Technically Art Technically Art: Issue 43 (15.11.2019) By Harry Alisavakis on Friday, November 15, 2019 Doing some wobbly text shader ! link : https://t.co/VVH1IgL4IN (It's TMPro shader with a few line added)#gamedev #madewithunity #indie pic.twitter.com/MGtzvrHCiQ— 👻Strook👻 (@aStrkl) November 8, 2019 Well, here it is, my reel of the effects that i've made for Arcanium 😀Has been a superfun work and great collaboration #VFXFriday #MadeWithUnity pic.twitter.com/SywMN77zkZ— Rafles (@SrRafles) November 9, 2019 A quick breakdown of the infinite landscape. pic.twitter.com/7Sx3TYhOhf— Orestis Konstantinidis (@orestiskon) November 9, 2019 cleaning some stuff up portfolio wise so heres a 3d modeling dump! https://t.co/77cQiQ2rgV #ARTSHARE #3dModeling #3DArt #blender #blender3d #render #gameart #scifi #concept #hardsurface #b3d pic.twitter.com/zDVQV8of9f— Sady Fofana (@VertexPolyFort) November 9, 2019 And now, a breakdown!#b3d #nodevember pic.twitter.com/wTc3irFxeS— Luca Rood (@LucaRood) November 8, 2019 Revisited the #FX i did a while ago and made this short edit! hope you like it! 🙂 #realtimevfx #VFX #unrealengine #gamedev #VFXFriday #UE4 pic.twitter.com/vk2AGD1Pgt— Urban Bradesko (@UBradesko) November 8, 2019 A small experiment of doing 3D with only flat shading and vertex color to give it a 2D feel. Quite happy with how it turned out 😊 pic.twitter.com/mghAA5oWVc— Anastasia Opara (@anastasiaopara) November 9, 2019 An animation test with dynamic bones on this little guy 🙂 #unity #screenshotsaturday pic.twitter.com/sFH32cdKp4— Daniel Santalla (@danielsantalla) November 9, 2019 Working on a water shader with some unusual reflections. #MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/rR1F9L8cHb— Alex K Dixon (@AlexKentDixon) November 9, 2019 To better understand where the objects will scatter I made a test mode.#houdini #procedural #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/gs7yJrYTED— Alexey Kalinin (@_alexeykalinin) November 9, 2019 Character Anime shading in blender 2.8WIP base colors and base shadow.#screenshotsaturday #blender #krita #b3d #indiegame #gameindie #BNPR #cellshading #unreal pic.twitter.com/fzxJxcNjU6— Eris snail (@Erisdraw3D) November 9, 2019 All will be revealed on this #screenshotsaturday. #gamedev #indiedev. Also one of the fancier bits of tech-art in an otherwise endless procedural ocean. Don't even ask me about the spaghetti that is its main shader. #TechArt #madewithunity pic.twitter.com/6CulORk9n8— Tomas Sala (@FalconeerDev) November 9, 2019 all hallways need a marquee sign!#b3d #ue4 #substancedesigner #unrealEngine #3dModeling #3d #artshare #scifi pic.twitter.com/y3bvZXcL6C— Sady Fofana (@VertexPolyFort) November 9, 2019 Was inspired to do some pixel perfect outline for fun after seing @playtankhead tweet! Using LWRP "renderer features", I can apply it to all object without any scripting !Pushing verts in screen space according to resolution#gameart #IndieGameDev #screenshotsaturday pic.twitter.com/zGL959jAsL— 👻Strook👻 (@aStrkl) November 10, 2019 Why is this so satisfying? :3 #screenshotsaturday #rpg #lowpoly #gamedev #madewithunity #indiegame #IndieGameDev #ForgottenAtlas #unity3d pic.twitter.com/LzgfZ2i9bl— HyperMegaPixel (@HyperMegaPixel) November 9, 2019 Hey! I made some impossible geometry! Not only is the interior different for each face… but there's also 5 of them!?Stencil shaders are cool. ✨👀(see thread for a mini-breakdown)#unity3D #madewithunity #shaders pic.twitter.com/b0hKsDF5iI— Cyan (@Cyanilux) November 10, 2019 Zelda Animation! Cool free Rig by @artstoff #Zelda #animation pic.twitter.com/qBDzSry1Uu— Victor J. Rios (@Vbeanlyfe) November 9, 2019 "Brutal Knowledge"a 4kb executable graphics piece released (remotely) at Demosplash 2019Based on the architecture of the UCSD Geisel Libraryhttps://t.co/01t1kDE1Tx pic.twitter.com/tuWPAWiOUo— Luna Del Raytracing 🌙 (@lunasorcery) November 9, 2019 The conclusion of my #24HourChallenge. May I present; Final Hours. Available now for free from @itchio. This game was #MadeWithUnity in 24 hours so isn't perfect (see blog for more details), but hopefully you'll enjoy it for what it is. #GameDev #IndieDev https://t.co/6LYpuinIoz pic.twitter.com/lTFlJoJ2M0— Persephone's Chair (@PersephoneChair) November 10, 2019 Making some props for my little game🌱🐸#gamedev pic.twitter.com/WykS92gPiS— ❄️Evgenia❄️ (@eva_premudraya) November 10, 2019 #screenshotsaturday little follow up on yesterdays post; inside faces are now rendered correctly. Might call it done. #madewithunity #madewithamplify pic.twitter.com/7fHrtCmrel— Peter Hann (@phannDOTde) November 10, 2019 The Light Keeps Us Safe, shard design.https://t.co/ombhHPOgPV#gameart pic.twitter.com/CKyAIEChxC— Olly Skillman-Wilson (@Olninyo) November 10, 2019 剣と魔法はロマン pic.twitter.com/946TpVVRQV— さくらい(animator) (@AnimatorSakurai) November 10, 2019 Some 2d concepts for a mobile game I was commissioned to AD last year. Autumn skeletons and lamas! =) 🎃🍂🌵#indiedev #alpaca #🐓 pic.twitter.com/kKQGNlFryr— Grenadine (@Chromacool) November 2, 2019 Building some icy wonderlands for @WhereThoughts Go 💙❄️ Bonus levels coming soon!#screenshotsaturday #madewithunity pic.twitter.com/Mn66MfFiA2— Lucas Rizzotto ✈️ VRDays (@_LucasRizzotto) November 9, 2019 The second progress update on Purpose: Versus is now out on @YouTube!https://t.co/ArCypJsukR#indiedev #indiegamedev #gamedev #indiegame pic.twitter.com/ztEiiJTo7f— Purpose: Versus (The Game) (@PurposeVersus) November 10, 2019 Hey #gamedev and #IndieGameDev friends, we're giving away our procedural dungeon generator tool for #unity3d. It's free, grab it while it's hot. Thank us later.https://t.co/W8PNCPgv5i#madewithunity #procgen #indiedev pic.twitter.com/Y1QhldTkIA— Troglobytes Games (@_Troglobytes_) November 10, 2019 I think it's my one of the best hit effect😀#Hit #Flash #Unity #VFX #GameVFX #RealTimeVFX #ErbGameArt #Effect #Effects pic.twitter.com/TF4ZGtzq6L— ErbGameArt (@ErbGameArt) November 10, 2019 Day 9 of #nodevember – Microbe 🦠I'm really happy with this little guy! Very much enjoyed creating him 🙂This is, again, just a sphere with a completely procedural shader, using vector displacement.All animation is also procedural and done in the shader.#nodevember2019 #b3d pic.twitter.com/0wUo0Ix4OL— Simon Thommes (@simonthommes) November 10, 2019 以前作ったフェイシャル付きキャラをUnreal Engineにコンバートテスト。強引に移植したけど意外とすんなりいった。4.24のBurley SSS。#UE4 #UnrealEngine pic.twitter.com/4Z8XNcs1dV— Hirokazu Yokohara (@Yokohara_h) November 10, 2019 Hi! For those who are interested in cool #ue4 shader stuff I have posted a breakdown of how I put together my waterfall effect with the flow interruption/cutout effect on my blog here: https://t.co/Pb82vKhSn7 #gamedev #indiedev pic.twitter.com/3uex6LLI6i— James Broderick ☁️ (@JamesMBroderick) November 10, 2019 Since people asked for it you can now draw exclusion zones to prevent spawning instances in some areas !It should be easier to create ponds or any complex shape you may think about 😀#godotenginehttps://t.co/yAFHrcPmRh pic.twitter.com/qCG83wBdYY— HungryProton (@HungryProton) November 10, 2019 Even the lowest-tier healing potion sparkles with magical potential. #gamedev #indiedev pic.twitter.com/8HddfYPhHd— Potionomics (@potionomics) November 10, 2019 Nodevember Day 10: Flower#nodevember #nodevember2019 #b3d pic.twitter.com/Boow0Vct3V— izuix (@izutionix) November 10, 2019 And Dandelion…is finished :). Hi-resolution images and breakdowns can be found here: https://t.co/ZNSWowleL2 #gameart pic.twitter.com/XP39m5uy8b— Baj (T minus Shenmue 3) Singh (@Baj_Singh) November 10, 2019 Here's my final version of Death Stranding hologram shader, with a little bit of freedom. Breakdown will follow later this week, more details in thread. @KojiPro2015_EN #madewithunity #amplifyshadereditor #shaders #glitch pic.twitter.com/lYV6K3AilE— The C.reator (@cayou66) November 11, 2019 standard giant squid boss pic.twitter.com/IZBy3RNR7d— David Evans (@phosphoer) November 10, 2019 4th season of Rick and Morty is out! I did a portal from it in #UE4 to mark the occasion and wrote a little tutorial, check it out! https://t.co/Rz5jvLPix4 #VFX pic.twitter.com/thpi29dBok— Nadir (@NadirFXX) November 11, 2019 There are many hidden paths to find within the Citadel. But where they take you… no one knows!Add to your Steam Wishlist today: https://t.co/0bfs5RkCzS @Fallen_Flag #EldestSouls #soulslike #IndieGame #IndieDev #MadeWithUnity pic.twitter.com/9F6ogzaqE2— United Label Games (@UtdLabelGames) November 10, 2019 Good day everyone! I want to share my latest work "Colleen Wing"Artstation link for more: https://t.co/trc8xrqLkPShowcase video here: https://t.co/CyqZZ1BN2GIf you have feedback or something in your mind, please just let me know. Thank you!#b3d #colleenwingproject pic.twitter.com/qj2LtKIU2A— Yuditya Afandi 🎨 (@Yudit1999) November 10, 2019 I needed a @unity3d plugin to make a Text Mesh Pro follow a circle for our HitMotion:Reloaded game… so I wrote one and I put it opensource on GitHub to help the whole #gamedev #indiedev community!Enjoy: https://t.co/N5psNBr5UJ #madewithunity #dev #opensource #git pic.twitter.com/iDdpgYd4qO— TonyVT SkarredGhost (@SkarredGhost) November 9, 2019 "Let's-a go… " pic.twitter.com/M6TIvv7FKK— Gareth Davies (@Spudonkey) November 10, 2019 No ordinary camera #madewithunity #shaders #gamedev #polaroid pic.twitter.com/b9YHboryME— Matt Stark (@mattstark256) November 11, 2019 200 lines of code, all in, this is the result of last nights three hour long shader coding stream plus another hour and a half of tweaking and camera. Share / Like if you're down with a quick recap / breakdown stream over at https://t.co/aDuMos60UM 😇 pic.twitter.com/KEIppiFYCk— LJ (@LJ_1102) November 11, 2019 I did a quick colour edit over lunch, which I think works a lot better.#Lowpoly #madewithunity #gamedev #Blender3d #comics pic.twitter.com/3j58iSioNn— Paul Conway (@DoomCube) November 11, 2019 Implemented @Peter_shirley's "ray tracing in one weekend" in a SOP level ray tracer in @sidefx houdini. Running ~3.6 fps (100 spp) with #cuda code. https://t.co/PcyM9PKwY7 pic.twitter.com/25edxVEWDL— Sergen Eren (@sergenern) November 29, 2018 I just uploaded my #procjam project! An infinite city, procedurally generated with the #wavefunctioncollapse algorithm, now with procedural trees. #procgenDownload the game here: https://t.co/tYZkecyrnj pic.twitter.com/PjdQNxQRRq— Marian (@marian42_) November 10, 2019 Houdini to Unity 3.0I added a second input for specific collision mesh (simplified mesh for example).Download for free 👇https://t.co/QafCqan9Au#houdini #gamedev #unity pic.twitter.com/oYREkiKtCM— Alexey Kalinin (@_alexeykalinin) November 11, 2019 A little HelloIt was necessary for me to do something with the amazing #Zelda rig by @artstoff! Hope I will be able to animate more stuff with her 🙂#animation #3danimation #botw #gamedev pic.twitter.com/Zt1h9ytRtr— FallingNT (@FallingNT0) November 11, 2019 Trying out the new zelda rig!! Thank you @artstoff for this amazing rig…cant wait to use her more now 😀#Zelda #animation pic.twitter.com/a2qZou7pVf— Nick Hyh (@goos3berries) November 11, 2019 Lightning bolt WIP#Unity #VFX #Effects #RealTimeVFX #MadeWithUnity #Lightning #LightningStrike #ErbGameArt #GIF pic.twitter.com/Cps3e8cnJy— ErbGameArt (@ErbGameArt) November 11, 2019 Anime character texture and shading process.linework#cellshading #b3d #unreal #BNPR pic.twitter.com/HqLulWWGds— Eris snail (@Erisdraw3D) November 11, 2019 Into game art? Check out a big art dump of high-quality images of our characters, creatures, weapons and more on @pascalvis's Artstation!🎨🌲💚 https://t.co/sP0EUrqh7M #gamedev #gameart #pinegame pic.twitter.com/gxKPlaD9Fy— Twirlbound🌲 (@Twirlbound) November 11, 2019 pic.twitter.com/cXvicIYN9y— carlburton (@carlburton) November 11, 2019 ×#CreativeCoding #processing pic.twitter.com/GfAVRqtAnC— Frederik Vanhoutte (@wblut) November 11, 2019 Tried some different stuff with this nice free for the month environment pack on the Marketplace! Wanted to get some natural feel and night mood. Pack is available here : https://t.co/6sGMjNV2JZ@UnrealEngine @ArtStationHQ @EightyLevel #gameart #lightingdesign #UnrealEngine pic.twitter.com/HNJ1b0gciM— 💡Guillaume Deschamps💡 (@DMGuillaumeL) November 11, 2019 Well, Link, ya finally snapped out of it… pic.twitter.com/D0ebgXAo8y— Gareth Davies (@Spudonkey) November 11, 2019 I didn't know that I was able to model a character like thisRoughly based on this concept : https://t.co/aneuU3OZw0 #wip #b3d #3dart pic.twitter.com/TBCbwyN2EF— Zale (@zalefairytale) November 11, 2019 Just did a quick turntable render in Eevee for the first time and it's making my heart go dokidoki✨#Blender3d #blender #Eevee #Zelda #BreathoftheWild #gamedev #indiedev pic.twitter.com/TzWJKBXmmL— FLOGEL (@flogelz) November 12, 2019 Had a blast animating and exploring this Awesome #Zelda rig by @artstoff ! I liked it so much, I went ahead and made a Rig Review on it ^^ https://t.co/MejmtDfkuj #animation #BOTW #gamedev pic.twitter.com/uLbp7t3VXK— Brian Kouhi (@BrianKouhi) November 11, 2019 Kinda had to rebuild my vehicle physics again to get my new plush model working, but it gave me a chance to modularize the code and make the wheel colliders waaay better. pic.twitter.com/7lFLv9a6FQ— Abotics Game Dev (@AboticsG) November 12, 2019 just a gentle breeze💨🍂#gamedev #gamemaker #pixelart pic.twitter.com/dhnd1LEFWO— david chen (@daviddchen) October 21, 2019 Testing various lighting setups pic.twitter.com/qC9JqGCRzZ— Bill Lowe (@Billowper) May 18, 2019 After weeks of development, we have finally created an alternative to soft-body physics. For now, we simply call it "soft-mesh." It can be as soft as water or as hard as steel; Our dynamic collider allows deformations to collide with objects. #madewithunity #gamedev #indiegame pic.twitter.com/Da0jHKbnBt— Studio Tatsu (@StudioTatsu) November 12, 2019 Created a simple tool that can pack a PLY file(Generated by Houdini) into ArrayBuffer with schematic + handy extracting snippet codes for #threejs. I can choose 8, 16, 32 bit for different channels and can automatically using the bounding box size as dividers. pic.twitter.com/SfOacFIY2t— ᴇᴅᴀɴ ᴋᴡᴀɴ (@edankwan) November 12, 2019 They Came From a Communist Planet ($5, 30-45 mins)A first-person adventure game about depression and revolution. Break through police lines with bricks and molotovs as you follow aliens into a socialist future!itch: https://t.co/BO7b70hXysSteam: https://t.co/AJWo3zRFFM pic.twitter.com/zbBdLKvlT0— Colestia (@colestia3) November 11, 2019 Still playing around with Stencil shaders. This one gives the effect of "cutting" into geometry. #unity3D #madewithunity #shaders 👀✨ pic.twitter.com/EHfFqGXjKk— Cyan (@Cyanilux) November 12, 2019 Nodevember Day 11: Metal#nodevember #nodevember2019 #b3dIt's supposed to look like a bismuth crystal pic.twitter.com/XIeUtVHOni— izuix (@izutionix) November 11, 2019 … He's new to his job. #penguinisle pic.twitter.com/69vmqgB9On— Sabtastic (@Sabtastique) November 12, 2019 pic.twitter.com/HmTozfB918— gracile (@gracile_jp) November 12, 2019 I made a bubble. I don't know why, but I did. #UE4 #gamedev pic.twitter.com/nGgGfi9bvy— LucenDev (@lucengame) November 12, 2019 It's lot of fun playing with paper😀here is my simple paper folding system😎#nodevember #nodevember2019 #b3d* sorry for the noise, my computer can only render this smooth. pic.twitter.com/XEXFj3apHr— Hans Chiu (@chiu_hans) November 12, 2019 Been happily chugging away at my code framework—not great for screenshots 🤷♂️ in the meantime, here are some colors 🍁🍂🌸#madewithunity pic.twitter.com/Pfmp1q7EKP— oldmanofthefire (@oldmanofthefire) November 12, 2019 A prototype for a game about fixing magical machines I did last year, it had a lot of potential but ultimately decided to stop it for reasons 😰 ( I will come back to it later ™)#gamedev #madewithunity #indiedev pic.twitter.com/0NQX07i98n— 👻Strook👻 (@aStrkl) November 12, 2019 day 13: weavethe shader turned out to be very versatile. it even is tileable…. nodesetup for tileable distortion is in comments#Nodevember #nodevember2019 #b3d pic.twitter.com/FYauF0u07Y— 100drips (@100drips) November 13, 2019 Our onboard magician brings back new, improved gameplay show-off in this short footage. Enjoy and stay thrilled for new promo arts to come. #indiedev #indiegames #flamekeeper #gamedev pic.twitter.com/PVLtIMMElL— mindinmess (@mindinmess) November 13, 2019 Here's a time-lapse of the world map in Unexplored 2, featuring seasons.Weather conditions will influence how creatures and inhabitants behave and make traversing more difficult or easier.Pre-alpha demo for backers: https://t.co/8AjRtbxm7l#indiegame #indiedev #gamedev pic.twitter.com/3hpg51FEfL— Unexplored Official (@PlayUnexplored) November 13, 2019 Commitment is not writing a six-part online course about Journey's sand effect with dozens of diagrams and shader code snippets, all #madewithunity. 🧐https://t.co/VGWAfkZEE9Commitment is dressing your pixelated avatar to match the game you love. 👇Who wore it better? 😉 pic.twitter.com/ShUKEV20NA— Alan Zucconi (@AlanZucconi) November 13, 2019 A quick test to generate the details uv simply based on the face normal. Can be useful for blocky shaped models. 🤔 pic.twitter.com/ro2Z7NdBlG— ᴇᴅᴀɴ ᴋᴡᴀɴ (@edankwan) November 13, 2019 #pixelart based on #initialD animeHigh quality: https://t.co/5MsBIGp6lz pic.twitter.com/GW1Qa3VjiS— 1Eni1 (@13ni1) November 11, 2019 Any other eye requests? #b3d #MadeWithBlender #blender28 #wip #gamedev #eyes pic.twitter.com/M4XR2lp9Xv— Jim Morren (@JimMorren) November 12, 2019 I've been working my visdev portfolio these past few weeks! Here are some environment designs to accompany my Hidden Cabin painting. pic.twitter.com/Wd1uAlQuWC— Gina Garavalia (@GinaGaravalia) November 12, 2019 Ruins_1I will paint some moss in unreal engine#blender #b3d #indiegame #gameindie pic.twitter.com/8OwIkBEsJP— Eris snail (@Erisdraw3D) November 13, 2019 pic.twitter.com/DFGWLNo7cl— Ice Water Games (@IceWaterGames) November 13, 2019 This is how @Eyardt made the illustration we unveiled a few weeks ago for Othercide! Still black and white as always 🖤#gamedev #art pic.twitter.com/8KlTM6P1lS— Othercide (@OthercideGame) November 13, 2019 2/6 – Anatomy studies. Arm supination/pronation and flex.#3d #anatomy #art #ZBrush #sculpt pic.twitter.com/KFhVNaDhsp— AVƎ (@ArtofAve) November 13, 2019 "INTERSECT"It's ready! 🖤 Made with #c4d and #octanerender. I wanted to make something super smooth and work with booleans.https://t.co/Eklc2LGw1A pic.twitter.com/3hHvbGSJBa— Maria Pan (@paarsec) April 16, 2019 picnic pic.twitter.com/Q6viheW7gN— zandraart (@zandraartt) November 13, 2019 Want to play #TANKNAROK? Sign up to our newsletter and get a beta-key for our online beta test on November 17th! https://t.co/ykyOr9uST2#gamedev #indiedev #madewithunity #unity3d pic.twitter.com/8ueKaoaBA6— Polyblock Studio (@polyblockstudio) November 13, 2019 Used blender hair particles weighted to place vines on meshes. Screenshot in thread.#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames #blender #b3d pic.twitter.com/9Z3fdEMF5b— B-Cubed Labs (@BcubedLabs) November 13, 2019 Level generator is works 😀 #procgen #gamedev #fps #indiedev #madewithunity pic.twitter.com/FyxSy74hHr— Hannes Rahm (@kebabskal) November 14, 2019 Being able to sketch quickly in 3D, experiment, feel free and be so close to a game ready asset, is why I like to work in low poly. #lowpoly #gameart #indieDev pic.twitter.com/lrR6h3ldsZ— Nick Gunn (@Gunn3D) November 14, 2019 Posted a devlog for Astro Kat! I've included my current character toon shader and a mini tutorial for setting up a hit effect, so check it out 😀 #gamedev #madewithunity Read here >> https://t.co/IQUpkJgjhJ pic.twitter.com/lTg91t2RVT— Joyce[MinionsArt] (@minionsart) November 14, 2019 Scattering a lot of balls in a tube via Houdini Asset 🏐#madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/uSWhtadMXt— Alexey Kalinin (@_alexeykalinin) November 14, 2019 A short video of our volumetric cloud shader. We're trying to simulate the visuals of cumulus clouds. It's run by a 3D texture with a few bands of celluar and perlin noise and the lighting is raytraced though the volume.#GameDev #IndieDev #IndieGame #FPS #Shader pic.twitter.com/gVhjZkv5PL— Afterconflict Lost War (@AfterconflictLW) November 14, 2019 I made a screen-space horizon-based diffuse reflection thingy! Obviously it is cranked all the way to "silly", and it shouldn't be used like this, but who cares 😛 Around 1ms incl. filtering @ square-ish 1080p on RTX 2080. #opengl #rustlang pic.twitter.com/jYQoxjO1yC— Tomasz Stochastic (@h3r2tic) November 15, 2019 Shader Forge 1.40 is now out~💖• Unity 2019.x support• GPU Instancing support• new nodes: Blend Over & Simple Inverse Lerp• misc fixes~it's up on my github!enjoy~💗https://t.co/fapxPQLKqY pic.twitter.com/yP1HSI3CnV— Freya Holmér 🔜 IGDC (@FreyaHolmer) November 14, 2019 Day 10:FlowerThis is all one plane with one shader, including the bee.Check out some beehind the scenes in the thread.#nodevember #nodevember2019 #b3d pic.twitter.com/Lf75byA0xW— Jonas Dichelle (@JonasDichelle) November 15, 2019 Currently redoing my #ue4 modular cavepack its texel density (I eyeballed it originally O_o) and making the shader #Quixel texture ready.These are the example maps, but with some of the tiling Quixel materials, and it looks amazing! (imho)https://t.co/0t4CK2n2lw pic.twitter.com/LH7p1YJ05D— Yoeri Vleer (@Luos_83) November 14, 2019 procedural animation is pretty fun, not sure about the swing#gamedev #madewithunity #animation pic.twitter.com/LcyUYuJE3i— tjern (@tjern_) November 15, 2019 #Nodevember 14: ornamentalrendering of default cube and some composting nodes#nodevember2019 #b3d pic.twitter.com/fxsubdjiTZ— 100drips (@100drips) November 14, 2019 Here is an update to my cloudy #vfxgraph not sure I will take it any further but I have definitely learned a lot.#VFXFriday #VisualEffectGraph #particle #madewithunity #unity3d #realtimeVFX #gamedev #indiedev #clouds #hdrp pic.twitter.com/rtsaIeZHiw— GoPolygonGo (@GoPolygonGo) November 15, 2019 Derek the Dreadful pic.twitter.com/XPalKGLume— Gareth Davies (@Spudonkey) November 14, 2019 😀 https://t.co/3yH3NNaPfV— 𝐔𝐩𝐬𝐭𝐫𝐞𝐚𝐦 𝐀𝐝 (@ajlangridge) November 15, 2019 upwards descent pic.twitter.com/mND9V0gvmZ— zandraart (@zandraartt) November 14, 2019 Here's a 3 second teaser for the Unexplored 2 pre-alpha update coming next week! Enjoy😊https://t.co/8AjRtbxm7l <– your name in credits + instant access to pre-alpha (PC, $25)#indiegame #indiedev #gamedev #roguelike #roguelite pic.twitter.com/ED8hlTrGFg— Unexplored Official (@PlayUnexplored) November 15, 2019 Timelineを使うとパーティクルも時間に合わせて動かせるから便利 #Unity pic.twitter.com/ZUKGmBHRjo— MuRo (@MuRo_CG) November 15, 2019 Been working on some portals to create repeating rooms, also allowing for the portals to be rotated so the room + gravity orientation changes when the player steps though it. (It can be seamless, but there's some directional lighting currently). #unity3D #madewithunity 🕳️🚶♂️🙃 pic.twitter.com/bzalGhldKh— Cyan (@Cyanilux) November 15, 2019 Friday afternoon… and another galaxy/vortex study with #VisualEffectGraph in #Unity. I just tried slightly different technique than earlier just to see what I could get on the screen 🤔. #vfxfriday #realtimeVFX #vfx #madewithunity #gamedev #generativeart #generative pic.twitter.com/Wpf8qCsR5k— Olli Sorjonen (@Olmirad) November 15, 2019 Ported some glitch effects to the Post Processing Stack https://t.co/FwJz1wFqSi pic.twitter.com/Fl6p1ksDaA— Keijiro Takahashi (@_kzr) November 15, 2019 2d 3d cg code coding computer graphics game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming rendering shader shaders tutorial unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)