Time to activate your sheikah slate!🔔
— FLOGEL (@flogelz) November 29, 2019
Finished the rune effect from BotW just now! Still misses two small features, but I want to work on the highlighted objects next ~ #screenshotsaturday #madewithunity #unity3d #gamedev #indiedev #shader #BreathoftheWild #Zelda pic.twitter.com/499BzY1PMS
Started working on a very cartoony smoke shader in Unity. Has to be fully 3D and look good paused or slow motion due to game design constraints. Hoping it will fit with the environment style I've been working on.#MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev #Shaders pic.twitter.com/VNbZOesSSy
— Alex K Dixon (@AlexKentDixon) November 29, 2019
Found some time in between work and decided to make this vortex #VFX inspired by #PokemonSwordandShield pic.twitter.com/ggxZlwPRDx
— David Dessantis @artistderai (@Derai01) November 29, 2019
Friday exercice, back on smoke, but this time a more stylized one! Inspired by @AlexKentDixon , I wanted to nail the smooth blending. Do you prefer this or the volumetric one I did some weeks ago? #shaders #vfx #madewithunity #amplifyshadereditor pic.twitter.com/YqieX2er2u
— The C.reator (@cayou66) November 30, 2019
Day 68 of #100daysofgamedev, playing around with how the terrain could look, spent hours pulling my hair out on shaders too..
— Glynn Taylor (Spoonie) (@CantBeLeftBlank) November 29, 2019
Gonna have to become a terrain wizard by the end of this 😛 pic.twitter.com/mrlj5Xp7Hq
"I'm so excited to welcome our first guests!"
— Creature Resort is in development 🏨🌿💕 (@CreatureResort) November 29, 2019
Lyla will walk you through your first steps managing your #CreatureResort, and support you as you design the destination of your dreams!#gameart #resortgame #mobilegame #indiegame #lowpoly #indiedev pic.twitter.com/4100umMlhT
Better terrain! Next step: erosion & sediment#computeshader #madewithunity
— Togi (@MrTogimaro) November 26, 2019
(surface water shader by @HarryAlisavakis ! I want to do my own at some point but this one works great for the moment) pic.twitter.com/tvToaqiFze
the length of a vector is √(x²+y²)
— Freya Holmér (@FreyaHolmer) November 29, 2019
but why?🤔
here's an animation of my favorite geometric proof – I absolutely love how beautifully clean this solution is 💖 pic.twitter.com/1vseUwQb8E
A little something I did for fun. Trying to create stylized art from @CoryLoftis using #SubstanceDesigner . I'm still far but it was really exciting 🙂 . More infos here,https://t.co/pyQ6SXP7vv pic.twitter.com/OVSY3HBuoV
— Vincent Dérozier (@VincentDerozier) November 29, 2019
Directional Lights #unity3d SRP #gamedev #tutorial: https://t.co/Mc5msCUaLb
— Jasper Flick (@catlikecoding) November 30, 2019
dot product – visualized ⚪
— Freya Holmér (@FreyaHolmer) November 30, 2019
the dot of two normalized vectors, as shown here, can say how similar they are
a • b = 1, same direction
a • b = 0, perpendicular
a • b = -1, opposite directions
you might also be able to see why it's sometimes called scalar projection~ pic.twitter.com/vg8TwNZ8qs
Scatter 1.0 is ready 😀 (probably)
— HungryProton (@HungryProton) November 30, 2019
Also I spend around 8 hours writing the wiki, I swear I spent less time working on some features 😩
Github : https://t.co/yAFHrcPmRh
Wiki : https://t.co/2agRor3iYG#GodotEngine #IndieGameDev pic.twitter.com/B6zC0Sz6QC
Progress on new wheel model for @CircuitSUP. The new friction model makes it simple to add interaction with moving platforms. #madewithunity #screenshotsaturday pic.twitter.com/nm7XpCINbB
— Alberto Mastretta 🏁 (@SpeedyMastretta) November 30, 2019
It’s short but I managed to get this animated within a day. I’ve always wanted to animate the cool anime attack thing. I already want to animate Zelda do other cool stuff! Rig by @artstoff #animation #animator #maya #gamedev #indiedev #fanart pic.twitter.com/cQNG6faLyy
— Clemmie Palmer (@clemanimates) December 1, 2019
Day 19: Circuit Board
— Luca Rood (@LucaRood) December 1, 2019
Deadbug circuit designs have always fascinated me! So what better than this amazing Arduino design by @kimio_kosaka!?
Default scene, just a displacement shader on the cube and a single driven value for the anim.#b3d #nodevember #nodevember2019 @NodevemberIO pic.twitter.com/3itlF9kzDD
Messing around with indirect shadows for my #ue4 bounce lighting. Also added a new specular BRDF here so final result is a bit more noisy, but worth the visual upgrade and cheaper to render (though it still brings my GTX760 to its knees)#gamedev #screenshotsaturday #UnrealEngine pic.twitter.com/VdOhKPwWbr
— Radius Gordello (@RadiusGordello) November 30, 2019
✦𝘼𝙎𝙏𝙍𝘼𝙇 𝙅𝙐𝙂𝘿𝙈𝙀𝙉𝙏✦
— •VΔL (@_Luisaguas) December 1, 2019
Higher Res on Arstation : [ https://t.co/nViyyuNMXf ]
Last personal project of 2019!#vfx pic.twitter.com/HqkUZAA997
My entry for the #Nodevember challenge for the @ment_coalition https://t.co/iMjQ0n2vQc #Nodevember #gameart pic.twitter.com/hdGhWVf7Ly
— Tobias Koepp (@TOBSn08) November 30, 2019
Here's the post about the positional effects with moving blocks and growing flowers! Shader and C# code included of course 🙂 #gamedev #madewithunity https://t.co/XDXrBZAcyE pic.twitter.com/TJtoly80RF
— Joyce[MinionsArt] (@minionsart) December 1, 2019
So #nodevember2019 eh. Well here are some procgen avatars for #thefalconeer.. Besides the obvious prop generation, its all shader based mesh deformation and VC from a single face mesh. As usual no textures whatsoever where used in any of this. #indiedev #madewithunity pic.twitter.com/pEIC92GOZw
— Tomas Sala (@FalconeerDev) December 1, 2019
Little bit of Marvelous Designer I did this weekend: pic.twitter.com/L3wE4R4TQH
— Liz Edwards (@lizaledwards) December 1, 2019
I'm a little bit late for this month #AnimChallenge but here is my shot.
— AlixBt. (@Alix_Bt) December 1, 2019
Thanks to @artstoff for the zelda rig: https://t.co/GaSd15IqLJ
Lightsaber rig: https://t.co/bik1DhWLfX#animation pic.twitter.com/YHLsSl52dL
hello, winter ❄️#pixelart #animation pic.twitter.com/btOJo27F89
— 6VCR (@sixveeceear) December 1, 2019
Ragdoll + physics stability testing! ⚠️
— Sully (@artofsully) December 1, 2019
Figured I'd start uploading more loose video WIPs of the #Halo project separate to the more 'milestone' GIF posts (mainly cos dealing with GIF upload limits is tedious as hell for every post and I wanna show more)#gamedev #madewithunity pic.twitter.com/l4A89XYNDT
Been playing around with procedurally generating small islands taking influence from @OskSta. pic.twitter.com/y7UGWrZiyB
— Ted Grimes (@TedGrimesGrimes) December 1, 2019
Even Zelda can't relax when on break. More Zelda fun with this awesome rig by @artstoff. #HandsAreHard pic.twitter.com/LuyMrQHNSh
— Jesse Baumgartner (@AnimBaum) December 1, 2019
Mineral. #Nodevember #nodevember2019 #b3d #Blender3d pic.twitter.com/l0j2a2FSfG
— Dito Seregin (@Terzalo) December 1, 2019
Got the oil paint effect to be centered on an object!
— 𝕄𝕚𝕥𝕔𝕙 𝕄𝕔ℂ𝕝𝕖𝕝𝕝𝕒𝕟 (@MitchJMcClellan) December 2, 2019
The oil paint strokes gradually become bigger the further from the center point the stroke is#shaders #madewithunity #gamedev #postprocessing pic.twitter.com/XCQ459OuiX
Light refracting through rain makes me happy. First noticed and loved it in Arkham Knight. Recently loved it in Jedi Fallen Order. It's always welcome. pic.twitter.com/YlFHJUBERN
— Edward del Villar (@Ed_dV) December 2, 2019
I've been working on a slide lean for my game NEAVE. I've also reworked the wall running so that it now has gravity so you slowly slip off a wall you're running on. Let me know what you think!#indiedev #screenshotsaturday #gamedev #indiegames #IndieGameDev #indiegaming pic.twitter.com/D0EgQeKNUF
— Patrick Sweeney (@supple_hands) December 1, 2019
Personal VR experiment with a Vive Pro Eye + lip tracking. I control a kaiju with only my face!#madewithunity #unity3d #gamedev #VR pic.twitter.com/1OzxaTaEGV
— Zi Ye (@MajorMcDoom) December 1, 2019
Here's a top-down view of my wave simulation in action using the #FlipFluids add-on in #Blender3d. 🌊🌊🌊
— Mycelium (@DigitalMycelium) December 1, 2019
#Simulations #FluidSimulation #WaveSimulation pic.twitter.com/MXEBSM0veo
🍃Finally finished off this piece 🥳@ArtStationHQ: https://t.co/tD5ZBPh1oQ#gameart #gamedev #handpainted #polycount pic.twitter.com/VFui7RjoQx
— Stanley 🌱 (@Stanley3DArt) December 1, 2019
Bring the bell!
— Etienne POV (@etiennepov) July 15, 2018
The impact moment was fun to create, especially the energy shockwave with vertex offset :3 pic.twitter.com/NcYC7AwKDt
A slide I'm doing about using a spring damper for screen shake pic.twitter.com/p2CeTjYYtH
— wilhelm nylund (@wilnyl) December 2, 2019
Miska has gone through a massive amount of changes over the last few months and we're super excited to show it off at our showcase next friday! We hope to see you there!#gamedev #indiedev #indiegames #lowpoly #madewithunity #nature pic.twitter.com/QdbGG4CMcV
— Miska Game (@HorizonStudioAU) November 29, 2019
Purple Portal #vfx I've been experimenting with in #UnrealEngine #gamedev Props to folks on Real Time VFX for paving the way pic.twitter.com/vzHEs054VH
— Edward Louis (@edward_atl) December 2, 2019
AP Bullet!!!!!!😎 pic.twitter.com/6HRR2aSAP4
— 茶茶坊主 (@CChaBouzu) November 23, 2019
Hey beautiful creatures, I'm away as I'm not feeling shiny and chrome, 17 days of fever means quarantine = Kawasaki's disease. Mine due to an internal injury that never healed. I have surgeries ahead and in-between I'll work on my CGI short, here's a test shot:
— Davison Carvalho (@colorblindmess) December 2, 2019
Be good, 🖤y'all! pic.twitter.com/NtRPonPw8a
🐠Here's a look at an illustration style shader I've been working on recently✨#gamedev #shaders #madewithunity pic.twitter.com/9eDYa7pNY3
— John OoOoo'Reilly 🦇 (@John_O_Really) December 3, 2019
had to grind for this view 😤 pic.twitter.com/hYfuQzrVef
— Aggro💢Crab🦀Games (@AggroCrabGames) December 2, 2019
working on some new characters for sail forth!
— David Evans (@phosphoer) December 3, 2019
they have a shader matches portions of their colors to your boat's flag while retaining their shading (1 material for the whole character!)
concept is by Silvyra https://t.co/zLKWWykaDM pic.twitter.com/11x0foqV0N
Added shadows to my planar light volumetrics. It's double the shadow and texture samples, but it looks super neat.#unrealengine #ue4 #gamedev #indiedev @UnrealEngine pic.twitter.com/JRQHEGz7IX
— Radius Gordello (@RadiusGordello) December 3, 2019
New Blender FLIP Fluids Tutorial! Episode #7: Buoyancy Tricks. Watch the full video on YouTube: https://t.co/PGoHmbUocW
— FLIPFluids (@FlipFluids) December 2, 2019
.
Music from https://t.co/7wsED5rIpW
"Fearless First" by Kevin MacLeod (https://t.co/pO815O23lo)
License: CC BY (https://t.co/5KMiY8riD4) pic.twitter.com/sBS8KRUqHF
修改了水花的贴图,先来一段表演看看(胡乱配音xD)#unity3d pic.twitter.com/YKRXX52b2Z
— 你是不是飒 (@EnochLee_art) December 3, 2019
To avoid multiple Game Objects you can use low-level graphics API to render primitives.
— ToughNutToCrack (@tntcproject) December 3, 2019
We used this technique in our last project about #DetroitBecomeHuman.
📺 https://t.co/2ZAmCXEBu6#unitytips #unity3d #tntc #gamedev #indiedev pic.twitter.com/32MA17zdHC
rotating web rendered with colour shift pic.twitter.com/MLumkHvZsC
— inconvergent (@inconvergent) December 3, 2019
A slide about how I usually configure particle systems pic.twitter.com/ZzR5mWRvTD
— wilhelm nylund (@wilnyl) December 3, 2019
Day 19 of #nodevember – Circuit Board
— Simon Thommes (@simonthommes) December 3, 2019
Heavily modded sphere primitive!
I know, I know, not technically accurate… at all…
For this I streamed most of the process on Youtube:https://t.co/vcvNgILlMx#nodevember2019 #b3d pic.twitter.com/u7lcI2a66K
Piece from last night pic.twitter.com/KjyfvEWwwB
— Alex Dracott (@Dralex789) December 3, 2019
— Boo (@ly__Boo) December 3, 2019
not to toot my own horn but pic.twitter.com/3BkJa7g6Dy
— 𝙜 𝙖 𝙡 𝙚 𝙣 (@GalenNDrew) December 2, 2019
Yikes, FLOW is 5 years old! This was my graduation film about a girl dealing with personal loss, going on a journey to confront her grief and finding hope. It was more about a visual experience than a full story. Still kinda proud of it. pic.twitter.com/EdLZ3FZxxN
— Mathijs Demaeght (@MathijsDemaeght) December 3, 2019
This is probably one of the silliest ways to generate some small #lowpoly rocks or pebbles, but it's so quick and fun. #sidefx #houdini #procgen #gamedev pic.twitter.com/uC2DdfhglX
— Sasa Budimir (@SasaBudimir) November 22, 2019
Behind the Walls pic.twitter.com/HvA4FLiPMz
— あすてろid (@asteroid_ill) December 3, 2019
I finally put together some renders from 'Dr Who-The Edge of time! (Thread: 1/3) https://t.co/6wqWvaKPwC#VR #GameDev #unity pic.twitter.com/CcubtQxuOf
— Victoria Goldsmith 🍄 (@lowpolyfish) December 4, 2019
Another Slash: Fire Slash#ue4 #vfx #realtimevfx #visualeffects pic.twitter.com/8XHUcQ1HL7
— Max 🇯🇵 👺 (@pelengami) December 4, 2019
I'm bringing back the Brutal Spinning Sword Throw from the original prototype. Now that's how you throw😌 #gamedev #ShadyKnight pic.twitter.com/zF4HZcDjS8
— Alexey 'cptnsigh' (@cptnsigh) December 4, 2019
— Heather Penn (@heatpenn) December 4, 2019
Arcane/Fire/Frost/Holy/Lightning/Nature/Chaos cast attachments for ARPG character.#Unity #MadeWithUnity #Gamedev #RealtimeVFX #VFX #AmplifyShaderEditor #Shader pic.twitter.com/oMA74ShtgV
— Garrexus (@Garrexus) December 4, 2019
I've been working on a water shader material for my game NEAVE. So far I'm happy with the results! I think some chill-hop would go well with the video. My next goal is to finish preparing a little demo level for people to try out! #ue4 #indiedev #gamedev #indiegames #indiegaming pic.twitter.com/hYVxc8UwSa
— Patrick Sweeney (@supple_hands) December 4, 2019
The paperwings are coming along well 🙃 Still a long way to go though…#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/l3KUabruL3
— Bertram Raahauge Jensen (@MrB_Jensen) December 3, 2019
Game-feel is fundamental in any #indiegame, but especially in a first-person #platformer! We've been playing with a whole bunch of effects to make falling feel like… well, like you're about to die!
— Antler Studios 🔜 Kickstarter (@Antler_Studios) December 4, 2019
Day 1⃣4⃣ of #100daysofGameDev #indiedev #gamedev #UE4 pic.twitter.com/Sr2r4TPVqj
Working on a new #shadergraph blog post / tutorial that uses depth to produce a fog shader effect. 👀 #unity3D #shaders pic.twitter.com/ggQfff9GE0
— Cyan (@Cyanilux) December 4, 2019
I made an editor tool for creating and managing color palettes for my game Submarino.
— Guchieck (@GucioDevs) December 4, 2019
I talk about it in this video:https://t.co/2AduFxKDJl#gamedev #indiedev #madewithunity #unity3d pic.twitter.com/m1I62OR37U
A small environment I made for the course game art, inspired on a scene from Spirited Away.
— Ward (@Ward_Sil) November 14, 2019
Enjoy!#indiedev pic.twitter.com/aRJT9LF5EA
Playing around with embergen new update. you can screen record better now and export as VDB. i just hope blender gets VDB support soon #b3d #3d I'm still blown away by the fact this is running in real-time pic.twitter.com/uOLL9aTxge
— ARC (@arc4g) December 5, 2019
Wrote this little Blender script to create a vertex color gradient. Love how useful vertex colors can be 💕https://t.co/sQjfSZUvF5 #madewithunity #b3d #indiedev #UnityTips #gamedev #shaders #unity3d #3dmodeling pic.twitter.com/WyzYLgTCme
— José Hojaverde (@JoseHojaverde) December 5, 2019
カメラに合わせて自動変化 pic.twitter.com/qEf2IRHChJ
— MuRo (@MuRo_CG) December 5, 2019
アニメーション制作のご参考にどうぞ pic.twitter.com/K4z47r3bxG
— ダランディ🛁コミティアH21a (@darandy) December 4, 2019
Did some tweaking and this is now the official version I think. Thinking about maybe actually building it physically? #gamedev #indiedev #screenshotsaturday #pixelart pic.twitter.com/TrHh2TygJb
— August Håkansson 🌹 (@HakanssonAugust) December 5, 2019
So I fininshed it eventually 😀 Hooray https://t.co/mxTPa4bpFX pic.twitter.com/FEc4kEV3X6
— Natasha Nanook (@atananook) December 4, 2019
For the sake of posting art, here’s a personal piece, obviously Mandalorian inspired. On a side note, congrats to all friends who worked on the show. It’s a splendid and fun adventure in many ways! pic.twitter.com/UicruIPfzz
— sparth (@nbsparth) December 4, 2019
Part 2/5. Layered Road.
— Alexey Kalinin (@_alexeykalinin) December 5, 2019
With the second asset, I can extrude, fracture, remove or duplicate each layer for different parts of the road.#houdini #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/WDg24dZPqS
Ghost cat and girl 🦌
— ❄️Evgenia❄️ (@eva_premudraya) December 5, 2019
Sketchfab: https://t.co/qft1ndGn16#Blender3d #lowpoly pic.twitter.com/uJAa1FX0zL
I created a simple Water wave shader for the Decal Projector, with using shader graph. Unity HDRP is cool.
— Muhammed Emin Aydın (@MuhammedEAydin) December 3, 2019
Unity 2019.3.0f1 and HDRP 7.1.6#unity3d #madewithunity @unity3d pic.twitter.com/i2i42bOJWQ
Hey everyone. I'm back in the dev seat!
— Temmy (@Hi_ImTemmy) December 5, 2019
A while back I was thinking about adding thickness to verbs by making them meshes so I gave it a test. Here, 'use' is using a mesh.
What do you think? I'm leaning towards the original sprite look. pic.twitter.com/56iEmbzYQX
#3December Day 4: Spent my time today working on fleshing out the back of the shield and adding some detail to the wood. I still need to detail the metal a bit more, work on the crystals and finish up the fish. Hopefully one more day of sculpting. (Concept by @Drawmaevedraw) pic.twitter.com/Oqv6jUwiPg
— James Braley (@JamesMBraley) December 5, 2019
Welcome back to color
— Steve Z (@ZappForThat) December 5, 2019
I'm so proud of you#madewithunity #gameart #shader #b3d #bnpr #amplifyshadereditor #Unity3d #MotionFrames pic.twitter.com/vU7upQOHkh
Here's the Workflow Breakdown video of my Zelda animation. I tried to keep it short and digestible, just focusing on the main things I think about when animating. Hope its useful in some way! #animation #Zelda
— Adam Turnbull (@animturnbull) December 5, 2019
VIMEO: https://t.co/onFCRsaE7H
YOUTUBE: https://t.co/SuwZXr8iMA pic.twitter.com/q3NWtJrlnD
Here are some renders from this creature and a bit of the compositing https://t.co/Id337kDGCT pic.twitter.com/Q3CrY874Qu
— Pablo Munoz Gomez (@pablander) December 5, 2019
快乐周5,全Shader动画制作。相比较于序列图有更高的清晰度,更高的帧数。All effects made with shader UV distortion,Using this method, you can get a higher frames animation.#VFXFriday #madewithunity #AmplifyShaderEdito pic.twitter.com/nzEwNY3A5n
— Piao_3DEffect (@PiaoEffect_cn) December 6, 2019
— gracile (@gracile_jp) December 6, 2019
Got Mana? Simulated in real-time with #EmberGen.#vfx #realtimevfx #VFXFriday pic.twitter.com/n5pTzP0YoC
— JangaFX Software (@JangaFX) December 6, 2019
It's Friday, I've had one heck of an unannounced-stuff-to-do kind of week. So, lets have some fun with my latest obsession…Clayxels🤩 pic.twitter.com/sWCblrBjVj
— Andre Int (@andreintg) December 6, 2019
Testing worst-case scenarios for GTS: Really tall, thin terrain. Shadow penumbra is computed for free. The shader functions can also be utilized to render reflection-substitutes (NOT affected by limitations of SSR: can reflect off-screen surfaces.)#gamedev #madewithunity pic.twitter.com/6xGKcJwchF
— Felix Westin (@FewesW) December 6, 2019
✨Having fun making some real-time holograms!
— John OoOoo'Reilly 🦇 (@John_O_Really) December 6, 2019
Made with the Unity #VisualEffectGraph & #IntelRealSense.
Big thanks to @_kzr for their point cloud baker. #realtimeVFX pic.twitter.com/56QfhuoDPt
interior decoration game prototype #madewithunity pic.twitter.com/bAAHbEOgS7
— 👻Strook👻 (@aStrkl) December 6, 2019
A week of shader workshop at school : Compute buffers, render to texture, raymarching, physics, fake volumetric fog … all of these in #unity3d and Bonzomatic (thanks to @FlopineYeah, @NuSan_fx and @leondenise for the inspiration) #shader #madewithunity #creativecoding pic.twitter.com/4Xm7Lt7cjJ
— Gil Damoiseaux (@Gaxil) December 6, 2019
Just a small post showing off some vending machines.
— NANOKIN – Studio Anjin (@StudioAnjin) December 5, 2019
They're never out of order, so ya better Order Up! (note, vending machines may not be in order. Terms and conditions apply. Consult a doctor before "Ordering Up").#gamedev #indie #nanokin #indiedev #rpg #madewithunity pic.twitter.com/IVdqTN6KZI
Making a VR game with water reflection and wave distortion.
— Olik (@StudioOlik) December 6, 2019
A beautiful calm and peaceful journey.#unity3d #madewithunity #shader #indiedev #gamedev #VR @unity3d pic.twitter.com/3meRrRqfGu