tracing in one weekend" in a SOP level ray tracer in @sidefx houdini. Running ~3.6 fps (100 spp) with #cuda code. https://t.co/PcyM9PKwY7 pic.twitter.com/25edxVEWDL
— Sergen Eren (@sergenern) November 29, 2018
I just uploaded my #procjam project! An infinite city, procedurally generated with the #wavefunctioncollapse algorithm, now with procedural trees. #procgen
— Marian (@marian42_) November 10, 2019
Download the game here: https://t.co/tYZkecyrnj pic.twitter.com/PjdQNxQRRq
Houdini to Unity 3.0
— Alexey Kalinin (@_alexeykalinin) November 11, 2019
I added a second input for specific collision mesh (simplified mesh for example).
Download for free 👇https://t.co/QafCqan9Au#houdini #gamedev #unity pic.twitter.com/oYREkiKtCM
A little Hello
— FallingNT (@FallingNT0) November 11, 2019
It was necessary for me to do something with the amazing #Zelda rig by @artstoff! Hope I will be able to animate more stuff with her 🙂#animation #3danimation #botw #gamedev pic.twitter.com/Zt1h9ytRtr
Trying out the new zelda rig!! Thank you @artstoff for this amazing rig…cant wait to use her more now 😀#Zelda #animation pic.twitter.com/a2qZou7pVf
— Nick Hyh (@goos3berries) November 11, 2019
Lightning bolt WIP#Unity #VFX #Effects #RealTimeVFX #MadeWithUnity #Lightning #LightningStrike #ErbGameArt #GIF pic.twitter.com/Cps3e8cnJy
— ErbGameArt (@ErbGameArt) November 11, 2019
Anime character texture and shading process.
— Eris snail (@Erisdraw3D) November 11, 2019
linework#cellshading #b3d #unreal #BNPR pic.twitter.com/HqLulWWGds
Into game art? Check out a big art dump of high-quality images of our characters, creatures, weapons and more on @pascalvis's Artstation!🎨🌲💚 https://t.co/sP0EUrqh7M #gamedev #gameart #pinegame pic.twitter.com/gxKPlaD9Fy
— Twirlbound🌲 (@Twirlbound) November 11, 2019
— carlburton (@carlburton) November 11, 2019
×#CreativeCoding #processing pic.twitter.com/GfAVRqtAnC
— Frederik Vanhoutte (@wblut) November 11, 2019
Tried some different stuff with this nice free for the month environment pack on the Marketplace! Wanted to get some natural feel and night mood.
— 💡Guillaume Deschamps💡 (@DMGuillaumeL) November 11, 2019
Pack is available here : https://t.co/6sGMjNV2JZ@UnrealEngine @ArtStationHQ @EightyLevel #gameart #lightingdesign #UnrealEngine pic.twitter.com/HNJ1b0gciM
Well, Link, ya finally snapped out of it… pic.twitter.com/D0ebgXAo8y
— Gareth Davies (@Spudonkey) November 11, 2019
I didn't know that I was able to model a character like this
— Zale (@zalefairytale) November 11, 2019
Roughly based on this concept : https://t.co/aneuU3OZw0 #wip #b3d #3dart pic.twitter.com/TBCbwyN2EF
Just did a quick turntable render in Eevee for the first time and it's making my heart go dokidoki✨#Blender3d #blender #Eevee #Zelda #BreathoftheWild #gamedev #indiedev pic.twitter.com/TzWJKBXmmL
— FLOGEL (@flogelz) November 12, 2019
Had a blast animating and exploring this Awesome #Zelda rig by @artstoff ! I liked it so much, I went ahead and made a Rig Review on it ^^ https://t.co/MejmtDfkuj #animation #BOTW #gamedev pic.twitter.com/uLbp7t3VXK
— Brian Kouhi (@BrianKouhi) November 11, 2019
Kinda had to rebuild my vehicle physics again to get my new plush model working, but it gave me a chance to modularize the code and make the wheel colliders waaay better. pic.twitter.com/7lFLv9a6FQ
— Abotics Game Dev (@AboticsG) November 12, 2019
just a gentle breeze💨🍂#gamedev #gamemaker #pixelart pic.twitter.com/dhnd1LEFWO
— david chen (@daviddchen) October 21, 2019
Testing various lighting setups pic.twitter.com/qC9JqGCRzZ
— Bill Lowe (@Billowper) May 18, 2019
After weeks of development, we have finally created an alternative to soft-body physics. For now, we simply call it "soft-mesh." It can be as soft as water or as hard as steel; Our dynamic collider allows deformations to collide with objects. #madewithunity #gamedev #indiegame pic.twitter.com/Da0jHKbnBt
— Studio Tatsu (@StudioTatsu) November 12, 2019
Created a simple tool that can pack a PLY file(Generated by Houdini) into ArrayBuffer with schematic + handy extracting snippet codes for #threejs. I can choose 8, 16, 32 bit for different channels and can automatically using the bounding box size as dividers. pic.twitter.com/SfOacFIY2t
— ᴇᴅᴀɴ ᴋᴡᴀɴ (@edankwan) November 12, 2019
They Came From a Communist Planet ($5, 30-45 mins)
— Colestia (@colestia3) November 11, 2019
A first-person adventure game about depression and revolution. Break through police lines with bricks and molotovs as you follow aliens into a socialist future!
itch: https://t.co/BO7b70hXys
Steam: https://t.co/AJWo3zRFFM pic.twitter.com/zbBdLKvlT0
Still playing around with Stencil shaders. This one gives the effect of "cutting" into geometry. #unity3D #madewithunity #shaders 👀✨ pic.twitter.com/EHfFqGXjKk
— Cyan (@Cyanilux) November 12, 2019
Nodevember Day 11: Metal#nodevember #nodevember2019 #b3d
— izuix (@izutionix) November 11, 2019
It's supposed to look like a bismuth crystal pic.twitter.com/XIeUtVHOni
… He's new to his job. #penguinisle pic.twitter.com/69vmqgB9On
— Sabtastic (@Sabtastique) November 12, 2019
— gracile (@gracile_jp) November 12, 2019
I made a bubble. I don't know why, but I did. #UE4 #gamedev pic.twitter.com/nGgGfi9bvy
— LucenDev (@lucengame) November 12, 2019
It's lot of fun playing with paper😀
— Hans Chiu (@chiu_hans) November 12, 2019
here is my simple paper folding system😎#nodevember #nodevember2019 #b3d
* sorry for the noise, my computer can only render this smooth. pic.twitter.com/XEXFj3apHr
Been happily chugging away at my code framework—not great for screenshots 🤷♂️ in the meantime, here are some colors 🍁🍂🌸#madewithunity pic.twitter.com/Pfmp1q7EKP
— oldmanofthefire (@oldmanofthefire) November 12, 2019
A prototype for a game about fixing magical machines I did last year, it had a lot of potential but ultimately decided to stop it for reasons 😰 ( I will come back to it later ™)#gamedev #madewithunity #indiedev pic.twitter.com/0NQX07i98n
— 👻Strook👻 (@aStrkl) November 12, 2019
day 13: weave
— 100drips (@100drips) November 13, 2019
the shader turned out to be very versatile. it even is tileable…. nodesetup for tileable distortion is in comments#Nodevember #nodevember2019 #b3d pic.twitter.com/FYauF0u07Y
Our onboard magician brings back new, improved gameplay show-off in this short footage. Enjoy and stay thrilled for new promo arts to come. #indiedev #indiegames #flamekeeper #gamedev pic.twitter.com/PVLtIMMElL
— mindinmess (@mindinmess) November 13, 2019
Here's a time-lapse of the world map in Unexplored 2, featuring seasons.
— Unexplored Official (@PlayUnexplored) November 13, 2019
Weather conditions will influence how creatures and inhabitants behave and make traversing more difficult or easier.
Pre-alpha demo for backers: https://t.co/8AjRtbxm7l#indiegame #indiedev #gamedev pic.twitter.com/3hpg51FEfL
Commitment is not writing a six-part online course about Journey's sand effect with dozens of diagrams and shader code snippets, all #madewithunity. 🧐https://t.co/VGWAfkZEE9
— Alan Zucconi (@AlanZucconi) November 13, 2019
Commitment is dressing your pixelated avatar to match the game you love. 👇
Who wore it better? 😉 pic.twitter.com/ShUKEV20NA
A quick test to generate the details uv simply based on the face normal. Can be useful for blocky shaped models. 🤔 pic.twitter.com/ro2Z7NdBlG
— ᴇᴅᴀɴ ᴋᴡᴀɴ (@edankwan) November 13, 2019
#pixelart based on #initialD anime
— 1Eni1 (@13ni1) November 11, 2019
High quality: https://t.co/5MsBIGp6lz pic.twitter.com/GW1Qa3VjiS
Any other eye requests? #b3d #MadeWithBlender #blender28 #wip #gamedev #eyes pic.twitter.com/M4XR2lp9Xv
— Jim Morren (@JimMorren) November 12, 2019
I've been working my visdev portfolio these past few weeks! Here are some environment designs to accompany my Hidden Cabin painting. pic.twitter.com/Wd1uAlQuWC
— Gina Garavalia (@GinaGaravalia) November 12, 2019
Ruins_1
— Eris snail (@Erisdraw3D) November 13, 2019
I will paint some moss in unreal engine#blender #b3d #indiegame #gameindie pic.twitter.com/8OwIkBEsJP
— Ice Water Games (@IceWaterGames) November 13, 2019
This is how @Eyardt made the illustration we unveiled a few weeks ago for Othercide! Still black and white as always 🖤#gamedev #art pic.twitter.com/8KlTM6P1lS
— Othercide (@OthercideGame) November 13, 2019
2/6 – Anatomy studies. Arm supination/pronation and flex.#3d #anatomy #art #ZBrush #sculpt pic.twitter.com/KFhVNaDhsp
— AVƎ (@ArtofAve) November 13, 2019
"INTERSECT"
— Maria Pan (@paarsec) April 16, 2019
It's ready! 🖤 Made with #c4d and #octanerender. I wanted to make something super smooth and work with booleans.https://t.co/Eklc2LGw1A pic.twitter.com/3hHvbGSJBa
picnic pic.twitter.com/Q6viheW7gN
— zandraart (@zandraartt) November 13, 2019
Want to play #TANKNAROK? Sign up to our newsletter and get a beta-key for our online beta test on November 17th! https://t.co/ykyOr9uST2#gamedev #indiedev #madewithunity #unity3d pic.twitter.com/8ueKaoaBA6
— Polyblock Studio (@polyblockstudio) November 13, 2019
Used blender hair particles weighted to place vines on meshes. Screenshot in thread.#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #blender #b3d pic.twitter.com/9Z3fdEMF5b
— B-Cubed Labs (@BcubedLabs) November 13, 2019
Level generator is works 😀 #procgen #gamedev #fps #indiedev #madewithunity pic.twitter.com/FyxSy74hHr
— Hannes Rahm (@kebabskal) November 14, 2019
Being able to sketch quickly in 3D, experiment, feel free and be so close to a game ready asset, is why I like to work in low poly.
— Nick Gunn (@Gunn3D) November 14, 2019
#lowpoly #gameart #indieDev pic.twitter.com/lrR6h3ldsZ
Posted a devlog for Astro Kat! I've included my current character toon shader and a mini tutorial for setting up a hit effect, so check it out 😀 #gamedev #madewithunity
— Joyce[MinionsArt] (@minionsart) November 14, 2019
Read here >> https://t.co/IQUpkJgjhJ pic.twitter.com/lTg91t2RVT
Scattering a lot of balls in a tube via Houdini Asset 🏐#madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/uSWhtadMXt
— Alexey Kalinin (@_alexeykalinin) November 14, 2019
A short video of our volumetric cloud shader. We're trying to simulate the visuals of cumulus clouds. It's run by a 3D texture with a few bands of celluar and perlin noise and the lighting is raytraced though the volume.#GameDev #IndieDev #IndieGame #FPS #Shader pic.twitter.com/gVhjZkv5PL
— Afterconflict Lost War (@AfterconflictLW) November 14, 2019
I made a screen-space horizon-based diffuse reflection thingy! Obviously it is cranked all the way to "silly", and it shouldn't be used like this, but who cares 😛 Around 1ms incl. filtering @ square-ish 1080p on RTX 2080. #opengl #rustlang pic.twitter.com/jYQoxjO1yC
— Tomasz Stochastic (@h3r2tic) November 15, 2019
Shader Forge 1.40 is now out~💖
— Freya Holmér 🔜 IGDC (@FreyaHolmer) November 14, 2019
• Unity 2019.x support
• GPU Instancing support
• new nodes: Blend Over & Simple Inverse Lerp
• misc fixes~
it's up on my github!
enjoy~💗https://t.co/fapxPQLKqY pic.twitter.com/yP1HSI3CnV
Day 10:
— Jonas Dichelle (@JonasDichelle) November 15, 2019
Flower
This is all one plane with one shader, including the bee.
Check out some beehind the scenes in the thread.#nodevember #nodevember2019 #b3d pic.twitter.com/Lf75byA0xW
Currently redoing my #ue4 modular cavepack its texel density (I eyeballed it originally O_o) and making the shader #Quixel texture ready.
— Yoeri Vleer (@Luos_83) November 14, 2019
These are the example maps, but with some of the tiling Quixel materials, and it looks amazing! (imho)https://t.co/0t4CK2n2lw pic.twitter.com/LH7p1YJ05D
procedural animation is pretty fun, not sure about the swing#gamedev #madewithunity #animation pic.twitter.com/LcyUYuJE3i
— tjern (@tjern_) November 15, 2019
#Nodevember 14: ornamental
— 100drips (@100drips) November 14, 2019
rendering of default cube and some composting nodes#nodevember2019 #b3d pic.twitter.com/fxsubdjiTZ
Here is an update to my cloudy #vfxgraph not sure I will take it any further but I have definitely learned a lot.#VFXFriday #VisualEffectGraph #particle #madewithunity #unity3d #realtimeVFX #gamedev #indiedev #clouds #hdrp pic.twitter.com/rtsaIeZHiw
— GoPolygonGo (@GoPolygonGo) November 15, 2019
Derek the Dreadful pic.twitter.com/XPalKGLume
— Gareth Davies (@Spudonkey) November 14, 2019
— 𝐔𝐩𝐬𝐭𝐫𝐞𝐚𝐦 𝐀𝐝 (@ajlangridge) November 15, 2019
upwards descent pic.twitter.com/mND9V0gvmZ
— zandraart (@zandraartt) November 14, 2019
Here's a 3 second teaser for the Unexplored 2 pre-alpha update coming next week! Enjoy😊https://t.co/8AjRtbxm7l <– your name in credits + instant access to pre-alpha (PC, $25)#indiegame #indiedev #gamedev #roguelike #roguelite pic.twitter.com/ED8hlTrGFg
— Unexplored Official (@PlayUnexplored) November 15, 2019
Timelineを使うとパーティクルも時間に合わせて動かせるから便利 #Unity pic.twitter.com/ZUKGmBHRjo
— MuRo (@MuRo_CG) November 15, 2019
Been working on some portals to create repeating rooms, also allowing for the portals to be rotated so the room + gravity orientation changes when the player steps though it. (It can be seamless, but there's some directional lighting currently). #unity3D #madewithunity 🕳️🚶♂️🙃 pic.twitter.com/bzalGhldKh
— Cyan (@Cyanilux) November 15, 2019
Friday afternoon… and another galaxy/vortex study with #VisualEffectGraph in #Unity. I just tried slightly different technique than earlier just to see what I could get on the screen 🤔. #vfxfriday #realtimeVFX #vfx #madewithunity #gamedev #generativeart #generative pic.twitter.com/Wpf8qCsR5k
— Olli Sorjonen (@Olmirad) November 15, 2019
Ported some glitch effects to the Post Processing Stack https://t.co/FwJz1wFqSi pic.twitter.com/Fl6p1ksDaA
— Keijiro Takahashi (@_kzr) November 15, 2019