Technically Art Technically Art: Issue 44 (22.11.2019) By Harry Alisavakis on Friday, November 22, 2019 Tomorrow is in your paws. #DeathStranding #TomorrowIsInYourHands pic.twitter.com/eOiatGtM3u— Nemo (@happyhappynemo) November 15, 2019 So i felt like i needed more cracks on my life (shader from one of my tutorials: https://t.co/7gfgfDSZXQ)#shaderforge #unity3d pic.twitter.com/n0vL88PSZB— Eduardo Wagener (@VaxKun) November 14, 2019 Made some flying worm fairies#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/qbrnqLGdLw— B-Cubed Labs (@BcubedLabs) November 15, 2019 Composer artifacts, like Melody's Audio Blade, also roll with different timbre in @SoundfallGame. #VFXFriday #gamedev #IndieGameDev pic.twitter.com/TSVITsePwI— 🎧Soundfall Game 🎧 (@SoundfallGame) November 15, 2019 Water alpha and foam paint.now export to Unreal.#gameindie #gamedev #indiegame #hos #heartofsphere #cellshading #b3d pic.twitter.com/JXR1ASJhIU— Eris snail (@Erisdraw3D) November 15, 2019 Time to lock up some criminals! Play @JennyLeClue on Apple Arcade, Steam and GOG!Apple Arcade: https://t.co/QsJ6xo7N4XSteam: https://t.co/bVq5zOzDNwGOG: https://t.co/b5chIvISoe#AppleArcade #gamedev #indiedev #madewithunity #Steam #GOGCOM pic.twitter.com/LUuRVkjMuE— Jenny LeClue – Detectivu (@JennyLeClue) November 15, 2019 I made a new flower art in #Blender3d 🌸🌿It is based on silent princess from #botw#b3d #blender #b280 #eevee #polycount #gamedev #indiedev #realtime #botw2 #gameart pic.twitter.com/RnUHHMgCiZ— Farrukh Abdur (@FarrukhAbdur) November 15, 2019 Among other things, we've been working on token animations this Week. Foretales is designed as a digitally enhanced board game and we will try to add as much presence as we can to the game #madewithunity pic.twitter.com/YVwwb4Zl7I— Foretales (@foretales_game) November 15, 2019 Good ol' sunbeams…#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/GPuTOBTmps— Alex K Dixon (@AlexKentDixon) November 15, 2019 If you're interested in the animated anatomy studies;Here's a 1 minute tute on how to make your own (You'll only need Zbrush) :https://t.co/RMlLZKSLH0They've definitely helped me improve my understanding, hope they help you 🙂 pic.twitter.com/pXZew0PP9k— AVƎ (@ArtofAve) November 15, 2019 A Projectile #VFX i'm working on for a project. one of many vfx's that will be part of this boss fight.background models/textures by @ArtofArion & @Felaipe__ #realtimeVFX #gamedev #indiedev #madewithunity #unity3d pic.twitter.com/5GtJXq1Jd9— TEDD IO (@TEDD_IO) November 16, 2019 Hey, you can actually render a mesh directly to a RenderTexture without a camera, if you don't need the fancy camera bits like culling, shadows n stuff. Here's how, annotated: https://t.co/bWFVwmHCBg #unitytips #madewithunity pic.twitter.com/BEjVJklyVg— Ivan 🌲🏎️💨🌲 (@Nothke) November 15, 2019 Picked up another tech art project I started about 6months ago – a claymation shader!! :-)) pretty happy with today's results, got some subsurface scattering in there too. Lights are finnicky things though, so needs a lot of work :-)) #madewithunity #amplify #techart #gamedev pic.twitter.com/P5lb4ah959— Mickey Krekelberg🌛🌕🌜 (@mickkrek) November 16, 2019 👋We're making the cinematic puzzle adventure Planet of Lana. Facing many dangers and wonders in a hand-painted world, Lana has to rescue her sister with no one except her tiny friend Mui by her side🌳🤖 #IndieGameDev #indiedev #gamedev pic.twitter.com/SsbLDF2kH4— Wishfully (@Wishfully_Games) November 16, 2019 Feeling very Autumnal. pic.twitter.com/MXV6rlQfv2— Ted Grimes (@TedGrimesGrimes) November 15, 2019 fully upgraded kayak#screenshotsaturday #madewithunity pic.twitter.com/Eo4l7GslTL— claudio norori (@Claudio_Tulio) November 16, 2019 A nebula (EEVEE) done with a little help from @curtisjamesholt #b3d #blender3d #3dartwork #art #3D #space pic.twitter.com/2SO4TUEWqt— ClareDoesArt (@ClareDoesShit) November 16, 2019 The Gate to another realm in @UnboundTheGame Soon on Steam https://t.co/yBx8EHfozB#gamedev #indiedev #gaming #screenshotsaturday #UE4 pic.twitter.com/lnCbQ284Fc— Unbound Worlds Apart (@UnboundTheGame) November 16, 2019 modeled and textured this cute little treehouse! original concept art by @chenalii! https://t.co/pOlzxvAPIG✨#lowpoly #3dmodeling pic.twitter.com/4Xs9rM300m— ✨kindra✨ (@KindraDantone) November 16, 2019 Thanks to a couple weeks of grinding and refactoring, the battle system has become more flexible than ever! Characters,abilities,items,ailments,effects,and events can be added with little to no extra coding. This will save a lot of time and headache down the road. pic.twitter.com/MOUnCIwZqW— Scrap Story (@ScrapPaperDev) November 16, 2019 Fake 3D chopper made by 100% by stretching and repositioning sprites! 🚁 No 3D models here 🙂 Can you tell?#screenshotsaturday #pixelart #ドット絵 #indiedev #gamedev #unity pic.twitter.com/Eli3n9Mksa— Willem Rosenthal (@willemrosenthal) November 16, 2019 Here is a little taste of some of the #VFX work I did for #ShapeArcade by @mattdeline / @CampervanGames this week.Made using #amplifyshadereditor by @AmplifyCreates I'm looking for more #freelance work so DM if you have any #gameart / #VFX needs! #screenshotsaturday #gamedev pic.twitter.com/vsNksAYvyO— Jamie Degen – Making Hellscreen (@uk_resistant) November 16, 2019 Finally managed to finish up this never ending cyberpunk thing I've been chipping away on forever an put it up on ArtStation. Rendered in @cryengine Textured with @Substance3D https://t.co/k5IaanTcKH #gameart #environmentart #screenshotsaturday #cyberpunk pic.twitter.com/8gvZYCdZBt— Sebastian Schulz (@puzzledPolygon) November 16, 2019 Finally i can reveal something i'm working on…And i think it's the best month to do it#nodevember#unity #madewithunity pic.twitter.com/zPWaDlzm66— Matias Mansilla (@MatiM36) November 16, 2019 Santa Orba – Reaching the New World! Foam and rain aren't perfect… but that's it for this one ⛵️#houdini #redshift #sidefx #motiondesign #3drender #digitalart #vfx #cgi #orb #boat #sail #storm pic.twitter.com/UUcLLS4QW1— Q. (@qornflex) November 16, 2019 drone madness #hardops #boxcutter #b3d #eevee pic.twitter.com/suZpD1e9Bi— masterxeon1001 (@mxeon1001) November 16, 2019 Day 13 of #nodevember – Weave 🧵I've shown it before but here the official #nodevember2019 tweet.I made a full-blown, flexible, easy-to-use procedural weave pattern generator! #b3dGet it for free:https://t.co/WlTbcrF8gE5 example shaders included:https://t.co/45obl44zVe pic.twitter.com/45xT39GGgw— Simon Thommes (@simonthommes) November 16, 2019 I am surely not the first to figure this out but I'm hype cuz I made this neat post effect that uses a command buffer on the main directional light to slap gradients on the shadow/non shadow parts of the screen. my best feats are related to making deferred look like forward lol pic.twitter.com/QX0Qo9u49b— Manuela Malasaña (@ManuelaXibanya) November 17, 2019 TOILET PAPER SIMULATOR #wip #screenshotsaturday #unity3d #gamedev pic.twitter.com/oRKm6UUcmT— Daniel Santalla (@danielsantalla) November 17, 2019 Anime style death ray and smoke using #ue4niagaraTried to mimic hand drawn elements with exaggerated physics and distance function. Got some pretty unique looks😈 pic.twitter.com/F7Zo19tohW— Asher Zhu (@Vuthric) November 17, 2019 Been playing Luigi's Mansion 3 and the visuals are blowing my mind! They've got some really nice global illumination from the flashlight and have no idea how it's done. Did a little test with a secondary softer spotlight and a bounce light. #madewithunity pic.twitter.com/iT37xSaH3J— Abotics Game Dev (@AboticsG) November 17, 2019 Here is my small contribution to #nodevember 🙃Another 3d sketch with just flat shading and vertex color for a 2d feel. Wanted to make a small scene this time, so.. it's a falling comet somewhere in a desert ☄️ pic.twitter.com/f5BpIiNXyI— Anastasia Opara (@anastasiaopara) November 16, 2019 Still learning Blender: modelling + modifiers + animation in eevee #b3d #Blender3d #Eevee pic.twitter.com/b8r5ruMJRn— ( •ᴗ•)ψ (@lsdlive) November 16, 2019 pirates are happy to swap shirts and join your crew once defeated, with audio! pic.twitter.com/hdjSTa7W52— David Evans (@phosphoer) November 16, 2019 Little teaser of the next piece! Raven roto/animation test done by Living concept – my experimental app. Stay tuned for the next tests! pic.twitter.com/ScST6YmCax— Jakub Javora (@Banjavor) June 25, 2018 A breakdown of the procedural hologram😎#nodevember #nodevember2019 #b3d #BREAKDOWN pic.twitter.com/lTLoD0taKp— Hans Chiu (@chiu_hans) November 17, 2019 Always wanted to build a Portal System in @unity3d 🌀(Many Rubber Ducks were disintegrated in the making of this project) 🐤#screenshotsaturday #madewithunity #indiedev #gamedev #ThinkWithPortals #portal #rubberduck pic.twitter.com/2LuvvAIDFO— Dennys Kuhnert | Acetylan (@DennysKuhnert) November 16, 2019 Ornamental and TilesDay 13 & 14 – #nodevemberWas already late, so i thought let's combine these themes 😅..#b3d #nodevember2019 #blender #tiles #ornamental pic.twitter.com/dONAWCtbrz— Aman Kumar (@amankrsingh03) November 17, 2019 If anyone finds this useful for his/her work, here is a link to the source of my texture maker tool for @Unity on github. https://t.co/koKqLSQtVD#madewithunity #unity3d #unity #indiedev #gamedev #screenshotsaturday pic.twitter.com/rsG3H1PnTT— Muhammad Abdul Fatah (@M_Fata7) November 17, 2019 #Super #simple #trick for have #similar #effect of a #frozen #glass in 5 lines of code (without #code #golf 🤣 #search) => https://t.co/hmxCYGJHfP#shader #glsl #shadertoy pic.twitter.com/5j7aTl2VKZ— AieKick (@aiekick) November 16, 2019 My info overlays tend to need a large range, but I don't really like using 2D log-scale heatmaps. Might be just me, but I find them a bit hard to parse.So I'm using this pretty field of waving data-grass instead. This one's showing average rainfall.#gamedev #screenshotsaturday pic.twitter.com/ZodpPvo3gQ— BioGrid (@BioGridGame) November 17, 2019 I glad to publish the tutorial of stylize waterfall. It is working at LWRP in Unity 2019.1.4f1.Wish you like it. Enjoy it.Download linkhttps://t.co/yX7AiNCOpIDemo videohttps://t.co/IWPj524iAK#unity3d #ShaderGraph #realtimevfx pic.twitter.com/ktd5lVYaiW— Ryan Zeng (@RyanZengMK2) November 17, 2019 i did a thingy i think #ue4 #unrealEngine #screenshotSaturday #lighting #3dart pic.twitter.com/Nq2QdgBNpZ— Sady Fofana (@VertexPolyFort) November 17, 2019 cozy sunday..#cartoon #cellshading #cinema4d pic.twitter.com/pKR8qY65p8— Neil Stubbings (@neilstubbings) November 17, 2019 Day 12: PaperThis on was tough! Those compound, non-coaxial folds were a real mind bender. It took a while, but it's finally finished.Default scene, one cube, one shader, one single driven value node controls the whole animation!#b3d #nodevember #nodevember2019 @NodevemberIO pic.twitter.com/wMGaVw16MO— Luca Rood (@LucaRood) November 17, 2019 FACE CAPE WAS A MISTAKE. pic.twitter.com/PcLGpcbM1P— PearForceOne (@PearForceOne) November 17, 2019 My 2nd submission for the @ment_coalition Nodevember challenge, inspired by the great work by Tor Frick.https://t.co/vTfAoSaMhv pic.twitter.com/vsiNBnhZfk— Alex Beddows (@BeddowsDesign) November 17, 2019 Did some impromptu vfx practice today. Starting to get better at that whole masking thing and exploring new styles. effect is a bit of a mishmash of random stuff I rendered but I feel like it could pass as some sort of AoE necromancy spell or something? #RealtimeVFX pic.twitter.com/4kR8Xb9qP3— Marco (@XaraVFX) November 17, 2019 Since a few people have asked me about the UI in #INFINLAND & #TCIBTTCT, I've put it up on github as package. It's an IMGUI wrapper with easy toolbar/window management for debugging/prototyping and a few useful extensions: https://t.co/ZEe1uLG46U #madewithunity #unitytips pic.twitter.com/PRMhN7OYqG— Ivan 🌲🏎️💨🌲 (@Nothke) November 17, 2019 It's weird, but this is one of the most satisfying interactions I think I've ever put together in VR pic.twitter.com/i2HFh5ASvk— Zach Tsiakalis-Brown – λ (@MrZulubo) November 18, 2019 Hello! I was working on this the past week and wanted to share how it ended up. Loved the rig by @artstoff (The song is the Zelda's Lullaby from Twilight Princess) pic.twitter.com/zEnbQoV1Tv— Francisco Cortés (@Fcofu) November 18, 2019 updated UI to make it more responsive and apparent when you're hit, also got some feedback that shields felt a bit useless, so they act as a safer alternative to reloading and are no longer rechargable #gamedev pic.twitter.com/r5os9TxPs9— Schwender (@Schwender_exe) November 18, 2019 Did something stylized for the Nodevember contest. https://t.co/yjdNClfWua#substancedesigner @Substance3D @ment_coalition @bigred3d #stylizedtexture— Kyle Horwood (@KyleHorwood) November 17, 2019 Weekend experiments with my clay-voxel stuff, the eff*infg mesh generator is finally eff*ing done! This stuff could make for some interesting in-game gimmicks, claytamari? pic.twitter.com/ze6kQXh2t6— Andre Int (@andreintg) November 18, 2019 This is a (new?) type of noise that IS an SDF itself – it can be raymarched exactly without artifacts or small step sizes. It uses a grid of spheres of random sizes. You can combine different octaves with (smooth)minimum so FBM structures remain an SDFhttps://t.co/75HS6LLLSy pic.twitter.com/2WXT1zprtk— inigo quilez (@iquilezles) November 18, 2019 Perfect weather for hitting the waves .. brah! 🌊🏄♀️ #gamedev #ue4 #indiedev #indiegame #gaming #games #nintendoswitch pic.twitter.com/yruJkMz6r2— byteparrot 🦜 (@byteparrot) November 17, 2019 Boids flocking around!I think I implemented all of the main behaviors, yay!#gamedev #indiedev #GodotEngine pic.twitter.com/2CrijPDA3B— Whiskydog (@whiskydog) November 18, 2019 Hey Internet friends,I spent the last 7 days making a game in @Unity3d and I documented the entire process in a YouTube Video.Watch the full video here:https://t.co/M5Fd0gknc8#madewithunity #unity3d #gamedev pic.twitter.com/ao3r88cHcQ— Kristin Stock (@itsKristinSrsly) November 18, 2019 A silent place pic.twitter.com/fujGIb4CF7— ▒▓▓▓░ Mäkinen (@nnnnoby) November 18, 2019 Shaders For People Who Don’t Know How To Shader, Part 20: Post Processing Effects! Learn to make a neat chromatic aberration effect. Open to all! https://t.co/GtArfJUWVR— Manuela Malasaña (@ManuelaXibanya) November 18, 2019 Toon nuclear explosion in Unity. I uploaded .unitypackage file on my Patreon page: https://t.co/7g3HtccwOh#Explosion #Toon #Unity #VFX #Effects #RealTimeVFX #MadeWithUnity #ErbGameArt #GIF pic.twitter.com/wiM7zIkhgj— ErbGameArt (@ErbGameArt) November 18, 2019 Boink! Working on a new wheel model for @CircuitSUP . Now this is possible. More on it later! #madewithunity #gamedev pic.twitter.com/TKTZA1sTpI— Alberto Mastretta 🏁 (@SpeedyMastretta) November 18, 2019 I'm perpetually in student mode so I've been learning a bit about about #UE4 sequencer, niagara and pulling in some basic RBD elems from #sidefx #houdini. My first project putting them all together. Basic stuff but suuuuuper fun. 🙂 pic.twitter.com/au0ZyL9vWY— Peter Nicolai (@pnicolai) November 17, 2019 Playing around with some fireball shapes and trails#UE4 #VFX #RealtimeVFX #gamedevelopment pic.twitter.com/qAelFH5pmq— Desert Rose (@Mark_Khalil_art) November 18, 2019 Fan made #DeathStranding VFX ✨Assets, textures and VFX made by me. Huge thanks to @IK1T for lighting and camera settings.💡❤️#UnrealEngine #UE4 #VFX #Gamedev #ScreenshotSaturday @UnrealEngine @Kojima_Hideo @HIDEO_KOJIMA_EN @KojiPro2015_EN @Kaizerkunkun👍🌈🦀🐟🐋🐬☔️💀👶✋ pic.twitter.com/Zv4QmvTriA— Shrimpsykate ✨🔥 (@ShrimpsyKate) November 9, 2019 Found a direct application for the vines, Structural support!Careful not to fall 🙂#gamedev #madewithunity pic.twitter.com/4gP1T4pG1K— Brute Force (@BruteForceGame) November 18, 2019 When you're a bit old to read the GREAT SPELL BOOK Made for the @Pixel_Dailies , the theme was #lens 🙂Thanks everyone who came on Twitch! I'll continue to stream, it was super cool!#pixelart #animation #indiegame #indiedev #pixel_dailies #ドット絵 pic.twitter.com/BoXsloe059— Thomas Lean (@ThomasLean) November 18, 2019 🦴Yay! New tutorial now available.I show you a suitable method to export stylised character rig with squash and stretch from Blender to Unity.Hope you'll like it.🦴Please RT for supportspecial thanks to @iurimonteiro91 and @gamedevfred #b3d #madewithunity #Unity #Eevee pic.twitter.com/p1fitPanrX— Pierrick Picaut (@pierrick_picaut) November 19, 2019 I really enjoyed making this scene, I hope you like itYou can explore and continue the story here : https://t.co/IjAvtn2SAVBased on a Chanins’s illustration : https://t.co/9D19Tde33m#3dart #b3d #lowpoly pic.twitter.com/DOnJdexSAC— Zale (@zalefairytale) November 19, 2019 We tested #TrashSailors with our friends and they said that maps in bottles (most important collectable) act like a bomb and are not visible enough.So we changed it…No one will say it looks like a bomb anymore.#gamedev #indiegame #madewithunity pic.twitter.com/xOIjEiIvtq— weronika (@veronicgrk) November 19, 2019 How to generate an endless road right in Unity?Just like this 👁️👇#houdini #procedural #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/kSSnLhc7BZ— Alexey Kalinin (@_alexeykalinin) November 19, 2019 Physics #unity3d Movement #gamedev #tutorial: https://t.co/JBHgNOjuZs Also #ThankYouPatrons for making this all possible!— Jasper Flick (@catlikecoding) November 19, 2019 lookie what i did 😀 super interesting thingy. #spine2d #madewithspine #animation #gameart #animated #gears #gamedev #indiegamedev #indiedev pic.twitter.com/DlEWnTj9Yl— Evgeny Viitman (@EvgenyViitman) November 19, 2019 Finally got the depth peeling to work. It took longer than it should have due to stupid mistakes, but oh well. Now time for some bilateral filters. Meshes from @realities_io @Azadux pic.twitter.com/ff3BDYzM6r— Shahriar Shahrabi (@IRCSS) November 19, 2019 Better now #Unity #MadeWithUnity #Softbody #Simulation #GameDev pic.twitter.com/TbCxIRYZD9— Manuel Rodriguez Matesanz (@ManuDev95) November 19, 2019 Graphics Programming weekly – Issue 107 — November 17, 2019 https://t.co/poO3isdzQZ pic.twitter.com/kBtOtKAk9F— jendrik illner (@jendrikillner) November 19, 2019 Playing with grass shader.@AssetStore #gamedev #indiedev #IndieGameDev #unity3d #madewithunity pic.twitter.com/ipTcHWCqBS— Vacuum Shaders (@VacuumShaders) November 20, 2019 My current contract is ending in December and I will be looking for more work when it does!I will be available for either full time or freelance work and can do a large variety of styles.✨RTs Appreciated ✨https://t.co/pTwEw2YaW8#3DArt #GameArt pic.twitter.com/lfcUhQDQYM— Kellie (@klautier_art) November 20, 2019 Mandalorian Ride – Running for ship parts. No a big fan of Star Wars but I couldn’t resist to make a small orb of it.#houdini #redshift #sidefx #motiondesign #3drender #digitalart #vfx #cgi #starwars #mandalorian #yoda #jawa #orb #lazer pic.twitter.com/sSNlQAENEv— Q. (@qornflex) November 19, 2019 I've been playing a lot BoTW and Omg I'm In love with this game, so In my free time I made this little environment fan art and also a fake cover for the game or a comic (?). I also recorded the process for this so new video in coming!https://t.co/vVAMWKQrfh pic.twitter.com/86LiGqK3vA— Hom Tolland 🕷️ (@Antonjorch) November 18, 2019 I got Amplify Impostors and that's been real fun to play around with. They only work with deferred shading but fortunately I have my custom deferred subsurface toon shader. Perfect set dressing for a fucked up glitch world. Just look at these fucking things ❤️ pic.twitter.com/YqYI1ZInjO— Manuela Malasaña (@ManuelaXibanya) December 10, 2018 🔥💧Drawn in Procreate 5, coded in Javascript using THREE.js and some custom shaders to create the water and hair motion and the lens effect on the bubbles.#Illustration #Procreate #Procreate5 #iPadArt #Design #ThreeJS #Shaders #Code pic.twitter.com/bAnRjFo7Xy— Jarom Vogel (@jaromvogel) November 19, 2019 先日アップしたsci-fi的なテキストアニメーションのaepを配布します。学習リソースとして付属のCCライセンスの範囲でご自由にお使い下さい。#aftereffects #MotionGraphicshttps://t.co/MQKL2CcN1L pic.twitter.com/8d5ON2xeJ8— sasaki_0222 (@sasaki_0222) November 20, 2019 Final-v2-updated-v9.psd 💾First attempt at using @Substance3D Substance Painter to do some fully custom texturing on this beat up old guy.👋🏻 More details over here https://t.co/izNqrVe7BY pic.twitter.com/UxijjC4mWA— Nathan (@rathniley) November 20, 2019 other side pic.twitter.com/Wllmm33YGx— gracile (@gracile_jp) November 20, 2019 angry@artstoff#animation pic.twitter.com/4dDQF0918u— 𝖲𝖳𝖴𝖣𝖨𝖮_𝖬𝖮𝖢𝖠 (@studio_moca) November 20, 2019 During my down time at indieX I worked on this short little anim whith @artstoff's amazing zelda rig, really helped me get back in the groove for animating pic.twitter.com/nEORdSiixE— Miguel Madate (@MiguelMadate) November 20, 2019 OLD BOTS. pic.twitter.com/ID7b1xG7Vr— Darren Bartley (@fightpunch) November 20, 2019 Join the #Family of heroes! ⚔️ Children of Morta is Out Now on #NintendoSwitch!🔴 Grab it here:https://t.co/rRLGSOuPXh#ChildrenOfMorta | #Nintendo | #Release pic.twitter.com/QfMqJDH7Dl— Children of Morta (@ChildrenOfMorta) November 20, 2019 While a laser cutter is out of reach for me right now at some point I'd love to get one and make custom spaceships and toy models. For now, this shader I've made in #unity3d will have to do😭 pic.twitter.com/6ydClhylbF— Kenney (@KenneyNL) November 20, 2019 Simple effect on request after my latest devlog, depth fog plane I use for zone exits and chasms #gamedev #unitytipsHere's the code: https://t.co/JYk1AqIJ37 , also works in LWRP pic.twitter.com/fF0hTAXQGp— Joyce[MinionsArt] (@minionsart) November 20, 2019 Changing the projectile and the hit effect based on its damage. Starting HP is 100 and rarely ever goes over 1000 so the later ones are somewhat absurd pic.twitter.com/XftqpeKK2H— wilhelm nylund (@wilnyl) November 20, 2019 Created a pooling system and spawners using weighted lookup tables for spawning enemies and weapons. Sounds, as with most things, are placeholder but show the new sound manager and triggers. Bullet holes implemented for static surfaces. #gamedev #indiedev pic.twitter.com/fL7hg1eOsa— Never Rest Studio (@NeverRestStudio) November 21, 2019 Now at Unity3D, I think I'm almost done :D.@zazamorga is helping me a lot with the water shader.C&C are very welcome.#handpainted #madewithunity #shaders #gamedev #indiedev Concept: https://t.co/WtlcY2bPOm pic.twitter.com/0UIuWQeLVB— Pedro Damasceno (@phldamasceno) November 21, 2019 I wasn't satisfied with the default procedural sky in Unity so I made a much better physically based sky! I'll revist cloud rendering and maybe someday a full weather solution. (Accurate moon position and phases aren't accounted for) #madewithunity #gamdev pic.twitter.com/eiM7x7EjKY— Will Germany (@WillGermany) November 20, 2019 waves in progress 🌊 pic.twitter.com/7lJpUXUX1g— A 00.032 (@A00_032) November 20, 2019 20. Mechanism – basically stole this design from Alexander Dyagilev#nodevember #nodevember2019 #SubstanceDesigner #Cinema4D #Redshift #materialdesign #textures #heightmaps pic.twitter.com/egjxprwgFn— Fraser Ntukula (@fraserntukula) November 20, 2019 Okay, looks like I'll be battling physics edge cases and weird jittering issues for the next 500 years… goodbye! pic.twitter.com/bj7hJMppyb— Powerhoof (@Powerhoof) November 21, 2019 Most likely not the best way to make rain, but it was kinda fun figuring out how can i match the rain drop with a water ring/splash! haha#rain #Realtimevfx #vfx pic.twitter.com/jaeSkvbOwr— Desert Rose (@Mark_Khalil_art) November 21, 2019 Full timelapse of building the Pine Forest scene is on YouTube.https://t.co/hNYorakQmw pic.twitter.com/EU4RysmvI9— Dragos Matkovski (@matkovskid) November 21, 2019 The Moonhttps://t.co/98CL5cQhGj #madewithunity #madewithsubstance #sculpt #zelda #3d #art #unity3d #gameart pic.twitter.com/LOWr1NdrhP— Jeryce (@JeryceDia) November 21, 2019 World De-res Effect TutorialLink: https://t.co/z6lDJkDtKs#UE4 #unreal #indie #VFX pic.twitter.com/ocwtr1vsNb— unrealCG (@unrealcg) November 20, 2019 Can you see the shape of things to come?Are the colors still hidden from sun? 🍂Very WIP, but the mood is close. Returning to some old explorations here—with the help of new perspective.#gamedev #gameart #indiedev #shaders #madewithunity #b3d #art #3drender #MotionFrames pic.twitter.com/kxGZ6S7UjN— Steve Z (@ZappForThat) November 20, 2019 Made a bunch of new environment assets this week and got started on the environment proper! #gamedev #UE4 #Houdini pic.twitter.com/nChQ7ajoIQ— LucenDev (@lucengame) November 21, 2019 redshiftとC4Dレンダリング負荷テスト。10万ポリゴンの木をマトリクスオブジェクトで200万本生やして建物を適当に散してテスト。1フレ3分くらい。redshift速くていいね。ちゃんと作り込んだシーン作ってみたくなる。 pic.twitter.com/sBn3hCNUHk— Hirokazu Yokohara (@Yokohara_h) November 21, 2019 And the cable protection 😈.It is a great pleasure to make these tools dedicated to hard surface. Thank you for your support 👏!You will enjoy all this in the next update.#b3d #fluentb3d #wire #cable #hardsurface pic.twitter.com/KllKLs8E2V— Rudy Michau (@RudyMichau) November 21, 2019 Here's a behind the curtain look at how signs work in our scenes. They're actually rendered off to the side then placed as a texture on to the sign mesh. So you can think of each sign as being a little tv.#indiedev #unity3d #madewithunity #gamedev #indiegame #indiedevhour pic.twitter.com/INg4dXBTsk— 🚻 Skookum Arts (@SkookumArts) November 20, 2019 I was a bit busy last month, and here is a new radial slash.#ue4 #vfx #realtimevfx #visualeffects #vfxfriday pic.twitter.com/D4miHlu64Y— Max 🐙 (@pelengami) November 22, 2019 More work in my walking system. This nasty little one only has keyframes on the head. Everything else is procedural. pic.twitter.com/k56hao13WI— Mattias Malmer (@3Dmattias) November 21, 2019 This is the shader for tonight folks! Heavily inspired by #Zelda #OcarinaofTime again xD See it in motion here:https://t.co/jypaYJl1tf#shader #twitchstream pic.twitter.com/lXsCcnVRvK— Flopine ♡✧( ु•⌄• ) (@FlopineYeah) November 21, 2019 Hey @Mrdodobird Thank you so much for the comprehensive lesson on buildings out of images. Looking forward on using this forever! pic.twitter.com/d9Kk1IiG0V— Kevin Sancen (@KevinSancen) November 20, 2019 city builder + typing game#gamedev pic.twitter.com/tyJZC1rV8L— slightly spooky adam pype (@adampi) November 20, 2019 More work done to the Mode7 Overworld. This is all 2d, there is no 3d used – at all. Inspired by Yoshi's Island title screen.Music by @uill.https://t.co/cYHkYON1ZK#monogame #indiegame #indiedev #gamedev #pixelart pic.twitter.com/HtWKXlWKEX— Garrick Campsey (@_mrgrak) November 22, 2019 Pretty pleased with this effect so far!Marching cubes + wireframe bloom, a bit of normal extrusion and some extreme FOV. Seems a bit crazy but I'm looking forward to putting this into Recompile's *REDACTED* sequence 😝#madewithunity #gamedev pic.twitter.com/OzZEafG9lU— Phi Dinh (@phi6) November 21, 2019 here's more dirty water, got some really helpful feedback and now I'm blurring the shadows based on the density and also adding a chromatic aberration to approximate the spread of different wavelengths.volumetrics are next!#madewithunity #shaders pic.twitter.com/wQOQrGyZ4v— Thomaz Nardelli (@zazamorga) November 22, 2019 Feels weirdly good to be punched in the face in this game?Also cant waiit to show more story stuff soon!! pic.twitter.com/t01EBsG8wA— Erik Skog (@erikskog_) November 22, 2019 working on text juice#madewithunity #gamedev #indiedev #unity3d pic.twitter.com/WFzEt7LMGI— Febucci (@febucci) November 22, 2019 code coding colors computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal post processing procedural programming shader shaders tutorial unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)