Hi !
— Eris snail (@Erisdraw3D) December 6, 2019
my water and cell shading.#indiegame #gameindie #ue #cellshading #blender #krita #unreal #water pic.twitter.com/xvZD8M7Dik
Maybe someone has been playing with spritesheets ( ͡° ͜ʖ ͡°) pic.twitter.com/jp3YqxEdWu
— Rafles (@SrRafles) December 7, 2019
and the universe said i love you #minecraft
— rob snowman @ i ✨💖✨ my gf (@bobacupcake) December 7, 2019
(sequel to this https://t.co/FebWzzfMmX) pic.twitter.com/oTuKAf0v5N
#screenshotsaturday #indiedev pic.twitter.com/1OMxxZlISN
— R.B. (@ronyaib) December 7, 2019
Hey #Artof2019 Here's some stuff I made for @revoider this year. Incredibly proud of what we've started and excited to get stuck back into it in the new year 💪 #indiedev #ue4 pic.twitter.com/SfFio8hcsL
— Gary Whitton (@gswhitton) December 7, 2019
Some beautiful #madewithunity stuff for Friday. pic.twitter.com/dfWxwVmtzF
— Shadows of Solomon | Heartstep Studios (@HeartstepStudio) December 6, 2019
Oh, another hashtag! #Artof2019😍
— ❄🎄🎅 Sirhaian 🎅🎄❄ (@Sirhaian) December 7, 2019
Here's some of the VFXs I've worked on this year. Does not include the latest Soraka and Swain skins, or the Lux VFX Update. I'm lazy.👀
I also made a smol indie game: https://t.co/jpwaW1pzRU
More stuff on my AS: https://t.co/qP4ZTiyahi ✨💖 pic.twitter.com/7BaeaN0Pcr
Ships travelling on a slipway for #screenshotsaturday! 🙂#gamedev #indiedev #Unity3D #MadeWithUnity #SlipwaysGame pic.twitter.com/hMs3LFAzjY
— Jakub Wasilewski (@krajzeg) December 7, 2019
A new weekend project: Deferred Screenspace Decals! pic.twitter.com/BGviCPiXsv
— Dihara Wijetunga (@diharaw94) December 7, 2019
Some brand new stuff for today's #screenshotsaturday 🛩️
— WhyNot (@WhyNotArtDump) December 7, 2019
Really happy with how this sword slash ended up looking and feeling in-game. #indiedev #pixelart pic.twitter.com/8lB1zD77Pe
僕はふざけたものばかり作ってるからなぁあ(;^ω^) pic.twitter.com/ndPQ4kfT0k
— Rいのぷっぱ (@12mgkg03m) December 6, 2019
#Artof2019
— Alex Beddows (@BeddowsDesign) December 7, 2019
I spent pretty much all of 2018 purley focused on @Substance3D Designer, It was 'training year'.
It has been great stretching my legs and putting what I learnt into practise in game environments, Finally starting to balance my potfolio to be Environment art focused pic.twitter.com/aigkeOy3o3
Freeze!
— Tribes of Midgard 🆕➡️ Last Open Beta Dec 11-15 (@tribesofmidgard) December 7, 2019
We've added some rather "chilly" effects to this axe… ❄️#screenshotsatuday #UE4 #indiedev #gamedev #vfx pic.twitter.com/rQUQmNrXsa
So I implemented the foundation of a Bow System. After playing #HorizonZeroDawn I just love how the bow felt and saw it better for casting Hex/Magic. These weapons are just updated version of wands in my game.
— Jeff Anthony (@3dTrixler) December 8, 2019
HD Version: https://t.co/ss8NT2hyLM pic.twitter.com/yzlHjYBtv0
2019 was the first year in a long time I spent the entire year at one place. Had a ton of fun doing a variety of player combat animations in @PlayDauntless Here's just a small slice – On to 2020!#Artof2019 pic.twitter.com/KMxCR4Sbel
— kyle disanjh (@cocoadisanjh) December 7, 2019
My #Artof2019 list is big this year. I took nearly a year off and focused on myself, my art and my #animation I’m so blessed to be able to take such an opportunity & I feel that I’ve grown a lot! I have new really great pieces to add to my reel and I’m drawing now more than ever! pic.twitter.com/wVJJSdQRfo
— Nasus lee ✨ (@nasuslee_) December 7, 2019
#Artof2019 I thought I didn’t do much but ??? I guess I did?
— Pegu 🔜 Ikkicon (@pegushi_) December 8, 2019
Hope to do better next year!! pic.twitter.com/ZyMe1juqZM
check out this barrel – it's unlit! I made a shader that puts the mesh vertices to UVs and just outputs shadows and serialized that to a png, then put that and the main diffuse texture in a cheap deferred frag shader that just lerps user shadow & light color. home baked shadows! pic.twitter.com/UKx3q6xJPM
— Manuela Malasaña (@ManuelaXibanya) December 8, 2019
#Artof2019 This has been a great year of art for me! I definitely feel like I've improved a bunch since the beginning of the year, especially when it comes to using Zbrush. It was great to actually start using twitter and see all the awesome art that everyone else made! pic.twitter.com/tx3rfqwa9t
— Nick Ford (@nickolas_hunter) December 7, 2019
A while ago I made a demo of hydraulic erosion. But this weekend something struck me and I decided to remake it from scratch and explore a completely different solution.
— detectiveLosos (@DetectiveLosos) December 8, 2019
So here it is.#gamedev #indiedev #madewithunity #ProceduralArt pic.twitter.com/UyLvhB3khj
In 2019 I moved from environment art to start focusing on becoming the best lighting artist I can be, though I've tried to use my modelling and texture to skills to elevate my lighting pieces where I can. Here's to 2020!
— Rob Ritchie (@ImRoob) December 7, 2019
And here's my #Artof2019 pic.twitter.com/zLaUabXqlY
Day 20 of #nodevember – Mechanism ⚙️
— Simon Thommes (@simonthommes) December 8, 2019
Technically not super accurate but I'll call it finished here.
I went for a Tourbillon mechanism. Some pieces are missing but I focused on the overall design.
Single sphere with procedural displacement shader, as usual.#nodevember2019 #b3d pic.twitter.com/RxTXcr1AfV
4 favorite projects that I worked on this year!✨I realize how much I've learned and pushed myself, which makes me even more excited for the future. The Artstation Challenge and working at Square Enix have been my personal highlights. Thank you for all the support!!💜#Artof2019 pic.twitter.com/hJFwN3Ed1q
— Jasmin ✨📍 Montréal (@lowpolycurls) December 8, 2019
Experimenting more with the grass shader 🌿#gamedev #madewithunity #unity3d #shader pic.twitter.com/hiptb2j36V
— Brute Force (@BruteForceGame) December 8, 2019
#b3d #Blender3d #Eevee #Dragon #hardsurface
— 高セ (@takase_s) December 8, 2019
スカルプトしたドラゴンをハードサーフェスで再解釈 pic.twitter.com/baWC4Wl0WL
I animated my previous scene. #UnrealEngine pic.twitter.com/OxvKQEiZRF
— Sir_carma (@Sir_carma) December 8, 2019
Who's hungry? 🍔
— Jonas Dichelle (@JonasDichelle) December 8, 2019
This burger is a single procedural shader on a plane.
The shape was created using only vector displacement.
I have some proof in the thread.#nodevember day 17: Hologram#b3d pic.twitter.com/9Go8DAmd89
Transformation Matrices Cheat Sheet for Tech Artists.
— Shahriar Shahrabi (@IRCSS) December 8, 2019
Writing this helped me a lot to solidify the things I have learned in the past few months.
Article: https://t.co/T6SxfwqJN5
Code: https://t.co/T51aLZ4JPE pic.twitter.com/Tvb4ZNtlzZ
"TANGENT"
— Maria Pan (@paarsec) July 4, 2019
New animation! 💜 Still obsessed with geometric shapes and delayed rotations.#3d #octanerender #c4d #octane pic.twitter.com/03yKRrhDi0
💀🌱
— max turnbull 🌼 (@beakfriends) December 6, 2019
🌌💤
my fav #artof2019 and most of the personal art i've made this year thanks to that pesky game dev shit i've been doing the rest of the time pic.twitter.com/vIDxoqWZNs
did some cool stuff this year #Artof2019 pic.twitter.com/H08r9RlGCp
— Teja Mae Godson (@tejagodson) December 8, 2019
At last, my house generator (WITH INTERIOR) is starting to get somewhere. It's based entirely on custom code (so far), but will support a lot of different hices in the end. :3c
— :'3 (@Colonthreee) December 5, 2019
(I have spent far too long on the theory behind this…)#procgen #gamedev #madewithunity pic.twitter.com/RHshCfBGPm
Playing with making some fancy dice this weekend. #gamedev #unity3d
— Tyler Tomaseski (@GodJammit) December 8, 2019
Thank you @EM_Grossman and @ZappForThat for holding my hand through learning some #Blender3d. pic.twitter.com/4KADBaAgmR
Huh.. pic.twitter.com/30yVecNZnK
— Alec Richardson (@AlecJRichardson) December 8, 2019
Just a cutscene test using in-game animation to be replaced with cutscene animations soon. working on it was really fun😄
— Lez Tusi (@lestertusi) December 6, 2019
–
Also, we're looking for a publisher who is interested in helping us to further develop and distribute CT!😊#CognitioTerra #madewithunity #gamedev #indiedev pic.twitter.com/Zd46dRKkVs
A quick overview on how I set up my NPC expressions. pic.twitter.com/SZAf4H9CFp
— Inasa (@Inasa_Fujio) December 9, 2019
Here's my lil usual folio piece for the Lux VFX Update!✨
— ❄🎄🎅 Sirhaian 🎅🎄❄ (@Sirhaian) December 9, 2019
YT: https://t.co/hGIqdvoNwm
AS: https://t.co/o2rAf72xIH pic.twitter.com/8dXpPW6uxI
One cool thing with RVTs in #UE4 4.24 is setting up your assets to look at the water level of the world and automatically apply wetness below and *just* above that for a nice blend. Takes about 60 seconds to setup, looks great and makes your environmental artists lives better! pic.twitter.com/CbZ628wNBE
— Chris Murphy (@HighlySpammable) December 9, 2019
#Artof2019
— Renaud Forestié (@reuno) December 9, 2019
This was a good year. Really happy with all the feedback I got here, it's been very helpful, thanks! 🙏 pic.twitter.com/F8WMFSuylI
Some stuff here was made before #Artof2019 – anyway, I'm still enjoying those little cubes like the first day 🙂#magicavoxel pic.twitter.com/9BI63kutRU
— Exmachina (@thibaultsimar) December 9, 2019
Here is my #Artof2019 I completed texturing a level for MMORPG game we had been working on and worked on several props. But mainly this year was dedicated to learning Substance Designer. https://t.co/AgRuQocN99 #gamedev #art #materials #textures #pbr #3D #madewithsubstance pic.twitter.com/69r8q3e7Qd
— Max Kutsenko (@max_kutsenko) December 9, 2019
Here's my long-ish post on Clayxels and my journey to make a game-designer friendly asset crafting tool (and how it landed on something totally different, of course):https://t.co/lbhisLxo3C pic.twitter.com/zo4lBxhaQA
— Andre Int (@andreintg) December 9, 2019
In my never-ending quest to draw more trees on screen I've started experimenting with implicit, flat impostors for distant trees (drawn in the terrain shader). Theoretically it will result in forests extending "infinitely". Difficult to pipeline though!#gamedev #madewithunity pic.twitter.com/QKfB9U42ut
— Felix Westin (@FewesW) December 9, 2019
#ArtOf2019
— KevKev (@Der_Kevin) December 9, 2019
2019 was kinda cool i think. Made a lot of games and ate a lot of cheeseburger. Lets see if i can eat even more cheeseburger in 2020 pic.twitter.com/c4MQWRIr4b
An illustration I did recently based on the Oregon coast. pic.twitter.com/BbjGDKclXm
— Julie Dillon (@juliedillon) December 8, 2019
Just made unity tool for exporting SDF textures from rendered simulation results #blender #unity #madewithunity #vfx #shaders pic.twitter.com/9gZjvsHq8c
— Pavel Valakh (@ValakhP) December 1, 2019
Here is the interactive presentation I've made for @GROW_Paris 2.5, in French and English. Navigate with left/right cursors, some slides can be 'painted' (down arrow to clear). #madewithunity #creativecoding https://t.co/R07WYLjG6v pic.twitter.com/zkwOUjyUmD
— Gil Damoiseaux (@Gaxil) December 9, 2019
#houdini 18 improved the chipping in the RDB Material Fracture.
— Simon (@Simon_Houdini) December 9, 2019
You can use the chipping to create procedural damage on models, here a quick example of it.#procedural #ProceduralArt #gameart #gamedev #substance #madewithsubstance #stylized pic.twitter.com/1sWTh5SCXg
WIP of my weekend mini scene – meowcula. Was thinking about animating the light from the window (as if a lightning has struck), even made kitty eye animation control for that 👀 but eh… maybe will leave it as is for now 🤷ah yeah, made in #houdini 🙂 pic.twitter.com/3qauGIJfIV
— Anastasia Opara (@anastasiaopara) December 9, 2019
🔍🐸FROG DETECTIVE 2🐸🔎
— grace bruxner 🍜 (@gracebruxner) December 9, 2019
🔮is out now!!!!!🔮
purchase it with your coins 👛⬇
⭐https://t.co/f9nEJLGSXm
⭐https://t.co/KSyYB8eSm6 pic.twitter.com/Mt0ddOjB2Z
More or less finished my attempt at the Diablo 3 Resource Orb shader in Unity. If someone wants a breakdown in Shader Graph, let me know 🙂#unity3d #madewithunity #gamedev #shaders pic.twitter.com/HHlYk7B3JX
— Alice Hinton-Jones (@AliceHintonJ) December 4, 2019
Been a year of challenges and fun characters. Not many games where I can animate a four armed space god and a time-warping rapper. Awesome seeing the variety out there in everybodys work. #Goodstuff #animation #Art2019 pic.twitter.com/vTRJH9XDBb
— Jesse Baumgartner (@AnimBaum) December 9, 2019
I once again sketched a lovely picture from the Yellowstone NPS. 💙 Photo by Jacob W. Frank. "Sunset on Sepulcher Mountain."#Illustration #Yellowstone pic.twitter.com/yMVjHDPhJj
— Maria Pan (@paarsec) December 9, 2019
Hand rigging and animation exercise for one evening. Bendy bones all the way. Knuckles could've been more visible. Intentionally flubbery fingers. Not perfect but I like the end result 🙂#b3d #EasyRigging pic.twitter.com/tfjSXNZbNx
— Manu Järvinen (mastodon.xyz/@manujarvinen) (@manujarvinen) December 9, 2019
Inspired by @HarryAlisavakis ‘s volumetric cloud shader I took a crack at it via adding parallax offset to my clouds, not nearly as nice but was a fun exercise! #shmup #IndieGameDev #indiegame #shader pic.twitter.com/fR3UDxaqu0
— Sunny Tam (@SunnySyTam) December 10, 2019
A small study of League Of Legend's artstyle : created a Blood Moon skin for Karthus in Unity! Models and animations by Riot Games.#realtimevfx #LeagueOfLegends #leagueoflegendsart #madewithunity pic.twitter.com/HXP6WMWtWK
— Philippe Patient (@sleepyGrinn) December 9, 2019
Hi, my name is Seth, and I just spent 1 week planning, and 3 full days of programming, sfx timing, drawing, and animating this whole entire scene.
— ENDESGA (@ENDESGA) December 10, 2019
I hope the audiophiles out there like me will also enjoy the juicy crunchy atmosphere I spent so long to create~ @NYKRA pic.twitter.com/yEDsqPCjlZ
Made a skillshot shader!
— Thomaz Nardelli (@zazamorga) December 10, 2019
The model is 3 quads with different vertex colors.
R for base, G for mid and B for the top one,
Alpha is used to move and stretch the mesh.#shaders #madewithunity #indiedev pic.twitter.com/U3kgNFZUHp
really satisfied with this base for future warpy portalstuffs #vfx #ue4 #rtvfx #unrealengine pic.twitter.com/euAmyhMkH5
— 💀𝖇𝖋𝖙𝖉💀 (@bftd) December 10, 2019
— gracile (@gracile_jp) December 10, 2019
sun pic.twitter.com/DbxUyLjOA4
— gracile (@gracile_jp) December 10, 2019
Progress on new wheel model for @CircuitSUP. Static friction! #screenshotsaturday #gamedev #madewithunity pic.twitter.com/cuzcSIXOz0
— Alberto Mastretta 🏁 (@SpeedyMastretta) November 23, 2019
Some new environment shots of @Lake_The_Game with the latest lighting changes 😊 #unity3d #gamedev #indiedev #madewithunity pic.twitter.com/YqR4OrAV0G
— Staggart Creations 🌿 (@_staggart_) December 10, 2019
Some more tests 😀 pic.twitter.com/nrknrg9IdP
— Rafles (@SrRafles) December 10, 2019
Continuing with particle second passes, Ela gets her turn. 😁#madewithunity #indiegame #gameart #particleeffects #gamedev pic.twitter.com/UyxoSqvX8s
— Yamo Studios (@YamoStudios) December 10, 2019
WIP: Still finishing up the cape, quiver and bow, but I'm happy with how things are turning out so here's the material and color test. pic.twitter.com/EyH84oMXoS
— Christian Gramnaes (@ChiZWorkshop) December 10, 2019
a slice of water#gamedev #indiedev pic.twitter.com/qtTmrJgWb6
— Mr F (@guycalledfrank) December 10, 2019
I joined twitter at the start of the year, and I've learnt a LOT about shaders. #Unity3D #shadergraph
— Cyan (@Cyanilux) December 10, 2019
Here are some of my favourites! ❤️✨ #Artof2019
🔗 https://t.co/fIUlrMQcnN pic.twitter.com/dqUhHN2kdc
Welp we have another free character for y'all! All rigged and ready to go! Hope you enjoy animating with her. Please feel free to share so we can make this accessible to everyone 🙂https://t.co/EoaPPjltQU#rwby #ruby #crescentRose #prop #animation #3d #character pic.twitter.com/iUZt89rArg
— Christoph Schoch (@artstoff) December 10, 2019
Learned a lot, made a lot. This year has been full of interactive/sparkly/firey effects, here are my favs 😀 #Artof2019 pic.twitter.com/6WhfXk7jk4
— Joyce[MinionsArt] (@minionsart) December 10, 2019
Volumetric fog w/ distance functions. Switched to heightmap for larger scale control so I could have cotton candy blowing over mountains pic.twitter.com/2mN3SI5r4j
— Asher Zhu (@Vuthric) December 10, 2019
Monsters, machines, and angels.
— Zenuel🏳️🌈 (@PaleFeatherZen) December 10, 2019
I have so much to show you. 💜https://t.co/HQtWPQtNYEhttps://t.co/A077O094E0 pic.twitter.com/NSg7YjoyhZ
Further build on the level, added in an idle animation, cleaned up the run cycle a bit. Painted some more snow drifts and boulders. @procreate is so good for art! More houses coming soon. #gamedev #indiedev #gameart #unrealengine pic.twitter.com/8X1JQ3WjFJ
— will christiansen (@wchristiansen) December 11, 2019
A cute little fountain for an unannounced thing. Made with #ShaderForge @Unity3d pic.twitter.com/bFMwIG7V5U
— Ryan Miller 🤒 (@RyanThinker) December 10, 2019
VFXgraphWIP。たまにはVFXgraphネイティブで作業。
— sasaki_0222 (@sasaki_0222) December 11, 2019
#unity3d #unity #VFXGraph #realtimevfx pic.twitter.com/hkCYEHsgts
reworked the sim; trimmed wasted txtr space and cut mem footprint in half; new master material includes controls for sep RGB light passes and motion vectors. cool! Now need more #coffee ☕️ and to dive back in 🙂 #UE4 #Houdini pic.twitter.com/chdp8MqIlh
— Peter Nicolai (@pnicolai) December 10, 2019
Here is another @procreate piece. I am very slowly drawing my travels photos again as a hobby project. Going to work on these a lot over xmas. Using procreate more than anything atm. I like the simplified graphic way of working, plus it takes me away from a desk for a bit. pic.twitter.com/v2W3Wp5zZm
— Rich Gemmell (@Richdraws) December 11, 2019
最近超喜欢阴阳师百闻牌~试着模仿一下这种风格 #madewithunity #gamedev #gamevfx #VFXFriday #vfx pic.twitter.com/tBu2ckW6Yb
— LazyWeb (@Liuweibo163) December 11, 2019
Released a free water shader asset with a lot of cool features: https://t.co/0jMXh7HjqD pic.twitter.com/H9IJDAUS9a
— Stanislav Maramygin (@Red_SIM) December 10, 2019
This is how the generator of clouds looks in Unity
— Alexey Kalinin (@_alexeykalinin) December 10, 2019
☁️🌧️🌥️🌩️🌨️⛅️🌦️#houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/Xo9atKIsIF
moon pic.twitter.com/k6aWnxHILz
— gracile (@gracile_jp) December 11, 2019
Winter theme is almost ready. Shaders and weather script are updated for ease of use.
— Dragos Matkovski (@matkovskid) December 11, 2019
Not long ago this stuff seemed impossible to manage, with too many materials and hundreds of clicks.#IL3DN #madewithunity #gamedev #amplifyshader #vegetationstudio pic.twitter.com/tU42yxtk7l
A peek at some work in progress 😋#gamedev #UE4 #Houdini pic.twitter.com/KAlEzE397P
— LucenDev (@lucengame) December 11, 2019
#Artof2019 Looks like most of my side projects this year were some strange wiggly procedural creatures. I had great fun creating them, so here are few of my favorite ones.#sidefx #houdini #vellum pic.twitter.com/jFy7igDZlR
— Sasa Budimir (@SasaBudimir) December 11, 2019
couple of head drawings from reference yesterday when taking a little break from work — wanted to do more but am so bushed 😭 pic.twitter.com/tSUqPeJzAr
— ✨Maddie✨ (@milkybeverage) December 11, 2019
The local bookshop in @DreamscaperGame #ue4 #gamedev #indiedev pic.twitter.com/S1IbXiEcBw
— Paul Svoboda (@paulsvoboda) December 11, 2019
🏭#pixelart #animation #gamedev pic.twitter.com/6yjX7rcXiq
— 6VCR (@sixveeceear) December 11, 2019
Finally went back and fixed up the split view & below-surface visuals on my lunch break, I'm obsessed with that camera-intersecting dividing line. #UE4 #woodbound pic.twitter.com/iTqDLO5xab
— Christian Sparks (@hippowombat) December 12, 2019
What is better than one waterfall? four waterfalls and the city! The city was created from a modified SootyPinions asset. I'm still playing with this level and I don't know what the final shape will be. @mediamolecule #MadeInDreams #DreamsPS4 pic.twitter.com/SYcTrftiDr
— BadRobo82 (@BRobo82) December 11, 2019
Highly inspired by @Owakita_
— knos (@knosvoxel) December 12, 2019
I made this creation that might be my biggest one yet
Title: "Tokyo Dreams"
Estimated time: 17 Hours
Made with MagicaVoxel#voxel #voxelart #magicavoxel #3d #art #3dmodeling #render #artwork #digitalart #Tokyo pic.twitter.com/xsOENk0Z2l
heel_and_toe_steering.gif#indiedev #gamedev #madewithunity pic.twitter.com/WwpM86ow8s
— Niko Stenberg 🤷♂️🔧🚗 (@niko_stenberg) December 12, 2019
Heat drenched ruins up on the cliff pic.twitter.com/E19YGSvYM2
— Gregorios Kythreotis (@ShedworksGreg) December 11, 2019
River Anime shader.#indiegame #gameindie #gamedev #blender #krita#gameart #ue #unreal pic.twitter.com/eHIfzWQ750
— Eris snail (@Erisdraw3D) December 12, 2019
Watching Star Destroyers exit out of hyperspace is so satisfying ;D#StarWars #Ue4 pic.twitter.com/mKxmfriSoy
— Alec Richardson (@AlecJRichardson) December 12, 2019
I wasn't able to sleep last week, so I mocked up 75 bumper stickers- they've been crazy useful! And make decent billboards. #b3d pic.twitter.com/jFWoGPLLF8
— Ian Hubert (@Mrdodobird) December 12, 2019
For doors and windows, I use som stencil buffer shenanigans to punch holes in the zbuffer. I admit it was a bit fiddly to figure out. pic.twitter.com/HEeGRSxpm9
— Oskar Stålberg (@OskSta) December 13, 2019
#IndieGameDev #gamedev #indiedev pic.twitter.com/3Bozjpg9ae
— WZN_K (@Assault_Spy) December 13, 2019
Been a while without a #VFXFriday. Made this one for Ombres, a dark parkour game with alchemy elements !#UE4 #RealtimeVFX pic.twitter.com/MWlpKu4gut
— Nicolas Ceriani (@nicolas_ceriani) December 13, 2019
New personal project.
— Pedro Damasceno (@phldamasceno) December 13, 2019
Concept by the amazing @Baldinosaurus (https://t.co/tRb0rmnEKV)
I still have a long way but I'm having so much fun 😀#b3d #handpainted pic.twitter.com/ccPx8BJsZw
procedural effect for the project i work with @c2kelly pic.twitter.com/QFCTKWRCa8
— egor botov (@egorbotov) December 11, 2019
レイアウトの練習 とりあえず完成…
— ナルカミ (@Narukami_anim) December 13, 2019
大好きな作画アニメを参考にしてます!リプを覚えたのでそちらに追記します。
Zelda rig by @artstoff#Zelda pic.twitter.com/OMlWfqweUg
For the past weeks I've learning about different toon shaders variants, If you want to also know more, check it at https://t.co/K1BZRVkmPw
— ⍋lvar⍉ (@AlvarBer) December 13, 2019
#gamedev #madewithunity #indiedev pic.twitter.com/3TMftgBEHz
I was intrigued by the transitions in the new Xbox trailer 😅 #threejs pic.twitter.com/Yovd8c9KPe
— Jesper Vos (@jesper_vos) December 13, 2019