Technically Art Technically Art: Issue 47 (13.12.2019) By Harry Alisavakis on Friday, December 13, 2019 Hi !my water and cell shading.#indiegame #gameindie #ue #cellshading #blender #krita #unreal #water pic.twitter.com/xvZD8M7Dik— Eris snail (@Erisdraw3D) December 6, 2019 Maybe someone has been playing with spritesheets ( ͡° ͜ʖ ͡°) pic.twitter.com/jp3YqxEdWu— Rafles (@SrRafles) December 7, 2019 and the universe said i love you #minecraft (sequel to this https://t.co/FebWzzfMmX) pic.twitter.com/oTuKAf0v5N— rob snowman @ i ✨💖✨ my gf (@bobacupcake) December 7, 2019 #screenshotsaturday #indiedev pic.twitter.com/1OMxxZlISN— R.B. (@ronyaib) December 7, 2019 Hey #Artof2019 Here's some stuff I made for @revoider this year. Incredibly proud of what we've started and excited to get stuck back into it in the new year 💪 #indiedev #ue4 pic.twitter.com/SfFio8hcsL— Gary Whitton (@gswhitton) December 7, 2019 Some beautiful #madewithunity stuff for Friday. pic.twitter.com/dfWxwVmtzF— Shadows of Solomon | Heartstep Studios (@HeartstepStudio) December 6, 2019 Oh, another hashtag! #Artof2019😍Here's some of the VFXs I've worked on this year. Does not include the latest Soraka and Swain skins, or the Lux VFX Update. I'm lazy.👀I also made a smol indie game: https://t.co/jpwaW1pzRUMore stuff on my AS: https://t.co/qP4ZTiyahi ✨💖 pic.twitter.com/7BaeaN0Pcr— ❄🎄🎅 Sirhaian 🎅🎄❄ (@Sirhaian) December 7, 2019 Ships travelling on a slipway for #screenshotsaturday! 🙂#gamedev #indiedev #Unity3D #MadeWithUnity #SlipwaysGame pic.twitter.com/hMs3LFAzjY— Jakub Wasilewski (@krajzeg) December 7, 2019 A new weekend project: Deferred Screenspace Decals! pic.twitter.com/BGviCPiXsv— Dihara Wijetunga (@diharaw94) December 7, 2019 Some brand new stuff for today's #screenshotsaturday 🛩️Really happy with how this sword slash ended up looking and feeling in-game. #indiedev #pixelart pic.twitter.com/8lB1zD77Pe— WhyNot (@WhyNotArtDump) December 7, 2019 僕はふざけたものばかり作ってるからなぁあ(;^ω^) pic.twitter.com/ndPQ4kfT0k— Rいのぷっぱ (@12mgkg03m) December 6, 2019 #Artof2019 I spent pretty much all of 2018 purley focused on @Substance3D Designer, It was 'training year'.It has been great stretching my legs and putting what I learnt into practise in game environments, Finally starting to balance my potfolio to be Environment art focused pic.twitter.com/aigkeOy3o3— Alex Beddows (@BeddowsDesign) December 7, 2019 Freeze!We've added some rather "chilly" effects to this axe… ❄️#screenshotsatuday #UE4 #indiedev #gamedev #vfx pic.twitter.com/rQUQmNrXsa— Tribes of Midgard 🆕➡️ Last Open Beta Dec 11-15 (@tribesofmidgard) December 7, 2019 So I implemented the foundation of a Bow System. After playing #HorizonZeroDawn I just love how the bow felt and saw it better for casting Hex/Magic. These weapons are just updated version of wands in my game.HD Version: https://t.co/ss8NT2hyLM pic.twitter.com/yzlHjYBtv0— Jeff Anthony (@3dTrixler) December 8, 2019 2019 was the first year in a long time I spent the entire year at one place. Had a ton of fun doing a variety of player combat animations in @PlayDauntless Here's just a small slice – On to 2020!#Artof2019 pic.twitter.com/KMxCR4Sbel— kyle disanjh (@cocoadisanjh) December 7, 2019 My #Artof2019 list is big this year. I took nearly a year off and focused on myself, my art and my #animation I’m so blessed to be able to take such an opportunity & I feel that I’ve grown a lot! I have new really great pieces to add to my reel and I’m drawing now more than ever! pic.twitter.com/wVJJSdQRfo— Nasus lee ✨ (@nasuslee_) December 7, 2019 #Artof2019 I thought I didn’t do much but ??? I guess I did? Hope to do better next year!! pic.twitter.com/ZyMe1juqZM— Pegu 🔜 Ikkicon (@pegushi_) December 8, 2019 check out this barrel – it's unlit! I made a shader that puts the mesh vertices to UVs and just outputs shadows and serialized that to a png, then put that and the main diffuse texture in a cheap deferred frag shader that just lerps user shadow & light color. home baked shadows! pic.twitter.com/UKx3q6xJPM— Manuela Malasaña (@ManuelaXibanya) December 8, 2019 #Artof2019 This has been a great year of art for me! I definitely feel like I've improved a bunch since the beginning of the year, especially when it comes to using Zbrush. It was great to actually start using twitter and see all the awesome art that everyone else made! pic.twitter.com/tx3rfqwa9t— Nick Ford (@nickolas_hunter) December 7, 2019 A while ago I made a demo of hydraulic erosion. But this weekend something struck me and I decided to remake it from scratch and explore a completely different solution.So here it is.#gamedev #indiedev #madewithunity #ProceduralArt pic.twitter.com/UyLvhB3khj— detectiveLosos (@DetectiveLosos) December 8, 2019 In 2019 I moved from environment art to start focusing on becoming the best lighting artist I can be, though I've tried to use my modelling and texture to skills to elevate my lighting pieces where I can. Here's to 2020!And here's my #Artof2019 pic.twitter.com/zLaUabXqlY— Rob Ritchie (@ImRoob) December 7, 2019 Day 20 of #nodevember – Mechanism ⚙️Technically not super accurate but I'll call it finished here.I went for a Tourbillon mechanism. Some pieces are missing but I focused on the overall design.Single sphere with procedural displacement shader, as usual.#nodevember2019 #b3d pic.twitter.com/RxTXcr1AfV— Simon Thommes (@simonthommes) December 8, 2019 4 favorite projects that I worked on this year!✨I realize how much I've learned and pushed myself, which makes me even more excited for the future. The Artstation Challenge and working at Square Enix have been my personal highlights. Thank you for all the support!!💜#Artof2019 pic.twitter.com/hJFwN3Ed1q— Jasmin ✨📍 Montréal (@lowpolycurls) December 8, 2019 Experimenting more with the grass shader 🌿#gamedev #madewithunity #unity3d #shader pic.twitter.com/hiptb2j36V— Brute Force (@BruteForceGame) December 8, 2019 #b3d #Blender3d #Eevee #Dragon #hardsurfaceスカルプトしたドラゴンをハードサーフェスで再解釈 pic.twitter.com/baWC4Wl0WL— 高セ (@takase_s) December 8, 2019 I animated my previous scene. #UnrealEngine pic.twitter.com/OxvKQEiZRF— Sir_carma (@Sir_carma) December 8, 2019 Who's hungry? 🍔This burger is a single procedural shader on a plane.The shape was created using only vector displacement.I have some proof in the thread.#nodevember day 17: Hologram#b3d pic.twitter.com/9Go8DAmd89— Jonas Dichelle (@JonasDichelle) December 8, 2019 Transformation Matrices Cheat Sheet for Tech Artists. Writing this helped me a lot to solidify the things I have learned in the past few months. Article: https://t.co/T6SxfwqJN5Code: https://t.co/T51aLZ4JPE pic.twitter.com/Tvb4ZNtlzZ— Shahriar Shahrabi (@IRCSS) December 8, 2019 "TANGENT"New animation! 💜 Still obsessed with geometric shapes and delayed rotations.#3d #octanerender #c4d #octane pic.twitter.com/03yKRrhDi0— Maria Pan (@paarsec) July 4, 2019 💀🌱 🌌💤my fav #artof2019 and most of the personal art i've made this year thanks to that pesky game dev shit i've been doing the rest of the time pic.twitter.com/vIDxoqWZNs— max turnbull 🌼 (@beakfriends) December 6, 2019 did some cool stuff this year #Artof2019 pic.twitter.com/H08r9RlGCp— Teja Mae Godson (@tejagodson) December 8, 2019 At last, my house generator (WITH INTERIOR) is starting to get somewhere. It's based entirely on custom code (so far), but will support a lot of different hices in the end. :3c(I have spent far too long on the theory behind this…)#procgen #gamedev #madewithunity pic.twitter.com/RHshCfBGPm— :'3 (@Colonthreee) December 5, 2019 Playing with making some fancy dice this weekend. #gamedev #unity3d Thank you @EM_Grossman and @ZappForThat for holding my hand through learning some #Blender3d. pic.twitter.com/4KADBaAgmR— Tyler Tomaseski (@GodJammit) December 8, 2019 Huh.. pic.twitter.com/30yVecNZnK— Alec Richardson (@AlecJRichardson) December 8, 2019 Just a cutscene test using in-game animation to be replaced with cutscene animations soon. working on it was really fun😄–Also, we're looking for a publisher who is interested in helping us to further develop and distribute CT!😊#CognitioTerra #madewithunity #gamedev #indiedev pic.twitter.com/Zd46dRKkVs— Lez Tusi (@lestertusi) December 6, 2019 A quick overview on how I set up my NPC expressions. pic.twitter.com/SZAf4H9CFp— Inasa (@Inasa_Fujio) December 9, 2019 Here's my lil usual folio piece for the Lux VFX Update!✨YT: https://t.co/hGIqdvoNwmAS: https://t.co/o2rAf72xIH pic.twitter.com/8dXpPW6uxI— ❄🎄🎅 Sirhaian 🎅🎄❄ (@Sirhaian) December 9, 2019 One cool thing with RVTs in #UE4 4.24 is setting up your assets to look at the water level of the world and automatically apply wetness below and *just* above that for a nice blend. Takes about 60 seconds to setup, looks great and makes your environmental artists lives better! pic.twitter.com/CbZ628wNBE— Chris Murphy (@HighlySpammable) December 9, 2019 #Artof2019 This was a good year. Really happy with all the feedback I got here, it's been very helpful, thanks! 🙏 pic.twitter.com/F8WMFSuylI— Renaud Forestié (@reuno) December 9, 2019 Some stuff here was made before #Artof2019 – anyway, I'm still enjoying those little cubes like the first day 🙂#magicavoxel pic.twitter.com/9BI63kutRU— Exmachina (@thibaultsimar) December 9, 2019 Here is my #Artof2019 I completed texturing a level for MMORPG game we had been working on and worked on several props. But mainly this year was dedicated to learning Substance Designer. https://t.co/AgRuQocN99 #gamedev #art #materials #textures #pbr #3D #madewithsubstance pic.twitter.com/69r8q3e7Qd— Max Kutsenko (@max_kutsenko) December 9, 2019 Here's my long-ish post on Clayxels and my journey to make a game-designer friendly asset crafting tool (and how it landed on something totally different, of course):https://t.co/lbhisLxo3C pic.twitter.com/zo4lBxhaQA— Andre Int (@andreintg) December 9, 2019 In my never-ending quest to draw more trees on screen I've started experimenting with implicit, flat impostors for distant trees (drawn in the terrain shader). Theoretically it will result in forests extending "infinitely". Difficult to pipeline though!#gamedev #madewithunity pic.twitter.com/QKfB9U42ut— Felix Westin (@FewesW) December 9, 2019 #ArtOf2019 2019 was kinda cool i think. Made a lot of games and ate a lot of cheeseburger. Lets see if i can eat even more cheeseburger in 2020 pic.twitter.com/c4MQWRIr4b— KevKev (@Der_Kevin) December 9, 2019 An illustration I did recently based on the Oregon coast. pic.twitter.com/BbjGDKclXm— Julie Dillon (@juliedillon) December 8, 2019 Just made unity tool for exporting SDF textures from rendered simulation results #blender #unity #madewithunity #vfx #shaders pic.twitter.com/9gZjvsHq8c— Pavel Valakh (@ValakhP) December 1, 2019 Here is the interactive presentation I've made for @GROW_Paris 2.5, in French and English. Navigate with left/right cursors, some slides can be 'painted' (down arrow to clear). #madewithunity #creativecoding https://t.co/R07WYLjG6v pic.twitter.com/zkwOUjyUmD— Gil Damoiseaux (@Gaxil) December 9, 2019 #houdini 18 improved the chipping in the RDB Material Fracture. You can use the chipping to create procedural damage on models, here a quick example of it.#procedural #ProceduralArt #gameart #gamedev #substance #madewithsubstance #stylized pic.twitter.com/1sWTh5SCXg— Simon (@Simon_Houdini) December 9, 2019 WIP of my weekend mini scene – meowcula. Was thinking about animating the light from the window (as if a lightning has struck), even made kitty eye animation control for that 👀 but eh… maybe will leave it as is for now 🤷ah yeah, made in #houdini 🙂 pic.twitter.com/3qauGIJfIV— Anastasia Opara (@anastasiaopara) December 9, 2019 🔍🐸FROG DETECTIVE 2🐸🔎🔮is out now!!!!!🔮purchase it with your coins 👛⬇⭐https://t.co/f9nEJLGSXm⭐https://t.co/KSyYB8eSm6 pic.twitter.com/Mt0ddOjB2Z— grace bruxner 🍜 (@gracebruxner) December 9, 2019 More or less finished my attempt at the Diablo 3 Resource Orb shader in Unity. If someone wants a breakdown in Shader Graph, let me know 🙂#unity3d #madewithunity #gamedev #shaders pic.twitter.com/HHlYk7B3JX— Alice Hinton-Jones (@AliceHintonJ) December 4, 2019 Been a year of challenges and fun characters. Not many games where I can animate a four armed space god and a time-warping rapper. Awesome seeing the variety out there in everybodys work. #Goodstuff #animation #Art2019 pic.twitter.com/vTRJH9XDBb— Jesse Baumgartner (@AnimBaum) December 9, 2019 I once again sketched a lovely picture from the Yellowstone NPS. 💙 Photo by Jacob W. Frank. "Sunset on Sepulcher Mountain."#Illustration #Yellowstone pic.twitter.com/yMVjHDPhJj— Maria Pan (@paarsec) December 9, 2019 Hand rigging and animation exercise for one evening. Bendy bones all the way. Knuckles could've been more visible. Intentionally flubbery fingers. Not perfect but I like the end result 🙂#b3d #EasyRigging pic.twitter.com/tfjSXNZbNx— Manu Järvinen (mastodon.xyz/@manujarvinen) (@manujarvinen) December 9, 2019 Inspired by @HarryAlisavakis ‘s volumetric cloud shader I took a crack at it via adding parallax offset to my clouds, not nearly as nice but was a fun exercise! #shmup #IndieGameDev #indiegame #shader pic.twitter.com/fR3UDxaqu0— Sunny Tam (@SunnySyTam) December 10, 2019 A small study of League Of Legend's artstyle : created a Blood Moon skin for Karthus in Unity! Models and animations by Riot Games.#realtimevfx #LeagueOfLegends #leagueoflegendsart #madewithunity pic.twitter.com/HXP6WMWtWK— Philippe Patient (@sleepyGrinn) December 9, 2019 Hi, my name is Seth, and I just spent 1 week planning, and 3 full days of programming, sfx timing, drawing, and animating this whole entire scene.I hope the audiophiles out there like me will also enjoy the juicy crunchy atmosphere I spent so long to create~ @NYKRA pic.twitter.com/yEDsqPCjlZ— ENDESGA (@ENDESGA) December 10, 2019 Made a skillshot shader!The model is 3 quads with different vertex colors.R for base, G for mid and B for the top one,Alpha is used to move and stretch the mesh.#shaders #madewithunity #indiedev pic.twitter.com/U3kgNFZUHp— Thomaz Nardelli (@zazamorga) December 10, 2019 really satisfied with this base for future warpy portalstuffs #vfx #ue4 #rtvfx #unrealengine pic.twitter.com/euAmyhMkH5— 💀𝖇𝖋𝖙𝖉💀 (@bftd) December 10, 2019 pic.twitter.com/IJ7EpAwSGF— gracile (@gracile_jp) December 10, 2019 sun pic.twitter.com/DbxUyLjOA4— gracile (@gracile_jp) December 10, 2019 Progress on new wheel model for @CircuitSUP. Static friction! #screenshotsaturday #gamedev #madewithunity pic.twitter.com/cuzcSIXOz0— Alberto Mastretta 🏁 (@SpeedyMastretta) November 23, 2019 Some new environment shots of @Lake_The_Game with the latest lighting changes 😊 #unity3d #gamedev #indiedev #madewithunity pic.twitter.com/YqR4OrAV0G— Staggart Creations 🌿 (@_staggart_) December 10, 2019 Some more tests 😀 pic.twitter.com/nrknrg9IdP— Rafles (@SrRafles) December 10, 2019 Continuing with particle second passes, Ela gets her turn. 😁#madewithunity #indiegame #gameart #particleeffects #gamedev pic.twitter.com/UyxoSqvX8s— Yamo Studios (@YamoStudios) December 10, 2019 WIP: Still finishing up the cape, quiver and bow, but I'm happy with how things are turning out so here's the material and color test. pic.twitter.com/EyH84oMXoS— Christian Gramnaes (@ChiZWorkshop) December 10, 2019 a slice of water#gamedev #indiedev pic.twitter.com/qtTmrJgWb6— Mr F (@guycalledfrank) December 10, 2019 I joined twitter at the start of the year, and I've learnt a LOT about shaders. #Unity3D #shadergraphHere are some of my favourites! ❤️✨ #Artof2019🔗 https://t.co/fIUlrMQcnN pic.twitter.com/dqUhHN2kdc— Cyan (@Cyanilux) December 10, 2019 Welp we have another free character for y'all! All rigged and ready to go! Hope you enjoy animating with her. Please feel free to share so we can make this accessible to everyone 🙂https://t.co/EoaPPjltQU#rwby #ruby #crescentRose #prop #animation #3d #character pic.twitter.com/iUZt89rArg— Christoph Schoch (@artstoff) December 10, 2019 Learned a lot, made a lot. This year has been full of interactive/sparkly/firey effects, here are my favs 😀 #Artof2019 pic.twitter.com/6WhfXk7jk4— Joyce[MinionsArt] (@minionsart) December 10, 2019 Volumetric fog w/ distance functions. Switched to heightmap for larger scale control so I could have cotton candy blowing over mountains pic.twitter.com/2mN3SI5r4j— Asher Zhu (@Vuthric) December 10, 2019 Monsters, machines, and angels.I have so much to show you. 💜https://t.co/HQtWPQtNYEhttps://t.co/A077O094E0 pic.twitter.com/NSg7YjoyhZ— Zenuel🏳️🌈 (@PaleFeatherZen) December 10, 2019 Further build on the level, added in an idle animation, cleaned up the run cycle a bit. Painted some more snow drifts and boulders. @procreate is so good for art! More houses coming soon. #gamedev #indiedev #gameart #unrealengine pic.twitter.com/8X1JQ3WjFJ— will christiansen (@wchristiansen) December 11, 2019 A cute little fountain for an unannounced thing. Made with #ShaderForge @Unity3d pic.twitter.com/bFMwIG7V5U— Ryan Miller 🤒 (@RyanThinker) December 10, 2019 VFXgraphWIP。たまにはVFXgraphネイティブで作業。 #unity3d #unity #VFXGraph #realtimevfx pic.twitter.com/hkCYEHsgts— sasaki_0222 (@sasaki_0222) December 11, 2019 reworked the sim; trimmed wasted txtr space and cut mem footprint in half; new master material includes controls for sep RGB light passes and motion vectors. cool! Now need more #coffee ☕️ and to dive back in 🙂 #UE4 #Houdini pic.twitter.com/chdp8MqIlh— Peter Nicolai (@pnicolai) December 10, 2019 Here is another @procreate piece. I am very slowly drawing my travels photos again as a hobby project. Going to work on these a lot over xmas. Using procreate more than anything atm. I like the simplified graphic way of working, plus it takes me away from a desk for a bit. pic.twitter.com/v2W3Wp5zZm— Rich Gemmell (@Richdraws) December 11, 2019 最近超喜欢阴阳师百闻牌~试着模仿一下这种风格 #madewithunity #gamedev #gamevfx #VFXFriday #vfx pic.twitter.com/tBu2ckW6Yb— LazyWeb (@Liuweibo163) December 11, 2019 Released a free water shader asset with a lot of cool features: https://t.co/0jMXh7HjqD pic.twitter.com/H9IJDAUS9a— Stanislav Maramygin (@Red_SIM) December 10, 2019 This is how the generator of clouds looks in Unity ☁️🌧️🌥️🌩️🌨️⛅️🌦️#houdini #proceduralart #madewithunity #gamedev #indiedev #igdev #unity #indiedevhour #gamedesign #gamedevblog pic.twitter.com/Xo9atKIsIF— Alexey Kalinin (@_alexeykalinin) December 10, 2019 moon pic.twitter.com/k6aWnxHILz— gracile (@gracile_jp) December 11, 2019 Winter theme is almost ready. Shaders and weather script are updated for ease of use.Not long ago this stuff seemed impossible to manage, with too many materials and hundreds of clicks.#IL3DN #madewithunity #gamedev #amplifyshader #vegetationstudio pic.twitter.com/tU42yxtk7l— Dragos Matkovski (@matkovskid) December 11, 2019 A peek at some work in progress 😋#gamedev #UE4 #Houdini pic.twitter.com/KAlEzE397P— LucenDev (@lucengame) December 11, 2019 #Artof2019 Looks like most of my side projects this year were some strange wiggly procedural creatures. I had great fun creating them, so here are few of my favorite ones.#sidefx #houdini #vellum pic.twitter.com/jFy7igDZlR— Sasa Budimir (@SasaBudimir) December 11, 2019 couple of head drawings from reference yesterday when taking a little break from work — wanted to do more but am so bushed 😭 pic.twitter.com/tSUqPeJzAr— ✨Maddie✨ (@milkybeverage) December 11, 2019 The local bookshop in @DreamscaperGame #ue4 #gamedev #indiedev pic.twitter.com/S1IbXiEcBw— Paul Svoboda (@paulsvoboda) December 11, 2019 🏭#pixelart #animation #gamedev pic.twitter.com/6yjX7rcXiq— 6VCR (@sixveeceear) December 11, 2019 Finally went back and fixed up the split view & below-surface visuals on my lunch break, I'm obsessed with that camera-intersecting dividing line. #UE4 #woodbound pic.twitter.com/iTqDLO5xab— Christian Sparks (@hippowombat) December 12, 2019 What is better than one waterfall? four waterfalls and the city! The city was created from a modified SootyPinions asset. I'm still playing with this level and I don't know what the final shape will be. @mediamolecule #MadeInDreams #DreamsPS4 pic.twitter.com/SYcTrftiDr— BadRobo82 (@BRobo82) December 11, 2019 Highly inspired by @Owakita_ I made this creation that might be my biggest one yetTitle: "Tokyo Dreams"Estimated time: 17 HoursMade with MagicaVoxel#voxel #voxelart #magicavoxel #3d #art #3dmodeling #render #artwork #digitalart #Tokyo pic.twitter.com/xsOENk0Z2l— knos (@knosvoxel) December 12, 2019 heel_and_toe_steering.gif#indiedev #gamedev #madewithunity pic.twitter.com/WwpM86ow8s— Niko Stenberg 🤷♂️🔧🚗 (@niko_stenberg) December 12, 2019 Heat drenched ruins up on the cliff pic.twitter.com/E19YGSvYM2— Gregorios Kythreotis (@ShedworksGreg) December 11, 2019 River Anime shader.#indiegame #gameindie #gamedev #blender #krita#gameart #ue #unreal pic.twitter.com/eHIfzWQ750— Eris snail (@Erisdraw3D) December 12, 2019 Watching Star Destroyers exit out of hyperspace is so satisfying ;D#StarWars #Ue4 pic.twitter.com/mKxmfriSoy— Alec Richardson (@AlecJRichardson) December 12, 2019 I wasn't able to sleep last week, so I mocked up 75 bumper stickers- they've been crazy useful! And make decent billboards. #b3d pic.twitter.com/jFWoGPLLF8— Ian Hubert (@Mrdodobird) December 12, 2019 For doors and windows, I use som stencil buffer shenanigans to punch holes in the zbuffer. I admit it was a bit fiddly to figure out. pic.twitter.com/HEeGRSxpm9— Oskar Stålberg (@OskSta) December 13, 2019 #IndieGameDev #gamedev #indiedev pic.twitter.com/3Bozjpg9ae— WZN_K (@Assault_Spy) December 13, 2019 Been a while without a #VFXFriday. Made this one for Ombres, a dark parkour game with alchemy elements !#UE4 #RealtimeVFX pic.twitter.com/MWlpKu4gut— Nicolas Ceriani (@nicolas_ceriani) December 13, 2019 New personal project.Concept by the amazing @Baldinosaurus (https://t.co/tRb0rmnEKV)I still have a long way but I'm having so much fun 😀#b3d #handpainted pic.twitter.com/ccPx8BJsZw— Pedro Damasceno (@phldamasceno) December 13, 2019 procedural effect for the project i work with @c2kelly pic.twitter.com/QFCTKWRCa8— egor botov (@egorbotov) December 11, 2019 レイアウトの練習 とりあえず完成…大好きな作画アニメを参考にしてます!リプを覚えたのでそちらに追記します。Zelda rig by @artstoff#Zelda pic.twitter.com/OMlWfqweUg— ナルカミ (@Narukami_anim) December 13, 2019 For the past weeks I've learning about different toon shaders variants, If you want to also know more, check it at https://t.co/K1BZRVkmPw #gamedev #madewithunity #indiedev pic.twitter.com/3TMftgBEHz— ⍋lvar⍉ (@AlvarBer) December 13, 2019 I was intrigued by the transitions in the new Xbox trailer 😅 #threejs pic.twitter.com/Yovd8c9KPe— Jesper Vos (@jesper_vos) December 13, 2019 2d 3d art code coding computer graphics concept art game design game development gameart gamedev games graphics graphics programming madewithunity madewithunreal procedural programming shader shaders tech art technical art unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)