Made a #breakdown animation of my recent #shaderhttps://t.co/tNhrXvgvBO#shadertoy #webgl #VFX #VFXFriday #sdf #raymarch #generative #ProceduralArt pic.twitter.com/UmG98ZRzow
— skaplun (@sskaplun) November 22, 2019
今日提出だったエフェクトボールの課題
— ITOH (@AnimCG1103) November 22, 2019
ゼルダのリグが使いやすい↓
Rig by @artstoff #Zelda pic.twitter.com/D8EofIsUZU
Tantrum 😡#madewithunity #gamedev pic.twitter.com/46mJwbRoPc
— Constantin Liétard (@screenshakes) November 22, 2019
Value of PI using the Monte Carlo sampling.
— Shahriar Shahrabi (@IRCSS) November 23, 2019
A circle with a radius of r. A square with length of 2r.
Relationship between area of circle and square:
p = PI *r*r/4r*r
PI = 4p
you can calculate p with monte carlo:
p = samplesInCircle/ TotalSamples
code: https://t.co/LCTfwvPSRL pic.twitter.com/cWYFLtDbxw
Trust in the darkness what you were told in the light.#gamedev #madewithunity #indiegame #unity3d #indiedev #indiegame #indiegames pic.twitter.com/UeldkDIHjp
— B-Cubed Labs (@BcubedLabs) November 23, 2019
Mostly like [Arcane Explosion] of #WorldOfWarcraft post legion expansion.
— Garrexus (@Garrexus) November 23, 2019
Micro texture breakdown in comments.#Unity #MadeWithUnity #Gamedev #RealtimeVFX #VFX #AmplifyShaderEditor #Shader pic.twitter.com/FrtQfPqIse
Just when you thought it was safe to go back in the water…@WaycasterGame #screenshotsaturday #madewithunity #indiedev pic.twitter.com/OCUhRNUWsf
— Nick Carver (@NickDCarver) November 23, 2019
Day 17 of #nodevember – Hologram
— Simon Thommes (@simonthommes) November 22, 2019
This is not a volumetric shader.
Just a single sphere with a ray-marched image of a screw depending of the view direction.
This works really well with Eevee, demo in thread.#nodevember2019 #b3d pic.twitter.com/WPEfJnqKqb
Turns out my monitor was too saturated, making me make my colors too dull. This should be better.
— Oskar Stålberg (@OskSta) November 22, 2019
I've also added some building effects, grass in the gardens, and colored "bounce" "lighting". I'm real happy even my yellows look good now. Yellows are hard pic.twitter.com/sIuM5YbDNQ
10x more flowers pic.twitter.com/gfGHUlP0I1
— Dune – art of rally (@funselektor) November 23, 2019
I spent all day on this when I was supposed to be doing something else, but behold! My replacement for the Internal-DeferredReflections shader! ✨Look at that!! Is that not an improvement in every way? Unity hire me pic.twitter.com/8WNmWljiX4
— Manuela Malasaña (@ManuelaXibanya) November 23, 2019
Nebula.
— Dito Seregin (@Terzalo) November 24, 2019
Animation, nodes and .blend file in responses!
Those mapvember maps were fun, but took way too much time… or the results were not that great. So I decided to switch to #nodevember for the rest of the month. #nodevember2019 #blender3D #blender #b3d pic.twitter.com/NU3bKlgqM3
Enemies are even deadlier now, with coordinated attacks! #skysquadron #gamedev #madewithunity #unity3d #starfox pic.twitter.com/ySt8WdOkwm
— Sky Squadron (@skysquadrongame) November 24, 2019
fuit gummy pic.twitter.com/sPxGvY4YnW
— 𝖌𝖑𝖆𝖉𝖞𝖘 (@virtual_gal) November 23, 2019
Remember this crying precursor titan boi? Now in 2DX! ✨#screenshotsaturday | #pixelart | #ドット絵 pic.twitter.com/waW9ogPsVv
— Star Renegades (@starrenegades) November 23, 2019
Made some Star Destroyers for funhttps://t.co/xw4zjvkm0G#StarWars #Mandalorian #RiseofSkywalker #ConceptArt pic.twitter.com/bgUzMQ7WZ9
— BelgianBoolean (@BelgianBoolean) November 24, 2019
Interior attempts#gamedev #indiedev #screenshotsunday pic.twitter.com/5I5VRKxugn
— Faded (@fadedthegame) November 24, 2019
Day 23 #Nodevember #nodevemver2019
— Bayu Itra (@BayuItra) November 23, 2019
Planet pic.twitter.com/c39gKrqoYM
This droid heals its friends. Ah, who am I kidding! They have no heart, it's just how they're manufactured.#DroidInvaders #Towerdefense #videogames #strategy #unity3d #gamedev #indiedev pic.twitter.com/r6EbC1q4aY
— Droid Invaders (@SubdivisionCG) November 24, 2019
Sorry I haven't been posting much, but here is a Proof of Concept video for a thing I've been trying to develop. Because the idea is set in the early 1990s, the footage is really just to show the specific aesthetics and tone for it. pic.twitter.com/OwSg6DCskt
— Toniko Pantoja (@tonikopantoja) November 24, 2019
Door pic.twitter.com/HEEllJBHOL
— Sam Miller (@Underbirddd) November 24, 2019
Practicing sculpting in #Blender3d ! pic.twitter.com/5Q6Na9AoBk
— Sam Miller (@Underbirddd) August 11, 2019
Just been re-working the slide in my game Neave. I tried to make it feel less like sliding on ice 🙂 The new slide feels a little more like an actual power slide would. Anyway let me know what you think!#gamedev #screenshotsaturday #indiegames #IndieGameDev #indiedev pic.twitter.com/Ie7VhbGeAn
— Patrick Sweeney (@supple_hands) November 24, 2019
Here's a timelapse of part of the process of making this scene in Dreams on my Playstation 4. At the end, I show an evolution of the scene that some of you have probably seen already 😀#MadeInDreams #dreamsps4 @mediamolecule pic.twitter.com/Yu1Odp3hX6
— Martin Nebelong (@MartinNH) November 24, 2019
Day 24 of #nodevember – Nebula
— Simon Thommes (@simonthommes) November 24, 2019
Need to catch up, so I thought I'd just jump in today and recycle the nebula I made for @gleb_alexandrov 's bcon19 talk.
Watch it! If you've already seen it, watch it again!https://t.co/HHk2mjv2do
This time in Eevee 🙂#nodevember2019 #b3d pic.twitter.com/xNziSNzA5q
improved blending and added chromatic aberration again, also got a lot of performance by using hard instead of soft shadows inside the water pic.twitter.com/t85rVEBCUK
— Thomaz Nardelli (@zazamorga) November 25, 2019
How on earth do I get over there? When art imitates life on a #MondayMorning #Yami #gamedev #indiedev #unity3d pic.twitter.com/4RGPP8BMII
— Goldborough Studio (@goldborough) November 25, 2019
So fun to work on my artist's nook in an old Victorian house!🌿(with cat amongst the houseplants)
— Natalie Crabtree 🌿 (@bhaktimarie) November 25, 2019
A closer look: @Sketchfab: https://t.co/O3gHGG0eE9#gameart pic.twitter.com/UpBEMMB9Zw
🔥💀Would you like to save your game?💀🔥
— James Wragg 💀 (@LovelyHellplace) November 24, 2019
—-https://t.co/n8cQuHfPSv
—-
||#screenshotsaturday #indiedev #gamedev #madewithunity #lowpoly #ps1|| pic.twitter.com/tJecHPcp9x
Inspired by #DeathStranding #MadeInDreams #DreamsPS4 pic.twitter.com/FdXv2ADxQG
— BadRobo82 (@BRobo82) November 24, 2019
New project: pool/snooker! This one’s particularly fun to develop! Everything’s live input by me interacting with my tv on my dining room table. The physics are a tad bit off though; I’m learning some new things to troubleshoot here. Anybody fancy a game? #DreamsPS4 #MadeInDreams pic.twitter.com/gOGSbInwWe
— TannicAlloy Dream Journal (@tannicalloy) November 25, 2019
Friday evening with #VisualEffectGraph in #Unity. I was exploring different techniques and trying new ways of doing things, ended up with another abstract wireframe thing 😀. I tried to get kinda blocky feel to this one too. #madewithunity #realtimevfx #vfx #gamedev #generative pic.twitter.com/2uSPvbRIyF
— Olli Sorjonen (@Olmirad) November 22, 2019
— あすてろid (@asteroid_ill) November 25, 2019
Beware, if you do not unplug your @Klapstok™ before leaving the office, you might find it stuck in a loop the next Morning. Trying an infinite number of color compositions for one card. pic.twitter.com/t6FTxkrmnK
— Foretales (@foretales_game) November 25, 2019
Testing the cellshading material I made in UE4 on the fantastic rig of zelda made by @artstoff.#ue4#UE4Study
— Abdulaziz Alnaghmoosh (@Abdulazizalnag) November 24, 2019
I really love how it looks. pic.twitter.com/idufKxTWye
Having WAY too much fun experimenting with particle render textures for displaced ground during explosions and other environment interactions! #madewithunity #indiedev #fx #screenshotsaturday #shaders #gamedev pic.twitter.com/fhXrjAIdLe
— TrustyGames (@trusty_games) November 25, 2019
making a pirate rts pic.twitter.com/dgza5GKi30
— ◈ Diamond Tio ◈ (@TijmenTio) November 25, 2019
When I don’t work on #planetoflana i animate stuff like this: pic.twitter.com/GbcrcszO2N
— Olle Engström (@olle_engstrom) November 20, 2019
Imma be helping out with dumb key-frames for this game and it'll be super cool and ridiculous and hope you dont mind fighting game animations in your city builder https://t.co/JNPeb2fr7e
— Erik Skog (@erikskog_) November 25, 2019
#screenshotsaturday pic.twitter.com/XlzyPe8y5m
— Dean (@Crap_Weasel) November 17, 2019
Here's the Veil model I did for Misfits SRT. I enjoyed working on this a lot and I'm really happy I was given an opportunity to do this! The model is also viewable in 3D at Sketchfab https://t.co/c6iUlyvUCz pic.twitter.com/dEl7JHZdqo
— Kuut (@imkuut) November 25, 2019
don't forget to do some stretching guys✌️ #animation #lowpoly #handpainted pic.twitter.com/IJOXPqJ9Ww
— andy (@v4karian) November 25, 2019
"CONVERSATION"
— Maria Pan (@paarsec) March 8, 2019
Made in #Blender3d & #octanerenderhttps://t.co/Eklc2LGw1A pic.twitter.com/7XTvJaRg7f
there's a very popular free skybox shader that uses a cubemap as a texture and allows you to rotate it and add a bit of fog. it's a total mess under the hood I've seen it in too many projects & plugins. Use my fixed version instead! https://t.co/Lx7HKtJySg pic.twitter.com/NRuR9cEAPn
— Manuela Malasaña (@ManuelaXibanya) November 26, 2019
Caustics made with @BartekMoniewski organic voronoi nodes #blender #cycles #b3d #nodevember pic.twitter.com/N9LygpMhAm
— Derek Barker (@LawdOdin) November 25, 2019
Substance Designerで破壊エフェクトにチャレンジ!
— TTa_KaNo_TTi (@TTa_KaNo_TTi) November 25, 2019
こういうのも楽しいですね!#SubstanceDesigner pic.twitter.com/YiMiYBmi6R
bow motion
— Chage。 (@Label_Crown) November 26, 2019
zelda rig by @artstoff #Zelda #animation#3DCGAnimation pic.twitter.com/YNn5NSDef8
🚗Cybertruck Showdown 💣#cybertruck #madewithunity #gamedev pic.twitter.com/xrlkQQGcVp
— Renaud Forestié (@reuno) November 26, 2019
I might make a group of them and have them explode like banelings in SC2 🤔🤔 #vfx #unity3d #Houdini #spooky pic.twitter.com/Zlipfec7ay
— Juane Gray (@JuaneGray) November 26, 2019
Working on a simple plugin "Blockout Tools". It's a set of lightweight tools to quickly block out levels as the name suggests. Should be useful…
— Dmitry Karpukhin (@skx_doom) November 25, 2019
Made in @UnrealEngine #ue4 #gamedev #techart #leveldesign pic.twitter.com/BmFXUabC8t
I'm working on a slide about animation curves.
— wilhelm nylund (@wilnyl) November 26, 2019
Is my visualization understandable? pic.twitter.com/TiQYxMuCTY
A Hulk model I made in @OculusMedium using the @oculus Rift S. #vr #VirtualReality #hulk #Marvel pic.twitter.com/9aPGDq826D
— Giovanni Nakpil (@GioNakpil) November 26, 2019
Rigid body physics collisions now working with my infinitely generating marching cube world!
— Phi Dinh (@phi6) November 26, 2019
All on the CPU this time, so you retain full PhysX functionality with this method.
Thanks to @Unity3D 2019.3 beta, the new Mesh & Physics API is a beast#madewithunity #gamedev #shaders pic.twitter.com/s8xCUC8elZ
💸 $0 MARKETING 💸
— Victoria Tran 🥢 (@TheVTran) November 26, 2019
Here's my write up about marketing strategies we've used at @KitfoxGames for 3+ profitable games, on a budget.
Includes info on hooks, our Steam CTR %, a breakdown of goals, conversion rates, and bad jokes! Hope it helps. 💖 #gamedevhttps://t.co/dNHWd0fpZ3
And then, everything converge to a point where I finally get to see this feature working 😌
— HungryProton (@HungryProton) November 28, 2019
My 3 addons : PolygonPath, GeometryHelper and Scatter, all working together
(Next step is writing the docs though 😭)#GodotEngine #IndieDevWorldOrder pic.twitter.com/c74HV1H2Th
Working on more dynamic snow stuff, added a broad-level static buffer, at editor time you can bake out a 4K texture as a mask reference that covers a 5km² area with reasonable accuracy for snow build-up occlusion from non-moveable objects like buildings, trees etc. #UE4 pic.twitter.com/1t0Aj5CBVK
— 👻 hippowomBOO! 👻 (@hippowombat) November 27, 2019
I created a little game for @tha_rami ’s project #meditationgames. Today is the date that it can be played!
— Celine de Wijs (@CelinedeWijs) November 27, 2019
Music and sound design are created by @BastiaanvBentum . Check it out if you feel like it and let me know what you think! https://t.co/iTspx4rPXK pic.twitter.com/VcZOl3JJfz
I've been having fun lately learning some basic electronics, and I put together a (very terrible) little game console. I have a video about it here if you're interestedhttps://t.co/hnAnQP3WFU pic.twitter.com/UCX46HMqOD
— Sebastian Lague (@SebastianLague) November 27, 2019
Ancient Coral-Maze-like structures is what i've been diving in. #indiedev #gamedev #gameart #UE4 #UnrealEngine #indiegames #anime #stylized #effects #particle #BattleSage #UnrealEngine #UE4 #indiegame pic.twitter.com/U53qHbGBoq
— Houari Abdelkarim (@howareyi) November 26, 2019
My black legion space marine is finished and i think it looks really cool!
— PearForceOne (@PearForceOne) November 27, 2019
that was so funn, i will try to make more 40k stuff and perhaps something interactive in UE4 with chainswords and skulls??? pic.twitter.com/l7lmrLlSup
Day 27 of #nodevember – Plasma
— Simon Thommes (@simonthommes) November 27, 2019
Procedural emissive volume shader, rendered in Cycles#nodevember2019 #b3d pic.twitter.com/TtzpmE4s43
Exploring more subdued applications of that render texture approach. First steps into affecting vegetation and water wakes. #vfx #madewithunity #indiedev #gamedev #shaders pic.twitter.com/5yusf0JqUm
— TrustyGames (@trusty_games) November 27, 2019
hey @ionicgamescz I made a quick vid about that FX pass I sent out. Def *NOT* a tut. It's a very general overview of the various elems. Maybe it will be a useful overview? Anyway, hope it helps somehow. 🙂 https://t.co/49HzOWB2lF
— Peter Nicolai (@pnicolai) November 27, 2019
happy to point you to more resources as needed.
#Nodevember Day 26: Mineral. This was my first time touching procedural vector displacement and I'm super happy with the outcome. From there, I just had to make a realistic crystal shader which wasn't too hard with volumetrics + glass. #b3d #nodevember2019 pic.twitter.com/zFDwWMCGn8
— Gabe Bettini (@BettiniGabe) November 26, 2019
Here are some shots from the caverns. Some people say that parts with bare rocks are boring to look at so we need to spice them up. Asking here.
— Shadows of Solomon | Heartstep Studios (@HeartstepStudio) November 27, 2019
Do you think we need to make the environment look more diverse? Is it visually boring sometimes?#indiedev #indiedevhour pic.twitter.com/kkHhqYpXPc
My next wall fragment. I like how those stones turned out. Each of them was hand-painted to form an uneven pattern. To save myself time, I tiled spaces between three big windows. The original, plane model, is at the end of this video. pic.twitter.com/Z6VfiHh3Nu
— Anna (@AnnaMimik) November 27, 2019
Hey y'all! New #mixandjam episode is out – this time I tried to achieve a bit of the @SUPERHOTTHEGAME magic! Super fun to work on this one! #madewithunity #gamedev pic.twitter.com/LZyvstgHOJ
— André Cardoso (@andre_mc) November 27, 2019
SSS with translucent shadow maps. So sexy #madewithunity pic.twitter.com/PwHUALpc0U
— David Miranda (@BetaVersionOfMe) November 27, 2019
Been awhile since I posted anything
— Crescent Moon Games 🌙 (@CM_Games) November 27, 2019
from Ravensword Legacy….
So here you go – some wandering around the town 🏡#RavenswordLegacy #gamedev #lowpoly #indiegame@blowfishstudios pic.twitter.com/df7JN1HyOV
Playing with liquid shader.@AssetStore #gamedev #indiedev #IndieGameDev #unity3d #madewithunity pic.twitter.com/dthOf1sg6A
— Vacuum Shaders (@VacuumShaders) November 28, 2019
Some have asked me about the outlines in my recent tweets, see thread.
— Cyan (@Cyanilux) November 28, 2019
The black outlines is usually known as an "edge detection" shader, applied to the entire screen like post processing. This tutorial is a good one that goes through the actual shader :https://t.co/vbkevgFoKO pic.twitter.com/rat6YmZSTI
The new pathfinding system works (hooray!) so I decided to reward myself by adding some movement to the foliage shader #madewithunity #indiedev pic.twitter.com/OjjDxdJQvg
— Sarah Doukakos 👁️ 👑 (@TheSarahChimera) November 27, 2019
Hello everyone!
— Pedro Damasceno (@phldamasceno) November 28, 2019
I finished this :D.
Thanks for following the process, hope you enjoy!
In artstation has more photos and videos.https://t.co/RlY30NogjL#handpainted #madewithunity #shaders #gamedev #indiedev #ArtStationHQ pic.twitter.com/XmOxziHj14
Getting started on Lucen's bow and rig#gamedev #houdini #ue4 pic.twitter.com/Pcy4ZGX1sb
— LucenDev (@lucengame) November 28, 2019
🎒 Implemented an inventory system 🤙
— Masi🕊 (@HustlaMasi) November 28, 2019
(music by @Liiquit)#indiegame #indiegames #gamedev #indiedev #indiewatch #IndieGameDev #madewithunity #unity3d #gaming #IndieDevWorldOrder pic.twitter.com/3qXbDwJJdL
Look-dev for my game. (inspired by artwork of Bruce Pennington)#UE4 #gamedev #screenshotsaturday pic.twitter.com/oqx9cxWKGx
— Tom Looman (@t_looman) November 28, 2019
Lowered the buffer res to make it more performant and modded the algorithm to add some texture to the clouds #shmup #IndieGameDev #indiegame pic.twitter.com/GBh37brsCr
— Sunny Tam (@SunnySyTam) November 28, 2019
Oh boy… let's bake hundreds of these tonight. Full procedural high-low mesh generation and texture creation with #Houdini #SubstanceDesigner automation toolkit #gamedev #indiedev #gamedevelopment #ProceduralArt #madewithunity pic.twitter.com/DjXXOoxioQ
— Thomas Otto (@T_Otto_Design) November 28, 2019
spent the last few hours coming up with a good shader to make the focus of my next tutorial. My criteria: must be simple to understand, but also cool enough to be worth making. I think I hit it with this glass shader here pic.twitter.com/AR3WrMFO6p
— Manuela Malasaña (@ManuelaXibanya) November 29, 2019
splish splosh
— Zach Tsiakalis-Brown – λ (@MrZulubo) November 29, 2019
compute shaders pic.twitter.com/FFLq3D9K1O
Completely procedural #Tesla #Cybertruck inside of a #shader that you can play with in your web browser.https://t.co/Iqc6HWMjfo pic.twitter.com/Q6aXx8MTT0
— Martijn Steinrucken (@The_ArtOfCode) November 28, 2019
Akira
— Guy Warley (@warls) October 15, 2019
Personal Work 2019#akira #manga #scifi #comics
I have a small run of prints of this: https://t.co/QSNe1R8jyf pic.twitter.com/KT9Ldx3O1D
Testing how the system behaves with a realistic model. It is from @Ten24 SSSSS + translucent shadows + SSGI #madewithunity pic.twitter.com/HRrLV0Cg9x
— David Miranda (@BetaVersionOfMe) November 29, 2019
納豆ミサイル#blender #b3d pic.twitter.com/f2GDd5gOYb
— Mokutsuno(モクツノ) (@Mokutsuno) November 29, 2019
Weee a 1000 Followers! 🥳🥳🥳 – Did some quick adjustments for the paper spear effect for #VFXFriday! 😇 Better buildup and ending. 🙃#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/T0mDTIK6MY
— Bertram Raahauge Jensen (@MrB_Jensen) November 29, 2019
Let's talk about tweening curves! These curves are amazing, I use them all the time and I've built myself a set of tools to access them everywhere. Here's a thread about CURVES. 👇#madewithunity #gamedev #unitytips pic.twitter.com/8joQXg5hR2
— Renaud Forestié (@reuno) November 28, 2019
Had a lot of fun playing with noise textures and the Unity shader graph to create the fire effect we used in @AfterpartyGame. Here's how it works. #gamedev #madewithunity pic.twitter.com/HH7GK3muud
— Joe Gatling (@joegatling) November 28, 2019
ddx, ddy and fwidth are some of the more obscure hlsl functions. They allow you to compare screenspace pixels to their neighbors and I like using them to do smooth `step` operations, heres how:https://t.co/TiXT0rw4i7#gamedev #unitytips pic.twitter.com/IM1BByU24T
— ✨Ronja✨ (@totallyRonja) November 29, 2019
Just finished my Moroccan Tile Material! All 100% done is #SubstanceDesigner
— Sabrina 🖤🍗🦃 (@SEchouafni) November 29, 2019
I've been wanting to do an ornate tile for a long time, and thought Moroccan would be a good fit since I grew up in Morocco!
Check out renders: https://t.co/fTBzcWGIMW pic.twitter.com/zGDJkY5xeI
Did a texture pass on my tea caddies at lunch! Nice and grimy, just like the ones in the office😏 I didn't have time for a super nice render so enjoy my slapdash approach to lighting and presentation!
— Hannah Watts (@IrradiatedCat) November 29, 2019
Textured in @Substance3D and rendered in @marmosetco #3dart #gamdev #gameart pic.twitter.com/sB9vfegfJ4
After months of hard but fun work, I'm glad to finally show you my new portfolio 🚗https://t.co/rVPv9oVMud
— Bruno (@bruno_simon) October 24, 2019
Made with #threeJS and #canonJS pic.twitter.com/zrq8rpILq1